@dvt3d/splat-mesh 1.0.0

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package/README.md ADDED
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+ # Splat Mesh
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+
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+ A lightweight, high-performance 3D Gaussian Splatting renderer for Three.js. This implementation uses:
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+
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+ - GPU texture packing
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+ - Instanced rendering
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+ - View-dependent sorting in WebWorker
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+ - Optional frustum-aware sorting
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+ - Designed for large-scale splat datasets (100K–1M+ splats).
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+
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+ ## Introduction
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+
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+ SplatMesh is a custom Three.js Mesh implementation that renders Gaussian splats using:
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+
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+ - DataTexture for storing splat attributes
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+ - InstancedBufferGeometry for drawing
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+ - WebWorker for per-frame view-space sorting
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+
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+ The renderer supports dynamic camera movement and maintains correct blending order by sorting splats every frame.
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+
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+ ## Principle Overview
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+
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+ ### Data Storage
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+
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+ Each splat is stored in two GPU textures:
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+
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+ | Texture | Format | Content |
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+ |-----------------------|----------|-------------------------|
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+ | centerAndScaleTexture | RGBA32F | center.xyz + scale |
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+ | covAndColorTexture | RGBA32UI | rotation + packed color |
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+
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+ Texture size:
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+
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+ ```js
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+
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+ const width = maxTextureSize
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+ const height = ceil(vertexCount / width)
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+
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+ ```
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+
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+ ### Rendering Pipeline
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+
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+ ```
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+ Input buffer / geometry
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+
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+ Worker: process splats
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+
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+ Upload packed textures to GPU
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+
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+ Per frame:
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+ compute modelView matrix
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+ worker sorts splats
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+ update splatIndex buffer
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+
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+ Instanced rendering
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+ ```
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+
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+ Sorting is view-dependent to ensure correct blending.
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+
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+ ## Usage
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+
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+ ```js
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+ const worker = new SplatWorker('***/wasm_splat.worker.min.js')
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+ const splatMesh = new SplatMesh()
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+ splatMesh.attachWorker(worker)
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+ splatMesh.setVertexCount(data.numSplats)
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+ await splatMesh.setDataFromBuffer(data.buffer)
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+ scene.add(splatMesh)
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+ ```
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+
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+ ## Why the Worker Is Injected
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+
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+ > The worker is injected externally to separate rendering logic from CPU-intensive computation. SplatMesh focuses purely
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+ > on GPU resources and drawing, while the Worker handles heavy tasks such as splat processing, view-dependent sorting,
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+ > and
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+ > bounds computation. This design allows multiple meshes to share a single Worker (and WASM instance), reduces memory
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+ > and
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+ > thread overhead, improves lifecycle control, and follows a clean dependency injection architecture. In short, the mesh
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+ > renders, the worker computes — keeping the system modular, efficient, and scalable.
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+
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+ ## Examples
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+
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+ Live examples demonstrating different input formats:
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+
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+ - PLY Example: `examples/ply.html`
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+ - SOG Example: `examples/sog.html`
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+ - SPLAT Example: `examples/splat.html`
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+ - SPZ Example : `examples/spz.html`
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+
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+ > You can use the [3dgs-loader](https://www.npmjs.com/package/3dgs-loader) library to load 3D Gaussian Splatting data in
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+ > formats such as .ply, .splat, .spz, or .sog. It provides a unified and browser-friendly API that parses and decodes
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+ > the data into a standardized { numSplats, buffer } structure, which can be passed directly to SplatMesh. The loader is
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+ > available via CDN (e.g. https://cdn.jsdelivr.net/npm/3dgs-loader@1.2.0/+esm) and is recommended for simplifying data
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+ > loading while keeping rendering and parsing responsibilities cleanly separated.
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+
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+ ## SplatMesh API
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+
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+ ### Constructor
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+
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+ ```js
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+ const mesh = new SplatMesh()
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+ ```
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+
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+ ### Properties
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+
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+ - `{Number} vertexCount` : Number of splats, Must be set before loading data.
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+ - `{Number} threshold` : Sorting threshold value.
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+ - `{SplatWoker} worker` : Attached sorting worker.
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+ - `{Array} bounds` : Bounding box (after computeBounds()).
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+ - `{Boolean} useFrustumCulled` : Enable frustum planes for worker-side culling.
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+
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+ ### Methods
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+
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+ - `detachWorker(worker):SplatMesh` : Attach a Worker instance.
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+
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+ ```js
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+ mesh.attachWorker(worker)
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+ ```
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+
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+ - `detachWorker():SplatMesh` : Detach current worker.
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+
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+ ```js
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+ mesh.detachWorker()
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+ ```
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+
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+ - `setVertexCount(count):SplatMesh` : Allocate textures and instance attributes, Must be called before loading splat
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+ data.
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+
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+ ```js
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+ mesh.setVertexCount(1000)
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+ ```
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+
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+ - `setDataFromBuffer(buffer):Promise<SplatMesh>` : Load splat data from ArrayBuffer.
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+
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+ ```js
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+ await mesh.setDataFromBuffer(buffer)
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+ ```
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+
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+ - `setDataFromGeometry(geometry):Promise<SplatMesh>` : Load splats from Three.js geometry.
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+
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+ ```js
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+ await mesh.setDataFromGeometry(geometry)
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+ ```
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+
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+ - `setDataFromSpz(spzData):Promise<SplatMesh>` : Load splats from SPZ data structure.
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+
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+ ```js
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+ await mesh.setDataFromSpz(spzData)
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+ ```
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+
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+ - `computeBounds():Promise<SplatMesh>` : Compute bounding box via worker.
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+
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+ ```js
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+ await mesh.computeBounds()
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+ ```
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+
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+ - `dispose()` : Release GPU resources and unregister worker data.
