@drincs/pixi-vn 0.4.7 → 0.4.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (513) hide show
  1. package/dist/TickerBase-CFEJHstJ.d.mts +73 -0
  2. package/dist/TickerBase-CjfyD6j5.d.ts +73 -0
  3. package/dist/classes/CanvasEvent.d.mts +24 -0
  4. package/dist/classes/CanvasEvent.d.ts +24 -0
  5. package/dist/classes/CanvasEvent.js +12 -0
  6. package/dist/classes/CanvasEvent.js.map +1 -0
  7. package/dist/classes/CanvasEvent.mjs +10 -0
  8. package/dist/classes/CanvasEvent.mjs.map +1 -0
  9. package/dist/classes/CharacterBaseModel.d.mts +90 -0
  10. package/dist/classes/CharacterBaseModel.d.ts +90 -0
  11. package/dist/classes/CharacterBaseModel.js +1529 -0
  12. package/dist/classes/CharacterBaseModel.js.map +1 -0
  13. package/dist/classes/CharacterBaseModel.mjs +1527 -0
  14. package/dist/classes/CharacterBaseModel.mjs.map +1 -0
  15. package/dist/classes/ChoiceMenuOptionLabel.d.mts +42 -0
  16. package/dist/classes/ChoiceMenuOptionLabel.d.ts +42 -0
  17. package/dist/classes/ChoiceMenuOptionLabel.js +19 -0
  18. package/dist/classes/ChoiceMenuOptionLabel.js.map +1 -0
  19. package/dist/classes/ChoiceMenuOptionLabel.mjs +17 -0
  20. package/dist/classes/ChoiceMenuOptionLabel.mjs.map +1 -0
  21. package/dist/classes/DialogueBaseModel.d.mts +58 -0
  22. package/dist/classes/DialogueBaseModel.d.ts +58 -0
  23. package/dist/classes/DialogueBaseModel.js +51 -0
  24. package/dist/classes/DialogueBaseModel.js.map +1 -0
  25. package/dist/classes/DialogueBaseModel.mjs +49 -0
  26. package/dist/classes/DialogueBaseModel.mjs.map +1 -0
  27. package/dist/classes/Label.d.mts +46 -0
  28. package/dist/classes/Label.d.ts +46 -0
  29. package/dist/classes/Label.js +41 -0
  30. package/dist/classes/Label.js.map +1 -0
  31. package/dist/classes/Label.mjs +39 -0
  32. package/dist/classes/Label.mjs.map +1 -0
  33. package/dist/classes/StoredClassModel.d.mts +55 -0
  34. package/dist/classes/StoredClassModel.d.ts +55 -0
  35. package/dist/classes/StoredClassModel.js +1470 -0
  36. package/dist/classes/StoredClassModel.js.map +1 -0
  37. package/dist/classes/StoredClassModel.mjs +1468 -0
  38. package/dist/classes/StoredClassModel.mjs.map +1 -0
  39. package/dist/classes/canvas/CanvasBase.d.mts +37 -0
  40. package/dist/classes/canvas/CanvasBase.d.ts +37 -0
  41. package/dist/classes/canvas/CanvasBase.js +23 -0
  42. package/dist/classes/canvas/CanvasBase.js.map +1 -0
  43. package/dist/classes/canvas/CanvasBase.mjs +21 -0
  44. package/dist/classes/canvas/CanvasBase.mjs.map +1 -0
  45. package/dist/classes/canvas/CanvasContainer.d.mts +30 -0
  46. package/dist/classes/canvas/CanvasContainer.d.ts +30 -0
  47. package/dist/classes/canvas/CanvasContainer.js +514 -0
  48. package/dist/classes/canvas/CanvasContainer.js.map +1 -0
  49. package/dist/classes/canvas/CanvasContainer.mjs +508 -0
  50. package/dist/classes/canvas/CanvasContainer.mjs.map +1 -0
  51. package/dist/classes/canvas/CanvasImage.d.mts +50 -0
  52. package/dist/classes/canvas/CanvasImage.d.ts +50 -0
  53. package/dist/classes/canvas/CanvasImage.js +326 -0
  54. package/dist/classes/canvas/CanvasImage.js.map +1 -0
  55. package/dist/classes/canvas/CanvasImage.mjs +324 -0
  56. package/dist/classes/canvas/CanvasImage.mjs.map +1 -0
  57. package/dist/classes/canvas/CanvasSprite.d.mts +90 -0
  58. package/dist/classes/canvas/CanvasSprite.d.ts +90 -0
  59. package/dist/classes/canvas/CanvasSprite.js +285 -0
  60. package/dist/classes/canvas/CanvasSprite.js.map +1 -0
  61. package/dist/classes/canvas/CanvasSprite.mjs +279 -0
  62. package/dist/classes/canvas/CanvasSprite.mjs.map +1 -0
  63. package/dist/classes/canvas/CanvasText.d.mts +79 -0
  64. package/dist/classes/canvas/CanvasText.d.ts +79 -0
  65. package/dist/classes/canvas/CanvasText.js +259 -0
  66. package/dist/classes/canvas/CanvasText.js.map +1 -0
  67. package/dist/classes/canvas/CanvasText.mjs +253 -0
  68. package/dist/classes/canvas/CanvasText.mjs.map +1 -0
  69. package/dist/classes/canvas/index.d.mts +15 -0
  70. package/dist/classes/canvas/index.d.ts +15 -0
  71. package/dist/classes/canvas/index.js +528 -0
  72. package/dist/classes/canvas/index.js.map +1 -0
  73. package/dist/classes/canvas/index.mjs +522 -0
  74. package/dist/classes/canvas/index.mjs.map +1 -0
  75. package/dist/classes/index.d.mts +14 -0
  76. package/dist/classes/index.d.ts +14 -0
  77. package/dist/classes/index.js +1633 -0
  78. package/dist/classes/index.js.map +1 -0
  79. package/dist/classes/index.mjs +1626 -0
  80. package/dist/classes/index.mjs.map +1 -0
  81. package/dist/classes/ticker/TickerBase.d.mts +3 -0
  82. package/dist/classes/ticker/TickerBase.d.ts +3 -0
  83. package/dist/classes/ticker/TickerBase.js +29 -0
  84. package/dist/classes/ticker/TickerBase.js.map +1 -0
  85. package/dist/classes/ticker/TickerBase.mjs +27 -0
  86. package/dist/classes/ticker/TickerBase.mjs.map +1 -0
  87. package/dist/classes/ticker/TickerFadeAlpha.d.mts +31 -0
  88. package/dist/classes/ticker/TickerFadeAlpha.d.ts +31 -0
  89. package/dist/classes/ticker/TickerFadeAlpha.js +1330 -0
  90. package/dist/classes/ticker/TickerFadeAlpha.js.map +1 -0
  91. package/dist/classes/ticker/TickerFadeAlpha.mjs +1328 -0
  92. package/dist/classes/ticker/TickerFadeAlpha.mjs.map +1 -0
  93. package/dist/classes/ticker/TickerMove.d.mts +29 -0
  94. package/dist/classes/ticker/TickerMove.d.ts +29 -0
  95. package/dist/classes/ticker/TickerMove.js +1328 -0
  96. package/dist/classes/ticker/TickerMove.js.map +1 -0
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  98. package/dist/classes/ticker/TickerMove.mjs.map +1 -0
  99. package/dist/classes/ticker/TickerRotate.d.mts +30 -0
  100. package/dist/classes/ticker/TickerRotate.d.ts +30 -0
  101. package/dist/classes/ticker/TickerRotate.js +1328 -0
  102. package/dist/classes/ticker/TickerRotate.js.map +1 -0
  103. package/dist/classes/ticker/TickerRotate.mjs +1326 -0
  104. package/dist/classes/ticker/TickerRotate.mjs.map +1 -0
  105. package/dist/classes/ticker/index.d.mts +10 -0
  106. package/dist/classes/ticker/index.d.ts +10 -0
  107. package/dist/classes/ticker/index.js +1330 -0
  108. package/dist/classes/ticker/index.js.map +1 -0
  109. package/dist/classes/ticker/index.mjs +1328 -0
  110. package/dist/classes/ticker/index.mjs.map +1 -0
  111. package/dist/constants.d.mts +3 -0
  112. package/dist/constants.d.ts +3 -0
  113. package/dist/constants.js +8 -0
  114. package/dist/constants.js.map +1 -0
  115. package/dist/constants.mjs +6 -0
  116. package/dist/constants.mjs.map +1 -0
  117. package/dist/decorators/CanvasElementDecorator.d.mts +18 -0
  118. package/dist/decorators/CanvasElementDecorator.d.ts +18 -0
  119. package/dist/decorators/CanvasElementDecorator.js +540 -0
  120. package/dist/decorators/CanvasElementDecorator.js.map +1 -0
  121. package/dist/decorators/CanvasElementDecorator.mjs +533 -0
  122. package/dist/decorators/CanvasElementDecorator.mjs.map +1 -0
  123. package/dist/decorators/CharacterDecorator.d.mts +39 -0
  124. package/dist/decorators/CharacterDecorator.d.ts +39 -0
  125. package/dist/decorators/CharacterDecorator.js +37 -0
  126. package/dist/decorators/CharacterDecorator.js.map +1 -0
  127. package/dist/decorators/CharacterDecorator.mjs +32 -0
  128. package/dist/decorators/CharacterDecorator.mjs.map +1 -0
  129. package/dist/decorators/EventDecorator.d.mts +35 -0
  130. package/dist/decorators/EventDecorator.d.ts +35 -0
  131. package/dist/decorators/EventDecorator.js +52 -0
  132. package/dist/decorators/EventDecorator.js.map +1 -0
  133. package/dist/decorators/EventDecorator.mjs +45 -0
  134. package/dist/decorators/EventDecorator.mjs.map +1 -0
  135. package/dist/decorators/LabelDecorator.d.mts +32 -0
  136. package/dist/decorators/LabelDecorator.d.ts +32 -0
  137. package/dist/decorators/LabelDecorator.js +56 -0
  138. package/dist/decorators/LabelDecorator.js.map +1 -0
  139. package/dist/decorators/LabelDecorator.mjs +49 -0
  140. package/dist/decorators/LabelDecorator.mjs.map +1 -0
  141. package/dist/decorators/TickerDecorator.d.mts +27 -0
  142. package/dist/decorators/TickerDecorator.d.ts +27 -0
  143. package/dist/decorators/TickerDecorator.js +36 -0
  144. package/dist/decorators/TickerDecorator.js.map +1 -0
  145. package/dist/decorators/TickerDecorator.mjs +30 -0
  146. package/dist/decorators/TickerDecorator.mjs.map +1 -0
  147. package/dist/decorators/index.d.mts +23 -0
  148. package/dist/decorators/index.d.ts +23 -0
  149. package/dist/decorators/index.js +100 -0
  150. package/dist/decorators/index.js.map +1 -0
  151. package/dist/decorators/index.mjs +92 -0
  152. package/dist/decorators/index.mjs.map +1 -0
  153. package/dist/enums/LabelRunModeEnum.d.mts +9 -0
  154. package/dist/enums/LabelRunModeEnum.d.ts +9 -0
  155. package/dist/enums/LabelRunModeEnum.js +12 -0
  156. package/dist/enums/LabelRunModeEnum.js.map +1 -0
  157. package/dist/enums/LabelRunModeEnum.mjs +10 -0
  158. package/dist/enums/LabelRunModeEnum.mjs.map +1 -0
  159. package/dist/enums/index.d.mts +1 -0
  160. package/dist/enums/index.d.ts +1 -0
  161. package/dist/enums/index.js +12 -0
  162. package/dist/enums/index.js.map +1 -0
  163. package/dist/enums/index.mjs +10 -0
  164. package/dist/enums/index.mjs.map +1 -0
  165. package/dist/functions/CanvasUtility.d.mts +25 -0
  166. package/dist/functions/CanvasUtility.d.ts +25 -0
  167. package/dist/functions/CanvasUtility.js +510 -0
  168. package/dist/functions/CanvasUtility.js.map +1 -0
  169. package/dist/functions/CanvasUtility.mjs +506 -0
  170. package/dist/functions/CanvasUtility.mjs.map +1 -0
  171. package/dist/functions/DialogueUtility.d.mts +72 -0
  172. package/dist/functions/DialogueUtility.d.ts +72 -0
  173. package/dist/functions/DialogueUtility.js +2189 -0
  174. package/dist/functions/DialogueUtility.js.map +1 -0
  175. package/dist/functions/DialogueUtility.mjs +2177 -0
  176. package/dist/functions/DialogueUtility.mjs.map +1 -0
  177. package/dist/functions/DiffUtility.d.mts +5 -0
  178. package/dist/functions/DiffUtility.d.ts +5 -0
  179. package/dist/functions/DiffUtility.js +57 -0
