@e2e-dev/mobile 0.8.0-canary-20260928184528

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Files changed (73) hide show
  1. package/LICENSE +202 -0
  2. package/NOTICE +5 -0
  3. package/README.md +159 -0
  4. package/dist/.build.json +1 -0
  5. package/dist/actions.d.ts +41 -0
  6. package/dist/actions.d.ts.map +1 -0
  7. package/dist/actions.js +70 -0
  8. package/dist/actions.js.map +1 -0
  9. package/dist/bindings.d.ts +87 -0
  10. package/dist/bindings.d.ts.map +1 -0
  11. package/dist/bindings.js +112 -0
  12. package/dist/bindings.js.map +1 -0
  13. package/dist/device.d.ts +117 -0
  14. package/dist/device.d.ts.map +1 -0
  15. package/dist/device.js +116 -0
  16. package/dist/device.js.map +1 -0
  17. package/dist/engine.d.ts +17 -0
  18. package/dist/engine.d.ts.map +1 -0
  19. package/dist/engine.js +98 -0
  20. package/dist/engine.js.map +1 -0
  21. package/dist/errors.d.ts +61 -0
  22. package/dist/errors.d.ts.map +1 -0
  23. package/dist/errors.js +223 -0
  24. package/dist/errors.js.map +1 -0
  25. package/dist/index.d.ts +21 -0
  26. package/dist/index.d.ts.map +1 -0
  27. package/dist/index.js +14 -0
  28. package/dist/index.js.map +1 -0
  29. package/dist/links.d.ts +41 -0
  30. package/dist/links.d.ts.map +1 -0
  31. package/dist/links.js +79 -0
  32. package/dist/links.js.map +1 -0
  33. package/dist/locate.d.ts +11 -0
  34. package/dist/locate.d.ts.map +1 -0
  35. package/dist/locate.js +119 -0
  36. package/dist/locate.js.map +1 -0
  37. package/dist/nodes.d.ts +107 -0
  38. package/dist/nodes.d.ts.map +1 -0
  39. package/dist/nodes.js +530 -0
  40. package/dist/nodes.js.map +1 -0
  41. package/dist/options.d.ts +134 -0
  42. package/dist/options.d.ts.map +1 -0
  43. package/dist/options.js +7 -0
  44. package/dist/options.js.map +1 -0
  45. package/dist/png.d.ts +4 -0
  46. package/dist/png.d.ts.map +1 -0
  47. package/dist/png.js +25 -0
  48. package/dist/png.js.map +1 -0
  49. package/dist/pool.d.ts +99 -0
  50. package/dist/pool.d.ts.map +1 -0
  51. package/dist/pool.js +235 -0
  52. package/dist/pool.js.map +1 -0
  53. package/dist/provider.d.ts +119 -0
  54. package/dist/provider.d.ts.map +1 -0
  55. package/dist/provider.js +112 -0
  56. package/dist/provider.js.map +1 -0
  57. package/dist/selector.d.ts +17 -0
  58. package/dist/selector.d.ts.map +1 -0
  59. package/dist/selector.js +84 -0
  60. package/dist/selector.js.map +1 -0
  61. package/dist/support.d.ts +63 -0
  62. package/dist/support.d.ts.map +1 -0
  63. package/dist/support.js +87 -0
  64. package/dist/support.js.map +1 -0
  65. package/dist/surface.d.ts +405 -0
  66. package/dist/surface.d.ts.map +1 -0
  67. package/dist/surface.js +1159 -0
  68. package/dist/surface.js.map +1 -0
  69. package/dist/tools.d.ts +24 -0
  70. package/dist/tools.d.ts.map +1 -0
  71. package/dist/tools.js +90 -0
  72. package/dist/tools.js.map +1 -0
  73. package/package.json +83 -0
@@ -0,0 +1,1159 @@
1
+ /**
2
+ * The agent-device surface: one simulator or emulator session, driven through
3
+ * agent-device's typed client, exposed to the runner as the contract's
4
+ * observe/locate/perform members. It owns the id space (one fresh generation
5
+ * per observation), the attempt state (artifact directory, screenshot
6
+ * counter), and every translation between the contract's vocabulary and
7
+ * agent-device's commands. Its device and session come from the target's
8
+ * `DevicePool`, by worker slot. The runner owns everything else.
9
+ *
10
+ * Every observation is reported under one root of a stable id (`ROOT_ID`)
11
+ * wrapping the device's top-level elements; a `swipe` performed on that root
12
+ * scrolls the whole screen.
13
+ */
14
+ import { existsSync, mkdirSync, mkdtempSync, readFileSync, renameSync, rmSync, writeFileSync } from 'node:fs';
15
+ import { tmpdir } from 'node:os';
16
+ import path from 'node:path';
17
+ import { EngineError, KEY_NAMES, parseKey, raceAbort, withinCleanupBudget, ConfigurationError, TestError, } from 'e2e/engine';
18
+ import { isNoSessionApp, isSnapshotPresentationFailure, runCommand, staleOr } from './errors.js';
19
+ import { pointerInteraction, DEFAULT_LONG_PRESS_MS } from './actions.js';
20
+ import { resolveExpression } from './locate.js';
21
+ import { isWithin, projectSnapshot, ROOT_ID, screenRoot, screenTitle, } from './nodes.js';
22
+ import { maskPng } from './png.js';
23
+ import { deviceLabel, pinnedApp } from './bindings.js';
24
+ import { assertAppId, assertConfiguredApp } from './links.js';
25
+ import { DevicePool, deviceSelection } from './pool.js';
26
+ import { invalidState, notActionable, logicalScreenSize, readPngSize, sanitizeFilename, screenLocation, swipeWithin, unsupported, } from './support.js';
27
+ /** Why nothing is pinned with `appPath` alone: the install is the suite's. */
28
+ const UNINSTALLED_BUILD = 'the build `appPath` names installed first with `device.installApp()`';
29
+ /** Platform element types that are the soft keyboard or one of its keys, as agent-device names them. */
30
+ const KEYBOARD_TYPES = new Set(['keyboard', 'key']);
31
+ /**
32
+ * How far the dismissing drag travels, as a share of the viewport: short
33
+ * enough that a list under the finger barely moves, long enough for a scroll
34
+ * view to read it as a drag and let go of the keyboard. The same ratio
35
+ * Maestro's `hideKeyboard` uses.
36
+ */
37
+ const KEYBOARD_DRAG_RATIO = 0.03;
38
+ /**
39
+ * Whether a capture shows the soft keyboard: the band its producer measured
40
+ * when it measured one, else a keyboard or key element in the tree, the probe
41
+ * Maestro's `hideKeyboard` uses. A capture that says nothing either way
42
+ * counts as no keyboard: a drag on a guess costs more than a keyboard a later
43
+ * tap refuses against by name.
44
+ */
45
+ function keyboardShowing(raw) {
46
+ if (raw.keyboard?.kind === 'visible')
47
+ return true;
48
+ if (raw.keyboard?.kind === 'absent')
49
+ return false;
50
+ return (raw.nodes ?? []).some((node) => KEYBOARD_TYPES.has((node.type ?? '').toLowerCase()));
51
+ }
52
+ /**
53
+ * Whether a snapshot leaves out nodes that are on screen: agent-device says
54
+ * it cut the tree, or the tree is still sparse after the retries (one
55
+ * application node while the app publishes its tree). The harness never
56
+ * calls such a screen unchanged, and the trace cache records the flag.
57
+ */
58
+ function isTruncated(raw) {
59
+ return raw.truncated === true || raw.snapshotQuality?.state === 'sparse';
60
+ }
61
+ /**
62
+ * How long a control that appeared or moved with the last action is given to
63
+ * finish arriving before a test acts on it. The tree cannot tell a sliding
64
+ * control from a landed one: iOS reports the final frame the moment a
65
+ * transition starts, Android the frame in flight, so a modal or pushed screen
66
+ * keeps sliding for about half a second after the action that opened it and
67
+ * a tap aimed from either frame lands on whatever is behind the control.
