@drincs/pixi-vn 1.5.19 → 1.6.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{HistoryChoiceMenuOption-BOHqf57l.d.ts → HistoryChoiceMenuOption-BQc_jAe-.d.ts} +2 -7
- package/dist/{HistoryChoiceMenuOption-PzBGGqOC.d.cts → HistoryChoiceMenuOption-ok3Zd5pB.d.cts} +2 -7
- package/dist/{StoredClassModel-BgRY86sq.d.ts → StoredClassModel-CUrGRJi0.d.cts} +5 -2
- package/dist/{StoredClassModel-BgRY86sq.d.cts → StoredClassModel-D-s0mEVj.d.ts} +5 -2
- package/dist/canvas.cjs +2 -3
- package/dist/canvas.d.cts +32 -38
- package/dist/canvas.d.ts +32 -38
- package/dist/canvas.mjs +2 -3
- package/dist/characters.cjs +1 -2
- package/dist/characters.d.cts +3 -2
- package/dist/characters.d.ts +3 -2
- package/dist/characters.mjs +1 -2
- package/dist/chunk-D45QSSXG.mjs +1 -0
- package/dist/chunk-HACUDOYJ.mjs +1 -0
- package/dist/chunk-IWAXXFXE.mjs +1 -0
- package/dist/chunk-L4IHQ3VT.mjs +1 -0
- package/dist/{chunk-JJFD2BVW.mjs → chunk-TTRUPDAB.mjs} +1 -2
- package/dist/chunk-XSN6P5JL.mjs +0 -0
- package/dist/chunk-ZW3MIPMS.mjs +1 -0
- package/dist/core.cjs +1 -1
- package/dist/core.d.cts +43 -16
- package/dist/core.d.ts +43 -16
- package/dist/core.mjs +1 -1
- package/dist/history.cjs +1 -2
- package/dist/history.d.cts +3 -4
- package/dist/history.d.ts +3 -4
- package/dist/history.mjs +1 -2
- package/dist/index.cjs +2 -3
- package/dist/index.d.cts +294 -122
- package/dist/index.d.ts +294 -122
- package/dist/index.mjs +2 -3
- package/dist/motion.cjs +1 -2
- package/dist/motion.d.cts +18 -0
- package/dist/motion.d.ts +18 -0
- package/dist/motion.mjs +1 -2
- package/dist/narration.cjs +2 -3
- package/dist/narration.d.cts +9 -20
- package/dist/narration.d.ts +9 -20
- package/dist/narration.mjs +2 -3
- package/dist/pixi/browser.js +35 -35
- package/dist/sound.cjs +1 -2
- package/dist/sound.d.cts +193 -72
- package/dist/sound.d.ts +193 -72
- package/dist/sound.mjs +1 -2
- package/dist/storage.cjs +1 -2
- package/dist/storage.d.cts +20 -71
- package/dist/storage.d.ts +20 -71
- package/dist/storage.mjs +1 -2
- package/dist/vite-listener.cjs +1 -2
- package/dist/vite-listener.mjs +1 -2
- package/dist/vite.cjs +1 -2
- package/dist/vite.mjs +1 -2
- package/package.json +10 -12
- package/dist/chunk-46QBDRUK.mjs +0 -2
- package/dist/chunk-52EK6LYW.mjs +0 -2
- package/dist/chunk-INJYRMJ3.mjs +0 -2
- package/dist/chunk-JJFD2BVW.mjs.map +0 -1
- package/dist/chunk-OXRIVLY2.mjs +0 -2
- package/dist/chunk-SOFV7YZ5.mjs +0 -2
- package/dist/chunk-XZMYXKAY.mjs +0 -2
- package/dist/index.cjs.map +0 -1
- package/dist/index.mjs.map +0 -1
- package/dist/motion.cjs.map +0 -1
- package/dist/motion.mjs.map +0 -1
- package/dist/vite-listener.cjs.map +0 -1
- package/dist/vite-listener.mjs.map +0 -1
- package/dist/vite.cjs.map +0 -1
- package/dist/vite.mjs.map +0 -1
package/dist/index.d.ts
CHANGED
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@@ -1,10 +1,10 @@
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import {
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import { IMediaInstance as IMediaInstance$1, PlayOptions, Options, SoundLibrary, Sound } from '@pixi/sound';
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import * as canvasUtils from '@drincs/pixi-vn/canvas';
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import { StoredChoiceInterface, StorageElementType as StorageElementType$1, OpenedLabel as OpenedLabel$1 } from '@drincs/pixi-vn/canvas';
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export * from '@drincs/pixi-vn/canvas';
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import * as characterUtils from '@drincs/pixi-vn/characters';
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export * from '@drincs/pixi-vn/characters';
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import { GameUnifier } from '@drincs/pixi-vn/core';
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import { OnErrorHandler, GameUnifier } from '@drincs/pixi-vn/core';
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export * from '@drincs/pixi-vn/core';
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import * as historyUtils from '@drincs/pixi-vn/history';
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export * from '@drincs/pixi-vn/history';
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@@ -19,26 +19,95 @@ import * as storageUtils from '@drincs/pixi-vn/storage';
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export * from '@drincs/pixi-vn/storage';
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import { LRUCache } from 'lru-cache';
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import { CharacterInterface, GameStepState } from '@drincs/pixi-vn';
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import deepDiff from 'deep-diff';
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import { Difference } from 'microdiff';
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import { Devtools } from '@pixi/devtools';
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type IMediaInstance = Omit<IMediaInstance$1, "on" | "destroy" | "init" | "off" | "once" | "toString">;