  180. package/dist/functions/DiffUtility.js.map +1 -0
  181. package/dist/functions/DiffUtility.mjs +55 -0
  182. package/dist/functions/DiffUtility.mjs.map +1 -0
  183. package/dist/functions/EasterEgg.d.mts +3 -0
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  189. package/dist/functions/ErrorUtility.d.mts +24 -0
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  191. package/dist/functions/ErrorUtility.js +261 -0
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  195. package/dist/functions/ExportUtility.d.mts +8 -0
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  201. package/dist/functions/FlagsUtility.d.mts +14 -0
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  207. package/dist/functions/GameUtility.d.mts +6 -0
  208. package/dist/functions/GameUtility.d.ts +6 -0
  209. package/dist/functions/GameUtility.js +1335 -0
  210. package/dist/functions/GameUtility.js.map +1 -0
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  213. package/dist/functions/ImageUtility.d.mts +51 -0
  214. package/dist/functions/ImageUtility.d.ts +51 -0
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  219. package/dist/functions/SavesUtility.d.mts +90 -0
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  225. package/dist/functions/StepLabelUtility.d.mts +20 -0
  226. package/dist/functions/StepLabelUtility.d.ts +20 -0
  227. package/dist/functions/StepLabelUtility.js +21 -0
  228. package/dist/functions/StepLabelUtility.js.map +1 -0
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  231. package/dist/functions/TextureUtility.d.mts +11 -0
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  233. package/dist/functions/TextureUtility.js +78 -0
  234. package/dist/functions/TextureUtility.js.map +1 -0
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  236. package/dist/functions/TextureUtility.mjs.map +1 -0
  237. package/dist/functions/TickerUtility.d.mts +13 -0
  238. package/dist/functions/TickerUtility.d.ts +13 -0
  239. package/dist/functions/TickerUtility.js +33 -0
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  241. package/dist/functions/TickerUtility.mjs +31 -0
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  243. package/dist/functions/index.d.mts +41 -0
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  249. package/dist/index.d.mts +63 -1773
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  251. package/dist/index.js +89 -197
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  255. package/dist/interface/IClassWithArgsHistory.d.mts +25 -0
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  261. package/dist/interface/IDialogueHistory.d.mts +33 -0
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  267. package/dist/interface/IHistoryStep.d.mts +75 -0
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  273. package/dist/interface/IOpenedLabel.d.mts +8 -0
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  285. package/dist/interface/ITicker.d.mts +3 -0
  286. package/dist/interface/ITicker.d.ts +3 -0
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  353. package/dist/interface/export/ExportedStep.js +4 -0
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  355. package/dist/interface/export/ExportedStep.mjs +3 -0
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  357. package/dist/interface/export/ExportedStorage.d.mts +10 -0
  358. package/dist/interface/export/ExportedStorage.d.ts +10 -0
  359. package/dist/interface/export/ExportedStorage.js +4 -0
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  363. package/dist/interface/export/index.d.mts +23 -0
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  375. package/dist/managers/StepManager.d.mts +210 -0
  376. package/dist/managers/StepManager.d.ts +210 -0
  377. package/dist/managers/StepManager.js +2043 -0
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  380. package/dist/managers/StepManager.mjs.map +1 -0
  381. package/dist/managers/StorageManager.d.mts +45 -0
  382. package/dist/managers/StorageManager.d.ts +45 -0
  383. package/dist/managers/StorageManager.js +101 -0
  384. package/dist/managers/StorageManager.js.map +1 -0
  385. package/dist/managers/StorageManager.mjs +99 -0
  386. package/dist/managers/StorageManager.mjs.map +1 -0
  387. package/dist/managers/WindowManager.d.mts +265 -0
  388. package/dist/managers/WindowManager.d.ts +265 -0
  389. package/dist/managers/WindowManager.js +1142 -0
  390. package/dist/managers/WindowManager.js.map +1 -0
  391. package/dist/managers/WindowManager.mjs +1140 -0
  392. package/dist/managers/WindowManager.mjs.map +1 -0
  393. package/dist/managers/index.d.mts +30 -0
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  395. package/dist/managers/index.js +2049 -0
  396. package/dist/managers/index.js.map +1 -0
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  399. package/dist/override/StepLabelProps.d.mts +18 -0
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  401. package/dist/override/StepLabelProps.js +4 -0
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  405. package/dist/override/StepLabelResult.d.mts +19 -0
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  407. package/dist/override/StepLabelResult.js +4 -0
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  411. package/dist/override/index.d.mts +2 -0
  412. package/dist/override/index.d.ts +2 -0
  413. package/dist/override/index.js +4 -0
  414. package/dist/override/index.js.map +1 -0
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  417. package/dist/types/CanvasElementTagType.d.mts +3 -0
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  419. package/dist/types/CanvasElementTagType.js +4 -0
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  423. package/dist/types/CanvasEventNamesType.d.mts +6 -0
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  425. package/dist/types/CanvasEventNamesType.js +4 -0
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  429. package/dist/types/ChoiceMenuOptionsType.d.mts +16 -0
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  431. package/dist/types/ChoiceMenuOptionsType.js +4 -0
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  435. package/dist/types/EventIdType.d.mts +3 -0
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  441. package/dist/types/LabelIdType.d.mts +7 -0
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  447. package/dist/types/PauseType.d.mts +8 -0
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  453. package/dist/types/RepeatType.d.mts +4 -0
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  459. package/dist/types/StepHistoryDataType.d.mts +8 -0
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  471. package/dist/types/StorageElementType.d.mts +10 -0
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  477. package/dist/types/TickerIdType.d.mts +7 -0
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  483. package/dist/types/index.d.mts +13 -0
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  485. package/dist/types/index.js +19 -0
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  489. package/dist/types/ticker/TickerFadeAlphaProps.d.mts +26 -0
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  495. package/dist/types/ticker/TickerMoveProps.d.mts +26 -0
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  501. package/dist/types/ticker/TickerRotateProps.d.mts +24 -0
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  507. package/dist/types/ticker/index.d.mts +3 -0
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  509. package/dist/types/ticker/index.js +4 -0
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  512. package/dist/types/ticker/index.mjs.map +1 -0
  513. package/package.json +2 -1
@@ -0,0 +1,1527 @@
1
+ import 'deep-diff';
2
+ import 'crypto-js/sha1';
3
+ import { Sprite, Container, Application, Text, Assets, Texture } from 'pixi.js';
4
+
5
+ var __defProp = Object.defineProperty;
6
+ var __defProps = Object.defineProperties;
7
+ var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
8
+ var __getOwnPropDescs = Object.getOwnPropertyDescriptors;
9
+ var __getOwnPropSymbols = Object.getOwnPropertySymbols;
10
+ var __hasOwnProp = Object.prototype.hasOwnProperty;
11
+ var __propIsEnum = Object.prototype.propertyIsEnumerable;
12
+ var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
13
+ var __spreadValues = (a, b) => {
14
+ for (var prop in b || (b = {}))
15
+ if (__hasOwnProp.call(b, prop))
16
+ __defNormalProp(a, prop, b[prop]);
17
+ if (__getOwnPropSymbols)
18
+ for (var prop of __getOwnPropSymbols(b)) {
19
+ if (__propIsEnum.call(b, prop))
20
+ __defNormalProp(a, prop, b[prop]);
21
+ }
22
+ return a;
23
+ };
24
+ var __spreadProps = (a, b) => __defProps(a, __getOwnPropDescs(b));
25
+ var __decorateClass = (decorators, target, key, kind) => {
26
+ var result = kind > 1 ? void 0 : kind ? __getOwnPropDesc(target, key) : target;
27
+ for (var i = decorators.length - 1, decorator; i >= 0; i--)
28
+ if (decorator = decorators[i])
29
+ result = (kind ? decorator(target, key, result) : decorator(result)) || result;
30
+ if (kind && result)
31
+ __defProp(target, key, result);
32
+ return result;
33
+ };
34
+ var __async = (__this, __arguments, generator) => {
35
+ return new Promise((resolve, reject) => {
36
+ var fulfilled = (value) => {
37
+ try {
38
+ step(generator.next(value));
39
+ } catch (e) {
40
+ reject(e);
41
+ }
42
+ };
43
+ var rejected = (value) => {
44
+ try {
45
+ step(generator.throw(value));
46
+ } catch (e) {
47
+ reject(e);
48
+ }
49
+ };
50
+ var step = (x) => x.done ? resolve(x.value) : Promise.resolve(x.value).then(fulfilled, rejected);
51
+ step((generator = generator.apply(__this, __arguments)).next());
52
+ });
53
+ };
54
+
55
+ // src/classes/StoredClassModel.ts
56
+ var StoredClassModel = class {
57
+ /**
58
+ * @param categoryId The id of the category. For example if you are storing a character class, you can use "characters" as categoryId. so all instances of the character class will be stored in the "characters" category.