68
+ * Once the budget has passed the control is found again in a fresh
69
+ * snapshot. Controls that were already on screen at the same place before
70
+ * the action are acted on at once.
71
+ */
72
+ const DEFAULT_TRANSITION_MS = 500;
73
+ /** The centre of a rect in logical pixels. */
74
+ function centreOf(rect) {
75
+ return { x: rect.x + rect.width / 2, y: rect.y + rect.height / 2 };
76
+ }
77
+ /** Whether two rects are the same to the pixel; a missing rect never matches, so a target must be measurable to be stable. */
78
+ function sameRect(a, b) {
79
+ if (a === undefined || b === undefined)
80
+ return false;
81
+ return Math.abs(a.x - b.x) < 1 && Math.abs(a.y - b.y) < 1 && Math.abs(a.width - b.width) < 1 && Math.abs(a.height - b.height) < 1;
82
+ }
83
+ const MAX_LOCATED_REFS = 2048;
84
+ /**
85
+ * The Apple runner defers a full snapshot after slow accessibility work and
86
+ * returns a sparse one-node tree. Retrying device-side costs under a second;
87
+ * returning the sparse tree costs the model a confused turn.
88
+ */
89
+ const SPARSE_RETRY_BACKOFF_MS = [0, 1_200, 3_000];
90
+ /** Number of parent hops from `entry` up to `ancestor`. */
91
+ function depthBelow(entry, ancestor) {
92
+ let hops = 0;
93
+ for (let current = entry.parent; current !== undefined; current = current.parent) {
94
+ hops += 1;
95
+ if (current === ancestor)
96
+ return hops;
97
+ }
98
+ return hops;
99
+ }
100
+ function sleep(ms, signal) {
101
+ return new Promise((resolve) => {
102
+ const timer = setTimeout(done, ms);
103
+ function done() {
104
+ clearTimeout(timer);
105
+ signal.removeEventListener('abort', done);
106
+ resolve();
107
+ }
108
+ signal.addEventListener('abort', done, { once: true });
109
+ });
110
+ }
111
+ const DEFAULT_SETTLE_QUIET_MS = 150;
112
+ /** Resolves the `transition` option: the default budget or a custom one. */
113
+ function transitionMs(transition) {
114
+ const budget = transition ?? DEFAULT_TRANSITION_MS;
115
+ if (!Number.isInteger(budget) || budget < 0) {
116
+ throw new ConfigurationError('INVALID_CONFIG', 'mobile: `transition` must be a non-negative integer of milliseconds');
117
+ }
118
+ return budget;
119
+ }
120
+ /** Resolves the `settle` option: the default window, a custom one, or no wait at all. */
121
+ function settleOptions(settle) {
122
+ if (settle === false)
123
+ return {};
124
+ const quietMs = settle ?? DEFAULT_SETTLE_QUIET_MS;
125
+ if (!Number.isInteger(quietMs) || quietMs < 0) {
126
+ throw new ConfigurationError('INVALID_CONFIG', 'mobile: `settle` must be a non-negative integer of milliseconds, or false');
127
+ }
128
+ return { settle: true, settleQuietMs: quietMs };
129
+ }
130
+ export class AgentDeviceSurface {
131
+ options;
132
+ createClient;
133
+ client;
134
+ attempt;
135
+ /** The device this worker drives, the pool's binding for its slot; undefined leaves the choice to agent-device. */
136
+ device;
137
+ generation = new Map();
138
+ located = new Map();
139
+ idCounter = 0;
140
+ appIdentity;
141
+ /**
142
+ * The app this worker's agent-device session is on, and so the app a
143
+ * permission command there acts on: what the warm-up in `prepare` opened
144
+ * under the session this worker resumed, while that session is still open,
145
+ * then whatever this surface last opened. Undefined while nothing has been opened in the session, and once
146
+ * `closeApp` ended it.
147
+ */
148
+ sessionApp;
149
+ /** The app the build `appPath` installed, once `init` has, itself or through a lease. */
150
+ installedApp;
151
+ /** Where relative build paths resolve; the run's project root once init has told us. */
152
+ projectRoot = process.cwd();
153
+ /** The session and device this worker drives, for the error messages whose recovery is per device; set in init. */
154
+ where;
155
+ /**
156
+ * Commands still running on the device. agent-device takes no abort
157
+ * signal, so a cancelled or timed-out call is only abandoned by its
158
+ * caller; it keeps executing. The next attempt waits for these to settle
159
+ * before it opens anything, so a ghost tap can never land in a retry.
160
+ */
161
+ inflight = new Set();
162
+ /** The target's devices, one per worker slot; `init` takes this worker's from it. */
163
+ pool;
164
+ /** The settle wait every action carries: quiet window from the `settle` option, or nothing when it is `false`. */
165
+ settleOptions;
166
+ /** When this surface last acted on the device (an input or an app launch); the screen may be in transition for a while after. */
167
+ lastActionAt = 0;
168
+ /** The screen as last projected before that action, to tell controls that were already there from ones that came with it. */
169
+ indexBeforeAction;
170
+ /** The most recent projection of the screen, from any observe or locate. */
171
+ latestIndex;
172
+ /** Budget a control that came with the last action gets to finish arriving; see DEFAULT_TRANSITION_MS. */
173
+ transitionMs;
174
+ /**
175
+ * The screen's logical size as last learned from a snapshot with geometry
176
+ * or from the device itself, so a snapshot without geometry (an empty
177
+ * screen before any app is open, a sparse tree) still reports the viewport
178
+ * every observation must carry.
179
+ */
180
+ knownViewport;
181
+ constructor(options, createClient) {
182
+ this.options = options;
183
+ this.createClient = createClient;
184
+ assertConfiguredApp(options.app);
185
+ this.pool = new DevicePool(options, createClient);
186
+ this.settleOptions = settleOptions(options.settle);
187
+ this.transitionMs = transitionMs(options.transition);
188
+ }
189
+ /** Whether the manifest declares app restart and state clearing. */
190
+ get managesApp() {
191
+ return this.options.app !== undefined || this.options.appPath !== undefined;
192
+ }
193
+ /** The app `app.open()` launches: the `app` option, else the build `appPath` installed. */
194
+ get pinnedApp() {
195
+ return pinnedApp(this.options, this.installedApp);
196
+ }
197
+ /** Whether an attempt is running on this surface right now. */
198
+ get attemptRunning() {
199
+ return this.attempt !== undefined;
200
+ }
201
+ /** The live client; INVALID_STATE before init or after dispose. */
202
+ requireClient() {
203
+ if (this.client === undefined)
204
+ throw invalidState('the agent-device engine is not initialized');
205
+ return this.client;
206
+ }
207
+ /**
208
+ * Runs one agent-device command under an operation budget and translates
209
+ * its failure. Contributed-fixture methods route through here too, so the
210
+ * device fixture never carries its own error mapping.
211
+ */
212
+ async command(label, run, signal) {
213
+ const client = this.requireClient();
214
+ return runCommand(label, () => this.track(run(client)), signal ?? new AbortController().signal, this.where);
215
+ }
216
+ /**
217
+ * Runs a fixture command that changes the screen (a back, the home screen,
218
+ * a dismissed alert or keyboard, a rotation) and records it as an action,
219
+ * so a control that arrives with the change waits out the transition
220
+ * budget before a test acts on it, as it does after a tap. Without this a
221
+ * `device.back()` followed by a tap lands where the returning screen has
222
+ * not yet arrived.
223
+ */
224
+ async screenCommand(label, run, signal) {
225
+ const before = this.latestIndex;
226
+ const result = await this.command(label, run, signal);
227
+ this.markAction(before);
228
+ return result;
229
+ }
230
+ /** Registers one device command as in flight until it settles. */
231
+ track(pending) {
232
+ this.inflight.add(pending);
233
+ pending.then(() => this.inflight.delete(pending), () => this.inflight.delete(pending));
234
+ return pending;
235
+ }
236
+ /**
237
+ * Waits for every abandoned command to settle, within the caller's
238
+ * budget. A command that never settles fails the attempt launch instead of
239
+ * racing it: the launch timeout is the honest bound on a stuck device.
