@duyquangnvx/pixi-game-engine 0.1.2 → 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +6 -0
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +5 -0
- package/dist/index.d.ts +5 -0
- package/dist/index.js +6 -0
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.cjs
CHANGED
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@@ -1283,6 +1283,7 @@ var SceneManager = class {
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if (!SceneClass) {
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throw new Error(`Scene "${name}" not found`);
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}
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+
const previousName = this.currentSceneName;
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if (this.currentScene) {
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this.currentScene.onExit();
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Engine.stage.removeChild(this.currentScene);
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@@ -1293,6 +1294,7 @@ var SceneManager = class {
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this.currentSceneName = name;
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Engine.stage.addChild(scene);
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await scene.onEnter();
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+
Engine.onSceneChange.emit({ from: previousName, to: name });
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}
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/** Get current scene name */
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get current() {
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@@ -2382,6 +2384,8 @@ var Engine = class _Engine {
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static onVisibilityChange = new Signal();
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/** Signal emitted when browser window gains/loses focus (true = focused, false = blurred) */
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static onFocusChange = new Signal();
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+
/** Signal emitted when scene changes (payload: { from: previous scene name or null, to: new scene name }) */
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static onSceneChange = new Signal();
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/** Design resolution width (original config width) */
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static _designWidth;
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/** Design resolution height (original config height) */
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@@ -2610,7 +2614,9 @@ var Engine = class _Engine {
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_Engine.onDestroy.clear();
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_Engine.onVisibilityChange.clear();
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_Engine.onFocusChange.clear();
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+
_Engine.onSceneChange.clear();
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_Engine._app.destroy(true, { children: true, texture: true });
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+
PIXI10.Assets.reset();
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_Engine._isRunning = false;
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_Engine._initialized = false;
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}
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