59
+ * @param id The id of instance of the class. This id must be unique for the category.
60
+ */
61
+ constructor(categoryId, id) {
62
+ this.categoryId = categoryId;
63
+ this._id = id;
64
+ }
65
+ /**
66
+ * Is id of the stored class. is unique for this class.
67
+ */
68
+ get id() {
69
+ return this._id;
70
+ }
71
+ /**
72
+ * Update a property in the storage.
73
+ * @param propertyName The name of the property to set.
74
+ * @param value The value to set. If is undefined, the property will be removed from the storage.
75
+ */
76
+ setStorageProperty(propertyName, value) {
77
+ let storage = GameStorageManager.getVariable(this.categoryId);
78
+ if (!storage) {
79
+ storage = {};
80
+ }
81
+ if (!storage.hasOwnProperty(this.id)) {
82
+ storage[this.id] = {};
83
+ }
84
+ if (value === void 0 || value === null) {
85
+ if (storage[this.id].hasOwnProperty(propertyName)) {
86
+ delete storage[this.id][propertyName];
87
+ }
88
+ } else {
89
+ storage[this.id] = __spreadProps(__spreadValues({}, storage[this.id]), { [propertyName]: value });
90
+ }
91
+ if (Object.keys(storage[this.id]).length === 0) {
92
+ delete storage[this.id];
93
+ }
94
+ GameStorageManager.setVariable(this.categoryId, storage);
95
+ }
96
+ /**
97
+ * Get a property from the storage.
98
+ * @param propertyName The name of the property to get.
99
+ * @returns The value of the property. If the property is not found, returns undefined.
100
+ */
101
+ getStorageProperty(propertyName) {
102
+ let storage = GameStorageManager.getVariable(this.categoryId);
103
+ if (storage && storage.hasOwnProperty(this.id) && storage[this.id].hasOwnProperty(propertyName)) {
104
+ return storage[this.id][propertyName];
105
+ }
106
+ return void 0;
107
+ }
108
+ };
109
+
110
+ // src/decorators/CanvasElementDecorator.ts
111
+ var registeredCanvasElement = {};
112
+ function getCanvasElementInstanceByClassName(canvasName) {
113
+ try {
114
+ let eventType = registeredCanvasElement[canvasName];
115
+ if (!eventType) {
116
+ if (canvasName === "CanvasContainer") {
117
+ eventType = CanvasContainer;
118
+ } else if (canvasName === "CanvasImage") {
119
+ eventType = CanvasImage;
120
+ } else if (canvasName === "CanvasSprite") {
121
+ eventType = CanvasSprite;
122
+ } else if (canvasName === "CanvasText") {
123
+ eventType = CanvasText;
124
+ }
125
+ }
126
+ if (!eventType) {
127
+ console.error(`[Pixi'VN] CanvasElement ${canvasName} not found`);
128
+ return;
129
+ }
130
+ let canvasElement = new eventType();
131
+ return canvasElement;
132
+ } catch (e) {
133
+ console.error(`[Pixi'VN] Error while getting CanvasElement ${canvasName}`, e);
134
+ return;
135
+ }
136
+ }
137
+
138
+ // src/functions/CanvasUtility.ts
139
+ function getTextureMemory(texture) {
140
+ let sourceTexture = texture.source;
141
+ let textureMemory = {
142
+ image: sourceTexture.label
143
+ };
144
+ return textureMemory;
145
+ }
146
+ function exportCanvasElement(element) {
147
+ return element.memory;
148
+ }
149
+ function importCanvasElement(memory) {
150
+ let element = getCanvasElementInstanceByClassName(memory.className);
151
+ if (element) {
152
+ element.memory = memory;
153
+ } else {
154
+ throw new Error("[Pixi'VN] The element " + memory.className + " could not be created");
155
+ }
156
+ return element;
157
+ }
158
+
159
+ // src/classes/canvas/CanvasContainer.ts
160
+ var CanvasContainer = class extends Container {
161
+ get memory() {
162
+ let memory = getMemoryContainer(this);
163
+ this.children.forEach((child) => {
164
+ memory.elements.push(exportCanvasElement(child));
165
+ });
166
+ return memory;
167
+ }
168
+ set memory(value) {
169
+ setMemoryContainer(this, value);
170
+ value.elements.forEach((child) => {
171
+ this.addChild(importCanvasElement(child));
172
+ });
173
+ }
174
+ };
175
+ function getMemoryContainer(element) {
176
+ return {
177
+ className: "CanvasContainer",
178
+ elements: [],
179
+ width: element.width,
180
+ height: element.height,
181
+ isRenderGroup: element.isRenderGroup,
182
+ blendMode: element.blendMode,
183
+ tint: element.tint,
184
+ alpha: element.alpha,
185
+ angle: element.angle,
186
+ renderable: element.renderable,
187
+ rotation: element.rotation,
188
+ scale: { x: element.scale.x, y: element.scale.y },
189
+ pivot: { x: element.pivot.x, y: element.pivot.y },
190
+ position: { x: element.position.x, y: element.position.y },
191
+ skew: { x: element.skew.x, y: element.skew.y },
192
+ visible: element.visible,
193
+ culled: element.culled,
194
+ x: element.x,
195
+ y: element.y,
196
+ boundsArea: element.boundsArea,
197
+ cursor: element.cursor,
198
+ eventMode: element.eventMode,
199
+ interactive: element.interactive,
200
+ interactiveChildren: element.interactiveChildren,
201
+ hitArea: element.hitArea
202
+ };
203
+ }
204
+ function setMemoryContainer(element, memory) {
205
+ memory.width && (element.width = memory.width);
206
+ memory.height && (element.height = memory.height);
207
+ memory.isRenderGroup && (element.isRenderGroup = memory.isRenderGroup);
208
+ memory.blendMode && (element.blendMode = memory.blendMode);
209
+ memory.tint && (element.tint = memory.tint);
210
+ memory.alpha && (element.alpha = memory.alpha);
211
+ memory.angle && (element.angle = memory.angle);
212
+ memory.renderable && (element.renderable = memory.renderable);
213
+ memory.rotation && (element.rotation = memory.rotation);
214
+ if (memory.scale) {
215
+ if (typeof memory.scale === "number") {
216
+ element.scale.set(memory.scale, memory.scale);
217
+ } else {
218
+ element.scale.set(memory.scale.x, memory.scale.y);
219
+ }
220
+ }
221
+ if (memory.pivot) {
222
+ if (typeof memory.pivot === "number") {
223
+ element.pivot.set(memory.pivot, memory.pivot);
224
+ } else {
225
+ element.pivot.set(memory.pivot.x, memory.pivot.y);
226
+ }
227
+ }
228
+ memory.position && element.position.set(memory.position.x, memory.position.y);
229
+ memory.skew && element.skew.set(memory.skew.x, memory.skew.y);
230
+ memory.visible && (element.visible = memory.visible);
231
+ memory.culled && (element.culled = memory.culled);
232
+ memory.x && (element.x = memory.x);
233
+ memory.y && (element.y = memory.y);
234
+ memory.boundsArea && (element.boundsArea = memory.boundsArea);
235
+ memory.cursor && (element.cursor = memory.cursor);
236
+ memory.eventMode && (element.eventMode = memory.eventMode);
237
+ memory.interactive && (element.interactive = memory.interactive);
238
+ memory.interactiveChildren && (element.interactiveChildren = memory.interactiveChildren);
239
+ memory.hitArea && (element.hitArea = memory.hitArea);
240
+ }
241
+ function getTexture(imageUrl) {
242
+ return __async(this, null, function* () {
243
+ if (Assets.cache.has(imageUrl)) {
244
+ return Assets.get(imageUrl);
245
+ }
246
+ return Assets.load(imageUrl).then((texture) => {
247
+ if (!texture) {
248
+ console.error("[Pixi'VN] Texture not found", imageUrl);
249
+ return;
250
+ }
251
+ if (!(texture instanceof Texture)) {
252
+ console.error("[Pixi'VN] File not is a image", imageUrl);
253
+ return;
254
+ }
255
+ return texture;
256
+ }).catch((e) => {
257
+ console.error("[Pixi'VN] Error loading image", e);
258
+ return;
259
+ });
260
+ });
261
+ }
262
+ function getTextStyle(style) {
263
+ let fill = style.fill;
264
+ if (fill instanceof Object) {
265
+ console.warn("[Pixi'VN] CanvasText.style.fill is a FillGradient or FillPattern, this is not supported yet.", fill);
266
+ fill = "#00FF00";
267
+ }
268
+ return {
269
+ align: style.align,
270
+ breakWords: style.breakWords,
271
+ dropShadow: style.dropShadow,
272
+ fill,
273
+ fontFamily: style.fontFamily,
274
+ fontSize: style.fontSize,
275
+ fontStyle: style.fontStyle,
276
+ fontVariant: style.fontVariant,
277
+ fontWeight: style.fontWeight,
278
+ leading: style.leading,
279
+ letterSpacing: style.letterSpacing,
280
+ lineHeight: style.lineHeight,
281
+ padding: style.padding,
282
+ stroke: style.stroke,
283
+ textBaseline: style.textBaseline,
284
+ trim: style.trim,
285
+ whiteSpace: style.whiteSpace,
286
+ wordWrap: style.wordWrap,
287
+ wordWrapWidth: style.wordWrapWidth
288
+ };
289
+ }
290
+
291
+ // src/decorators/EventDecorator.ts
292
+ var registeredEvents = {};
293
+ function getEventTypeByClassName(eventName) {
294
+ try {
295
+ let eventType = registeredEvents[eventName];
296
+ if (!eventType) {
297
+ console.error(`[Pixi'VN] Event ${eventName} not found`);
298
+ return;
299
+ }
300
+ new eventType();
301
+ return eventType;
302
+ } catch (e) {
303
+ console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e);
304
+ return;
305
+ }
306
+ }
307
+ function getEventInstanceByClassName(eventName) {
308
+ try {
309
+ let eventType = registeredEvents[eventName];
310
+ if (!eventType) {
311
+ console.error(`[Pixi'VN] Event ${eventName} not found`);
312
+ return;
313
+ }
314
+ let event = new eventType();
315
+ return event;
316
+ } catch (e) {
317
+ console.error(`[Pixi'VN] Error while getting Event ${eventName}`, e);
318
+ return;
319
+ }
320
+ }
321
+
322
+ // src/classes/canvas/CanvasSprite.ts
323
+ var CanvasSprite = class _CanvasSprite extends Sprite {
324
+ constructor() {
325
+ super(...arguments);
326
+ this._onEvents = {};
327
+ }
328
+ get memory() {
329
+ return getMemorySprite(this);
330
+ }
331
+ set memory(value) {
332
+ setMemorySprite(this, value);
333
+ }
334
+ get onEvents() {
335
+ return this._onEvents;
336
+ }
337
+ /**
338
+ * is same function as on(), but it keeps in memory the children.