240
+ */
241
+ async settleInflight(signal) {
242
+ while (this.inflight.size > 0) {
243
+ await raceAbort(Promise.allSettled(this.inflight), signal, 'settling in-flight device commands');
244
+ }
245
+ }
246
+ /** The device selection this worker's commands take. */
247
+ selection() {
248
+ return deviceSelection(this.options.platform, this.device);
249
+ }
250
+ async init(info) {
251
+ this.projectRoot = info.projectRoot;
252
+ const binding = this.pool.binding(info.targetName, info.workerSlot, info.env);
253
+ this.device = binding;
254
+ const session = this.pool.session(info.targetName, info.workerSlot);
255
+ const label = deviceLabel(binding);
256
+ this.where = `session ${session}${label === undefined ? '' : ` on ${label}`}`;
257
+ this.client ??= this.createClient(session, binding);
258
+ await this.command('boot', (client) => client.devices.boot(this.selection()), info.signal);
259
+ this.sessionApp = binding?.sessionApp === undefined ? undefined : await this.resumedSessionApp(session, binding.sessionApp, info.signal);
260
+ // Nothing is installed here: a device provider that installed the build
261
+ // from `appPath` says so on the binding, and otherwise the suite installs
262
+ // it where it wants to, with `device.installApp()`.
263
+ this.installedApp = binding?.installedApp;
264
+ }
265
+ /**
266
+ * The app the warm-up left the slot's session on, while agent-device still
267
+ * holds that session. Only the slot's first worker finds it: a worker
268
+ * retired after a failing test closed it in `dispose`, and a permission
269
+ * command on a closed session reaches no device. A session not listed, or
270
+ * a list that fails, leaves the app unknown, and the first permission
271
+ * change opens it again.
272
+ */
273
+ async resumedSessionApp(session, app, signal) {
274
+ const sessions = await this.command('sessions', (client) => client.sessions.list(), signal).catch((cause) => {
275
+ if (signal.aborted)
276
+ throw cause;
277
+ return undefined;
278
+ });
279
+ if (!Array.isArray(sessions))
280
+ return undefined;
281
+ const open = sessions.some((entry) => (entry.address ?? entry.name) === session);
282
+ return open ? app : undefined;
283
+ }
284
+ async startAttempt(context) {
285
+ if (this.attempt !== undefined) {
286
+ throw invalidState('an attempt is already running on this agent-device engine');
287
+ }
288
+ await this.settleInflight(context.signal);
289
+ // Nothing is launched here: the app is where the last test, or the
290
+ // worker's `prepare`, left it, and a test that wants it fresh calls
291
+ // `app.open()`, which is `restart` below. The bindings are forgotten, the
292
+ // screen is not, so a control still in place is acted on at once.
293
+ this.attempt = { artifactsDir: context.artifactsDir, screenshots: 0, video: undefined };
294
+ this.generation = new Map();
295
+ this.located.clear();
296
+ }
297
+ async endAttempt(context) {
298
+ const dangling = this.attempt?.video;
299
+ this.attempt = undefined;
300
+ this.generation = new Map();
301
+ this.located.clear();
302
+ // The harness stops the video before it ends the attempt; a recording still
303
+ // marked here belongs to an attempt cut short, or to a stop that failed,
304
+ // and the device must not keep recording into the next one. A start that
305
+ // outlived its budget may still be landing: it settles first, so the stop
306
+ // cannot overtake it.
307
+ if (dangling !== undefined) {
308
+ await this.settleInflight(context.signal).catch(() => undefined);
309
+ await this.command('stop video recording', (client) => client.recording.record({ action: 'stop' }), context.signal).catch(() => undefined);
310
+ }
311
+ }
312
+ // --- video ---
313
+ /**
314
+ * Asks the device to record its screen into the attempt directory. Taps stay
315
+ * visible in the recording (agent-device's touch indicator), which is the
316
+ * closest a phone comes to a cursor.
317
+ */
318
+ async startVideo(operation) {
319
+ const attempt = this.attempt;
320
+ if (attempt === undefined)
321
+ throw invalidState('startVideo outside an attempt');
322
+ if (attempt.video !== undefined)
323
+ throw invalidState('a video is already recording');
324
+ const relative = path.join('video', 'video.mp4');
325
+ const absolute = path.join(attempt.artifactsDir, relative);
326
+ mkdirSync(path.dirname(absolute), { recursive: true });
327
+ // Marked before the device is asked: a start that outlives its budget
328
+ // still records, and `endAttempt` must be able to stop it.
329
+ const recording = { relative, absolute, startedAt: new Date().toISOString() };
330
+ attempt.video = recording;
331
+ await this.command('start video recording', (client) => client.recording.record({ action: 'start', path: absolute, quality: 'medium' }), operation.signal);
332
+ // The device confirmed: it is recording from about now.
333
+ recording.startedAt = new Date().toISOString();
334
+ }
335
+ /** Stops the recording and returns its one segment, or none when the device wrote nothing. */
336
+ async stopVideo(operation) {
337
+ const attempt = this.attempt;
338
+ if (attempt === undefined)
339
+ throw invalidState('stopVideo outside an attempt');
340
+ const video = attempt.video;
341
+ if (video === undefined)
342
+ return [];
343
+ const result = await this.command('stop video recording', (client) => client.recording.record({ action: 'stop' }), operation.signal);
344
+ // Cleared only now: a stop that failed leaves the recording for `endAttempt`.
345
+ attempt.video = undefined;
346
+ // The device may finalize the file under a path of its own choosing; the
347
+ // artifact must live where the attempt directory expects it.
348
+ const written = typeof result.outPath === 'string' ? result.outPath : video.absolute;
349
+ if (written !== video.absolute && existsSync(written))
350
+ renameSync(written, video.absolute);
351
+ if (!existsSync(video.absolute))
352
+ return [];
353
+ return [{ path: video.relative, startedAt: video.startedAt }];
354
+ }
355
+ async dispose(context) {
356
+ const client = this.client;
357
+ this.client = undefined;
358
+ this.attempt = undefined;
359
+ this.generation = new Map();
360
+ this.located.clear();
361
+ this.appIdentity = undefined;
362
+ this.sessionApp = undefined;
363
+ this.installedApp = undefined;
364
+ this.knownViewport = undefined;
365
+ if (client === undefined)
366
+ return;
367
+ await withinCleanupBudget(client.sessions.close().catch(() => undefined), context);
368
+ }
369
+ /**
370
+ * Opens an app in the session, remembering its identity for the path
371
+ * anchor. A link is refused before the device sees it: agent-device would
372
+ * open it as a URL, and `openLink` is the path that carries the
373
+ * navigation rule.
374
+ */
375
+ async openApp(app, options, signal) {
376
+ assertAppId(app);
377
+ const relaunch = options.relaunch === true;
378
+ // The engine's own launch options belong to a fresh launch of the pinned
379
+ // app. A foreground-only open of a running app takes no arguments, and a
380
+ // permission change there would terminate the app it means to keep.
