@e2edev/mobile 0.8.0-canary-20260921180210

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  1. package/LICENSE +202 -0
  2. package/NOTICE +5 -0
  3. package/README.md +149 -0
  4. package/dist/.build.json +1 -0
  5. package/dist/actions.d.ts +29 -0
  6. package/dist/actions.d.ts.map +1 -0
  7. package/dist/actions.js +62 -0
  8. package/dist/actions.js.map +1 -0
  9. package/dist/bindings.d.ts +57 -0
  10. package/dist/bindings.d.ts.map +1 -0
  11. package/dist/bindings.js +79 -0
  12. package/dist/bindings.js.map +1 -0
  13. package/dist/device.d.ts +77 -0
  14. package/dist/device.d.ts.map +1 -0
  15. package/dist/device.js +101 -0
  16. package/dist/device.js.map +1 -0
  17. package/dist/engine.d.ts +17 -0
  18. package/dist/engine.d.ts.map +1 -0
  19. package/dist/engine.js +92 -0
  20. package/dist/engine.js.map +1 -0
  21. package/dist/errors.d.ts +30 -0
  22. package/dist/errors.d.ts.map +1 -0
  23. package/dist/errors.js +95 -0
  24. package/dist/errors.js.map +1 -0
  25. package/dist/index.d.ts +21 -0
  26. package/dist/index.d.ts.map +1 -0
  27. package/dist/index.js +14 -0
  28. package/dist/index.js.map +1 -0
  29. package/dist/locate.d.ts +11 -0
  30. package/dist/locate.d.ts.map +1 -0
  31. package/dist/locate.js +115 -0
  32. package/dist/locate.js.map +1 -0
  33. package/dist/nodes.d.ts +86 -0
  34. package/dist/nodes.d.ts.map +1 -0
  35. package/dist/nodes.js +315 -0
  36. package/dist/nodes.js.map +1 -0
  37. package/dist/options.d.ts +93 -0
  38. package/dist/options.d.ts.map +1 -0
  39. package/dist/options.js +7 -0
  40. package/dist/options.js.map +1 -0
  41. package/dist/png.d.ts +4 -0
  42. package/dist/png.d.ts.map +1 -0
  43. package/dist/png.js +25 -0
  44. package/dist/png.js.map +1 -0
  45. package/dist/pool.d.ts +72 -0
  46. package/dist/pool.d.ts.map +1 -0
  47. package/dist/pool.js +185 -0
  48. package/dist/pool.js.map +1 -0
  49. package/dist/provider.d.ts +105 -0
  50. package/dist/provider.d.ts.map +1 -0
  51. package/dist/provider.js +98 -0
  52. package/dist/provider.js.map +1 -0
  53. package/dist/selector.d.ts +17 -0
  54. package/dist/selector.d.ts.map +1 -0
  55. package/dist/selector.js +84 -0
  56. package/dist/selector.js.map +1 -0
  57. package/dist/support.d.ts +58 -0
  58. package/dist/support.d.ts.map +1 -0
  59. package/dist/support.js +82 -0
  60. package/dist/support.js.map +1 -0
  61. package/dist/surface.d.ts +243 -0
  62. package/dist/surface.d.ts.map +1 -0
  63. package/dist/surface.js +837 -0
  64. package/dist/surface.js.map +1 -0
  65. package/dist/tools.d.ts +24 -0
  66. package/dist/tools.d.ts.map +1 -0
  67. package/dist/tools.js +90 -0
  68. package/dist/tools.js.map +1 -0
  69. package/package.json +83 -0
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package/NOTICE ADDED
@@ -0,0 +1,5 @@
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+ @e2edev/mobile
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+ Copyright 2026 TesterArmy, Inc.
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+
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+ This product includes software developed at TesterArmy, Inc.
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+ (https://tester.army).
package/README.md ADDED
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+ # @e2edev/mobile
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+
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+ The mobile engine for [`e2e`](https://www.npmjs.com/package/e2e), built on
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+ [agent-device](https://github.com/callstack/agent-device): iOS simulators and
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+ Android emulators through the same `e2e/engine` contract the browser engine
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+ implements. A test written against `screen`, `expect`, `app`, and `agent` runs
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+ on a device target unchanged; nothing in `e2e` core knows this package exists.
