@drincs/pixi-vn 0.6.2 → 0.6.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (407) hide show
  1. package/dist/classes/CanvasEvent.js +1 -1
  2. package/dist/classes/CanvasEvent.js.map +1 -1
  3. package/dist/classes/CanvasEvent.mjs +1 -1
  4. package/dist/classes/CanvasEvent.mjs.map +1 -1
  5. package/dist/classes/CharacterBaseModel.js +15 -15
  6. package/dist/classes/CharacterBaseModel.js.map +1 -1
  7. package/dist/classes/CharacterBaseModel.mjs +15 -15
  8. package/dist/classes/CharacterBaseModel.mjs.map +1 -1
  9. package/dist/classes/ChoiceMenuOption.js +15 -15
  10. package/dist/classes/ChoiceMenuOption.js.map +1 -1
  11. package/dist/classes/ChoiceMenuOption.mjs +15 -15
  12. package/dist/classes/ChoiceMenuOption.mjs.map +1 -1
  13. package/dist/classes/CloseLabel.js +1 -1
  14. package/dist/classes/CloseLabel.js.map +1 -1
  15. package/dist/classes/CloseLabel.mjs +1 -1
  16. package/dist/classes/CloseLabel.mjs.map +1 -1
  17. package/dist/classes/DialogueBaseModel.js +1 -1
  18. package/dist/classes/DialogueBaseModel.js.map +1 -1
  19. package/dist/classes/DialogueBaseModel.mjs +1 -1
  20. package/dist/classes/DialogueBaseModel.mjs.map +1 -1
  21. package/dist/classes/Label.js +1 -1
  22. package/dist/classes/Label.js.map +1 -1
  23. package/dist/classes/Label.mjs +1 -1
  24. package/dist/classes/Label.mjs.map +1 -1
  25. package/dist/classes/StoredClassModel.js +15 -15
  26. package/dist/classes/StoredClassModel.js.map +1 -1
  27. package/dist/classes/StoredClassModel.mjs +15 -15
  28. package/dist/classes/StoredClassModel.mjs.map +1 -1
  29. package/dist/classes/canvas/CanvasBase.js +1 -1
  30. package/dist/classes/canvas/CanvasBase.js.map +1 -1
  31. package/dist/classes/canvas/CanvasBase.mjs +1 -1
  32. package/dist/classes/canvas/CanvasBase.mjs.map +1 -1
  33. package/dist/classes/canvas/CanvasContainer.js +13 -13
  34. package/dist/classes/canvas/CanvasContainer.js.map +1 -1
  35. package/dist/classes/canvas/CanvasContainer.mjs +13 -13
  36. package/dist/classes/canvas/CanvasContainer.mjs.map +1 -1
  37. package/dist/classes/canvas/CanvasImage.js +2 -4
  38. package/dist/classes/canvas/CanvasImage.js.map +1 -1
  39. package/dist/classes/canvas/CanvasImage.mjs +2 -4
  40. package/dist/classes/canvas/CanvasImage.mjs.map +1 -1
  41. package/dist/classes/canvas/CanvasSprite.js +2 -4
  42. package/dist/classes/canvas/CanvasSprite.js.map +1 -1
  43. package/dist/classes/canvas/CanvasSprite.mjs +2 -4
  44. package/dist/classes/canvas/CanvasSprite.mjs.map +1 -1
  45. package/dist/classes/canvas/CanvasText.js +11 -11
  46. package/dist/classes/canvas/CanvasText.js.map +1 -1
  47. package/dist/classes/canvas/CanvasText.mjs +11 -11
  48. package/dist/classes/canvas/CanvasText.mjs.map +1 -1
  49. package/dist/classes/canvas/index.js +13 -13
  50. package/dist/classes/canvas/index.js.map +1 -1
  51. package/dist/classes/canvas/index.mjs +13 -13
  52. package/dist/classes/canvas/index.mjs.map +1 -1
  53. package/dist/classes/index.js +15 -15
  54. package/dist/classes/index.js.map +1 -1
  55. package/dist/classes/index.mjs +15 -15
  56. package/dist/classes/index.mjs.map +1 -1
  57. package/dist/classes/ticker/FadeAlphaTicker.js +15 -15
  58. package/dist/classes/ticker/FadeAlphaTicker.js.map +1 -1
  59. package/dist/classes/ticker/FadeAlphaTicker.mjs +15 -15
  60. package/dist/classes/ticker/FadeAlphaTicker.mjs.map +1 -1
  61. package/dist/classes/ticker/MoveTicker.js +15 -15
  62. package/dist/classes/ticker/MoveTicker.js.map +1 -1
  63. package/dist/classes/ticker/MoveTicker.mjs +15 -15
  64. package/dist/classes/ticker/MoveTicker.mjs.map +1 -1
  65. package/dist/classes/ticker/RotateTicker.js +15 -15
  66. package/dist/classes/ticker/RotateTicker.js.map +1 -1
  67. package/dist/classes/ticker/RotateTicker.mjs +15 -15
  68. package/dist/classes/ticker/RotateTicker.mjs.map +1 -1
  69. package/dist/classes/ticker/TickerBase.js +1 -1
  70. package/dist/classes/ticker/TickerBase.js.map +1 -1
  71. package/dist/classes/ticker/TickerBase.mjs +1 -1
  72. package/dist/classes/ticker/TickerBase.mjs.map +1 -1
  73. package/dist/classes/ticker/ZoomTicker.js +15 -15
  74. package/dist/classes/ticker/ZoomTicker.js.map +1 -1
  75. package/dist/classes/ticker/ZoomTicker.mjs +15 -15
  76. package/dist/classes/ticker/ZoomTicker.mjs.map +1 -1
  77. package/dist/classes/ticker/index.js +15 -15
  78. package/dist/classes/ticker/index.js.map +1 -1
  79. package/dist/classes/ticker/index.mjs +15 -15
  80. package/dist/classes/ticker/index.mjs.map +1 -1
  81. package/dist/constants.d.mts +1 -1
  82. package/dist/constants.d.ts +1 -1
  83. package/dist/constants.js +2 -2
  84. package/dist/constants.js.map +1 -1
  85. package/dist/constants.mjs +2 -2
  86. package/dist/constants.mjs.map +1 -1
  87. package/dist/decorators/CanvasElementDecorator.js +13 -13
  88. package/dist/decorators/CanvasElementDecorator.js.map +1 -1
  89. package/dist/decorators/CanvasElementDecorator.mjs +13 -13
  90. package/dist/decorators/CanvasElementDecorator.mjs.map +1 -1
  91. package/dist/decorators/CharacterDecorator.js +1 -1
  92. package/dist/decorators/CharacterDecorator.js.map +1 -1
  93. package/dist/decorators/CharacterDecorator.mjs +1 -1
  94. package/dist/decorators/CharacterDecorator.mjs.map +1 -1
  95. package/dist/decorators/EventDecorator.js +1 -1
  96. package/dist/decorators/EventDecorator.js.map +1 -1
  97. package/dist/decorators/EventDecorator.mjs +1 -1
  98. package/dist/decorators/EventDecorator.mjs.map +1 -1
  99. package/dist/decorators/LabelDecorator.js +15 -15
  100. package/dist/decorators/LabelDecorator.js.map +1 -1
  101. package/dist/decorators/LabelDecorator.mjs +15 -15
  102. package/dist/decorators/LabelDecorator.mjs.map +1 -1
  103. package/dist/decorators/TickerDecorator.js +1 -1
  104. package/dist/decorators/TickerDecorator.js.map +1 -1
  105. package/dist/decorators/TickerDecorator.mjs +1 -1
  106. package/dist/decorators/TickerDecorator.mjs.map +1 -1
  107. package/dist/decorators/index.js +15 -15
  108. package/dist/decorators/index.js.map +1 -1
  109. package/dist/decorators/index.mjs +15 -15
  110. package/dist/decorators/index.mjs.map +1 -1
  111. package/dist/functions/CanvasUtility.js +13 -13
  112. package/dist/functions/CanvasUtility.js.map +1 -1
  113. package/dist/functions/CanvasUtility.mjs +13 -13
  114. package/dist/functions/CanvasUtility.mjs.map +1 -1
  115. package/dist/functions/DialogueUtility.js +15 -15
  116. package/dist/functions/DialogueUtility.js.map +1 -1
  117. package/dist/functions/DialogueUtility.mjs +15 -15
  118. package/dist/functions/DialogueUtility.mjs.map +1 -1
  119. package/dist/functions/DiffUtility.js +1 -1
  120. package/dist/functions/DiffUtility.js.map +1 -1
  121. package/dist/functions/DiffUtility.mjs +1 -1
  122. package/dist/functions/DiffUtility.mjs.map +1 -1
  123. package/dist/functions/EasterEgg.js +1 -1
  124. package/dist/functions/EasterEgg.js.map +1 -1
  125. package/dist/functions/EasterEgg.mjs +1 -1
  126. package/dist/functions/EasterEgg.mjs.map +1 -1
  127. package/dist/functions/ExportUtility.js +1 -1
  128. package/dist/functions/ExportUtility.js.map +1 -1
  129. package/dist/functions/ExportUtility.mjs +1 -1
  130. package/dist/functions/ExportUtility.mjs.map +1 -1
  131. package/dist/functions/FlagsUtility.js +15 -15
  132. package/dist/functions/FlagsUtility.js.map +1 -1
  133. package/dist/functions/FlagsUtility.mjs +15 -15
  134. package/dist/functions/FlagsUtility.mjs.map +1 -1
  135. package/dist/functions/GameUtility.js +15 -15
  136. package/dist/functions/GameUtility.js.map +1 -1
  137. package/dist/functions/GameUtility.mjs +15 -15
  138. package/dist/functions/GameUtility.mjs.map +1 -1
  139. package/dist/functions/ImageUtility.js +15 -15
  140. package/dist/functions/ImageUtility.js.map +1 -1
  141. package/dist/functions/ImageUtility.mjs +15 -15
  142. package/dist/functions/ImageUtility.mjs.map +1 -1
  143. package/dist/functions/SavesUtility.js +16 -16
  144. package/dist/functions/SavesUtility.js.map +1 -1
  145. package/dist/functions/SavesUtility.mjs +16 -16
  146. package/dist/functions/SavesUtility.mjs.map +1 -1
  147. package/dist/functions/StepLabelUtility.js +1 -1
  148. package/dist/functions/StepLabelUtility.js.map +1 -1
  149. package/dist/functions/StepLabelUtility.mjs +1 -1
  150. package/dist/functions/StepLabelUtility.mjs.map +1 -1
  151. package/dist/functions/TextureUtility.js +10 -8
  152. package/dist/functions/TextureUtility.js.map +1 -1
  153. package/dist/functions/TextureUtility.mjs +10 -8
  154. package/dist/functions/TextureUtility.mjs.map +1 -1
  155. package/dist/functions/TickerUtility.js +1 -1
  156. package/dist/functions/TickerUtility.js.map +1 -1
  157. package/dist/functions/TickerUtility.mjs +1 -1
  158. package/dist/functions/TickerUtility.mjs.map +1 -1
  159. package/dist/functions/index.js +16 -16
  160. package/dist/functions/index.js.map +1 -1