339
+ * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.
340
+ * @param eventClass The class that extends CanvasEvent.
341
+ * @returns
342
+ * @example
343
+ * ```typescript
344
+ * \@eventDecorator()
345
+ * export class EventTest extends CanvasEvent<CanvasSprite> {
346
+ * override fn(event: CanvasEventNamesType, sprite: CanvasSprite): void {
347
+ * if (event === 'pointerdown') {
348
+ * sprite.scale.x *= 1.25;
349
+ * sprite.scale.y *= 1.25;
350
+ * }
351
+ * }
352
+ * }
353
+ * ```
354
+ *
355
+ * ```typescript
356
+ * let sprite = addImage("alien", 'https://pixijs.com/assets/eggHead.png')
357
+ * await sprite.load()
358
+ *
359
+ * sprite.eventMode = 'static';
360
+ * sprite.cursor = 'pointer';
361
+ * sprite.onEvent('pointerdown', EventTest);
362
+ *
363
+ * GameWindowManager.addCanvasElement("bunny", sprite);
364
+ * ```
365
+ */
366
+ onEvent(event, eventClass) {
367
+ let className = eventClass.name;
368
+ let instance = getEventInstanceByClassName(className);
369
+ this._onEvents[event] = className;
370
+ if (instance) {
371
+ super.on(event, () => {
372
+ instance.fn(event, this);
373
+ });
374
+ }
375
+ return this;
376
+ }
377
+ /**
378
+ * on() does not keep in memory the event class, use onEvent() instead
379
+ * @deprecated
380
+ * @private
381
+ * @param event
382
+ * @param fn
383
+ * @param context
384
+ */
385
+ on(event, fn, context) {
386
+ return super.on(event, fn, context);
387
+ }
388
+ static from(source, skipCache) {
389
+ let sprite = Sprite.from(source, skipCache);
390
+ let mySprite = new _CanvasSprite();
391
+ mySprite.texture = sprite.texture;
392
+ return mySprite;
393
+ }
394
+ };
395
+ function getMemorySprite(element) {
396
+ let temp = getMemoryContainer(element);
397
+ return __spreadProps(__spreadValues({}, temp), {
398
+ className: "CanvasSprite",
399
+ textureImage: getTextureMemory(element.texture),
400
+ anchor: { x: element.anchor.x, y: element.anchor.y },
401
+ roundPixels: element.roundPixels,
402
+ onEvents: element.onEvents
403
+ });
404
+ }
405
+ function setMemorySprite(element, memory) {
406
+ setMemoryContainer(element, memory);
407
+ getTexture(memory.textureImage.image).then((texture) => {
408
+ if (texture) {
409
+ element.texture = texture;
410
+ }
411
+ });
412
+ if (memory.anchor) {
413
+ if (typeof memory.anchor === "number") {
414
+ element.anchor.set(memory.anchor, memory.anchor);
415
+ } else {
416
+ element.anchor.set(memory.anchor.x, memory.anchor.y);
417
+ }
418
+ }
419
+ memory.roundPixels && (element.roundPixels = memory.roundPixels);
420
+ for (let event in memory.onEvents) {
421
+ let className = memory.onEvents[event];
422
+ let instance = getEventTypeByClassName(className);
423
+ if (instance) {
424
+ element.onEvent(event, instance);
425
+ }
426
+ }
427
+ }
428
+
429
+ // src/classes/canvas/CanvasImage.ts
430
+ var CanvasImage = class _CanvasImage extends CanvasSprite {
431
+ constructor(options, imageLink) {
432
+ super(options);
433
+ this.imageLink = "";
434
+ if (imageLink) {
435
+ this.imageLink = imageLink;
436
+ }
437
+ }
438
+ get memory() {
439
+ return __spreadProps(__spreadValues({}, getMemorySprite(this)), {
440
+ className: "CanvasImage",
441
+ textureImage: { image: this.imageLink }
442
+ });
443
+ }
444
+ set memory(memory) {
445
+ setMemorySprite(this, memory);
446
+ }
447
+ static from(source, skipCache) {
448
+ let sprite = Sprite.from(source, skipCache);
449
+ let mySprite = new _CanvasImage();
450
+ mySprite.texture = sprite.texture;
451
+ return mySprite;
452
+ }
453
+ /**
454
+ * Load the image from the link and set the texture of the sprite.
455
+ * @param image The link of the image. If it is not set, it will use the imageLink property.
456
+ * @returns A promise that resolves when the image is loaded.
457
+ */
458
+ load(image) {
459
+ return __async(this, null, function* () {
460
+ if (!image) {
461
+ image = this.imageLink;
462
+ }
463
+ return getTexture(this.imageLink).then((texture) => {
464
+ if (texture) {
465
+ this.texture = texture;
466
+ }
467
+ }).catch((e) => {
468
+ console.error("[Pixi'VN] Error into CanvasImage.load()", e);
469
+ });
470
+ });
471
+ }
472
+ };
473
+ var CanvasText = class extends Text {
474
+ constructor() {
475
+ super(...arguments);
476
+ this._onEvents = {};
477
+ }
478
+ get memory() {
479
+ return getMemoryText(this);
480
+ }
481
+ set memory(value) {
482
+ setMemoryText(this, value);
483
+ }
484
+ get onEvents() {
485
+ return this._onEvents;
486
+ }
487
+ /**
488
+ * is same function as on(), but it keeps in memory the children.
489
+ * @param event The event type, e.g., 'click', 'mousedown', 'mouseup', 'pointerdown', etc.
490
+ * @param eventClass The class that extends CanvasEvent.
491
+ * @returns
492
+ * @example
493
+ * ```typescript
494
+ * \@eventDecorator()
495
+ * export class EventTest extends CanvasEvent<CanvasText> {
496
+ * override fn(event: CanvasEventNamesType, text: CanvasText): void {
497
+ * if (event === 'pointerdown') {
498
+ * text.scale.x *= 1.25;
499
+ * text.scale.y *= 1.25;
500
+ * }
501
+ * }
502
+ * }
503
+ * ```
504
+ *
505
+ * ```typescript
506
+ * const text = new CanvasText();
507
+ * text.text = "Hello World"
508
+ *
509
+ * text.eventMode = 'static';
510
+ * text.cursor = 'pointer';
511
+ * text.onEvent('pointerdown', EventTest);
512
+ *
513
+ * GameWindowManager.addCanvasElement("text", text);
514
+ * ```
515
+ */
516
+ onEvent(event, eventClass) {
517
+ let className = eventClass.name;
518
+ let instance = getEventInstanceByClassName(className);
519
+ this._onEvents[event] = className;
520
+ if (instance) {
521
+ super.on(event, () => {
522
+ instance.fn(event, this);
523
+ });
524
+ }
525
+ return this;
526
+ }
527
+ /**
528
+ * on() does not keep in memory the event class, use onEvent() instead
529
+ * @deprecated
530
+ * @private
531
+ * @param event
532
+ * @param fn
533
+ * @param context
534
+ */
535
+ on(event, fn, context) {
536
+ return super.on(event, fn, context);
537
+ }
538
+ };
539
+ function getMemoryText(element) {
540
+ let temp = getMemoryContainer(element);
541
+ return __spreadProps(__spreadValues({}, temp), {
542
+ className: "CanvasText",
543
+ anchor: { x: element.anchor.x, y: element.anchor.y },
544
+ text: element.text,
545
+ resolution: element.resolution,
546
+ style: getTextStyle(element.style),
547
+ roundPixels: element.roundPixels,
548
+ onEvents: element.onEvents
549
+ });
550
+ }
551
+ function setMemoryText(element, memory) {
552
+ setMemoryContainer(element, memory);
553
+ if (memory.anchor) {
554
+ if (typeof memory.anchor === "number") {
555
+ element.anchor.set(memory.anchor, memory.anchor);
556
+ } else {
557
+ element.anchor.set(memory.anchor.x, memory.anchor.y);
558
+ }
559
+ }
560
+ memory.text && (element.text = memory.text);
561
+ memory.resolution && (element.resolution = memory.resolution);
562
+ memory.style && (element.style = memory.style);
563
+ memory.roundPixels && (element.roundPixels = memory.roundPixels);
564
+ for (let event in memory.onEvents) {
565
+ let className = memory.onEvents[event];
566
+ let instance = getEventTypeByClassName(className);
567
+ if (instance) {
568
+ element.onEvent(event, instance);
569
+ }
570
+ }
571
+ }
572
+
573
+ // src/classes/ticker/TickerBase.ts
574
+ var TickerBase = class {
575
+ /**
576
+ * @param args The arguments that you want to pass to the ticker.
577
+ * @param duration The duration of the ticker. If is undefined, the ticker will be called every frame.
578
+ * @param priority The priority of the ticker. If is undefined, the priority will be UPDATE_PRIORITY.NORMAL.
