@drincs/pixi-vn 0.2.2 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +29 -20
- package/dist/index.d.ts +29 -20
- package/dist/index.js +20 -15
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +17 -13
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/index.d.mts
CHANGED
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@@ -33,8 +33,8 @@ declare class CanvasEvent<C> {
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* I suggest you extend this class to create your own stored class.
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* @example
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* ```typescript
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* export class
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* constructor(id: string, props:
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* export class CharacterBaseModel extends StoredClassModel implements ICharacterBaseModel {
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* constructor(id: string, props: ICharacterBaseModel) {
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* super("___character___", id)
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* this.defaultName = props.name
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* this.defaultSurname = props.surname
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@@ -82,7 +82,7 @@ declare class StoredClassModel {
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getStorageProperty<T>(propertyName: string): T | undefined;
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}
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-
interface
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interface ICharacterBaseModel {
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name: string;
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surname?: string;
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age?: number;
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@@ -90,19 +90,19 @@ interface ICharacterModelBase {
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color?: string;
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}
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/**
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-
*
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* CharacterBaseModel is a class that is used to create a character model.
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* I suggest you extend this class to create your own character models.
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* You must use the saveCharacter function to save the character in the game.
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* @example
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* ```typescript
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* export const liam = new
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* export const liam = new CharacterBaseModel('liam', {
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* name: 'Liam',
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* surname: 'Smith',
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* age: 25,
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* icon: "https://pixijs.com/assets/eggHead.png",
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* color: "#9e2e12"
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* });
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* export const alice = new
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* export const alice = new CharacterBaseModel('alice', {
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* name: 'Alice',
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* surname: 'Smith',
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* age: 25,
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@@ -112,8 +112,8 @@ interface ICharacterModelBase {
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* saveCharacter([liam, alice]);
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* ```
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*/
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-
declare class
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-
constructor(id: string, props:
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declare class CharacterBaseModel extends StoredClassModel implements ICharacterBaseModel {
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constructor(id: string, props: ICharacterBaseModel);
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private defaultName;
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get name(): string;
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set name(value: string);
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@@ -231,7 +231,7 @@ interface IStoratedChoiceMenuOptionLabel {
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/**
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* Base class for all dialogue models. I suggest you extend this class to create your own dialogue models.
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*/
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-
declare class
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declare class DialogueBaseModel {
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constructor(text: string, characterId: string | undefined);
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/**
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* The text of the dialogue.
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@@ -703,12 +703,12 @@ declare function canvasElementDecorator(name?: CanvasElementTagType): (target: t
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* @returns
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* @example
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* ```typescript
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-
* export const liam = new
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-
* export const alice = new
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* export const liam = new CharacterBaseModel('liam', { name: 'Liam'});
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* export const alice = new CharacterBaseModel('alice', { name: 'Alice'});
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* saveCharacter([liam, alice]);
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* ```
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*/
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-
declare function saveCharacter<T extends
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declare function saveCharacter<T extends CharacterBaseModel = CharacterBaseModel>(character: T | T[]): void;
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/**
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* is a function that returns the character by the id
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* @param id is the id of the character
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@@ -718,7 +718,16 @@ declare function saveCharacter<T extends CharacterModelBase = CharacterModelBase
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* const liam = getCharacterById('liam');
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* ```
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*/
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declare function getCharacterById<T extends
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declare function getCharacterById<T extends CharacterBaseModel>(id: string): T | undefined;
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/**
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* is a function that returns all characters
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* @returns all characters
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* @example
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* ```typescript
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* const allCharacters = getAllCharacters();
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* ```
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*/
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declare function getAllCharacters<T extends CharacterBaseModel>(): T[];
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/**
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* Is a decorator that register a event in the game.
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@@ -772,7 +781,7 @@ interface IClassWithArgsHistoryForExport<TArgs extends TickerArgsType> {
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duration?: number;
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}
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-
interface IDialogueHistory<T extends
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interface IDialogueHistory<T extends DialogueBaseModel = DialogueBaseModel> {
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/**
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* Dialogue to be shown in the game
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*/
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@@ -839,7 +848,7 @@ interface IHistoryStepData {
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*/
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openedLabels: IOpenedLabel[];
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}
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-
interface IHistoryStep<T extends
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interface IHistoryStep<T extends DialogueBaseModel = DialogueBaseModel> {
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/**
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* The difference between the previous step and the current step.
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*/
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@@ -936,7 +945,7 @@ type ChoiceMenuOptionsType = ChoiceMenuOptionLabel[];
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* })
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* ```
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*/
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-
declare function setDialogue<T extends
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declare function setDialogue<T extends CharacterBaseModel = CharacterBaseModel>(props: {
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character: string | T;
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text: string;
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} | string): void;
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@@ -944,7 +953,7 @@ declare function setDialogue<T extends CharacterModelBase = CharacterModelBase>(
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* Get the dialogue to be shown in the game
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* @returns Dialogue to be shown in the game
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*/
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declare function getDialogue<T extends
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declare function getDialogue<T extends DialogueBaseModel = DialogueBaseModel>(): T | undefined;
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/**
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* Clear the dialogue to be shown in the game
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*/
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@@ -977,7 +986,7 @@ declare function clearChoiceMenuOptions(): void;
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* Get the history of the dialogues
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* @returns the history of the dialogues
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*/
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declare function getDialogueHistory<T extends
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declare function getDialogueHistory<T extends DialogueBaseModel = DialogueBaseModel>(): IDialogueHistory<T>[];
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/**
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* Set a flag to true or false.
