@drincs/pixi-vn 1.8.17 → 1.8.18

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/canvas.d.cts CHANGED
@@ -203,7 +203,7 @@ interface TickerTimeoutHistory {
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  type CommonTickerProps = {
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  /**
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- * The alias to remove after the effect is done
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+ * An array of strings containing the aliases of the canvas components to remove after the animation completes.
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  * @default []
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  */
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  aliasToRemoveAfter?: string[] | string;
@@ -213,12 +213,12 @@ type CommonTickerProps = {
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  */
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  startOnlyIfHaveTexture?: boolean;
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  /**
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- * The alias to resume after the effect is done
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+ * If you want to resume tickers that were previously paused, provide the aliases of the canvas components whose tickers should be resumed.
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  * @default []
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  */
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  tickerAliasToResume?: string[] | string;
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  /**
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- * The id of the ticker to resume after the effect is done
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+ * A string containing the ticker ID to resume after the animation completes.
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  * @default []
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  */
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  tickerIdToResume?: string[] | string;
@@ -227,6 +227,7 @@ type CommonTickerProps = {
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  */
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  forceCompleteBeforeNext?: boolean;
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  /**
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+ * A boolean indicating whether the animation must complete before the next `step` of the game. If `true`, the game will force the animation to finish before proceeding.
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  * When true, calling {@link narration.continue()} forces the current content to complete before advancing to the next narrative step.
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  * @default false
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  */
@@ -326,8 +327,8 @@ interface CanvasManagerInterface {
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  * Add a canvas element to the canvas.
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  * If there is a canvas element with the same alias, all "style", zIndex, and {@link TickerBase} will be transferred to the new canvas element,
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  * and the old canvas element will be removed.
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- * @param alias The alias of the canvas element.
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- * @param canvasComponent The canvas elements to be added.
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+ * @param alias The alias to identify the component.
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+ * @param canvasComponent The component to add.
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  * @param options The options of the canvas element.
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  * @example
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  * ```ts
@@ -368,8 +369,8 @@ interface CanvasManagerInterface {
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  }): void;
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  /**
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  * Get a canvas element by the alias.
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- * @param alias The alias of the canvas element.
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- * @returns The canvas element.
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+ * @param alias The alias to identify the component.
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+ * @returns The canvas element. If the component does not exist, it will return `undefined`.
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  * @example
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  * ```ts
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  * const sprite = canvas.find<Sprite>("bunny");
@@ -552,12 +553,12 @@ interface CanvasManagerInterface {
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  *
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  * Pixi’VN will keep track of the animation state of this function.
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  * So Pixi’VN will save the animation state in saves.
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- * @param components - The PixiJS component(s) to animate.
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- * @param keyframes - The keyframes to animate the component(s) with.
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- * @param options - Additional options for the animation, including duration, easing, and ticker.
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- * @param priority - The priority of the ticker. @default UPDATE_PRIORITY.NORMAL
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- * @returns The id of tickers.
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- * @template T - The type of Pixi’VN component(s) being animated.
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+ * @param components The PixiJS component(s) to animate. This can be a single component, an array of components, or a string representing the component's alias.
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+ * @param keyframes This is an object containing the properties to animate and the values to reach.
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+ * @param options [`motion` options](https://motion.dev/docs/animate#options) for the animation, including duration, `easing`, and ticker.
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+ * @param priority The priority of the PixiJS ticker. This parameter sets the ticker's priority. @default UPDATE_PRIORITY.NORMAL
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+ * @returns The function returns the ID of the ticker created to animate the component(s).
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+ * @template T The type of Pixi’VN component(s) being animated.
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  */
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  animate<T extends CanvasBaseInterface<any>>(components: T | string | (string | T)[], keyframes: KeyframesType<T>, options?: AnimationOptions, priority?: UPDATE_PRIORITY$1): string | undefined;
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  /**
@@ -566,12 +567,12 @@ interface CanvasManagerInterface {
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  *
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  * Pixi’VN will keep track of the animation state of this function.
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  * So Pixi’VN will save the animation state in saves.
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- * @param components - The PixiJS component(s) to animate.
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- * @param sequence - The sequence of keyframes to animate the component(s) with.
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- * @param options - Additional options for the animation, including duration, easing, and ticker.
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- * @param priority - The priority of the ticker. @default UPDATE_PRIORITY.NORMAL
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- * @returns The id of tickers.
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- * @template T - The type of Pixi’VN component(s) being animated.
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+ * @param components The PixiJS component(s) to animate. This can be a single component, an array of components, or a string representing the component's alias.
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+ * @param sequence The sequence of keyframes to animate the component(s) with.
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+ * @param options [`motion` options](https://motion.dev/docs/animate#options) for the animation, including duration, `easing`, and ticker.
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+ * @param priority The priority of the PixiJS ticker. This parameter sets the ticker's priority. @default UPDATE_PRIORITY.NORMAL
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+ * @returns The function returns the ID of the ticker created to animate the component(s).
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+ * @template T The type of Pixi’VN component(s) being animated.