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+
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+ ```js
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+ mesh.dispose()
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+ ```
package/dist/index.js ADDED
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+ import{BufferAttribute as I,BufferGeometry as P,CustomBlending as W,DataTexture as A,DynamicDrawUsage as V,FloatType as U,InstancedBufferAttribute as z,InstancedBufferGeometry as B,Mesh as R,OneFactor as j,RGBAFormat as G,RGBAIntegerFormat as H,ShaderMaterial as E,UnsignedIntType as q,Vector4 as $,Frustum as J,Matrix4 as L}from"three";var g="precision highp sampler2D;precision highp usampler2D;out vec4 vColor;out vec2 vPosition;uniform vec2 viewport;uniform mat4 gsModelViewMatrix;attribute uint splatIndex;uniform sampler2D centerAndScaleTexture;uniform usampler2D covAndColorTexture;vec2 unpackInt16(in uint value){int v=int(value);int v0=v>>16;int v1=(v&0xFFFF);if((v&0x8000)!=0)v1|=0xFFFF0000;return vec2(float(v1),float(v0));}vec4 calcCovVectors(vec3 viewPos,mat3 Vrk){float focal=(viewport.y/2.0)*abs(projectionMatrix[1][1]);mat3 J=mat3(focal/viewPos.z,0.,-(focal*viewPos.x)/(viewPos.z*viewPos.z),0.,focal/viewPos.z,-(focal*viewPos.y)/(viewPos.z*viewPos.z),0.,0.,0.);mat3 W=transpose(mat3(gsModelViewMatrix));mat3 T=W*J;mat3 cov=transpose(T)*Vrk*T;float diagonal1=cov[0][0]+0.3;float offDiagonal=cov[0][1];float diagonal2=cov[1][1]+0.3;float mid=0.5*(diagonal1+diagonal2);float radius=length(vec2((diagonal1-diagonal2)/2.0,offDiagonal));float lambda1=mid+radius;float lambda2=max(mid-radius,0.1);vec2 diagonalVector=normalize(vec2(offDiagonal,lambda1-diagonal1));vec2 v1=min(sqrt(2.0*lambda1),1024.0)*diagonalVector;vec2 v2=min(sqrt(2.0*lambda2),1024.0)*vec2(diagonalVector.y,-diagonalVector.x);return vec4(v1,v2);}void main(){ivec2 texSize=textureSize(centerAndScaleTexture,0);ivec2 texPos=ivec2(splatIndex % uint(texSize.x),splatIndex/uint(texSize.x));vec4 centerAndScaleData=texelFetch(centerAndScaleTexture,texPos,0);vec4 viewPos=gsModelViewMatrix*vec4(centerAndScaleData.xyz,1);vec4 pos2d=projectionMatrix*viewPos;float clip=1.2*pos2d.w;if(pos2d.z<-pos2d.w||pos2d.x<-clip||pos2d.x>clip||pos2d.y<-clip||pos2d.y>clip){gl_Position=vec4(0.0,0.0,2.0,1.0);return;}uvec4 covAndColorData=texelFetch(covAndColorTexture,texPos,0);vec2 cov3D_M11_M12=unpackInt16(covAndColorData.x)*centerAndScaleData.w;vec2 cov3D_M13_M22=unpackInt16(covAndColorData.y)*centerAndScaleData.w;vec2 cov3D_M23_M33=unpackInt16(covAndColorData.z)*centerAndScaleData.w;mat3 Vrk=mat3(cov3D_M11_M12.x,cov3D_M11_M12.y,cov3D_M13_M22.x,cov3D_M11_M12.y,cov3D_M13_M22.y,cov3D_M23_M33.x,cov3D_M13_M22.x,cov3D_M23_M33.x,cov3D_M23_M33.y);vec4 covVectors=calcCovVectors(viewPos.xyz,Vrk);vPosition=position.xy;uint colorUint=covAndColorData.w;vColor=vec4(float(colorUint&uint(0xFF))/255.0,float((colorUint>>uint(8))&uint(0xFF))/255.0,float((colorUint>>uint(16))&uint(0xFF))/255.0,float(colorUint>>uint(24))/255.0);vec2 vCenter=vec2(pos2d)/pos2d.w;gl_Position=vec4(vCenter+(position.x*covVectors.zw+position.y*covVectors.xy)/viewport*2.0,pos2d.z/pos2d.w,1.0);}";var S="in vec4 vColor;in vec2 vPosition;void main(){float A=-dot(vPosition,vPosition);if(A<-4.0)discard;float B=exp(A)*vColor.a;gl_FragColor=vec4(vColor.rgb,B);}";var x=class{constructor(){this._intervalTime=200,this._stableStopTime=3e3,this._isSorting=!1,this._dirty=!0,this._lastMvMatrix=null,this._lastSortTime=0,this._stableSince=0}set isSorting(t){this._isSorting=t}get isSorting(){return this._isSorting}set dirty(t){this._dirty=t}get dirty(){return this._dirty}set intervalTime(t){this._intervalTime=t}get intervalTime(){return this._intervalTime}set stableStopTime(t){this._stableStopTime=t}get stableStopTime(){return this._stableStopTime}_isMatrixChanged(t,e){return t?!t.equals(e):!0}tick(t,e){let r=performance.now(),i=this._isMatrixChanged(this._lastMvMatrix,t);i?this._stableSince=r:this._stableSince===0&&(this._stableSince=r);let s=r-this._lastSortTime>=this._intervalTime,h=r-this._stableSince<this._stableStopTime;return!this._isSorting&&s&&(this._dirty||i||h)&&(this._isSorting=!0,this._dirty=!1,this._lastSortTime=r,e()),this._lastMvMatrix=t,this}},M=x;var F="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split("");function y(o="D"){let t=[];t[8]=t[13]=t[18]=t[23]="-",t[14]="4";let e;for(let r=0;r<36;r++)t[r]||(e=0|Math.random()*16,t[r]=F[r===19?e&3|8:e]);return o+"-"+t.join("")}function k(){let o=document.createElement("canvas"),t=o.getContext("webgl2")||o.getContext("webgl");return t.getParameter(t.MAX_TEXTURE_SIZE)}var f=k(),O=f*f,C=new P;C.setAttribute("position",new I(new Float32Array([-2,-2,0,2,2,0,-2,2,0,2,-2,0,2,2,0,-2,-2,0]),3));var v=class extends