@drincs/pixi-vn 1.6.4 → 1.8.0

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Files changed (48) hide show
  1. package/README.md +47 -53
  2. package/dist/{HistoryChoiceMenuOption-DM4wqiGt.d.ts → HistoryChoiceMenuOption-BP9Tsbyd.d.ts} +1 -2
  3. package/dist/{HistoryChoiceMenuOption-iazqoVVm.d.cts → HistoryChoiceMenuOption-DSSNUXEq.d.cts} +1 -2
  4. package/dist/canvas.cjs +2 -2
  5. package/dist/canvas.d.cts +56 -51
  6. package/dist/canvas.d.ts +56 -51
  7. package/dist/canvas.mjs +2 -2
  8. package/dist/characters.cjs +1 -1
  9. package/dist/characters.mjs +1 -1
  10. package/dist/{chunk-L4IHQ3VT.mjs → chunk-3SLELYPF.mjs} +1 -1
  11. package/dist/chunk-6HI66YQL.mjs +1 -0
  12. package/dist/chunk-XYO5SLSM.mjs +1 -0
  13. package/dist/core.cjs +1 -1
  14. package/dist/core.mjs +1 -1
  15. package/dist/history.cjs +1 -1
  16. package/dist/history.d.cts +1 -1
  17. package/dist/history.d.ts +1 -1
  18. package/dist/history.mjs +1 -1
  19. package/dist/index.cjs +2 -9
  20. package/dist/index.d.cts +289 -114
  21. package/dist/index.d.ts +289 -114
  22. package/dist/index.mjs +2 -9
  23. package/dist/motion.cjs +1 -1
  24. package/dist/motion.d.cts +3 -1
  25. package/dist/motion.d.ts +3 -1
  26. package/dist/motion.mjs +1 -1
  27. package/dist/narration.cjs +2 -2
  28. package/dist/narration.d.cts +3 -3
  29. package/dist/narration.d.ts +3 -3
  30. package/dist/narration.mjs +2 -2
  31. package/dist/pixi/browser.js +183 -171
  32. package/dist/sound.cjs +1 -1
  33. package/dist/sound.d.cts +337 -132
  34. package/dist/sound.d.ts +337 -132
  35. package/dist/sound.mjs +1 -1
  36. package/dist/storage.cjs +1 -1
  37. package/dist/storage.d.cts +63 -12
  38. package/dist/storage.d.ts +63 -12
  39. package/dist/storage.mjs +1 -1
  40. package/dist/vite.cjs +1 -1
  41. package/dist/vite.d.cts +10 -1
  42. package/dist/vite.d.ts +10 -1
  43. package/dist/vite.mjs +1 -1
  44. package/package.json +21 -13
  45. package/dist/chunk-D45QSSXG.mjs +0 -1
  46. package/dist/chunk-EWW7VYPM.mjs +0 -1
  47. package/dist/chunk-ZW3MIPMS.mjs +0 -1
  48. /package/dist/{chunk-XSN6P5JL.mjs → chunk-JMOSOAGB.mjs} +0 -0
package/dist/index.d.cts CHANGED
@@ -1,4 +1,4 @@
1
- import { IMediaInstance as IMediaInstance$1, PlayOptions, Options, SoundLibrary, Sound } from '@pixi/sound';
1
+ import { PlayerOptions, Player, ToneAudioNode, Param, ReverbOptions, FeedbackDelayOptions, FreeverbOptions, DelayOptions, PingPongDelayOptions, GateOptions, AutoFilterOptions, BiquadFilterOptions, OnePoleFilterOptions, FeedbackCombFilterOptions, FilterOptions, ChorusOptions, PhaserOptions, TremoloOptions, VibratoOptions, CompressorOptions, MidSideCompressorOptions, MultibandCompressorOptions, LimiterOptions, GreaterThanOptions, GreaterThanZeroOptions, DistortionOptions, BitCrusherOptions, Panner3DOptions, AutoPannerOptions, StereoWidenerOptions } from 'tone';
2
2
  import * as canvasUtils from '@drincs/pixi-vn/canvas';
3
3
  import { StoredChoiceInterface, StorageElementType as StorageElementType$1, OpenedLabel as OpenedLabel$1 } from '@drincs/pixi-vn/canvas';
4
4
  export * from '@drincs/pixi-vn/canvas';
@@ -22,29 +22,94 @@ import { CharacterInterface, GameStepState } from '@drincs/pixi-vn';
22
22
  import { Difference } from 'microdiff';
23
23
  import { Devtools } from '@pixi/devtools';
24
24
 
25
- type IMediaInstance = Omit<IMediaInstance$1, "on" | "destroy" | "init" | "off" | "once" | "toString">;
25
+ interface MediaInterface extends Pick<Player, "blockTime" | "disposed" | "loaded" | "loop" | "loopEnd" | "loopStart" | "mute" | "now" | "playbackRate" | "reverse" | "restart" | "start" | "stop" | "chain" | "disconnect" | "volume" | "state"> {
26
+ /**
27
+ * Whether the sound is currently paused.
