@drincs/pixi-vn 1.9.1 → 1.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.d.ts CHANGED
@@ -1,20 +1,21 @@
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+ import * as historyUtils from '@drincs/pixi-vn/history';
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+ export * from '@drincs/pixi-vn/history';
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+ import * as narrationUtils from '@drincs/pixi-vn/narration';
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+ import { NarrationGameState } from '@drincs/pixi-vn/narration';
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+ export * from '@drincs/pixi-vn/narration';
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+ import * as storageUtils from '@drincs/pixi-vn/storage';
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+ export * from '@drincs/pixi-vn/storage';
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  import * as canvasUtils from '@drincs/pixi-vn/canvas';
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  export * from '@drincs/pixi-vn/canvas';
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  import * as characterUtils from '@drincs/pixi-vn/characters';
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  export * from '@drincs/pixi-vn/characters';
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  import { OnErrorHandler, GameUnifier } from '@drincs/pixi-vn/core';
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  export * from '@drincs/pixi-vn/core';
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- import * as historyUtils from '@drincs/pixi-vn/history';
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- export * from '@drincs/pixi-vn/history';
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- import * as narrationUtils from '@drincs/pixi-vn/narration';
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- import { NarrationGameState } from '@drincs/pixi-vn/narration';
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- export * from '@drincs/pixi-vn/narration';
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  import { ApplicationOptions } from '@drincs/pixi-vn/pixi.js';
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  export { AllFederatedEventMap, ApplicationOptions, AssetSrc, AssetsBundle, AssetsManifest, FederatedEvent, LoadParserName, ResolvedAsset, ResolvedSrc, UnresolvedAsset } from '@drincs/pixi-vn/pixi.js';
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  import * as soundUtils from '@drincs/pixi-vn/sound';
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  export * from '@drincs/pixi-vn/sound';
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- import * as storageUtils from '@drincs/pixi-vn/storage';
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- export * from '@drincs/pixi-vn/storage';
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+ export * from '@drincs/pixi-vn/worker';
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  export { C as CachedMap } from './CachedMap-DZLvJAnA.js';
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  import { e as CanvasGameState } from './ContainerMemory-BpDgacyr.js';
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  import { H as HistoryGameState } from './HistoryGameState-C8ATx9K6.js';
@@ -29,7 +30,111 @@ import 'microdiff';
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  import 'tone';
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  import './StorageElementType-C7ETezlL.js';
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- var version = "1.9.1";
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+ /**
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+ * One error captured by {@link createGameTesting}'s `enable` while testing is active, via
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+ * `Game.addOnError`.
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+ */
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+ interface GameTestingErrorEntry {
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+ error: unknown;
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+ timestamp: number;
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+ }
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+ /**
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+ * A read-only snapshot of everything a test session typically needs to decide its next
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+ * action, gathered from {@link narrationUtils.narration} and {@link historyUtils.stepHistory}
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+ * in a single call instead of reading several properties one by one.
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+ */
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+ interface GameTestingState {
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+ dialogue: narrationUtils.DialogueInterface | undefined;
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+ dialogueGlue: boolean;
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+ choices: narrationUtils.StoredIndexedChoiceInterface[] | undefined;
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+ input: {
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+ isRequired: boolean;
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+ type: string | undefined;
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+ value: storageUtils.StorageElementType;
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+ };
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+ canContinue: boolean;
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+ canGoBack: boolean;
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+ labelsOpened: narrationUtils.OpenedLabel[];
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+ currentLabelId: string | undefined;
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+ stepCounter: number;
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+ }
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+ /**
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+ * The object attached to `window` (and returned) by `enable`. Every action method
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+ * merges the most recent props passed to `setProps` with any `extraProps` given here,
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+ * then delegates to the matching narration/history call — so calling these behaves exactly
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+ * like a real player action (the same `navigate`/`t`/`toast`/etc. the real UI uses).
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+ *
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+ * `narration`, `storage`, `stepHistory` and `Game` are also exposed directly for anything not
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+ * covered by the action methods (e.g. `storage.set(...)`, `Game.exportGameState()`).
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+ */
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+ interface GameTestingAPI<TGame, T extends {} = {}> {
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+ readonly Game: TGame;
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+ readonly narration: narrationUtils.NarrationManagerInterface;
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+ readonly storage: storageUtils.StorageManagerInterface;
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+ readonly stepHistory: historyUtils.HistoryManagerInterface;
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+ /**
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+ * The most recent props passed to `setProps` — whatever your app's `StepLabelProps`
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+ * augmentation defines (e.g. `navigate`, `toast`). Useful to drive the app's UI directly
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+ * during a test session — e.g. `pixiVN.props.navigate("/settings")` — not just narration,
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+ * for full control over what's on screen.
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+ */
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+ readonly props: narrationUtils.StepLabelPropsType<T>;
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+ /** `Game.start` using the live props plus any `extraProps`. */
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+ start(label: narrationUtils.LabelAbstract<any, T> | narrationUtils.LabelIdType, extraProps?: Partial<T>): Promise<narrationUtils.StepLabelResultType>;
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+ /** {@link narrationUtils.NarrationManagerInterface.continue} using the live props plus any `extraProps`. */
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+ continue(extraProps?: Partial<T>, options?: {
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+ steps?: number;
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+ runNow?: boolean;
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+ }): Promise<narrationUtils.StepLabelResultType>;
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+ /** {@link narrationUtils.NarrationManagerInterface.call} using the live props plus any `extraProps`. */
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+ call(label: narrationUtils.LabelAbstract<any, T> | narrationUtils.LabelIdType, extraProps?: Partial<T>): Promise<narrationUtils.StepLabelResultType>;
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+ /** {@link narrationUtils.NarrationManagerInterface.jump} using the live props plus any `extraProps`. */
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+ jump(label: narrationUtils.LabelAbstract<any, T> | narrationUtils.LabelIdType, extraProps?: Partial<T>): Promise<narrationUtils.StepLabelResultType>;
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+ /**
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+ * Selects the currently open choice with this `choiceIndex` (as seen in
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+ * `getState().choices`), using the live props plus any `extraProps`.
