@drincs/pixi-vn 0.3.3 → 0.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +84 -35
- package/dist/index.d.ts +84 -35
- package/dist/index.js +38 -1
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +38 -1
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/index.d.mts
CHANGED
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@@ -82,11 +82,29 @@ declare class StoredClassModel {
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getStorageProperty<T>(propertyName: string): T | undefined;
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}
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85
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/**
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* CharacterBaseModelProps is an interface that is used to create a character model.
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*/
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interface CharacterBaseModelProps {
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/**
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* The name of the character.
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*/
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name: string;
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/**
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* The surname of the character.
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*/
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surname?: string;
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/**
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* The age of the character.
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*/
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age?: number;
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/**
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* The icon of the character.
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*/
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icon?: string;
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/**
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* The color of the character.
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*/
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color?: string;
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}
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/**
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@@ -113,19 +131,41 @@ interface CharacterBaseModelProps {
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* ```
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*/
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declare class CharacterBaseModel extends StoredClassModel implements CharacterBaseModelProps {
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/**
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* @param id The id of the character.
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* @param props The properties of the character.
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*/
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constructor(id: string, props: CharacterBaseModelProps);
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private defaultName;
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/***
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* The name of the character.
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* If you set undefined, it will return the default name.
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*/
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get name(): string;
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-
set name(value: string);
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set name(value: string | undefined);
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private defaultSurname?;
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/**
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* The surname of the character.
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* If you set undefined, it will return the default surname.
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*/
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get surname(): string | undefined;
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set surname(value: string | undefined);
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private defaultAge?;
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/**
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* The age of the character.
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* If you set undefined, it will return the default age.
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*/
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get age(): number | undefined;
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set age(value: number | undefined);
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private _icon?;
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/**
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* The icon of the character.
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*/
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get icon(): string | undefined;
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private _color?;
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/**
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* The color of the character.
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*/
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get color(): string | undefined;
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}
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@@ -229,24 +269,43 @@ interface IStoratedChoiceMenuOptionLabel {
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}
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/**
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-
*
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* Munu is a type that contains a list of Label that a player can choose from.
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* For Ren'py this is the equivalent of a menu.
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*/
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type ChoiceMenuOptionsType = ChoiceMenuOptionLabel[];
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declare const PauseValueType = "Pause";
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type PauseType = {
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type: typeof PauseValueType;
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duration: number;
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};
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declare function Pause(duration: number): PauseType;
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type RepeatType = "Repeat";
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declare const Repeat: RepeatType;
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/**
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* StorageElementType are all the types that can be stored in the storage
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*/
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type StorageElementType = string | number | boolean | object | undefined | null;
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/**
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* Base class for all dialogue models.
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* You can extend this class, but it is not reccomended. You can use the oltherParams property to store any other data you need.
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* @example
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* ```typescript
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*
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* constructor(
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* character: CharacterBaseModel | string,
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* text: string,
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* emotion: string
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* ) {
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* super(character, text);
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* this.emotion = emotion;
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* }
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* emotion = ""
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* }
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* setDialogue(new DialogueBaseModel("Hello World", character))
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* ```
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*/
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declare class DialogueBaseModel<TCharacter extends CharacterBaseModel = CharacterBaseModel> {
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-
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/**
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* @param text The text of the dialogue.
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* @param character The id of the character that is speaking.
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* @param oltherParams Other parameters that can be stored in the dialogue.
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*/
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constructor(text: string, character: string | TCharacter | undefined, oltherParams?: {
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[key: string]: StorageElementType;
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});
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/**
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* The text of the dialogue.
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*/
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@@ -255,6 +314,12 @@ declare class DialogueBaseModel<TCharacter extends CharacterBaseModel = Characte
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* The id of the character that is speaking.
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*/
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characterId?: string;
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/**
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* Other parameters that can be stored in the dialogue.