  161. package/dist/functions/index.mjs +16 -16
  162. package/dist/functions/index.mjs.map +1 -1
  163. package/dist/index.js +119 -17
  164. package/dist/index.js.map +1 -1
  165. package/dist/index.mjs +120 -18
  166. package/dist/index.mjs.map +1 -1
  167. package/dist/interface/CharacterBaseModelProps.js +1 -1
  168. package/dist/interface/CharacterBaseModelProps.js.map +1 -1
  169. package/dist/interface/CharacterBaseModelProps.mjs +1 -1
  170. package/dist/interface/CharacterBaseModelProps.mjs.map +1 -1
  171. package/dist/interface/DialogueHistory.js +1 -1
  172. package/dist/interface/DialogueHistory.js.map +1 -1
  173. package/dist/interface/DialogueHistory.mjs +1 -1
  174. package/dist/interface/DialogueHistory.mjs.map +1 -1
  175. package/dist/interface/IHistoryStep.js +1 -1
  176. package/dist/interface/IHistoryStep.js.map +1 -1
  177. package/dist/interface/IHistoryStep.mjs +1 -1
  178. package/dist/interface/IHistoryStep.mjs.map +1 -1
  179. package/dist/interface/IOpenedLabel.js +1 -1
  180. package/dist/interface/IOpenedLabel.js.map +1 -1
  181. package/dist/interface/IOpenedLabel.mjs +1 -1
  182. package/dist/interface/IOpenedLabel.mjs.map +1 -1
  183. package/dist/interface/ISaveData.js +1 -1
  184. package/dist/interface/ISaveData.js.map +1 -1
  185. package/dist/interface/ISaveData.mjs +1 -1
  186. package/dist/interface/ISaveData.mjs.map +1 -1
  187. package/dist/interface/ITicker.js +1 -1
  188. package/dist/interface/ITicker.js.map +1 -1
  189. package/dist/interface/ITicker.mjs +1 -1
  190. package/dist/interface/ITicker.mjs.map +1 -1
  191. package/dist/interface/ITickersSteps.js +1 -1
  192. package/dist/interface/ITickersSteps.js.map +1 -1
  193. package/dist/interface/ITickersSteps.mjs +1 -1
  194. package/dist/interface/ITickersSteps.mjs.map +1 -1
  195. package/dist/interface/TickerHistory.js +1 -1
  196. package/dist/interface/TickerHistory.js.map +1 -1
  197. package/dist/interface/TickerHistory.mjs +1 -1
  198. package/dist/interface/TickerHistory.mjs.map +1 -1
  199. package/dist/interface/TickerProgrationType.js +1 -1
  200. package/dist/interface/TickerProgrationType.js.map +1 -1
  201. package/dist/interface/TickerProgrationType.mjs +1 -1
  202. package/dist/interface/TickerProgrationType.mjs.map +1 -1
  203. package/dist/interface/TickerTimeoutHistory.js +1 -1
  204. package/dist/interface/TickerTimeoutHistory.js.map +1 -1
  205. package/dist/interface/TickerTimeoutHistory.mjs +1 -1
  206. package/dist/interface/TickerTimeoutHistory.mjs.map +1 -1
  207. package/dist/interface/canvas/ICanvasBaseMemory.js +1 -1
  208. package/dist/interface/canvas/ICanvasBaseMemory.js.map +1 -1
  209. package/dist/interface/canvas/ICanvasBaseMemory.mjs +1 -1
  210. package/dist/interface/canvas/ICanvasBaseMemory.mjs.map +1 -1
  211. package/dist/interface/canvas/ICanvasContainerMemory.js +1 -1
  212. package/dist/interface/canvas/ICanvasContainerMemory.js.map +1 -1
  213. package/dist/interface/canvas/ICanvasContainerMemory.mjs +1 -1
  214. package/dist/interface/canvas/ICanvasContainerMemory.mjs.map +1 -1
  215. package/dist/interface/canvas/ICanvasImageMemory.js +1 -1
  216. package/dist/interface/canvas/ICanvasImageMemory.js.map +1 -1
  217. package/dist/interface/canvas/ICanvasImageMemory.mjs +1 -1
  218. package/dist/interface/canvas/ICanvasImageMemory.mjs.map +1 -1
  219. package/dist/interface/canvas/ICanvasSpriteMemory.js +1 -1
  220. package/dist/interface/canvas/ICanvasSpriteMemory.js.map +1 -1
  221. package/dist/interface/canvas/ICanvasSpriteMemory.mjs +1 -1
  222. package/dist/interface/canvas/ICanvasSpriteMemory.mjs.map +1 -1
  223. package/dist/interface/canvas/ICanvasTextTextMemory.js +1 -1
  224. package/dist/interface/canvas/ICanvasTextTextMemory.js.map +1 -1
  225. package/dist/interface/canvas/ICanvasTextTextMemory.mjs +1 -1
  226. package/dist/interface/canvas/ICanvasTextTextMemory.mjs.map +1 -1
  227. package/dist/interface/canvas/ITextureMemory.js +1 -1
  228. package/dist/interface/canvas/ITextureMemory.js.map +1 -1
  229. package/dist/interface/canvas/ITextureMemory.mjs +1 -1
  230. package/dist/interface/canvas/ITextureMemory.mjs.map +1 -1
  231. package/dist/interface/canvas/index.js +1 -1
  232. package/dist/interface/canvas/index.js.map +1 -1
  233. package/dist/interface/canvas/index.mjs +1 -1
  234. package/dist/interface/canvas/index.mjs.map +1 -1
  235. package/dist/interface/export/ExportedCanvas.js +1 -1
  236. package/dist/interface/export/ExportedCanvas.js.map +1 -1
  237. package/dist/interface/export/ExportedCanvas.mjs +1 -1
  238. package/dist/interface/export/ExportedCanvas.mjs.map +1 -1
  239. package/dist/interface/export/ExportedStep.js +1 -1
  240. package/dist/interface/export/ExportedStep.js.map +1 -1
  241. package/dist/interface/export/ExportedStep.mjs +1 -1
  242. package/dist/interface/export/ExportedStep.mjs.map +1 -1
  243. package/dist/interface/export/ExportedStorage.js +1 -1
  244. package/dist/interface/export/ExportedStorage.js.map +1 -1
  245. package/dist/interface/export/ExportedStorage.mjs +1 -1
  246. package/dist/interface/export/ExportedStorage.mjs.map +1 -1
  247. package/dist/interface/export/index.js +1 -1
  248. package/dist/interface/export/index.js.map +1 -1
  249. package/dist/interface/export/index.mjs +1 -1
  250. package/dist/interface/export/index.mjs.map +1 -1
  251. package/dist/interface/index.js +1 -1
  252. package/dist/interface/index.js.map +1 -1
  253. package/dist/interface/index.mjs +1 -1
  254. package/dist/interface/index.mjs.map +1 -1
  255. package/dist/labels/BaseCanvasElementTestLabel.js +917 -23
  256. package/dist/labels/BaseCanvasElementTestLabel.js.map +1 -1
  257. package/dist/labels/BaseCanvasElementTestLabel.mjs +917 -23
  258. package/dist/labels/BaseCanvasElementTestLabel.mjs.map +1 -1
  259. package/dist/labels/CanvasEventsTestLabel.js +15 -15
  260. package/dist/labels/CanvasEventsTestLabel.js.map +1 -1
  261. package/dist/labels/CanvasEventsTestLabel.mjs +15 -15
  262. package/dist/labels/CanvasEventsTestLabel.mjs.map +1 -1
  263. package/dist/labels/CustomTickerCanvasElementTestLabel.js +15 -18
  264. package/dist/labels/CustomTickerCanvasElementTestLabel.js.map +1 -1
  265. package/dist/labels/CustomTickerCanvasElementTestLabel.mjs +15 -18
  266. package/dist/labels/CustomTickerCanvasElementTestLabel.mjs.map +1 -1
  267. package/dist/labels/ImagesAnimationsTestLabel.js +15 -15
  268. package/dist/labels/ImagesAnimationsTestLabel.js.map +1 -1
  269. package/dist/labels/ImagesAnimationsTestLabel.mjs +15 -15
  270. package/dist/labels/ImagesAnimationsTestLabel.mjs.map +1 -1
  271. package/dist/labels/MarkdownTest.js +15 -15
  272. package/dist/labels/MarkdownTest.js.map +1 -1
  273. package/dist/labels/MarkdownTest.mjs +15 -15
  274. package/dist/labels/MarkdownTest.mjs.map +1 -1
  275. package/dist/labels/StartLabel.js +121 -19
  276. package/dist/labels/StartLabel.js.map +1 -1
  277. package/dist/labels/StartLabel.mjs +122 -20
  278. package/dist/labels/StartLabel.mjs.map +1 -1
  279. package/dist/labels/TestConstant.js +15 -15
  280. package/dist/labels/TestConstant.js.map +1 -1
  281. package/dist/labels/TestConstant.mjs +15 -15
  282. package/dist/labels/TestConstant.mjs.map +1 -1
  283. package/dist/labels/index.js +121 -19
  284. package/dist/labels/index.js.map +1 -1
  285. package/dist/labels/index.mjs +122 -20
  286. package/dist/labels/index.mjs.map +1 -1
  287. package/dist/managers/StepManager.js +15 -15
  288. package/dist/managers/StepManager.js.map +1 -1
  289. package/dist/managers/StepManager.mjs +15 -15
  290. package/dist/managers/StepManager.mjs.map +1 -1
  291. package/dist/managers/StorageManager.js +1 -1
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  294. package/dist/managers/StorageManager.mjs.map +1 -1
  295. package/dist/managers/WindowManager.d.mts +1 -1
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  297. package/dist/managers/WindowManager.js +15 -15
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  337. package/dist/types/HistoryChoiceMenuOption.js +1 -1
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  357. package/dist/types/StepHistoryDataType.js +1 -1