28
+ */
29
+ paused: boolean;
30
+ /**
31
+ * @deprecated Use {@link mute} instead.
32
+ */
33
+ muted: boolean;
34
+ /**
35
+ * @deprecated Use {@link playbackRate} instead.
36
+ */
37
+ speed: number;
38
+ }
39
+ interface MediaMemory extends Partial<Omit<PlayerOptions, "url" | "volume">> {
40
+ /**
41
+ * The volume of this sound in the linear range [0, 1], where 0 is silence
42
+ * and 1 is full volume. Stored and restored in linear form; converted
43
+ * to/from Tone.js decibels internally.
44
+ */
45
+ volume?: number;
46
+ elapsed: number | undefined;
47
+ paused: boolean;
48
+ delay?: number;
49
+ }
26
50
 
27
- interface SoundOptions extends Omit<Options, "complete" | "loaded" | "sprites" | "source"> {
51
+ interface SoundOptions extends Pick<Partial<PlayerOptions>, "loop" | "autostart" | "fadeIn" | "fadeOut" | "mute" | "loopEnd" | "loopStart" | "reverse" | "playbackRate"> {
52
+ /**
53
+ * The volume of this sound in the linear range [0, 1], where 0 is silence
54
+ * and 1 is full volume. This is converted to decibels internally before
55
+ * being passed to the Tone.js Player.
56
+ */
57
+ volume?: number;
58
+ /**
59
+ * A collection of audio filters/effects to apply to this sound.
60
+ *
61
+ * Install "tone" for the full list of available filters.
62
+ *
63
+ * @example
64
+ * ```ts
65
+ * import * as Tone from "tone";
66
+ *
67
+ * const filters = [new Tone.FeedbackDelay("8n", 0.5)];
68
+ * ```
69
+ */
70
+ filters?: ToneAudioNode[];
71
+ /**
72
+ * @deprecated Use {@link playbackRate} instead.
73
+ */
74
+ speed?: number;
75
+ /**
76
+ * @deprecated Use {@link mute} instead.
77
+ */
78
+ muted?: boolean;
28
79
  }
29
- interface SoundPlayOptions extends Omit<PlayOptions, "complete" | "loaded"> {
80
+ interface SoundPlayOptions extends SoundOptions {
30
81
  /**
31
- * The delay in seconds before playback becomes audible or resumes. If specified, the sound will be started immediately but delayed (for example, via pause/unpause) so that it is effectively heard only after the delay. If not specified, the sound will play without any additional delay.
82
+ * The delay in seconds before playback starts. If specified, playback is
83
+ * scheduled to begin after the delay has elapsed rather than starting
84
+ * immediately in a paused state.
32
85
  */
33
86
  delay?: number;
87
+ /**
88
+ * The offset in seconds from the start of the sound at which to begin playback.
89
+ */
90
+ elapsed?: number;
34
91
  }
35
92
  interface SoundPlayOptionsWithChannel extends SoundPlayOptions {
36
93
  /**
37
- * The alias of the audio channel to play the sound on. If the channel does not exist, it will be created.
38
- * If not specified, the sound will be played on the default channel (see `SoundManagerInterface.defaultChannelAlias`).
94
+ * The alias of the audio channel to play the sound on. If the channel does
95
+ * not exist it will be created automatically.
96
+ * Defaults to `SoundManagerInterface.defaultChannelAlias` ("general").
39
97
  */
40
98
  channel?: string;
41
99
  }
42
100
  interface ChannelOptions extends Pick<SoundPlayOptions, "filters" | "muted" | "volume"> {
43
101
  /**
44
102
  * Whether this channel is a background channel.
45
- * Background channels are special channels. Unlike normal channels, media connected to a background channel does not stop when a scene changes, but continues to play in the background.