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interface SoundOptions extends Omit<Options, "complete" | "loaded" | "sprites" | "source"> {
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}
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interface SoundPlayOptions extends Omit<PlayOptions, "complete" | "loaded"> {
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/**
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* The delay in seconds before playback becomes audible or resumes. If specified, the sound will be started immediately but delayed (for example, via pause/unpause) so that it is effectively heard only after the delay. If not specified, the sound will play without any additional delay.
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*/
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delay?: number;
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}
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interface SoundPlayOptionsWithChannel extends SoundPlayOptions {
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/**
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* The alias of the audio channel to play the sound on. If the channel does not exist, it will be created.
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* If not specified, the sound will be played on the default channel (see `SoundManagerInterface.defaultChannelAlias`).
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*/
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channel?: string;
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}
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interface ChannelOptions extends Pick<SoundPlayOptions, "filters" | "muted" | "volume"> {
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/**
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* Whether this channel is a background channel.
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* Background channels are special channels. Unlike normal channels, media connected to a background channel does not stop when a scene changes, but continues to play in the background.
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*/
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background?: boolean;
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}
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interface AudioChannelInterface {
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/**
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* The alias of the audio channel. This is used to reference the channel when playing sounds. The alias must be unique among all channels.
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*/
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readonly alias: string;
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/**
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* Plays a sound.
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* @param alias The media and sound (asset) alias reference.
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* @param options The options
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* @return The sound instance,
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* this cannot be reused after it is done playing. Returns a Promise if the sound
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* has not yet loaded.
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*/
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play(alias: string, options?: SoundPlayOptions): Promise<IMediaInstance>;
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/**
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* Plays a sound.
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* @param mediaAlias The media alias reference.
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* @param soundAlias The sound (asset) alias reference.
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* @param options The options
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* @return The sound instance,
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* this cannot be reused after it is done playing. Returns a Promise if the sound
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* has not yet loaded.
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*/
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play(mediaAlias: string, soundAlias: string, options?: SoundPlayOptions): Promise<IMediaInstance>;
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/**
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* The volume of the audio channel, between 0 and 1. This is multiplied with the volume of each sound played through this channel.
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*/
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volume: number;
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/**
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* Whether the audio channel is muted. This is combined with the muted state of each sound played through this channel.