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+ * @throws when no open choice has that index.
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+ */
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+ selectChoice(choiceIndex: number, extraProps?: Partial<T>): Promise<narrationUtils.StepLabelResultType>;
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+ /** Resolves a pending `narration.input.request(...)` with `value`, exactly like the player typing an answer and confirming. */
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+ setInput(value: storageUtils.StorageElementType): void;
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+ /** {@link historyUtils.HistoryManagerInterface.back} using the live props plus any `extraProps`. */
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+ goBack(extraProps?: Partial<T>, options?: {
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+ steps?: number;
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+ }): Promise<narrationUtils.StepLabelResultType>;
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+ /** {@link narrationUtils.NarrationLabelsInterface.closeCurrent} */
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+ closeCurrentLabel(): void;
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+ /** {@link narrationUtils.NarrationLabelsInterface.closeAll}. **Can end the game.** */
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+ closeAllLabels(): void;
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+ /** A snapshot of dialogue/choices/input/canContinue/canGoBack/labels — see {@link GameTestingState}. */
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+ getState(): GameTestingState;
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+ /** Errors caught via `Game.addOnError` since `enable()` was called (or since the last {@link clearErrors}). */
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+ readonly errors: GameTestingErrorEntry[];
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+ clearErrors(): void;
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+ }
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+ /**
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+ * Per-action overrides an app can register via `setActions` so `Game.testing`'s
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+ * window-exposed actions run the app's own narration functions — with whatever UI-only side
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+ * effects they add (loading state, blocking while a menu is open, refreshing cached interface
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+ * data, ...) — instead of calling {@link narrationUtils.narration} / {@link
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+ * historyUtils.stepHistory} directly. Any action left undefined keeps the default behavior.
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+ *
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+ * `continue`/`back` take no arguments: the `extraProps`/`options` a caller passes to the
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+ * corresponding {@link GameTestingAPI} method are ignored when an override is registered,
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+ * since the override already has its own way to gather props (and typically doesn't support
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+ * stepped/replay options). `selectChoice` receives the resolved choice item instead of the
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+ * raw `choiceIndex`, since looking it up is already handled before the override runs.
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+ */
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+ interface GameTestingActions<T extends {} = {}> {
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+ continue?: () => Promise<void>;
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+ back?: () => Promise<void>;
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+ selectChoice?: (item: narrationUtils.StoredIndexedChoiceInterface) => Promise<void>;
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+ start?: (label: narrationUtils.LabelAbstract<any, T> | narrationUtils.LabelIdType, props?: T) => Promise<void>;
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+ jump?: (label: narrationUtils.LabelAbstract<any, T> | narrationUtils.LabelIdType, props?: T) => Promise<narrationUtils.StepLabelResultType>;
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+ call?: (label: narrationUtils.LabelAbstract<any, T> | narrationUtils.LabelIdType, props?: T) => Promise<narrationUtils.StepLabelResultType>;
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+ }
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+
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+ var version = "1.9.3";
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  /**
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  * Is a special alias to indicate the game layer.
@@ -204,7 +309,7 @@ declare namespace Game {
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  * Get all the game data. It can be used to save the game.
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  * @returns The game data
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  */
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- function exportGameState(): GameState;
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+ function exportGameState(): Promise<GameState>;
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  /**
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  * Load the save data
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  * @param data The save data object to restore the game state from.
@@ -364,6 +469,42 @@ declare namespace Game {
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  */
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  function addOnPreContinue(handler: () => Promise<void> | void): void;
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  function removeOnPreContinue(handler: () => Promise<void> | void): void;
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+ /**
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+ * Optional integration point for offloading Pixi'VN's own heavy, pure computations (state
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+ * diffing/restoring/cloning for `stepHistory.back()`/`add()`/`export()`) to a Worker the game
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+ * project provides. Pixi'VN never creates a Worker itself, decides on its own which eligible
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+ * work actually goes through it, and falls back to computing the same thing synchronously
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+ * on the main thread whenever none is registered - so projects that can't or don't want to
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+ * use Workers (SSR, certain embeds, ...) are unaffected either way.
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+ *
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+ * The game project stays in control of the actual `new Worker(...)` call (bundler-specific
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+ * URL/`type: "module"` handling, CSP, lifecycle) and only needs to point that worker's
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+ * message handling at `handleGameWorkerMessage` from `@drincs/pixi-vn/worker`:
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+ *
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+ * ```ts
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+ * // main thread
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+ * import { Game } from "@drincs/pixi-vn";
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+ * const worker = new Worker(new URL("./game-worker.ts", import.meta.url), { type: "module" });
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+ * Game.worker.register(worker);
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+ *
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+ * // game-worker.ts
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+ * import { handleGameWorkerMessage } from "@drincs/pixi-vn/worker";
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+ * self.onmessage = async (event) => {
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+ * const response = await handleGameWorkerMessage(event.data);
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+ * if (response) self.postMessage(response);
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+ * };
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+ * ```
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+ *
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+ * A third-party library built on top of Pixi'VN (one with `@drincs/pixi-vn` as a peer
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+ * dependency) can share this same worker for its own heavy, pure computations instead of
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+ * needing one of its own - see `registerGameWorkerHandler` (worker side) and
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+ * `GameWorkerManager.custom` (main-thread side), both from `@drincs/pixi-vn/worker`.
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+ */
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+ const worker: {
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+ register: (worker: Worker) => void;
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+ unregister: () => void;
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+ readonly isAvailable: boolean;
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+ };
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  /**
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  * Lets an AI agent (or any external script/browser console) drive and inspect a running game
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  * through `window`, without needing to know the app's own UI wiring. Not enabled by default —
@@ -374,116 +515,23 @@ declare namespace Game {
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  * action — call it unconditionally from wherever your app builds those props (e.g. at the end
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  * of a `useGameProps()`-style hook), since every action needs up-to-date props whether or not
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  * testing happens to be enabled right now.
