@dubsdotapp/expo 0.2.6 → 0.2.8

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package/dist/index.d.mts CHANGED
@@ -625,6 +625,7 @@ interface CreateCustomGameMutationResult {
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  gameAddress: string;
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  signature: string;
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  explorerUrl: string;
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+ buyIn: number;
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  }
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  declare function useCreateCustomGame(): {
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  execute: (params: CreateCustomGameParams) => Promise<CreateCustomGameMutationResult>;
@@ -786,11 +787,13 @@ interface CreateCustomGameSheetProps {
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  maxPlayers?: number;
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  fee?: number;
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  presetAmounts?: number[];
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+ defaultAmount?: number;
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  metadata?: Record<string, unknown>;
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+ onAmountChange?: (amount: number | null) => void;
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  onSuccess?: (result: CreateCustomGameMutationResult) => void;
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  onError?: (error: Error) => void;
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  }
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- declare function CreateCustomGameSheet({ visible, onDismiss, title, maxPlayers, fee, presetAmounts, metadata, onSuccess, onError, }: CreateCustomGameSheetProps): react_jsx_runtime.JSX.Element;
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+ declare function CreateCustomGameSheet({ visible, onDismiss, title, maxPlayers, fee, presetAmounts, defaultAmount, metadata, onAmountChange, onSuccess, onError, }: CreateCustomGameSheetProps): react_jsx_runtime.JSX.Element;
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  /**
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  * Deserialize a base64-encoded transaction, sign via wallet adapter, send to Solana.
package/dist/index.d.ts CHANGED
@@ -625,6 +625,7 @@ interface CreateCustomGameMutationResult {
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  gameAddress: string;
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  signature: string;
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  explorerUrl: string;
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+ buyIn: number;
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  }
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  declare function useCreateCustomGame(): {
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  execute: (params: CreateCustomGameParams) => Promise<CreateCustomGameMutationResult>;
@@ -786,11 +787,13 @@ interface CreateCustomGameSheetProps {
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  maxPlayers?: number;
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  fee?: number;
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  presetAmounts?: number[];
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+ defaultAmount?: number;
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  metadata?: Record<string, unknown>;
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+ onAmountChange?: (amount: number | null) => void;
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  onSuccess?: (result: CreateCustomGameMutationResult) => void;
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  onError?: (error: Error) => void;
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  }
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- declare function CreateCustomGameSheet({ visible, onDismiss, title, maxPlayers, fee, presetAmounts, metadata, onSuccess, onError, }: CreateCustomGameSheetProps): react_jsx_runtime.JSX.Element;
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+ declare function CreateCustomGameSheet({ visible, onDismiss, title, maxPlayers, fee, presetAmounts, defaultAmount, metadata, onAmountChange, onSuccess, onError, }: CreateCustomGameSheetProps): react_jsx_runtime.JSX.Element;
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  /**
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  * Deserialize a base64-encoded transaction, sign via wallet adapter, send to Solana.
package/dist/index.js CHANGED
@@ -1279,7 +1279,8 @@ function useCreateCustomGame() {
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  gameId: createResult.gameId,
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  gameAddress: createResult.gameAddress,
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  signature,
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- explorerUrl
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+ explorerUrl,
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+ buyIn: params.wagerAmount
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  };
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  setData(result);
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  setStatus("success");
@@ -2804,8 +2805,10 @@ function CreateCustomGameSheet({
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  title,
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  maxPlayers = 2,
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  fee = 5,
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- presetAmounts = [0.1, 0.5, 1],
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+ presetAmounts = [0.01, 0.1, 0.5, 1],
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+ defaultAmount = 0.01,
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  metadata,
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+ onAmountChange,
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  onSuccess,
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  onError
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  }) {
@@ -2825,7 +2828,7 @@ function CreateCustomGameSheet({
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  }, [visible, overlayOpacity]);
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  (0, import_react20.useEffect)(() => {
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  if (visible) {
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- setSelectedAmount(null);
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+ setSelectedAmount(defaultAmount ?? null);
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  setCustomAmount("");
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  setIsCustom(false);
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  mutation.reset();
@@ -2849,17 +2852,21 @@ function CreateCustomGameSheet({
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  setSelectedAmount(amount);
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  setIsCustom(false);
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  setCustomAmount("");
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- }, []);
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+ onAmountChange?.(amount);
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+ }, [onAmountChange]);
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  const handleCustomSelect = (0, import_react20.useCallback)(() => {
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  setIsCustom(true);
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  setSelectedAmount(null);
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- }, []);
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+ onAmountChange?.(null);
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+ }, [onAmountChange]);
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  const handleCustomAmountChange = (0, import_react20.useCallback)((text) => {
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  const cleaned = text.replace(/[^0-9.]/g, "").replace(/(\..*?)\..*/g, "$1");
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  setCustomAmount(cleaned);
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  const parsed = parseFloat(cleaned);
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- setSelectedAmount(parsed > 0 ? parsed : null);
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- }, []);
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+ const amount = parsed > 0 ? parsed : null;
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+ setSelectedAmount(amount);
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+ onAmountChange?.(amount);
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+ }, [onAmountChange]);
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  const effectiveAmount = selectedAmount;
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  const playerCount = maxPlayers || 2;
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  const pot = effectiveAmount ? effectiveAmount * playerCount : 0;