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  */
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  animate<T extends CanvasBaseInterface<any>>(components: T | string, sequence: (ObjectSegment<T> | ObjectSegmentWithTransition<T>)[], options?: SequenceOptions, priority?: UPDATE_PRIORITY$1): string | undefined;
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  /**
@@ -746,6 +747,9 @@ interface SpriteMemory extends SpriteBaseMemory {
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  * ```
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  */
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  declare class Sprite<Memory extends SpriteOptions$1 & CanvasBaseItemMemory = SpriteMemory> extends _drincs_pixi_vn_pixi_js__default.Sprite implements CanvasBaseItem<Memory | SpriteMemory>, ListenerExtension, AdditionalPositionsExtension {
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+ /**
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+ * @param options The options for the component.
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+ */
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  constructor(options?: SpriteOptions | Texture$1);
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  readonly pixivnId: string;
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  get memory(): Memory | SpriteMemory;
@@ -836,6 +840,10 @@ declare class ImageSprite<Memory extends ImageSpriteMemory = ImageSpriteMemory>
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  private _textureAlias?;
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  protected get textureAlias(): string;
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  readonly pixivnId: string;
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+ /**
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+ * @param options The options for the component.
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+ * @param textureAlias The URL or path. If you have initialized the "asset matrix", you can use the alias of the texture.
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+ */
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  constructor(options?: ImageSpriteOptions | Omit<Texture$1, "on"> | undefined, textureAlias?: string);
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  get memory(): ImageSpriteMemory;
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  setMemory(memory: Memory | SpriteMemory): Promise<void>;
@@ -887,6 +895,10 @@ interface VideoSpriteMemory extends ImageSpriteMemory {
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  * ```
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  */
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  declare class VideoSprite extends ImageSprite<VideoSpriteMemory> {
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+ /**
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+ * @param options The options for the component.
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+ * @param textureAlias The URL or path. If you have initialized the "asset matrix", you can use the alias of the texture.
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+ */
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  constructor(options?: VideoSpriteOptions | Texture$1 | undefined, textureAlias?: string);
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  readonly pixivnId: string;
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  get memory(): VideoSpriteMemory;
@@ -1031,6 +1043,10 @@ interface ImageContainerMemory extends ContainerMemory<ImageSprite> {
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  * ```
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  */
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  declare class ImageContainer extends Container<ImageSprite, ImageContainerMemory> {
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+ /**
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+ * @param options The options for the component.
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+ * @param textureAliases An array of image URLs or paths. If you have initialized the "asset matrix", you can use the alias of the texture.
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+ */
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  constructor(options?: ImageContainerOptions<ImageSprite>, textureAliases?: string[]);
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  get memory(): ImageContainerMemory;
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  setMemory(value: ImageContainerMemory): Promise<void>;
@@ -1324,7 +1340,7 @@ type SerializableEventHandler = (...args: never[]) => unknown;
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  *
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  * sprite.on("pointerdown", Events.eventExample);
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  * ```
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- * @param name is th identifier of the event, by default is the name of the class
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+ * @param name The id used by Pixi’VN to refer to this function (must be unique). If you don't pass the id, the function name will be used as the id.
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  * @returns
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  */
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  declare function eventDecorator(name?: string): (_target: object, propertyKey: string | symbol, descriptor: PropertyDescriptor) => void;
@@ -1362,9 +1378,9 @@ declare namespace RegisteredEvents {
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  /**
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  * Shake the canvas element.
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  * If there is a/more ticker(s) with the same alias, then the ticker(s) is/are paused.
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- * @param alias
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- * @param options
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- * @param priority
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+ * @param alias The alias to identify the component.
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+ * @param options Animation options, matching the `options` of animate function.
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+ * @param priority The priority of the PixiJS ticker. This parameter sets the ticker's priority.
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  * @returns
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  */
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  declare function shakeEffect(alias: string, options?: ShakeEffectProps, priority?: UPDATE_PRIORITY$1): Promise<string[] | undefined>;
@@ -1569,11 +1585,11 @@ declare function drawCanvasErrorHandler(): OnErrorHandler;
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  /**
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  * Add a list of images in the container, after that, the images are added to the canvas.
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  * Is the same that {@link showImageContainer}, but the image is not shown.
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- * If you want to show the image, then you need to use the function {@link ImageSprite.load()}.
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- * @param alias is the unique alias of the image. You can use this alias to refer to this image
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+ * If you want to show the container, then you need to use the function {@link ImageSprite.load()}.
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+ * @param alias is the unique alias of the container. You can use this alias to refer to this container
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  * @param imageUrls is the url of the image. If you don't provide the url, then the alias is used as the url.
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- * @param options The options of the image.
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- * @returns the container of the image.
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+ * @param options The options of the container.
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+ * @returns This function returns an {@link ImageContainer} that you can use to manipulate the component.
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  * @example
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  * ```ts
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  * let bunny = addImageContainer("bunny", ["https://pixijs.com/assets/bunny-body.png", "https://pixijs.com/assets/bunny-eyes.png"])
@@ -1583,10 +1599,10 @@ declare function drawCanvasErrorHandler(): OnErrorHandler;
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  declare function addImageCointainer(alias: string, imageUrls: string[], options?: ImageContainerOptions<ImageSprite>): ImageContainer;
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  /**
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  * Add a list of images in the container, after that, the images are added and shown in the canvas.