103
+ * Background channels are special: media playing on them is not stopped
104
+ * when a scene changes, but continues in the background.
46
105
  */
47
106
  background?: boolean;
107
+ /**
108
+ * The stereo pan position for this channel in the range [-1, 1].
109
+ * -1 is full left, 0 is centre, 1 is full right.
110
+ * Defaults to 0.
111
+ */
112
+ pan?: number;
48
113
  }
49
114
 
50
115
  interface AudioChannelInterface {
@@ -60,7 +125,7 @@ interface AudioChannelInterface {
60
125
  * this cannot be reused after it is done playing. Returns a Promise if the sound
61
126
  * has not yet loaded.
62
127
  */
63
- play(alias: string, options?: SoundPlayOptions): Promise<IMediaInstance>;
128
+ play(alias: string, options?: SoundPlayOptions): Promise<MediaInterface>;
64
129
  /**
65
130
  * Plays a sound.
66
131
  * @param mediaAlias The media alias reference.
@@ -70,7 +135,12 @@ interface AudioChannelInterface {
70
135
  * this cannot be reused after it is done playing. Returns a Promise if the sound
71
136
  * has not yet loaded.
72
137
  */
73
- play(mediaAlias: string, soundAlias: string, options?: SoundPlayOptions): Promise<IMediaInstance>;
138
+ play(mediaAlias: string, soundAlias: string, options?: SoundPlayOptions): Promise<MediaInterface>;
139
+ /**
140
+ * The stereo pan position for this channel in the range [-1, 1].
141
+ * -1 is full left, 0 is centre, 1 is full right.
142
+ */
143
+ pan: number;
74
144
  /**
75
145
  * The volume of the audio channel, between 0 and 1. This is multiplied with the volume of each sound played through this channel.
76
146
  */
@@ -82,7 +152,7 @@ interface AudioChannelInterface {
82
152
  /**
83
153
  * The MediaInstances currently playing through this channel. This is read-only and cannot be modified directly. Use the play method to add new MediaInstances to this channel.
84
154
  */
85
- readonly mediaInstances: IMediaInstance[];
155
+ readonly mediaInstances: MediaInterface[];
86
156
  /**
87
157
  * Whether this channel is a background channel.
88
158
  * Background channels are special channels. Unlike normal channels, media connected to a background channel does not stop when a scene changes, but continues to play in the background.
@@ -108,45 +178,128 @@ interface AudioChannelInterface {
108
178
  * @return `true` if all sounds are muted.
109
179
  */
110
180
  toggleMuteAll(): boolean;
181
+ /**
182
+ * Useful for inserting channel-wide audio effects such as reverb, delay or EQ.
183
+ *
184
+ * Install "tone" to use this method.
185
+ *
186
+ * @param nodes One or more Tone.js {@link ToneAudioNode} instances to chain in series.
187
+ * @return Instance for chaining.
188
+ *
189
+ * @example
190
+ * ```ts
191
+ * import * as Tone from "tone";
192
+ *
193
+ * const channel = sound.findChannel("music");
194
+ *
195
+ * // Create a reverb effect and wait for its impulse response to be ready.
196
+ * const reverb = new Tone.Reverb({ decay: 2.5 });
197
+ *
198
+ * // Route the channel through the reverb to the master output.
199
+ * channel.chain(reverb);
200
+ * ```
201
+ */
202
+ chain(...nodes: ToneAudioNode[]): this;
203
+ /**
204
+ * **Advanced** — the raw `Tone.Param<"decibels">` for this channel's volume.
205
+ *
206
+ * Unlike the {@link volume} property (which uses a linear 0–1 scale), this
207
+ * Param works directly in **decibels** and exposes all Tone.js automation
208
+ * methods such as `rampTo`, `linearRampTo`, and `exponentialRampTo`.
209
+ *
210
+ * Use this when you need to smoothly automate volume over time instead of
211
+ * setting it instantly.
212
+ *
213
+ * @example
214
+ * ```ts
215
+ * const channel = sound.findChannel("music");
216
+ *
217
+ * // Fade the volume from its current level to -12 dB over 3 seconds.
218
+ * channel.volumeParam.rampTo(-12, 3);
219
+ *
220
+ * // Fade to silence over 2 seconds.
221
+ * channel.volumeParam.rampTo(-Infinity, 2);
222
+ * ```
223
+ */
224
+ readonly volumeParam: Param<"decibels">;
225
+ /**
226
+ * **Advanced** — the raw `Tone.Param<"audioRange">` for this channel's
227
+ * stereo pan position.
