@drincs/pixi-vn 0.3.2 → 0.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +93 -29
- package/dist/index.d.ts +93 -29
- package/dist/index.js +44 -3
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +44 -3
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/index.d.mts
CHANGED
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@@ -82,11 +82,29 @@ declare class StoredClassModel {
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getStorageProperty<T>(propertyName: string): T | undefined;
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}
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/**
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* CharacterBaseModelProps is an interface that is used to create a character model.
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*/
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interface CharacterBaseModelProps {
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/**
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* The name of the character.
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*/
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name: string;
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/**
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* The surname of the character.
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*/
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surname?: string;
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/**
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* The age of the character.
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*/
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age?: number;
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/**
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* The icon of the character.
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*/
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icon?: string;
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/**
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* The color of the character.
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*/
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color?: string;
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}
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/**
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@@ -113,19 +131,41 @@ interface CharacterBaseModelProps {
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* ```
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*/
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declare class CharacterBaseModel extends StoredClassModel implements CharacterBaseModelProps {
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/**
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* @param id The id of the character.
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* @param props The properties of the character.
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*/
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constructor(id: string, props: CharacterBaseModelProps);
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private defaultName;
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/***
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* The name of the character.
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* If you set undefined, it will return the default name.
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*/
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get name(): string;
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-
set name(value: string);
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set name(value: string | undefined);
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private defaultSurname?;
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/**
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* The surname of the character.
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* If you set undefined, it will return the default surname.
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*/
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get surname(): string | undefined;
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set surname(value: string | undefined);
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private defaultAge?;
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/**
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* The age of the character.
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* If you set undefined, it will return the default age.
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*/
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get age(): number | undefined;
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set age(value: number | undefined);
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private _icon?;
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/**
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* The icon of the character.
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*/
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get icon(): string | undefined;
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private _color?;
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/**
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* The color of the character.
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*/
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get color(): string | undefined;
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}
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@@ -229,10 +269,43 @@ interface IStoratedChoiceMenuOptionLabel {
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}
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/**
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-
*
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* Munu is a type that contains a list of Label that a player can choose from.
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* For Ren'py this is the equivalent of a menu.
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*/
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-
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-
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type ChoiceMenuOptionsType = ChoiceMenuOptionLabel[];
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declare const PauseValueType = "Pause";
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type PauseType = {
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type: typeof PauseValueType;
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duration: number;
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};
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declare function Pause(duration: number): PauseType;
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type RepeatType = "Repeat";
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declare const Repeat: RepeatType;
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/**
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* StorageElementType are all the types that can be stored in the storage
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*/
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type StorageElementType = string | number | boolean | object | undefined | null;
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/**
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* Base class for all dialogue models.
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* You can extend this class, but it is not reccomended. You can use the oltherParams property to store any other data you need.
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* @example
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* ```typescript
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* setDialogue(new DialogueBaseModel("Hello World", character))
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* ```
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*/
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declare class DialogueBaseModel<TCharacter extends CharacterBaseModel = CharacterBaseModel> {
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/**
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* @param text The text of the dialogue.
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* @param character The id of the character that is speaking.
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* @param oltherParams Other parameters that can be stored in the dialogue.
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*/
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constructor(text: string, character: string | TCharacter | undefined, oltherParams?: {
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[key: string]: StorageElementType;
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});
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/**
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* The text of the dialogue.
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*/
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@@ -241,6 +314,12 @@ declare class DialogueBaseModel {
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* The id of the character that is speaking.
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*/
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characterId?: string;
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/**
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* Other parameters that can be stored in the dialogue.
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*/
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oltherParams: {
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[key: string]: StorageElementType;
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};
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}
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/**
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@@ -538,11 +617,6 @@ interface ITicker<TArgs extends TickerArgsType> {
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priority?: UPDATE_PRIORITY;
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}
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/**
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* StorageElementType are all the types that can be stored in the storage
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*/
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type StorageElementType = string | number | boolean | object | undefined | null;
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-
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type TickerArgsType = {
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[id: string]: StorageElementType;
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};
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@@ -578,6 +652,11 @@ type TickerArgsType = {
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* ```
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*/
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declare class TickerBase<TArgs extends TickerArgsType> implements ITicker<TArgs> {
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/**
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* @param args The arguments that you want to pass to the ticker.