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+ * - `setActions(actions)` is optional: if the app wraps `narration`/`stepHistory` in its own
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+ * functions to handle UI-only concerns (a loading indicator, blocking while a menu is open,
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+ * refreshing cached interface data, ...), it can register those functions so `continue()`,
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+ * `goBack()`, `selectChoice()`, `start()`, `jump()` and `call()` drive the game through them
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+ * instead of calling `narration`/`stepHistory` directly — same as a real player action would.
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  * See the `pixi-vn-testing` skill for the full guide (activation patterns, the complete command
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  * surface, and cookbook snippets for a browser-driven test session).
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  */
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- namespace testing {
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- /**
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- * One error captured by {@link enable} while testing is active, via {@link Game.addOnError}.
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- */
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- interface GameTestingErrorEntry {
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- error: unknown;
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- timestamp: number;
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- }
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- /**
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- * A read-only snapshot of everything a test session typically needs to decide its next
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- * action, gathered from {@link narrationUtils.narration} and {@link historyUtils.stepHistory}
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- * in a single call instead of reading several properties one by one.
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- */
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- interface GameTestingState {
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- dialogue: narrationUtils.DialogueInterface | undefined;
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- dialogueGlue: boolean;
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- choices: narrationUtils.StoredIndexedChoiceInterface[] | undefined;
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- input: {
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- isRequired: boolean;
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- type: string | undefined;
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- value: storageUtils.StorageElementType;
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- };
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- canContinue: boolean;
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- canGoBack: boolean;
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- labelsOpened: narrationUtils.OpenedLabel[];
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- currentLabelId: string | undefined;
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- stepCounter: number;
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- }
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- /**
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- * The object attached to `window` (and returned) by {@link enable}. Every action method
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- * merges the most recent props passed to {@link setProps} with any `extraProps` given here,
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- * then delegates to the matching narration/history call — so calling these behaves exactly
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- * like a real player action (the same `navigate`/`t`/`toast`/etc. the real UI uses).
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- *
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- * `narration`, `storage`, `stepHistory` and `Game` are also exposed directly for anything not
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- * covered by the action methods (e.g. `storage.set(...)`, `Game.exportGameState()`).
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- */
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- interface GameTestingAPI<T extends {} = {}> {
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- readonly Game: typeof Game;
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- readonly narration: narrationUtils.NarrationManagerInterface;
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- readonly storage: storageUtils.StorageManagerInterface;
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- readonly stepHistory: historyUtils.HistoryManagerInterface;
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- /**
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- * The most recent props passed to {@link setProps} — whatever your app's `StepLabelProps`
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- * augmentation defines (e.g. `navigate`, `toast`). Useful to drive the app's UI directly
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- * during a test session — e.g. `pixiVN.props.navigate("/settings")` — not just narration,
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- * for full control over what's on screen.
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- */
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- readonly props: narrationUtils.StepLabelPropsType<T>;
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- /** {@link Game.start} using the live props plus any `extraProps`. */
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- start(label: narrationUtils.LabelAbstract<any, T> | narrationUtils.LabelIdType, extraProps?: Partial<T>): Promise<narrationUtils.StepLabelResultType>;
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- /** {@link narrationUtils.NarrationManagerInterface.continue} using the live props plus any `extraProps`. */
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- continue(extraProps?: Partial<T>, options?: {
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- steps?: number;
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- runNow?: boolean;
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- }): Promise<narrationUtils.StepLabelResultType>;
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- /** {@link narrationUtils.NarrationManagerInterface.call} using the live props plus any `extraProps`. */
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- call(label: narrationUtils.LabelAbstract<any, T> | narrationUtils.LabelIdType, extraProps?: Partial<T>): Promise<narrationUtils.StepLabelResultType>;
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- /** {@link narrationUtils.NarrationManagerInterface.jump} using the live props plus any `extraProps`. */
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- jump(label: narrationUtils.LabelAbstract<any, T> | narrationUtils.LabelIdType, extraProps?: Partial<T>): Promise<narrationUtils.StepLabelResultType>;
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- /**
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- * Selects the currently open choice with this `choiceIndex` (as seen in
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- * `getState().choices`), using the live props plus any `extraProps`.
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- * @throws when no open choice has that index.
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- */
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- selectChoice(choiceIndex: number, extraProps?: Partial<T>): Promise<narrationUtils.StepLabelResultType>;
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- /** Resolves a pending `narration.input.request(...)` with `value`, exactly like the player typing an answer and confirming. */
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- setInput(value: storageUtils.StorageElementType): void;
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- /** {@link historyUtils.HistoryManagerInterface.back} using the live props plus any `extraProps`. */
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- goBack(extraProps?: Partial<T>, options?: {
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- steps?: number;
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- }): Promise<narrationUtils.StepLabelResultType>;
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- /** {@link narrationUtils.NarrationLabelsInterface.closeCurrent} */
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- closeCurrentLabel(): void;
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- /** {@link narrationUtils.NarrationLabelsInterface.closeAll}. **Can end the game.** */
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- closeAllLabels(): void;
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- /** A snapshot of dialogue/choices/input/canContinue/canGoBack/labels — see {@link GameTestingState}. */
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- getState(): GameTestingState;
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- /** Errors caught via {@link Game.addOnError} since `enable()` was called (or since the last {@link clearErrors}). */
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- readonly errors: GameTestingErrorEntry[];
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- clearErrors(): void;
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- }
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- /**
463
- * Updates the live props every {@link GameTestingAPI} action merges `extraProps` on top of.
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- * Call this unconditionally from wherever your app builds its `StepLabelProps` (e.g. the end
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- * of a `useGameProps()`-style hook that already runs throughout the app) — it's a cheap
466
- * assignment, safe to call whether or not testing is currently {@link enable}d.
467
- * @param props The app's current `StepLabelProps` (the same object your UI passes to
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- * `narration.continue`/`Game.start`).
469
- */
470
- function setProps<T extends {} = {}>(props: narrationUtils.StepLabelPropsType<T>): void;
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- /**
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- * Enables the testing API: builds it, attaches it to `window[windowKey]` (default
473
- * `"pixiVN"`), and returns it. Calling this again replaces the previous session.
