@eagami/ui 2.5.0 → 2.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -8,6 +8,10 @@
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8
8
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--shadow-2xl: 0 25px 50px -12px rgba(0, 0, 0, 0.25);
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9
9
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--shadow-inner: inset 0 2px 4px 0 rgba(0, 0, 0, 0.05);
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10
10
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11
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+
// Composable top-edge highlight appended to every dark-mode shadow so elevated
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12
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// surfaces catch light along their top edge; a no-op in light mode.
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13
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--shadow-edge-highlight: 0 0 #0000;
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14
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+
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11
15
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// Bevel: paired inset highlight (top) + shadow (bottom) for a raised look;
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12
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// compose with --shadow-* for an ambient drop.
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13
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--shadow-bevel:
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@@ -36,20 +40,27 @@
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36
40
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--z-index-tooltip: 700;
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37
41
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}
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42
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39
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-
// Dark mode:
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40
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-
//
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41
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-
// the
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43
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// Dark mode: a drop shadow is the absence of light, so it stays black (deeper
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44
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// than light mode); a white "shadow" reads as a glow and looks wrong. Elevation
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45
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// is carried instead by the lifted surface tone plus a hairline top highlight
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46
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// that catches light, appended to every level via --shadow-edge-highlight.
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42
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@mixin dark-elevation-tokens {
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43
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-
--shadow-
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48
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--shadow-edge-highlight: inset 0 1px 0 0 rgba(255, 255, 255, 0.06);
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49
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+
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50
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--shadow-xs: 0 1px 2px 0 rgba(0, 0, 0, 0.4), var(--shadow-edge-highlight);
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44
51
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--shadow-sm:
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45
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-
0 1px 3px 0 rgba(
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52
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0 1px 3px 0 rgba(0, 0, 0, 0.5), 0 1px 2px -1px rgba(0, 0, 0, 0.4),
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53
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var(--shadow-edge-highlight);
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46
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--shadow-md:
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47
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-
0 4px
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55
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0 4px 8px -2px rgba(0, 0, 0, 0.55), 0 2px 4px -2px rgba(0, 0, 0, 0.4),
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56
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var(--shadow-edge-highlight);
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48
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--shadow-lg:
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49
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0
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58
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0 12px 20px -4px rgba(0, 0, 0, 0.6), 0 4px 8px -4px rgba(0, 0, 0, 0.45),
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59
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var(--shadow-edge-highlight);
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50
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--shadow-xl:
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51
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0
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52
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-
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61
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0 20px 28px -6px rgba(0, 0, 0, 0.65), 0 8px 12px -6px rgba(0, 0, 0, 0.5),
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62
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var(--shadow-edge-highlight);
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63
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--shadow-2xl: 0 28px 50px -12px rgba(0, 0, 0, 0.75), var(--shadow-edge-highlight);
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53
64
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65
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// On a dark surface a bright highlight reads as a halo, so drop the highlight
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66
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// alpha and raise the shadow alpha to keep the relief without glowing.
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