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*/
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oltherParams: {
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[key: string]: StorageElementType;
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};
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}
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/**
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@@ -552,11 +617,6 @@ interface ITicker<TArgs extends TickerArgsType> {
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priority?: UPDATE_PRIORITY;
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}
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/**
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* StorageElementType are all the types that can be stored in the storage
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-
*/
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type StorageElementType = string | number | boolean | object | undefined | null;
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-
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type TickerArgsType = {
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[id: string]: StorageElementType;
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};
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@@ -592,6 +652,11 @@ type TickerArgsType = {
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* ```
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*/
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declare class TickerBase<TArgs extends TickerArgsType> implements ITicker<TArgs> {
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/**
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* @param args The arguments that you want to pass to the ticker.
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* @param duration The duration of the ticker. If is undefined, the ticker will be called every frame.
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* @param priority The priority of the ticker. If is undefined, the priority will be UPDATE_PRIORITY.NORMAL.
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*/
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constructor(args: TArgs, duration?: number, priority?: UPDATE_PRIORITY);
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args: TArgs;
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duration?: number;
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@@ -907,16 +972,6 @@ interface ISaveData {
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path: string;
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}
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declare const PauseValueType = "Pause";
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type PauseType = {
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type: typeof PauseValueType;
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duration: number;
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};
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declare function Pause(duration: number): PauseType;
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-
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type RepeatType = "Repeat";
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declare const Repeat: RepeatType;
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-
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interface ITickersStep<TArgs extends TickerArgsType> extends ITicker<TArgs> {
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/**
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* Ticker class name
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@@ -941,12 +996,6 @@ interface ITickersSteps {
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steps: (ITickersStep<any> | RepeatType | PauseType)[];
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}
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/**
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* Munu is a type that contains a list of Label that a player can choose from.
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* For Ren'py this is the equivalent of a menu.
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*/
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type ChoiceMenuOptionsType = ChoiceMenuOptionLabel[];
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-
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/**
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* Set the dialogue to be shown in the game
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* @param text Text of the dialogue
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package/dist/index.d.ts
CHANGED
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@@ -82,11 +82,29 @@ declare class StoredClassModel {
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82
82
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getStorageProperty<T>(propertyName: string): T | undefined;
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83
83
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}
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84
84
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85
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+
/**
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86
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+
* CharacterBaseModelProps is an interface that is used to create a character model.
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87
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+
*/
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85
88
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interface CharacterBaseModelProps {
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89
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+
/**
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90
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+
* The name of the character.
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91
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+
*/
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86
92
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name: string;
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93
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+
/**
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94
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+
* The surname of the character.
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95
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+
*/
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87
96
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surname?: string;
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97
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+
/**
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98
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+
* The age of the character.
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99
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+
*/
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88
100
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age?: number;
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101
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+
/**
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102
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+
* The icon of the character.
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103
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+
*/
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89
104
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icon?: string;
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105
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+
/**
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106
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+
* The color of the character.
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107
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+
*/
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90
108
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color?: string;
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91
109
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}
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92
110
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/**
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@@ -113,19 +131,41 @@ interface CharacterBaseModelProps {
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113
131
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* ```
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114
132
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*/
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115
133
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declare class CharacterBaseModel extends StoredClassModel implements CharacterBaseModelProps {
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134
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+
/**
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135
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+
* @param id The id of the character.
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136
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+
* @param props The properties of the character.
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137
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+
*/
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116
138
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constructor(id: string, props: CharacterBaseModelProps);
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117
139
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private defaultName;
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140
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+
/***
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141
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+
* The name of the character.
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142
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+
* If you set undefined, it will return the default name.
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143
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+
*/
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118
144
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get name(): string;
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119
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-
set name(value: string);
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145
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+
set name(value: string | undefined);
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120
146
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private defaultSurname?;
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147
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+
/**
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148
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+
* The surname of the character.
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149
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+
* If you set undefined, it will return the default surname.
|
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150
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+
*/
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121
151
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get surname(): string | undefined;
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122
152
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set surname(value: string | undefined);
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123
153
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private defaultAge?;
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154
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+
/**
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155
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+
* The age of the character.
