@dubsdotapp/expo 0.2.7 → 0.2.8
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +3 -1
- package/dist/index.d.ts +3 -1
- package/dist/index.js +11 -5
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +11 -5
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
- package/src/hooks/useCreateCustomGame.ts +2 -0
- package/src/ui/game/CreateCustomGameSheet.tsx +10 -4
package/dist/index.d.mts
CHANGED
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@@ -625,6 +625,7 @@ interface CreateCustomGameMutationResult {
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gameAddress: string;
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signature: string;
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explorerUrl: string;
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+
buyIn: number;
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}
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declare function useCreateCustomGame(): {
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execute: (params: CreateCustomGameParams) => Promise<CreateCustomGameMutationResult>;
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@@ -788,10 +789,11 @@ interface CreateCustomGameSheetProps {
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presetAmounts?: number[];
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defaultAmount?: number;
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metadata?: Record<string, unknown>;
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+
onAmountChange?: (amount: number | null) => void;
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onSuccess?: (result: CreateCustomGameMutationResult) => void;
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onError?: (error: Error) => void;
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}
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-
declare function CreateCustomGameSheet({ visible, onDismiss, title, maxPlayers, fee, presetAmounts, defaultAmount, metadata, onSuccess, onError, }: CreateCustomGameSheetProps): react_jsx_runtime.JSX.Element;
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+
declare function CreateCustomGameSheet({ visible, onDismiss, title, maxPlayers, fee, presetAmounts, defaultAmount, metadata, onAmountChange, onSuccess, onError, }: CreateCustomGameSheetProps): react_jsx_runtime.JSX.Element;
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/**
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* Deserialize a base64-encoded transaction, sign via wallet adapter, send to Solana.
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package/dist/index.d.ts
CHANGED
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@@ -625,6 +625,7 @@ interface CreateCustomGameMutationResult {
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gameAddress: string;
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signature: string;
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explorerUrl: string;
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628
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+
buyIn: number;
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}
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declare function useCreateCustomGame(): {
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execute: (params: CreateCustomGameParams) => Promise<CreateCustomGameMutationResult>;
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@@ -788,10 +789,11 @@ interface CreateCustomGameSheetProps {
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presetAmounts?: number[];
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defaultAmount?: number;
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metadata?: Record<string, unknown>;
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+
onAmountChange?: (amount: number | null) => void;
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onSuccess?: (result: CreateCustomGameMutationResult) => void;
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onError?: (error: Error) => void;
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}
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-
declare function CreateCustomGameSheet({ visible, onDismiss, title, maxPlayers, fee, presetAmounts, defaultAmount, metadata, onSuccess, onError, }: CreateCustomGameSheetProps): react_jsx_runtime.JSX.Element;
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+
declare function CreateCustomGameSheet({ visible, onDismiss, title, maxPlayers, fee, presetAmounts, defaultAmount, metadata, onAmountChange, onSuccess, onError, }: CreateCustomGameSheetProps): react_jsx_runtime.JSX.Element;
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/**
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* Deserialize a base64-encoded transaction, sign via wallet adapter, send to Solana.
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package/dist/index.js
CHANGED
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@@ -1279,7 +1279,8 @@ function useCreateCustomGame() {
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gameId: createResult.gameId,
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gameAddress: createResult.gameAddress,
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signature,
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-
explorerUrl
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+
explorerUrl,
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buyIn: params.wagerAmount
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};
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setData(result);
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setStatus("success");
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@@ -2807,6 +2808,7 @@ function CreateCustomGameSheet({
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presetAmounts = [0.01, 0.1, 0.5, 1],
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defaultAmount = 0.01,
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metadata,
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+
onAmountChange,
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onSuccess,
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onError
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}) {
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@@ -2850,17 +2852,21 @@ function CreateCustomGameSheet({
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setSelectedAmount(amount);
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setIsCustom(false);
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setCustomAmount("");
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-
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onAmountChange?.(amount);
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}, [onAmountChange]);
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const handleCustomSelect = (0, import_react20.useCallback)(() => {
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setIsCustom(true);
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setSelectedAmount(null);
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-
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onAmountChange?.(null);
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}, [onAmountChange]);
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const handleCustomAmountChange = (0, import_react20.useCallback)((text) => {
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const cleaned = text.replace(/[^0-9.]/g, "").replace(/(\..*?)\..*/g, "$1");
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setCustomAmount(cleaned);
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const parsed = parseFloat(cleaned);
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-
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-
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+
const amount = parsed > 0 ? parsed : null;
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setSelectedAmount(amount);
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onAmountChange?.(amount);
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}, [onAmountChange]);
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const effectiveAmount = selectedAmount;
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const playerCount = maxPlayers || 2;
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const pot = effectiveAmount ? effectiveAmount * playerCount : 0;
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