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*/
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muted: boolean;
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/**
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*
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* The MediaInstances currently playing through this channel. This is read-only and cannot be modified directly. Use the play method to add new MediaInstances to this channel.
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*/
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readonly mediaInstances: IMediaInstance[];
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/**
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* Whether this channel is a background channel.
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* Background channels are special channels. Unlike normal channels, media connected to a background channel does not stop when a scene changes, but continues to play in the background.
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*/
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readonly background: boolean;
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/**
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* Stops all media currently playing through this channel.
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* @return Instance for chaining.
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*/
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stopAll(): this;
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/**
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* Pauses any playing sounds.
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* @return Instance for chaining.
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*/
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pauseAll(): this;
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/**
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* Resumes any sounds.
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* @return Instance for chaining.
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*/
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resumeAll(): this;
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/**
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* Toggle muted property for all sounds.
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* @return `true` if all sounds are muted.
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*/
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toggleMuteAll(): boolean;
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}
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type DistortionFilter = {
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* Interface exported sounds
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interface SoundGameState {
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soundAliasesOrder: string[];
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filters?: SoundFilterMemory[];
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soundsPlaying: {
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[key: string]: ExportedSoundPlay;
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};
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/**
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* @deprecated
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[key: string]:
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soundsPlaying?: {
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[key: string]: ExportedSoundPlay;
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};
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mediaInstances: {
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[key: string]: {
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channelAlias: string;
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soundAlias: string;
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stepCounter: number;
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options: Omit<SoundPlayOptions, "filters"> & {
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filters?: SoundFilterMemory[];
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};
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paused: boolean;
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};
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};
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}
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interface SoundManagerInterface extends Omit<SoundLibrary, "init" | "close" | "add" | "play" | "volume" | "speed" | "remove" | "exists" | "find" | "stop" | "pause" | "resume" | "pauseAll" | "resumeAll" | "muteAll" | "unmuteAll" | "stopAll" | "removeAll" | "togglePauseAll"> {
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/**
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* @deprecated You can define sound assets directly in `PIXI.Assets`
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*/
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add(alias: string, options: string): Sound;
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/**
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* Plays a sound.
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* @param alias The media and sound (asset) alias reference.
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* @param options The options
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* @return The sound instance,
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* this cannot be reused after it is done playing. Returns a Promise if the sound
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* has not yet loaded.
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*/
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play(alias: string, options?: SoundPlayOptionsWithChannel): Promise<IMediaInstance>;
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play(mediaAlias: string, soundAlias: string, options?: SoundPlayOptionsWithChannel): Promise<IMediaInstance>;
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/**
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* Find a media by alias.
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* @param alias - The media alias reference.
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* @return Media object.
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*/
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find(alias: string): IMediaInstance | undefined;
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/**
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* Stops a media and removes it from the manager.
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* @param alias - The media alias reference.
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*/
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stop(alias: string): void;
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/**
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* Pauses a media.
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* @param alias - The media alias reference.
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* @return Media object.
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*/
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pause(alias: string): IMediaInstance | undefined;
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/**
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* Resumes a media.
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* @param alias - The media alias reference.
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* @return Media object.
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*/
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resume(alias: string): IMediaInstance | undefined;
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/**
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* Edits the options of an existing sound (asset).
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* If the asset is not yet loaded, it will be loaded with the new options.
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*/
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edit(alias: string, options: SoundOptions): Promise<void>;
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/**
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* Pauses any playing sounds.
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* @return Instance for chaining.
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*/
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pauseAll(): this;
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/**
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* Resumes any sounds.
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* @return Instance for chaining.
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*/
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resumeAll(): this;
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/**
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* Mutes all playing sounds.
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* @return Instance for chaining.
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*/
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muteAll(): this;
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/**
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* Unmutes all playing sounds.
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* @return Instance for chaining.
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*/
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unmuteAll(): this;
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/**
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* Stops all sounds.
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* @return Instance for chaining.