474
- * @param options.windowKey The property name to attach the API under on `window`. @default "pixiVN"
475
- */
476
- function enable<T extends {} = {}>(options?: {
526
+ const testing: {
527
+ setProps: <T extends {} = {}>(props: narrationUtils.StepLabelPropsType<T>) => void;
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+ setActions: <T extends {} = {}>(actions: GameTestingActions<T>) => void;
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+ enable: <T extends {} = {}>(options?: {
477
530
  windowKey?: string;
478
- }): GameTestingAPI<T>;
479
- /**
480
- * Disables a session started with {@link enable}: removes the error handler and, if it's
481
- * still the current value, deletes `window[windowKey]`. No-op if testing isn't enabled.
482
- */
483
- function disable(): void;
484
- /** Whether a testing session is currently active. */
485
- function isEnabled(): boolean;
486
- }
531
+ } | undefined) => GameTestingAPI<typeof Game, T>;
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+ disable: () => void;
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+ isEnabled: () => boolean;
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+ };
487
535
  }
488
536
  declare const _default: {
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  canvas: canvasUtils.CanvasManagerInterface;
@@ -502,4 +550,4 @@ declare const _default: {
502
550
  PIXIVN_VERSION: string;
503
551
  };
504
552
 
505
- export { CANVAS_APP_GAME_LAYER_ALIAS, Game, type GameState, type GameStepStateData, version as PIXIVN_VERSION, SYSTEM_RESERVED_STORAGE_KEYS, createExportableElement, _default as default };
553
+ export { CANVAS_APP_GAME_LAYER_ALIAS, Game, type GameState, type GameStepStateData, type GameTestingAPI, type GameTestingActions, type GameTestingErrorEntry, type GameTestingState, version as PIXIVN_VERSION, SYSTEM_RESERVED_STORAGE_KEYS, createExportableElement, _default as default };
package/dist/index.mjs CHANGED
@@ -1,2 +1,2 @@
1
- import {f,b,g,e,d,h,i}from'./chunk-K7JIC2F2.mjs';import*as V from'@drincs/pixi-vn/canvas';export*from'@drincs/pixi-vn/canvas';import*as Qt from'@drincs/pixi-vn/characters';export*from'@drincs/pixi-vn/characters';import {PixiError,GameUnifier}from'@drincs/pixi-vn/core';export*from'@drincs/pixi-vn/core';import*as H from'@drincs/pixi-vn/history';export*from'@drincs/pixi-vn/history';import*as m from'@drincs/pixi-vn/narration';export*from'@drincs/pixi-vn/narration';import*as mt from'@drincs/pixi-vn/sound';export*from'@drincs/pixi-vn/sound';import*as z from'@drincs/pixi-vn/storage';export*from'@drincs/pixi-vn/storage';import {motion}from'@drincs/pixi-vn/motion';var ye=typeof performance=="object"&&performance&&typeof performance.now=="function"?performance:Date,ne=new Set,Ht=typeof process=="object"&&process?process:{},oe=(_,e,i,s)=>{typeof Ht.emitWarning=="function"?Ht.emitWarning(_,e,i,s):console.error(`[${i}] ${e}: ${_}`);},jt=globalThis.AbortController,ie=globalThis.AbortSignal;if(typeof jt>"u"){ie=class{onabort;_onabort=[];reason;aborted=false;addEventListener(i,s){this._onabort.push(s);}},jt=class{constructor(){e();}signal=new ie;abort(i){if(!this.signal.aborted){this.signal.reason=i,this.signal.aborted=true;for(let s of this.signal._onabort)s(i);this.signal.onabort?.(i);}}};let _=Ht.env?.LRU_CACHE_IGNORE_AC_WARNING!=="1",e=()=>{_&&(_=false,oe("AbortController is not defined. 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WeakMap,f(at,xt,false),at),se,re,X,W,Z,vt,tt,Et,Ut,et,R,it,L,T,u,F,Y,j,I,st,D,rt,nt,q,B,ot,gt,M,Tt,a,kt,yt,ht,Rt,$,he,St,At,Pt,pt,ut,Kt,Nt,Gt,U,Wt,Lt,ft,Yt,Ot,le=(Ot=class{constructor(e$1){f(this,a);f(this,X);f(this,W);f(this,Z);f(this,vt);f(this,tt);f(this,Et);f(this,Ut);f(this,et);d(this,"ttl");d(this,"ttlResolution");d(this,"ttlAutopurge");d(this,"updateAgeOnGet");d(this,"updateAgeOnHas");d(this,"allowStale");d(this,"noDisposeOnSet");d(this,"noUpdateTTL");d(this,"maxEntrySize");d(this,"sizeCalculation");d(this,"noDeleteOnFetchRejection");d(this,"noDeleteOnStaleGet");d(this,"allowStaleOnFetchAbort");d(this,"allowStaleOnFetchRejection");d(this,"ignoreFetchAbort");f(this,R);f(this,it);f(this,L);f(this,T);f(this,u);f(this,F);f(this,Y);f(this,j);f(this,I);f(this,st);f(this,D);f(this,rt);f(this,nt);f(this,q);f(this,B);f(this,ot);f(this,gt);f(this,M);f(this,Tt);f(this,yt,()=>{});f(this,ht,()=>{});f(this,Rt,()=>{});f(this,$,()=>false);f(this,St,e=>{});f(this,At,(e,i,s)=>{});f(this,Pt,(e,i,s,r)=>{if(s||r)throw new TypeError("cannot set size without setting maxSize or maxEntrySize on cache");return 0});d(this,se,"LRUCache");let{max:i=0,ttl:s,ttlResolution:r=1,ttlAutopurge:o,updateAgeOnGet:n,updateAgeOnHas:l,allowStale:d$1,dispose:y,onInsert:P,disposeAfter:S,noDisposeOnSet:lt,noUpdateTTL:k,maxSize:J=0,maxEntrySize:A=0,sizeCalculation:x,fetchMethod:f$1,memoMethod:O,noDeleteOnFetchRejection:c,noDeleteOnStaleGet:b,allowStaleOnFetchRejection:w,allowStaleOnFetchAbort:g$1,ignoreFetchAbort:E,perf:N}=e$1;if(N!