228
+ *
229
+ * Unlike the {@link pan} property (which sets the value instantly), this
230
+ * Param exposes all Tone.js automation methods such as `rampTo`,
231
+ * `linearRampTo`, and `exponentialRampTo`.
232
+ *
233
+ * Use this when you need to smoothly automate panning over time instead of
234
+ * setting it instantly. Values range from -1 (full left) to 1 (full right).
235
+ *
236
+ * @example
237
+ * ```ts
238
+ * const channel = sound.findChannel("music");
239
+ *
240
+ * // Gradually pan to the left over 3 seconds.
241
+ * channel.panParam.rampTo(-1, 3);
242
+ *
243
+ * // Return to centre over 2 seconds.
244
+ * channel.panParam.rampTo(0, 2);
245
+ * ```
246
+ */
247
+ readonly panParam: Param<"audioRange">;
111
248
  }
112
249
 
113
- type DistortionFilter = {
114
- type: "DistortionFilter";
115
- amount?: number;
116
- };
117
- type EqualizerFilter = {
118
- type: "EqualizerFilter";
119
- f32?: number;
120
- f64?: number;
121
- f125?: number;
122
- f250?: number;
123
- f500?: number;
124
- f1k?: number;
125
- f2k?: number;
126
- f4k?: number;
127
- f8k?: number;
128
- f16k?: number;
129
- };
130
- type MonoFilter = {
131
- type: "MonoFilter";
132
- };
133
- type ReverbFilter = {
134
- type: "ReverbFilter";
135
- seconds?: number;
136
- decay?: number;
137
- reverse?: boolean;
138
- };
139
- type StereoFilter = {
140
- type: "StereoFilter";
141
- pan?: number;
142
- };
143
- type StreamFilter = {
144
- type: "StreamFilter";
145
- };
146
- type TelephoneFilter = {
147
- type: "TelephoneFilter";
148
- };
149
- type SoundFilterMemory = DistortionFilter | EqualizerFilter | MonoFilter | ReverbFilter | StereoFilter | StreamFilter | TelephoneFilter;
250
+ type SoundFilterMemory = ({
251
+ filterType: "ReverbFilter";
252
+ } & Omit<Partial<ReverbOptions>, "context">) | ({
253
+ filterType: "FeedbackDelayFilter";
254
+ } & Omit<Partial<FeedbackDelayOptions>, "context">) | ({
255
+ filterType: "FreeverbFilter";
256
+ } & Omit<Partial<FreeverbOptions>, "context">) | ({
257
+ filterType: "DelayFilter";
258
+ } & Omit<Partial<DelayOptions>, "context">) | ({
259
+ filterType: "PingPongDelayFilter";
260
+ } & Omit<Partial<PingPongDelayOptions>, "context">) | ({
261
+ filterType: "GateFilter";
262
+ } & Omit<Partial<GateOptions>, "context">) | ({
263
+ filterType: "AutoFilterFilter";
264
+ } & Omit<Partial<AutoFilterOptions>, "context">) | ({
265
+ filterType: "BiquadFilterFilter";
266
+ } & Omit<Partial<BiquadFilterOptions>, "context">) | ({
267
+ filterType: "OnePoleFilterFilter";
268
+ } & Omit<Partial<OnePoleFilterOptions>, "context" | "frequency">) | ({
269
+ filterType: "FeedbackCombFilterFilter";
270
+ } & Omit<Partial<FeedbackCombFilterOptions>, "context">) | ({
271
+ filterType: "CustomFilter";
272
+ } & Omit<Partial<FilterOptions>, "context">) | ({
273
+ filterType: "ChorusFilter";
274
+ } & Omit<Partial<ChorusOptions>, "context">) | ({
275
+ filterType: "PhaserFilter";
276
+ } & Omit<Partial<PhaserOptions>, "context">) | ({
277
+ filterType: "TremoloFilter";
278
+ } & Omit<Partial<TremoloOptions>, "context">) | ({
279
+ filterType: "VibratoFilter";
280
+ } & Omit<Partial<VibratoOptions>, "context">) | ({
281
+ filterType: "CompressorFilter";
282
+ } & Omit<Partial<CompressorOptions>, "context">) | ({
283
+ filterType: "MidSideCompressorFilter";
284
+ } & Omit<Partial<MidSideCompressorOptions>, "context">) | ({
285
+ filterType: "MultibandCompressorFilter";
286
+ } & Omit<Partial<MultibandCompressorOptions>, "context">) | ({
287
+ filterType: "LimiterFilter";
288