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*/
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stopAll(): this;
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play(alias: string, options?: SoundPlayOptions | string): IMediaInstance | Promise<IMediaInstance>;
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stop(alias: string): Sound;
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pause(alias: string): Sound;
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resume(alias: string): Sound;
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volume(alias: string, volume?: number): number;
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speed(alias: string, speed?: number): number;
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duration(alias: string): number;
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close(): this;
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load(alias: string | string[]): Promise<void>;
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backgroundLoad(alias: string | string[]): Promise<void>;
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backgroundLoadBundle(alias: string): Promise<void>;
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clear(): void;
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/**
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* Adds a new audio channel with the specified alias(es).
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* @param alias The alias or aliases for the new channel.
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* @returns The created AudioChannelInterface instance, or undefined if a channel with the alias already exists.
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*/
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addChannel(alias: string | string[], options?: ChannelOptions): AudioChannelInterface | undefined;
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/**
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* Finds and returns the audio channel associated with the given alias. If the channel does not exist, it will be created.
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* @param alias The alias of the audio channel to find.
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* @returns The AudioChannelInterface instance associated with the alias.
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*/
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findChannel(alias: string): AudioChannelInterface;
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/**
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* Returns an array of all existing audio channels.
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*/
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readonly channels: AudioChannelInterface[];
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restore(data: object): Promise<void>;
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declare class CachedMap<K extends {}, V extends {}> implements Map<K, V> {
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constructor(..._options: any);
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get memory(): T2;
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*/
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setMemory(_value: T2): Promise<void> | void;
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/**
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*/
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interface CanvasBaseItemMemory {
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pixivnId: string;
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}
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type PauseTickerType = {
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*
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* The index of the container in its parent, if it has one
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*/
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-
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index?: number;
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/**
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*
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* The label of the parent container, if it has one
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*/
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parentLabel?: string;
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label?: string;
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+
zIndex?: number;
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}
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/**
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* Interface exported canvas
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@@ -328,12 +442,6 @@ interface CanvasGameState {
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* @deprecated
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*/
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elementAliasesOrder: string[];
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/**
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* @deprecated
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-
*/
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tickersOnPause: {
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-
[alias: string]: PauseTickerType;
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-
};
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tickersToCompleteOnStepEnd: {
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tikersIds: {
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id: string;
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@@ -425,29 +533,85 @@ interface ContainerMemory<C extends ContainerChild = ContainerChild> extends Con
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* The elements contained in this container
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*/
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|
elements: CanvasBaseItemMemory[];
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-
/**
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-
* The index of the container in its parent, if it has one
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-
*/
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|
-
index?: number;
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|
-
/**
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|
-
* The label of the parent container, if it has one
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-
*/
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|
-
parentLabel?: string;
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|
}
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537
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|
-
var version = "1.
|
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|
+
var version = "1.6.1";
|
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439
539
|
|
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540
|
+
/**
|
|
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|
+
* @deprecated
|
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+
*/
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|
declare const Repeat: RepeatType;
|
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|
/**
|
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|
* Pause the tickers for a duration.
|
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546
|
* @param duration Duration in seconds
|
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|
* @returns The pause object
|
|
548
|
+
* @deprecated
|
|
445
549
|
*/
|
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550
|
declare function Pause(duration: number): PauseType;
|
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447
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|
/**
|
|
448
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|
* Is a special alias to indicate the game layer.
|
|
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|
*/
|
|
450
554
|
declare const CANVAS_APP_GAME_LAYER_ALIAS = "__game_layer__";
|
|
555
|
+
/**
|
|
556
|
+
* The default audio channel for sounds that don't specify one.