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- * @param alias The unique alias of the image. You can use this alias to refer to this image
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+ * @param alias The unique alias of the container. You can use this alias to refer to this container
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  * @param imageUrls The url of the image.
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- * @param options The options of the image.
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- * @returns A promise that is resolved when the image is loaded.
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+ * @param options The options of the container.
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+ * @returns This function returns an {@link ImageContainer} that you can use to manipulate the component.
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  * @example
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  * ```ts
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  * let bunny = showImageContainer("bunny", ["https://pixijs.com/assets/bunny-body.png", "https://pixijs.com/assets/bunny-eyes.png"])
@@ -1599,9 +1615,9 @@ declare function showImageContainer(alias: string, imageUrls: string[], options?
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  * Is the same that {@link showImage}, but the image is not shown.
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  * If you want to show the image, then you need to use the function {@link ImageSprite.load}.
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  * @param alias is the unique alias of the image. You can use this alias to refer to this image
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- * @param imageUrl is the url of the image. If you don't provide the url, then the alias is used as the url.
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+ * @param imageUrl The url of the image. If you have initialized the "asset matrix", you can use the alias of the texture. If you don't provide the URL, then the alias is used as the URL.
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  * @param options The options of the image.
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- * @returns the container of the image.
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+ * @returns This function returns an {@link ImageSprite} that you can use to manipulate the component.
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  * @throws {PixiError} when `imageUrl` is not provided and `alias` is not registered in the asset cache.
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  * @example
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  * ```ts
@@ -1616,9 +1632,9 @@ declare function addImage(alias: string, imageUrl?: string, options?: ImageSprit
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  /**
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  * Add and show a image in the canvas. This function is a combination of {@link addImage}.
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  * @param alias The unique alias of the image. You can use this alias to refer to this image
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- * @param imageUrl The url of the image.
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+ * @param imageUrl The url of the image. If you have initialized the "asset matrix", you can use the alias of the texture. If you don't provide the URL, then the alias is used as the URL.
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  * @param options The options of the image.
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- * @returns A promise that is resolved when the image is loaded.
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+ * @returns This function returns an {@link ImageSprite} that you can use to manipulate the component.
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  * @throws {PixiError} when `imageUrl` is not provided and `alias` is not registered in the asset cache.
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  * @example
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  * ```ts
@@ -1634,7 +1650,7 @@ declare function showImage(alias: string, imageUrl?: string, options?: ImageSpri
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  * @param alias The unique alias of the text. You can use this alias to refer to this text.
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  * @param text
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  * @param options The options of the text.
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- * @returns A promise that is resolved when the text is loaded.
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+ * @returns This function returns an {@link Text} that you can use to manipulate the component.
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  * @example
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  * ```ts
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  * let text = showText("text", "Hello World", { fontSize: 24, fill: "white" })
@@ -1657,7 +1673,7 @@ declare function getTexture(textureAlias?: string): Promise<Texture$1 | undefine
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  * @param alias is the unique alias of the video. You can use this alias to refer to this video
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  * @param videoUrl is the url of the video. If you don't provide the url, then the alias is used as the url.
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  * @param options The options of the video.
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- * @returns the container of the video.
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+ * @returns This function returns an {@link VideoSprite} that you can use to manipulate the component.
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  * @throws {PixiError} when `videoUrl` is not provided and `alias` is not registered in the asset cache.
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  * @example
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  * ```ts
@@ -1674,7 +1690,7 @@ declare function addVideo(alias: string, videoUrl?: string, options?: VideoSprit
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  * @param alias The unique alias of the video. You can use this alias to refer to this video
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  * @param videoUrl The url of the video.
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  * @param options The options of the video.
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- * @returns A promise that is resolved when the video is loaded.
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+ * @returns This function returns an {@link VideoSprite} that you can use to manipulate the component.
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  * @throws {PixiError} when `videoUrl` is not provided and `alias` is not registered in the asset cache.
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  * @example
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  * ```ts
package/dist/canvas.d.ts CHANGED
@@ -203,7 +203,7 @@ interface TickerTimeoutHistory {
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  type CommonTickerProps = {
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  /**
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- * The alias to remove after the effect is done
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+ * An array of strings containing the aliases of the canvas components to remove after the animation completes.
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  * @default []
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  */
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  aliasToRemoveAfter?: string[] | string;
@@ -213,12 +213,12 @@ type CommonTickerProps = {
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  */
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  startOnlyIfHaveTexture?: boolean;
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  /**
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- * The alias to resume after the effect is done
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+ * If you want to resume tickers that were previously paused, provide the aliases of the canvas components whose tickers should be resumed.
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  * @default []
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  */
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  tickerAliasToResume?: string[] | string;
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  /**
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- * The id of the ticker to resume after the effect is done
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+ * A string containing the ticker ID to resume after the animation completes.
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  * @default []
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  */
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  tickerIdToResume?: string[] | string;
@@ -227,6 +227,7 @@ type CommonTickerProps = {
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  */
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  forceCompleteBeforeNext?: boolean;
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  /**
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+ * A boolean indicating whether the animation must complete before the next `step` of the game. If `true`, the game will force the animation to finish before proceeding.