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+
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+ ## Install
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+
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+ Run `npx e2e init` and choose **Mobile (iOS/Android)** for a Settings
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+ example with optional AI testing. Init defaults to iOS on macOS and Android
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+ elsewhere; change the platform in `e2e.config.ts` when needed.
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+ Or add the packages to an existing project:
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+
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+ ```bash
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+ npm install --save-dev e2e @e2edev/mobile
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+ ```
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+
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+ `agent-device` needs Xcode with an iOS simulator runtime, or the Android SDK
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+ with an emulator. Run `npx agent-device doctor` once before handing the target
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+ to the runner.
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+
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+ ```ts title="e2e.config.ts"
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+ import type { E2EConfig } from 'e2e';
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+ import { createAgent } from 'e2e/agent';
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+ import { mobile } from '@e2edev/mobile';
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+ import { mobileTools } from '@e2edev/mobile/tools';
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+
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+ const iphone = mobile({ platform: 'ios', app: 'Settings' });
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+ const pixel = mobile({ platform: 'android', app: 'com.android.settings' });
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+
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+ export default {
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+ targets: [
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+ { name: 'iphone', engine: iphone },
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+ { name: 'pixel', engine: pixel },
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+ ],
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+ workers: 1,
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+ agents: { default: { executor: createAgent({ tools: mobileTools(iphone, pixel) }) } },
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+ } satisfies E2EConfig;
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+ ```
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+
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+ A test written against `agent`, `app`, `screen`, and `device` runs on both
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+ targets unchanged. Only a check that names a platform label (`General` on iOS,
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+ `Network & internet` on Android) needs `platforms: ['ios']` or
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+ `platforms: ['android']` on the test.
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+
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+ Options:
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+
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+ | Option | Meaning |
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+ | --- | --- |
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+ | `platform` | `'ios'` or `'android'`. |
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+ | `app` | Bundle id, package, or display name opened fresh at the start of every attempt. Also unlocks `app.restart()` and `app.clearState()`. |
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+ | `appPath` | An iOS `.app` bundle or Android `.apk` installed once per worker before the first attempt, resolved against the project root. Without `app`, the installed bundle id or package is the app opened per attempt. |
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+ | `device` | Simulator or emulator name or UDID. A list is a pool: one worker per entry, worker slot `n` driving the `n`th. Omitted, every booted device of the platform is the pool, as many as the run has slots. |
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+ | `session` | agent-device session name, before the worker slot: slot `n` drives its device under `<session>-<n>`, `e2e-<target name>-<n>` by default. One run per session at a time. |
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+ | `snapshot` | `'full'` (default, includes static text) or `'interactive'` (actionable nodes only). |
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+ | `settle` | For agent actions: milliseconds the UI must hold still after an action before the agent observes again, default `150`; `false` skips the wait. A test's own steps never settle; `expect` verifies their outcome. |
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+ | `transition` | For a test's steps: milliseconds a control that appeared or moved with the last action gets to finish arriving before it is acted on, default `500`. Controls already in place before the action are acted on at once. |
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+
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+ Every optional value also accepts `undefined`, so a config passes
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+ `device: process.env.E2E_DEVICE` or `appPath: process.env.E2E_APP_PATH`
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+ straight through, with no conditional spread.
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+
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+ ## What the engine declares
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+
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+ - **Observation**: the accessibility tree, projected onto the role vocabulary
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+ (iOS `Button` becomes `button`, `TextField` becomes `textbox`, `Cell` becomes
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+ `listitem`; Android `android.widget.TextView` becomes `text`, `EditText`
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+ becomes `textbox`, `Switch` becomes `switch`), with rects, a viewport, and
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+ pixels on request with every secure field painted over. Element identifiers
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+ (`ABOUT`, `android:id/title`) surface as the configured test id attribute.
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+ - **Actions**: tap, double tap, long press, fill, clear, check/uncheck (when
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+ the tree exposes the checked state; Android switches do not), focus on
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+ editable fields, `Enter`, single-character keys, swipe within a node, drag.
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+ `selectOption`, `setInputFiles`, focus on a control, and other keys fail
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+ with `UNSUPPORTED_CAPABILITY`.
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+ - **Location**: every `screen` query, plus agent-device selectors through
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+ `device.locator('role=NavigationBar id=General')`.
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+ - **Viewport swipe**, `app.back()`, `app.restart()`, `app.clearState()`, and
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+ redacted screenshots under the attempt artifact directory: the bounds of
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+ every secure field are painted black before the file is kept, and a
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+ screenshot that cannot be redacted is not written. No `state` capability: a
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+ simulator has no portable session snapshot.