579
+ */
580
+ constructor(args, duration, priority) {
581
+ this.args = args;
582
+ this.duration = duration;
583
+ this.priority = priority;
584
+ }
585
+ /**
586
+ * The method that will be called every frame.
587
+ * This method should be overridden and you can use GameWindowManager.addCanvasElement() to get the canvas element of the canvas, and edit them.
588
+ * @param t The ticker that is calling this method
589
+ * @param args The arguments that you passed when you added the ticker
590
+ * @param tags The tags of the canvas elements that are connected to this ticker
591
+ */
592
+ fn(_t, _args, _tags) {
593
+ throw new Error("[Pixi'VN] The method TickerBase.fn() must be overridden");
594
+ }
595
+ };
596
+
597
+ // src/decorators/TickerDecorator.ts
598
+ var registeredTickers = {};
599
+ function tickerDecorator(name) {
600
+ return function(target) {
601
+ if (!name) {
602
+ name = target.name;
603
+ }
604
+ if (registeredTickers[name]) {
605
+ console.warn(`[Pixi'VN] Ticker ${name} already exists, it will be overwritten`);
606
+ }
607
+ registeredTickers[name] = target;
608
+ };
609
+ }
610
+ function geTickerInstanceByClassName(tickerName, args, duration, priority) {
611
+ try {
612
+ let ticker = registeredTickers[tickerName];
613
+ if (!ticker) {
614
+ console.error(`[Pixi'VN] Ticker ${tickerName} not found`);
615
+ return;
616
+ }
617
+ return new ticker(args, duration, priority);
618
+ } catch (e) {
619
+ console.error(`[Pixi'VN] Error while getting Ticker ${tickerName}`, e);
620
+ return;
621
+ }
622
+ }
623
+
624
+ // src/classes/ticker/TickerFadeAlpha.ts
625
+ var TickerFadeAlpha = class extends TickerBase {
626
+ /**
627
+ * The method that will be called every frame to fade the alpha of the canvas element of the canvas.
628
+ * @param delta The delta time
629
+ * @param args The arguments that are passed to the ticker
630
+ * @param tags The tags of the canvas element that are connected to this ticker
631
+ */
632
+ fn(t, args, tags) {
633
+ let type = args.type === void 0 ? "hide" : args.type;
634
+ let speed = args.speed === void 0 ? 0.1 : args.speed;
635
+ let limit = args.limit === void 0 ? type === "hide" ? 0 : 1 : args.limit;
636
+ let removeElementAfter = args.tagToRemoveAfter || [];
637
+ if (typeof removeElementAfter === "string") {
638
+ removeElementAfter = [removeElementAfter];
639
+ }
640
+ if (type === "hide" && limit < 0) {
641
+ limit = 0;
642
+ }
643
+ if (type === "show" && limit > 1) {
644
+ limit = 1;
645
+ }
646
+ tags.filter((tag) => {
647
+ var _a;
648
+ let element = GameWindowManager.getCanvasElement(tag);
649
+ if (args.startOnlyIfHaveTexture) {
650
+ if (element && element instanceof Sprite && ((_a = element.texture) == null ? void 0 : _a.label) == "EMPTY") {
651
+ return false;
652
+ }
653
+ }
654
+ return true;
655
+ }).forEach((tag) => {
656
+ let element = GameWindowManager.getCanvasElement(tag);
657
+ if (element && element instanceof Container) {
658
+ if (type === "show" && element.alpha < limit) {
659
+ element.alpha += speed * t.deltaTime;
660
+ } else if (type === "hide" && element.alpha > limit) {
661
+ element.alpha -= speed * t.deltaTime;
662
+ } else {
663
+ element.alpha = limit;
664
+ GameWindowManager.removeAssociationBetweenTickerCanvasElement(tag, this);
665
+ GameWindowManager.removeCanvasElement(removeElementAfter);
666
+ }
667
+ }
668
+ });
669
+ }
670
+ };
671
+ TickerFadeAlpha = __decorateClass([
672
+ tickerDecorator()
673
+ ], TickerFadeAlpha);
674
+
675
+ // src/functions/TickerUtility.ts
676
+ function updateTickerProgression(args, propertyName, progression) {
677
+ if (args.hasOwnProperty(propertyName) && typeof args[propertyName] !== "number") {
678
+ return;
679
+ }
680
+ if (args[propertyName] !== void 0 && progression && args[propertyName] !== progression.limit) {
681
+ if (progression.type === "linear") {
682
+ args[propertyName] += progression.amt;
683
+ if (progression.limit !== void 0) {
684
+ if (args[propertyName] > progression.limit && progression.amt > 0) {
685
+ args[propertyName] = progression.limit;
686
+ } else if (args[propertyName] < progression.limit && progression.amt < 0) {
687
+ args[propertyName] = progression.limit;
688
+ }
689
+ }
690
+ } else if (progression.type === "exponential") {
691
+ args[propertyName] += args[propertyName] * progression.percentage;
692
+ if (progression.limit !== void 0) {
693
+ if (args[propertyName] > progression.limit && progression.percentage > 0) {
694
+ args[propertyName] = progression.limit;
695
+ } else if (args[propertyName] < progression.limit && progression.percentage < 0) {
696
+ args[propertyName] = progression.limit;
697
+ }
698
+ }
699
+ }
700
+ }
701
+ }
702
+
703
+ // src/classes/ticker/TickerMove.ts
704
+ var TickerMove = class extends TickerBase {
705
+ /**
706
+ * The method that will be called every frame to move the canvas element of the canvas.
707
+ * @param t The ticker that is calling this method
708
+ * @param args The arguments that are passed to the ticker
709
+ * @param tags The tags of the canvas element that are connected to this ticker
710
+ */
711
+ fn(t, args, tags) {
712
+ let speed = args.speed === void 0 ? 0.1 : args.speed;
713
+ let destination = args.destination;
714
+ tags.filter((tag) => {
715
+ var _a;
716
+ let element = GameWindowManager.getCanvasElement(tag);
717
+ if (args.startOnlyIfHaveTexture) {
718
+ if (element && element instanceof Sprite && ((_a = element.texture) == null ? void 0 : _a.label) == "EMPTY") {
719
+ return false;
720
+ }
721
+ }
722
+ return true;
723
+ }).forEach((tag) => {
724
+ let element = GameWindowManager.getCanvasElement(tag);
725
+ if (element && element instanceof Container) {
726
+ let xDistance = destination.x - element.x;
727
+ if (xDistance != 0) {
728
+ element.x += xDistance / speed * t.deltaTime;
729
+ let newDistance = destination.x - element.x;
730
+ if (xDistance < 0 && newDistance > 0 || xDistance > 0 && newDistance < 0) {
731
+ element.x = destination.x;
732
+ }
733
+ }
734
+ let yDistance = destination.y - element.y;
735
+ if (yDistance != 0) {
736
+ element.y += yDistance / speed * t.deltaTime;
737
+ let newDistance = destination.y - element.y;
738
+ if (yDistance < 0 && newDistance > 0 || yDistance > 0 && newDistance < 0) {
739
+ element.y = destination.y;
740
+ }
741
+ }
742
+ }
743
+ });
744
+ if (args.speedProgression)
745
+ updateTickerProgression(args, "speed", args.speedProgression);
746
+ }
747
+ };
748
+ TickerMove = __decorateClass([
749
+ tickerDecorator()
750
+ ], TickerMove);
751
+ var TickerRotate = class extends TickerBase {
752
+ /**
753
+ * The method that will be called every frame to rotate the canvas element of the canvas.
