@drincs/pixi-vn 0.4.5 → 0.4.7

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package/dist/index.mjs CHANGED
@@ -587,9 +587,12 @@ function setMemorySprite(element, memory) {
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  // src/classes/canvas/CanvasImage.ts
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  var CanvasImage = class _CanvasImage extends CanvasSprite {
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- constructor() {
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- super(...arguments);
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+ constructor(options, imageLink) {
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+ super(options);
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  this.imageLink = "";
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+ if (imageLink) {
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+ this.imageLink = imageLink;
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+ }
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  }
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  get memory() {
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  return __spreadProps(__spreadValues({}, getMemorySprite(this)), {
@@ -606,7 +609,7 @@ var CanvasImage = class _CanvasImage extends CanvasSprite {
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  mySprite.texture = sprite.texture;
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  return mySprite;
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  }
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- /**
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+ /**
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  * Load the image from the link and set the texture of the sprite.
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  * @param image The link of the image. If it is not set, it will use the imageLink property.
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  * @returns A promise that resolves when the image is loaded.
@@ -1012,36 +1015,36 @@ function loadImages(canvasImages) {
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  function removeCanvasElement(tag) {
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  GameWindowManager.removeCanvasElement(tag);
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  }
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- function showImageWithDissolveTransition(tag, imageUrl, speed, priority) {
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+ function showWithDissolveTransition(tag, image, speed, priority) {
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  return __async(this, null, function* () {
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- if (!GameWindowManager.getCanvasElement(tag)) {
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- let image2 = addImage(tag, imageUrl);
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- image2.alpha = 0;
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- let effect2 = new TickerFadeAlpha({
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- speed,
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- type: "show",
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- startOnlyIfHaveTexture: true
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- }, 1e4, priority);
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- GameWindowManager.addTicker(tag, effect2);
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- return image2.load();
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- }
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- let specialTag = tag + "_temp_disolve";
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+ let specialTag = void 0;
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+ if (GameWindowManager.getCanvasElement(tag)) {
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+ specialTag = tag + "_temp_disolve";
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+ GameWindowManager.editTagCanvasElement(tag, specialTag);
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+ }
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+ let canvasElement;
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+ if (typeof image === "string") {
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+ canvasElement = addImage(tag, image);
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+ } else {
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+ canvasElement = image;
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+ }
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+ image.alpha = 0;
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  let effect = new TickerFadeAlpha({
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  speed,
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  type: "show",
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  tagToRemoveAfter: specialTag,
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  startOnlyIfHaveTexture: true
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  }, 1e4, priority);
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- GameWindowManager.editTagCanvasElement(tag, specialTag);
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- let image = addImage(tag, imageUrl);
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- image.alpha = 0;
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  GameWindowManager.addTicker(tag, effect);
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- return image.load();
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+ if (canvasElement instanceof CanvasImage) {
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+ return canvasElement.load();
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+ }
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+ return;
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  });
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  }
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  // src/constants.ts
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- var PIXIVN_VERSION = "0.4.5";
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+ var PIXIVN_VERSION = "0.4.6";
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  // src/functions/SavesUtility.ts
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  function getSaveData() {
@@ -2003,12 +2006,13 @@ var _GameStepManager = class _GameStepManager {
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  /* Run Methods */
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  /**
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  * Execute the next step and add it to the history.
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+ * @param props The props to pass to the step.
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  * @returns StepLabelResultType or undefined.
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  * @example
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  * ```typescript
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  * function nextOnClick() {
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  * setLoading(true)
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- * GameStepManager.runNextStep()
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+ * GameStepManager.runNextStep(yourParams)
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  * .then((result) => {
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  * setUpdate((p) => p + 1)
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  * setLoading(false)
@@ -2023,21 +2027,22 @@ var _GameStepManager = class _GameStepManager {
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  * }
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  * ```
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  */
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- static runNextStep() {
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+ static runNextStep(props) {
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  return __async(this, null, function* () {
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  if (_GameStepManager._openedLabels.length === 0) {
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  console.warn("[Pixi'VN] There are no labels to run");
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  return;
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  }
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  _GameStepManager.increaseCurrentStepIndex();
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- return yield _GameStepManager.runCurrentStep();
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+ return yield _GameStepManager.runCurrentStep(props);
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  });
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  }
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  /**
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  * Execute the current step and add it to the history.