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* @param duration The duration of the ticker. If is undefined, the ticker will be called every frame.
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* @param priority The priority of the ticker. If is undefined, the priority will be UPDATE_PRIORITY.NORMAL.
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*/
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constructor(args: TArgs, duration?: number, priority?: UPDATE_PRIORITY);
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args: TArgs;
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duration?: number;
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@@ -893,16 +972,6 @@ interface ISaveData {
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path: string;
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}
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declare const PauseValueType = "Pause";
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type PauseType = {
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type: typeof PauseValueType;
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duration: number;
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};
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declare function Pause(duration: number): PauseType;
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type RepeatType = "Repeat";
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declare const Repeat: RepeatType;
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-
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interface ITickersStep<TArgs extends TickerArgsType> extends ITicker<TArgs> {
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/**
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* Ticker class name
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@@ -927,12 +996,6 @@ interface ITickersSteps {
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steps: (ITickersStep<any> | RepeatType | PauseType)[];
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}
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/**
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* Munu is a type that contains a list of Label that a player can choose from.
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* For Ren'py this is the equivalent of a menu.
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*/
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type ChoiceMenuOptionsType = ChoiceMenuOptionLabel[];
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-
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/**
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* Set the dialogue to be shown in the game
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* @param text Text of the dialogue
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@@ -943,12 +1006,13 @@ type ChoiceMenuOptionsType = ChoiceMenuOptionLabel[];
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* character: "characterId",
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* text: "Hello World"
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* })
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* setDialogue(new DialogueBaseModel("Hello World", character))
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* ```
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*/
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declare function setDialogue<
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character: string |
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declare function setDialogue<TCharacter extends CharacterBaseModel = CharacterBaseModel, TDialogue extends DialogueBaseModel = DialogueBaseModel>(props: {
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character: string | TCharacter;
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text: string;
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} | string): void;
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} | string | TDialogue): void;
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/**
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* Get the dialogue to be shown in the game
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* @returns Dialogue to be shown in the game
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@@ -1118,7 +1182,7 @@ declare class GameStepManager {
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* stepHistory is a list of label events and steps that occurred during the progression of the steps.
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*/
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private static _stepsHistory;
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static get stepsHistory(): IHistoryStep<DialogueBaseModel
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static get stepsHistory(): IHistoryStep<DialogueBaseModel<CharacterBaseModel>>[];
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private static _lastStepIndex;
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/**
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* lastStepIndex is the last step index that occurred during the progression of the steps. **Not is the length of the stepsHistory - 1.**
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package/dist/index.d.ts
CHANGED
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@@ -82,11 +82,29 @@ declare class StoredClassModel {
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82
82
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getStorageProperty<T>(propertyName: string): T | undefined;
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}
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/**
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86
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* CharacterBaseModelProps is an interface that is used to create a character model.
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87
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*/
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85
88
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interface CharacterBaseModelProps {
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/**
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* The name of the character.
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*/
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name: string;
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93
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/**
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94
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* The surname of the character.
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95
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*/
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87
96
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surname?: string;
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/**
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* The age of the character.
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*/
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age?: number;
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/**
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* The icon of the character.
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103
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+
*/
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89
104
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icon?: string;
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105
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+
/**
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* The color of the character.
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*/
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color?: string;
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}
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/**
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@@ -113,19 +131,41 @@ interface CharacterBaseModelProps {
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* ```
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*/
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declare class CharacterBaseModel extends StoredClassModel implements CharacterBaseModelProps {
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/**
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* @param id The id of the character.
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136
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* @param props The properties of the character.
