@drincs/pixi-vn 0.5.10 → 0.6.0

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Files changed (173) hide show
  1. package/dist/{TickerBase-CFEJHstJ.d.mts → TickerBase-B5CQCJs8.d.mts} +1 -1
  2. package/dist/{TickerBase-CjfyD6j5.d.ts → TickerBase-RQDWNI4K.d.ts} +1 -1
  3. package/dist/classes/CanvasEvent.d.mts +1 -1
  4. package/dist/classes/CanvasEvent.d.ts +1 -1
  5. package/dist/classes/CanvasEvent.js.map +1 -1
  6. package/dist/classes/CanvasEvent.mjs.map +1 -1
  7. package/dist/classes/CharacterBaseModel.d.mts +1 -1
  8. package/dist/classes/CharacterBaseModel.d.ts +1 -1
  9. package/dist/classes/CharacterBaseModel.js +1 -1
  10. package/dist/classes/CharacterBaseModel.js.map +1 -1
  11. package/dist/classes/CharacterBaseModel.mjs +1 -1
  12. package/dist/classes/CharacterBaseModel.mjs.map +1 -1
  13. package/dist/classes/ChoiceMenuOption.js +4 -1
  14. package/dist/classes/ChoiceMenuOption.js.map +1 -1
  15. package/dist/classes/ChoiceMenuOption.mjs +4 -1
  16. package/dist/classes/ChoiceMenuOption.mjs.map +1 -1
  17. package/dist/classes/CloseLabel.js +3 -0
  18. package/dist/classes/CloseLabel.js.map +1 -1
  19. package/dist/classes/CloseLabel.mjs +3 -0
  20. package/dist/classes/CloseLabel.mjs.map +1 -1
  21. package/dist/classes/Label.d.mts +1 -1
  22. package/dist/classes/Label.d.ts +1 -1
  23. package/dist/classes/Label.js +3 -0
  24. package/dist/classes/Label.js.map +1 -1
  25. package/dist/classes/Label.mjs +3 -0
  26. package/dist/classes/Label.mjs.map +1 -1
  27. package/dist/classes/StoredClassModel.js +1 -1
  28. package/dist/classes/StoredClassModel.js.map +1 -1
  29. package/dist/classes/StoredClassModel.mjs +1 -1
  30. package/dist/classes/StoredClassModel.mjs.map +1 -1
  31. package/dist/classes/canvas/CanvasBase.d.mts +1 -1
  32. package/dist/classes/canvas/CanvasBase.d.ts +1 -1
  33. package/dist/classes/canvas/CanvasBase.js.map +1 -1
  34. package/dist/classes/canvas/CanvasBase.mjs.map +1 -1
  35. package/dist/classes/canvas/CanvasContainer.js.map +1 -1
  36. package/dist/classes/canvas/CanvasContainer.mjs.map +1 -1
  37. package/dist/classes/canvas/CanvasImage.js.map +1 -1
  38. package/dist/classes/canvas/CanvasImage.mjs.map +1 -1
  39. package/dist/classes/canvas/CanvasSprite.js.map +1 -1
  40. package/dist/classes/canvas/CanvasSprite.mjs.map +1 -1
  41. package/dist/classes/canvas/CanvasText.js.map +1 -1
  42. package/dist/classes/canvas/CanvasText.mjs.map +1 -1
  43. package/dist/classes/canvas/index.js.map +1 -1
  44. package/dist/classes/canvas/index.mjs.map +1 -1
  45. package/dist/classes/index.js +4 -1
  46. package/dist/classes/index.js.map +1 -1
  47. package/dist/classes/index.mjs +4 -1
  48. package/dist/classes/index.mjs.map +1 -1
  49. package/dist/classes/ticker/TickerBase.d.mts +1 -1
  50. package/dist/classes/ticker/TickerBase.d.ts +1 -1
  51. package/dist/classes/ticker/TickerBase.js.map +1 -1
  52. package/dist/classes/ticker/TickerBase.mjs.map +1 -1
  53. package/dist/classes/ticker/TickerFadeAlpha.d.mts +1 -1
  54. package/dist/classes/ticker/TickerFadeAlpha.d.ts +1 -1
  55. package/dist/classes/ticker/TickerFadeAlpha.js +1 -1
  56. package/dist/classes/ticker/TickerFadeAlpha.js.map +1 -1