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  * When true, calling {@link narration.continue()} forces the current content to complete before advancing to the next narrative step.
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  * @default false
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  */
@@ -326,8 +327,8 @@ interface CanvasManagerInterface {
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  * Add a canvas element to the canvas.
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  * If there is a canvas element with the same alias, all "style", zIndex, and {@link TickerBase} will be transferred to the new canvas element,
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  * and the old canvas element will be removed.
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- * @param alias The alias of the canvas element.
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- * @param canvasComponent The canvas elements to be added.
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+ * @param alias The alias to identify the component.
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+ * @param canvasComponent The component to add.
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  * @param options The options of the canvas element.
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  * @example
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  * ```ts
@@ -368,8 +369,8 @@ interface CanvasManagerInterface {
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  }): void;
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  /**
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  * Get a canvas element by the alias.
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- * @param alias The alias of the canvas element.
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- * @returns The canvas element.
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+ * @param alias The alias to identify the component.
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+ * @returns The canvas element. If the component does not exist, it will return `undefined`.
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  * @example
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  * ```ts
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  * const sprite = canvas.find<Sprite>("bunny");
@@ -552,12 +553,12 @@ interface CanvasManagerInterface {
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  *
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  * Pixi’VN will keep track of the animation state of this function.
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  * So Pixi’VN will save the animation state in saves.
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- * @param components - The PixiJS component(s) to animate.
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- * @param keyframes - The keyframes to animate the component(s) with.
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- * @param options - Additional options for the animation, including duration, easing, and ticker.
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- * @param priority - The priority of the ticker. @default UPDATE_PRIORITY.NORMAL
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- * @returns The id of tickers.
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- * @template T - The type of Pixi’VN component(s) being animated.
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+ * @param components The PixiJS component(s) to animate. This can be a single component, an array of components, or a string representing the component's alias.
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+ * @param keyframes This is an object containing the properties to animate and the values to reach.
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+ * @param options [`motion` options](https://motion.dev/docs/animate#options) for the animation, including duration, `easing`, and ticker.
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+ * @param priority The priority of the PixiJS ticker. This parameter sets the ticker's priority. @default UPDATE_PRIORITY.NORMAL
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+ * @returns The function returns the ID of the ticker created to animate the component(s).
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+ * @template T The type of Pixi’VN component(s) being animated.
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  */
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  animate<T extends CanvasBaseInterface<any>>(components: T | string | (string | T)[], keyframes: KeyframesType<T>, options?: AnimationOptions, priority?: UPDATE_PRIORITY$1): string | undefined;
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  /**
@@ -566,12 +567,12 @@ interface CanvasManagerInterface {
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  *
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  * Pixi’VN will keep track of the animation state of this function.
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  * So Pixi’VN will save the animation state in saves.
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- * @param components - The PixiJS component(s) to animate.
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- * @param sequence - The sequence of keyframes to animate the component(s) with.
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- * @param options - Additional options for the animation, including duration, easing, and ticker.
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- * @param priority - The priority of the ticker. @default UPDATE_PRIORITY.NORMAL
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- * @returns The id of tickers.
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- * @template T - The type of Pixi’VN component(s) being animated.
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+ * @param components The PixiJS component(s) to animate. This can be a single component, an array of components, or a string representing the component's alias.
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+ * @param sequence The sequence of keyframes to animate the component(s) with.
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+ * @param options [`motion` options](https://motion.dev/docs/animate#options) for the animation, including duration, `easing`, and ticker.
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+ * @param priority The priority of the PixiJS ticker. This parameter sets the ticker's priority. @default UPDATE_PRIORITY.NORMAL
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+ * @returns The function returns the ID of the ticker created to animate the component(s).
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+ * @template T The type of Pixi’VN component(s) being animated.
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  */
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  animate<T extends CanvasBaseInterface<any>>(components: T | string, sequence: (ObjectSegment<T> | ObjectSegmentWithTransition<T>)[], options?: SequenceOptions, priority?: UPDATE_PRIORITY$1): string | undefined;
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  /**
@@ -746,6 +747,9 @@ interface SpriteMemory extends SpriteBaseMemory {
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  * ```
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  */
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  declare class Sprite<Memory extends SpriteOptions$1 & CanvasBaseItemMemory = SpriteMemory> extends _drincs_pixi_vn_pixi_js__default.Sprite implements CanvasBaseItem<Memory | SpriteMemory>, ListenerExtension, AdditionalPositionsExtension {
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+ /**
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+ * @param options The options for the component.
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+ */
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  constructor(options?: SpriteOptions | Texture$1);
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  readonly pixivnId: string;
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  get memory(): Memory | SpriteMemory;
@@ -836,6 +840,10 @@ declare class ImageSprite<Memory extends ImageSpriteMemory = ImageSpriteMemory>
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  private _textureAlias?;
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  protected get textureAlias(): string;
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  readonly pixivnId: string;
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+ /**
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+ * @param options The options for the component.
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+ * @param textureAlias The URL or path. If you have initialized the "asset matrix", you can use the alias of the texture.