==void 0&&typeof N?.now!="function")throw new TypeError("perf option must have a now() method if specified");if(g(this,et,N??ye),i!==0&&!dt(i))throw new TypeError("max option must be a nonnegative integer");let K=i?ae(i):Array;if(!K)throw new Error("invalid max value: "+i);if(g(this,X,i),g(this,W,J),this.maxEntrySize=A||e(this,W),this.sizeCalculation=x,this.sizeCalculation){if(!e(this,W)&&!this.maxEntrySize)throw new TypeError("cannot set sizeCalculation without setting maxSize or 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0)),g(this,ot,!!e(this,Z)),g(this,Tt,!!e(this,vt)),g(this,M,!!e(this,tt)),this.noDisposeOnSet=!!lt,this.noUpdateTTL=!!k,this.noDeleteOnFetchRejection=!!c,this.allowStaleOnFetchRejection=!!w,this.allowStaleOnFetchAbort=!!g$1,this.ignoreFetchAbort=!!E,this.maxEntrySize!==0){if(e(this,W)!==0&&!dt(e(this,W)))throw new TypeError("maxSize must be a positive integer if specified");if(!dt(this.maxEntrySize))throw new TypeError("maxEntrySize must be a positive integer if specified");h(this,a,he).call(this);}if(this.allowStale=!!d$1,this.noDeleteOnStaleGet=!!b,this.updateAgeOnGet=!!n,this.updateAgeOnHas=!!l,this.ttlResolution=dt(r)||r===0?r:1,this.ttlAutopurge=!!o,this.ttl=s||0,this.ttl){if(!dt(this.ttl))throw new TypeError("ttl must be a positive integer if specified");h(this,a,kt).call(this);}if(e(this,X)===0&&this.ttl===0&&e(this,W)===0)throw new TypeError("At least one of max, maxSize, or ttl is required");if(!this.ttlAutopurge&&!e(this,X)&&!e(this,W)){let 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h(this,a,ut).call(this))e(this,u)[e$1]!==void 0&&!h(this,a,U).call(this,e(this,u)[e$1])&&(yield e(this,u)[e$1]);}[(re=Symbol.iterator,se=Symbol.toStringTag,re)](){return this.entries()}find(e$1,i={}){for(let s of h(this,a,pt).call(this)){let r=e(this,u)[s],o=h(this,a,U).call(this,r)?r.__staleWhileFetching:r;if(o!==void 0&&e$1(o,e(this,T)[s],this))return this.get(e(this,T)[s],i)}}forEach(e$1,i=this){for(let s of h(this,a,pt).call(this)){let r=e(this,u)[s],o=h(this,a,U).call(this,r)?r.__staleWhileFetching:r;o!==void 0&&e$1.call(i,o,e(this,T)[s],this);}}rforEach(e$1,i=this){for(let s of h(this,a,ut).call(this)){let r=e(this,u)[s],o=h(this,a,U).call(this,r)?r.__staleWhileFetching:r;o!==void 0&&e$1.call(i,o,e(this,T)[s],this);}}purgeStale(){let e$1=false;for(let i of h(this,a,ut).call(this,{allowStale:true}))e(this,$).call(this,i)&&(h(this,a,ft).call(this,e(this,T)[i],"expire"),e$1=true);return e$1}info(e$1){let i=e(this,L).get(e$1);if(i===void 0)return;let 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this.delete(e$1),this;let{ttl:r=this.ttl,start:o,noDisposeOnSet:n=this.noDisposeOnSet,sizeCalculation:l=this.sizeCalculation,status:d}=s,{noUpdateTTL:y=this.noUpdateTTL}=s,P=e(this,Pt).call(this,e$1,i$1,s.size||0,l);if(this.maxEntrySize&&P>this.maxEntrySize)return d&&(d.set="miss",d.maxEntrySizeExceeded=true),h(this,a,ft).call(this,e$1,"set"),this;let S=e(this,R)===0?void 0:e(this,L).get(e$1);if(S===void 0)S=e(this,R)===0?e(this,I):e(this,st).length!==0?e(this,st).pop():e(this,R)===e(this,X)?h(this,a,Nt).call(this,false):e(this,R),e(this,T)[S]=e$1,e(this,u)[S]=i$1,e(this,L).set(e$1,S),e(this,F)[e(this,I)]=S,e(this,Y)[S]=e(this,I),g(this,I,S),i(this,R)._++,e(this,At).call(this,S,P,d),d&&(d.set="add"),y=false,e(this,Tt)&&((lt=e(this,vt))==null||lt.call(this,i$1,e$1,"add"));else {h(this,a,Lt).call(this,S);let x=e(this,u)[S];if(i$1!==x){if(e(this,gt)&&h(this,a,U).call(this,x)){x.__abortController.abort(new Error("replaced"));let{__staleWhileFetching:f}=x;f!==void 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i=e(this,D),s;for(;s=i?.shift();)(e$1=e(this,tt))==null||e$1.call(this,...s);}}}has(e$1,i={}){let{updateAgeOnHas:s=this.updateAgeOnHas,status:r}=i,o=e(this,L).get(e$1);if(o!==void 0){let n=e(this,u)[o];if(h(this,a,U).call(this,n)&&n.__staleWhileFetching===void 0)return false;if(e(this,$).call(this,o))r&&(r.has="stale",e(this,ht).call(this,r,o));else return s&&e(this,yt).call(this,o),r&&(r.has="hit",e(this,ht).call(this,r,o)),true}else r&&(r.has="miss");return false}peek(e$1,i={}){let{allowStale:s=this.allowStale}=i,r=e(this,L).get(e$1);if(r===void 0||!s&&e(this,$).call(this,r))return;let o=e(this,u)[r];return h(this,a,U).call(this,o)?o.