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+ * @param props The props to pass to the step.
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  * @returns StepLabelResultType or undefined.
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  */
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- static runCurrentStep() {
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+ static runCurrentStep(props) {
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  return __async(this, null, function* () {
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  if (_GameStepManager.currentLabelId) {
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  let lasteStepsLength = _GameStepManager.currentLabelStepIndex;
@@ -2053,12 +2058,12 @@ var _GameStepManager = class _GameStepManager {
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  let n = currentLabel.steps.length;
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  if (n > lasteStepsLength) {
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  let nextStep = currentLabel.steps[lasteStepsLength];
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- let result = yield nextStep();
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+ let result = yield nextStep(props);
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  _GameStepManager.addStepHistory(nextStep);
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  return result;
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  } else if (n === lasteStepsLength) {
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  _GameStepManager.closeCurrentLabel();
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- return yield _GameStepManager.runNextStep();
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+ return yield _GameStepManager.runNextStep(props);
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  } else {
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  console.warn("[Pixi'VN] There are no steps to run");
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  }
@@ -2069,10 +2074,11 @@ var _GameStepManager = class _GameStepManager {
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  * Execute the label and add it to the history.
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  * Is a call function in Ren'Py.
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  * @param label The label to execute.
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+ * @param props The props to pass to the label.
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  * @returns StepLabelResultType or undefined.
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  * @example
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  * ```typescript
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- * GameStepManager.callLabel(StartLabel).then((result) => {
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+ * GameStepManager.callLabel(StartLabel, yourParams).then((result) => {
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  * if (result) {
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  * // your code
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  * }
@@ -2086,7 +2092,7 @@ var _GameStepManager = class _GameStepManager {
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  * })
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  * ```
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  */
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- static callLabel(label) {
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+ static callLabel(label, props) {
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  return __async(this, null, function* () {
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  try {
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  if (label instanceof Label) {
@@ -2098,17 +2104,18 @@ var _GameStepManager = class _GameStepManager {
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  console.error("[Pixi'VN] Error calling label", e);
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  return;
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  }
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- return yield _GameStepManager.runCurrentStep();
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+ return yield _GameStepManager.runCurrentStep(props);
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  });
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  }
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  /**
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  * Execute the label, close all labels and add them to the history.
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  * Is a jump function in Ren'Py.
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  * @param label The label to execute.
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+ * @param props The props to pass to the label.
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  * @returns StepLabelResultType or undefined.
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  * @example
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  * ```typescript
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- * GameStepManager.jumpLabel(StartLabel).then((result) => {
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+ * GameStepManager.jumpLabel(StartLabel, yourParams).then((result) => {
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  * if (result) {
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  * // your code
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  * }
@@ -2122,7 +2129,7 @@ var _GameStepManager = class _GameStepManager {
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  * })
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  * ```
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  */
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- static jumpLabel(label) {
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+ static jumpLabel(label, props) {
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  return __async(this, null, function* () {
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  _GameStepManager.closeAllLabels();
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  try {
@@ -2135,7 +2142,7 @@ var _GameStepManager = class _GameStepManager {
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  console.error("[Pixi'VN] Error jumping label", e);
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  return;
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  }
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- return yield _GameStepManager.runCurrentStep();
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+ return yield _GameStepManager.runCurrentStep(props);
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  });
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  }
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  /* After Update Methods */
@@ -2587,7 +2594,7 @@ export {
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  setChoiceMenuOptions,
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  setDialogue,
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  setFlag,
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- showImageWithDissolveTransition,
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+ showWithDissolveTransition,
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  tickerDecorator
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  };
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  //# sourceMappingURL=index.mjs.map