R{constructor(){super(),this._meshId=y(),this._vertexCount=0,this._textureWidth=f,this._textureHeight=1,this._threshold=-1e-5,this._centerAndScaleData=null,this._centerAndScaleTexture=null,this._rotationAndColorData=null,this._rotationAndColorTexture=null,this.geometry=new B().copy(C),this.geometry.instanceCount=1,this.material=new E({uniforms:{viewport:{value:new Float32Array([1980,1080])},centerAndScaleTexture:{value:null},covAndColorTexture:{value:null},gsModelViewMatrix:{value:null}},vertexShader:g,fragmentShader:S,blending:W,blendSrcAlpha:j,depthTest:!0,depthWrite:!1,transparent:!0}),this.material.onBeforeRender=this._onMaterialBeforeRender.bind(this),this.frustumCulled=!1,this._bounds=null,this._sortScheduler=new M,this._worker=null,this._useFrustumCulled=!1}get isSplatMesh(){return!0}set threshold(t){this._threshold=t}get threshold(){return this._threshold}set worker(t){this._worker=t}get worker(){return this._worker}get bounds(){return this._bounds}set vertexCount(t){this.setVertexCount(t)}get vertexCount(){return this._vertexCount}set useFrustumCulled(t){this._useFrustumCulled=t}get useFrustumCulled(){return this._useFrustumCulled}get sortScheduler(){return this._sortScheduler}_getModelViewMatrix(t){return t.matrixWorld.clone().invert().multiply(this.matrixWorld)}_updateTexture(t,e){t&&this._meshId===t.meshId&&(this._centerAndScaleData.set(t.out_cs),this._rotationAndColorData.set(t.out_rc),this._centerAndScaleTexture.image.data.set(this._centerAndScaleData.subarray(0,e*4),0),this._rotationAndColorTexture.image.data.set(this._rotationAndColorData.subarray(0,e*4),0),this._centerAndScaleTexture.needsUpdate=!0,this._rotationAndColorTexture.needsUpdate=!0,this._sortScheduler.dirty=!0)}_onMaterialBeforeRender(t,e,r,i,s,h){let u=this._getModelViewMatrix(r),p=s.material;p.uniforms.gsModelViewMatrix.value=u;let m=new $;t.getCurrentViewport(m),p.uniforms.viewport.value[0]=m.z,p.uniforms.viewport.value[1]=m.w,this._sortScheduler&&this._sortScheduler.tick(u,()=>{let c=u.elements,D=new Float32Array([c[2],c[6],c[10],c[14]]),a=new Float32Array(0);if(this._useFrustumCulled){a=new Float32Array(24);let n=new L;n.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse);let l=new J;l.setFromProjectionMatrix(n),l.planes.forEach((d,_)=>{a[_*4+0]=d.normal.x,a[_*4+1]=d.normal.y,a[_*4+2]=d.normal.z,a[_*4+3]=d.constant})}this._worker&&this._worker.call("sort_splats",this._meshId,D,a,this._threshold).then(n=>{if(n||(this._sortScheduler.isSorting=!1),n&&this._meshId===n.meshId){let l=new Uint32Array(n.data);this.geometry.attributes.splatIndex.set(l),this.geometry.attributes.splatIndex.needsUpdate=!0,this.geometry.instanceCount=l.length,this._sortScheduler.isSorting=!1}})})}setVertexCount(t){if(t===this._vertexCount)return;this._vertexCount=Math.min(t,O),this._textureHeight=Math.floor((this._vertexCount-1)/this._textureWidth)+1,this._centerAndScaleData=new Float32Array(this._textureWidth*this._textureHeight*4),this._centerAndScaleTexture&&this._centerAndScaleTexture.dispose(),this._centerAndScaleTexture=new A(this._centerAndScaleData,this._textureWidth,this._textureHeight,G,U),this._rotationAndColorData=new Uint32Array(this._textureWidth*this._textureHeight*4),this._rotationAndColorTexture&&this._rotationAndColorTexture.dispose(),this._rotationAndColorTexture=new A(this._rotationAndColorData,this._textureWidth,this._textureHeight,H,q),this._rotationAndColorTexture.internalFormat="RGBA32UI";let e=new Uint32Array(this._textureWidth*this._textureHeight),r=new z(e,1,!1);return r.setUsage(V),this.geometry.setAttribute("splatIndex",r),this.material.uniforms.centerAndScaleTexture.value=this._centerAndScaleTexture,this.material.uniforms.covAndColorTexture.value=this._rotationAndColorTexture,this}attachWorker(t){return this._worker=t,this}detachWorker(){return this._worker&&this._worker.call("unregister_positions",this._bufferId),this._worker=null,this}async setDataFromBuffer(t){if(this._vertexCount<=0)return console.warn("[SplatMesh] setDataFromBuffer skipped: vertexCount is 0"),this;if(!this._worker)return console.warn("[SplatMesh] setDataFromBuffer skipped: worker not ready"),this;let e=await this._worker.call("process_splats_from_buffer",this._meshId,t,this._vertexCount);return this._updateTexture(e,this._vertexCount),this._bounds=null,this}async setDataFromGeometry(t){if(this._vertexCount<=0)return console.warn("[SplatMesh] setDataFromGeometry skipped: vertexCount is 0"),this;if(!this._worker)return console.warn("[SplatMesh] setDataFromGeometry skipped: worker not ready"),this;let e=await this._worker.call("process_splats_from_geometry",this._meshId,t.attributes.position.array,t.attributes._scale.array,t.attributes._rotation.array,t.attributes.color.array,this._vertexCount);return this._updateTexture(e,this._vertexCount),this._bounds=null,this}async setDataFromSpz(t){if(this._vertexCount<=0)return console.warn("[SplatMesh] setDataFromSpz skipped: