@dudousxd/nestjs-agent 1.19.2 → 1.20.0

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@@ -1,7 +1,7 @@
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  import { AgentStore, AgentRunInput, AgentLoopResult, LlmStepEnvelope, BufferedModelTurnResult, ToolStepEnvelope, AgentRunner, TokenStreamSink, AgentRunStartOptions, HumanReply } from '@dudousxd/nestjs-agent-core';
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- import { RunGateway, WorkflowCtx } from '@dudousxd/nestjs-durable-core';
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- import { A as AgentDepsFactory, C as ChatQueueService, a as AgentSurface, b as AgentModuleOptions } from '../chat-queue.service-CKZkjlMK.cjs';
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  import { WorkflowService } from '@dudousxd/nestjs-durable';
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+ import { RunGateway, WorkflowCtx } from '@dudousxd/nestjs-durable-core';
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+ import { A as AgentDepsFactory, C as ChatQueueService, a as AgentSurface, b as AgentModuleOptions } from '../chat-queue.service-C0hr7dqx.cjs';
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  import { DynamicModule } from '@nestjs/common';
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  import '@standard-schema/spec';
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@@ -23,8 +23,30 @@ declare class AgentRunWorkflow {
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  private readonly store;
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  private readonly runs?;
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  private readonly queue?;
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+ private readonly workflows?;
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  private readonly logger;
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- constructor(factory: AgentDepsFactory, store: AgentStore, runs?: RunGateway | undefined, queue?: ChatQueueService | undefined);
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+ constructor(factory: AgentDepsFactory, store: AgentStore, runs?: RunGateway | undefined, queue?: ChatQueueService | undefined, workflows?: WorkflowService | undefined);
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+ /**
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+ * Start a detached delegation as a TOP-LEVEL run, under an id derived from this run and the call.
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+ *
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+ * Not `ctx.startChild`, because the runtime treats a `spawn:` child as part of its parent: a Stop
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+ * on the parent cascades to every run it spawned. A detached run is exactly the one the person did
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+ * NOT ask to stop — they stopped the turn they were watching, and the work it handed off is meant
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+ * to outlive that turn (it is meant to outlive it finishing, after all). Cascaded, it died parked
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+ * on its approval, where its body never runs again, so nothing settled the delegation and the card
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+ * said "started" for ever. The agent-level edge stays: the child's input still carries
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+ * `parentRunId`, which is what the run rows record.
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+ *
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+ * Journaled as one `detach:<toolCallId>` localStep whose body runs outside the ambient workflow
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+ * ctx (so the start goes to the engine and writes no position in this run). Its recorded result
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+ * keeps a replay from starting it again, and a body re-run after a crash between the start and
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+ * the checkpoint asks for the same id, which the runtime answers with the run it already has.
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+ * The child is stamped with this run's namespace, as `ctx.startChild` would have stamped it, so an
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+ * operator re-driving a tenant's turn does not move its delegate off that tenant's workers.
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+ */
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+ private startDetached;
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+ /** The namespace this run is stamped with, where the runtime can say. */
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+ private namespaceOf;
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  /**
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  * Move the thread past this settling turn — to the next queued message, started here as a
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  * fire-and-forget `ctx.startChild` under the message's own id, or to a paused/empty queue — and
@@ -188,7 +210,21 @@ declare class DurableAgentRunner implements AgentRunner {
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  */
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  cancel(runId: string): Promise<void>;
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  /**
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- * The input a run was started with (which thread it was streaming), or `undefined` where the gateway cannot say.
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+ * Settle the delegation a DETACHED run was started for, once it has been stopped. A run parked on
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+ * a human never runs its body again — the runtime settles it from outside — so the body's own
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+ * `deliver:detached:unsettled` is not reached, and without this the card in the calling thread says
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+ * "started" for ever. Settles once (see `settleUnsettledDelegation`), so a body that did observe
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+ * the Stop and a run that had already answered are both left as they are. A no-op for any run
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+ * that does not deliver into another thread.
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+ */
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+ private settleCancelledDelegation;
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+ /**
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+ * A detached child the runtime cancelled along with its parent (a `spawn:` journaled before
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+ * detached runs were started on their own): end it the way a Stop on its own id would have.
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+ */
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+ private settleCascadedDetached;
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+ /**
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+ * What the runtime recorded for a run — the input it was started with (which thread it was streaming), its status and the runs it spawned — or `undefined` where the gateway cannot say.
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  *
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  * A read failure answers `undefined` instead of propagating, the same posture `AgentRunWorkflow`
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  * takes for its own cancel observation: failing to ask is not an answer worth failing a cancel
@@ -197,7 +233,7 @@ declare class DurableAgentRunner implements AgentRunner {
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  * with a subscriber holding a stream that never settles, from the one call whose entire job is to
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  * make a run stop.