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+
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+ ## Trace cache
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+
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+ The runner caches `agent.act` steps by their location anchor, and a device has
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+ no address bar. This engine reports one anyway: `<bundle id> / <screen
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+ title>`, with the title read off the navigation bar on iOS and the collapsing
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+ toolbar on Android. The app identity is part of the location, so two apps with
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+ a "General" screen never share an anchor. A step recorded on
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+ `com.apple.Preferences / General` replays only when that app is on that
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+ screen again, and a flow that stays within tap, type, and scroll replays with
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+ zero model calls. Pin `app` so every attempt starts on the same screen, and
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+ prefer the grammar over the `open_app` tool inside a step: a tool call is a
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+ replay gap.
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+
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+ ## The `device` fixture
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+
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+ Deterministic device management, recorded as `device.<method>` steps. Import
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+ `test` from this package to have it typed.
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+
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+ ```ts
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+ import { test } from '@e2edev/mobile';
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+ import { expect } from 'e2e';
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+
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+ test('shows the version offline in dark mode', async ({ agent, device, screen }) => {
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+ await device.setAppearance('dark');
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+ await device.setNetwork('offline');
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+ await agent.act('go to General, then About');
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+ await expect(screen.getByRole('button', { name: /^iOS Version/ })).toBeVisible();
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+ await expect(device.locator('role=NavigationBar id=About')).toBeVisible();
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+ });
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+ ```
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+
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+ Methods: `setNetwork`, `setAirplaneMode`, `setPermission`, `setLocation`,
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+ `clearLocation`, `setAppearance`, `setOrientation`, `setBiometrics`,
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+ `enrollBiometrics`, `installApp`, `openApp`, `closeApp`, `foregroundApp`,
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+ `home`, `back`, `alert`, `dismissKeyboard`, `clipboard`, `setClipboard`, and
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+ the `locator` accessor.
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+
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+ `installApp(appPath, { app, reinstall })` puts a build on the device from a
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+ test, for upgrade and fresh-install paths the `appPath` option cannot express.
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+ A plain install replaces the binary and keeps its data; `reinstall: true`
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+ removes the app named by `app` (default: the pinned app) first. It resolves to
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+ the bundle id or package to `openApp` the build by.
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+
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+ ## Agent tools
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+
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+ `@e2edev/mobile/tools` exports `mobileTools(...engines)`:
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+ `open_app`, `swipe` (free-form, in logical pixels), `type_text` (into the
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+ focused field, for editors that hide it from the tree), `alert`, and
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+ `screenshot` (the model sees the image). Pass every device engine the config
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+ declares: tool names are fixed, so two packs cannot be merged, and the pack
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+ dispatches each call to the engine whose attempt is running. Tools are scoped
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+ to the platforms of those engines, so a suite that mixes web and device
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+ targets can hand the pack to one `createAgent`.
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+
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+ ## Secrets
141
+
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+ Secret fills need an origin the runner can check, and a device location is
143
+ not a URL, so it has no origin an allowlist can name: `type_secret` is denied
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+ on a device target before any plaintext reaches the device. Fill credentials
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+ through a deterministic `screen` action in a setup step instead.
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+
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+ ## Documentation
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+
149
+ Full documentation lives at [e2e.tester.army/docs](https://e2e.tester.army/docs).
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+ {"version":"0.8.0-canary-20260921180210"}
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+ /** The action kinds a device surface declares, and the pointer dispatch that agrees with them. */
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+ import type { LocatorActionKind, PointerAction, PointerActionKind, ViewportPoint } from 'e2e/engine';
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+ import type { AgentDeviceClient } from './options.ts';
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+ /**
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+ * The action kinds a device honors, declared so the harness offers exactly
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+ * these: no `select` verb on a device (`selectOption`, `setInputFiles`, and
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+ * `scrollIntoView` have no touch equivalent), and `perform` still refuses a
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+ * declared kind one node cannot take (`check` on a toggle whose state is
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+ * unknown, `focus` on anything but a field).