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137
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*/
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116
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constructor(id: string, props: CharacterBaseModelProps);
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139
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private defaultName;
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140
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+
/***
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141
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+
* The name of the character.
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142
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+
* If you set undefined, it will return the default name.
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143
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+
*/
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118
144
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get name(): string;
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119
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-
set name(value: string);
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+
set name(value: string | undefined);
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120
146
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private defaultSurname?;
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147
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+
/**
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148
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+
* The surname of the character.
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149
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+
* If you set undefined, it will return the default surname.
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150
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+
*/
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121
151
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get surname(): string | undefined;
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122
152
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set surname(value: string | undefined);
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123
153
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private defaultAge?;
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154
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+
/**
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155
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+
* The age of the character.
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156
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+
* If you set undefined, it will return the default age.
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157
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+
*/
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124
158
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get age(): number | undefined;
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125
159
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set age(value: number | undefined);
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126
160
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private _icon?;
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161
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+
/**
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162
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+
* The icon of the character.
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163
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+
*/
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127
164
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get icon(): string | undefined;
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128
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private _color?;
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166
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/**
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* The color of the character.
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*/
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get color(): string | undefined;
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}
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131
171
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|
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@@ -229,10 +269,43 @@ interface IStoratedChoiceMenuOptionLabel {
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|
229
269
|
}
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|
230
270
|
|
|
231
271
|
/**
|
|
232
|
-
*
|
|
272
|
+
* Munu is a type that contains a list of Label that a player can choose from.
|
|
273
|
+
* For Ren'py this is the equivalent of a menu.
|
|
233
274
|
*/
|
|
234
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-
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235
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-
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275
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+
type ChoiceMenuOptionsType = ChoiceMenuOptionLabel[];
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+
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declare const PauseValueType = "Pause";
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+
type PauseType = {
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type: typeof PauseValueType;
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+
duration: number;
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281
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+
};
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282
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+
declare function Pause(duration: number): PauseType;
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283
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+
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284
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+
type RepeatType = "Repeat";
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285
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+
declare const Repeat: RepeatType;
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+
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287
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+
/**
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288
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+
* StorageElementType are all the types that can be stored in the storage
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+
*/
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290
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+
type StorageElementType = string | number | boolean | object | undefined | null;
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291
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+
|
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292
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+
/**
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293
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+
* Base class for all dialogue models.
|
|
294
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+
* You can extend this class, but it is not reccomended. You can use the oltherParams property to store any other data you need.
|
|
295
|
+
* @example
|
|
296
|
+
* ```typescript
|
|
297
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+
* setDialogue(new DialogueBaseModel("Hello World", character))
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|
298
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+
* ```
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|
299
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+
*/
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|
300
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+
declare class DialogueBaseModel<TCharacter extends CharacterBaseModel = CharacterBaseModel> {
|
|
301
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+
/**
|
|
302
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+
* @param text The text of the dialogue.
|
|
303
|
+
* @param character The id of the character that is speaking.
|
|
304
|
+
* @param oltherParams Other parameters that can be stored in the dialogue.
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|
305
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+
*/
|
|
306
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+
constructor(text: string, character: string | TCharacter | undefined, oltherParams?: {
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307
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+
[key: string]: StorageElementType;
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308
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+
});
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236
309
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/**
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237
310
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* The text of the dialogue.
|
|
238
311
|
*/
|
|
@@ -241,6 +314,12 @@ declare class DialogueBaseModel {
|
|
|
241
314
|
* The id of the character that is speaking.
|
|
242
315
|
*/
|
|
243
316
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characterId?: string;
|
|
317
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+
/**
|
|
318
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+
* Other parameters that can be stored in the dialogue.
