@drincs/pixi-vn 0.4.2 → 0.4.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +6 -12
- package/dist/index.d.ts +6 -12
- package/dist/index.js +10 -9
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +11 -10
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/index.d.mts
CHANGED
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@@ -544,12 +544,6 @@ declare class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = IC
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static from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any>;
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}
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-
interface CanvasImageOptions extends SpriteOptions {
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548
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/**
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549
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* The image link to load in the canvas.
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550
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*/
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551
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textureImage?: string;
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}
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/**
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* This class is a extension of the CanvasSprite class, it has the same properties and methods,
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* but it has some features that make texture management easier.
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@@ -557,11 +551,11 @@ interface CanvasImageOptions extends SpriteOptions {
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* This class is used for functions like addImage, loadImages and showImageWithDissolveTransition.
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* @example
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* ```typescript
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560
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* let alien = new CanvasImage(
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554
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* let alien = new CanvasImage()
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* alien.anchor.set(0.5);
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* alien.x = 100
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* alien.y = 100
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* await alien.load()
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* await alien.load('https://pixijs.com/assets/eggHead.png')
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* GameWindowManager.addCanvasElement("alien", alien)
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* ```
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* @example
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@@ -574,16 +568,16 @@ interface CanvasImageOptions extends SpriteOptions {
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* ```
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*/
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declare class CanvasImage extends CanvasSprite<ICanvasImageMemory> {
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constructor(options?: CanvasImageOptions | Texture);
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get memory(): ICanvasImageMemory;
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set memory(memory: ICanvasImageMemory);
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imageLink: string;
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static from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasImage;
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/**
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* Load the image
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* @
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* Load the image from the link and set the texture of the sprite.
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* @param image The link of the image. If it is not set, it will use the imageLink property.
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* @returns A promise that resolves when the image is loaded.
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*/
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-
load(): Promise<void>;
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+
load(image?: string): Promise<void>;
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}
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/**
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package/dist/index.d.ts
CHANGED
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@@ -544,12 +544,6 @@ declare class CanvasSprite<Memory extends SpriteOptions & ICanvasBaseMemory = IC
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static from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasSprite<any>;
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}
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-
interface CanvasImageOptions extends SpriteOptions {
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/**
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* The image link to load in the canvas.
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*/
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textureImage?: string;
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}
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/**
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548
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* This class is a extension of the CanvasSprite class, it has the same properties and methods,
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555
549
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* but it has some features that make texture management easier.
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@@ -557,11 +551,11 @@ interface CanvasImageOptions extends SpriteOptions {
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* This class is used for functions like addImage, loadImages and showImageWithDissolveTransition.
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* @example
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* ```typescript
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-
* let alien = new CanvasImage(
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554
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* let alien = new CanvasImage()
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* alien.anchor.set(0.5);
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* alien.x = 100
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* alien.y = 100
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* await alien.load()
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558
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* await alien.load('https://pixijs.com/assets/eggHead.png')
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* GameWindowManager.addCanvasElement("alien", alien)
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* ```
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* @example
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@@ -574,16 +568,16 @@ interface CanvasImageOptions extends SpriteOptions {
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* ```
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*/
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declare class CanvasImage extends CanvasSprite<ICanvasImageMemory> {
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constructor(options?: CanvasImageOptions | Texture);
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get memory(): ICanvasImageMemory;
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set memory(memory: ICanvasImageMemory);
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imageLink: string;
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static from(source: Texture | TextureSourceLike, skipCache?: boolean): CanvasImage;
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/**
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* Load the image
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584
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-
* @
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576
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* Load the image from the link and set the texture of the sprite.
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577
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* @param image The link of the image. If it is not set, it will use the imageLink property.
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578
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* @returns A promise that resolves when the image is loaded.
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*/
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-
load(): Promise<void>;
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+
load(image?: string): Promise<void>;
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}
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/**
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package/dist/index.js
CHANGED
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@@ -665,12 +665,9 @@ function setMemorySprite(element, memory) {
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// src/classes/canvas/CanvasImage.ts
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var CanvasImage = class _CanvasImage extends CanvasSprite {
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constructor(
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super(
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constructor() {
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super(...arguments);
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this.imageLink = "";
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if (options && typeof options === "object" && "textureImage" in options && options.textureImage) {
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this.imageLink = options.textureImage;
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673
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}
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}
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get memory() {
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return __spreadProps(__spreadValues({}, getMemorySprite(this)), {
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@@ -688,11 +685,15 @@ var CanvasImage = class _CanvasImage extends CanvasSprite {
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return mySprite;
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}
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/**
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691
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-
* Load the image
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* @
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688
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* Load the image from the link and set the texture of the sprite.
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689
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* @param image The link of the image. If it is not set, it will use the imageLink property.
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* @returns A promise that resolves when the image is loaded.
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*/
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load() {
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load(image) {
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return __async(this, null, function* () {
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if (!image) {
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image = this.imageLink;
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}
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return getTexture(this.imageLink).then((texture) => {
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if (texture) {
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this.texture = texture;
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@@ -1118,7 +1119,7 @@ function showImageWithDissolveTransition(tag, imageUrl, speed, priority) {
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}
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// src/constants.ts
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var PIXIVN_VERSION = "0.4.
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var PIXIVN_VERSION = "0.4.3";
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// src/functions/SavesUtility.ts
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function getSaveData() {
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