10
+ */
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+ export declare const DEVICE_ACTIONS: readonly LocatorActionKind[];
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+ /**
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+ * The pointer actions a device honors at a bare point: agent-device presses
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+ * and swipes by coordinates, so taps, double taps, long presses, and a swipe
15
+ * to another point land anywhere. A coordinate hover, secondary tap, or drag
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+ * (a hold before the move, unlike a swipe) has no touch equivalent it exposes
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+ * without a node, and a directional swipe at a bare point has no length, so
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+ * only the screen root scrolls that way.
19
+ */
20
+ export declare const DEVICE_POINTER_ACTIONS: readonly PointerActionKind[];
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+ /**
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+ * Issues one pointer action at a screen point in logical pixels. `settle` is
23
+ * the device's quiet-wait options, spread onto the interaction as the node
24
+ * actions do. The kinds outside `DEVICE_POINTER_ACTIONS` never arrive: the
25
+ * harness routes only declared kinds. They are refused here so the switch
26
+ * stays exhaustive against the contract.
27
+ */
28
+ export declare function pointerInteraction(client: AgentDeviceClient, point: ViewportPoint, action: PointerAction, settle: Record<string, unknown>): Promise<unknown>;
29
+ //# sourceMappingURL=actions.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"actions.d.ts","sourceRoot":"","sources":["../src/actions.ts"],"names":[],"mappings":"AAAA,kGAAkG;AAElG,OAAO,KAAK,EAAE,iBAAiB,EAAE,aAAa,EAAE,iBAAiB,EAAE,aAAa,EAAE,MAAM,YAAY,CAAC;AACrG,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,cAAc,CAAC;AAGtD;;;;;;GAMG;AACH,eAAO,MAAM,cAAc,EAAE,SAAS,iBAAiB,EAatD,CAAC;AAEF;;;;;;;GAOG;AACH,eAAO,MAAM,sBAAsB,EAAE,SAAS,iBAAiB,EAAiD,CAAC;AAEjH;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,iBAAiB,EACzB,KAAK,EAAE,aAAa,EACpB,MAAM,EAAE,aAAa,EACrB,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAC9B,OAAO,CAAC,OAAO,CAAC,CAqBlB"}
@@ -0,0 +1,62 @@
1
+ /** The action kinds a device surface declares, and the pointer dispatch that agrees with them. */
2
+ import { unsupported } from './support.js';
3
+ /**
4
+ * The action kinds a device honors, declared so the harness offers exactly
5
+ * these: no `select` verb on a device (`selectOption`, `setInputFiles`, and
6
+ * `scrollIntoView` have no touch equivalent), and `perform` still refuses a
7
+ * declared kind one node cannot take (`check` on a toggle whose state is
8
+ * unknown, `focus` on anything but a field).
9
+ */
10
+ export const DEVICE_ACTIONS = [
11
+ 'tap',
12
+ 'doubleTap',
13
+ 'longPress',
14
+ 'fill',
15
+ 'clear',
16
+ 'press',
17
+ 'check',
18
+ 'uncheck',
19
+ 'focus',
20
+ 'hover',
21
+ 'dragTo',
22
+ 'swipe',
23
+ ];
24
+ /**
25
+ * The pointer actions a device honors at a bare point: agent-device presses
26
+ * and swipes by coordinates, so taps, double taps, long presses, and a swipe
27
+ * to another point land anywhere. A coordinate hover, secondary tap, or drag
28
+ * (a hold before the move, unlike a swipe) has no touch equivalent it exposes
29
+ * without a node, and a directional swipe at a bare point has no length, so
30
+ * only the screen root scrolls that way.
31
+ */
32
+ export const DEVICE_POINTER_ACTIONS = ['tap', 'doubleTap', 'longPress', 'swipeTo'];
33
+ /**
34
+ * Issues one pointer action at a screen point in logical pixels. `settle` is
35
+ * the device's quiet-wait options, spread onto the interaction as the node
36
+ * actions do. The kinds outside `DEVICE_POINTER_ACTIONS` never arrive: the
37
+ * harness routes only declared kinds. They are refused here so the switch
38
+ * stays exhaustive against the contract.