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{ Container } from \"pixi.js\";\nimport { canvasElementDecorator } from \"../../decorators\";\nimport { getCanvasElementInstanceById } from \"../../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory } from \"../../interface/canvas\";\n\n/**\n * This class is used to create a canvas element to add into a Pixi Application.\n * You can use GameWindowManager.addCanvasElement() to add this element into the application.\n * This class should be implemented and the memory method should be overridden.\n * You must use the {@link canvasElementDecorator} to register the canvas in the game.\n * In Ren'Py is a displayable.\n * @example\n * ```typescript\n * \\@canvasElementDecorator() // this is equivalent to canvasElementDecorator(\"CanvasExample\")\n * export class CanvasExample extends Container implements CanvasBase<ICanvasExampleMemory> {\n * get memory(): ICanvasExampleMemory {\n * return {\n * pixivnId: \"CanvasExample\",\n * // ... other properties\n * }\n * }\n * set memory(value: ICanvasExampleMemory) {\n * // ... set other properties\n * }\n * }\n * ```\n */\nexport default class CanvasBase<T2 extends ICanvasBaseMemory> extends Container {\n /**\n * This method return the memory of the canvas element.\n */\n get memory(): T2 { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * This method set the memory of the canvas element.\n */\n set memory(_value: T2) { throw new Error(\"[Pixi'VN] The method CanvasBase.memory must be overridden\") }\n /**\n * Get the id of the canvas element. This variable is used in the system to get the canvas element by id, {@link getCanvasElementInstanceById}\n */\n pixivnId: string = \"canvas_element_id_not_set\"\n}\n","import { Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\nexport const CANVAS_CONTAINER_ID = \"CanvasContainer\"\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n constructor(options?: ContainerOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId\n }\n pixivnId: string = CANVAS_CONTAINER_ID\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n let className = \"CanvasContainer\"\n if (element.hasOwnProperty(\"pixivnId\")) {\n className = (element as any).pixivnId\n }\n return {\n pixivnId: className,\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n culled: element.culled,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.culled && (element.culled = memory.culled)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { Texture } from \"pixi.js\";\nimport { CanvasBase } from \"../classes/canvas\";\nimport { getCanvasElementInstanceById } from \"../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory, ITextureMemory } from \"../interface/canvas\";\n\n/**\n * Get the memory object of the PixiJS texture\n * @param texture PixiJS Texture object\n * @returns Memory object of the texture\n */\nexport function getTextureMemory(texture: Texture): ITextureMemory {\n let sourceTexture = texture.source\n let textureMemory: ITextureMemory = {\n image: sourceTexture.label\n }\n return textureMemory\n}\n\n/**\n * Export a Canvas element to a memory object\n * @param element Canvas element\n * @returns Memory object of the canvas\n */\nexport function exportCanvasElement<T extends CanvasBase<any>>(\n element: T,\n): ICanvasBaseMemory {\n return element.memory\n}\n\n/**\n * Import a Canvas element from a memory object\n * @param memory Memory object of the canvas\n * @returns Canvas element\n */\nexport function importCanvasElement<T extends CanvasBase<any>>(\n memory: ICanvasBaseMemory,\n): T {\n let element = getCanvasElementInstanceById<T>(memory.pixivnId)\n if (element) {\n element.memory = memory\n }\n else {\n throw new Error(\"[Pixi'VN] The element \" + memory.pixivnId + \" could not be created\")\n }\n\n return element\n}\n","import { Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { addImage, loadImage, showWithDissolveTransition } from \"../../functions\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasImageMemory from \"../../interface/canvas/ICanvasImageMemory\";\nimport CanvasSprite, { getMemorySprite, setMemorySprite } from \"./CanvasSprite\";\n\nexport const CANVAS_IMAGE_ID = \"CanvasImage\"\n\n/**\n * This class is a extension of the CanvasSprite class, it has the same properties and methods,\n * but it has some features that make texture management easier.\n * You need to use CanvasImage.load() to show the image in the canvas.\n * This class is used for functions like {@link addImage}, {@link loadImage} and {@link showWithDissolveTransition}.\n * @example\n * ```typescript\n * let alien = new CanvasImage({\n * anchor: { x: 0.5, y: 0.5 },\n * x: 100,\n * y: 100,\n * }, 'https://pixijs.com/assets/eggHead.png')\n * await alien.load()\n * GameWindowManager.addCanvasElement(\"alien\", alien)\n * ```\n * @example\n * ```typescript\n * let alien = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * alien.anchor.set(0.5);\n * alien.x = 100\n * alien.y = 100\n * await alien.load()\n * ```\n */\nexport default class CanvasImage extends CanvasSprite<ICanvasImageMemory> {\n pixivnId: string = CANVAS_IMAGE_ID\n constructor(options?: SpriteOptions | Texture | undefined, imageLink?: string) {\n super(options)\n if (imageLink) {\n this.imageLink = imageLink\n }\n }\n override get memory(): ICanvasImageMemory {\n return {\n ...getMemorySprite(this),\n pixivnId: this.pixivnId,\n imageLink: this.imageLink,\n }\n }\n override set memory(memory: ICanvasImageMemory) {\n setMemorySprite(this, memory)\n this.imageLink = memory.imageLink\n }\n imageLink: string = \"\"\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean) {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasImage()\n mySprite.texture = sprite.texture\n return mySprite\n }\n /** \n * Load the image from the link and set the texture of the sprite.\n * @param image The link of the image. If it is not set, it will use the imageLink property.\n * @returns A promise that resolves when the image is loaded.\n */\n async load(image?: string) {\n if (!image) {\n image = this.imageLink\n }\n return getTexture(this.imageLink)\n .then((texture) => {\n if (texture) {\n this.texture = texture\n }\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error into CanvasImage.load()\", e)\n })\n }\n}\n","import { Assets, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n let fill = style.fill\n if (fill instanceof Object) {\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(\"[Pixi'VN] CanvasText.style.fill is a FillGradient or FillPattern, this is not supported yet.\", fill)\n fill = \"#00FF00\"\n }\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: fill,\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: style.stroke,\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getEventInstanceById, getEventTypeById } from \"../../decorators/EventDecorator\";\nimport { getTextureMemory } from \"../../functions/CanvasUtility\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasBaseMemory from \"../../interface/canvas/ICanvasBaseMemory\";\nimport ICanvasSpriteMemory, { ICanvasSpriteBaseMemory } from \"../../interface/canvas/ICanvasSpriteMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\nexport const CANVAS_SPRITE_ID = \"CanvasSprite\"\n\n/**\n * This class is a extension of the [PIXI.Sprite class](https://pixijs.com/8.x/examples/sprite/basic), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * const sprite = CanvasSprite.from(texture);\n *\n * sprite.anchor.set(0.5);\n * sprite.x = GameWindowManager.screen.width / 2;\n * sprite.y = GameWindowManager.screen.height / 2;\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\nexport default class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = ICanvasSpriteMemory> extends Sprite implements CanvasBase<Memory | ICanvasSpriteMemory> {\n constructor(options?: SpriteOptions | Texture) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId\n }\n pixivnId: string = CANVAS_SPRITE_ID\n get memory(): Memory | ICanvasSpriteMemory {\n return getMemorySprite(this)\n }\n set memory(value: ICanvasSpriteMemory) {\n setMemorySprite(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * let sprite = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * await sprite.load()\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let id = eventClass.prototype.id\n let instance = getEventInstanceById(id)\n this._onEvents[event] = id\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any> {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasSprite()\n mySprite.texture = sprite.texture\n return mySprite\n }\n}\n\nexport function getMemorySprite<T extends CanvasSprite<any>>(element: T | CanvasSprite<any>): ICanvasSpriteMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n pixivnId: element.pixivnId,\n textureImage: getTextureMemory((element as any).texture),\n anchor: { x: element.anchor.x, y: element.anchor.y },\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemorySprite<Memory extends ICanvasSpriteBaseMemory>(element: CanvasSprite<any>, memory: Memory) {\n setMemoryContainer(element, memory)\n getTexture(memory.textureImage.image).then((texture) => {\n if (texture) {\n element.texture = texture\n }\n })\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let id = memory.onEvents[event]\n let instance = getEventTypeById(id)\n if (instance) {\n element.onEvent(event, instance)\n }\n }\n}\n","import { CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n target.prototype.id = name\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event by the id.\n * @param eventId The id of the event.\n * @returns The event type.