vertexCount is 0"),this;if(!this._worker)return console.warn("[SplatMesh] setDataFromSpz skipped: worker not ready"),this;let e=await this._worker.call("process_splats_from_spz",this._meshId,t.positions,t.scales,t.rotations,t.colors,t.alphas,this._vertexCount);return this._updateTexture(e,this._vertexCount),this._bounds=null,this}async computeBounds(){if(!this._worker)return console.warn("[SplatMesh] computeBounds skipped: worker not ready"),this;if(!this._bounds){let t=await this._worker.call("compute_bounds",this._meshId);this._meshId===t.meshId&&(this._bounds=t.data)}return this}dispose(){this._bounds=null,this._centerAndScaleTexture&&(this._centerAndScaleTexture.dispose(),this._centerAndScaleData=null),this._rotationAndColorTexture&&(this._rotationAndColorTexture.dispose(),this._rotationAndColorData=null),this._worker&&this._worker.call("unregister_positions",this._bufferId),this._bufferId=null,this._sortScheduler=null,this.geometry.dispose(),this.material.dispose(),this.parent=null}},b=v;var w=class{constructor(t,{timeout:e=0}={}){this._workerUrl=t,this._worker=null,this._seq=0,this._pending=new Map,this._timeout=e,this._initPromise=null,this._ready=!1,this._createWorker()}_createWorker(){let t=e=>{e.onmessage=r=>this._handleMessage(r),e.onerror=r=>this._handleError(r),e.onmessageerror=r=>console.error("[SplatWorker] Worker message error:",r)};try{this._worker=new Worker(this._workerUrl,{type:"module"}),t(this._worker);return}catch(e){console.error("Worker error:",e)}fetch(this._workerUrl).then(e=>{if(!e.ok)throw new Error(`[SplatWorker] Failed to fetch worker: ${this._workerUrl}`);return e.text()}).then(e=>{let r=new Blob([e],{type:"application/javascript"}),i=URL.createObjectURL(r);this._worker=new Worker(i),t(this._worker)})}_handleMessage(t){let{id:e,result:r,error:i}=t.data,s=this._pending.get(e);s&&(this._pending.delete(e),i?s.reject(i):s.resolve(r))}_handleError(t){console.error("[SplatWorker] Worker error:",t);for(let[e,r]of this._pending)r.reject("[SplatWorker] Worker crashed");this._pending.clear()}_collectTransferables(t){let e=[];for(let r of t)r&&(ArrayBuffer.isView(r)?e.push(r.buffer):r instanceof ArrayBuffer&&e.push(r));return e}async init(){if(this._ready)return!0;if(this._initPromise)return this._initPromise;this._initPromise=new Promise((e,r)=>{let i=++this._seq;this._pending.set(i,{resolve:e,reject:r}),this._worker.postMessage({id:i,fn:"__init_wasm__",args:[]})});let t=await this._initPromise;return this._ready=!0,t}call(t,...e){return new Promise((r,i)=>{this._worker||i(`the worker ${this._workerUrl} does not exist`);let s=++this._seq;this._pending.set(s,{resolve:r,reject:i});let h=this._collectTransferables(e);this._worker.postMessage({id:s,fn:t,args:e},h),this._timeout>0&&setTimeout(()=>{this._pending.has(s)&&(this._pending.delete(s),i(`[SplatWorker] Task "${t}" timeout after ${this._timeout}ms`))},this._timeout)})}cancel(t,e="canceled"){let r=this._pending.get(t);return r&&(r.reject(e),this._pending.delete(t)),this}dispose(){return this._worker.terminate(),this._pending.clear(),this}},T=w;typeof window!="undefined"&&(window.SplatMesh=b,window.SplatWorker=T);export{b as SplatMesh,T as SplatWorker};
@@ -0,0 +1 @@
1
+ (()=>{var W=Object.create;var S=Object.defineProperty;var V=Object.getOwnPropertyDescriptor;var U=Object.getOwnPropertyNames;var z=Object.getPrototypeOf,B=Object.prototype.hasOwnProperty;var R=(o,t)=>()=>(t||o((t={exports:{}}).exports,t),t.exports);var E=(o,t,e,r)=>{if(t&&typeof t=="object"||typeof t=="function")for(let s of U(t))!B.call(o,s)&&s!==e&&S(o,s,{get:()=>t[s],enumerable:!(r=V(t,s))||r.enumerable});return o};var H=(o,t,e)=>(e=o!=null?W(z(o)):{},E(t||!o||!o.__esModule?S(e,"default",{value:o,enumerable:!0}):e,o));var y=R(($,M)=>{M.exports=THREE});var i=H(y());var k="precision highp sampler2D;precision highp usampler2D;out vec4 vColor;out vec2 vPosition;uniform vec2 viewport;uniform mat4 gsModelViewMatrix;attribute uint splatIndex;uniform sampler2D centerAndScaleTexture;uniform usampler2D covAndColorTexture;vec2 unpackInt16(in uint value){int v=int(value);int v0=v>>16;int v1=(v&0xFFFF);if((v&0x8000)!