39
+ */
40
+ export function pointerInteraction(client, point, action, settle) {
41
+ const at = { x: point.x, y: point.y };
42
+ switch (action.kind) {
43
+ case 'tap':
44
+ return client.interactions.press({ ...at, ...settle });
45
+ case 'doubleTap':
46
+ return client.interactions.press({ ...at, doubleTap: true, ...settle });
47
+ case 'longPress':
48
+ return client.interactions.longPress({
49
+ ...at,
50
+ ...settle,
51
+ ...(action.durationMs === undefined ? {} : { durationMs: action.durationMs }),
52
+ });
53
+ case 'swipeTo':
54
+ return client.interactions.swipe({ from: at, to: { x: action.target.x, y: action.target.y } });
55
+ case 'secondaryTap':
56
+ case 'hover':
57
+ case 'dragTo':
58
+ case 'swipe':
59
+ throw unsupported(`agent-device cannot perform "${action.kind}" at a bare point`);
60
+ }
61
+ }
62
+ //# sourceMappingURL=actions.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"actions.js","sourceRoot":"","sources":["../src/actions.ts"],"names":[],"mappings":"AAAA,kGAAkG;AAIlG,OAAO,EAAE,WAAW,EAAE,MAAM,cAAc,CAAC;AAE3C;;;;;;GAMG;AACH,MAAM,CAAC,MAAM,cAAc,GAAiC;IAC1D,KAAK;IACL,WAAW;IACX,WAAW;IACX,MAAM;IACN,OAAO;IACP,OAAO;IACP,OAAO;IACP,SAAS;IACT,OAAO;IACP,OAAO;IACP,QAAQ;IACR,OAAO;CACR,CAAC;AAEF;;;;;;;GAOG;AACH,MAAM,CAAC,MAAM,sBAAsB,GAAiC,CAAC,KAAK,EAAE,WAAW,EAAE,WAAW,EAAE,SAAS,CAAC,CAAC;AAEjH;;;;;;GAMG;AACH,MAAM,UAAU,kBAAkB,CAChC,MAAyB,EACzB,KAAoB,EACpB,MAAqB,EACrB,MAA+B;IAE/B,MAAM,EAAE,GAAG,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC,EAAE,CAAC;IACtC,QAAQ,MAAM,CAAC,IAAI,EAAE,CAAC;QACpB,KAAK,KAAK;YACR,OAAO,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,GAAG,EAAE,EAAE,GAAG,MAAM,EAAE,CAAC,CAAC;QACzD,KAAK,WAAW;YACd,OAAO,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,GAAG,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,GAAG,MAAM,EAAE,CAAC,CAAC;QAC1E,KAAK,WAAW;YACd,OAAO,MAAM,CAAC,YAAY,CAAC,SAAS,CAAC;gBACnC,GAAG,EAAE;gBACL,GAAG,MAAM;gBACT,GAAG,CAAC,MAAM,CAAC,UAAU,KAAK,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,UAAU,EAAE,MAAM,CAAC,UAAU,EAAE,CAAC;aAC9E,CAAC,CAAC;QACL,KAAK,SAAS;YACZ,OAAO,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC;QACjG,KAAK,cAAc,CAAC;QACpB,KAAK,OAAO,CAAC;QACb,KAAK,QAAQ,CAAC;QACd,KAAK,OAAO;YACV,MAAM,WAAW,CAAC,gCAAgC,MAAM,CAAC,IAAI,mBAAmB,CAAC,CAAC;IACtF,CAAC;AACH,CAAC"}
@@ -0,0 +1,57 @@
1
+ /**
2
+ * What one worker slot drives, and how it travels from the runner's `prepare`
3
+ * to the worker's `init`. Every way a pool comes by devices (a configured
4
+ * list, the booted devices it discovered, the leases a provider granted) is
5
+ * one `DeviceSource` that ends in one `SlotBinding` per slot, so the worker
6
+ * reads one shape through one environment variable, whatever produced it.
7
+ */
8
+ import { type EngineFinishInfo, type EnginePrepareInfo } from 'e2e/engine';
9
+ import type { MobileOptions } from './options.ts';
10
+ /** An agent-device daemon other than the local one. */
11
+ export interface DeviceDaemon {
12
+ /** Base URL answering agent-device's `GET /health` and `POST /rpc`. */
13
+ readonly baseUrl: string;
14
+ /** Bearer token the daemon expects, when it wants one. */
15
+ readonly authToken?: string | undefined;
16
+ }
17
+ /** What one worker slot drives; `{}` leaves every choice to the local daemon. */
18
+ export interface SlotBinding {
19
+ /** Device to select, by name or UDID; absent, the daemon picks a booted one. */
20
+ readonly device?: string | undefined;
21
+ /** The agent-device daemon to connect to; absent, the local one. */
22
+ readonly daemon?: DeviceDaemon | undefined;
23
+ /** App a provider already installed from `appPath`, so the worker installs nothing and opens this. */
24
+ readonly installedApp?: string | undefined;
25
+ }
26
+ /**
27
+ * Where a pool's devices come from. `bind` runs once per run and target in
28
+ * `prepare`; `finish` releases what `bind` acquired, when anything was.