\n */\nexport function getEventTypeById<T = typeof CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the id.\n * @param eventId The id of the event.\n * @returns The event instance.\n */\nexport function getEventInstanceById<T = CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Text, TextOptions } from \"pixi.js\";\nimport { getEventInstanceById, getEventTypeById } from \"../../decorators/EventDecorator\";\nimport { getTextStyle } from \"../../functions/TextureUtility\";\nimport ICanvasTextMemory from \"../../interface/canvas/ICanvasTextTextMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\nexport const CANVAS_TEXT_ID = \"CanvasText\"\n\n/**\n * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\nexport default class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {\n constructor(options?: TextOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId\n }\n pixivnId: string = CANVAS_TEXT_ID\n get memory(): ICanvasTextMemory {\n return getMemoryText(this)\n }\n set memory(value: ICanvasTextMemory) {\n setMemoryText(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasText> {\n * override fn(event: CanvasEventNamesType, text: CanvasText): void {\n * if (event === 'pointerdown') {\n * text.scale.x *= 1.25;\n * text.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n *\n * text.eventMode = 'static';\n * text.cursor = 'pointer';\n * text.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let id = eventClass.prototype.id\n let instance = getEventInstanceById(id)\n this._onEvents[event] = id\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n}\n\nexport function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n pixivnId: element.pixivnId,\n anchor: { x: element.anchor.x, y: element.anchor.y },\n text: element.text,\n resolution: element.resolution,\n style: getTextStyle(element.style),\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemoryText(element: CanvasText, memory: ICanvasTextMemory) {\n setMemoryContainer(element, memory)\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.text && (element.text = memory.text)\n memory.resolution && (element.resolution = memory.resolution)\n memory.style && (element.style = memory.style)\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let id = memory.onEvents[event]\n let instance = getEventTypeById(id)\n if (instance) {\n element.onEvent(event as CanvasEventNamesType, instance)\n }\n }\n}\n","import { CanvasContainer, CanvasImage, CanvasSprite, CanvasText } from \"../classes/canvas\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CANVAS_CONTAINER_ID } from \"../classes/canvas/CanvasContainer\"\nimport { CANVAS_IMAGE_ID } from \"../classes/canvas/CanvasImage\"\nimport { CANVAS_SPRITE_ID } from \"../classes/canvas/CanvasSprite\"\nimport { CANVAS_TEXT_ID } from \"../classes/canvas/CanvasText\"\nimport { CanvasElementTagType } from \"../types/CanvasElementTagType\"\n\nexport const registeredCanvasElement: { [name: CanvasElementTagType]: typeof CanvasBase<any> } = {}\n/**\n * Is a decorator that register a canvas element in the game.\n * @param name Name of the canvas element, by default it will use the class name. If the name is already registered, it will show a warning\n * @returns \n */\nexport default function canvasElementDecorator(name?: CanvasElementTagType) {\n return function (target: typeof CanvasBase<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredCanvasElement[name]) {\n console.warn(`[Pixi'VN] CanvasElement ${name} already registered`)\n }\n target.prototype.pixivnId = name\n registeredCanvasElement[name] = target\n }\n}\n\nexport function getCanvasElementTypeById<T extends typeof CanvasBase<any>>(canvasId: CanvasElementTagType): T | undefined {\n try {\n let eventType = registeredCanvasElement[canvasId]\n if (!eventType) {\n console.error(`[Pixi'VN] CanvasElement ${canvasId} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasId}`, e)\n return\n }\n}\n\nexport function getCanvasElementInstanceById<T extends CanvasBase<any>>(canvasId: CanvasElementTagType): T | undefined {\n try {\n let eventType = registeredCanvasElement[canvasId]\n if (!eventType) {\n if (canvasId === CANVAS_CONTAINER_ID) {\n eventType = CanvasContainer\n }\n else if (canvasId === CANVAS_IMAGE_ID) {\n eventType = CanvasImage\n }\n else if (canvasId === CANVAS_SPRITE_ID) {\n eventType = CanvasSprite\n }\n else if (canvasId === CANVAS_TEXT_ID) {\n eventType = CanvasText\n }\n }\n\n if (!eventType) {\n console.error(`[Pixi'VN] CanvasElement ${canvasId} not found`)\n return\n }\n let canvasElement = new eventType()\n return canvasElement as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasId}`, e)\n return\n }\n}\n"]}
1
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{ Texture } from \"pixi.js\";\nimport { CanvasBase } from \"../classes/canvas\";\nimport { getCanvasElementInstanceById } from \"../decorators/CanvasElementDecorator\";\nimport { ICanvasBaseMemory, ITextureMemory } from \"../interface/canvas\";\n\n/**\n * Get the memory object of the PixiJS texture\n * @param texture PixiJS Texture object\n * @returns Memory object of the texture\n */\nexport function getTextureMemory(texture: Texture): ITextureMemory {\n let sourceTexture = texture.source\n let textureMemory: ITextureMemory = {\n image: sourceTexture.label\n }\n return textureMemory\n}\n\n/**\n * Export a Canvas element to a memory object\n * @param element Canvas element\n * @returns Memory object of the canvas\n */\nexport function exportCanvasElement<T extends CanvasBase<any>>(\n element: T,\n): ICanvasBaseMemory {\n return element.memory\n}\n\n/**\n * Import a Canvas element from a memory object\n * @param memory Memory object of the canvas\n * @returns Canvas element\n */\nexport function importCanvasElement<T extends CanvasBase<any>>(\n memory: ICanvasBaseMemory,\n): T {\n let element = getCanvasElementInstanceById<T>(memory.pixivnId)\n if (element) {\n element.memory = memory\n }\n else {\n throw new Error(\"[Pixi'VN] The element \" + memory.pixivnId + \" could not be created\")\n }\n\n return element\n}\n","import { Container, ContainerOptions } from \"pixi.js\";\nimport { exportCanvasElement, importCanvasElement } from \"../../functions/CanvasUtility\";\nimport ICanvasContainerMemory from \"../../interface/canvas/ICanvasContainerMemory\";\nimport CanvasBase from \"./CanvasBase\";\n\nexport const CANVAS_CONTAINER_ID = \"CanvasContainer\"\n\n/**\n * This class is a extension of the [PIXI.Container class](https://pixijs.com/8.x/examples/basic/container), it has the same properties and methods, \n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const container = new CanvasContainer();\n * GameWindowManager.addCanvasElement(container);\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * for (let i = 0; i < 25; i++)\n * {\n * const bunny = new CanvasSprite(texture);\n * bunny.x = (i % 5) * 40;\n * bunny.y = Math.floor(i / 5) * 40;\n * container.addChild(bunny);\n * }\n * ```\n */\nexport default class CanvasContainer extends Container implements CanvasBase<ICanvasContainerMemory> {\n constructor(options?: ContainerOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId || CANVAS_CONTAINER_ID\n }\n pixivnId: string = CANVAS_CONTAINER_ID\n get memory(): ICanvasContainerMemory {\n let memory = getMemoryContainer(this)\n this.children.forEach(child => {\n memory.elements.push(exportCanvasElement(child as CanvasBase<any>))\n })\n return memory\n }\n set memory(value: ICanvasContainerMemory) {\n setMemoryContainer(this, value)\n value.elements.forEach(child => {\n this.addChild(importCanvasElement(child))\n })\n }\n}\n\nexport function getMemoryContainer<T extends Container>(element: T): ICanvasContainerMemory {\n let className = \"CanvasContainer\"\n if (element.hasOwnProperty(\"pixivnId\")) {\n className = (element as any).pixivnId\n }\n return {\n pixivnId: className,\n elements: [],\n\n width: element.width,\n height: element.height,\n\n isRenderGroup: element.isRenderGroup,\n blendMode: element.blendMode,\n tint: element.tint,\n alpha: element.alpha,\n angle: element.angle,\n renderable: element.renderable,\n rotation: element.rotation,\n scale: { x: element.scale.x, y: element.scale.y },\n pivot: { x: element.pivot.x, y: element.pivot.y },\n position: { x: element.position.x, y: element.position.y },\n skew: { x: element.skew.x, y: element.skew.y },\n visible: element.visible,\n x: element.x,\n y: element.y,\n boundsArea: element.boundsArea,\n\n cursor: element.cursor,\n eventMode: element.eventMode,\n interactive: element.interactive,\n interactiveChildren: element.interactiveChildren,\n hitArea: element.hitArea\n }\n}\n\nexport function setMemoryContainer<T extends Container>(element: T | Container, memory: ContainerOptions) {\n memory.width && (element.width = memory.width)\n memory.height && (element.height = memory.height)\n\n memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup)\n memory.blendMode && (element.blendMode = memory.blendMode)\n