@drincs/pixi-vn 0.3.4 → 0.3.6

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package/dist/index.mjs CHANGED
@@ -1946,15 +1946,18 @@ var _GameStepManager = class _GameStepManager {
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  /* Run Methods */
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  /**
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  * Execute the next step and add it to the history.
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- * @returns
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+ * @returns StepLabelResultType or undefined.
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  * @example
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  * ```typescript
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  * function nextOnClick() {
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  * setLoading(true)
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  * GameStepManager.runNextStep()
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- * .then(() => {
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+ * .then((result) => {
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  * setUpdate((p) => p + 1)
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  * setLoading(false)
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+ * if (result) {
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+ * // your code
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+ * }
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  * })
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  * .catch((e) => {
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  * setLoading(false)
@@ -1975,7 +1978,7 @@ var _GameStepManager = class _GameStepManager {
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  }
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  /**
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  * Execute the current step and add it to the history.
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- * @returns
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+ * @returns StepLabelResultType or undefined.
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  */
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  static runCurrentStep() {
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  return __async(this, null, function* () {
@@ -1993,11 +1996,12 @@ var _GameStepManager = class _GameStepManager {
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  let n = currentLabel.steps.length;
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  if (n > lasteStepsLength) {
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  let nextStep = currentLabel.steps[lasteStepsLength];
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- yield nextStep();
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+ let result = yield nextStep();
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  _GameStepManager.addStepHistory(nextStep);
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+ return result;
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  } else if (n === lasteStepsLength) {
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  _GameStepManager.closeCurrentLabel();
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- yield _GameStepManager.runNextStep();
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+ return yield _GameStepManager.runNextStep();
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  } else {
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  console.warn("[Pixi'VN] There are no steps to run");
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  }
@@ -2008,10 +2012,21 @@ var _GameStepManager = class _GameStepManager {
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  * Execute the label and add it to the history.
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  * Is a call function in Ren'Py.
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  * @param label The label to execute.
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- * @returns
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+ * @returns StepLabelResultType or undefined.
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  * @example
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  * ```typescript
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- * GameStepManager.callLabel(StartLabel)
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+ * GameStepManager.callLabel(StartLabel).then((result) => {
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+ * if (result) {
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+ * // your code
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+ * }
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+ * })
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+ * ```
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+ * @example
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+ * ```typescript
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+ * // if you use it in a step label you should return the result.
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+ * return GameStepManager.callLabel(StartLabel).then((result) => {
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+ * return result
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+ * })
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  * ```
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  */
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  static callLabel(label) {
@@ -2032,11 +2047,22 @@ var _GameStepManager = class _GameStepManager {
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  /**
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  * Execute the label, close all labels and add them to the history.
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  * Is a jump function in Ren'Py.
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- * @param label
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- * @returns
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+ * @param label The label to execute.
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+ * @returns StepLabelResultType or undefined.
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+ * @example
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+ * ```typescript
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+ * GameStepManager.jumpLabel(StartLabel).then((result) => {
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+ * if (result) {
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+ * // your code
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+ * }
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+ * })
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+ * ```
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  * @example
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  * ```typescript
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- * GameStepManager.jumpLabel(StartLabel)
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+ * // if you use it in a step label you should return the result.
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+ * return GameStepManager.jumpLabel(StartLabel).then((result) => {
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+ * return result
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+ * })
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  * ```
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  */
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  static jumpLabel(label) {