381
+ const configured = relaunch && app === this.pinnedApp;
382
+ const launchArguments = options.launchArguments ?? (configured ? this.options.launchArguments : undefined);
383
+ const permissions = options.permissions ?? (configured ? this.options.permissions : undefined);
384
+ if (permissions !== undefined)
385
+ await this.presetPermissions(app, permissions, signal);
386
+ await this.open(app, relaunch, launchArguments, signal);
387
+ }
388
+ /** One `open` of an app, remembered as the session's app and as the screen's replacement. */
389
+ async open(app, relaunch, launchArguments, signal) {
390
+ const result = await this.command(`open ${app}`, (client) => client.apps.open({
391
+ app,
392
+ ...this.selection(),
393
+ ...(relaunch ? { relaunch: true } : {}),
394
+ ...(launchArguments === undefined || launchArguments.length === 0 ? {} : { launchArgs: [...launchArguments] }),
395
+ }), signal);
396
+ this.sessionApp = app;
397
+ this.launched(result.appBundleId ?? result.appName ?? app);
398
+ }
399
+ /**
400
+ * Puts an app's permissions in place before it launches. agent-device sets
401
+ * a permission on the app its session is on, so a session on another app,
402
+ * or on none yet, is first brought onto this one with a foreground open;
403
+ * the warm-up in `prepare` did that for the pinned app under the session
404
+ * this worker resumed, so its first launch needs none. Before the launch,
405
+ * never after: iOS terminates a running app whose
406
+ * permission changed, and Android one whose permission was revoked, so a
407
+ * change after the launch would leave the test on no screen.
408
+ */
409
+ async presetPermissions(app, permissions, signal) {
410
+ const entries = Object.entries(permissions).filter((entry) => entry[1] !== undefined);
411
+ if (entries.length === 0)
412
+ return;
413
+ if (this.sessionApp !== app)
414
+ await this.open(app, false, undefined, signal);
415
+ for (const [permission, state] of entries)
416
+ await this.permission(permission, state, signal);
417
+ }
418
+ /**
419
+ * One permission change for `device.setPermission`: on the app the session
420
+ * is on, which is what agent-device acts on. With none known here (nothing
421
+ * opened yet, `closeApp`, a worker resumed on a bare session) the pinned
422
+ * app is brought to the foreground first. agent-device's own refusal, met
423
+ * when its session lost the app since (a failed attempt left it on none),
424
+ * gets the same foreground open and the command once more.
425
+ */
426
+ async setPermission(permission, state, signal) {
427
+ const app = this.pinnedApp;
428
+ if (this.sessionApp === undefined && app !== undefined)
429
+ await this.open(app, false, undefined, signal);
430
+ try {
431
+ await this.permission(permission, state, signal);
432
+ }
433
+ catch (cause) {
434
+ if (signal.aborted || app === undefined || !isNoSessionApp(cause))
435
+ throw cause;
436
+ await this.open(app, false, undefined, signal);
437
+ await this.permission(permission, state, signal);
438
+ }
439
+ }
440
+ async permission(permission, state, signal) {
441
+ await this.command(`permission ${permission} ${state}`, (client) => client.settings.update({ setting: 'permission', permission, state }), signal);
442
+ }
443
+ /**
444
+ * Opens a link on the device, into `app` (the pinned app when none is
445
+ * named). Bound to an app, agent-device hands the link to it and the
446
+ * session observes that app afterwards: iOS launches the app first for a
447
+ * web link and then opens the URL, Android starts a VIEW intent on the
448
+ * package. Without an app the OS routes the link to the scheme's app, a
449
+ * verified app link owner, or the browser. iOS needs the app: an unbound
450
+ * `open <url>` there leaves no app session, so the next snapshot would
451
+ * fail, and agent-device refuses a deep link without one on a physical
452
+ * device anyway. An unbound open reports the URL as its app name, which is
453
+ * no identity, and the package that took the link as its bundle id when
454
+ * the OS told it; the next snapshot names the foreground app either way.
455
+ */
456
+ async openLink(url, app, signal) {
457
+ const target = app ?? this.pinnedApp;
458
+ if (target === undefined && this.options.platform === 'ios') {
459
+ throw new TestError('INVALID_ARGUMENT', 'openLink needs an app on iOS: pass `app`, or pin one with the engine option `app` or `appPath`; the session observes the app a link is opened into');
460
+ }
461
+ const result = await this.command('device.openLink', (client) => client.apps.open({
462
+ ...this.selection(),
463
+ ...(target === undefined ? { app: url.href } : { app: target, url: url.href }),
464
+ }), signal);
465
+ this.sessionApp = target;
466
+ this.launched(result.appBundleId ?? (target === undefined ? undefined : (result.appName ?? target)));
467
+ }
468
+ /**
469
+ * What a launch leaves behind. The identity is the app agent-device named;
470
+ * a link the OS routed keeps the last known one until the next snapshot
471
+ * reports the foreground app.
472
+ */
473
+ launched(identity) {
474
+ if (identity !== undefined)
475
+ this.appIdentity = identity;
476
+ this.screenReplaced();
477
+ }
478
+ /**
479
+ * Forgets the screen after a launch or a close. There is no screen before
480
+ * it worth matching against: every control of whatever shows next is
481
+ * arriving, whatever the previous screen looked like, and none of its
482
+ * bindings names a node that still exists.
483
+ */
484
+ screenReplaced() {
485
+ this.markAction(undefined);
486
+ this.generation = new Map();
487
+ this.located.clear();
488
+ }
489
+ /**
490
+ * Terminates the session's app, then ends the session. agent-device's bare
491
+ * `close` ends the session and leaves the app running, so the next
492
+ * `openApp` would resume it mid-flow; a close that names the app
493
+ * terminates it first. The app is the one the session last observed, else
494
+ * the pinned one; with neither known there is nothing to terminate and
495
+ * only the session ends.
496
+ */
497
+ async closeApp(signal) {
498
+ const app = this.appIdentity ?? this.pinnedApp;
499
+ await this.command('device.closeApp', (client) => client.apps.close(app === undefined ? {} : { app }), signal);
500
+ this.sessionApp = undefined;
501
+ this.screenReplaced();
502
+ }
503
+ /**
504
+ * Installs a build on the session's device. `reinstall` removes the app
505
+ * named by `options.app` (else the pinned app) first, so the build starts
506
+ * with no data; a plain install replaces the binary and keeps its data.
507
+ */
508
+ async installApp(appPath, options, signal) {
509
+ const build = appPath ?? this.options.appPath;
510
+ if (build === undefined)
511
+ throw invalidState('installApp needs a build: pass a path, or name one with the engine option `appPath`');
512
+ const resolved = path.resolve(this.projectRoot, build);
513
+ const selection = this.selection();
514
+ const engineBuild = appPath === undefined || (this.options.appPath !== undefined && resolved === path.resolve(this.projectRoot, this.options.appPath));
515
+ const app = options.app ?? (engineBuild ? this.options.app : undefined) ?? (options.reinstall === true ? this.pinnedApp : undefined);
516
+ if (options.reinstall === true && app === undefined) {
517
+ throw invalidState('reinstall needs an app: pass `app`, or pin one with the engine option `app` or `appPath`');
518
+ }
519
+ const result = (await this.command(`install ${resolved}`, (client) => options.reinstall === true && app !== undefined
520
+ ? client.apps.reinstall({ ...selection, app, appPath: resolved })
521
+ : client.apps.install({ ...selection, ...(app === undefined ? {} : { app }), appPath: resolved }), signal));
522
+ const identity = result.bundleId ?? result.package ?? result.appId;
523
+ const installed = { app: identity ?? result.app, ...(identity === undefined ? {} : { bundleId: identity }) };
524
+ // The engine's own build, installed: without `app`, this is what `app.open()` launches from here on.
525
+ if (engineBuild)
526
+ this.installedApp = installed.app;
527
+ return installed;
528
+ }
529
+ async snapshot(signal, interactiveOnly) {
530
+ let last = {};
531
+ for (const backoffMs of SPARSE_RETRY_BACKOFF_MS) {
532
+ if (backoffMs > 0)
533
+ await sleep(backoffMs, signal);
534
+ if (signal.aborted)
535
+ throw new EngineError('CANCELLED', 'snapshot cancelled', { retryable: false });
536
+ last = await this.capture(signal, interactiveOnly);
537
+ if (last.appBundleId !== undefined || last.appName !== undefined) {
538
+ this.appIdentity = last.appBundleId ?? last.appName;
539
+ }
540
+ if (last.snapshotQuality?.state !== 'sparse')
541
+ return last;
542
+ }
543
+ return last;
544
+ }
545
+ /**
546
+ * One capture, taken again once when the iOS runner acquired the tree but
547
+ * failed its own presentation check on it (a viewport it could not read, a
548
+ * malformed graph). The check is per capture and a capture is a read, so
549
+ * the retry is safe; a second failure is the runner's and propagates.