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  */
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- private inputOf;
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+ private detailOf;
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  }
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  /**
@@ -1,7 +1,7 @@
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  import { AgentStore, AgentRunInput, AgentLoopResult, LlmStepEnvelope, BufferedModelTurnResult, ToolStepEnvelope, AgentRunner, TokenStreamSink, AgentRunStartOptions, HumanReply } from '@dudousxd/nestjs-agent-core';
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- import { RunGateway, WorkflowCtx } from '@dudousxd/nestjs-durable-core';
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- import { A as AgentDepsFactory, C as ChatQueueService, a as AgentSurface, b as AgentModuleOptions } from '../chat-queue.service-CKZkjlMK.js';
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  import { WorkflowService } from '@dudousxd/nestjs-durable';
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+ import { RunGateway, WorkflowCtx } from '@dudousxd/nestjs-durable-core';
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+ import { A as AgentDepsFactory, C as ChatQueueService, a as AgentSurface, b as AgentModuleOptions } from '../chat-queue.service-C0hr7dqx.js';
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  import { DynamicModule } from '@nestjs/common';
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  import '@standard-schema/spec';
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@@ -23,8 +23,30 @@ declare class AgentRunWorkflow {
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  private readonly store;
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  private readonly runs?;
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  private readonly queue?;
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+ private readonly workflows?;
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  private readonly logger;
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- constructor(factory: AgentDepsFactory, store: AgentStore, runs?: RunGateway | undefined, queue?: ChatQueueService | undefined);
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+ constructor(factory: AgentDepsFactory, store: AgentStore, runs?: RunGateway | undefined, queue?: ChatQueueService | undefined, workflows?: WorkflowService | undefined);
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+ /**
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+ * Start a detached delegation as a TOP-LEVEL run, under an id derived from this run and the call.
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+ *
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+ * Not `ctx.startChild`, because the runtime treats a `spawn:` child as part of its parent: a Stop
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+ * on the parent cascades to every run it spawned. A detached run is exactly the one the person did
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+ * NOT ask to stop — they stopped the turn they were watching, and the work it handed off is meant
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+ * to outlive that turn (it is meant to outlive it finishing, after all). Cascaded, it died parked
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+ * on its approval, where its body never runs again, so nothing settled the delegation and the card
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+ * said "started" for ever. The agent-level edge stays: the child's input still carries
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+ * `parentRunId`, which is what the run rows record.
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+ *
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+ * Journaled as one `detach:<toolCallId>` localStep whose body runs outside the ambient workflow
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+ * ctx (so the start goes to the engine and writes no position in this run). Its recorded result
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+ * keeps a replay from starting it again, and a body re-run after a crash between the start and
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+ * the checkpoint asks for the same id, which the runtime answers with the run it already has.
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+ * The child is stamped with this run's namespace, as `ctx.startChild` would have stamped it, so an
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+ * operator re-driving a tenant's turn does not move its delegate off that tenant's workers.
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+ */
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+ private startDetached;
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+ /** The namespace this run is stamped with, where the runtime can say. */
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+ private namespaceOf;
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  /**
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  * Move the thread past this settling turn — to the next queued message, started here as a
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  * fire-and-forget `ctx.startChild` under the message's own id, or to a paused/empty queue — and
@@ -188,7 +210,21 @@ declare class DurableAgentRunner implements AgentRunner {
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  */
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  cancel(runId: string): Promise<void>;
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  /**
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- * The input a run was started with (which thread it was streaming), or `undefined` where the gateway cannot say.
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+ * Settle the delegation a DETACHED run was started for, once it has been stopped. A run parked on
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+ * a human never runs its body again — the runtime settles it from outside — so the body's own
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+ * `deliver:detached:unsettled` is not reached, and without this the card in the calling thread says
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+ * "started" for ever. Settles once (see `settleUnsettledDelegation`), so a body that did observe
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+ * the Stop and a run that had already answered are both left as they are. A no-op for any run
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+ * that does not deliver into another thread.
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+ */
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+ private settleCancelledDelegation;
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+ /**
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+ * A detached child the runtime cancelled along with its parent (a `spawn:` journaled before
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+ * detached runs were started on their own): end it the way a Stop on its own id would have.
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+ */
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+ private settleCascadedDetached;
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+ /**
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+ * What the runtime recorded for a run — the input it was started with (which thread it was streaming), its status and the runs it spawned — or `undefined` where the gateway cannot say.
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  *
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  * A read failure answers `undefined` instead of propagating, the same posture `AgentRunWorkflow`
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  * takes for its own cancel observation: failing to ask is not an answer worth failing a cancel
@@ -197,7 +233,7 @@ declare class DurableAgentRunner implements AgentRunner {
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  * with a subscriber holding a stream that never settles, from the one call whose entire job is to
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  * make a run stop.
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  */
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- private inputOf;
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+ private detailOf;
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  }
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  /**