+ } & Omit<Partial<LimiterOptions>, "context">) | ({
289
+ filterType: "GreaterThanFilter";
290
+ } & Omit<Partial<GreaterThanOptions>, "context">) | ({
291
+ filterType: "GreaterThanZeroFilter";
292
+ } & Omit<Partial<GreaterThanZeroOptions>, "context">) | ({
293
+ filterType: "DistortionFilter";
294
+ } & Omit<Partial<DistortionOptions>, "context">) | ({
295
+ filterType: "BitCrusherFilter";
296
+ } & Omit<Partial<BitCrusherOptions>, "context">) | ({
297
+ filterType: "Panner3DFilter";
298
+ } & Omit<Partial<Panner3DOptions>, "context">) | ({
299
+ filterType: "AutoPannerFilter";
300
+ } & Omit<Partial<AutoPannerOptions>, "context">) | ({
301
+ filterType: "StereoWidenerFilter";
302
+ } & Omit<Partial<StereoWidenerOptions>, "context">);
150
303
 
151
304
  interface ExportedSound {
152
305
  options: SoundOptions;
@@ -164,7 +317,6 @@ interface ExportedSoundPlay extends SoundPlay {
164
317
  * Interface exported sounds
165
318
  */
166
319
  interface SoundGameState {
167
- filters?: SoundFilterMemory[];
168
320
  /**
169
321
  * @deprecated
170
322
  */
@@ -176,108 +328,130 @@ interface SoundGameState {
176
328
  channelAlias: string;
177
329
  soundAlias: string;
178
330
  stepCounter: number;
179
- options: Omit<SoundPlayOptions, "filters"> & {
331
+ options: MediaMemory & {
180
332
  filters?: SoundFilterMemory[];
333
+ delay?: number;
181
334
  };
182
- paused: boolean;
335
+ /**
336
+ * @deprecated Use options.paused instead.
337
+ */
338
+ paused?: boolean;
183
339
  };
184
340
  };
185
341
  }
186
342
 
187
- interface SoundManagerInterface extends Omit<SoundLibrary, "init" | "close" | "add" | "play" | "volume" | "speed" | "remove" | "exists" | "find" | "stop" | "pause" | "resume" | "pauseAll" | "resumeAll" | "muteAll" | "unmuteAll" | "stopAll" | "removeAll" | "togglePauseAll"> {
343
+ interface SoundManagerInterface {
344
+ /** Master volume in the range [0, 1]. */
345
+ volumeAll: number;
346
+ /**
347
+ * @deprecated Global playback speed. This is not a well-supported feature and may be removed in a future release. Use individual sound speed options instead.
348
+ */
349
+ speedAll: number;
350
+ /**
351
+ * The default channel alias used when playing a sound without specifying a
352
+ * channel. Defaults to `"general"`.
353
+ */
354
+ defaultChannelAlias: string;
188
355
  /**
189
- * @deprecated You can define sound assets directly in `PIXI.Assets`
356
+ * @deprecated Register sound assets directly via `PIXI.Assets` instead.
190
357
  */
191
- add(alias: string, options: string): Sound;
358
+ add(alias: string, options: string): void;
192
359
  /**
193
360
  * Plays a sound.
194
361
  * @param alias The media and sound (asset) alias reference.
195
- * @param options The options
196
- * @return The sound instance,
197
- * this cannot be reused after it is done playing. Returns a Promise if the sound
198
- * has not yet loaded.
362
+ * @param options The options.
363
+ * @returns The media instance (resolves immediately if already loaded).
199
364
  */
200
- play(alias: string, options?: SoundPlayOptionsWithChannel): Promise<IMediaInstance>;
201
- play(mediaAlias: string, soundAlias: string, options?: SoundPlayOptionsWithChannel): Promise<IMediaInstance>;
365
+ play(alias: string, options?: SoundPlayOptionsWithChannel): Promise<MediaInterface>;
366
+ play(mediaAlias: string, soundAlias: string, options?: SoundPlayOptionsWithChannel): Promise<MediaInterface>;
202
367
  /**
203
- * Find a media by alias.
204
- * @param alias - The media alias reference.
205
- * @return Media object.