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319
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+
*/
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320
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+
oltherParams: {
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321
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+
[key: string]: StorageElementType;
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322
|
+
};
|
|
244
323
|
}
|
|
245
324
|
|
|
246
325
|
/**
|
|
@@ -538,11 +617,6 @@ interface ITicker<TArgs extends TickerArgsType> {
|
|
|
538
617
|
priority?: UPDATE_PRIORITY;
|
|
539
618
|
}
|
|
540
619
|
|
|
541
|
-
/**
|
|
542
|
-
* StorageElementType are all the types that can be stored in the storage
|
|
543
|
-
*/
|
|
544
|
-
type StorageElementType = string | number | boolean | object | undefined | null;
|
|
545
|
-
|
|
546
620
|
type TickerArgsType = {
|
|
547
621
|
[id: string]: StorageElementType;
|
|
548
622
|
};
|
|
@@ -578,6 +652,11 @@ type TickerArgsType = {
|
|
|
578
652
|
* ```
|
|
579
653
|
*/
|
|
580
654
|
declare class TickerBase<TArgs extends TickerArgsType> implements ITicker<TArgs> {
|
|
655
|
+
/**
|
|
656
|
+
* @param args The arguments that you want to pass to the ticker.
|
|
657
|
+
* @param duration The duration of the ticker. If is undefined, the ticker will be called every frame.
|
|
658
|
+
* @param priority The priority of the ticker. If is undefined, the priority will be UPDATE_PRIORITY.NORMAL.
|
|
659
|
+
*/
|
|
581
660
|
constructor(args: TArgs, duration?: number, priority?: UPDATE_PRIORITY);
|
|
582
661
|
args: TArgs;
|
|
583
662
|
duration?: number;
|
|
@@ -893,16 +972,6 @@ interface ISaveData {
|
|
|
893
972
|
path: string;
|
|
894
973
|
}
|
|
895
974
|
|
|
896
|
-
declare const PauseValueType = "Pause";
|
|
897
|
-
type PauseType = {
|
|
898
|
-
type: typeof PauseValueType;
|
|
899
|
-
duration: number;
|
|
900
|
-
};
|
|
901
|
-
declare function Pause(duration: number): PauseType;
|
|
902
|
-
|
|
903
|
-
type RepeatType = "Repeat";
|
|
904
|
-
declare const Repeat: RepeatType;
|
|
905
|
-
|
|
906
975
|
interface ITickersStep<TArgs extends TickerArgsType> extends ITicker<TArgs> {
|
|
907
976
|
/**
|
|
908
977
|
* Ticker class name
|
|
@@ -927,12 +996,6 @@ interface ITickersSteps {
|
|
|
927
996
|
steps: (ITickersStep<any> | RepeatType | PauseType)[];
|
|
928
997
|
}
|
|
929
998
|
|
|
930
|
-
/**
|
|
931
|
-
* Munu is a type that contains a list of Label that a player can choose from.
|
|
932
|
-
* For Ren'py this is the equivalent of a menu.
|
|
933
|
-
*/
|
|
934
|
-
type ChoiceMenuOptionsType = ChoiceMenuOptionLabel[];
|
|
935
|
-
|
|
936
999
|
/**
|
|
937
1000
|
* Set the dialogue to be shown in the game
|
|
938
1001
|
* @param text Text of the dialogue
|
|
@@ -943,12 +1006,13 @@ type ChoiceMenuOptionsType = ChoiceMenuOptionLabel[];
|
|
|
943
1006
|
* character: "characterId",
|
|
944
1007
|
* text: "Hello World"
|
|
945
1008
|
* })
|
|
1009
|
+
* setDialogue(new DialogueBaseModel("Hello World", character))
|
|
946
1010
|
* ```
|
|
947
1011
|
*/
|
|
948
|
-
declare function setDialogue<
|
|
949
|
-
character: string |
|
|
1012
|
+
declare function setDialogue<TCharacter extends CharacterBaseModel = CharacterBaseModel, TDialogue extends DialogueBaseModel = DialogueBaseModel>(props: {
|
|
1013
|
+
character: string | TCharacter;
|
|
950
1014
|
text: string;
|
|
951
|
-
} | string): void;
|
|
1015
|
+
} | string | TDialogue): void;
|
|
952
1016
|
/**
|
|
953
1017
|
* Get the dialogue to be shown in the game
|
|
954
1018
|
* @returns Dialogue to be shown in the game
|
|
@@ -1118,7 +1182,7 @@ declare class GameStepManager {
|
|
|
1118
1182
|
* stepHistory is a list of label events and steps that occurred during the progression of the steps.