550
+ */
551
+ async capture(signal, interactiveOnly) {
552
+ const take = () => this.command('snapshot', (client) => client.capture.snapshot({ interactiveOnly }), signal);
553
+ try {
554
+ return await take();
555
+ }
556
+ catch (cause) {
557
+ if (signal.aborted || !isSnapshotPresentationFailure(cause))
558
+ throw cause;
559
+ return take();
560
+ }
561
+ }
562
+ /**
563
+ * Snapshot for an observation. Without a pinned app, an observation before
564
+ * anything is open is an empty screen rather than a fault: the model's next
565
+ * move is the open tool, and failing the step would take that move away.
566
+ */
567
+ async snapshotOrEmpty(operation, interactiveOnly) {
568
+ try {
569
+ return await this.snapshot(operation.signal, interactiveOnly);
570
+ }
571
+ catch (cause) {
572
+ if (!this.managesApp && cause instanceof EngineError && cause.code === 'INVALID_STATE')
573
+ return { nodes: [] };
574
+ throw cause;
575
+ }
576
+ }
577
+ project(raw) {
578
+ const projected = projectSnapshot(raw.nodes ?? [], {
579
+ mintId: () => {
580
+ this.idCounter += 1;
581
+ return `n${this.idCounter}`;
582
+ },
583
+ });
584
+ this.latestIndex = projected.index;
585
+ if (projected.viewport !== undefined)
586
+ this.knownViewport = projected.viewport;
587
+ return projected;
588
+ }
589
+ /**
590
+ * The viewport of a snapshot: its own geometry, else the last one this
591
+ * session learned, else the device's logical screen size read off one
592
+ * screenshot. A device whose size cannot be learned fails the observation:
593
+ * the harness measures every rect and point against the viewport, so an
594
+ * invented one would misplace every tap.
595
+ */
596
+ async viewportFor(projected, signal) {
597
+ const known = projected.viewport ?? this.knownViewport;
598
+ if (known !== undefined)
599
+ return known;
600
+ const probed = await this.probeViewport(signal);
601
+ if (probed === undefined) {
602
+ throw new EngineError('ENGINE_FAILURE', 'the device reported no screen geometry: the snapshot has no bounds and the screenshot no logical size, so the viewport is unknown', { retryable: false });
603
+ }
604
+ this.knownViewport = probed;
605
+ return probed;
606
+ }
607
+ /** The device's logical screen size as its screenshot reports it; undefined when it reports none. */
608
+ async probeViewport(signal) {
609
+ const result = await this.captureScreenshot(signal, async (shot) => shot);
610
+ return logicalScreenSize(result);
611
+ }
612
+ async observe(operation, options) {
613
+ const raw = await this.snapshotOrEmpty(operation, this.options.snapshot === 'interactive');
614
+ const projected = this.project(raw);
615
+ this.generation = new Map(projected.index.map((entry) => [entry.id, this.bind(entry, projected.index)]));
616
+ const viewport = await this.viewportFor(projected, operation.signal);
617
+ const location = screenLocation(raw.appBundleId ?? raw.appName ?? this.appIdentity, screenTitle(projected));
618
+ const capture = options?.pixels === true ? await this.capturePixels(operation, projected, viewport) : undefined;
619
+ return {
620
+ root: screenRoot(projected.roots, viewport),
621
+ viewport,
622
+ ...(isTruncated(raw) ? { truncated: true } : {}),
623
+ ...(location === undefined ? {} : { location }),
624
+ ...(capture === undefined ? {} : { pixels: capture.pixels, maskedRegionCount: capture.masked }),
625
+ };
626
+ }
627
+ /** Retains only action bindings for matches, independently of the observation generation. */
628
+ async locate(expression, operation) {
629
+ const raw = await this.snapshotOrEmpty(operation, false);
630
+ const projected = this.project(raw);
631
+ const matches = resolveExpression(expression, projected.index);
632
+ for (const entry of matches)
633
+ this.located.set(entry.id, this.bind(entry, projected.index));
634
+ for (const oldest of this.located.keys()) {
635
+ if (this.located.size <= MAX_LOCATED_REFS)
636
+ break;
637
+ this.located.delete(oldest);
638
+ }
639
+ return matches.map((entry) => entry.node);
640
+ }
641
+ resolveRef(ref) {
642
+ const entry = this.located.get(ref.id) ?? this.generation.get(ref.id);
643
+ if (entry === undefined) {
644
+ throw new EngineError('NODE_STALE', `node ${ref.id} is not part of the newest observation`, { retryable: true });
645
+ }
646
+ return entry;
647
+ }
648
+ actionTarget(entry, control = false) {
649
+ const ref = control ? entry.controlRef : entry.ref;
650
+ if (ref === '')
651
+ throw notActionable(`node ${entry.id} has no agent-device ref to act on`);
652
+ return { ref: `@${ref}` };
653
+ }
654
+ /**
655
+ * The node a toggle press must land on. UIKit reports a settings row as a
656
+ * labelled `Switch` spanning the whole row with the real control as an
657
+ * unlabelled `Switch` child at its trailing edge; a press at the row's
658
+ * centre hits the label and changes nothing. The innermost same-role
659
+ * descendant with a ref is the control; a node without one is its own.
660
+ */
661
+ controlOf(entry, snapshot) {
662
+ const role = entry.node.role;
663
+ if (role !== 'switch' && role !== 'checkbox')
664
+ return entry;
665
+ let control = entry;
666
+ let depth = 0;
667
+ for (const candidate of snapshot) {
668
+ if (candidate.ref === '' || candidate.node.role !== role || !isWithin(candidate, entry))
669
+ continue;
670
+ const candidateDepth = depthBelow(candidate, entry);
671
+ if (candidateDepth > depth) {
672
+ control = candidate;
673
+ depth = candidateDepth;
674
+ }
675
+ }
676
+ return control;
677
+ }
678
+ /** Copies the fields actions use and pre-resolves a toggle's inner control. */
679
+ bind(entry, snapshot) {
680
+ const { children: _children, ...node } = entry.node;
681
+ const control = this.controlOf(entry, snapshot);
682
+ return { id: entry.id, ref: entry.ref, node, controlRef: control.ref };
683
+ }
684
+ /**
685
+ * The node a binding stands for, in a fresh snapshot: same role, same test
686
+ * id, same name and text, and of those the one closest to where it was.
687
+ */
688
+ refind(entry, index) {
689
+ const candidates = index.filter((candidate) => candidate.node.role === entry.node.role &&
690
+ candidate.node.testId === entry.node.testId &&
691
+ candidate.node.name === entry.node.name &&
692
+ candidate.node.text === entry.node.text);
693
+ if (candidates.length <= 1 || entry.node.rect === undefined)
694
+ return candidates[0];
695
+ const was = centreOf(entry.node.rect);
696
+ let best = candidates[0];
697
+ let bestDistance = Number.POSITIVE_INFINITY;
698
+ for (const candidate of candidates) {
699
+ if (candidate.node.rect === undefined)
700
+ continue;
701
+ const at = centreOf(candidate.node.rect);
702
+ const distance = Math.hypot(at.x - was.x, at.y - was.y);
703
+ if (distance < bestDistance) {
704
+ best = candidate;
705
+ bestDistance = distance;
706
+ }
707
+ }
708
+ return best;
709
+ }
710
+ /**
711
+ * Lets a control that came with the last action finish arriving before a
712
+ * test acts on it, and answers the binding to act on. A control already
713
+ * present at the same place in the snapshot the last action was resolved
714
+ * from is not in transition and is acted on at once; anything else waits
715
+ * out the remainder of the transition budget since that action and is then
716
+ * found again in a fresh snapshot. The budget is the only signal that the
717
+ * transition is over, since the tree cannot tell a sliding control from a
718
+ * landed one; the fresh snapshot is where the control landed. Android
719
+ * reports a window's frames while it slides in, so a ref resolved
720
+ * mid-flight would send the action where the control was: below the
721
+ * screen, for a modal rising from the bottom.