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+ */
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  constructor(options?: ImageSpriteOptions | Omit<Texture$1, "on"> | undefined, textureAlias?: string);
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  get memory(): ImageSpriteMemory;
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  setMemory(memory: Memory | SpriteMemory): Promise<void>;
@@ -887,6 +895,10 @@ interface VideoSpriteMemory extends ImageSpriteMemory {
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  * ```
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  */
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  declare class VideoSprite extends ImageSprite<VideoSpriteMemory> {
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+ /**
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+ * @param options The options for the component.
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+ * @param textureAlias The URL or path. If you have initialized the "asset matrix", you can use the alias of the texture.
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+ */
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  constructor(options?: VideoSpriteOptions | Texture$1 | undefined, textureAlias?: string);
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  readonly pixivnId: string;
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  get memory(): VideoSpriteMemory;
@@ -1031,6 +1043,10 @@ interface ImageContainerMemory extends ContainerMemory<ImageSprite> {
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  * ```
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  */
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  declare class ImageContainer extends Container<ImageSprite, ImageContainerMemory> {
1046
+ /**
1047
+ * @param options The options for the component.
1048
+ * @param textureAliases An array of image URLs or paths. If you have initialized the "asset matrix", you can use the alias of the texture.
1049
+ */
1034
1050
  constructor(options?: ImageContainerOptions<ImageSprite>, textureAliases?: string[]);
1035
1051
  get memory(): ImageContainerMemory;
1036
1052
  setMemory(value: ImageContainerMemory): Promise<void>;
@@ -1324,7 +1340,7 @@ type SerializableEventHandler = (...args: never[]) => unknown;
1324
1340
  *
1325
1341
  * sprite.on("pointerdown", Events.eventExample);
1326
1342
  * ```
1327
- * @param name is th identifier of the event, by default is the name of the class
1343
+ * @param name The id used by Pixi’VN to refer to this function (must be unique). If you don't pass the id, the function name will be used as the id.
1328
1344
  * @returns
1329
1345
  */
1330
1346
  declare function eventDecorator(name?: string): (_target: object, propertyKey: string | symbol, descriptor: PropertyDescriptor) => void;
@@ -1362,9 +1378,9 @@ declare namespace RegisteredEvents {
1362
1378
  /**
1363
1379
  * Shake the canvas element.
1364
1380
  * If there is a/more ticker(s) with the same alias, then the ticker(s) is/are paused.
1365
- * @param alias
1366
- * @param options
1367
- * @param priority
1381
+ * @param alias The alias to identify the component.
1382
+ * @param options Animation options, matching the `options` of animate function.
1383
+ * @param priority The priority of the PixiJS ticker. This parameter sets the ticker's priority.
1368
1384
  * @returns
1369
1385
  */
1370
1386
  declare function shakeEffect(alias: string, options?: ShakeEffectProps, priority?: UPDATE_PRIORITY$1): Promise<string[] | undefined>;
@@ -1569,11 +1585,11 @@ declare function drawCanvasErrorHandler(): OnErrorHandler;
1569
1585
  /**
1570
1586
  * Add a list of images in the container, after that, the images are added to the canvas.
1571
1587
  * Is the same that {@link showImageContainer}, but the image is not shown.
1572
- * If you want to show the image, then you need to use the function {@link ImageSprite.load()}.
1573
- * @param alias is the unique alias of the image. You can use this alias to refer to this image
1588
+ * If you want to show the container, then you need to use the function {@link ImageSprite.load()}.
1589
+ * @param alias is the unique alias of the container. You can use this alias to refer to this container
1574
1590
  * @param imageUrls is the url of the image. If you don't provide the url, then the alias is used as the url.
1575
- * @param options The options of the image.
1576
- * @returns the container of the image.
1591
+ * @param options The options of the container.
1592
+ * @returns This function returns an {@link ImageContainer} that you can use to manipulate the component.
1577
1593
  * @example
1578
1594
  * ```ts
1579
1595
  * let bunny = addImageContainer("bunny", ["https://pixijs.com/assets/bunny-body.png", "https://pixijs.com/assets/bunny-eyes.png"])
@@ -1583,10 +1599,10 @@ declare function drawCanvasErrorHandler(): OnErrorHandler;
1583
1599
  declare function addImageCointainer(alias: string, imageUrls: string[], options?: ImageContainerOptions<ImageSprite>): ImageContainer;
1584
1600
  /**
1585
1601
  * Add a list of images in the container, after that, the images are added and shown in the canvas.
1586
- * @param alias The unique alias of the image. You can use this alias to refer to this image
1602
+ * @param alias The unique alias of the container. You can use this alias to refer to this container
1587
1603
  * @param imageUrls The url of the image.
1588
- * @param options The options of the image.
1589
- * @returns A promise that is resolved when the image is loaded.
1604
+ * @param options The options of the container.
1605
+ * @returns This function returns an {@link ImageContainer} that you can use to manipulate the component.
1590
1606
  * @example
1591
1607
  * ```ts
1592
1608
  * let bunny = showImageContainer("bunny", ["https://pixijs.com/assets/bunny-body.png", "https://pixijs.com/assets/bunny-eyes.png"])
@@ -1599,9 +1615,9 @@ declare function showImageContainer(alias: string, imageUrls: string[], options?