368
+ * Plays a non-persistent ("transient") sound (e.g. UI / menu sounds).
369
+ * Transient playback is not tracked in save/export state.
206
370
  */
207
- find(alias: string): IMediaInstance | undefined;
371
+ playTransient(alias: string, options?: Partial<PlayerOptions>): Promise<Player>;
208
372
  /**
209
- * Stops a media and removes it from the manager.
210
- * @param alias - The media alias reference.
373
+ * Find a tracked media instance by alias.
211
374
  */
212
- stop(alias: string): void;
375
+ find(alias: string): MediaInterface | undefined;
213
376
  /**
214
- * Pauses a media.
215
- * @param alias - The media alias reference.
216
- * @return Media object.
377
+ * Stop a tracked media instance and remove it from the manager.
217
378
  */
218
- pause(alias: string): IMediaInstance | undefined;
379
+ stop(alias: string): void;
219
380
  /**
220
- * Resumes a media.
221
- * @param alias - The media alias reference.
222
- * @return Media object.
381
+ * Pause a tracked media instance.
223
382
  */
224
- resume(alias: string): IMediaInstance | undefined;
383
+ pause(alias: string): MediaInterface | undefined;
225
384
  /**
226
- * Edits the options of an existing sound (asset).
227
- * If the asset is not yet loaded, it will be loaded with the new options.
385
+ * Resume a paused media instance.
228
386
  */
229
- edit(alias: string, options: SoundOptions): Promise<void>;
387
+ resume(alias: string): MediaInterface | undefined;
388
+ /** Duration in seconds of the loaded sound with the given alias. */
389
+ duration(alias: string): number;
390
+ /** Toggle mute on all sounds. Returns the new muted state. */
391
+ toggleMuteAll(): boolean;
230
392
  /**
231
- * Pauses any playing sounds.
232
- * @return Instance for chaining.
393
+ * Whether all sounds are currently muted. Note that individual channels or media instances may still be muted or unmuted; this is just the global master mute state.
233
394
  */
395
+ readonly muted: boolean;
396
+ /** Mute all sounds. */
397
+ muteAll(): this;
398
+ /** Unmute all sounds. */
399
+ unmuteAll(): this;
400
+ /** Stop all sounds. */
401
+ stopAll(): this;
402
+ /** Pause all sounds. */
234
403
  pauseAll(): this;
235
- /**
236
- * Resumes any sounds.
237
- * @return Instance for chaining.
238
- */
404
+ /** Resume all sounds. */
239
405
  resumeAll(): this;
240
406
  /**
241
- * Mutes all playing sounds.
242
- * @return Instance for chaining.
407
+ * Temporarily pause all currently-playing sounds (or just those in the given
408
+ * channel) without persisting the paused state. Useful for overlays / pause
409
+ * menus.
410
+ *
411
+ * Only sounds that are **actively playing** at the time of the call are paused;
412
+ * sounds that were already paused beforehand are left untouched so that they
413
+ * remain paused when {@link resumeUnsavedAll} is called later.
414
+ *
415
+ * When called without a channel argument all transient players started with
416
+ * {@link playTransient} are also stopped.
243
417
  */
244
- muteAll(): this;
418
+ pauseUnsavedAll(channel?: string): this;
245
419
  /**
246
- * Unmutes all playing sounds.
247
- * @return Instance for chaining.
420
+ * Resume all sounds (or just those in the given channel) that were paused by
421
+ * the most recent call to {@link pauseUnsavedAll}. Sounds that were already
422
+ * paused before `pauseUnsavedAll` was called are **not** resumed.
248
423
  */
249
- unmuteAll(): this;
424
+ resumeUnsavedAll(channel?: string): this;
250
425
  /**
251
- * Stops all sounds.
252
- * @return Instance for chaining.
426
+ * Stop all transient media instances started with {@link playTransient}.
253
427
  */
254
- stopAll(): this;
255
- load(alias: string | string[]): Promise<Sound[]>;
256
- backgroundLoad(alias: string | string[]): Promise<void>;
428
+ stopTransientAll(): this;
429
+ /** Load one or more sound assets. */
430
+ load(...alias: string[]): Promise<void>;
431
+ /** Trigger background loading of one or more sound assets. */
432
+ backgroundLoad(...alias: string[]): Promise<void>;
433
+ /** Trigger background loading of a sound bundle. */
257
434
  backgroundLoadBundle(alias: string): Promise<void>;
435
+ /** Stop all sounds and clear internal state. */
258
436
  clear(): void;
259
437
  /**
260
- * Adds a new audio channel with the specified alias(es).