754
+ * @param delta The delta time
755
+ * @param args The arguments that are passed to the ticker
756
+ * @param tags The tags of the canvas element that are connected to this ticker
757
+ */
758
+ fn(t, args, tags) {
759
+ let speed = args.speed === void 0 ? 0.1 : args.speed;
760
+ let clockwise = args.clockwise === void 0 ? true : args.clockwise;
761
+ tags.filter((tag) => {
762
+ var _a;
763
+ let element = GameWindowManager.getCanvasElement(tag);
764
+ if (args.startOnlyIfHaveTexture) {
765
+ if (element && element instanceof Sprite && ((_a = element.texture) == null ? void 0 : _a.label) == "EMPTY") {
766
+ return false;
767
+ }
768
+ }
769
+ return true;
770
+ }).forEach((tag) => {
771
+ let element = GameWindowManager.getCanvasElement(tag);
772
+ if (element && element instanceof Container) {
773
+ if (clockwise)
774
+ element.rotation += speed * t.deltaTime;
775
+ else
776
+ element.rotation -= speed * t.deltaTime;
777
+ }
778
+ });
779
+ if (args.speedProgression)
780
+ updateTickerProgression(args, "speed", args.speedProgression);
781
+ }
782
+ };
783
+ TickerRotate = __decorateClass([
784
+ tickerDecorator()
785
+ ], TickerRotate);
786
+
787
+ // src/functions/ExportUtility.ts
788
+ function createExportableElement(element) {
789
+ try {
790
+ let elementString = JSON.stringify(element);
791
+ return JSON.parse(elementString);
792
+ } catch (e) {
793
+ console.error("[Pixi'VN] Error creating exportable element", e);
794
+ throw new Error("[Pixi'VN] Error creating exportable element");
795
+ }
796
+ }
797
+
798
+ // src/managers/StorageManager.ts
799
+ var _GameStorageManager = class _GameStorageManager {
800
+ constructor() {
801
+ }
802
+ static get keysSystem() {
803
+ return {
804
+ CURRENT_DIALOGUE_MEMORY_KEY: "___current_dialogue_memory___",
805
+ LAST_DIALOGUE_ADDED_IN_STEP_MEMORY_KEY: "___last_dialogue_added_in_step_memory___",
806
+ CURRENT_MENU_OPTIONS_MEMORY_KEY: "___current_menu_options_memory___",
807
+ LAST_MENU_OPTIONS_ADDED_IN_STEP_MEMORY_KEY: "___last_menu_options_added_in_step_memory___",
808
+ CHARACTER_CATEGORY_KEY: "___character___",
809
+ FLAGS_CATEGORY_KEY: "___flags___"
810
+ };
811
+ }
812
+ /**
813
+ * Set a variable in the storage
814
+ * @param key The key of the variable
815
+ * @param value The value of the variable. If undefined, the variable will be removed
816
+ * @returns
817
+ */
818
+ static setVariable(key, value) {
819
+ key = key.toLowerCase();
820
+ if (value === void 0 || value === null) {
821
+ if (_GameStorageManager.storage.hasOwnProperty(key)) {
822
+ delete _GameStorageManager.storage[key];
823
+ }
824
+ return;
825
+ }
826
+ _GameStorageManager.storage[key] = value;
827
+ }
828
+ /**
829
+ * Get a variable from the storage
830
+ * @param key The key of the variable
831
+ * @returns The value of the variable. If the variable does not exist, it will return undefined
832
+ */
833
+ static getVariable(key) {
834
+ key = key.toLowerCase();
835
+ if (_GameStorageManager.storage.hasOwnProperty(key)) {
836
+ return _GameStorageManager.storage[key];
837
+ }
838
+ return void 0;
839
+ }
840
+ /**
841
+ * Remove a variable from the storage
842
+ * @param key The key of the variable
843
+ * @returns
844
+ */
845
+ static removeVariable(key) {
846
+ key = key.toLowerCase();
847
+ if (_GameStorageManager.storage.hasOwnProperty(key)) {
848
+ delete _GameStorageManager.storage[key];
849
+ }
850
+ }
851
+ /**
852
+ * Clear the storage and the oidsUsed
853
+ * @returns
854
+ */
855
+ static clear() {
856
+ _GameStorageManager.storage = {};
857
+ }
858
+ static exportJson() {
859
+ return JSON.stringify(this.export());
860
+ }
861
+ static export() {
862
+ return createExportableElement(_GameStorageManager.storage);
863
+ }
864
+ static importJson(dataString) {
865
+ _GameStorageManager.import(JSON.parse(dataString));
866
+ }
867
+ static import(data) {
868
+ _GameStorageManager.clear();
869
+ try {
870
+ if (data) {
871
+ _GameStorageManager.storage = data;
872
+ } else {
873
+ console.warn("[Pixi'VN] No storage data found");
874
+ }
875
+ } catch (e) {
876
+ console.error("[Pixi'VN] Error importing data", e);
877
+ }
878
+ }
879
+ };
880
+ _GameStorageManager.storage = {};
881
+ var GameStorageManager = _GameStorageManager;
882
+
883
+ // src/functions/EasterEgg.ts
884
+ function asciiArtLog() {
885
+ console.info(`
886
+ ____ _ _ ___ ___ _
887
+ | _ \\(_)_ _(_| ) \\ / / \\ | |
888
+ | |_) | \\ \\/ / |/ \\ \\ / /| \\| |
889
+ | __/| |> <| | \\ V / | |\\ |
890
+ |_| |_/_/\\_\\_| \\_/ |_| \\_|
891
+ `);
892
+ }
893
+
894
+ // src/types/PauseType.ts
895
+ var PauseValueType = "Pause";
896
+
897
+ // src/types/RepeatType.ts
898
+ var Repeat = "Repeat";
899
+
900
+ // src/managers/WindowManager.ts
901
+ var _GameWindowManager = class _GameWindowManager {
902
+ constructor() {
903
+ }
904
+ /**
905
+ * The PIXI Application instance.
906
+ * It not recommended to use this property directly.
907
+ */
908
+ static get app() {
909
+ if (!_GameWindowManager._app) {
910
+ throw new Error("[Pixi'VN] GameWindowManager.app is undefined");
911
+ }
912
+ return _GameWindowManager._app;
913
+ }
914
+ /**
915
+ * If the manager is initialized.
916
+ */
917
+ static get isInitialized() {
918
+ return _GameWindowManager._isInitialized;
919
+ }
920
+ static get screen() {
921
+ return _GameWindowManager.app.screen;
922
+ }
923
+ /**
924
+ * Initialize the PIXI Application and the interface div.
925
+ * This method should be called before any other method.
926
+ * @param element The html element where I will put the canvas. Example: document.body
927
+ * @param width The width of the canvas
928
+ * @param height The height of the canvas
929
+ * @param options The options of PIXI Application
930
+ * @example
931
+ * ```typescript
932
+ * const body = document.body
933
+ * if (!body) {
934
+ * throw new Error('body element not found')
935
+ * }
936
+ * await GameWindowManager.initialize(body, 1920, 1080, {
937
+ * backgroundColor: "#303030"
938
+ * })
939
+ * ```
940
+ */
941
+ static initialize(element, width, height, options) {
942
+ return __async(this, null, function* () {
943
+ _GameWindowManager.canvasWidth = width;
944
+ _GameWindowManager.canvasHeight = height;
945
+ _GameWindowManager._app = new Application();
946
+ return _GameWindowManager.app.init(__spreadValues({
947
+ resolution: window.devicePixelRatio || 1,
948
+ autoDensity: true,
949
+ width,
950
+ height
951
+ }, options)).then(() => {
952
+ _GameWindowManager._isInitialized = true;
953
+ this.addCanvasIntoElement(element);
954
+ window.addEventListener("resize", _GameWindowManager.resize);
955
+ _GameWindowManager.resize();
956
+ asciiArtLog();
957
+ });
958
+ });
959
+ }
960
+ /**
961
+ * Add the canvas into a html element.
962
+ * @param element it is the html element where I will put the canvas. Example: document.body
963
+ */
964
+ static addCanvasIntoElement(element) {
965
+ if (_GameWindowManager.isInitialized) {
966
+ element.appendChild(_GameWindowManager.app.canvas);
967
+ } else {
968
+ console.error("[Pixi'VN] GameWindowManager is not initialized");
969
+ }
970
+ }
971
+ /**
972
+ * Initialize the interface div and add it into a html element.
973
+ * @param element it is the html element where I will put the interface div. Example: document.getElementById('root')
974
+ * @example
975
+ * ```typescript
976
+ * const root = document.getElementById('root')
977
+ * if (!root) {
978
+ * throw new Error('root element not found')
979
+ * }
980
+ * GameWindowManager.initializeHTMLLayout(root)
981
+ * const reactRoot = createRoot(GameWindowManager.htmlLayout)
982
+ * reactRoot.render(
983
+ * <App />
984
+ * )
985
+ * ```
986
+ */
987
+ static initializeHTMLLayout(element) {
988
+ let div = document.createElement("div");
989
+ div.style.position = "absolute";
990
+ div.style.pointerEvents = "none";
991
+ element.appendChild(div);
992
+ _GameWindowManager.htmlLayout = div;
993
+ _GameWindowManager.resize();
994
+ }
995
+ /* Resize Metods */
996
+ /**
997
+ * This method returns the scale of the screen.
998
+ */
999
+ static get screenScale() {
1000
+ let screenWidth = Math.max(document.documentElement.clientWidth, window.innerWidth || 0);
1001
+ let screenHeight = Math.max(document.documentElement.clientHeight, window.innerHeight || 0);
1002
+ return Math.min(screenWidth / _GameWindowManager.canvasWidth, screenHeight / _GameWindowManager.canvasHeight);
1003
+ }
1004
+ /**
1005
+ * This method returns the width of the screen enlarged by the scale.
1006
+ */
1007
+ static get screenWidth() {
1008
+ return Math.floor(_GameWindowManager.screenScale * _GameWindowManager.canvasWidth);
1009
+ }
1010
+ /**
1011
+ * This method returns the height of the screen enlarged by the scale.
1012
+ */
1013
+ static get screenHeight() {
1014
+ return Math.floor(_GameWindowManager.screenScale * _GameWindowManager.canvasHeight);
1015
+ }
1016
+ /**
1017
+ * This method returns the horizontal margin of the screen.
1018
+ */
1019
+ static get horizontalMargin() {
1020
+ let screenWidth = Math.max(document.documentElement.clientWidth, window.innerWidth || 0);
1021
+ return (screenWidth - _GameWindowManager.screenWidth) / 2;
1022
+ }
1023
+ /**
1024
+ * This method returns the vertical margin of the screen.
1025
+ */
1026
+ static get verticalMargin() {
1027
+ let screenHeight = Math.max(document.documentElement.clientHeight, window.innerHeight || 0);
1028
+ return (screenHeight - _GameWindowManager.screenHeight) / 2;
1029
+ }
1030
+ /**
1031
+ * This method is called when the screen is resized.
1032
+ */
1033
+ static resize() {
1034
+ if (_GameWindowManager.isInitialized) {
1035
+ let style = _GameWindowManager.app.canvas.style;
1036
+ style.width = `${_GameWindowManager.screenWidth}px`;
1037
+ style.height = `${_GameWindowManager.screenHeight}px`;
1038
+ style.marginLeft = `${_GameWindowManager.horizontalMargin}px`;
1039
+ style.marginRight = `${_GameWindowManager.horizontalMargin}px`;
1040
+ style.marginTop = `${_GameWindowManager.verticalMargin}px`;
1041
+ style.marginBottom = `${_GameWindowManager.verticalMargin}px`;
1042
+ }
1043
+ if (_GameWindowManager.htmlLayout) {
1044
+ _GameWindowManager.htmlLayout.style.width = `${_GameWindowManager.screenWidth}px`;
1045
+ _GameWindowManager.htmlLayout.style.height = `${_GameWindowManager.screenHeight}px`;
1046
+ _GameWindowManager.htmlLayout.style.marginLeft = `${_GameWindowManager.horizontalMargin}px`;
1047
+ _GameWindowManager.htmlLayout.style.marginRight = `${_GameWindowManager.horizontalMargin}px`;
1048
+ _GameWindowManager.htmlLayout.style.marginTop = `${_GameWindowManager.verticalMargin}px`;
1049
+ _GameWindowManager.htmlLayout.style.marginBottom = `${_GameWindowManager.verticalMargin}px`;
1050
+ }
1051
+ }
1052
+ /* Edit Canvas Elements Methods */
1053
+ /**
1054
+ * This is a dictionary that contains all Canvas Elements of Canvas, currently.
1055
+ */
1056
+ static get currentCanvasElements() {
1057
+ return _GameWindowManager._children;
1058
+ }
1059
+ /**
1060
+ * Add a canvas element to the canvas.
1061
+ * If there is a canvas element with the same tag, it will be removed.
1062
+ * @param tag The tag of the canvas element.
1063
+ * @param canvasElement The canvas elements to be added.