memory.tint && (element.tint = memory.tint)\n memory.alpha && (element.alpha = memory.alpha)\n memory.angle && (element.angle = memory.angle)\n memory.renderable && (element.renderable = memory.renderable)\n memory.rotation && (element.rotation = memory.rotation)\n if (memory.scale) {\n if (typeof memory.scale === \"number\") {\n element.scale.set(memory.scale, memory.scale)\n }\n else {\n element.scale.set(memory.scale.x, memory.scale.y)\n }\n }\n if (memory.pivot) {\n if (typeof memory.pivot === \"number\") {\n element.pivot.set(memory.pivot, memory.pivot)\n }\n else {\n element.pivot.set(memory.pivot.x, memory.pivot.y)\n }\n }\n memory.position && (element.position.set(memory.position.x, memory.position.y))\n memory.skew && (element.skew.set(memory.skew.x, memory.skew.y))\n memory.visible && (element.visible = memory.visible)\n memory.x && (element.x = memory.x)\n memory.y && (element.y = memory.y)\n memory.boundsArea && (element.boundsArea = memory.boundsArea)\n\n memory.cursor && (element.cursor = memory.cursor)\n memory.eventMode && (element.eventMode = memory.eventMode)\n memory.interactive && (element.interactive = memory.interactive)\n memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren)\n memory.hitArea && (element.hitArea = memory.hitArea)\n}\n","import { Assets, ColorSource, FillGradient, FillPattern, StrokeStyle, TextStyle, TextStyleOptions, Texture } from 'pixi.js';\n\n/**\n * Get a texture from a url.\n * @param imageUrl is the url of the image.\n * @returns the texture of the image, or a text with the error.\n */\nexport async function getTexture(imageUrl: string): Promise<Texture | void> {\n if (Assets.cache.has(imageUrl)) {\n return Assets.get(imageUrl)\n }\n return Assets.load(imageUrl)\n .then((texture) => {\n if (!texture) {\n console.error(\"[Pixi'VN] Texture not found\", imageUrl)\n return\n }\n // if texture not is a Texture, then it is a TextureResource\n if (!(texture instanceof Texture)) {\n console.error(\"[Pixi'VN] File not is a image\", imageUrl)\n return\n }\n\n return texture\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error loading image\", e)\n return\n })\n}\n\nfunction getFillGradientFillPattern(prop: ColorSource | FillGradient | FillPattern | StrokeStyle, propName: keyof TextStyle) {\n if (!(prop instanceof Object)) {\n return prop\n }\n // TODO: FillGradient and FillPattern are not supported yet\n console.warn(`[Pixi'VN] CanvasText.style.${propName} is a FillGradient or FillPattern, this is not supported yet.`, prop)\n return undefined\n}\n\nexport function getTextStyle(style: TextStyle): TextStyleOptions {\n return {\n align: style.align,\n breakWords: style.breakWords,\n dropShadow: style.dropShadow,\n fill: getFillGradientFillPattern(style.stroke, \"fill\"),\n fontFamily: style.fontFamily,\n fontSize: style.fontSize,\n fontStyle: style.fontStyle,\n fontVariant: style.fontVariant,\n fontWeight: style.fontWeight,\n leading: style.leading,\n letterSpacing: style.letterSpacing,\n lineHeight: style.lineHeight,\n padding: style.padding,\n stroke: getFillGradientFillPattern(style.stroke, \"stroke\"),\n textBaseline: style.textBaseline,\n trim: style.trim,\n whiteSpace: style.whiteSpace,\n wordWrap: style.wordWrap,\n wordWrapWidth: style.wordWrapWidth,\n }\n}\n","import { CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n target.prototype.id = name\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event by the id.\n * @param eventId The id of the event.\n * @returns The event type.\n */\nexport function getEventTypeById<T = typeof CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the id.\n * @param eventId The id of the event.\n * @returns The event instance.\n */\nexport function getEventInstanceById<T = CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { getEventInstanceById, getEventTypeById } from \"../../decorators/EventDecorator\";\nimport { getTextureMemory } from \"../../functions/CanvasUtility\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasBaseMemory from \"../../interface/canvas/ICanvasBaseMemory\";\nimport ICanvasSpriteMemory, { ICanvasSpriteBaseMemory } from \"../../interface/canvas/ICanvasSpriteMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\nexport const CANVAS_SPRITE_ID = \"CanvasSprite\"\n\n/**\n * This class is a extension of the [PIXI.Sprite class](https://pixijs.com/8.x/examples/sprite/basic), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');\n * const sprite = CanvasSprite.from(texture);\n *\n * sprite.anchor.set(0.5);\n * sprite.x = GameWindowManager.screen.width / 2;\n * sprite.y = GameWindowManager.screen.height / 2;\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\nexport default class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = ICanvasSpriteMemory> extends Sprite implements CanvasBase<Memory | ICanvasSpriteMemory> {\n constructor(options?: SpriteOptions | Texture) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId || CANVAS_SPRITE_ID\n }\n pixivnId: string = CANVAS_SPRITE_ID\n get memory(): Memory | ICanvasSpriteMemory {\n return getMemorySprite(this)\n }\n set memory(value: ICanvasSpriteMemory) {\n setMemorySprite(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * let sprite = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * await sprite.load()\n *\n * sprite.eventMode = 'static';\n * sprite.cursor = 'pointer';\n * sprite.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"bunny\", sprite);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let id = eventClass.prototype.id\n let instance = getEventInstanceById(id)\n this._onEvents[event] = id\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any> {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasSprite()\n mySprite.texture = sprite.texture\n return mySprite\n }\n}\n\nexport function getMemorySprite<T extends CanvasSprite<any>>(element: T | CanvasSprite<any>): ICanvasSpriteMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n pixivnId: element.pixivnId,\n textureImage: getTextureMemory((element as any).texture),\n anchor: { x: element.anchor.x, y: element.anchor.y },\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemorySprite<Memory extends ICanvasSpriteBaseMemory>(element: CanvasSprite<any>, memory: Memory) {\n setMemoryContainer(element, memory)\n getTexture(memory.textureImage.image).then((texture) => {\n if (texture) {\n element.texture = texture\n }\n })\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let id = memory.onEvents[event]\n let instance = getEventTypeById(id)\n if (instance) {\n element.onEvent(event, instance)\n }\n }\n}\n","import { Sprite, SpriteOptions, Texture, TextureSourceLike } from \"pixi.js\";\nimport { addImage, loadImage, showWithDissolveTransition } from \"../../functions\";\nimport { getTexture } from \"../../functions/TextureUtility\";\nimport ICanvasImageMemory from \"../../interface/canvas/ICanvasImageMemory\";\nimport CanvasSprite, { getMemorySprite, setMemorySprite } from \"./CanvasSprite\";\n\nexport const CANVAS_IMAGE_ID = \"CanvasImage\"\n\n/**\n * This class is a extension of the CanvasSprite class, it has the same properties and methods,\n * but it has some features that make texture management easier.\n * You need to use CanvasImage.load() to show the image in the canvas.\n * This class is used for functions like {@link addImage}, {@link loadImage} and {@link showWithDissolveTransition}.\n * @example\n * ```typescript\n * let alien = new CanvasImage({\n * anchor: { x: 0.5, y: 0.5 },\n * x: 100,\n * y: 100,\n * }, 'https://pixijs.com/assets/eggHead.png')\n * await alien.load()\n * GameWindowManager.addCanvasElement(\"alien\", alien)\n * ```\n * @example\n * ```typescript\n * let alien = addImage(\"alien\", 'https://pixijs.com/assets/eggHead.png')\n * alien.anchor.set(0.5);\n * alien.x = 100\n * alien.y = 100\n * await alien.load()\n * ```\n */\nexport default class CanvasImage extends CanvasSprite<ICanvasImageMemory> {\n pixivnId: string = CANVAS_IMAGE_ID\n constructor(options?: SpriteOptions | Texture | undefined, imageLink?: string) {\n super(options)\n if (imageLink) {\n this.imageLink = imageLink\n }\n }\n override get memory(): ICanvasImageMemory {\n return {\n ...getMemorySprite(this),\n pixivnId: this.pixivnId,\n imageLink: this.imageLink,\n }\n }\n override set memory(memory: ICanvasImageMemory) {\n setMemorySprite(this, memory)\n this.imageLink = memory.imageLink\n }\n imageLink: string = \"\"\n static override from(source: Texture | TextureSourceLike, skipCache?: boolean) {\n let sprite = Sprite.from(source, skipCache)\n let mySprite = new CanvasImage()\n mySprite.texture = sprite.texture\n return mySprite\n }\n /** \n * Load the image from the link and set the texture of the sprite.\n * @param image The link of the image. If it is not set, it will use the imageLink property.\n * @returns A promise that resolves when the image is loaded.