=0)v1|=0xFFFF0000;return vec2(float(v1),float(v0));}vec4 calcCovVectors(vec3 viewPos,mat3 Vrk){float focal=(viewport.y/2.0)*abs(projectionMatrix[1][1]);mat3 J=mat3(focal/viewPos.z,0.,-(focal*viewPos.x)/(viewPos.z*viewPos.z),0.,focal/viewPos.z,-(focal*viewPos.y)/(viewPos.z*viewPos.z),0.,0.,0.);mat3 W=transpose(mat3(gsModelViewMatrix));mat3 T=W*J;mat3 cov=transpose(T)*Vrk*T;float diagonal1=cov[0][0]+0.3;float offDiagonal=cov[0][1];float diagonal2=cov[1][1]+0.3;float mid=0.5*(diagonal1+diagonal2);float radius=length(vec2((diagonal1-diagonal2)/2.0,offDiagonal));float lambda1=mid+radius;float lambda2=max(mid-radius,0.1);vec2 diagonalVector=normalize(vec2(offDiagonal,lambda1-diagonal1));vec2 v1=min(sqrt(2.0*lambda1),1024.0)*diagonalVector;vec2 v2=min(sqrt(2.0*lambda2),1024.0)*vec2(diagonalVector.y,-diagonalVector.x);return vec4(v1,v2);}void main(){ivec2 texSize=textureSize(centerAndScaleTexture,0);ivec2 texPos=ivec2(splatIndex % uint(texSize.x),splatIndex/uint(texSize.x));vec4 centerAndScaleData=texelFetch(centerAndScaleTexture,texPos,0);vec4 viewPos=gsModelViewMatrix*vec4(centerAndScaleData.xyz,1);vec4 pos2d=projectionMatrix*viewPos;float clip=1.2*pos2d.w;if(pos2d.z<-pos2d.w||pos2d.x<-clip||pos2d.x>clip||pos2d.y<-clip||pos2d.y>clip){gl_Position=vec4(0.0,0.0,2.0,1.0);return;}uvec4 covAndColorData=texelFetch(covAndColorTexture,texPos,0);vec2 cov3D_M11_M12=unpackInt16(covAndColorData.x)*centerAndScaleData.w;vec2 cov3D_M13_M22=unpackInt16(covAndColorData.y)*centerAndScaleData.w;vec2 cov3D_M23_M33=unpackInt16(covAndColorData.z)*centerAndScaleData.w;mat3 Vrk=mat3(cov3D_M11_M12.x,cov3D_M11_M12.y,cov3D_M13_M22.x,cov3D_M11_M12.y,cov3D_M13_M22.y,cov3D_M23_M33.x,cov3D_M13_M22.x,cov3D_M23_M33.x,cov3D_M23_M33.y);vec4 covVectors=calcCovVectors(viewPos.xyz,Vrk);vPosition=position.xy;uint colorUint=covAndColorData.w;vColor=vec4(float(colorUint&uint(0xFF))/255.0,float((colorUint>>uint(8))&uint(0xFF))/255.0,float((colorUint>>uint(16))&uint(0xFF))/255.0,float(colorUint>>uint(24))/255.0);vec2 vCenter=vec2(pos2d)/pos2d.w;gl_Position=vec4(vCenter+(position.x*covVectors.zw+position.y*covVectors.xy)/viewport*2.0,pos2d.z/pos2d.w,1.0);}";var A="in vec4 vColor;in vec2 vPosition;void main(){float A=-dot(vPosition,vPosition);if(A<-4.0)discard;float B=exp(A)*vColor.a;gl_FragColor=vec4(vColor.rgb,B);}";var f=class{constructor(){this._intervalTime=200,this._stableStopTime=3e3,this._isSorting=!1,this._dirty=!0,this._lastMvMatrix=null,this._lastSortTime=0,this._stableSince=0}set isSorting(t){this._isSorting=t}get isSorting(){return this._isSorting}set dirty(t){this._dirty=t}get dirty(){return this._dirty}set intervalTime(t){this._intervalTime=t}get intervalTime(){return this._intervalTime}set stableStopTime(t){this._stableStopTime=t}get stableStopTime(){return this._stableStopTime}_isMatrixChanged(t,e){return t?!t.equals(e):!0}tick(t,e){let r=performance.now(),s=this._isMatrixChanged(this._lastMvMatrix,t);s?this._stableSince=r:this._stableSince===0&&(this._stableSince=r);let n=r-this._lastSortTime>=this._intervalTime,u=r-this._stableSince<this._stableStopTime;return!this._isSorting&&n&&(this._dirty||s||u)&&(this._isSorting=!0,this._dirty=!1,this._lastSortTime=r,e()),this._lastMvMatrix=t,this}},C=f;var j="0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".split("");function T(o="D"){let t=[];t[8]=t[13]=t[18]=t[23]="-",t[14]="4";let e;for(let r=0;r<36;r++)t[r]||(e=0|Math.random()*16,t[r]=j[r===19?e&3|8:e]);return o+"-"+t.join("")}function b(){let o=document.createElement("canvas"),t=o.getContext("webgl2")||o.getContext("webgl");return t.getParameter(t.MAX_TEXTURE_SIZE)}var v=b(),G=v*v,D=new i.BufferGeometry;D.setAttribute("position",new i.BufferAttribute(new Float32Array([-2,-2,0,2,2,0,-2,2,0,2,-2,0,2,2,0,-2,-2,0]),3));var w=class extends i.Mesh{constructor(){super(),this._meshId=T(),this._vertexCount=0,this._textureWidth=v,this._textureHeight=1,this._threshold=-1e-5,this._centerAndScaleData=null,this._centerAndScaleTexture=null,this._rotationAndColorData=null,this._rotationAndColorTexture=null,this.geometry=new i.InstancedBufferGeometry().copy(D),this.geometry.instanceCount=1,this.material=new i.ShaderMaterial({uniforms:{viewport:{value:new Float32Array([1980,1080])},centerAndScaleTexture:{value:null},covAndColorTexture:{value:null},gsModelViewMatrix:{value:null}},vertexShader:k,fragmentShader:A,blending:i.CustomBlending,blendSrcAlpha:i.OneFactor,depthTest:!0,depthWrite:!1,transparent:!0}),this.material.onBeforeRender=this._onMaterialBeforeRender.bind(this),this.frustumCulled=!1,this._bounds=null,this._sortScheduler=new C,this._worker=null,this._useFrustumCulled=!1}get isSplatMesh(){return!0}set threshold(t){this._threshold=t}get threshold(){return this._threshold}set worker(t){this._worker=t}get worker(){return this._worker}get bounds(){return this._bounds}set vertexCount(t){this.setVertexCount(t)}get vertexCount(){return this._vertexCount}set useFrustumCulled(t){this._useFrustumCulled=t}get useFrustumCulled(){return this._useFrustumCulled}get sortScheduler(){return this._sortScheduler}_getModelViewMatrix(t){return t.matrixWorld.clone().invert().multiply(this.matrixWorld)}_updateTexture(t,e){t&&this._meshId===t.meshId&&(this._centerAndScaleData.set(t.out_cs),this._rotationAndColorData.set(t.out_rc),this._centerAndScaleTexture.image.data.set(this._centerAndScaleData.subarray(0,e*4),0),this._rotationAndColorTexture.image.data.set(this._rotationAndColorData.subarray(0,e*4),0),this._centerAndScaleTexture.needsUpdate=!0,this._rotationAndColorTexture.needsUpdate=!0,this._sortScheduler.dirty=!0)}_onMaterialBeforeRender(t,e,r,s,n,u){let