1064
+ * @example
1065
+ * ```typescript
1066
+ * const texture = await Assets.load('https://pixijs.com/assets/bunny.png');
1067
+ * const sprite = CanvasSprite.from(texture);
1068
+ * GameWindowManager.addCanvasElement("bunny", sprite);
1069
+ * ```
1070
+ */
1071
+ static addCanvasElement(tag, canvasElement) {
1072
+ if (_GameWindowManager._children[tag]) {
1073
+ _GameWindowManager.removeCanvasElement(tag);
1074
+ }
1075
+ _GameWindowManager.app.stage.addChild(canvasElement);
1076
+ _GameWindowManager._children[tag] = canvasElement;
1077
+ _GameWindowManager.childrenTagsOrder.push(tag);
1078
+ }
1079
+ /**
1080
+ * Remove a canvas element from the canvas.
1081
+ * And remove all tickers that are not connected to any canvas element.
1082
+ * @param tag The tag of the canvas element to be removed.
1083
+ * @returns
1084
+ * @example
1085
+ * ```typescript
1086
+ * GameWindowManager.removeCanvasElement("bunny");
1087
+ * ```
1088
+ */
1089
+ static removeCanvasElement(tag) {
1090
+ if (typeof tag === "string") {
1091
+ tag = [tag];
1092
+ }
1093
+ tag.forEach((t) => {
1094
+ if (_GameWindowManager._children[t]) {
1095
+ _GameWindowManager.app.stage.removeChild(_GameWindowManager._children[t]);
1096
+ delete _GameWindowManager._children[t];
1097
+ }
1098
+ });
1099
+ _GameWindowManager.removeTickersWithoutAssociatedCanvasElement();
1100
+ _GameWindowManager.childrenTagsOrder = _GameWindowManager.childrenTagsOrder.filter((t) => !tag.includes(t));
1101
+ }
1102
+ /**
1103
+ * Get a canvas element by the tag.
1104
+ * @param tag The tag of the canvas element.
1105
+ * @returns The canvas element.
1106
+ * @example
1107
+ * ```typescript
1108
+ * const sprite = GameWindowManager.getCanvasElement<CanvasSprite>("bunny");
1109
+ * ```
1110
+ */
1111
+ static getCanvasElement(tag) {
1112
+ return _GameWindowManager._children[tag];
1113
+ }
1114
+ /**
1115
+ * Check if a DisplayObject is on the canvas.
1116
+ * @param pixiElement The DisplayObject to be checked.
1117
+ * @returns If the DisplayObject is on the canvas.
1118
+ */
1119
+ static canvasElementIsOnCanvas(pixiElement) {
1120
+ return _GameWindowManager.app.stage.children.includes(pixiElement);
1121
+ }
1122
+ /**
1123
+ * Remove all canvas elements from the canvas.
1124
+ * And remove all tickers that are not connected to any canvas element.
1125
+ */
1126
+ static removeCanvasElements() {
1127
+ _GameWindowManager.app.stage.removeChildren();
1128
+ _GameWindowManager._children = {};
1129
+ _GameWindowManager.childrenTagsOrder = [];
1130
+ _GameWindowManager.removeTickers();
1131
+ }
1132
+ /**
1133
+ * Edit the tag of a canvas element.
1134
+ * @param oldTag The old tag of the canvas element.
1135
+ * @param newTag The new tag of the canvas element.
1136
+ */
1137
+ static editTagCanvasElement(oldTag, newTag) {
1138
+ if (_GameWindowManager._children[oldTag]) {
1139
+ _GameWindowManager._children[newTag] = _GameWindowManager._children[oldTag];
1140
+ delete _GameWindowManager._children[oldTag];
1141
+ }
1142
+ }
1143
+ /** Edit Tickers Methods */
1144
+ /**
1145
+ * Currently tickers that are running.
1146
+ */
1147
+ static get currentTickers() {
1148
+ return _GameWindowManager._currentTickers;
1149
+ }
1150
+ /**
1151
+ * The steps of the tickers
1152
+ */
1153
+ static get currentTickersSteps() {
1154
+ return _GameWindowManager._currentTickersSteps;
1155
+ }
1156
+ /**
1157
+ * Run a ticker.
1158
+ * @param canvasEslementTag The tag of the canvas element that will use the ticker.
1159
+ * @param ticker The ticker class to be run.
1160
+ * @param args The arguments to be used in the ticker.
1161
+ * @param duration The time to be used in the ticker. This number is in milliseconds. If it is undefined, the ticker will run forever.
1162
+ * @param priority The priority to be used in the ticker.
1163
+ * @returns
1164
+ * @example
1165
+ * ```typescript
1166
+ * GameWindowManager.addTicker("alien", new TickerRotate({ speed: 0.2 }))
1167
+ * ```
1168
+ */
1169
+ static addTicker(canvasElementTag, ticker) {
1170
+ let tickerName = ticker.constructor.name;
1171
+ if (typeof canvasElementTag === "string") {
1172
+ canvasElementTag = [canvasElementTag];
1173
+ }
1174
+ let t = geTickerInstanceByClassName(tickerName, ticker.args, ticker.duration, ticker.priority);
1175
+ if (!t) {
1176
+ console.error(`[Pixi'VN] Ticker ${tickerName} not found`);
1177
+ return;
1178
+ }
1179
+ _GameWindowManager.removeAssociationBetweenTickerCanvasElement(canvasElementTag, ticker);
1180
+ let tickerHistory = {
1181
+ fn: () => {
1182
+ },
1183
+ className: tickerName,
1184
+ args: ticker.args,
1185
+ canvasElementTags: canvasElementTag,
1186
+ priority: ticker.priority,
1187
+ duration: ticker.duration
1188
+ };
1189
+ _GameWindowManager.pushTicker(tickerHistory, t);
1190
+ _GameWindowManager.removeTickersWithoutAssociatedCanvasElement();
1191
+ if (ticker.duration) {
1192
+ let timeout = setTimeout(() => {
1193
+ _GameWindowManager.removeTickerTimeoutInfo(timeout);
1194
+ _GameWindowManager.nextTickerStep(canvasElementTag);
1195
+ }, ticker.duration);
1196
+ _GameWindowManager.addTickerTimeoutInfo(canvasElementTag, tickerName, timeout.toString());
1197
+ }
1198
+ }
1199
+ static pushTicker(tickerData, ticker) {
1200
+ _GameWindowManager.removeAssociationBetweenTickerCanvasElement(tickerData.canvasElementTags, tickerData);
1201
+ _GameWindowManager._currentTickers.push(tickerData);
1202
+ tickerData.fn = (t) => {
1203
+ ticker == null ? void 0 : ticker.fn(t, tickerData.args, tickerData.canvasElementTags);
1204
+ };
1205
+ _GameWindowManager.app.ticker.add(tickerData.fn, void 0, tickerData.priority);
1206
+ }
1207
+ /**
1208
+ * Run a sequence of tickers.
1209
+ * @param tag The tag of canvas element that will use the tickers.
1210
+ * @param steps The steps of the tickers.
1211
+ * @returns
1212
+ * @example
1213
+ * ```typescript
1214
+ * GameWindowManager.addTickersSteps("alien", [
1215
+ * new TickerRotate({ speed: 0.1, clockwise: true }, 2000),
1216
+ * Pause(500),
1217
+ * new TickerRotate({ speed: 0.2, clockwise: false }, 2000),
1218
+ * Repeat,
1219
+ * ])
1220
+ * ```
1221
+ */
1222
+ static addTickersSteps(tag, steps) {
1223
+ if (steps.length == 0) {
1224
+ console.warn("[Pixi'VN] The steps of the tickers is empty");
1225
+ return;
1226
+ }
1227
+ let alredyExists = _GameWindowManager._currentTickersSteps[tag] !== void 0;
1228
+ _GameWindowManager._currentTickersSteps[tag] = {
1229
+ currentStepNumber: 0,
1230
+ steps: steps.map((s) => {
1231
+ if (s === Repeat) {
1232
+ return s;
1233
+ }
1234
+ if (!s.duration) {
1235
+ console.warn("[Pixi'VN] Duration is not defined, so it will be set to 1000");
1236
+ s.duration = 1e3;
1237
+ }
1238
+ if (s.hasOwnProperty("type") && s.type === PauseValueType) {
1239
+ return s;
1240
+ }
1241
+ let tickerName = s.constructor.name;
1242
+ return {
1243
+ ticker: tickerName,
1244
+ args: s.args,
1245
+ duration: s.duration
1246
+ };
1247
+ })
1248
+ };
1249
+ if (!alredyExists) {
1250
+ _GameWindowManager.runTickersSteps(tag);
1251
+ }
1252
+ }
1253
+ static runTickersSteps(tag) {
1254
+ let step = _GameWindowManager._currentTickersSteps[tag].steps[_GameWindowManager._currentTickersSteps[tag].currentStepNumber];
1255
+ if (step === Repeat) {
1256
+ step = _GameWindowManager._currentTickersSteps[tag].steps[0];
1257
+ _GameWindowManager._currentTickersSteps[tag].currentStepNumber = 0;
1258
+ if (step === Repeat) {
1259
+ console.error("[Pixi'VN] TikersSteps has a RepeatType in the first step");
1260
+ return;
1261
+ }
1262
+ }
1263
+ if (step.hasOwnProperty("type") && step.type === PauseValueType) {
1264
+ let timeout = setTimeout(() => {
1265
+ _GameWindowManager.removeTickerTimeoutInfo(timeout);
1266
+ _GameWindowManager.nextTickerStep(tag);
1267
+ }, step.duration);
1268
+ _GameWindowManager.addTickerTimeoutInfo(tag, "steps", timeout.toString());
1269
+ return;
1270
+ }
1271
+ let ticker = geTickerInstanceByClassName(step.ticker, step.args, step.duration, step.priority);
1272
+ if (!ticker) {
1273
+ console.error(`[Pixi'VN] Ticker ${step.ticker} not found`);
1274
+ return;
1275
+ }
1276
+ _GameWindowManager.addTicker(tag, ticker);
1277
+ }
1278
+ static nextTickerStep(tag) {
1279
+ if (typeof tag === "string") {
1280
+ tag = [tag];
1281
+ }
1282
+ tag.forEach((tag2) => {
1283
+ if (_GameWindowManager._currentTickersSteps[tag2]) {
1284
+ let steps = _GameWindowManager._currentTickersSteps[tag2];
1285
+ if (steps.currentStepNumber + 1 < steps.steps.length) {
1286
+ steps.currentStepNumber++;
1287
+ _GameWindowManager._currentTickersSteps[tag2] = steps;
1288
+ _GameWindowManager.runTickersSteps(tag2);
1289
+ } else {
1290
+ delete _GameWindowManager._currentTickersSteps[tag2];
1291
+ }
1292
+ }
1293
+ });
1294
+ }
1295
+ /**
1296
+ * Remove a connection between a canvas element and a ticker.