|
|
557
|
+
*/
|
|
558
|
+
declare const GENERAL_CHANNEL = "general";
|
|
559
|
+
declare const SYSTEM_RESERVED_STORAGE_KEYS: {
|
|
560
|
+
/**
|
|
561
|
+
* The key of the current dialogue memory
|
|
562
|
+
*/
|
|
563
|
+
CURRENT_DIALOGUE_MEMORY_KEY: string;
|
|
564
|
+
/**
|
|
565
|
+
* The key of step counter of the current dialogue memory
|
|
566
|
+
*/
|
|
567
|
+
LAST_DIALOGUE_ADDED_IN_STEP_MEMORY_KEY: string;
|
|
568
|
+
/**
|
|
569
|
+
* The key of the current menu options memory
|
|
570
|
+
*/
|
|
571
|
+
CURRENT_MENU_OPTIONS_MEMORY_KEY: string;
|
|
572
|
+
/**
|
|
573
|
+
* The key of the last menu options added in the step memory
|
|
574
|
+
*/
|
|
575
|
+
LAST_MENU_OPTIONS_ADDED_IN_STEP_MEMORY_KEY: string;
|
|
576
|
+
/**
|
|
577
|
+
* The key of the input memory. This value can be read by pixi-vn json importer
|
|
578
|
+
*/
|
|
579
|
+
CURRENT_INPUT_VALUE_MEMORY_KEY: string;
|
|
580
|
+
/**
|
|
581
|
+
* The key of the last input added in the step memory
|
|
582
|
+
*/
|
|
583
|
+
LAST_INPUT_ADDED_IN_STEP_MEMORY_KEY: string;
|
|
584
|
+
/**
|
|
585
|
+
* The key of the current input info
|
|
586
|
+
*/
|
|
587
|
+
CURRENT_INPUT_INFO_MEMORY_KEY: string;
|
|
588
|
+
/**
|
|
589
|
+
* The key of the characters memory
|
|
590
|
+
*/
|
|
591
|
+
CHARACTER_CATEGORY_KEY: string;
|
|
592
|
+
/**
|
|
593
|
+
* This variable is used to add the next dialog text into the current dialog memory.
|
|
594
|
+
* This value was added to introduce Ink Glue functionality https://github.com/inkle/ink/blob/master/Documentation/WritingWithInk.md#glue
|
|
595
|
+
*/
|
|
596
|
+
ADD_NEXT_DIALOG_TEXT_INTO_THE_CURRENT_DIALOG_FLAG_KEY: string;
|
|
597
|
+
/**
|
|
598
|
+
* The key of a list of all labels that have been opened during the progression of the steps.
|
|
599
|
+
*/
|
|
600
|
+
OPENED_LABELS_COUNTER_KEY: string;
|
|
601
|
+
/**
|
|
602
|
+
* The key of a list of all choices that have been made during the progression of the steps.
|
|
603
|
+
*/
|
|
604
|
+
ALL_CHOICES_MADE_KEY: string;
|
|
605
|
+
/**
|
|
606
|
+
* The key of the current step times counter.
|
|
607
|
+
* This value was added to introduce Ink Sequences, cycles and other alternatives https://github.com/inkle/ink/blob/master/Documentation/WritingWithInk.md#sequences-cycles-and-other-alternatives
|
|
608
|
+
*/
|
|
609
|
+
CURRENT_STEP_TIMES_COUNTER_KEY: string;
|
|
610
|
+
/**
|
|
611
|
+
* The key of the last dialogue step glued in the step memory
|
|
612
|
+
*/
|
|
613
|
+
LAST_STEP_GLUED: string;
|
|
614
|
+
};
|
|
451
615
|
|
|
452
616
|
type StorageElementPrimaryType = string | number | boolean | undefined | null | StorageElementPrimaryType[];
|
|
453
617
|
type StorageElementInternalType = StorageElementPrimaryType | Record<string | number | symbol, StorageElementPrimaryType> | StorageElementInternalType[];
|
|
@@ -470,12 +634,20 @@ interface StorageGameStateItem<T = StorageElementType> {
|
|
|
470
634
|
* Interface exported storage data
|
|
471
635
|
*/
|
|
472
636
|
type StorageGameState = {
|
|
473
|
-
|
|
474
|
-
|
|
637
|
+
/**
|
|
638
|
+
* @deprecated
|
|
639
|
+
*/
|
|
640
|
+
base?: StorageGameStateItem[];
|
|
641
|
+
/**
|
|
642
|
+
* @deprecated
|
|
643
|
+
*/
|
|
644
|
+
temp?: StorageGameStateItem[];
|
|
475
645
|
tempDeadlines: StorageGameStateItem<number>[];
|
|
476
|
-
|
|
477
|
-
|
|
478
|
-
|
|
646
|
+
/**
|
|
647
|
+
* @deprecated
|
|
648
|
+
*/
|
|
649
|
+
flags?: string[];
|
|
650
|
+
main: StorageGameStateItem[];
|
|
479
651
|
};
|
|
480
652
|
|
|
481
653
|
/**
|
|
@@ -502,7 +674,7 @@ interface HistoryStep {
|
|
|
502
674
|
/**
|
|
503
675
|
* The difference between the previous step and the current step.