c=this._getModelViewMatrix(r),m=n.material;m.uniforms.gsModelViewMatrix.value=c;let x=new i.Vector4;t.getCurrentViewport(x),m.uniforms.viewport.value[0]=x.z,m.uniforms.viewport.value[1]=x.w,this._sortScheduler&&this._sortScheduler.tick(c,()=>{let d=c.elements,P=new Float32Array([d[2],d[6],d[10],d[14]]),l=new Float32Array(0);if(this._useFrustumCulled){l=new Float32Array(24);let a=new i.Matrix4;a.multiplyMatrices(r.projectionMatrix,r.matrixWorldInverse);let h=new i.Frustum;h.setFromProjectionMatrix(a),h.planes.forEach((_,p)=>{l[p*4+0]=_.normal.x,l[p*4+1]=_.normal.y,l[p*4+2]=_.normal.z,l[p*4+3]=_.constant})}this._worker&&this._worker.call("sort_splats",this._meshId,P,l,this._threshold).then(a=>{if(a||(this._sortScheduler.isSorting=!1),a&&this._meshId===a.meshId){let h=new Uint32Array(a.data);this.geometry.attributes.splatIndex.set(h),this.geometry.attributes.splatIndex.needsUpdate=!0,this.geometry.instanceCount=h.length,this._sortScheduler.isSorting=!1}})})}setVertexCount(t){if(t===this._vertexCount)return;this._vertexCount=Math.min(t,G),this._textureHeight=Math.floor((this._vertexCount-1)/this._textureWidth)+1,this._centerAndScaleData=new Float32Array(this._textureWidth*this._textureHeight*4),this._centerAndScaleTexture&&this._centerAndScaleTexture.dispose(),this._centerAndScaleTexture=new i.DataTexture(this._centerAndScaleData,this._textureWidth,this._textureHeight,i.RGBAFormat,i.FloatType),this._rotationAndColorData=new Uint32Array(this._textureWidth*this._textureHeight*4),this._rotationAndColorTexture&&this._rotationAndColorTexture.dispose(),this._rotationAndColorTexture=new i.DataTexture(this._rotationAndColorData,this._textureWidth,this._textureHeight,i.RGBAIntegerFormat,i.UnsignedIntType),this._rotationAndColorTexture.internalFormat="RGBA32UI";let e=new Uint32Array(this._textureWidth*this._textureHeight),r=new i.InstancedBufferAttribute(e,1,!1);return r.setUsage(i.DynamicDrawUsage),this.geometry.setAttribute("splatIndex",r),this.material.uniforms.centerAndScaleTexture.value=this._centerAndScaleTexture,this.material.uniforms.covAndColorTexture.value=this._rotationAndColorTexture,this}attachWorker(t){return this._worker=t,this}detachWorker(){return this._worker&&this._worker.call("unregister_positions",this._bufferId),this._worker=null,this}async setDataFromBuffer(t){if(this._vertexCount<=0)return console.warn("[SplatMesh] setDataFromBuffer skipped: vertexCount is 0"),this;if(!this._worker)return console.warn("[SplatMesh] setDataFromBuffer skipped: worker not ready"),this;let e=await this._worker.call("process_splats_from_buffer",this._meshId,t,this._vertexCount);return this._updateTexture(e,this._vertexCount),this._bounds=null,this}async setDataFromGeometry(t){if(this._vertexCount<=0)return console.warn("[SplatMesh] setDataFromGeometry skipped: vertexCount is 0"),this;if(!this._worker)return console.warn("[SplatMesh] setDataFromGeometry skipped: worker not ready"),this;let e=await this._worker.call("process_splats_from_geometry",this._meshId,t.attributes.position.array,t.attributes._scale.array,t.attributes._rotation.array,t.attributes.color.array,this._vertexCount);return this._updateTexture(e,this._vertexCount),this._bounds=null,this}async setDataFromSpz(t){if(this._vertexCount<=0)return console.warn("[SplatMesh] setDataFromSpz skipped: vertexCount is 0"),this;if(!this._worker)return console.warn("[SplatMesh] setDataFromSpz skipped: worker not ready"),this;let e=await this._worker.call("process_splats_from_spz",this._meshId,t.positions,t.scales,t.rotations,t.colors,t.alphas,this._vertexCount);return this._updateTexture(e,this._vertexCount),this._bounds=null,this}async computeBounds(){if(!this._worker)return console.warn("[SplatMesh] computeBounds skipped: worker not ready"),this;if(!this._bounds){let t=await this._worker.call("compute_bounds",this._meshId);this._meshId===t.meshId&&(this._bounds=t.data)}return this}dispose(){this._bounds=null,this._centerAndScaleTexture&&(this._centerAndScaleTexture.dispose(),this._centerAndScaleData=null),this._rotationAndColorTexture&&(this._rotationAndColorTexture.dispose(),this._rotationAndColorData=null),this._worker&&this._worker.call("unregister_positions",this._bufferId),this._bufferId=null,this._sortScheduler=null,this.geometry.dispose(),this.material.dispose(),this.parent=null}},F=w;var g=class{constructor(t,{timeout:e=0}={}){this._workerUrl=t,this._worker=null,this._seq=0,this._pending=new Map,this._timeout=e,this._initPromise=null,this._ready=!1,this._createWorker()}_createWorker(){let t=e=>{e.onmessage=r=>this._handleMessage(r),e.onerror=r=>this._handleError(r),e.onmessageerror=r=>console.error("[SplatWorker] Worker message error:",r)};try{this._worker=new Worker(this._workerUrl,{type:"module"}),t(this._worker);return}catch(e){console.error("Worker