|
|
1119
1183
|
*/
|
|
1120
1184
|
private static _stepsHistory;
|
|
1121
|
-
static get stepsHistory(): IHistoryStep<DialogueBaseModel
|
|
1185
|
+
static get stepsHistory(): IHistoryStep<DialogueBaseModel<CharacterBaseModel>>[];
|
|
1122
1186
|
private static _lastStepIndex;
|
|
1123
1187
|
/**
|
|
1124
1188
|
* lastStepIndex is the last step index that occurred during the progression of the steps. **Not is the length of the stepsHistory - 1.**
|
package/dist/index.js
CHANGED
|
@@ -186,9 +186,11 @@ function getLabelInstanceByClassName(labelName) {
|
|
|
186
186
|
function setDialogue(props) {
|
|
187
187
|
let text = "";
|
|
188
188
|
let characterId = void 0;
|
|
189
|
+
let dialogue;
|
|
189
190
|
if (typeof props === "string") {
|
|
190
191
|
text = props;
|
|
191
|
-
|
|
192
|
+
dialogue = new DialogueBaseModel(text, characterId);
|
|
193
|
+
} else if (!(props instanceof DialogueBaseModel)) {
|
|
192
194
|
text = props.text;
|
|
193
195
|
if (props.character) {
|
|
194
196
|
if (typeof props.character === "string") {
|
|
@@ -197,8 +199,10 @@ function setDialogue(props) {
|
|
|
197
199
|
characterId = props.character.id;
|
|
198
200
|
}
|
|
199
201
|
}
|
|
202
|
+
dialogue = new DialogueBaseModel(text, characterId);
|
|
203
|
+
} else {
|
|
204
|
+
dialogue = props;
|
|
200
205
|
}
|
|
201
|
-
let dialogue = new DialogueBaseModel(text, characterId);
|
|
202
206
|
GameStorageManager.setVariable(GameStorageManager.keysSystem.CURRENT_DIALOGUE_MEMORY_KEY, dialogue);
|
|
203
207
|
GameStorageManager.setVariable(GameStorageManager.keysSystem.LAST_DIALOGUE_ADDED_IN_STEP_MEMORY_KEY, GameStepManager.lastStepIndex);
|
|
204
208
|
}
|
|
@@ -798,6 +802,11 @@ function setMemoryText(element, memory) {
|
|
|
798
802
|
|
|
799
803
|
// src/classes/ticker/TickerBase.ts
|
|
800
804
|
var TickerBase = class {
|
|
805
|
+
/**
|
|
806
|
+
* @param args The arguments that you want to pass to the ticker.
|
|
807
|
+
* @param duration The duration of the ticker. If is undefined, the ticker will be called every frame.
|
|
808
|
+
* @param priority The priority of the ticker. If is undefined, the priority will be UPDATE_PRIORITY.NORMAL.
|
|
809
|
+
*/
|
|
801
810
|
constructor(args, duration, priority) {
|
|
802
811
|
this.args = args;
|
|
803
812
|
this.duration = duration;
|
|
@@ -2373,6 +2382,10 @@ var StoredClassModel = class {
|
|
|
2373
2382
|
|
|
2374
2383
|
// src/classes/CharacterBaseModel.ts
|
|
2375
2384
|
var CharacterBaseModel2 = class extends StoredClassModel {
|
|
2385
|
+
/**
|
|
2386
|
+
* @param id The id of the character.
|
|
2387
|
+
* @param props The properties of the character.