  57. package/dist/classes/ticker/TickerFadeAlpha.mjs +1 -1
  58. package/dist/classes/ticker/TickerFadeAlpha.mjs.map +1 -1
  59. package/dist/classes/ticker/TickerMove.d.mts +1 -1
  60. package/dist/classes/ticker/TickerMove.d.ts +1 -1
  61. package/dist/classes/ticker/TickerMove.js +1 -1
  62. package/dist/classes/ticker/TickerMove.js.map +1 -1
  63. package/dist/classes/ticker/TickerMove.mjs +1 -1
  64. package/dist/classes/ticker/TickerMove.mjs.map +1 -1
  65. package/dist/classes/ticker/TickerRotate.d.mts +1 -1
  66. package/dist/classes/ticker/TickerRotate.d.ts +1 -1
  67. package/dist/classes/ticker/TickerRotate.js +1 -1
  68. package/dist/classes/ticker/TickerRotate.js.map +1 -1
  69. package/dist/classes/ticker/TickerRotate.mjs +1 -1
  70. package/dist/classes/ticker/TickerRotate.mjs.map +1 -1
  71. package/dist/classes/ticker/index.d.mts +1 -1
  72. package/dist/classes/ticker/index.d.ts +1 -1
  73. package/dist/classes/ticker/index.js +1 -1
  74. package/dist/classes/ticker/index.js.map +1 -1
  75. package/dist/classes/ticker/index.mjs +1 -1
  76. package/dist/classes/ticker/index.mjs.map +1 -1
  77. package/dist/constants.d.mts +1 -1
  78. package/dist/constants.d.ts +1 -1
  79. package/dist/constants.js +1 -1
  80. package/dist/constants.js.map +1 -1
  81. package/dist/constants.mjs +1 -1
  82. package/dist/constants.mjs.map +1 -1
  83. package/dist/decorators/CanvasElementDecorator.js.map +1 -1
  84. package/dist/decorators/CanvasElementDecorator.mjs.map +1 -1
  85. package/dist/decorators/LabelDecorator.d.mts +1 -1
  86. package/dist/decorators/LabelDecorator.d.ts +1 -1
  87. package/dist/decorators/LabelDecorator.js +4 -1
  88. package/dist/decorators/LabelDecorator.js.map +1 -1
  89. package/dist/decorators/LabelDecorator.mjs +4 -1
  90. package/dist/decorators/LabelDecorator.mjs.map +1 -1
  91. package/dist/decorators/TickerDecorator.d.mts +1 -1
  92. package/dist/decorators/TickerDecorator.d.ts +1 -1
  93. package/dist/decorators/index.d.mts +1 -1
  94. package/dist/decorators/index.d.ts +1 -1
  95. package/dist/decorators/index.js +4 -1
  96. package/dist/decorators/index.js.map +1 -1
  97. package/dist/decorators/index.mjs +4 -1
  98. package/dist/decorators/index.mjs.map +1 -1
  99. package/dist/functions/CanvasUtility.js.map +1 -1
  100. package/dist/functions/CanvasUtility.mjs.map +1 -1
  101. package/dist/functions/DialogueUtility.js +28 -49
  102. package/dist/functions/DialogueUtility.js.map +1 -1
  103. package/dist/functions/DialogueUtility.mjs +28 -49
  104. package/dist/functions/DialogueUtility.mjs.map +1 -1
  105. package/dist/functions/ErrorUtility.js.map +1 -1
  106. package/dist/functions/ErrorUtility.mjs.map +1 -1
  107. package/dist/functions/FlagsUtility.js +1 -1
  108. package/dist/functions/FlagsUtility.js.map +1 -1
  109. package/dist/functions/FlagsUtility.mjs +1 -1
  110. package/dist/functions/FlagsUtility.mjs.map +1 -1
  111. package/dist/functions/GameUtility.js +1 -1
  112. package/dist/functions/GameUtility.js.map +1 -1
  113. package/dist/functions/GameUtility.mjs +1 -1
  114. package/dist/functions/GameUtility.mjs.map +1 -1
  115. package/dist/functions/ImageUtility.js +2 -2