29
+ */
30
+ export interface DeviceSource {
31
+ /** Workers served per target, one per device, when known before `prepare`. */
32
+ readonly size?: number | undefined;
33
+ /** What a worker drives when its run had no `prepare`; `undefined` leaves the choice to the local daemon. */
34
+ readonly fallback?: readonly SlotBinding[] | undefined;
35
+ /** One binding per worker slot the run will use, `info.slots` at most and never none. */
36
+ bind(info: EnginePrepareInfo): Promise<readonly SlotBinding[]>;
37
+ finish?(info: EngineFinishInfo): Promise<void>;
38
+ }
39
+ /**
40
+ * The app a slot opens fresh per attempt: the `app` option, else the app the
41
+ * build `appPath` installed. `undefined` while a build still awaits its
42
+ * install in `init`.
43
+ */
44
+ export declare function pinnedApp(options: Pick<MobileOptions, 'app' | 'appPath'>, installedApp: string | undefined): string | undefined;
45
+ /**
46
+ * The environment variable a target's bindings travel to the workers in: the
47
+ * name made environment-safe for reading, plus a digest of the exact name so
48
+ * `ios-a` and `ios.a` never share a key.
49
+ */
50
+ export declare function bindingsVariable(targetName: string): string;
51
+ /** Serializes the bindings for the environment: declared fields only, bounded. */
52
+ export declare function encodeBindings(bindings: readonly SlotBinding[]): string;
53
+ /** The bindings a `prepare` left in the environment, or `undefined` when there are none it can read. */
54
+ export declare function decodeBindings(raw: string | undefined): readonly SlotBinding[] | undefined;
55
+ /** A binding as JSON parses it back, or as a provider returned it: nothing the engine did not write is trusted. */
56
+ export declare function isSlotBinding(value: unknown): value is SlotBinding;
57
+ //# sourceMappingURL=bindings.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bindings.d.ts","sourceRoot":"","sources":["../src/bindings.ts"],"names":[],"mappings":"AAAA;;;;;;GAMG;AAGH,OAAO,EAAoB,KAAK,gBAAgB,EAAE,KAAK,iBAAiB,EAAE,MAAM,YAAY,CAAC;AAC7F,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAElD,uDAAuD;AACvD,MAAM,WAAW,YAAY;IAC3B,uEAAuE;IACvE,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,0DAA0D;IAC1D,QAAQ,CAAC,SAAS,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;CACzC;AAED,iFAAiF;AACjF,MAAM,WAAW,WAAW;IAC1B,gFAAgF;IAChF,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACrC,oEAAoE;IACpE,QAAQ,CAAC,MAAM,CAAC,EAAE,YAAY,GAAG,SAAS,CAAC;IAC3C,sGAAsG;IACtG,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;CAC5C;AAED;;;GAGG;AACH,MAAM,WAAW,YAAY;IAC3B,8EAA8E;IAC9E,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACnC,6GAA6G;IAC7G,QAAQ,CAAC,QAAQ,CAAC,EAAE,SAAS,WAAW,EAAE,GAAG,SAAS,CAAC;IACvD,yFAAyF;IACzF,IAAI,CAAC,IAAI,EAAE,iBAAiB,GAAG,OAAO,CAAC,SAAS,WAAW,EAAE,CAAC,CAAC;IAC/D,MAAM,CAAC,CAAC,IAAI,EAAE,gBAAgB,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;CAChD;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,aAAa,EAAE,KAAK,GAAG,SAAS,CAAC,EAAE,YAAY,EAAE,MAAM,GAAG,SAAS,GAAG,MAAM,GAAG,SAAS,CAG/H;AASD;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM,CAI3D;AAED,kFAAkF;AAClF,wBAAgB,cAAc,CAAC,QAAQ,EAAE,SAAS,WAAW,EAAE,GAAG,MAAM,CAmBvE;AAED,wGAAwG;AACxG,wBAAgB,cAAc,CAAC,GAAG,EAAE,MAAM,GAAG,SAAS,GAAG,SAAS,WAAW,EAAE,GAAG,SAAS,CAS1F;AAMD,mHAAmH;AACnH,wBAAgB,aAAa,CAAC,KAAK,EAAE,OAAO,GAAG,KAAK,IAAI,WAAW,CAIlE"}
@@ -0,0 +1,79 @@
1
+ /**
2
+ * What one worker slot drives, and how it travels from the runner's `prepare`
3
+ * to the worker's `init`. Every way a pool comes by devices (a configured
4
+ * list, the booted devices it discovered, the leases a provider granted) is
5
+ * one `DeviceSource` that ends in one `SlotBinding` per slot, so the worker
6
+ * reads one shape through one environment variable, whatever produced it.