1599
1615
  * Is the same that {@link showImage}, but the image is not shown.
1600
1616
  * If you want to show the image, then you need to use the function {@link ImageSprite.load}.
1601
1617
  * @param alias is the unique alias of the image. You can use this alias to refer to this image
1602
- * @param imageUrl is the url of the image. If you don't provide the url, then the alias is used as the url.
1618
+ * @param imageUrl The url of the image. If you have initialized the "asset matrix", you can use the alias of the texture. If you don't provide the URL, then the alias is used as the URL.
1603
1619
  * @param options The options of the image.
1604
- * @returns the container of the image.
1620
+ * @returns This function returns an {@link ImageSprite} that you can use to manipulate the component.
1605
1621
  * @throws {PixiError} when `imageUrl` is not provided and `alias` is not registered in the asset cache.
1606
1622
  * @example
1607
1623
  * ```ts
@@ -1616,9 +1632,9 @@ declare function addImage(alias: string, imageUrl?: string, options?: ImageSprit
1616
1632
  /**
1617
1633
  * Add and show a image in the canvas. This function is a combination of {@link addImage}.
1618
1634
  * @param alias The unique alias of the image. You can use this alias to refer to this image
1619
- * @param imageUrl The url of the image.
1635
+ * @param imageUrl The url of the image. If you have initialized the "asset matrix", you can use the alias of the texture. If you don't provide the URL, then the alias is used as the URL.
1620
1636
  * @param options The options of the image.
1621
- * @returns A promise that is resolved when the image is loaded.
1637
+ * @returns This function returns an {@link ImageSprite} that you can use to manipulate the component.
1622
1638
  * @throws {PixiError} when `imageUrl` is not provided and `alias` is not registered in the asset cache.
1623
1639
  * @example
1624
1640
  * ```ts
@@ -1634,7 +1650,7 @@ declare function showImage(alias: string, imageUrl?: string, options?: ImageSpri
1634
1650
  * @param alias The unique alias of the text. You can use this alias to refer to this text.
1635
1651
  * @param text
1636
1652
  * @param options The options of the text.
1637
- * @returns A promise that is resolved when the text is loaded.
1653
+ * @returns This function returns an {@link Text} that you can use to manipulate the component.
1638
1654
  * @example
1639
1655
  * ```ts
1640
1656
  * let text = showText("text", "Hello World", { fontSize: 24, fill: "white" })
@@ -1657,7 +1673,7 @@ declare function getTexture(textureAlias?: string): Promise<Texture$1 | undefine
1657
1673
  * @param alias is the unique alias of the video. You can use this alias to refer to this video
1658
1674
  * @param videoUrl is the url of the video. If you don't provide the url, then the alias is used as the url.
1659
1675
  * @param options The options of the video.
1660
- * @returns the container of the video.
1676
+ * @returns This function returns an {@link VideoSprite} that you can use to manipulate the component.
1661
1677
  * @throws {PixiError} when `videoUrl` is not provided and `alias` is not registered in the asset cache.
1662
1678
  * @example
1663
1679
  * ```ts
@@ -1674,7 +1690,7 @@ declare function addVideo(alias: string, videoUrl?: string, options?: VideoSprit
1674
1690
  * @param alias The unique alias of the video. You can use this alias to refer to this video
1675
1691
  * @param videoUrl The url of the video.
1676
1692
  * @param options The options of the video.
1677
- * @returns A promise that is resolved when the video is loaded.
1693
+ * @returns This function returns an {@link VideoSprite} that you can use to manipulate the component.
1678
1694
  * @throws {PixiError} when `videoUrl` is not provided and `alias` is not registered in the asset cache.