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156
|
+
* If you set undefined, it will return the default age.
|
|
157
|
+
*/
|
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124
158
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get age(): number | undefined;
|
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125
159
|
set age(value: number | undefined);
|
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126
160
|
private _icon?;
|
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161
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+
/**
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162
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+
* The icon of the character.
|
|
163
|
+
*/
|
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127
164
|
get icon(): string | undefined;
|
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128
165
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private _color?;
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166
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+
/**
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167
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+
* The color of the character.
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168
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+
*/
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129
169
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get color(): string | undefined;
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130
170
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}
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131
171
|
|
|
@@ -229,24 +269,43 @@ interface IStoratedChoiceMenuOptionLabel {
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|
229
269
|
}
|
|
230
270
|
|
|
231
271
|
/**
|
|
232
|
-
*
|
|
272
|
+
* Munu is a type that contains a list of Label that a player can choose from.
|
|
273
|
+
* For Ren'py this is the equivalent of a menu.
|
|
274
|
+
*/
|
|
275
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+
type ChoiceMenuOptionsType = ChoiceMenuOptionLabel[];
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276
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+
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277
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+
declare const PauseValueType = "Pause";
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278
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+
type PauseType = {
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279
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+
type: typeof PauseValueType;
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280
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+
duration: number;
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281
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+
};
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282
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+
declare function Pause(duration: number): PauseType;
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283
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+
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284
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+
type RepeatType = "Repeat";
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285
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+
declare const Repeat: RepeatType;
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286
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+
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287
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+
/**
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288
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+
* StorageElementType are all the types that can be stored in the storage
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289
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+
*/
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290
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+
type StorageElementType = string | number | boolean | object | undefined | null;
|
|
291
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+
|
|
292
|
+
/**
|
|
293
|
+
* Base class for all dialogue models.
|
|
294
|
+
* You can extend this class, but it is not reccomended. You can use the oltherParams property to store any other data you need.
|
|
233
295
|
* @example
|
|
234
296
|
* ```typescript
|
|
235
|
-
*
|
|
236
|
-
* constructor(
|
|
237
|
-
* character: CharacterBaseModel | string,
|
|
238
|
-
* text: string,
|
|
239
|
-
* emotion: string
|
|
240
|
-
* ) {
|
|
241
|
-
* super(character, text);
|
|
242
|
-
* this.emotion = emotion;
|
|
243
|
-
* }
|
|
244
|
-
* emotion = ""
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|
245
|
-
* }
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|
297
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+
* setDialogue(new DialogueBaseModel("Hello World", character))
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|
246
298
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* ```
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|
247
299
|
*/
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|
248
300
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declare class DialogueBaseModel<TCharacter extends CharacterBaseModel = CharacterBaseModel> {
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|
249
|
-
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|
301
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+
/**
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|
302
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+
* @param text The text of the dialogue.
|
|
303
|
+
* @param character The id of the character that is speaking.
|
|
304
|
+
* @param oltherParams Other parameters that can be stored in the dialogue.
|
|
305
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+
*/
|
|
306
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+
constructor(text: string, character: string | TCharacter | undefined, oltherParams?: {
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307
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+
[key: string]: StorageElementType;
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308
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+
});
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|
250
309
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/**
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|
251
310
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* The text of the dialogue.
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|
252
311
|
*/
|
|
@@ -255,6 +314,12 @@ declare class DialogueBaseModel<TCharacter extends CharacterBaseModel = Characte
|
|
|
255
314
|
* The id of the character that is speaking.
|
|
256
315
|
*/
|
|
257
316
|
characterId?: string;
|
|
317
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+
/**
|
|
318
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+
* Other parameters that can be stored in the dialogue.