\n */\n async load(image?: string) {\n if (!image) {\n image = this.imageLink\n }\n return getTexture(this.imageLink)\n .then((texture) => {\n if (texture) {\n this.texture = texture\n }\n })\n .catch((e) => {\n console.error(\"[Pixi'VN] Error into CanvasImage.load()\", e)\n })\n }\n}\n","import { ContainerChild, ContainerEvents, EventEmitter, Text, TextOptions } from \"pixi.js\";\nimport { getEventInstanceById, getEventTypeById } from \"../../decorators/EventDecorator\";\nimport { getTextStyle } from \"../../functions/TextureUtility\";\nimport ICanvasTextMemory from \"../../interface/canvas/ICanvasTextTextMemory\";\nimport { CanvasEventNamesType } from \"../../types\";\nimport { EventIdType } from \"../../types/EventIdType\";\nimport CanvasEvent from \"../CanvasEvent\";\nimport CanvasBase from \"./CanvasBase\";\nimport { getMemoryContainer, setMemoryContainer } from \"./CanvasContainer\";\n\nexport const CANVAS_TEXT_ID = \"CanvasText\"\n\n/**\n * This class is a extension of the [PIXI.Text class](https://pixijs.com/8.x/examples/text/pixi-text), it has the same properties and methods,\n * but it has the ability to be saved and loaded by the Pixi'VN library.\n * @example\n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\nexport default class CanvasText extends Text implements CanvasBase<ICanvasTextMemory> {\n constructor(options?: TextOptions) {\n super(options)\n this.pixivnId = this.constructor.prototype.pixivnId || CANVAS_TEXT_ID\n }\n pixivnId: string = CANVAS_TEXT_ID\n get memory(): ICanvasTextMemory {\n return getMemoryText(this)\n }\n set memory(value: ICanvasTextMemory) {\n setMemoryText(this, value)\n }\n private _onEvents: { [name: CanvasEventNamesType]: EventIdType } = {}\n get onEvents() {\n return this._onEvents\n }\n /**\n * is same function as on(), but it keeps in memory the children.\n * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.\n * @param eventClass The class that extends CanvasEvent.\n * @returns \n * @example\n * ```typescript\n * \\@eventDecorator()\n * export class EventTest extends CanvasEvent<CanvasText> {\n * override fn(event: CanvasEventNamesType, text: CanvasText): void {\n * if (event === 'pointerdown') {\n * text.scale.x *= 1.25;\n * text.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n * \n * ```typescript\n * const text = new CanvasText();\n * text.text = \"Hello World\"\n *\n * text.eventMode = 'static';\n * text.cursor = 'pointer';\n * text.onEvent('pointerdown', EventTest);\n *\n * GameWindowManager.addCanvasElement(\"text\", text);\n * ```\n */\n onEvent<T extends CanvasEventNamesType, T2 extends typeof CanvasEvent<typeof this>>(event: T, eventClass: T2) {\n let id = eventClass.prototype.id\n let instance = getEventInstanceById(id)\n this._onEvents[event] = id\n if (instance) {\n super.on(event, () => {\n (instance as CanvasEvent<CanvasBase<any>>).fn(event, this)\n })\n }\n return this\n }\n /**\n * on() does not keep in memory the event class, use onEvent() instead\n * @deprecated\n * @private\n * @param event \n * @param fn \n * @param context \n */\n override on<T extends keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>(event: T, fn: (...args: EventEmitter.ArgumentMap<ContainerEvents<ContainerChild> & { [K: symbol]: any;[K: {} & string]: any; }>[Extract<T, keyof ContainerEvents<ContainerChild> | keyof { [K: symbol]: any;[K: {} & string]: any; }>]) => void, context?: any): this {\n return super.on(event, fn, context)\n }\n}\n\nexport function getMemoryText<T extends CanvasText>(element: T | CanvasText): ICanvasTextMemory {\n let temp = getMemoryContainer(element)\n return {\n ...temp,\n pixivnId: element.pixivnId,\n anchor: { x: element.anchor.x, y: element.anchor.y },\n text: element.text,\n resolution: element.resolution,\n style: getTextStyle(element.style),\n roundPixels: element.roundPixels,\n onEvents: element.onEvents,\n }\n}\n\nexport function setMemoryText(element: CanvasText, memory: ICanvasTextMemory) {\n setMemoryContainer(element, memory)\n if (memory.anchor) {\n if (typeof memory.anchor === \"number\") {\n element.anchor.set(memory.anchor, memory.anchor)\n }\n else {\n element.anchor.set(memory.anchor.x, memory.anchor.y)\n }\n }\n memory.text && (element.text = memory.text)\n memory.resolution && (element.resolution = memory.resolution)\n memory.style && (element.style = memory.style)\n memory.roundPixels && (element.roundPixels = memory.roundPixels)\n for (let event in memory.onEvents) {\n let id = memory.onEvents[event]\n let instance = getEventTypeById(id)\n if (instance) {\n element.onEvent(event as CanvasEventNamesType, instance)\n }\n }\n}\n","import { CanvasContainer, CanvasImage, CanvasSprite, CanvasText } from \"../classes/canvas\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CANVAS_CONTAINER_ID } from \"../classes/canvas/CanvasContainer\"\nimport { CANVAS_IMAGE_ID } from \"../classes/canvas/CanvasImage\"\nimport { CANVAS_SPRITE_ID } from \"../classes/canvas/CanvasSprite\"\nimport { CANVAS_TEXT_ID } from \"../classes/canvas/CanvasText\"\nimport { CanvasElementTagType } from \"../types/CanvasElementTagType\"\n\nexport const registeredCanvasElement: { [name: CanvasElementTagType]: typeof CanvasBase<any> } = {}\n/**\n * Is a decorator that register a canvas element in the game.\n * @param name Name of the canvas element, by default it will use the class name. If the name is already registered, it will show a warning\n * @returns \n */\nexport default function canvasElementDecorator(name?: CanvasElementTagType) {\n return function (target: typeof CanvasBase<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredCanvasElement[name]) {\n console.warn(`[Pixi'VN] CanvasElement ${name} already registered`)\n }\n target.prototype.pixivnId = name\n registeredCanvasElement[name] = target\n }\n}\n\nexport function getCanvasElementTypeById<T extends typeof CanvasBase<any>>(canvasId: CanvasElementTagType): T | undefined {\n try {\n let eventType = registeredCanvasElement[canvasId]\n if (!eventType) {\n console.error(`[Pixi'VN] CanvasElement ${canvasId} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasId}`, e)\n return\n }\n}\n\nexport function getCanvasElementInstanceById<T extends CanvasBase<any>>(canvasId: CanvasElementTagType): T | undefined {\n try {\n let eventType = registeredCanvasElement[canvasId]\n if (!eventType) {\n if (canvasId === CANVAS_CONTAINER_ID) {\n eventType = CanvasContainer\n }\n else if (canvasId === CANVAS_IMAGE_ID) {\n eventType = CanvasImage\n }\n else if (canvasId === CANVAS_SPRITE_ID) {\n eventType = CanvasSprite\n }\n else if (canvasId === CANVAS_TEXT_ID) {\n eventType = CanvasText\n }\n }\n\n if (!eventType) {\n console.error(`[Pixi'VN] CanvasElement ${canvasId} not found`)\n return\n }\n let canvasElement = new eventType()\n return canvasElement as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasId}`, e)\n return\n }\n}\n"]}
@@ -33,5 +33,5 @@ exports.getAllCharacters = getAllCharacters;
33
33
  exports.getCharacterById = getCharacterById;
34
34
  exports.registeredCharacters = registeredCharacters;
35
35
  exports.saveCharacter = saveCharacter;
36
- //# sourceMappingURL=out.js.map
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+ //# sourceMappingURL=CharacterDecorator.js.map
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  //# sourceMappingURL=CharacterDecorator.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/decorators/CharacterDecorator.ts"],"names":[],"mappings":";AAEO,IAAM,uBAA6D,CAAC;AAYpE,SAAS,cAAiE,WAAoB;AACjG,MAAI,MAAM,QAAQ,SAAS,GAAG;AAC1B,cAAU,QAAQ,OAAK,cAAc,CAAC,CAAC;AACvC;AAAA,EACJ;AACA,MAAI,qBAAqB,UAAU,EAAE,GAAG;AACpC,YAAQ,KAAK,0BAA0B,UAAU,EAAE,yCAAyC;AAAA,EAChG;AACA,uBAAqB,UAAU,EAAE,IAAI;AACzC;AAWO,SAAS,iBAA+C,IAA2B;AACtF,MAAI;AACA,QAAI,YAAY,qBAAqB,EAAE;AACvC,QAAI,CAAC,WAAW;AACZ,cAAQ,MAAM,uBAAuB,EAAE,YAAY;AACnD;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,2CAA2C,EAAE,IAAI,CAAC;AAChE;AAAA,EACJ;AACJ;AAUO,SAAS,mBAAsD;AAClE,SAAO,OAAO,OAAO,oBAAoB;AAC7C","sourcesContent":["import { CharacterBaseModel } from \"../classes\"\n\nexport const registeredCharacters: { [id: string]: CharacterBaseModel } = {}\n/**\n * Is a function that saves the character. If the character already exists, it will be overwritten.\n * @param character is the character to save\n * @returns \n * @example\n * ```typescript\n * export const liam = new CharacterBaseModel('liam', { name: 'Liam'});\n * export const alice = new CharacterBaseModel('alice', { name: 'Alice'});\n * saveCharacter([liam, alice]);\n * ```\n */\nexport function saveCharacter<T extends CharacterBaseModel = CharacterBaseModel>(character: T | T[]) {\n if (Array.isArray(character)) {\n character.forEach(c => saveCharacter(c))\n return\n }\n if (registeredCharacters[character.id]) {\n console.info(`[Pixi'VN] Character id ${character.id} already exists, it will be overwritten`)\n }\n registeredCharacters[character.id] = character\n}\n\n/**\n * is a function that returns the character by the id\n * @param id is the id of the character\n * @returns the character\n * @example\n * ```typescript\n * const liam = getCharacterById('liam');\n * ```\n */\nexport function getCharacterById<T extends CharacterBaseModel>(id: string): T | undefined {\n try {\n let character = registeredCharacters[id]\n if (!character) {\n console.error(`[Pixi'VN] Character ${id} not found`)\n return\n }\n return character as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Character ${id}`, e)\n return\n }\n}\n\n/**\n * is a function that returns all characters\n * @returns all characters\n * @example\n * ```typescript\n * const allCharacters = getAllCharacters();\n * ```\n */\nexport function getAllCharacters<T extends CharacterBaseModel>(): T[] {\n return Object.values(registeredCharacters) as T[]\n}\n"]}