1679
1695
  * @example
1680
1696
  * ```ts
package/dist/index.cjs CHANGED
@@ -1,2 +1,2 @@
1
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0),t(this,V)&&t(this,Z)){t(this,V).fill(0),t(this,Z).fill(0);for(let r of t(this,W)??[])r!==void 0&&clearTimeout(r);t(this,W)?.fill(void 0);}if(t(this,Q)&&t(this,Q).fill(0),u(this,N,0),u(this,R,0),t(this,J).length=0,u(this,X,0),u(this,O,0),t(this,j)&&t(this,D)){let r=t(this,D),n;for(;n=r?.shift();)(s=t(this,$))==null||s.call(this,...n);}},wt);var Ft=class{cache;map=new Map;constructor(e){this.cache=new re({max:e.cacheSize}),this.map=new Map;}get[Symbol.iterator](){return this.map[Symbol.iterator]}get[Symbol.toStringTag](){return this.map[Symbol.toStringTag]}clear(){this.cache.clear(),this.map.clear();}delete(e){let i=this.map.delete(e);return i&&this.cache.delete(e),i}get forEach(){return this.map.forEach}get(e){let i=this.cache.get(e);return i||this.map.get(e)}has(e){return this.map.has(e)}set(e,i){return this.map.set(e,i),this.cache.set(e,i),this}get size(){return this.map.size}entries(){return this.map.entries()}keys(){return this.map.keys()}values(){return this.map.values()}};var Ut="1.8.18";var Wt={version:Ut};var Yt="repeat";function Ht(h){return {type:"pause",duration:h}}var Kt="__game_layer__";var ve={CURRENT_DIALOGUE_MEMORY_KEY:"dialogue",LAST_DIALOGUE_ADDED_IN_STEP_MEMORY_KEY:"dialogue:step_counter",CURRENT_MENU_OPTIONS_MEMORY_KEY:"choice:options",LAST_MENU_OPTIONS_ADDED_IN_STEP_MEMORY_KEY:"choice:step_counter",CURRENT_INPUT_VALUE_MEMORY_KEY:"input:value",LAST_INPUT_ADDED_IN_STEP_MEMORY_KEY:"input:step_counter",CURRENT_INPUT_INFO_MEMORY_KEY:"input:info",CHARACTER_CATEGORY_KEY:"character",ADD_NEXT_DIALOG_TEXT_INTO_THE_CURRENT_DIALOG_FLAG_KEY:"___glue___",OPENED_LABELS_COUNTER_KEY:"label:opened",ALL_CHOICES_MADE_KEY:"choices:made",CURRENT_STEP_TIMES_COUNTER_KEY:"label:history",LAST_STEP_GLUED:"glue:last_step"};var ae={};var kt={};fe(kt,{createExportableElement:()=>le});var gt;(r=>(r.log=(n,...o)=>console.log(`[Pixi\u2019VN] ${n}`,...o),r.warn=(n,...o)=>console.warn(`[Pixi\u2019VN] ${n}`,...o),r.error=(n,...o)=>console.error(`[Pixi\u2019VN] ${n}`,...o),r.info=(n,...o)=>console.info(`[Pixi\u2019VN] ${n}`,...o)))(gt||={});function le(h){try{if(typeof h>"u")return h;let e=JSON.stringify(h);return JSON.parse(e)}catch(e){throw gt.error("Error creating exportable element",h,e),new core.PixiError("not_json_serializable","Error creating exportable element")}}var ye=typeof window<"u"&&typeof document<"u",he=[" _______ _ _ _ ____ ____ ____ _____ ","|_ __ \\ (_) (_) | | |_ _| |_ _||_ \\|_ _|"," | |__) |__ _ __ __ \\_| \\ \\ / / | \\ | | "," | ___/[ | [ \\ [ ][ | \\ \\ / / | |\\ \\| | "," _| |_ | | > ' < | | \\ ' / _| |_\\ |_ ",`|_____| [___][__]\`\\_][___] \\_/ |_____|\\____| v${Wt.version}`],ce=31,xe="background:#2f90da;color:#fff;font-weight:bold;",Ee="background:#c832bb;color:#fff;font-weight:bold;",be="background:transparent;font-weight:bold;",qt=` v${Wt.version}`;function de(){if(!ye)return;let h=[],e=[];for(let i=0;i<he.length;i++){let s=he[i],r=s.endsWith(qt),n=r?s.slice(0,-qt.length):s,o=n.slice(0,ce),c=n.slice(ce),p=r?"%c%s%c%s%c%s":"%c%s%c%s";h.push(p),e.push(xe,o,Ee,c),r&&e.push(be,qt);}console.info(h.join(`
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  `),...e);}function $t(){let h=window.location.pathname+window.location.hash;return h.includes("#")&&(h=h.split("#")[1]),h}de();exports.Game=void 0;(y=>{async function h(a,x,A){if(core.GameUnifier.init({navigate:x?.navigate,getCurrentGameStepState:()=>{let f={};try{f=nt__namespace.canvas.export();}catch{}return {path:$t(),storage:G__namespace.storage.export(),canvas:f,sound:pt__namespace.sound.export(),labelIndex:L__namespace.NarrationManagerStatic.currentLabelStepIndex||0,openedLabels:L__namespace.narration.openedLabels}},restoreGameStepState:async(f,g)=>{et__namespace.HistoryManagerStatic._originalStepData=f,L__namespace.NarrationManagerStatic.openedLabels=f.openedLabels,G__namespace.storage.restore(f.storage);try{await nt__namespace.canvas.restore(f.canvas),await pt__namespace.sound.restore(f.sound);}catch(F){gt.error("Error restoring game step state:",F);}await g(f.path);},getStepCounter:()=>L__namespace.narration.stepCounter,setStepCounter:f=>{L__namespace.NarrationManagerStatic._stepCounter=f;},getOpenedLabels:()=>L__namespace.narration.openedLabels.length,addHistoryItem:(f,g)=>et__namespace.stepHistory.add(f,g),getCharacter:f=>Bt__namespace.RegisteredCharacters.get(f),processNavigationRequests:(f,g)=>{let F=f,H=Promise.resolve();return f>0?