722
+ */
723
+ async settled(entry, operation) {
724
+ const since = Date.now() - this.lastActionAt;
725
+ const remaining = this.transitionMs - since;
726
+ if (remaining <= 0)
727
+ return entry;
728
+ const before = this.indexBeforeAction;
729
+ if (before !== undefined) {
730
+ const prior = this.refind(entry, before);
731
+ if (prior !== undefined && sameRect(prior.node.rect, entry.node.rect))
732
+ return entry;
733
+ }
734
+ await sleep(remaining, operation.signal);
735
+ // The sleep resolves on abort; the action behind it must not go out once
736
+ // the caller has already been told the operation was cancelled.
737
+ if (operation.signal.aborted) {
738
+ throw new EngineError('CANCELLED', 'transition wait cancelled', { retryable: false });
739
+ }
740
+ return this.relocated(entry, operation);
741
+ }
742
+ /** The same control in a fresh snapshot; the binding as it was when the snapshot no longer lists it. */
743
+ async relocated(entry, operation) {
744
+ const projected = this.project(await this.snapshotOrEmpty(operation, false));
745
+ const found = this.refind(entry, projected.index);
746
+ return found === undefined ? entry : this.bind(found, projected.index);
747
+ }
748
+ /**
749
+ * Records an action the device received: the screen as it was projected
750
+ * before it, and when it returned. The transition budget counts from the
751
+ * return, since the input lands late in the command's own round trip.
752
+ */
753
+ markAction(before) {
754
+ this.indexBeforeAction = before;
755
+ this.lastActionAt = Date.now();
756
+ }
757
+ async perform(ref, action, operation) {
758
+ // A test's step verifies its outcome with `expect`, so it never waits for
759
+ // the screen to settle afterwards; it only lets a control that came with
760
+ // the last action finish arriving. The agent reads the screen right after
761
+ // acting, so its actions settle first.
762
+ const deterministic = operation.origin === 'test';
763
+ const settle = deterministic ? {} : this.settleOptions;
764
+ // The observation root is the screen: a swipe on it scrolls the whole
765
+ // viewport, which is the one action a screen takes. It sends no `amount`
766
+ // and keeps agent-device's default for every momentum and every origin:
767
+ // agent-device centres the gesture on the viewport, so the finger starts
768
+ // at `0.5 + amount / 2` of the height, and a larger amount lands it in
769
+ // bottom chrome (a sticky footer, a tab bar) that swallows the drag. A
770
+ // live iOS run lost every `slow` scroll of the mobile benchmark's sticky
771
+ // chrome flow that way. Only the settle wait varies here, by origin.
772
+ if (ref.id === ROOT_ID) {
773
+ if (action.kind !== 'swipe')
774
+ throw notActionable(`the screen root takes swipe only, not ${action.kind}; act on a node`);
775
+ const before = this.latestIndex;
776
+ await this.command('swipe', (client) => client.interactions.scroll({ direction: action.direction, ...settle }), operation.signal);
777
+ this.markAction(before);
778
+ return;
779
+ }
780
+ const entry = this.resolveRef(ref);
781
+ const label = `perform ${action.kind}`;
782
+ const client = this.requireClient();
783
+ // A toggle already in the wanted state sends nothing, so it neither waits
784
+ // for a transition nor counts as an action the next control must wait on.
785
+ if ((action.kind === 'check' || action.kind === 'uncheck') && entry.node.states?.checked === (action.kind === 'check')) {
786
+ return;
787
+ }
788
+ const before = this.latestIndex;
789
+ const run = async () => {
790
+ const target = deterministic ? await this.settled(entry, operation) : entry;
791
+ switch (action.kind) {
792
+ case 'tap':
793
+ return client.interactions.press({ ...this.actionTarget(target, true), ...settle });
794
+ case 'focus':
795
+ // A touch surface focuses by tapping, and a tap on anything but an
796
+ // editable field activates it; focus is offered for fields only.
797
+ if (target.node.role !== 'textbox') {
798
+ throw unsupported(`agent-device can only focus editable fields; node ${target.id} is ${target.node.role ?? 'unknown'}`);
799
+ }
800
+ return client.interactions.press({ ...this.actionTarget(target), ...settle });
801
+ case 'doubleTap':
802
+ return client.interactions.press({ ...this.actionTarget(target), count: 2, ...settle });
803
+ case 'longPress':
804
+ return client.interactions.longPress({ ...this.actionTarget(target), ...settle, durationMs: action.durationMs ?? DEFAULT_LONG_PRESS_MS });
805
+ case 'hover':
806
+ return client.interactions.hover(this.actionTarget(target));
807
+ case 'fill':
808
+ // oxlint-disable-next-line unicorn/no-array-fill-with-reference-type -- agent-device fill, not Array#fill
809
+ return client.interactions.fill({ ...this.actionTarget(target), text: action.value, ...settle });
810
+ case 'clear':
811
+ // oxlint-disable-next-line unicorn/no-array-fill-with-reference-type -- agent-device fill, not Array#fill
812
+ return client.interactions.fill({ ...this.actionTarget(target), text: '', ...settle });
813
+ case 'check':
814
+ case 'uncheck': {
815
+ const wanted = action.kind === 'check';
816
+ const checked = target.node.states?.checked;
817
+ // A toggle whose state the tree does not expose (Android switches)
818
+ // cannot be set, only flipped; flipping blind could undo a correct state.
819
+ if (checked === undefined) {
820
+ throw unsupported(`agent-device cannot read whether node ${target.id} is checked; tap it instead`);
821
+ }
822
+ if (checked === wanted)
823
+ return undefined;
824
+ return client.interactions.press({ ...this.actionTarget(target, true), ...settle });
825
+ }
826
+ case 'press':
827
+ return this.pressKey(client, target, action.key, settle);
828
+ case 'swipe': {
829
+ const rect = target.node.rect;
830
+ if (rect === undefined)
831
+ throw notActionable(`node ${target.id} has no bounds to swipe within`);
832
+ return client.interactions.swipe(swipeWithin(rect, action.direction, action.momentum));
833
+ }
834
+ case 'dragTo': {
835
+ const destination = this.resolveRef(action.target);
836
+ return client.interactions.drag({
837
+ source: this.actionTarget(target).ref,
838
+ destination: this.actionTarget(destination).ref,
839
+ });
840
+ }
841
+ case 'scrollIntoView':
842
+ case 'selectOption':
843
+ case 'setInputFiles':
844
+ // Not in DEVICE_ACTIONS (actions.ts), so the harness never sends them; kept exhaustive.
845
+ throw unsupported(`agent-device cannot perform "${action.kind}" on a device surface`);
846
+ }
847
+ };
848
+ try {
849
+ await raceAbort(() => this.track(run()), operation.signal, label);
850
+ }
851
+ catch (cause) {
852
+ throw staleOr(cause, label, this.where);
853
+ }
854
+ this.markAction(before);
855
+ }
856
+ /**
857
+ * Keys on a touch surface, in the contract's key grammar: `Enter` submits
858
+ * through the soft keyboard, `Space` and any single character are typed
859
+ * into the focused field. agent-device exposes no key event bus, so
860
+ * modifiers and the other named keys (`Escape`, `Tab`, `Backspace`, the
861
+ * arrows) have nothing to land on and are refused.