|
|
319
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+
*/
|
|
320
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+
oltherParams: {
|
|
321
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+
[key: string]: StorageElementType;
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322
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+
};
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258
323
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}
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259
324
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|
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260
325
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/**
|
|
@@ -552,11 +617,6 @@ interface ITicker<TArgs extends TickerArgsType> {
|
|
|
552
617
|
priority?: UPDATE_PRIORITY;
|
|
553
618
|
}
|
|
554
619
|
|
|
555
|
-
/**
|
|
556
|
-
* StorageElementType are all the types that can be stored in the storage
|
|
557
|
-
*/
|
|
558
|
-
type StorageElementType = string | number | boolean | object | undefined | null;
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559
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-
|
|
560
620
|
type TickerArgsType = {
|
|
561
621
|
[id: string]: StorageElementType;
|
|
562
622
|
};
|
|
@@ -592,6 +652,11 @@ type TickerArgsType = {
|
|
|
592
652
|
* ```
|
|
593
653
|
*/
|
|
594
654
|
declare class TickerBase<TArgs extends TickerArgsType> implements ITicker<TArgs> {
|
|
655
|
+
/**
|
|
656
|
+
* @param args The arguments that you want to pass to the ticker.
|
|
657
|
+
* @param duration The duration of the ticker. If is undefined, the ticker will be called every frame.
|
|
658
|
+
* @param priority The priority of the ticker. If is undefined, the priority will be UPDATE_PRIORITY.NORMAL.
|
|
659
|
+
*/
|
|
595
660
|
constructor(args: TArgs, duration?: number, priority?: UPDATE_PRIORITY);
|
|
596
661
|
args: TArgs;
|
|
597
662
|
duration?: number;
|
|
@@ -907,16 +972,6 @@ interface ISaveData {
|
|
|
907
972
|
path: string;
|
|
908
973
|
}
|
|
909
974
|
|
|
910
|
-
declare const PauseValueType = "Pause";
|
|
911
|
-
type PauseType = {
|
|
912
|
-
type: typeof PauseValueType;
|
|
913
|
-
duration: number;
|
|
914
|
-
};
|
|
915
|
-
declare function Pause(duration: number): PauseType;
|
|
916
|
-
|
|
917
|
-
type RepeatType = "Repeat";
|
|
918
|
-
declare const Repeat: RepeatType;
|
|
919
|
-
|
|
920
975
|
interface ITickersStep<TArgs extends TickerArgsType> extends ITicker<TArgs> {
|
|
921
976
|
/**
|
|
922
977
|
* Ticker class name
|
|
@@ -941,12 +996,6 @@ interface ITickersSteps {
|
|
|
941
996
|
steps: (ITickersStep<any> | RepeatType | PauseType)[];
|
|
942
997
|
}
|
|
943
998
|
|
|
944
|
-
/**
|
|
945
|
-
* Munu is a type that contains a list of Label that a player can choose from.
|
|
946
|
-
* For Ren'py this is the equivalent of a menu.
|
|
947
|
-
*/
|
|
948
|
-
type ChoiceMenuOptionsType = ChoiceMenuOptionLabel[];
|
|
949
|
-
|
|
950
999
|
/**
|
|
951
1000
|
* Set the dialogue to be shown in the game
|
|
952
1001
|
* @param text Text of the dialogue
|
package/dist/index.js
CHANGED
|
@@ -802,6 +802,11 @@ function setMemoryText(element, memory) {
|
|
|
802
802
|
|
|
803
803
|
// src/classes/ticker/TickerBase.ts
|
|
804
804
|
var TickerBase = class {
|
|
805
|
+
/**
|
|
806
|
+
* @param args The arguments that you want to pass to the ticker.
|
|
807
|
+
* @param duration The duration of the ticker. If is undefined, the ticker will be called every frame.
|
|
808
|
+
* @param priority The priority of the ticker. If is undefined, the priority will be UPDATE_PRIORITY.NORMAL.
|
|
809
|
+
*/
|
|
805
810
|
constructor(args, duration, priority) {
|
|
806
811
|
this.args = args;
|
|
807
812
|
this.duration = duration;
|
|
@@ -2377,6 +2382,10 @@ var StoredClassModel = class {
|
|
|
2377
2382
|
|
|
2378
2383
|
// src/classes/CharacterBaseModel.ts
|
|
2379
2384
|
var CharacterBaseModel2 = class extends StoredClassModel {
|
|
2385
|
+
/**
|
|
2386
|
+
* @param id The id of the character.
|
|
2387
|
+
* @param props The properties of the character.