|
|
504
676
|
*/
|
|
505
|
-
diff?:
|
|
677
|
+
diff?: Difference[];
|
|
506
678
|
/**
|
|
507
679
|
* The label id of the current step.
|
|
508
680
|
*/
|
|
@@ -519,10 +691,6 @@ interface HistoryStep {
|
|
|
519
691
|
* The data of the step of the label.
|
|
520
692
|
*/
|
|
521
693
|
labelStepIndex: number | null;
|
|
522
|
-
/**
|
|
523
|
-
* @deprecated
|
|
524
|
-
*/
|
|
525
|
-
dialoge?: StoredDialogue;
|
|
526
694
|
/**
|
|
527
695
|
* Dialogue to be shown in the game
|
|
528
696
|
*/
|
|
@@ -610,6 +778,7 @@ interface GameStepStateData {
|
|
|
610
778
|
* This function is used to create a deep copy of the element
|
|
611
779
|
* @param element The element to be copied
|
|
612
780
|
* @returns The copied element
|
|
781
|
+
* @throws {PixiError} when the element is not JSON serializable (e.g. contains functions or class instances).
|
|
613
782
|
*/
|
|
614
783
|
declare function createExportableElement<T>(element: T): T;
|
|
615
784
|
|
|
@@ -679,6 +848,13 @@ declare namespace Game {
|
|
|
679
848
|
* @param navigate The function to navigate to a path
|
|
680
849
|
*/
|
|
681
850
|
function restoreGameState(data: GameState, navigate: (path: string) => void | Promise<void>): Promise<void>;
|
|
851
|
+
/**
|
|
852
|
+
* Start the game with a label. This function will clear the canvas, stop all sounds and start the narration with the given label.
|
|
853
|
+
* @param label The label to start the game with. It can be a string or a LabelAbstract instance. If it is a string, it will be used as the id of the label to start. If it is a LabelAbstract instance, it will be used directly. If the label is not found, an error will be thrown.
|
|
854
|
+
* @param props The properties to pass to the label. It will be passed to the {@link StepLabelType} of the label when it is executed.
|
|
855
|
+
* @returns The result of the label execution. It can be a {@link StepLabelResultType} or a Promise that resolves to a {@link StepLabelResultType}.
|
|
856
|
+
*/
|
|
857
|
+
function start<T extends {} = {}>(label: narrationUtils.LabelAbstract<any, T> | string, props: narrationUtils.StepLabelPropsType<T>): Promise<narrationUtils.StepLabelResultType>;
|
|
682
858
|
/**
|
|
683
859
|
* Convert a JSON string to a save data
|
|
684
860
|
* @param json The JSON string
|
|
@@ -696,43 +872,39 @@ declare namespace Game {
|
|
|
696
872
|
*/
|
|
697
873
|
function onEnd(value: narrationUtils.StepLabelType): void;
|
|
698
874
|
/**
|
|
699
|
-
*
|
|
700
|
-
|
|
875
|
+
* @deprecated Game.onError is deprecated. Use Game.addOnError / Game.removeOnError to register multiple handlers.