__staleWhileFetching:o}async 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this.set(e$1,d,n),d}get(e$1,i={}){let{allowStale:s=this.allowStale,updateAgeOnGet:r=this.updateAgeOnGet,noDeleteOnStaleGet:o=this.noDeleteOnStaleGet,status:n}=i,l=e(this,L).get(e$1);if(l!==void 0){let d=e(this,u)[l],y=h(this,a,U).call(this,d);return n&&e(this,ht).call(this,n,l),e(this,$).call(this,l)?(n&&(n.get="stale"),y?(n&&s&&d.__staleWhileFetching!==void 0&&(n.returnedStale=true),s?d.__staleWhileFetching:void 0):(o||h(this,a,ft).call(this,e$1,"expire"),n&&s&&(n.returnedStale=true),s?d:void 0)):(n&&(n.get="hit"),y?d.__staleWhileFetching:(h(this,a,Lt).call(this,l),r&&e(this,yt).call(this,l),d))}else n&&(n.get="miss");}delete(e){return h(this,a,ft).call(this,e,"delete")}clear(){return h(this,a,Yt).call(this,"delete")}},X=new WeakMap,W=new WeakMap,Z=new WeakMap,vt=new WeakMap,tt=new WeakMap,Et=new WeakMap,Ut=new WeakMap,et=new WeakMap,R=new WeakMap,it=new WeakMap,L=new WeakMap,T=new WeakMap,u=new WeakMap,F=new WeakMap,Y=new WeakMap,j=new WeakMap,I=new WeakMap,st=new WeakMap,D=new WeakMap,rt=new WeakMap,nt=new WeakMap,q=new WeakMap,B=new WeakMap,ot=new WeakMap,gt=new WeakMap,M=new WeakMap,Tt=new WeakMap,a=new WeakSet,kt=function(){let e$1=new Dt(e(this,X)),i=new Dt(e(this,X));g(this,q,e$1),g(this,nt,i);let s=this.ttlAutopurge?new Array(e(this,X)):void 0;g(this,B,s),g(this,Rt,(l,d,y=e(this,et).now())=>{i[l]=d!==0?y:0,e$1[l]=d,r(l,d);}),g(this,yt,l=>{i[l]=e$1[l]!==0?e(this,et).now():0,r(l,e$1[l]);});let r=this.ttlAutopurge?(l,d)=>{if(s?.[l]&&(clearTimeout(s[l]),s[l]=void 0),d&&d!==0&&s){let y=setTimeout(()=>{e(this,$).call(this,l)&&h(this,a,ft).call(this,e(this,T)[l],"expire");},d+1);y.unref&&y.unref(),s[l]=y;}}:()=>{};g(this,ht,(l,d)=>{if(e$1[d]){let y=e$1[d],P=i[d];if(!y||!P)return;l.ttl=y,l.start=P,l.now=o||n();let S=l.now-P;l.remainingTTL=y-S;}});let o=0,n=()=>{let l=e(this,et).now();if(this.ttlResolution>0){o=l;let d=setTimeout(()=>o=0,this.ttlResolution);d.unref&&d.unref();}return l};this.getRemainingTTL=l=>{let d=e(this,L).get(l);if(d===void 0)return 0;let 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0),e(this,q)&&e(this,nt)){e(this,q).fill(0),e(this,nt).fill(0);for(let r of e(this,B)??[])r!==void 0&&clearTimeout(r);e(this,B)?.fill(void 0);}if(e(this,rt)&&e(this,rt).fill(0),g(this,j,0),g(this,I,0),e(this,st).length=0,g(this,it,0),g(this,R,0),e(this,M)&&e(this,D)){let r=e(this,D),o;for(;o=r?.shift();)(s=e(this,tt))==null||s.call(this,...o);}},Ot);var Ft=class{cache;map=new Map;constructor(e){this.cache=new le({max:e.cacheSize}),this.map=new Map;}get[Symbol.iterator](){return this.map[Symbol.iterator]}get[Symbol.toStringTag](){return this.map[Symbol.toStringTag]}clear(){this.cache.clear(),this.map.clear();}delete(e){let i=this.map.delete(e);return i&&this.cache.delete(e),i}get forEach(){return this.map.forEach}get(e){let i=this.cache.get(e);return i||this.map.get(e)}has(e){return this.map.has(e)}set(e,i){return this.map.set(e,i),this.cache.set(e,i),this}get size(){return this.map.size}entries(){return this.map.entries()}keys(){return this.map.keys()}values(){return 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${o}`,...n)))(bt||={});function pe(_){try{if(typeof _>"u")return _;let e=JSON.stringify(_);return JSON.parse(e)}catch(e){throw bt.error("Error creating exportable element",_,e),new PixiError("not_json_serializable","Error creating exportable element")}}var Ee=typeof window<"u"&&typeof document<"u",ue=[" _______ _ _ _ ____ ____ ____ _____ ","|_ __ \\ (_) (_) | | |_ _| |_ _||_ \\|_ _|"," | |__) |__ _ __ __ \\_| \\ \\ / / | \\ | | "," | ___/[ | [ \\ [ ][ | \\ \\ / / | |\\ \\| | "," _| |_ | | > ' < | | \\ ' / _| |_\\ |_ ",`|_____| [___][__]\`\\_][___] \\_/ |_____|\\____| v${qt.version}`],fe=31,Ue="background:#2f90da;color:#fff;font-weight:bold;",Te="background:#c832bb;color:#fff;font-weight:bold;",Ae="background:transparent;font-weight:bold;",Xt=` v${qt.version}`;function ge(){if(!Ee)return;let _=[],e=[];for(let i=0;i<ue.length;i++){let s=ue[i],r=s.endsWith(Xt),o=r?s.slice(0,-Xt.length):s,n=o.slice(0,fe),l=o.slice(fe),d=r?"%c%s%c%s%c%s":"%c%s%c%s";_.push(d),e.push(Ue,n,Te,l),r&&e.push(Ae,Xt);}console.info(_.join(`