|
|
2388
|
+
*/
|
|
2380
2389
|
constructor(id, props) {
|
|
2381
2390
|
super(GameStorageManager.keysSystem.CHARACTER_CATEGORY_KEY, id);
|
|
2382
2391
|
this.defaultName = "";
|
|
@@ -2386,27 +2395,45 @@ var CharacterBaseModel2 = class extends StoredClassModel {
|
|
|
2386
2395
|
this._icon = props.icon;
|
|
2387
2396
|
this._color = props.color;
|
|
2388
2397
|
}
|
|
2398
|
+
/***
|
|
2399
|
+
* The name of the character.
|
|
2400
|
+
* If you set undefined, it will return the default name.
|
|
2401
|
+
*/
|
|
2389
2402
|
get name() {
|
|
2390
2403
|
return this.getStorageProperty("name") || this.defaultName;
|
|
2391
2404
|
}
|
|
2392
2405
|
set name(value) {
|
|
2393
2406
|
this.setStorageProperty("name", value);
|
|
2394
2407
|
}
|
|
2408
|
+
/**
|
|
2409
|
+
* The surname of the character.
|
|
2410
|
+
* If you set undefined, it will return the default surname.
|
|
2411
|
+
*/
|
|
2395
2412
|
get surname() {
|
|
2396
2413
|
return this.getStorageProperty("surname") || this.defaultSurname;
|
|
2397
2414
|
}
|
|
2398
2415
|
set surname(value) {
|
|
2399
2416
|
this.setStorageProperty("surname", value);
|
|
2400
2417
|
}
|
|
2418
|
+
/**
|
|
2419
|
+
* The age of the character.
|
|
2420
|
+
* If you set undefined, it will return the default age.
|
|
2421
|
+
*/
|
|
2401
2422
|
get age() {
|
|
2402
2423
|
return this.getStorageProperty("age") || this.defaultAge;
|
|
2403
2424
|
}
|
|
2404
2425
|
set age(value) {
|
|
2405
2426
|
this.setStorageProperty("age", value);
|
|
2406
2427
|
}
|
|
2428
|
+
/**
|
|
2429
|
+
* The icon of the character.
|
|
2430
|
+
*/
|
|
2407
2431
|
get icon() {
|
|
2408
2432
|
return this._icon;
|
|
2409
2433
|
}
|
|
2434
|
+
/**
|
|
2435
|
+
* The color of the character.
|
|
2436
|
+
*/
|
|
2410
2437
|
get color() {
|
|
2411
2438
|
return this._color;
|
|
2412
2439
|
}
|
|
@@ -2435,17 +2462,27 @@ var ChoiceMenuOptionLabel = class {
|
|
|
2435
2462
|
|
|
2436
2463
|
// src/classes/DialogueBaseModel.ts
|
|
2437
2464
|
var DialogueBaseModel = class {
|
|
2438
|
-
|
|
2465
|
+
/**
|
|
2466
|
+
* @param text The text of the dialogue.
|
|
2467
|
+
* @param character The id of the character that is speaking.
|
|
2468
|
+
* @param oltherParams Other parameters that can be stored in the dialogue.
|
|
2469
|
+
*/
|
|
2470
|
+
constructor(text, character, oltherParams = {}) {
|
|
2439
2471
|
/**
|
|
2440
2472
|
* The text of the dialogue.
|
|
2441
2473
|
*/
|
|
2442
2474
|
this.text = "";
|
|
2475
|
+
/**
|
|
2476
|
+
* Other parameters that can be stored in the dialogue.
|
|
2477
|
+
*/
|
|
2478
|
+
this.oltherParams = {};
|
|
2443
2479
|
this.text = text;
|
|
2444
2480
|
if (typeof character === "string") {
|
|
2445
2481
|
this.characterId = character;
|
|
2446
2482
|
} else {
|
|
2447
2483
|
this.characterId = character == null ? void 0 : character.id;
|
|
2448
2484
|
}
|
|
2485
|
+
this.oltherParams = oltherParams;
|
|
2449
2486
|
}
|
|
2450
2487
|
};
|
|
2451
2488
|
|