@drincs/pixi-vn 0.3.6 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.mjs CHANGED
@@ -48,6 +48,9 @@ var __async = (__this, __arguments, generator) => {
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  });
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  };
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+ // src/index.ts
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+ import { Assets as Assets2 } from "pixi.js";
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+
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  // src/classes/CanvasEvent.ts
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  var CanvasEvent = class {
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  fn(_event, _element) {
@@ -584,9 +587,12 @@ function setMemorySprite(element, memory) {
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  // src/classes/canvas/CanvasImage.ts
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  var CanvasImage = class _CanvasImage extends CanvasSprite {
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- constructor() {
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- super(...arguments);
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+ constructor(options) {
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+ super(options);
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  this.imageLink = "";
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+ if (options && typeof options === "object" && "textureImage" in options && options.textureImage) {
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+ this.imageLink = options.textureImage;
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+ }
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  }
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  get memory() {
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  return __spreadProps(__spreadValues({}, getMemorySprite(this)), {
@@ -856,7 +862,7 @@ TickerFadeAlpha = __decorateClass([
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  tickerDecorator()
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  ], TickerFadeAlpha);
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- // src/classes/ticker/TickerRotate.ts
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+ // src/classes/ticker/TickerMove.ts
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  import { Container as Container4, Sprite as Sprite4 } from "pixi.js";
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  // src/functions/TickerUtility.ts
@@ -887,7 +893,57 @@ function updateTickerProgression(args, propertyName, progression) {
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  }
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  }
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+ // src/classes/ticker/TickerMove.ts
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+ var TickerMove = class extends TickerBase {
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+ /**
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+ * The method that will be called every frame to move the canvas element of the canvas.
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+ * @param t The ticker that is calling this method
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+ * @param args The arguments that are passed to the ticker
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+ * @param tags The tags of the canvas element that are connected to this ticker
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+ */
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+ fn(t, args, tags) {
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+ let speed = args.speed === void 0 ? 0.1 : args.speed;
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+ let destination = args.destination;
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+ tags.filter((tag) => {
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+ var _a;
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+ let element = GameWindowManager.getCanvasElement(tag);
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+ if (args.startOnlyIfHaveTexture) {
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+ if (element && element instanceof Sprite4 && ((_a = element.texture) == null ? void 0 : _a.label) == "EMPTY") {
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+ return false;
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+ }
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+ }
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+ return true;
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+ }).forEach((tag) => {
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+ let element = GameWindowManager.getCanvasElement(tag);
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+ if (element && element instanceof Container4) {
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+ let xDistance = destination.x - element.x;
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+ if (xDistance != 0) {
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+ element.x += xDistance / speed * t.deltaTime;
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+ let newDistance = destination.x - element.x;
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+ if (xDistance < 0 && newDistance > 0 || xDistance > 0 && newDistance < 0) {
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+ element.x = destination.x;
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+ }
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+ }
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+ let yDistance = destination.y - element.y;
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+ if (yDistance != 0) {
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+ element.y += yDistance / speed * t.deltaTime;
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+ let newDistance = destination.y - element.y;
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+ if (yDistance < 0 && newDistance > 0 || yDistance > 0 && newDistance < 0) {
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+ element.y = destination.y;
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+ }
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+ }
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+ }
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+ });
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+ if (args.speedProgression)
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+ updateTickerProgression(args, "speed", args.speedProgression);
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+ }
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+ };
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+ TickerMove = __decorateClass([
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+ tickerDecorator()
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+ ], TickerMove);
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+
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  // src/classes/ticker/TickerRotate.ts
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+ import { Container as Container5, Sprite as Sprite5 } from "pixi.js";
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  var TickerRotate = class extends TickerBase {
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  /**
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  * The method that will be called every frame to rotate the canvas element of the canvas.
@@ -902,14 +958,14 @@ var TickerRotate = class extends TickerBase {
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  var _a;
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  let element = GameWindowManager.getCanvasElement(tag);
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  if (args.startOnlyIfHaveTexture) {
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- if (element && element instanceof Sprite4 && ((_a = element.texture) == null ? void 0 : _a.label) == "EMPTY") {
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+ if (element && element instanceof Sprite5 && ((_a = element.texture) == null ? void 0 : _a.label) == "EMPTY") {
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  return false;
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  }
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  }
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  return true;
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  }).forEach((tag) => {
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  let element = GameWindowManager.getCanvasElement(tag);
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- if (element && element instanceof Container4) {
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+ if (element && element instanceof Container5) {
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  if (clockwise)
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  element.rotation += speed * t.deltaTime;
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  else
@@ -931,7 +987,7 @@ function addImage(tag, imageUrl) {
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  GameWindowManager.addCanvasElement(tag, image);
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  return image;
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  }
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- function showCanvasImages(canvasImages) {
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+ function loadImages(canvasImages) {
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  return __async(this, null, function* () {
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  if (!Array.isArray(canvasImages)) {
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  return [canvasImages];
@@ -984,7 +1040,7 @@ function showImageWithDissolveTransition(tag, imageUrl, speed, priority) {
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  }
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  // src/constants.ts
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- var PIXIVN_VERSION = "0.3.0";
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+ var PIXIVN_VERSION = "0.4.0";
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  // src/functions/SavesUtility.ts
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  function getSaveData() {
@@ -2424,13 +2480,33 @@ var DialogueBaseModel = class {
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  * Other parameters that can be stored in the dialogue.
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  */
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  this.oltherParams = {};
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- this.text = text;
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- if (typeof character === "string") {
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- this.characterId = character;
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+ if (typeof text === "string") {
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+ this.text = text;
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+ if (typeof character === "string") {
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+ this.characterId = character;
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+ } else {
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+ this.characterId = character == null ? void 0 : character.id;
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+ }
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+ this.oltherParams = oltherParams;
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  } else {
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- this.characterId = character == null ? void 0 : character.id;
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+ this.text = text.text;
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+ if (text.characterId) {
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+ this.characterId = text.characterId;
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+ }
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+ this.oltherParams = text.oltherParams || {};
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  }
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- this.oltherParams = oltherParams;
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+ }
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+ /**
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+ * Export the dialogue to a DialogueBaseData object.
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+ *
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+ * @returns The data of the dialogue.
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+ */
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+ export() {
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+ return {
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+ text: this.text,
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+ characterId: this.characterId,
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+ oltherParams: this.oltherParams
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+ };
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  }
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  };
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@@ -2463,6 +2539,7 @@ var Label = class {
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  }
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  };
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  export {
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+ Assets2 as Assets,
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  CanvasBase,
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  CanvasContainer,
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  CanvasEvent,
@@ -2483,6 +2560,7 @@ export {
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  StoredClassModel,
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  TickerBase,
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  TickerFadeAlpha,
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+ TickerMove,
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  TickerRotate,
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  addImage,
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  canvasElementDecorator,
@@ -2500,6 +2578,7 @@ export {
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  getSaveJson,
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  getTexture,
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  labelDecorator,
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+ loadImages,
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  loadSaveData,
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  loadSaveJson,
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  removeCanvasElement,
@@ -2507,7 +2586,6 @@ export {
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  setChoiceMenuOptions,
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  setDialogue,
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  setFlag,
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- showCanvasImages,
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  showImageWithDissolveTransition,
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  tickerDecorator
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  };