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@@ -28,5 +28,5 @@ function getAllCharacters() {
28
28
  }
29
29
 
30
30
  export { getAllCharacters, getCharacterById, registeredCharacters, saveCharacter };
31
- //# sourceMappingURL=out.js.map
31
+ //# sourceMappingURL=CharacterDecorator.mjs.map
32
32
  //# sourceMappingURL=CharacterDecorator.mjs.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/decorators/CharacterDecorator.ts"],"names":[],"mappings":";AAEO,IAAM,uBAA6D,CAAC;AAYpE,SAAS,cAAiE,WAAoB;AACjG,MAAI,MAAM,QAAQ,SAAS,GAAG;AAC1B,cAAU,QAAQ,OAAK,cAAc,CAAC,CAAC;AACvC;AAAA,EACJ;AACA,MAAI,qBAAqB,UAAU,EAAE,GAAG;AACpC,YAAQ,KAAK,0BAA0B,UAAU,EAAE,yCAAyC;AAAA,EAChG;AACA,uBAAqB,UAAU,EAAE,IAAI;AACzC;AAWO,SAAS,iBAA+C,IAA2B;AACtF,MAAI;AACA,QAAI,YAAY,qBAAqB,EAAE;AACvC,QAAI,CAAC,WAAW;AACZ,cAAQ,MAAM,uBAAuB,EAAE,YAAY;AACnD;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,2CAA2C,EAAE,IAAI,CAAC;AAChE;AAAA,EACJ;AACJ;AAUO,SAAS,mBAAsD;AAClE,SAAO,OAAO,OAAO,oBAAoB;AAC7C","sourcesContent":["import { CharacterBaseModel } from \"../classes\"\n\nexport const registeredCharacters: { [id: string]: CharacterBaseModel } = {}\n/**\n * Is a function that saves the character. If the character already exists, it will be overwritten.\n * @param character is the character to save\n * @returns \n * @example\n * ```typescript\n * export const liam = new CharacterBaseModel('liam', { name: 'Liam'});\n * export const alice = new CharacterBaseModel('alice', { name: 'Alice'});\n * saveCharacter([liam, alice]);\n * ```\n */\nexport function saveCharacter<T extends CharacterBaseModel = CharacterBaseModel>(character: T | T[]) {\n if (Array.isArray(character)) {\n character.forEach(c => saveCharacter(c))\n return\n }\n if (registeredCharacters[character.id]) {\n console.info(`[Pixi'VN] Character id ${character.id} already exists, it will be overwritten`)\n }\n registeredCharacters[character.id] = character\n}\n\n/**\n * is a function that returns the character by the id\n * @param id is the id of the character\n * @returns the character\n * @example\n * ```typescript\n * const liam = getCharacterById('liam');\n * ```\n */\nexport function getCharacterById<T extends CharacterBaseModel>(id: string): T | undefined {\n try {\n let character = registeredCharacters[id]\n if (!character) {\n console.error(`[Pixi'VN] Character ${id} not found`)\n return\n }\n return character as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Character ${id}`, e)\n return\n }\n}\n\n/**\n * is a function that returns all characters\n * @returns all characters\n * @example\n * ```typescript\n * const allCharacters = getAllCharacters();\n * ```\n */\nexport function getAllCharacters<T extends CharacterBaseModel>(): T[] {\n return Object.values(registeredCharacters) as T[]\n}\n"]}
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+ {"version":3,"sources":["../../src/decorators/CharacterDecorator.ts"],"names":[],"mappings":";AAEO,IAAM,uBAA6D,GAAC;AAYpE,SAAS,cAAiE,SAAoB,EAAA;AACjG,EAAI,IAAA,KAAA,CAAM,OAAQ,CAAA,SAAS,CAAG,EAAA;AAC1B,IAAA,SAAA,CAAU,OAAQ,CAAA,CAAA,CAAA,KAAK,aAAc,CAAA,CAAC,CAAC,CAAA,CAAA;AACvC,IAAA,OAAA;AAAA,GACJ;AACA,EAAI,IAAA,oBAAA,CAAqB,SAAU,CAAA,EAAE,CAAG,EAAA;AACpC,IAAA,OAAA,CAAQ,IAAK,CAAA,CAAA,uBAAA,EAA0B,SAAU,CAAA,EAAE,CAAyC,uCAAA,CAAA,CAAA,CAAA;AAAA,GAChG;AACA,EAAqB,oBAAA,CAAA,SAAA,CAAU,EAAE,CAAI,GAAA,SAAA,CAAA;AACzC,CAAA;AAWO,SAAS,iBAA+C,EAA2B,EAAA;AACtF,EAAI,IAAA;AACA,IAAI,IAAA,SAAA,GAAY,qBAAqB,EAAE,CAAA,CAAA;AACvC,IAAA,IAAI,CAAC,SAAW,EAAA;AACZ,MAAQ,OAAA,CAAA,KAAA,CAAM,CAAuB,oBAAA,EAAA,EAAE,CAAY,UAAA,CAAA,CAAA,CAAA;AACnD,MAAA,OAAA;AAAA,KACJ;AACA,IAAO,OAAA,SAAA,CAAA;AAAA,WAEJ,CAAG,EAAA;AACN,IAAA,OAAA,CAAQ,KAAM,CAAA,CAAA,wCAAA,EAA2C,EAAE,CAAA,CAAA,EAAI,CAAC,CAAA,CAAA;AAChE,IAAA,OAAA;AAAA,GACJ;AACJ,CAAA;AAUO,SAAS,gBAAsD,GAAA;AAClE,EAAO,OAAA,MAAA,CAAO,OAAO,oBAAoB,CAAA,CAAA;AAC7C","file":"CharacterDecorator.mjs","sourcesContent":["import { CharacterBaseModel } from \"../classes\"\n\nexport const registeredCharacters: { [id: string]: CharacterBaseModel } = {}\n/**\n * Is a function that saves the character. If the character already exists, it will be overwritten.\n * @param character is the character to save\n * @returns \n * @example\n * ```typescript\n * export const liam = new CharacterBaseModel('liam', { name: 'Liam'});\n * export const alice = new CharacterBaseModel('alice', { name: 'Alice'});\n * saveCharacter([liam, alice]);\n * ```\n */\nexport function saveCharacter<T extends CharacterBaseModel = CharacterBaseModel>(character: T | T[]) {\n if (Array.isArray(character)) {\n character.forEach(c => saveCharacter(c))\n return\n }\n if (registeredCharacters[character.id]) {\n console.info(`[Pixi'VN] Character id ${character.id} already exists, it will be overwritten`)\n }\n registeredCharacters[character.id] = character\n}\n\n/**\n * is a function that returns the character by the id\n * @param id is the id of the character\n * @returns the character\n * @example\n * ```typescript\n * const liam = getCharacterById('liam');\n * ```\n */\nexport function getCharacterById<T extends CharacterBaseModel>(id: string): T | undefined {\n try {\n let character = registeredCharacters[id]\n if (!character) {\n console.error(`[Pixi'VN] Character ${id} not found`)\n return\n }\n return character as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Character ${id}`, e)\n return\n }\n}\n\n/**\n * is a function that returns all characters\n * @returns all characters\n * @example\n * ```typescript\n * const allCharacters = getAllCharacters();\n * ```\n */\nexport function getAllCharacters<T extends CharacterBaseModel>(): T[] {\n return Object.values(registeredCharacters) as T[]\n}\n"]}
@@ -49,5 +49,5 @@ exports.default = eventDecorator;
49
49
  exports.getEventInstanceById = getEventInstanceById;
50
50
  exports.getEventTypeById = getEventTypeById;
51
51
  exports.registeredEvents = registeredEvents;
52
- //# sourceMappingURL=out.js.map
52
+ //# sourceMappingURL=EventDecorator.js.map
53
53
  //# sourceMappingURL=EventDecorator.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/decorators/EventDecorator.ts"],"names":[],"mappings":";AAQO,IAAM,mBAAsF,CAAC;AAQrF,SAAR,eAAgC,MAAoB;AACvD,SAAO,SAAU,QAAiC;AAC9C,QAAI,CAAC,MAAM;AACP,aAAO,OAAO;AAAA,IAClB;AACA,QAAI,iBAAiB,IAAI,GAAG;AACxB,cAAQ,KAAK,mBAAmB,IAAI,yCAAyC;AAAA,IACjF;AACA,WAAO,UAAU,KAAK;AACtB,qBAAiB,IAAI,IAAI;AAAA,EAC7B;AACJ;AAOO,SAAS,iBAA0D,SAAqC;AAC3G,MAAI;AACA,QAAI,YAAY,iBAAiB,OAAO;AACxC,QAAI,CAAC,WAAW;AACZ,cAAQ,MAAM,mBAAmB,OAAO,YAAY;AACpD;AAAA,IACJ;AACA,QAAI,UAAU;AACd,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,uCAAuC,OAAO,IAAI,CAAC;AACjE;AAAA,EACJ;AACJ;AAOO,SAAS,qBAAuD,SAAqC;AACxG,MAAI;AACA,QAAI,YAAY,iBAAiB,OAAO;AACxC,QAAI,CAAC,WAAW;AACZ,cAAQ,MAAM,mBAAmB,OAAO,YAAY;AACpD;AAAA,IACJ;AACA,QAAI,QAAQ,IAAI,UAAU;AAC1B,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,uCAAuC,OAAO,IAAI,CAAC;AACjE;AAAA,EACJ;AACJ","sourcesContent":["import { CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n target.prototype.id = name\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event by the id.\n * @param eventId The id of the event.\n * @returns The event type.\n */\nexport function getEventTypeById<T = typeof CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the id.\n * @param eventId The id of the event.\n * @returns The event instance.\n */\nexport function getEventInstanceById<T = CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n"]}
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@@ -42,5 +42,5 @@ function getEventInstanceById(eventId) {
42
42
  }
43
43
 
44
44
  export { eventDecorator as default, getEventInstanceById, getEventTypeById, registeredEvents };
45
- //# sourceMappingURL=out.js.map
45
+ //# sourceMappingURL=EventDecorator.mjs.map
46
46