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- `),...e);}function Jt(){let _=window.location.pathname+window.location.hash;return _.includes("#")&&(_=_.split("#")[1]),_}ge();var me;(O=>{async function _(c,b,w){if(GameUnifier.init({navigate:b?.navigate,getCurrentGameStepState:()=>{let g=V.canvas.isInitialized?V.canvas.export():{};return {path:Jt(),storage:z.storage.export(),canvas:g,sound:mt.sound.export(),labelIndex:m.NarrationManagerStatic.currentLabelStepIndex||0,openedLabels:m.narration.openedLabels}},restoreGameStepState:async(g,E)=>{H.HistoryManagerStatic._originalStepData=g,m.NarrationManagerStatic.openedLabels=g.openedLabels,z.storage.restore(g.storage);try{V.canvas.isInitialized&&await V.canvas.restore(g.canvas),await mt.sound.restore(g.sound);}catch(N){bt.error("Error restoring game step state:",N);}await E(g.path);},getStepCounter:()=>m.narration.stepCounter,setStepCounter:g=>{m.NarrationManagerStatic._stepCounter=g;},getOpenedLabels:()=>m.narration.openedLabels.length,addHistoryItem:(g,E)=>H.stepHistory.add(g,E),getCharacter:g=>Qt.RegisteredCharacters.get(g),processNavigationRequests:(g,E)=>{let N=g,K=Promise.resolve();return g>0?(N--,K=m.narration.continue(E)):g<0&&(N=0,K=H.stepHistory.back(E,{steps:g*-1})),{newValue:N,result:K}},animate:(g,E,N,K)=>motion.animate(g,E,N,K),getVariable:(g,E)=>z.StorageRegistry.getVariable(g,E),setVariable:(g,E,N)=>z.StorageRegistry.setVariable(g,E,N),removeVariable:(g,E)=>z.StorageRegistry.removeVariable(g,E),getFlag:g=>z.storage.flags.get(g),setFlag:(g,E)=>z.storage.flags.set(g,E),onLabelClosing:g=>z.StorageRegistry.clearOldTempVariables(g)}),!c||!b){bt.warn("The canvas element or options are not defined. The canvas will not be initialized.");return}return await V.canvas.init(c,b,w)}O.init=_;function e(){z.storage.clear(),V.canvas.isInitialized&&V.canvas.clear(),mt.sound.clear(),m.narration.clear(),H.stepHistory.clear();}O.clear=e;function i(){let c=V.canvas.isInitialized?V.canvas.export():{};return {pixivn_version:Ct,stepData:m.narration.export(),storageData:z.storage.export(),canvasData:c,soundData:mt.sound.export(),historyData:H.stepHistory.export(),path:Jt()}}O.exportGameState=i;async function s(c){H.stepHistory.restore(c.historyData);let b=H.stepHistory.lastKey;if(typeof b=="number"){let w=H.stepHistory.stepsInfoMap.get(b)||null;await m.narration.restore(c.stepData,w);}z.storage.restore(c.storageData);try{V.canvas.isInitialized&&await V.canvas.restore(c.canvasData),await mt.sound.restore(c.soundData);}catch{}await GameUnifier.navigate(c.path);}O.restoreGameState=s;async function r(c,b){return O.clear(),await m.narration.call(c,b)}O.start=r;function o(c){return JSON.parse(c)}O.jsonToGameState=o;function n(c){GameUnifier.onEnd=c;}O.onEnd=n;function l(c){return GameUnifier.addOnError(c)}O.addOnError=l;function d(c){return GameUnifier.removeOnError(c)}O.removeOnError=d;function y(c){m.NarrationManagerStatic.onStepStart=c;}O.onStepStart=y;function P(c){m.NarrationManagerStatic.onLoadingLabel=c;}O.onLoadingLabel=P;function S(c){m.NarrationManagerStatic.onStepEnd=c;}O.onStepEnd=S;function lt(c){m.NarrationManagerStatic.onLabelStarting=c;}O.onLabelStarting=lt;function k(c){m.NarrationManagerStatic.onLabelClosing=c;}O.onLabelClosing=k;function J(c){GameUnifier.navigate=c;}O.onNavigate=J;function A(c){return GameUnifier.addOnPreContinue(c)}O.addOnPreContinue=A;function x(c){return GameUnifier.removeOnPreContinue(c)}O.removeOnPreContinue=x;(K=>{let c,b={};function w(_t){b=_t;}K.setProps=w;function g(_t){c&&E();let Zt=_t?.windowKey??"pixiVN",Mt=[],wt=C=>({...b,...C}),zt={Game:O,narration:m.narration,storage:z.storage,stepHistory:H.stepHistory,get props(){return b},start:(C,Q)=>O.start(C,wt(Q)),continue:(C,Q)=>m.narration.continue(wt(C),Q),call:(C,Q)=>m.narration.call(C,wt(Q)),jump:(C,Q)=>m.narration.jump(C,wt(Q)),selectChoice:(C,Q)=>{let ee=m.narration.choices.list?.find(Vt=>Vt.choiceIndex===C);if(!ee){let Vt=m.narration.choices.list?.map(_e=>_e.choiceIndex).join(", ")??"none (no choice menu is open)";throw new Error(`Game.testing: no open choice with index ${C}. Available: ${Vt}`)}return m.narration.choices.select(ee,wt(Q))},setInput:C=>{m.narration.input.value=C;},goBack:(C,Q)=>H.stepHistory.back(wt(C),Q),closeCurrentLabel:()=>m.narration.labels.closeCurrent(),closeAllLabels:()=>m.narration.labels.closeAll(),getState:()=>({dialogue:m.narration.dialogue,dialogueGlue:m.narration.dialogGlue,choices:m.narration.choices.list,input:{isRequired:m.narration.input.isRequired,type:m.narration.input.type,value:m.narration.input.value},canContinue:m.narration.canContinue,canGoBack:H.stepHistory.canGoBack,labelsOpened:m.narration.labels.opened,currentLabelId:m.narration.labels.current?.id,stepCounter:m.narration.stepCounter}),get errors(){return Mt.slice()},clearErrors:()=>{Mt.length=0;}},te=C=>{Mt.push({error:C,timestamp:Date.now()});};return O.addOnError(te),typeof window<"u"?window[Zt]=zt:bt.warn('Game.testing.enable(): "window" is not defined, so the API was not attached globally (it was still returned).'),c={api:zt,windowKey:Zt,errorHandler:te},zt}K.enable=g;function E(){c&&(O.removeOnError(c.errorHandler),typeof window<"u"&&window[c.windowKey]===c.api&&delete window[c.windowKey],c=void 0);}K.disable=E;function N(){return c!