(F--,H=L__namespace.narration.continue(g)):f<0&&(F=0,H=et__namespace.stepHistory.back(g,{steps:f*-1})),{newValue:F,result:H}},animate:(f,g,F,H)=>motion.motion.animate(f,g,F,H),getVariable:(f,g)=>G__namespace.StorageRegistry.getVariable(f,g),setVariable:(f,g,F)=>G__namespace.StorageRegistry.setVariable(f,g,F),removeVariable:(f,g)=>G__namespace.StorageRegistry.removeVariable(f,g),getFlag:f=>G__namespace.storage.getFlag(f),setFlag:(f,g)=>G__namespace.storage.setFlag(f,g),onLabelClosing:f=>G__namespace.StorageRegistry.clearOldTempVariables(f)}),!a||!x){gt.warn("The canvas element or options are not defined. The canvas will not be initialized.");return}return await nt__namespace.canvas.init(a,x,A)}y.init=h;function e(){G__namespace.storage.clear();try{nt__namespace.canvas.clear();}catch{}pt__namespace.sound.clear(),L__namespace.narration.clear(),et__namespace.stepHistory.clear();}y.clear=e;function i(){let a={};try{a=nt__namespace.canvas.export();}catch{}return {pixivn_version:Ut,stepData:L__namespace.narration.export(),storageData:G__namespace.storage.export(),canvasData:a,soundData:pt__namespace.sound.export(),historyData:et__namespace.stepHistory.export(),path:$t()}}y.exportGameState=i;async function s(a,x){et__namespace.stepHistory.restore(a.historyData);let A=et__namespace.stepHistory.lastKey;if(typeof A=="number"){let f=et__namespace.stepHistory.stepsInfoMap.get(A)||null;await L__namespace.narration.restore(a.stepData,f);}G__namespace.storage.restore(a.storageData);try{await nt__namespace.canvas.restore(a.canvasData),await pt__namespace.sound.restore(a.soundData);}catch{}x?await x(a.path):await core.GameUnifier.navigate(a.path);}y.restoreGameState=s;async function r(a,x){return y.clear(),await L__namespace.narration.call(a,x)}y.start=r;function n(a){return JSON.parse(a)}y.jsonToGameState=n;function o(a){core.GameUnifier.onEnd=a;}y.onEnd=o;function c(a){return gt.warn("Game.onError is deprecated. Use Game.addOnError / Game.removeOnError to register multiple handlers."),core.GameUnifier.addOnError((x,A)=>a("step",x,A))}y.onError=c;function p(a){return core.GameUnifier.addOnError(a)}y.addOnError=p;function v(a){return core.GameUnifier.removeOnError(a)}y.removeOnError=v;function U(a){L__namespace.NarrationManagerStatic.onStepStart=a;}y.onStepStart=U;function S(a){L__namespace.NarrationManagerStatic.onLoadingLabel=a;}y.onLoadingLabel=S;function rt(a){L__namespace.NarrationManagerStatic.onStepEnd=a;}y.onStepEnd=rt;function I(a){core.GameUnifier.navigate=a;}y.onNavigate=I;function k(a){return core.GameUnifier.addOnPreContinue(a)}y.addOnPreContinue=k;function w(a){return core.GameUnifier.removeOnPreContinue(a)}y.removeOnPreContinue=w;})(exports.Game||={});var Ze={characterUtils:Bt__namespace,canvasUtils:nt__namespace,narrationUtils:L__namespace,soundUtils:pt__namespace,CANVAS_APP_GAME_LAYER_ALIAS:Kt,Pause:Ht,Repeat:Yt,PIXIVN_VERSION:Ut,...kt,...ae,canvas:nt__namespace.canvas,narration:L__namespace.narration,sound:pt__namespace.sound,storage:G__namespace.storage,history:et__namespace.stepHistory,Game:exports.Game,GameUnifier:core.GameUnifier};exports.CANVAS_APP_GAME_LAYER_ALIAS=Kt;exports.CachedMap=Ft;exports.PIXIVN_VERSION=Ut;exports.Pause=Ht;exports.Repeat=Yt;exports.SYSTEM_RESERVED_STORAGE_KEYS=ve;exports.createExportableElement=le;exports.default=Ze;Object.keys(nt).forEach(function(k){if(k!=='default'&&!Object.prototype.hasOwnProperty.call(exports,k))Object.defineProperty(exports,k,{enumerable:true,get:function(){return nt[k]}})});Object.keys(Bt).forEach(function(k){if(k!=='default'&&!Object.prototype.hasOwnProperty.call(exports,k))Object.defineProperty(exports,k,{enumerable:true,get:function(){return Bt[k]}})});Object.keys(core).forEach(function(k){if(k!=='default'&&!Object.prototype.hasOwnProperty.call(exports,k))Object.defineProperty(exports,k,{enumerable:true,get:function(){return core[k]}})});Object.keys(et).forEach(function(k){if(k!=='default'&&!Object.prototype.hasOwnProperty.call(exports,k))Object.defineProperty(exports,k,{enumerable:true,get:function(){return et[k]}})});Object.keys(L).forEach(function(k){if(k!=='default'&&!Object.prototype.hasOwnProperty.call(exports,k))Object.defineProperty(exports,k,{enumerable:true,get:function(){return L[k]}})});Object.keys(pt).forEach(function(k){if(k!=='default'&&!Object.prototype.hasOwnProperty.call(exports,k))Object.defineProperty(exports,k,{enumerable:true,get:function(){return pt[k]}})});Object.keys(G).forEach(function(k){if(k!=='default'&&!Object.prototype.hasOwnProperty.call(exports,k))Object.defineProperty(exports,k,{enumerable:true,get:function(){return G[k]}})});