  116. package/dist/functions/ImageUtility.js.map +1 -1
  117. package/dist/functions/ImageUtility.mjs +2 -2
  118. package/dist/functions/ImageUtility.mjs.map +1 -1
  119. package/dist/functions/SavesUtility.d.mts +1 -1
  120. package/dist/functions/SavesUtility.d.ts +1 -1
  121. package/dist/functions/SavesUtility.js +29 -50
  122. package/dist/functions/SavesUtility.js.map +1 -1
  123. package/dist/functions/SavesUtility.mjs +29 -50
  124. package/dist/functions/SavesUtility.mjs.map +1 -1
  125. package/dist/functions/index.d.mts +1 -1
  126. package/dist/functions/index.d.ts +1 -1
  127. package/dist/functions/index.js +30 -51
  128. package/dist/functions/index.js.map +1 -1
  129. package/dist/functions/index.mjs +30 -51
  130. package/dist/functions/index.mjs.map +1 -1
  131. package/dist/index.d.mts +1 -1
  132. package/dist/index.d.ts +1 -1
  133. package/dist/index.js +30 -51
  134. package/dist/index.js.map +1 -1
  135. package/dist/index.mjs +30 -51
  136. package/dist/index.mjs.map +1 -1
  137. package/dist/interface/IClassWithArgsHistory.d.mts +1 -1
  138. package/dist/interface/IClassWithArgsHistory.d.ts +1 -1
  139. package/dist/interface/IHistoryStep.d.mts +1 -1
  140. package/dist/interface/IHistoryStep.d.ts +1 -1
  141. package/dist/interface/ISaveData.d.mts +1 -1
  142. package/dist/interface/ISaveData.d.ts +1 -1
  143. package/dist/interface/ITicker.d.mts +1 -1
  144. package/dist/interface/ITicker.d.ts +1 -1
  145. package/dist/interface/ITickersSteps.d.mts +1 -1
  146. package/dist/interface/ITickersSteps.d.ts +1 -1
  147. package/dist/interface/export/ExportedCanvas.d.mts +1 -1
  148. package/dist/interface/export/ExportedCanvas.d.ts +1 -1
  149. package/dist/interface/export/ExportedStep.d.mts +1 -1
  150. package/dist/interface/export/ExportedStep.d.ts +1 -1
  151. package/dist/interface/export/index.d.mts +1 -1
  152. package/dist/interface/export/index.d.ts +1 -1
  153. package/dist/interface/index.d.mts +1 -1
  154. package/dist/interface/index.d.ts +1 -1
  155. package/dist/managers/StepManager.d.mts +7 -11
  156. package/dist/managers/StepManager.d.ts +7 -11
  157. package/dist/managers/StepManager.js +28 -49
  158. package/dist/managers/StepManager.js.map +1 -1
  159. package/dist/managers/StepManager.mjs +28 -49
  160. package/dist/managers/StepManager.mjs.map +1 -1
  161. package/dist/managers/WindowManager.d.mts +2 -2
  162. package/dist/managers/WindowManager.d.ts +2 -2
  163. package/dist/managers/WindowManager.js +1 -1
  164. package/dist/managers/WindowManager.js.map +1 -1
  165. package/dist/managers/WindowManager.mjs +1 -1
  166. package/dist/managers/WindowManager.mjs.map +1 -1
  167. package/dist/managers/index.d.mts +1 -1
  168. package/dist/managers/index.d.ts +1 -1
  169. package/dist/managers/index.js +28 -49
  170. package/dist/managers/index.js.map +1 -1
  171. package/dist/managers/index.mjs +28 -49
  172. package/dist/managers/index.mjs.map +1 -1
  173. package/package.json +2 -2
@@ -23,7 +23,7 @@ type TickerArgsType = {
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  * A class is used to create a ticker element to add into a Pixi Application.