  //# sourceMappingURL=EventDecorator.mjs.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/decorators/EventDecorator.ts"],"names":[],"mappings":";AAQO,IAAM,mBAAsF,CAAC;AAQrF,SAAR,eAAgC,MAAoB;AACvD,SAAO,SAAU,QAAiC;AAC9C,QAAI,CAAC,MAAM;AACP,aAAO,OAAO;AAAA,IAClB;AACA,QAAI,iBAAiB,IAAI,GAAG;AACxB,cAAQ,KAAK,mBAAmB,IAAI,yCAAyC;AAAA,IACjF;AACA,WAAO,UAAU,KAAK;AACtB,qBAAiB,IAAI,IAAI;AAAA,EAC7B;AACJ;AAOO,SAAS,iBAA0D,SAAqC;AAC3G,MAAI;AACA,QAAI,YAAY,iBAAiB,OAAO;AACxC,QAAI,CAAC,WAAW;AACZ,cAAQ,MAAM,mBAAmB,OAAO,YAAY;AACpD;AAAA,IACJ;AACA,QAAI,UAAU;AACd,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,uCAAuC,OAAO,IAAI,CAAC;AACjE;AAAA,EACJ;AACJ;AAOO,SAAS,qBAAuD,SAAqC;AACxG,MAAI;AACA,QAAI,YAAY,iBAAiB,OAAO;AACxC,QAAI,CAAC,WAAW;AACZ,cAAQ,MAAM,mBAAmB,OAAO,YAAY;AACpD;AAAA,IACJ;AACA,QAAI,QAAQ,IAAI,UAAU;AAC1B,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,uCAAuC,OAAO,IAAI,CAAC;AACjE;AAAA,EACJ;AACJ","sourcesContent":["import { CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n target.prototype.id = name\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event by the id.\n * @param eventId The id of the event.\n * @returns The event type.\n */\nexport function getEventTypeById<T = typeof CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the id.\n * @param eventId The id of the event.\n * @returns The event instance.\n */\nexport function getEventInstanceById<T = CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n"]}
1
+ {"version":3,"sources":["../../src/decorators/EventDecorator.ts"],"names":[],"mappings":";AAQO,IAAM,mBAAsF,GAAC;AAQrF,SAAR,eAAgC,IAAoB,EAAA;AACvD,EAAA,OAAO,SAAU,MAAiC,EAAA;AAC9C,IAAA,IAAI,CAAC,IAAM,EAAA;AACP,MAAA,IAAA,GAAO,MAAO,CAAA,IAAA,CAAA;AAAA,KAClB;AACA,IAAI,IAAA,gBAAA,CAAiB,IAAI,CAAG,EAAA;AACxB,MAAQ,OAAA,CAAA,IAAA,CAAK,CAAmB,gBAAA,EAAA,IAAI,CAAyC,uCAAA,CAAA,CAAA,CAAA;AAAA,KACjF;AACA,IAAA,MAAA,CAAO,UAAU,EAAK,GAAA,IAAA,CAAA;AACtB,IAAA,gBAAA,CAAiB,IAAI,CAAI,GAAA,MAAA,CAAA;AAAA,GAC7B,CAAA;AACJ,CAAA;AAOO,SAAS,iBAA0D,OAAqC,EAAA;AAC3G,EAAI,IAAA;AACA,IAAI,IAAA,SAAA,GAAY,iBAAiB,OAAO,CAAA,CAAA;AACxC,IAAA,IAAI,CAAC,SAAW,EAAA;AACZ,MAAQ,OAAA,CAAA,KAAA,CAAM,CAAmB,gBAAA,EAAA,OAAO,CAAY,UAAA,CAAA,CAAA,CAAA;AACpD,MAAA,OAAA;AAAA,KACJ;AACA,IAAA,IAAI,SAAU,EAAA,CAAA;AACd,IAAO,OAAA,SAAA,CAAA;AAAA,WAEJ,CAAG,EAAA;AACN,IAAA,OAAA,CAAQ,KAAM,CAAA,CAAA,oCAAA,EAAuC,OAAO,CAAA,CAAA,EAAI,CAAC,CAAA,CAAA;AACjE,IAAA,OAAA;AAAA,GACJ;AACJ,CAAA;AAOO,SAAS,qBAAuD,OAAqC,EAAA;AACxG,EAAI,IAAA;AACA,IAAI,IAAA,SAAA,GAAY,iBAAiB,OAAO,CAAA,CAAA;AACxC,IAAA,IAAI,CAAC,SAAW,EAAA;AACZ,MAAQ,OAAA,CAAA,KAAA,CAAM,CAAmB,gBAAA,EAAA,OAAO,CAAY,UAAA,CAAA,CAAA,CAAA;AACpD,MAAA,OAAA;AAAA,KACJ;AACA,IAAI,IAAA,KAAA,GAAQ,IAAI,SAAU,EAAA,CAAA;AAC1B,IAAO,OAAA,KAAA,CAAA;AAAA,WAEJ,CAAG,EAAA;AACN,IAAA,OAAA,CAAQ,KAAM,CAAA,CAAA,oCAAA,EAAuC,OAAO,CAAA,CAAA,EAAI,CAAC,CAAA,CAAA;AACjE,IAAA,OAAA;AAAA,GACJ;AACJ","file":"EventDecorator.mjs","sourcesContent":["import { CanvasEvent } from \"../classes\"\nimport CanvasBase from \"../classes/canvas/CanvasBase\"\nimport { CanvasEventNamesType } from \"../types\"\nimport { EventIdType } from \"../types/EventIdType\"\n\n/**\n * Canvas Event Register\n */\nexport const registeredEvents: { [name: EventIdType]: typeof CanvasEvent<CanvasEventNamesType> } = {}\n/**\n * Is a decorator that register a event in the game.\n * Is a required decorator for use the event in the game.\n * Thanks to this decoration the game has the possibility of updating the events to the latest modification and saving the game.\n * @param name is th identifier of the event, by default is the name of the class\n * @returns \n */\nexport default function eventDecorator(name?: EventIdType) {\n return function (target: typeof CanvasEvent<any>) {\n if (!name) {\n name = target.name\n }\n if (registeredEvents[name]) {\n console.info(`[Pixi'VN] Event ${name} already exists, it will be overwritten`)\n }\n target.prototype.id = name\n registeredEvents[name] = target\n }\n}\n\n/**\n * Get an event by the id.\n * @param eventId The id of the event.\n * @returns The event type.\n */\nexport function getEventTypeById<T = typeof CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n new eventType()\n return eventType as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n\n/**\n * Get an event instance by the id.\n * @param eventId The id of the event.\n * @returns The event instance.\n */\nexport function getEventInstanceById<T = CanvasEvent<CanvasBase<any>>>(eventId: EventIdType): T | undefined {\n try {\n let eventType = registeredEvents[eventId]\n if (!eventType) {\n console.error(`[Pixi'VN] Event ${eventId} not found`)\n return\n }\n let event = new eventType()\n return event as T\n }\n catch (e) {\n console.error(`[Pixi'VN] Error while getting Event ${eventId}`, e)\n return\n }\n}\n"]}
@@ -154,7 +154,7 @@ var CanvasContainer = class extends pixi_js.Container {
154
154
  constructor(options) {
155
155
  super(options);
156
156
  this.pixivnId = CANVAS_CONTAINER_ID;
157
- this.pixivnId = this.constructor.prototype.pixivnId;
157
+ this.pixivnId = this.constructor.prototype.pixivnId || CANVAS_CONTAINER_ID;
158
158
  }
159
159
  get memory() {
160
160
  let memory = getMemoryContainer(this);
@@ -192,7 +192,6 @@ function getMemoryContainer(element) {
192
192
  position: { x: element.position.x, y: element.position.y },
193
193
  skew: { x: element.skew.x, y: element.skew.y },
194
194
  visible: element.visible,
195
- culled: element.culled,
196
195
  x: element.x,
197
196
  y: element.y,
198
197
  boundsArea: element.boundsArea,
@@ -230,7 +229,6 @@ function setMemoryContainer(element, memory) {
230
229
  memory.position && element.position.set(memory.position.x, memory.position.y);
231
230
  memory.skew && element.skew.set(memory.skew.x, memory.skew.y);
232
231
  memory.visible && (element.visible = memory.visible);
233
- memory.culled && (element.culled = memory.culled);
234
232
  memory.x && (element.x = memory.x);
235
233
  memory.y && (element.y = memory.y);
236
234
  memory.boundsArea && (element.boundsArea = memory.boundsArea);
@@ -261,17 +259,19 @@ function getTexture(imageUrl) {
261
259
  });
262
260
  });
263
261
  }
264
- function getTextStyle(style) {
265
- let fill = style.fill;
266
- if (fill instanceof Object) {
267
- console.warn("[Pixi'VN] CanvasText.style.fill is a FillGradient or FillPattern, this is not supported yet.", fill);
268
- fill = "#00FF00";
262
+ function getFillGradientFillPattern(prop, propName) {
263
+ if (!(prop instanceof Object)) {
264
+ return prop;
269
265
  }
266
+ console.warn(`[Pixi'VN] CanvasText.style.${propName} is a FillGradient or FillPattern, this is not supported yet.`, prop);
267
+ return void 0;
268
+ }
269
+ function getTextStyle(style) {
270
270
  return {
271
271
  align: style.align,
272
272
  breakWords: style.breakWords,
273
273
  dropShadow: style.dropShadow,
274
- fill,
274
+ fill: getFillGradientFillPattern(style.stroke, "fill"),
275
275
  fontFamily: style.fontFamily,
276
276
  fontSize: style.fontSize,
277
277
  fontStyle: style.fontStyle,
@@ -281,7 +281,7 @@ function getTextStyle(style) {
281
281
  letterSpacing: style.letterSpacing,
282
282
  lineHeight: style.lineHeight,
283
283
  padding: style.padding,
284
- stroke: style.stroke,
284
+ stroke: getFillGradientFillPattern(style.stroke, "stroke"),
285
285
  textBaseline: style.textBaseline,
286
286
  trim: style.trim,
287
287
  whiteSpace: style.whiteSpace,
@@ -328,7 +328,7 @@ var CanvasSprite = class _CanvasSprite extends pixi_js.Sprite {
328
328
  super(options);
329
329
  this.pixivnId = CANVAS_SPRITE_ID;
330
330
  this._onEvents = {};
331
- this.pixivnId = this.constructor.prototype.pixivnId;
331
+ this.pixivnId = this.constructor.prototype.pixivnId || CANVAS_SPRITE_ID;
332
332
  }
333
333
  get memory() {
334
334
  return getMemorySprite(this);
@@ -484,7 +484,7 @@ var CanvasText = class extends pixi_js.Text {
484
484
  super(options);
485
485
  this.pixivnId = CANVAS_TEXT_ID;
486
486
  this._onEvents = {};
487
- this.pixivnId = this.constructor.prototype.pixivnId;
487
+ this.pixivnId = this.constructor.prototype.pixivnId || CANVAS_TEXT_ID;
488
488
  }
489
489
  get memory() {
490
490
  return getMemoryText(this);
@@ -1027,7 +1027,7 @@ var _GameWindowManager = class _GameWindowManager {
1027
1027
  height
1028
1028
  }, options)).then(() => {
1029
1029
  _GameWindowManager._isInitialized = true;
1030
- this.addCanvasIntoElement(element);
1030
+ this.addCanvasIntoHTMLElement(element);
1031
1031
  window.addEventListener("resize", _GameWindowManager.resize);
1032
1032
  _GameWindowManager.resize();
1033
1033
  asciiArtLog();
@@ -1038,7 +1038,7 @@ var _GameWindowManager = class _GameWindowManager {
1038
1038
  * Add the canvas into a html element.
1039
1039
  * @param element it is the html element where I will put the canvas. Example: document.body
1040
1040
  */
1041
- static addCanvasIntoElement(element) {
1041
+ static addCanvasIntoHTMLElement(element) {
1042
1042
  if (_GameWindowManager.isInitialized) {
1043
1043
  element.appendChild(_GameWindowManager.app.canvas);
1044
1044
  } else {
@@ -1718,5 +1718,5 @@ function getLabelById(id) {
1718
1718
  exports.getLabelById = getLabelById;
1719
1719
  exports.newLabel = newLabel;
1720
1720
  exports.registeredLabels = registeredLabels;
1721
- //# sourceMappingURL=out.js.map
1721
+ //# sourceMappingURL=LabelDecorator.js.map
1722
1722
  //# sourceMappingURL=LabelDecorator.js.map