@duet3d/gcodeviewer 3.7.0-alpha.7 → 3.7.0-alpha.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs.js +21 -3
- package/dist/index.es.js +21 -3
- package/dist/lineshader.d.ts +8 -3
- package/dist/processor.d.ts +10 -0
- package/dist/viewer-proxy.d.ts +4 -1
- package/dist/viewer.d.ts +4 -1
- package/package.json +1 -1
package/dist/lineshader.d.ts
CHANGED
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@@ -1,24 +1,29 @@
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import { ShaderMaterial } from '@babylonjs/core/Materials/shaderMaterial';
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import { Scene } from '@babylonjs/core/scene';
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import { UniformBuffer } from '@babylonjs/core/Materials/uniformBuffer';
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+
export declare function trailTime(): number;
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export default class LineShaderMaterial {
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scene: Scene;
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material: ShaderMaterial;
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toolBuffer: UniformBuffer;
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renderMode: number;
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static readonly
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static readonly
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static readonly trailHistorySize = 64;
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static readonly vertexShader: string;
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static readonly fragmentShader = "\n precision highp float;\n #include<helperFunctions>\n\n const vec3 LIGHT_TOP_DIR = vec3(-0.4574957, 0.4574957, 0.7624929);\n const vec3 LIGHT_FRONT_DIR = vec3(0.0, 0.0, 1.0);\n \n // x = ambient, y = top diffuse, z = front diffuse, w = global\n const vec4 light_intensity = vec4(0.45, 0.7, 0.75, 0.75);\n const float SPECULAR_POWER = 32.0;\n const float SPECULAR_INTENSITY = 0.35;\n varying vec3 eye_normal;\n varying vec3 eye_pos;\n\n#include<clipPlaneFragmentDeclaration>\n\n uniform bool lineMesh;\n uniform bool alphaMode;\n uniform bool progressMode;\n uniform float unprintedOpacity;\n uniform bool useSpecular;\n\n flat in vec3 vDiffColor;\n flat in float fIsPerimeter;\n flat in float bDiscard;\n flat in float fShow;\n flat in float focused;\n const vec3 lowerBound = vec3(0.3,0.3,0.3);\n\n void main(){\n #include<clipPlaneFragment>\n\n if( bDiscard > 0.0) {\n discard;\n }\n\n vec4 diffuseColor = vec4(vDiffColor, 1);\n\n if(focused > 0.) \n {\n diffuseColor.a = 1.0;\n }\n else if(progressMode && fShow < 0.0)\n {\n diffuseColor.a = unprintedOpacity;\n }\n else\n {\n diffuseColor.a = fShow >= 0.0 || !alphaMode ? 0.99 : unprintedOpacity;\n }\n \n if(lineMesh) {\n if(fIsPerimeter < 1.0)\n {\n if(all(lessThan(diffuseColor.rgb,lowerBound.rgb))) {\n diffuseColor = vec4(diffuseColor.rgb + lowerBound, diffuseColor.a);\n }\n else {\n diffuseColor = vec4(diffuseColor.rgb - lowerBound, diffuseColor.a);\n }\n }\n else\n {\n diffuseColor = vec4(diffuseColor.rgb, diffuseColor.a);\n }\n gl_FragColor = diffuseColor;\n }\n else\n {\n vec3 normal = normalize(eye_normal);\n float NdotL = abs(dot(normal, LIGHT_TOP_DIR));\n float intensity = light_intensity.x + NdotL * light_intensity.y;\n NdotL = abs(dot(normal, LIGHT_FRONT_DIR));\n intensity += NdotL * light_intensity.z;\n vec3 shaded = diffuseColor.rgb * light_intensity.w * intensity;\n if(useSpecular)\n {\n vec3 halfDir = normalize(LIGHT_TOP_DIR + normalize(-eye_pos));\n shaded += vec3(pow(max(dot(normal, halfDir), 0.0), SPECULAR_POWER) * SPECULAR_INTENSITY);\n }\n gl_FragColor = vec4(shaded, diffuseColor.a);\n }\n }";
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constructor(scene: Scene);
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buildMaterial(): void;
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updateRenderMode(mode: number): void;
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updateCurrentFilePosition(position: number): void;
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updateTrailHistory(history: number[], startPosition: number): void;
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setTrailDuration(seconds: number): void;
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setTrailColor(color: number[]): void;
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getMaterial(): ShaderMaterial;
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updateToolColors(toolColors: number[]): void;
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setPickColor(color: number[]): void;
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setMaxFeedRate(feedRate: number): void;
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setMinFeedRate(feedRate: number): void;
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setAlphaMode(mode: boolean): void;
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-
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setUnprintedOpacity(value: number): void;
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setProgressMode(mode: boolean): void;
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setShowTravels(show: boolean): void;
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setPersistTravels(persist: boolean): void;
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package/dist/processor.d.ts
CHANGED
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@@ -18,6 +18,10 @@ export default class Processor {
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filePosition: number;
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renderedFilePosition: number;
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focusedColorId: number;
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trailDuration: number;
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liveTracking: boolean;
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trailColor: number[];
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private trailHistory;
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allowSeek: boolean;
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lastMeshMode: number;
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perimeterOnly: boolean;
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@@ -86,6 +90,12 @@ export default class Processor {
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setMeshMode(mode: any): void;
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testBuildMesh(renderlines: any, segCount: any, alphaIndex: any): Mesh[];
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getGCodeInRange(filePos: any, count?: number): void;
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setTrailDuration(seconds: number): void;
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private effectiveTrailDuration;
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setLiveTracking(enabled: boolean): void;
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setTrailColor(color: number[]): void;
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resetTrail(): void;
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private recordTrailSample;
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updateFilePosition(position: number, animate?: boolean): void;
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private closestPositionData;
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private updateNozzlePositionInstant;
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package/dist/viewer-proxy.d.ts
CHANGED
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@@ -63,7 +63,10 @@ export default class ViewerProxy {
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setBedRenderMode(mode: number): void;
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setBedColor(color: string): void;
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setProgressColor(color: string): void;
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-
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setLiveTracking(enabled: boolean): void;
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setTrailDuration(seconds: number): void;
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setTrailColor(color: string): void;
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setUnprintedOpacity(value: number): void;
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setShowTravels(show: boolean): void;
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setPersistTravels(persist: boolean): void;
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setFeedRateRange(min: number, max: number): void;
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package/dist/viewer.d.ts
CHANGED
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@@ -86,7 +86,10 @@ export default class Viewer {
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setAlphaMode(mode: boolean): void;
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setProgressMode(mode: boolean): void;
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setProgressColor(color: string): void;
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-
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setLiveTracking(enabled: boolean): void;
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setTrailDuration(seconds: number): void;
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setTrailColor(color: string): void;
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setUnprintedOpacity(value: number): void;
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setShowTravels(show: boolean): void;
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setPersistTravels(persist: boolean): void;
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setFeedRateRange(min: number | null, max: number | null): void;
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@duet3d/gcodeviewer",
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"version": "3.7.0-alpha.
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"version": "3.7.0-alpha.8",
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"description": "G-code viewer and processor library with Babylon.js rendering and a Rust/WASM parsing fast path",
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"main": "./dist/index.cjs.js",
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"module": "./dist/index.es.js",
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