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  * You can use GameWindowManager.addTicker() to add this element into the application.
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  * This class should be extended and the fn method should be overridden.
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- * You must use the tickerDecorator to register the ticker in the game.
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+ * You must use the {@link tickerDecorator} to register the ticker in the game.
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  * In Ren'Py is a transform.
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  * @example
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  * ```typescript
@@ -23,7 +23,7 @@ type TickerArgsType = {
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  * A class is used to create a ticker element to add into a Pixi Application.
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  * You can use GameWindowManager.addTicker() to add this element into the application.
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  * This class should be extended and the fn method should be overridden.
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- * You must use the tickerDecorator to register the ticker in the game.
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+ * You must use the {@link tickerDecorator} to register the ticker in the game.
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  * In Ren'Py is a transform.
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  * @example
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  * ```typescript
@@ -3,7 +3,7 @@ import { CanvasEventNamesType } from '../types/CanvasEventNamesType.mjs';
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  /**
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  * CanvasEvent is a class that is used to create a pixi event, and connect it to a canvas element, with on().
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  * This class should be extended and the fn method should be overridden.
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- * You must use the eventDecorator to register the event in the game.
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+ * You must use the {@link eventDecorator} to register the event in the game.
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  * @example
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  * ```typescript
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  * \@eventDecorator() // this is equivalent to eventDecorator("EventTest")
@@ -3,7 +3,7 @@ import { CanvasEventNamesType } from '../types/CanvasEventNamesType.js';
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  /**
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  * CanvasEvent is a class that is used to create a pixi event, and connect it to a canvas element, with on().
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  * This class should be extended and the fn method should be overridden.
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- * You must use the eventDecorator to register the event in the game.
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+ * You must use the {@link eventDecorator} to register the event in the game.
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  * @example
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  * ```typescript
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  * \@eventDecorator() // this is equivalent to eventDecorator("EventTest")
@@ -1 +1 @@
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- {"version":3,"sources":["../../src/classes/CanvasEvent.ts"],"names":[],"mappings":";AAmBA,IAAqB,cAArB,MAAoC;AAAA,EAChC,GAAG,QAA8B,UAAa;AAAE,UAAM,IAAI,MAAM,0DAA0D;AAAA,EAAE;AAChI","sourcesContent":["import { CanvasEventNamesType } from \"../types/CanvasEventNamesType\";\n\n/**\n * CanvasEvent is a class that is used to create a pixi event, and connect it to a canvas element, with on().\n * This class should be extended and the fn method should be overridden.\n * You must use the eventDecorator to register the event in the game.\n * @example\n * ```typescript\n * \\@eventDecorator() // this is equivalent to eventDecorator(\"EventTest\")\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n */\nexport default class CanvasEvent<C> {\n fn(_event: CanvasEventNamesType, _element: C) { throw new Error(\"[Pixi'VN] The method CanvasEvent.fn() must be overridden\") }\n}\n"]}
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+ {"version":3,"sources":["../../src/classes/CanvasEvent.ts"],"names":[],"mappings":";AAoBA,IAAqB,cAArB,MAAoC;AAAA,EAChC,GAAG,QAA8B,UAAa;AAAE,UAAM,IAAI,MAAM,0DAA0D;AAAA,EAAE;AAChI","sourcesContent":["import { eventDecorator } from \"../decorators\";\nimport { CanvasEventNamesType } from \"../types/CanvasEventNamesType\";\n\n/**\n * CanvasEvent is a class that is used to create a pixi event, and connect it to a canvas element, with on().\n * This class should be extended and the fn method should be overridden.\n * You must use the {@link eventDecorator} to register the event in the game.\n * @example\n * ```typescript\n * \\@eventDecorator() // this is equivalent to eventDecorator(\"EventTest\")\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n */\nexport default class CanvasEvent<C> {\n fn(_event: CanvasEventNamesType, _element: C) { throw new Error(\"[Pixi'VN] The method CanvasEvent.fn() must be overridden\") }\n}\n"]}