261
- * @param alias The alias or aliases for the new channel.
262
- * @returns The created AudioChannelInterface instance, or undefined if a channel with the alias already exists.
438
+ * Add a new audio channel.
439
+ * Returns the created channel, or `undefined` if the alias already exists.
263
440
  */
264
441
  addChannel(alias: string | string[], options?: ChannelOptions): AudioChannelInterface | undefined;
265
442
  /**
266
- * Finds and returns the audio channel associated with the given alias. If the channel does not exist, it will be created.
267
- * @param alias The alias of the audio channel to find.
268
- * @returns The AudioChannelInterface instance associated with the alias.
443
+ * Find the channel for the given alias, creating it if it does not yet exist.
269
444
  */
270
445
  findChannel(alias: string): AudioChannelInterface;
271
- /**
272
- * Returns an array of all existing audio channels.
273
- */
446
+ /** All registered audio channels. */
274
447
  readonly channels: AudioChannelInterface[];
275
448
  /**
276
- * The default channel alias to use when playing a sound without specifying a channel.
277
- * By default, this is set to `GENERAL_CHANNEL` ("general"), but it can be changed to any string; if the channel does not yet exist, it will be created on demand when used.
449
+ * Export the current sound state, including currently playing sounds and their options, for saving or debugging purposes. This is not guaranteed to be stable across versions and may contain implementation details; it is not intended for use in general application code.
278
450
  */
279
- defaultChannelAlias: string;
280
451
  export(): SoundGameState;
452
+ /**
453
+ * Restore a sound state exported by {@link export}. This will stop any currently playing sounds and replace them with the sounds specified in the exported state. This is not guaranteed to be stable across versions and may contain implementation details; it is not intended for use in general application code.
454
+ */
281
455
  restore(data: object): Promise<void>;
282
456
  }
283
457
 
@@ -535,7 +709,7 @@ interface ContainerMemory<C extends ContainerChild = ContainerChild> extends Con
535
709
  elements: CanvasBaseItemMemory[];
536
710
  }
537
711
 
538
- var version = "1.6.4";
712
+ var version = "1.8.0";
539
713
 
540
714
  /**
541
715
  * @deprecated
@@ -552,10 +726,6 @@ declare function Pause(duration: number): PauseType;
552
726
  * Is a special alias to indicate the game layer.
553
727
  */
554
728
  declare const CANVAS_APP_GAME_LAYER_ALIAS = "__game_layer__";
555
- /**
556
- * The default audio channel for sounds that don't specify one.
557
- */
558
- declare const GENERAL_CHANNEL = "general";
559
729
  declare const SYSTEM_RESERVED_STORAGE_KEYS: {
560
730
  /**
561
731
  * The key of the current dialogue memory
@@ -850,7 +1020,12 @@ declare namespace Game {
850
1020
  /**
851
1021
  * Load the save data
852
1022
  * @param data The save data
853
- * @param navigate The function to navigate to a path
1023
+ */
1024
+ function restoreGameState(data: GameState): Promise<void>;
1025
+ /**
1026
+ * @deprecated Use `restoreGameState(data)` (without the `navigate` argument) and configure navigation via `Game.init({ navigate })` or `Game.onNavigate(...)`.
1027
+ * @param data The save data
1028
+ * @param navigate Navigation function to use for this restore call.
854
1029
  */
855
1030
  function restoreGameState(data: GameState, navigate: (path: string) => void | Promise<void>): Promise<void>;
856
1031
  /**
@@ -979,4 +1154,4 @@ declare const _default: {
979
1154
  PIXIVN_VERSION: string;
980
1155
  };
981
1156
 
982
- export { CANVAS_APP_GAME_LAYER_ALIAS, CachedMap, GENERAL_CHANNEL, Game, type GameState, type GameStepStateData, version as PIXIVN_VERSION, Pause, Repeat, SYSTEM_RESERVED_STORAGE_KEYS, createExportableElement, _default as default };
1157
+ export { CANVAS_APP_GAME_LAYER_ALIAS, CachedMap, Game, type GameState, type GameStepStateData, version as PIXIVN_VERSION, Pause, Repeat, SYSTEM_RESERVED_STORAGE_KEYS, createExportableElement, _default as default };