7
+ */
8
+ import { createHash } from 'node:crypto';
9
+ import { EngineError, obj } from 'e2e/engine';
10
+ /**
11
+ * The app a slot opens fresh per attempt: the `app` option, else the app the
12
+ * build `appPath` installed. `undefined` while a build still awaits its
13
+ * install in `init`.
14
+ */
15
+ export function pinnedApp(options, installedApp) {
16
+ if (options.appPath !== undefined && installedApp === undefined)
17
+ return undefined;
18
+ return options.app ?? installedApp;
19
+ }
20
+ /**
21
+ * The most the serialized bindings of one target may occupy in a worker's
22
+ * environment: a lease comes from third-party code, and an oversized
23
+ * environment fails the worker spawn with an opaque error.
24
+ */
25
+ const MAX_BINDINGS_ENV_BYTES = 16 * 1024;
26
+ /**
27
+ * The environment variable a target's bindings travel to the workers in: the
28
+ * name made environment-safe for reading, plus a digest of the exact name so
29
+ * `ios-a` and `ios.a` never share a key.
30
+ */
31
+ export function bindingsVariable(targetName) {
32
+ const readable = targetName.replace(/[^A-Za-z0-9]/g, '_').toUpperCase();
33
+ const digest = createHash('sha256').update(targetName).digest('hex').slice(0, 8).toUpperCase();
34
+ return `E2E_AGENT_DEVICE_POOL_${readable}_${digest}`;
35
+ }
36
+ /** Serializes the bindings for the environment: declared fields only, bounded. */
37
+ export function encodeBindings(bindings) {
38
+ const encoded = JSON.stringify(bindings.map((binding) => obj({
39
+ device: binding.device,
40
+ daemon: binding.daemon === undefined ? undefined : obj({ baseUrl: binding.daemon.baseUrl, authToken: binding.daemon.authToken }),
41
+ installedApp: binding.installedApp,
42
+ })));
43
+ const bytes = Buffer.byteLength(encoded);
44
+ if (bytes > MAX_BINDINGS_ENV_BYTES) {
45
+ throw new EngineError('ENGINE_FAILURE', `the device bindings take ${bytes} bytes; the worker environment carries at most ${MAX_BINDINGS_ENV_BYTES}`, { retryable: false });
46
+ }
47
+ return encoded;
48
+ }
49
+ /** The bindings a `prepare` left in the environment, or `undefined` when there are none it can read. */
50
+ export function decodeBindings(raw) {
51
+ if (raw === undefined)
52
+ return undefined;
53
+ try {
54
+ const parsed = JSON.parse(raw);
55
+ if (Array.isArray(parsed) && parsed.every(isSlotBinding))
56
+ return parsed;
57
+ }
58
+ catch {
59
+ // Not ours to read.
60
+ }
61
+ return undefined;
62
+ }
63
+ function isOptionalString(value) {
64
+ return value === undefined || typeof value === 'string';
65
+ }
66
+ /** A binding as JSON parses it back, or as a provider returned it: nothing the engine did not write is trusted. */
67
+ export function isSlotBinding(value) {
68
+ if (typeof value !== 'object' || value === null)
69
+ return false;
70
+ const { device, daemon, installedApp } = value;
71
+ return isOptionalString(device) && isOptionalString(installedApp) && (daemon === undefined || isDaemon(daemon));
72
+ }
73
+ function isDaemon(value) {
74
+ if (typeof value !== 'object' || value === null)
75
+ return false;
76
+ const { baseUrl, authToken } = value;
77
+ return typeof baseUrl === 'string' && isOptionalString(authToken);
78
+ }
79
+ //# sourceMappingURL=bindings.js.map
@@ -0,0 +1 @@
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