|
|
876
|
+
*/
|
|
877
|
+
function onError(handler: (type: "step", error: any, props: narrationUtils.StepLabelPropsType) => void | Promise<void>): () => void;
|
|
878
|
+
/**
|
|
879
|
+
* Register an error handler. Multiple handlers can be registered; they
|
|
880
|
+
* will be executed in registration order.
|
|
701
881
|
* @example
|
|
702
882
|
* ```typescript
|
|
703
|
-
* //
|
|
704
|
-
* Game.
|
|
883
|
+
* // Register a synchronous error handler
|
|
884
|
+
* Game.addOnError((error, props) => {
|
|
705
885
|
* props.notify("An error occurred")
|
|
706
886
|
* // send a notification to GlitchTip, Sentry, etc...
|
|
707
887
|
* })
|
|
708
888
|
*
|
|
709
|
-
* //
|
|
710
|
-
* Game.
|
|
889
|
+
* // Register an asynchronous error handler
|
|
890
|
+
* Game.addOnError(async (error, props) => {
|
|
711
891
|
* await logErrorToServer(error)
|
|
712
892
|
* props.notify("An error occurred")
|
|
713
893
|
* })
|
|
714
894
|
*
|
|
715
|
-
* //
|
|
716
|
-
* Game.
|
|
895
|
+
* // Register an error handler with step restoration/rollback
|
|
896
|
+
* Game.addOnError(async (error, props) => {
|
|
717
897
|
* // Restore the game state to the previous step
|
|
718
898
|
* await stepHistory.back(props)
|
|
719
899
|
* props.notify("An error occurred, returning to previous step")
|
|
720
900
|
* })
|
|
721
901
|
* ```
|
|
722
902
|
*/
|
|
723
|
-
function
|
|
724
|
-
/**
|
|
725
|
-
* The type of error. Currently, only "step" type is supported.
|
|
726
|
-
*/
|
|
727
|
-
type: "step",
|
|
728
|
-
/**
|
|
729
|
-
* The error object
|
|
730
|
-
*/
|
|
731
|
-
error: any,
|
|
903
|
+
function addOnError(value: OnErrorHandler): () => void;
|
|
732
904
|
/**
|
|
733
|
-
*
|
|
905
|
+
* Remove a previously registered error handler.
|
|
734
906
|
*/
|
|
735
|
-
|
|
907
|
+
function removeOnError(handler: OnErrorHandler): void;
|
|
736
908
|
/**
|
|
737
909
|
* Is a function that will be executed before any step is executed.
|
|
738
910
|
* @param stepId Step id
|
|
@@ -786,7 +958,7 @@ declare namespace Game {
|
|
|
786
958
|
declare const _default: {
|
|
787
959
|
canvas: canvasUtils.CanvasManagerInterface;
|
|
788
960
|
narration: narrationUtils.NarrationManagerInterface;
|
|
789
|
-
sound:
|
|
961
|
+
sound: SoundManagerInterface;
|
|
790
962
|
storage: storageUtils.StorageManagerInterface;
|
|
791
963
|
history: historyUtils.HistoryManagerInterface;
|
|
792
964
|
Game: typeof Game;
|
|
@@ -802,4 +974,4 @@ declare const _default: {
|
|
|
802
974
|
PIXIVN_VERSION: string;
|
|
803
975
|
};
|
|
804
976
|
|
|
805
|
-
export { CANVAS_APP_GAME_LAYER_ALIAS, CachedMap, Game, type GameState, type GameStepStateData, version as PIXIVN_VERSION, Pause, Repeat, createExportableElement, _default as default };
|
|
977
|
+
export { CANVAS_APP_GAME_LAYER_ALIAS, CachedMap, GENERAL_CHANNEL, Game, type GameState, type GameStepStateData, version as PIXIVN_VERSION, Pause, Repeat, SYSTEM_RESERVED_STORAGE_KEYS, createExportableElement, _default as default };
|