1297
+ * And remove the ticker if there is no canvas element connected to it.
1298
+ * @param tag The tag of the canvas element that will use the ticker.
1299
+ * @param ticker The ticker class to be removed.
1300
+ * @example
1301
+ * ```typescript
1302
+ * GameWindowManager.removeAssociationBetweenTickerCanvasElement("alien", TickerRotate)
1303
+ * ```
1304
+ */
1305
+ static removeAssociationBetweenTickerCanvasElement(tag, ticker) {
1306
+ let tickerName;
1307
+ if (ticker instanceof TickerBase) {
1308
+ tickerName = ticker.constructor.name;
1309
+ } else {
1310
+ tickerName = ticker.name;
1311
+ }
1312
+ if (typeof tag === "string") {
1313
+ tag = [tag];
1314
+ }
1315
+ _GameWindowManager._currentTickers = _GameWindowManager._currentTickers.map((t) => {
1316
+ if (t.className === tickerName) {
1317
+ t.canvasElementTags = t.canvasElementTags.filter((e) => !tag.includes(e));
1318
+ }
1319
+ return t;
1320
+ });
1321
+ for (let timeout in _GameWindowManager.currentTickersTimeouts) {
1322
+ let t = _GameWindowManager.currentTickersTimeouts[timeout].tags.filter((e) => !tag.includes(e));
1323
+ if (t.length == 0) {
1324
+ _GameWindowManager.removeTickerTimeoutInfo(timeout);
1325
+ } else {
1326
+ _GameWindowManager.currentTickersTimeouts[timeout].tags = t;
1327
+ }
1328
+ }
1329
+ _GameWindowManager.removeTickersWithoutAssociatedCanvasElement();
1330
+ }
1331
+ /**
1332
+ * Remove all tickers that are not connected to any existing canvas element.
1333
+ */
1334
+ static removeTickersWithoutAssociatedCanvasElement() {
1335
+ let currentTickers = _GameWindowManager._currentTickers.map((t) => {
1336
+ t.canvasElementTags = t.canvasElementTags.filter((e) => _GameWindowManager._children[e]);
1337
+ return t;
1338
+ });
1339
+ currentTickers.filter((t) => t.canvasElementTags.length === 0).forEach((t) => {
1340
+ _GameWindowManager.app.ticker.remove(t.fn);
1341
+ });
1342
+ currentTickers = currentTickers.filter((t) => t.canvasElementTags.length > 0);
1343
+ _GameWindowManager._currentTickers = currentTickers;
1344
+ for (let tag in _GameWindowManager._currentTickersSteps) {
1345
+ if (_GameWindowManager._children[tag] === void 0) {
1346
+ delete _GameWindowManager._currentTickersSteps[tag];
1347
+ }
1348
+ }
1349
+ }
1350
+ static addTickerTimeoutInfo(tags, ticker, timeout) {
1351
+ if (typeof tags === "string") {
1352
+ tags = [tags];
1353
+ }
1354
+ _GameWindowManager.currentTickersTimeouts[timeout] = {
1355
+ tags,
1356
+ ticker
1357
+ };
1358
+ }
1359
+ static removeTickerTimeoutInfo(timeout) {
1360
+ if (typeof timeout !== "string") {
1361
+ timeout = timeout.toString();
1362
+ }
1363
+ if (_GameWindowManager.currentTickersTimeouts[timeout]) {
1364
+ delete _GameWindowManager.currentTickersTimeouts[timeout];
1365
+ }
1366
+ }
1367
+ /**
1368
+ * Remove all tickers from the canvas.
1369
+ */
1370
+ static removeTickers() {
1371
+ _GameWindowManager._currentTickersSteps = {};
1372
+ _GameWindowManager._currentTickers.forEach((t) => {
1373
+ _GameWindowManager.app.ticker.remove(t.fn);
1374
+ });
1375
+ _GameWindowManager._currentTickers = [];
1376
+ for (let timeout in _GameWindowManager.currentTickersTimeouts) {
1377
+ _GameWindowManager.removeTickerTimeoutInfo(timeout);
1378
+ }
1379
+ }
1380
+ /**
1381
+ * Clear the canvas and the tickers.
1382
+ */
1383
+ static clear() {
1384
+ _GameWindowManager.removeCanvasElements();
1385
+ }
1386
+ /* Export and Import Methods */
1387
+ /**
1388
+ * Export the canvas and the tickers to a JSON string.
1389
+ * @returns The JSON string.
1390
+ */
1391
+ static exportJson() {
1392
+ return JSON.stringify(this.export());
1393
+ }
1394
+ /**
1395
+ * Export the canvas and the tickers to an object.
1396
+ * @returns The object.
1397
+ */
1398
+ static export() {
1399
+ let currentElements = {};
1400
+ for (let tag in _GameWindowManager._children) {
1401
+ currentElements[tag] = exportCanvasElement(_GameWindowManager._children[tag]);
1402
+ }
1403
+ return {
1404
+ currentTickers: createExportableElement(_GameWindowManager._currentTickers),
1405
+ currentElements: createExportableElement(currentElements),
1406
+ childrenTagsOrder: createExportableElement(_GameWindowManager.childrenTagsOrder)
1407
+ };
1408
+ }
1409
+ /**
1410
+ * Import the canvas and the tickers from a JSON string.
1411
+ * @param dataString The JSON string.
1412
+ */
1413
+ static importJson(dataString) {
1414
+ _GameWindowManager.import(JSON.parse(dataString));
1415
+ }
1416
+ /**
1417
+ * Import the canvas and the tickers from an object.
1418
+ * @param data The object.
1419
+ */
1420
+ static import(data) {
1421
+ _GameWindowManager.clear();
1422
+ try {
1423
+ if (data.hasOwnProperty("childrenTagsOrder") && data.hasOwnProperty("currentElements")) {
1424
+ let currentElements = data["currentElements"];
1425
+ let childrenTagsOrder = data["childrenTagsOrder"];
1426
+ childrenTagsOrder.forEach((tag) => {
1427
+ if (currentElements[tag]) {
1428
+ let element = importCanvasElement(currentElements[tag]);
1429
+ _GameWindowManager.addCanvasElement(tag, element);
1430
+ _GameWindowManager.childrenTagsOrder.push(tag);
1431
+ }
1432
+ });
1433
+ } else {
1434
+ console.error("[Pixi'VN] The data does not have the properties childrenTagsOrder and currentElements");
1435
+ return;
1436
+ }
1437
+ if (data.hasOwnProperty("currentTickers")) {
1438
+ let currentTickers = data["currentTickers"];
1439
+ currentTickers.forEach((t) => {
1440
+ let tags = t.canvasElementTags;
1441
+ let ticker = geTickerInstanceByClassName(t.className, t.args, t.duration, t.priority);
1442
+ if (ticker) {
1443
+ _GameWindowManager.addTicker(tags, ticker);
1444
+ } else {
1445
+ console.error(`[Pixi'VN] Ticker ${t.className} not found`);
1446
+ }
1447
+ });
1448
+ }
1449
+ } catch (e) {
1450
+ console.error("[Pixi'VN] Error importing data", e);
1451
+ }
1452
+ }
1453
+ };
1454
+ _GameWindowManager._app = void 0;
1455
+ _GameWindowManager._isInitialized = false;
1456
+ _GameWindowManager._children = {};
1457
+ /**
1458
+ * The order of the children tags.
1459
+ */
1460
+ _GameWindowManager.childrenTagsOrder = [];
1461
+ _GameWindowManager._currentTickers = [];
1462
+ _GameWindowManager._currentTickersSteps = {};
1463
+ _GameWindowManager.currentTickersTimeouts = {};
1464
+ var GameWindowManager = _GameWindowManager;
1465
+
1466
+ // src/classes/CharacterBaseModel.ts
1467
+ var CharacterBaseModel = class extends StoredClassModel {
1468
+ /**
1469
+ * @param id The id of the character.
1470
+ * @param props The properties of the character.
1471
+ */
1472
+ constructor(id, props) {
1473
+ super(GameStorageManager.keysSystem.CHARACTER_CATEGORY_KEY, id);
1474
+ this.defaultName = "";
1475
+ this.defaultName = props.name;
1476
+ this.defaultSurname = props.surname;
1477
+ this.defaultAge = props.age;
1478
+ this._icon = props.icon;
1479
+ this._color = props.color;
1480
+ }
1481
+ /***
1482
+ * The name of the character.
1483
+ * If you set undefined, it will return the default name.
1484
+ */
1485
+ get name() {
1486
+ return this.getStorageProperty("name") || this.defaultName;
1487
+ }
1488
+ set name(value) {
1489
+ this.setStorageProperty("name", value);
1490
+ }
1491
+ /**
1492
+ * The surname of the character.
1493
+ * If you set undefined, it will return the default surname.
1494
+ */
1495
+ get surname() {
1496
+ return this.getStorageProperty("surname") || this.defaultSurname;
1497
+ }
1498
+ set surname(value) {
1499
+ this.setStorageProperty("surname", value);
1500
+ }
1501
+ /**
1502
+ * The age of the character.
1503
+ * If you set undefined, it will return the default age.
1504
+ */
1505
+ get age() {
1506
+ return this.getStorageProperty("age") || this.defaultAge;
1507
+ }
1508
+ set age(value) {
1509
+ this.setStorageProperty("age", value);
1510
+ }
1511
+ /**
1512
+ * The icon of the character.
1513
+ */
1514
+ get icon() {
1515
+ return this._icon;
1516
+ }
1517
+ /**
1518
+ * The color of the character.
1519
+ */
1520
+ get color() {
1521
+ return this._color;
1522
+ }
1523
+ };
1524
+
1525
+ export { CharacterBaseModel as default };
1526
+ //# sourceMappingURL=out.js.map
1527
+ //# sourceMappingURL=CharacterBaseModel.mjs.map