@dsh-plugin/dsh-ui-experience 1.0.0-dev.43492311898 → 1.0.0-dev.43492422772

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package/README.md CHANGED
@@ -149,7 +149,7 @@ M3 那侧的分离要说明白:Material 3 的 `emphasized` 整体是两段首
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  1. **读者一动就交还原生。** 滚轮、触摸、滚动按键直接取消脚本动画,不混合、不恢复。任何本层没写过的位置变化(拖滚动条、辅助技术滚动、容器在动画中重排)也会在下一帧取消。`pointerdown` 不在此列:页面上任何一次点击都取消,会让「输出还在滚动时点一下按钮」把跟随掐断,而原生平滑滚动不会。
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  2. **用效果曲线,不用位移曲线。** 位移曲线带过冲,滚动时过冲意味着内容冲过目标位置再退回来,终点错两次。曲线族照样生效,带过冲的那半永远不用于滚动。
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- 3. **时长按距离增长。** 240px 以内固定 180ms,之后每像素加 0.2ms,封顶 460ms,再乘时长倍率。滚动的手感预期和元素过渡不同:读者对「滚了多远、停在哪」有精确期待,长距离用固定时长会显得急促。
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+ 3. **时长按距离增长。** 240px 以内固定 180ms,之后每像素加 0.2ms,封顶 460ms;再乘时长倍率,开了「时长对齐」时同样吸附到 Material 档位。滚动的手感预期和元素过渡不同:读者对「滚了多远、停在哪」有精确期待,长距离用固定时长会显得急促。
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  `scrollIntoView` 的终点由对齐方式、`scroll-margin`、嵌套容器和元素自身盒模型共同决定,自己算就是「滚到错的那一行」的来源。这里的做法是:先向浏览器要一次瞬时跳转,读出每个被移动容器的落点,把它们全部放回原位,再动画到读到的落点。跳转与还原在同一个任务内完成,中间位置不会绘制。
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package/lib/client.js CHANGED
@@ -493,7 +493,8 @@
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  }
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  function scrollDurationMs(distance, settings) {
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  const grown = MIN_MS + Math.max(0, distance - FREE_PX) * GROWTH_MS_PER_PX;
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- return Math.min(MAX_MS, grown) * settings.durationScale;
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+ const scaled = Math.min(MAX_MS, grown) * settings.durationScale;
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+ return settings.quantize ? quantizeMs(scaled) : scaled;
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  }
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  function maxima(element) {
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  return {
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@dsh-plugin/dsh-ui-experience",
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- "version": "1.0.0-dev.43492311898",
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+ "version": "1.0.0-dev.43492422772",
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  "type": "module",
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  "description": "UI experience enhancements for DeepSeek Harness: follow the system matugen Material You palette as the interface theme, and rewrite interface motion onto Material 3 / Material 3 Expressive curves.",
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  "license": "MIT",