|
|
2388
|
+
*/
|
|
2376
2389
|
constructor(id, props) {
|
|
2377
2390
|
super(GameStorageManager.keysSystem.CHARACTER_CATEGORY_KEY, id);
|
|
2378
2391
|
this.defaultName = "";
|
|
@@ -2382,27 +2395,45 @@ var CharacterBaseModel2 = class extends StoredClassModel {
|
|
|
2382
2395
|
this._icon = props.icon;
|
|
2383
2396
|
this._color = props.color;
|
|
2384
2397
|
}
|
|
2398
|
+
/***
|
|
2399
|
+
* The name of the character.
|
|
2400
|
+
* If you set undefined, it will return the default name.
|
|
2401
|
+
*/
|
|
2385
2402
|
get name() {
|
|
2386
2403
|
return this.getStorageProperty("name") || this.defaultName;
|
|
2387
2404
|
}
|
|
2388
2405
|
set name(value) {
|
|
2389
2406
|
this.setStorageProperty("name", value);
|
|
2390
2407
|
}
|
|
2408
|
+
/**
|
|
2409
|
+
* The surname of the character.
|
|
2410
|
+
* If you set undefined, it will return the default surname.
|
|
2411
|
+
*/
|
|
2391
2412
|
get surname() {
|
|
2392
2413
|
return this.getStorageProperty("surname") || this.defaultSurname;
|
|
2393
2414
|
}
|
|
2394
2415
|
set surname(value) {
|
|
2395
2416
|
this.setStorageProperty("surname", value);
|
|
2396
2417
|
}
|
|
2418
|
+
/**
|
|
2419
|
+
* The age of the character.
|
|
2420
|
+
* If you set undefined, it will return the default age.
|
|
2421
|
+
*/
|
|
2397
2422
|
get age() {
|
|
2398
2423
|
return this.getStorageProperty("age") || this.defaultAge;
|
|
2399
2424
|
}
|
|
2400
2425
|
set age(value) {
|
|
2401
2426
|
this.setStorageProperty("age", value);
|
|
2402
2427
|
}
|
|
2428
|
+
/**
|
|
2429
|
+
* The icon of the character.
|
|
2430
|
+
*/
|
|
2403
2431
|
get icon() {
|
|
2404
2432
|
return this._icon;
|
|
2405
2433
|
}
|
|
2434
|
+
/**
|
|
2435
|
+
* The color of the character.
|
|
2436
|
+
*/
|
|
2406
2437
|
get color() {
|
|
2407
2438
|
return this._color;
|
|
2408
2439
|
}
|
|
@@ -2431,17 +2462,27 @@ var ChoiceMenuOptionLabel = class {
|
|
|
2431
2462
|
|
|
2432
2463
|
// src/classes/DialogueBaseModel.ts
|
|
2433
2464
|
var DialogueBaseModel = class {
|
|
2434
|
-
|
|
2465
|
+
/**
|
|
2466
|
+
* @param text The text of the dialogue.
|
|
2467
|
+
* @param character The id of the character that is speaking.
|
|
2468
|
+
* @param oltherParams Other parameters that can be stored in the dialogue.
|
|
2469
|
+
*/
|
|
2470
|
+
constructor(text, character, oltherParams = {}) {
|
|
2435
2471
|
/**
|
|
2436
2472
|
* The text of the dialogue.
|
|
2437
2473
|
*/
|
|
2438
2474
|
this.text = "";
|
|
2475
|
+
/**
|
|
2476
|
+
* Other parameters that can be stored in the dialogue.
|
|
2477
|
+
*/
|
|
2478
|
+
this.oltherParams = {};
|
|
2439
2479
|
this.text = text;
|
|
2440
2480
|
if (typeof character === "string") {
|
|
2441
2481
|
this.characterId = character;
|
|
2442
2482
|
} else {
|
|
2443
2483
|
this.characterId = character == null ? void 0 : character.id;
|
|
2444
2484
|
}
|
|
2485
|
+
this.oltherParams = oltherParams;
|
|
2445
2486
|
}
|
|
2446
2487
|
};
|
|
2447
2488
|
|