@eaprelsky/nocturna-wheel 4.0.0 → 4.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/nocturna-wheel.bundle.js +32 -12
- package/dist/nocturna-wheel.bundle.js.map +1 -1
- package/dist/nocturna-wheel.es.js +32 -12
- package/dist/nocturna-wheel.es.js.map +1 -1
- package/dist/nocturna-wheel.min.js +1 -1
- package/dist/nocturna-wheel.min.js.map +1 -1
- package/dist/nocturna-wheel.umd.js +32 -12
- package/dist/nocturna-wheel.umd.js.map +1 -1
- package/package.json +1 -1
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@@ -287,7 +287,7 @@ class IconProvider {
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/**
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* IconData.js
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* Auto-generated module containing inline SVG icons as data URLs
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-
* Generated at: 2025-11-
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290
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+
* Generated at: 2025-11-27T18:13:39.048Z
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*
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* This file is automatically generated by the build process.
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* Do not edit manually - changes will be overwritten.
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@@ -2332,17 +2332,37 @@ class HouseRenderer extends BaseRenderer {
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ascendantAlignmentOffset = (360 - ascendantLon) % 360;
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}
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-
//
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// Create array of houses with their rotated angles and original indices
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const housesWithAngles = [];
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for (let i = 0; i < 12; i++) {
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-
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let baseHouseAngle;
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let baseAngle;
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if (this.houseData && this.houseData.length >= 12) {
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-
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baseAngle = this.getHouseLongitude(this.houseData[i]);
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} else {
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-
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baseAngle = i * 30; // Default if no data
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}
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-
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-
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const rotatedAngle = (baseAngle + ascendantAlignmentOffset + rotationAngle) % 360;
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housesWithAngles.push({
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originalIndex: i,
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baseAngle: baseAngle,
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rotatedAngle: rotatedAngle
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});
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}
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// Sort by rotated angle to determine visual order
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housesWithAngles.sort((a, b) => a.rotatedAngle - b.rotatedAngle);
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// Find which house is Ascendant (originally index 0) after rotation
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const ascendantVisualIndex = housesWithAngles.findIndex(h => h.originalIndex === 0);
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+
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// Render houses with correct numbering based on visual position
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housesWithAngles.forEach((house, visualIndex) => {
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const houseAngle = house.rotatedAngle;
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// Calculate house number based on position relative to Ascendant
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// Counter-clockwise from Ascendant
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const houseNumber = ((visualIndex - ascendantVisualIndex + 12) % 12) + 1;
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// Offset text from house line clockwise
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const angle = (houseAngle + 15) % 360; // Place in middle of house segment, apply modulo
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@@ -2378,15 +2398,15 @@ class HouseRenderer extends BaseRenderer {
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text.setAttribute("dominant-baseline", "middle");
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}
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// Set house number as text (Roman numeral)
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text.textContent = AstrologyUtils.houseToRoman(
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// Set house number as text (Roman numeral) - now based on visual position
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text.textContent = AstrologyUtils.houseToRoman(houseNumber);
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// Add tooltip with house information
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-
this.svgUtils.addTooltip(text, `House ${
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this.svgUtils.addTooltip(text, `House ${houseNumber}`);
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parentGroup.appendChild(text);
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elements.push(text);
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-
}
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});
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return elements;
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}
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