error:",e)}fetch(this._workerUrl).then(e=>{if(!e.ok)throw new Error(`[SplatWorker] Failed to fetch worker: ${this._workerUrl}`);return e.text()}).then(e=>{let r=new Blob([e],{type:"application/javascript"}),s=URL.createObjectURL(r);this._worker=new Worker(s),t(this._worker)})}_handleMessage(t){let{id:e,result:r,error:s}=t.data,n=this._pending.get(e);n&&(this._pending.delete(e),s?n.reject(s):n.resolve(r))}_handleError(t){console.error("[SplatWorker] Worker error:",t);for(let[e,r]of this._pending)r.reject("[SplatWorker] Worker crashed");this._pending.clear()}_collectTransferables(t){let e=[];for(let r of t)r&&(ArrayBuffer.isView(r)?e.push(r.buffer):r instanceof ArrayBuffer&&e.push(r));return e}async init(){if(this._ready)return!0;if(this._initPromise)return this._initPromise;this._initPromise=new Promise((e,r)=>{let s=++this._seq;this._pending.set(s,{resolve:e,reject:r}),this._worker.postMessage({id:s,fn:"__init_wasm__",args:[]})});let t=await this._initPromise;return this._ready=!0,t}call(t,...e){return new Promise((r,s)=>{this._worker||s(`the worker ${this._workerUrl} does not exist`);let n=++this._seq;this._pending.set(n,{resolve:r,reject:s});let u=this._collectTransferables(e);this._worker.postMessage({id:n,fn:t,args:e},u),this._timeout>0&&setTimeout(()=>{this._pending.has(n)&&(this._pending.delete(n),s(`[SplatWorker] Task "${t}" timeout after ${this._timeout}ms`))},this._timeout)})}cancel(t,e="canceled"){let r=this._pending.get(t);return r&&(r.reject(e),this._pending.delete(t)),this}dispose(){return this._worker.terminate(),this._pending.clear(),this}},I=g;typeof window!="undefined"&&(window.SplatMesh=F,window.SplatWorker=I);})();
@@ -0,0 +1 @@
1
+ let e;function n(e){l===f.length&&f.push(f.length+1);const n=l;return l=f[n],f[n]=e,n}function t(e,n){return e>>>=0,i().subarray(e/4,e/4+n)}let r=null;function o(){return(null===r||!0===r.buffer.detached||void 0===r.buffer.detached&&r.buffer!==e.memory.buffer)&&(r=new DataView(e.memory.buffer)),r}let _=null;function i(){return null!==_&&0!==_.byteLength||(_=new Float32Array(e.memory.buffer)),_}let s=null;function a(){return null!==s&&0!==s.byteLength||(s=new Uint32Array(e.memory.buffer)),s}let u=null;function c(){return null!==u&&0!==u.byteLength||(u=new Uint8Array(e.memory.buffer)),u}function p(e){return f[e]}let f=new Array(128).fill(void 0);f.push(void 0,null,!0,!1);let l=f.length;function b(e,n){const t=n(4*e.length,4)>>>0;return a().set(e,t/4),y=e.length,t}function d(e,n){const t=n(1*e.length,1)>>>0;return c().set(e,t/1),y=e.length,t}function g(e,n){const t=n(4*e.length,4)>>>0;return i().set(e,t/4),y=e.length,t}function w(e){const n=p(e);return function(e){e<132||(f[e]=l,l=e)}(e),n}let y=0;export function append_data_from_buffer(t,r,o,_,i){const s=d(r,e.__wbindgen_export),a=y;var u=g(_,e.__wbindgen_export),c=y,p=b(i,e.__wbindgen_export),f=y;e.append_data_from_buffer(t,s,a,o,u,c,n(_),p,f,n(i))}export function compute_bounds(n){try{const s=e.__wbindgen_add_to_stack_pointer(-16);e.compute_bounds(s,n);var r=o().getInt32(s+0,!0),_=o().getInt32(s+4,!0),i=t(r,_).slice();return e.__wbindgen_export2(r,4*_,4),i}finally{e.__wbindgen_add_to_stack_pointer(16)}}export function get_positions(n){try{const s=e.__wbindgen_add_to_stack_pointer(-16);e.get_positions(s,n);var r=o().getInt32(s+0,!0),_=o().getInt32(s+4,!0),i=t(r,_).slice();return e.__wbindgen_export2(r,4*_,4),i}finally{e.__wbindgen_add_to_stack_pointer(16)}}export function process_splats_from_buffer(t,r,o,_){const i=d(t,e.__wbindgen_export),s=y;var a=g(o,e.__wbindgen_export),u=y,c=b(_,e.__wbindgen_export),p=y;return e.process_splats_from_buffer(i,s,r,a,u,n(o),c,p,n(_))>>>0}export function process_splats_from_geometry(t,r,o,_,i,s,a){const u=g(t,e.__wbindgen_export),c=y,p=g(r,e.__wbindgen_export),f=y,l=g(o,e.__wbindgen_export),w=y,m=d(_,e.__wbindgen_export),x=y;var h=g(s,e.__wbindgen_export),v=y,A=b(a,e.__wbindgen_export),W=y;return e.process_splats_from_geometry(u,c,p,f,l,w,m,x,i,h,v,n(s),A,W,n(a))>>>0}export function process_splats_from_spz(t,r,o,_,i,s,a,u){const c=g(t,e.__wbindgen_export),p=y,f=g(r,e.__wbindgen_export),l=y,d=g(o,e.__wbindgen_export),w=y,m=g(_,e.__wbindgen_export),x=y,h=g(i,e.__wbindgen_export),v=y;var A=g(a,e.__wbindgen_export),W=y,I=b(u,e.__wbindgen_export),k=y;return e.process_splats_from_spz(c,p,f,l,d,w,m,x,h,v,s,A,W,n(a),I,k,n(u))>>>0}export function sort_splats(n,t,r,_){try{const f=e.__wbindgen_add_to_stack_pointer(-16),l=g(t,e.__wbindgen_export),b=y,d=g(r,e.__wbindgen_export),w=y;e.sort_splats(f,n,l,b,d,w,_);var i=o().getInt32(f+0,!0),s=o().getInt32(f+4,!0),u=(c=i,p=s,c>>>=0,a().subarray(c/4,c/4+p)).slice();return e.__wbindgen_export2(i,4*s,4),u}finally{e.__wbindgen_add_to_stack_pointer(16)}var c,p}export function unregister_positions(n){e.unregister_positions(n)}const m=new Set(["basic","cors","default"]);function x(){const e={wbg:{}};return e.wbg.