==void 0}K.isEnabled=N;})(O.testing||={});})(me||={});var ii={characterUtils:Qt,canvasUtils:V,narrationUtils:m,soundUtils:mt,CANVAS_APP_GAME_LAYER_ALIAS:Bt,PIXIVN_VERSION:Ct,...$t,...de,canvas:V.canvas,narration:m.narration,sound:mt.sound,storage:z.storage,history:H.stepHistory,Game:me,GameUnifier:GameUnifier};export{Bt as CANVAS_APP_GAME_LAYER_ALIAS,Ft as CachedMap,me as Game,Ct as PIXIVN_VERSION,we as SYSTEM_RESERVED_STORAGE_KEYS,pe as createExportableElement,ii as default};
1
+ import {f,b,g,e,d,h,i}from'./chunk-K7JIC2F2.mjs';import*as H from'@drincs/pixi-vn/canvas';export*from'@drincs/pixi-vn/canvas';import*as $t from'@drincs/pixi-vn/characters';export*from'@drincs/pixi-vn/characters';import {PixiError,GameUnifier}from'@drincs/pixi-vn/core';export*from'@drincs/pixi-vn/core';import*as nt from'@drincs/pixi-vn/history';export*from'@drincs/pixi-vn/history';import*as O from'@drincs/pixi-vn/narration';export*from'@drincs/pixi-vn/narration';import*as _t from'@drincs/pixi-vn/sound';export*from'@drincs/pixi-vn/sound';import*as W from'@drincs/pixi-vn/storage';export*from'@drincs/pixi-vn/storage';import {GameWorkerManager}from'@drincs/pixi-vn/worker';export*from'@drincs/pixi-vn/worker';import {motion}from'@drincs/pixi-vn/motion';var fe=typeof performance=="object"&&performance&&typeof performance.now=="function"?performance:Date,Zt=new Set,Ft=typeof process=="object"&&process?process:{},te=(g,e,i,s)=>{typeof Ft.emitWarning=="function"?Ft.emitWarning(g,e,i,s):console.error(`[${i}] ${e}: ${g}`);},Dt=globalThis.AbortController,Xt=globalThis.AbortSignal;if(typeof Dt>"u"){Xt=class{onabort;_onabort=[];reason;aborted=false;addEventListener(i,s){this._onabort.push(s);}},Dt=class{constructor(){e();}signal=new Xt;abort(i){if(!this.signal.aborted){this.signal.reason=i,this.signal.aborted=true;for(let s of this.signal._onabort)s(i);this.signal.onabort?.(i);}}};let g=Ft.env?.LRU_CACHE_IGNORE_AC_WARNING!=="1",e=()=>{g&&(g=false,te("AbortController is not defined. 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l=e(this,m)[n];if(h(this,a,w).call(this,l)?l.__abortController.abort(new Error("deleted")):(e(this,rt)||e(this,k))&&(e(this,rt)&&((r=e(this,J))==null||r.call(this,l,e$1,i$1)),e(this,k)&&e(this,G)?.push([l,e$1,i$1])),e(this,R).delete(e$1),e(this,x)[n]=void 0,e(this,m)[n]=void 0,n===e(this,C))g(this,C,e(this,Y)[n]);else if(n===e(this,M))g(this,M,e(this,z)[n]);else {let c=e(this,Y)[n];e(this,z)[c]=e(this,z)[n];let y=e(this,z)[n];e(this,Y)[y]=e(this,Y)[n];}i(this,I)._--,e(this,et).push(n);}}if(e(this,k)&&e(this,G)?.length){let n=e(this,G),l;for(;l=n?.shift();)(o=e(this,Q))==null||o.call(this,...l);}return s},Vt=function(e$1){var i,s;for(let r of h(this,a,ut).call(this,{allowStale:true})){let o=e(this,m)[r];if(h(this,a,w).call(this,o))o.__abortController.abort(new Error("deleted"));else {let n=e(this,x)[r];e(this,rt)&&((i=e(this,J))==null||i.call(this,o,n,e$1)),e(this,k)&&e(this,G)?.push([o,n,e$1]);}}if(e(this,R).clear(),e(this,m).fill(void 0),e(this,x).fill(void 0),e(this,q)&&e(this,st)){e(this,q).fill(0),e(this,st).fill(0);for(let r of e(this,B)??[])r!==void 0&&clearTimeout(r);e(this,B)?.fill(void 0);}if(e(this,it)&&e(this,it).fill(0),g(this,M,0),g(this,C,0),e(this,et).length=0,g(this,tt,0),g(this,I,0),e(this,k)&&e(this,G)){let r=e(this,G),o;for(;o=r?.shift();)(s=e(this,Q))==null||s.call(this,...o);}},Ut);var jt=class{cache;map=new Map;constructor(e){this.cache=new ie({max:e.cacheSize}),this.map=new Map;}get[Symbol.iterator](){return this.map[Symbol.iterator]}get[Symbol.toStringTag](){return this.map[Symbol.toStringTag]}clear(){this.cache.clear(),this.map.clear();}delete(e){let i=this.map.delete(e);return i&&this.cache.delete(e),i}get forEach(){return this.map.forEach}get(e){let i=this.cache.get(e);return i||this.map.get(e)}has(e){return this.map.has(e)}set(e,i){return this.map.set(e,i),this.cache.set(e,i),this}get size(){return this.map.size}entries(){return this.map.entries()}keys(){return this.map.keys()}values(){return 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