862
+ */
863
+ async pressKey(client, entry, key, settle) {
864
+ const parsed = parseKey(key);
865
+ if (parsed === undefined) {
866
+ throw unsupported(`"${key}" is not a key: press takes one key in the form [Modifier+]...Key, a named key (${KEY_NAMES.join(', ')}) or one character`);
867
+ }
868
+ if (parsed.modifiers.length > 0) {
869
+ throw unsupported(`agent-device cannot hold ${parsed.modifiers.join('+')} on a device surface; press the key alone`);
870
+ }
871
+ if (parsed.key.kind === 'named' && parsed.key.name === 'Enter') {
872
+ return client.command.keyboard({ action: 'enter' });
873
+ }
874
+ if (parsed.key.kind === 'char' || parsed.key.name === 'Space') {
875
+ const text = parsed.key.kind === 'char' ? parsed.key.char : ' ';
876
+ if (entry.node.role === 'textbox' && entry.node.states?.focused !== true) {
877
+ await client.interactions.press({ ...this.actionTarget(entry), ...settle });
878
+ }
879
+ return client.interactions.type({ text });
880
+ }
881
+ throw unsupported(`agent-device cannot press ${parsed.key.name} on a device surface; only Enter, Space, and single characters reach the soft keyboard`);
882
+ }
883
+ /**
884
+ * One pointer action at a screen point in logical pixels, the space every
885
+ * node's bounds are in, with no element resolved behind it. `settle` waits
886
+ * for the UI to go quiet, as the node taps do.
887
+ */
888
+ async performAt(point, action, operation) {
889
+ const settle = operation.origin === 'test' ? {} : this.settleOptions;
890
+ const before = this.latestIndex;
891
+ await this.command(`${action.kind} at point`, (client) => pointerInteraction(client, point, action, settle), operation.signal);
892
+ this.markAction(before);
893
+ }
894
+ /**
895
+ * Types into whatever holds focus through the device's text-input path;
896
+ * agent-device's `type` lands on the focused field. `replace` is not a
897
+ * device primitive without a target, so it is refused rather than faked:
898
+ * the model clears a listed field by filling it by id.
899
+ */
900
+ async typeText(text, options, operation) {
901
+ if (options.replace) {
902
+ throw unsupported('agent-device cannot clear the focused field without a node; type into a listed field by id to replace its value');
903
+ }
904
+ const before = this.latestIndex;
905
+ await this.command('keyboard.type', (client) => client.interactions.type({ text }), operation.signal);
906
+ this.markAction(before);
907
+ }
908
+ /**
909
+ * One key to the focused field, with the same reach as a node press: Enter
910
+ * submits through the soft keyboard, Space and single characters are typed.
911
+ * Modifiers and the other named keys have no event bus to land on.
912
+ */
913
+ async pressFocusedKey(key, operation) {
914
+ const parsed = parseKey(key);
915
+ if (parsed === undefined) {
916
+ throw unsupported(`"${key}" is not a key: press takes one key in the form [Modifier+]...Key, a named key (${KEY_NAMES.join(', ')}) or one character`);
917
+ }
918
+ if (parsed.modifiers.length > 0) {
919
+ throw unsupported(`agent-device cannot hold ${parsed.modifiers.join('+')} on a device surface; press the key alone`);
920
+ }
921
+ const before = this.latestIndex;
922
+ if (parsed.key.kind === 'named' && parsed.key.name === 'Enter') {
923
+ await this.command('keyboard.press', (client) => client.command.keyboard({ action: 'enter' }), operation.signal);
924
+ }
925
+ else if (parsed.key.kind === 'char' || parsed.key.name === 'Space') {
926
+ const text = parsed.key.kind === 'char' ? parsed.key.char : ' ';
927
+ await this.command('keyboard.press', (client) => client.interactions.type({ text }), operation.signal);
928
+ }
929
+ else {
930
+ throw unsupported(`agent-device cannot press ${parsed.key.name} on a device surface; only Enter, Space, and single characters reach the soft keyboard`);
931
+ }
932
+ this.markAction(before);
933
+ }
934
+ /**
935
+ * Hides the soft keyboard, so a control it covered can be reached.
936
+ * agent-device presses the keyboard's own dismiss key and refuses when the
937
+ * keyboard has none (an iPhone), because a touch outside the keyboard is a
938
+ * guess about the screen it never makes on a caller's behalf. The engine
939
+ * makes that guess, the way a user does and Maestro's `hideKeyboard` does,
940
+ * in {@link dismissKeyboardByGesture}.
941
+ */
942
+ async dismissKeyboard(signal) {
943
+ const before = this.latestIndex;
944
+ try {
945
+ await this.command('keyboard.dismiss', (client) => client.command.keyboard({ action: 'dismiss' }), signal);
946
+ }
947
+ catch (cause) {
948
+ if (!(cause instanceof EngineError && cause.code === 'UNSUPPORTED_CAPABILITY'))
949
+ throw cause;
950
+ await this.dismissKeyboardByGesture(signal);
951
+ }
952
+ this.markAction(before);
953
+ }
954
+ /**
955
+ * A keyboard with no dismiss key goes the way a user sends it away: a short
956
+ * drag at the centre of the screen, which a scroll view turns into a
957
+ * dismissal, each followed by a fresh look at whether the keyboard is still
958
+ * there. Horizontal first: on a vertical scroll view it is no scroll, so
959
+ * React Native's scroll view takes it as the touch outside the keyboard
960
+ * that dismisses by default, where a vertical drag scrolls the content and
961
+ * dismisses only under `keyboardDismissMode="on-drag"`. Vertical second,
962
+ * for the scroll views that dismiss on a drag alone. Maestro's
963
+ * `hideKeyboard` drags in the other order, and on a React Native screen
964
+ * that costs a drag plus the settle after it. The simulator's "Speed up
965
+ * your typing" tip, which sits over a keyboard the first time it appears,
966
+ * goes through its Continue button first. A drag is a guess about what sits
967
+ * at the centre, so the sequence stops the moment the keyboard is gone, and
968
+ * a keyboard that outlives both drags fails naming what does work. Each
969
+ * look is the observation's own capture, sparse-tree retries included: a
970
+ * one-node tree has no keys and would pass for a dismissed keyboard.
971
+ */
972
+ async dismissKeyboardByGesture(signal) {
973
+ let raw = await this.dismissKeyboardTip(await this.snapshot(signal, false), signal);
974
+ if (!keyboardShowing(raw))
975
+ return;
976
+ const projected = projectSnapshot(raw.nodes ?? [], { mintId: () => 'keyboard' });
977
+ const viewport = await this.viewportFor(projected, signal);
978
+ const centre = { x: viewport.width / 2, y: viewport.height / 2 };
979
+ const drags = [
980
+ { x: centre.x - viewport.width * KEYBOARD_DRAG_RATIO, y: centre.y },
981
+ { x: centre.x, y: centre.y - viewport.height * KEYBOARD_DRAG_RATIO },
982
+ ];
983
+ for (const to of drags) {
984
+ await this.command('keyboard.dismiss', (client) => client.interactions.swipe({ from: centre, to }), signal);
985
+ raw = await this.snapshot(signal, false);
986
+ if (!keyboardShowing(raw))
987
+ return;
988
+ }
989
+ throw new EngineError('UNSUPPORTED_CAPABILITY', 'keyboard dismissal failed: the keyboard has no dismiss key and stayed up through a horizontal and a vertical drag at the centre of the screen. Tap the app\'s own Done or close control, or press Enter on the field when submitting is what you want.', { retryable: false });
990
+ }
991
+ /**
992
+ * The simulator shows a "Speed up your typing" tip over the keyboard the
993
+ * first time it appears; its Continue button is the only way past it, and
994
+ * Maestro's `hideKeyboard` presses it too. Answers the capture after the
995
+ * press, or the one given when no tip is showing.