@@ -1 +1 @@
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- {"version":3,"sources":["../../src/classes/CanvasEvent.ts"],"names":[],"mappings":";AAmBA,IAAqB,cAArB,MAAoC;AAAA,EAChC,GAAG,QAA8B,UAAa;AAAE,UAAM,IAAI,MAAM,0DAA0D;AAAA,EAAE;AAChI","sourcesContent":["import { CanvasEventNamesType } from \"../types/CanvasEventNamesType\";\n\n/**\n * CanvasEvent is a class that is used to create a pixi event, and connect it to a canvas element, with on().\n * This class should be extended and the fn method should be overridden.\n * You must use the eventDecorator to register the event in the game.\n * @example\n * ```typescript\n * \\@eventDecorator() // this is equivalent to eventDecorator(\"EventTest\")\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n */\nexport default class CanvasEvent<C> {\n fn(_event: CanvasEventNamesType, _element: C) { throw new Error(\"[Pixi'VN] The method CanvasEvent.fn() must be overridden\") }\n}\n"]}
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+ {"version":3,"sources":["../../src/classes/CanvasEvent.ts"],"names":[],"mappings":";AAoBA,IAAqB,cAArB,MAAoC;AAAA,EAChC,GAAG,QAA8B,UAAa;AAAE,UAAM,IAAI,MAAM,0DAA0D;AAAA,EAAE;AAChI","sourcesContent":["import { eventDecorator } from \"../decorators\";\nimport { CanvasEventNamesType } from \"../types/CanvasEventNamesType\";\n\n/**\n * CanvasEvent is a class that is used to create a pixi event, and connect it to a canvas element, with on().\n * This class should be extended and the fn method should be overridden.\n * You must use the {@link eventDecorator} to register the event in the game.\n * @example\n * ```typescript\n * \\@eventDecorator() // this is equivalent to eventDecorator(\"EventTest\")\n * export class EventTest extends CanvasEvent<CanvasSprite> {\n * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {\n * if (event === 'pointerdown') {\n * sprite.scale.x *= 1.25;\n * sprite.scale.y *= 1.25;\n * }\n * }\n * }\n * ```\n */\nexport default class CanvasEvent<C> {\n fn(_event: CanvasEventNamesType, _element: C) { throw new Error(\"[Pixi'VN] The method CanvasEvent.fn() must be overridden\") }\n}\n"]}
@@ -28,7 +28,7 @@ interface CharacterBaseModelProps {
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  /**
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  * CharacterBaseModel is a class that is used to create a character model.
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  * I suggest you extend this class to create your own character models.
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- * You must use the saveCharacter function to save the character in the game.
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+ * You must use the {@link saveCharacter} function to save the character in the game.
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  * @example
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  * ```typescript
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  * export const liam = new CharacterBaseModel('liam', {
@@ -28,7 +28,7 @@ interface CharacterBaseModelProps {
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  /**
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  * CharacterBaseModel is a class that is used to create a character model.
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  * I suggest you extend this class to create your own character models.
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- * You must use the saveCharacter function to save the character in the game.
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+ * You must use the {@link saveCharacter} function to save the character in the game.
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  * @example
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  * ```typescript
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  * export const liam = new CharacterBaseModel('liam', {
@@ -972,7 +972,7 @@ var _GameWindowManager = class _GameWindowManager {
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  * Initialize the interface div and add it into a html element.
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  * @param element it is the html element where I will put the interface div. Example: document.getElementById('root')
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  * @example
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- * ```typescript
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+ * ```tsx
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  * const root = document.getElementById('root')
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  * if (!root) {
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  * throw new Error('root element not found')