__wbg___wbindgen_copy_to_typed_array_db832bc4df7216c1=function(e,n,t){var r,o;new Uint8Array(p(t).buffer,p(t).byteOffset,p(t).byteLength).set((r=e,o=n,r>>>=0,c().subarray(r/1,r/1+o)))},e.wbg.__wbindgen_object_drop_ref=function(e){w(e)},e}function h(n,t){return e=n.exports,A.__wbindgen_wasm_module=t,r=null,_=null,s=null,u=null,e}function v(n){if(void 0!==e)return e;void 0!==n&&(Object.getPrototypeOf(n)===Object.prototype?({module:n}=n):console.warn("using deprecated parameters for `initSync()`; pass a single object instead"));const t=x();n instanceof WebAssembly.Module||(n=new WebAssembly.Module(n));return h(new WebAssembly.Instance(n,t),n)}async function A(n){if(void 0!==e)return e;void 0!==n&&(Object.getPrototypeOf(n)===Object.prototype?({module_or_path:n}=n):console.warn("using deprecated parameters for the initialization function; pass a single object instead")),void 0===n&&(n=new URL("wasm_splat_bg.wasm",import.meta.url));const t=x();("string"==typeof n||"function"==typeof Request&&n instanceof Request||"function"==typeof URL&&n instanceof URL)&&(n=fetch(n));const{instance:r,module:o}=await async function(e,n){if("function"==typeof Response&&e instanceof Response){if("function"==typeof WebAssembly.instantiateStreaming)try{return await WebAssembly.instantiateStreaming(e,n)}catch(n){if(!e.ok||!m.has(e.type)||"application/wasm"===e.headers.get("Content-Type"))throw n;console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n",n)}const t=await e.arrayBuffer();return await WebAssembly.instantiate(t,n)}{const t=await WebAssembly.instantiate(e,n);return t instanceof WebAssembly.Instance?{instance:t,module:e}:t}}(await n,t);return h(r,o)}export{v as initSync};export default A;
@@ -0,0 +1 @@
1
+ import t,{process_splats_from_buffer as s,append_data_from_buffer as e,process_splats_from_geometry as u,process_splats_from_spz as r,sort_splats as o,compute_bounds as l,unregister_positions as n}from"./wasm_splat.min.js";let a=!1,f=null,c={};function _(t){return{outCS:new Float32Array(new ArrayBuffer(4*t*4)),outRC:new Uint32Array(new ArrayBuffer(4*t*4))}}self.onmessage=async i=>{const{id:d,fn:p,args:m}=i.data;try{let i;if("__init_wasm__"===p)return a||(await t(),a=!0),void postMessage({id:d,result:!0});if(await async function(){return!!a||(f||(f=t().then(()=>(a=!0,!0)).catch(t=>{throw a=!1,f=null,t})),f)}(),"process_splats_from_buffer"===p){const[t,e,u]=m,r=new Uint8Array(e),{outCS:o,outRC:l}=_(u),n=s(r,u,o,l);c[t]={bufferId:n},i={meshId:t,out_cs:o,out_rc:l}}else if("append_data_from_buffer"===p){let[t,s,u]=m;const{bufferId:r}=c[t];let o=new Uint8Array(s);const{outCS:l,outRC:n}=_(u);e(r,o,u,l,n),i={out_cs:l,out_rc:n},s=null,o=null}else if("process_splats_from_geometry"===p){let[t,s,e,r,o,l]=m;const{outCS:n,outRC:a}=_(l),f=u(s,e,r,o,l,n,a);c[t]={bufferId:f},i={meshId:t,out_cs:n,out_rc:a},s=null,e=null,r=null,o=null}else if("process_splats_from_spz"===p){let[t,s,e,u,o,l,n]=m;const{outCS:a,outRC:f}=_(n),d=r(s,e,u,o,l,n,a,f);c[t]={bufferId:d},i={meshId:t,out_cs:a,out_rc:f},s=null,e=null,u=null,o=null,l=null}else if("sort_splats"===p){const[t,s,e,u]=m,{bufferId:r}=c[t];i={meshId:t,data:o(r,s,e,u)}}else if("compute_bounds"===p){const[t]=m,{bufferId:s}=c[t];i={meshId:t,data:l(s)}}else if("unregister_positions"===p){const[t]=m,{bufferId:s}=c[t];n(s),i=!0}i instanceof Uint32Array?(postMessage({id:d,result:i},[i.buffer]),i=null):i&&i.data?(postMessage({id:d,result:i},[i.data.buffer]),i.data=null,i=null):i&&i.out_cs&&i.out_rc?(postMessage({id:d,result:i},[i.out_cs.buffer,i.out_rc.buffer]),i.out_cs=null,i.out_rc=null,i=null):postMessage({id:d,result:i})}catch(t){console.error(t),postMessage({id:d,error:t?.message||String(t)})}};
Binary file
package/package.json ADDED
@@ -0,0 +1,40 @@
1
+ {
2
+ "name": "@dvt3d/splat-mesh",
3
+ "version": "1.0.0",
4
+ "main": "dist/index.js",
5
+ "repository": "https://github.com/dvt3d/splat-mesh.git",
6
+ "author": "Caven Chen <cavencj@gmail.com>",
7
+ "license": "Apache-2.0",
8
+ "scripts": {
9
+ "dev": "rimraf dist && gulp dev",
10
+ "build": "rimraf dist && gulp build",
11
+ "build:node": "rimraf dist && gulp buildNode",
12
+ "build:iife": "rimraf dist && gulp buildIIFE",
13
+ "build:release": "rimraf dist && gulp buildRelease",
14
+ "prepublishOnly": "yarn run build:release",
15
+ "lint": "eslint --fix src"
16
+ },
17
+ "peerDependencies": {
18
+ "three": "^0.182.0"
19
+ },
20
+ "keywords": [
21
+ "Gaussian splatting",
22
+ "3dgs",
23
+ "three.js",
24
+ "splat-mesh"
25
+ ],
26
+ "files": [
27
+ "dist"
28
+ ],
29
+ "devDependencies": {
30
+ "chalk": "^5.6.2",
31
+ "esbuild": "^0.27.2",
32
+ "esbuild-plugin-globals": "^0.2.0",
33
+ "esbuild-plugin-glsl": "^1.4.1",
34
+ "fs-extra": "^11.3.3",
35
+ "gulp": "^5.0.1",
36
+ "prettier": "^3.7.4",
37
+ "rimraf": "^6.1.2",
38
+ "shelljs": "^0.10.0"
39
+ }
40
+ }