996
+ */
997
+ async dismissKeyboardTip(raw, signal) {
998
+ const nodes = raw.nodes ?? [];
999
+ const tip = nodes.find((node) => (node.label ?? node.value ?? '').startsWith('Speed up your typing'));
1000
+ if (tip?.rect === undefined)
1001
+ return raw;
1002
+ const tipTop = tip.rect.y;
1003
+ const button = nodes.find((node) => node.label === 'Continue' && node.rect !== undefined && node.rect.y > tipTop);
1004
+ if (button?.rect === undefined)
1005
+ return raw;
1006
+ await this.command('keyboard.dismiss', (client) => client.interactions.press(centreOf(button.rect)), signal);
1007
+ return await this.snapshot(signal, false);
1008
+ }
1009
+ async back(operation) {
1010
+ const settle = operation.origin === 'test' ? {} : this.settleOptions;
1011
+ const before = this.latestIndex;
1012
+ await this.command('back', (client) => client.command.back({ ...settle }), operation.signal);
1013
+ this.markAction(before);
1014
+ }
1015
+ async restart(operation) {
1016
+ const app = this.pinnedApp;
1017
+ if (app === undefined)
1018
+ throw unsupported(`app.restart needs the engine option \`app\`, or ${UNINSTALLED_BUILD}`);
1019
+ await this.openApp(app, { relaunch: true }, operation.signal);
1020
+ }
1021
+ /** Clears the pinned app's persisted state and relaunches it: the device equivalent of a fresh context. */
1022
+ async reset(operation) {
1023
+ const app = this.pinnedApp;
1024
+ if (app === undefined)
1025
+ throw unsupported(`app.clearState needs the engine option \`app\`, or ${UNINSTALLED_BUILD}`);
1026
+ await this.command('clear app state', (client) => client.settings.update({ setting: 'clear-app-state', state: 'clear', app }), operation.signal);
1027
+ await this.openApp(app, { relaunch: true }, operation.signal);
1028
+ }
1029
+ /**
1030
+ * Resets the simulator's keychain through agent-device. simctl resets the
1031
+ * whole simulator's, not one app's, and only a simulator has one to reset:
1032
+ * Android is refused before any device command.
1033
+ */
1034
+ async clearKeychain(signal) {
1035
+ if (this.options.platform !== 'ios') {
1036
+ throw unsupported('device.clearKeychain resets an iOS simulator keychain; Android has none to reset');
1037
+ }
1038
+ await this.command('device.clearKeychain', (client) => client.settings.update({ setting: 'reset-keychain', state: 'clear' }), signal);
1039
+ }
1040
+ /**
1041
+ * A redacted screenshot artifact. The device paints secure fields as dots,
1042
+ * but the last typed character shows in clear, so every secure node's
1043
+ * bounds are painted over before the file is kept. A secure node without
1044
+ * bounds cannot be masked, and an image that cannot be redacted is not
1045
+ * written at all.
1046
+ */
1047
+ async screenshot(label, operation) {
1048
+ const attempt = this.attempt;
1049
+ if (attempt === undefined)
1050
+ throw invalidState('screenshot outside an attempt');
1051
+ const masked = await this.maskedScreenshot(operation.signal);
1052
+ attempt.screenshots += 1;
1053
+ const name = `${String(attempt.screenshots).padStart(3, '0')}-${sanitizeFilename(label ?? 'screenshot')}.png`;
1054
+ const relative = path.join('screenshots', name);
1055
+ mkdirSync(path.join(attempt.artifactsDir, 'screenshots'), { recursive: true });
1056
+ writeFileSync(path.join(attempt.artifactsDir, relative), masked.data);
1057
+ return relative;
1058
+ }
1059
+ /** Raw device pixels; cleanup follows the capture even when its caller abandons it. */
1060
+ rawScreenshot(signal) {
1061
+ return this.captureScreenshot(signal, async (shot, file) => new Uint8Array(readFileSync(shot.path ?? file)));
1062
+ }
1063
+ /**
1064
+ * One screenshot into a temp directory that is removed once `read` has
1065
+ * taken what it needs from the response or the file, even when the caller
1066
+ * abandons the capture.
1067
+ */
1068
+ captureScreenshot(signal, read) {
1069
+ return this.command('screenshot', async (client) => {
1070
+ const directory = mkdtempSync(path.join(tmpdir(), 'e2e-agent-device-'));
1071
+ const file = path.join(directory, 'screenshot.png');
1072
+ try {
1073
+ return await read((await client.capture.screenshot({ path: file })), file);
1074
+ }
1075
+ finally {
1076
+ rmSync(directory, { recursive: true, force: true });
1077
+ }
1078
+ }, signal);
1079
+ }
1080
+ /**
1081
+ * Screenshot with every secure node on the current screen painted over.
1082
+ * Observes first so the regions describe the screen the pixels show;
1083
+ * throws when a secure field cannot be covered, because an image that may
1084
+ * hold a credential must not leave the engine.
1085
+ */
1086
+ async maskedScreenshot(signal) {
1087
+ const operation = {
1088
+ signal: signal ?? new AbortController().signal,
1089
+ timeoutMs: 30_000,
1090
+ runId: '',
1091
+ attemptId: '',
1092
+ origin: 'test',
1093
+ };
1094
+ const projected = this.project(await this.snapshotOrEmpty(operation, false));
1095
+ const data = await this.rawScreenshot(signal);
1096
+ const masked = redactSecure(data, projected, projected.viewport ?? this.knownViewport);
1097
+ if (masked === undefined) {
1098
+ throw new EngineError('ENGINE_FAILURE', 'a secure field on screen could not be masked; screenshot withheld', {
1099
+ retryable: false,
1100
+ });
1101
+ }
1102
+ return masked;
1103
+ }
1104
+ /**
1105
+ * Viewport pixels for an observation. Best-effort: a screenshot that cannot
1106
+ * be produced or redacted costs the observation its image, not the step.
1107
+ */
1108
+ async capturePixels(operation, projected, viewport) {
1109
+ let raw;
1110
+ try {
1111
+ raw = await this.rawScreenshot(operation.signal);
1112
+ }
1113
+ catch {
1114
+ return undefined;
1115
+ }
1116
+ const redacted = redactSecure(raw, projected, viewport);
1117
+ if (redacted === undefined)
1118
+ return undefined;
1119
+ const size = readPngSize(redacted.data);
1120
+ if (size === undefined)
1121
+ return undefined;
1122
+ const scale = viewport.width > 0 ? size.width / viewport.width : 1;
1123
+ return {
1124
+ pixels: { data: redacted.data, mediaType: 'image/png', width: size.width, height: size.height, scale },
1125
+ masked: redacted.masked,
1126
+ };
1127
+ }
1128
+ }
1129
+ /**
1130
+ * Paints every secure node's bounds black on a screenshot of the same
1131
+ * screen. Returns the masked bytes and how many regions were covered, or
1132
+ * undefined when a secure node has no bounds or the image format cannot be
1133
+ * edited: the caller then withholds the image rather than ship one it could
1134
+ * not prove redacted. Bounds are in logical points; the image may be at
1135
+ * device scale, so they are scaled by the image-to-viewport ratio.
1136
+ */
1137
+ function redactSecure(data, projected, viewport) {
1138
+ const secure = projected.index.filter((entry) => entry.node.states?.secure === true);
1139
+ if (secure.length === 0)
1140
+ return { data, masked: 0 };
1141
+ const size = readPngSize(data);
1142
+ if (size === undefined)
1143
+ return undefined;
1144
+ const scale = viewport !== undefined && viewport.width > 0 ? size.width / viewport.width : 1;
1145
+ const rects = [];
1146
+ for (const entry of secure) {
1147
+ const rect = entry.node.rect;
1148
+ if (rect === undefined)
1149
+ return undefined;
1150
+ rects.push({ x: rect.x * scale, y: rect.y * scale, width: rect.width * scale, height: rect.height * scale });
1151
+ }
1152
+ try {
1153
+ return { data: maskPng(data, rects), masked: rects.length };
1154
+ }
1155
+ catch {
1156
+ return undefined;
1157
+ }
1158
+ }
1159
+ //# sourceMappingURL=surface.js.map