@eagami/ui 2.5.3 → 2.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/fesm2022/eagami-ui.mjs +93 -66
- package/fesm2022/eagami-ui.mjs.map +1 -1
- package/package.json +1 -1
- package/src/styles/tokens/_colors.scss +17 -2
- package/types/eagami-ui.d.ts +16 -0
package/package.json
CHANGED
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@@ -81,6 +81,14 @@
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81
81
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--color-bg-elevated: var(--color-neutral-0);
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82
82
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--color-bg-overlay: rgba(0, 0, 0, 0.5);
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83
83
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84
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+
// Interactive lift layers for hover and active/selected fills. Light surfaces
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85
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+
// are all near-white and never collapse onto these shades, so solid muted
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86
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// tones read cleanly. Dark mode swaps them for translucent washes (see the
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87
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// dark overrides) because its surfaces all collapse onto the same neutrals,
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88
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// where a solid fill would vanish into whatever it sits on.
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89
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--color-state-hover: var(--color-neutral-100);
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90
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--color-state-active: var(--color-neutral-200);
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91
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+
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--color-border-subtle: var(--color-neutral-200);
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--color-border-default: var(--color-neutral-200);
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--color-border-strong: var(--color-neutral-400);
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@@ -158,10 +166,17 @@
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--color-bg-subtle: var(--color-neutral-700);
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167
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--color-bg-stripe: var(--color-neutral-900);
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--color-bg-elevated: var(--color-neutral-700);
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161
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-
//
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162
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-
//
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169
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// Opaque muted surface for static fills (disabled fields, slider/progress
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170
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// tracks, skeletons). Hover/active fills route through the translucent
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171
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// --color-state-* tokens instead, so they never collide with this shade.
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--color-bg-muted: var(--color-neutral-700);
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164
173
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174
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+
// White wash so an interactive lift reads on any dark surface, including the
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175
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// neutral-700 tier where bg-muted/-subtle/-elevated all coincide. This is the
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176
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// fix that lets dropdown/menu/dialog hovers lift off their elevated surfaces.
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177
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--color-state-hover: rgba(255, 255, 255, 0.08);
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178
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--color-state-active: rgba(255, 255, 255, 0.14);
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179
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+
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// Borders stay clear of every bg-* shade so they stay visible. subtle mixes
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166
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// neutral-700/-800 to sit between card and cell backgrounds; default can't go
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167
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// darker without colliding with bg-subtle/-elevated (both neutral-700).
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package/types/eagami-ui.d.ts
CHANGED
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@@ -1728,21 +1728,37 @@ declare class InputComponent implements ControlValueAccessor {
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readonly inputEl: i0.Signal<ElementRef<HTMLInputElement> | undefined>;
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private readonly injector;
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protected readonly i18n: EagamiI18nService;
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/** Text label rendered above the field. */
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readonly label: i0.InputSignal<string | undefined>;
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/** Native input type; `password` adds a built-in show/hide toggle. */
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readonly type: i0.InputSignal<InputType>;
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/** Placeholder shown while the field is empty. */
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readonly placeholder: i0.InputSignal<string>;
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/** Visual size of the field. */
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readonly size: i0.InputSignal<InputSize>;
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/** Helper text shown below the field; hidden while an error is showing. */
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readonly hint: i0.InputSignal<string | undefined>;
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/** Error message shown below the field; replaces the hint and flags the field invalid. */
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readonly errorMsg: i0.InputSignal<string | undefined>;
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/** Disables the field. */
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readonly disabled: i0.InputSignal<boolean>;
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/** Renders the field read-only. */
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readonly readonly: i0.InputSignal<boolean>;
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/** Marks the field as required. */
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readonly required: i0.InputSignal<boolean>;
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/** Value for the native `autocomplete` attribute. */
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readonly autocomplete: i0.InputSignal<string | undefined>;
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/** `id` of a `<datalist>` to associate for native suggestions. */
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readonly list: i0.InputSignal<string | undefined>;
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/** Focuses the field once, after it first renders. */
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readonly autofocus: i0.InputSignal<boolean>;
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/** Shows the reveal toggle for `password` inputs. */
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readonly showPasswordToggle: i0.InputSignal<boolean>;
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/** Shows a clear button while the field has a value. */
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readonly clearable: i0.InputSignal<boolean>;
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/** `id` applied to the native input and label `for`; auto-generated when omitted. */
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readonly id: i0.InputSignal<string>;
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/** Current field value; two-way bindable via `[(value)]`. */
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readonly value: i0.ModelSignal<string>;
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readonly isFocused: i0.WritableSignal<boolean>;
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readonly passwordVisible: i0.WritableSignal<boolean>;
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