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@@ -1109,7 +1118,7 @@ declare class GameStepManager {
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* stepHistory is a list of label events and steps that occurred during the progression of the steps.
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*/
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private static _stepsHistory;
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static get stepsHistory(): IHistoryStep<
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static get stepsHistory(): IHistoryStep<DialogueBaseModel>[];
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private static _lastStepIndex;
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/**
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* lastStepIndex is the last step index that occurred during the progression of the steps. **Not is the length of the stepsHistory - 1.**
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@@ -1548,4 +1557,4 @@ declare class GameWindowManager {
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static import(data: object): void;
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}
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-
export { CanvasBase, CanvasContainer, CanvasEvent, type CanvasEventNamesType, CanvasImage, CanvasSprite, CanvasText,
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export { CanvasBase, CanvasContainer, CanvasEvent, type CanvasEventNamesType, CanvasImage, CanvasSprite, CanvasText, CharacterBaseModel, ChoiceMenuOptionLabel, type ChoiceMenuOptionsType, DialogueBaseModel, type ExportedCanvas, type ExportedStep, type ExportedStorage, GameStepManager, GameStorageManager, GameWindowManager, type ICanvasBaseMemory, type ICanvasContainerMemory, type ICanvasImageMemory, type ICanvasSpriteBaseMemory, type ICanvasSpriteMemory, type ICanvasTextMemory as ICanvasTextTextMemory, type IClassWithArgsHistory, type IClassWithArgsHistoryForExport, type IDialogueHistory, type IHistoryStep, type IHistoryStepData, type IOpenedLabel, type ISaveData, type ITextureMemory, type ITicker, type ITickersSteps, Label, LabelRunModeEnum, Pause, type PauseType, PauseValueType, Repeat, type RepeatType, type StepLabelType, type StorageElementType, StoredClassModel, TickerBase, TickerFadeAlpha, type TickerProgrationType, TickerRotate, addImage, canvasElementDecorator, clearAllGameDatas, clearChoiceMenuOptions, clearDialogue, eventDecorator, getAllCharacters, getCharacterById, getChoiceMenuOptions, getDialogue, getDialogueHistory, getFlag, getSaveData, getSaveJson, getTexture, labelDecorator, loadSaveData, loadSaveJson, removeCanvasElement, saveCharacter, setChoiceMenuOptions, setDialogue, setFlag, showCanvasImages, showImageWithDissolveTransition, tickerDecorator };
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package/dist/index.d.ts
CHANGED
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@@ -33,8 +33,8 @@ declare class CanvasEvent<C> {
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33
33
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* I suggest you extend this class to create your own stored class.
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34
34
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* @example
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35
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* ```typescript
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36
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-
* export class
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37
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-
* constructor(id: string, props:
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36
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+
* export class CharacterBaseModel extends StoredClassModel implements ICharacterBaseModel {
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* constructor(id: string, props: ICharacterBaseModel) {
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* super("___character___", id)
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* this.defaultName = props.name
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40
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* this.defaultSurname = props.surname
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@@ -82,7 +82,7 @@ declare class StoredClassModel {
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82
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getStorageProperty<T>(propertyName: string): T | undefined;
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}
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84
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85
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-
interface
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85
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+
interface ICharacterBaseModel {
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86
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name: string;
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surname?: string;
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age?: number;
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@@ -90,19 +90,19 @@ interface ICharacterModelBase {
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90
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color?: string;
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}
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/**
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93
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-
*
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93
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+
* CharacterBaseModel is a class that is used to create a character model.
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94
94
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* I suggest you extend this class to create your own character models.
|
|
95
95
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* You must use the saveCharacter function to save the character in the game.
|
|
96
96
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* @example
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97
97
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* ```typescript
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98
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-
* export const liam = new
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98
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+
* export const liam = new CharacterBaseModel('liam', {
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99
99
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* name: 'Liam',
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100
100
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* surname: 'Smith',
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101
101
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* age: 25,
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102
102
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* icon: "https://pixijs.com/assets/eggHead.png",
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103
103
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* color: "#9e2e12"
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* });
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105
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-
* export const alice = new
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105
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+
* export const alice = new CharacterBaseModel('alice', {
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106
106
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* name: 'Alice',
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107
107
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* surname: 'Smith',
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108
108
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* age: 25,
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@@ -112,8 +112,8 @@ interface ICharacterModelBase {
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* saveCharacter([liam, alice]);
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113
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* ```
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*/
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115
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-
declare class
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116
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-
constructor(id: string, props:
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+
declare class CharacterBaseModel extends StoredClassModel implements ICharacterBaseModel {
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constructor(id: string, props: ICharacterBaseModel);
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private defaultName;
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get name(): string;
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set name(value: string);
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@@ -231,7 +231,7 @@ interface IStoratedChoiceMenuOptionLabel {
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231
231
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/**
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232
232
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* Base class for all dialogue models. I suggest you extend this class to create your own dialogue models.
|
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233
233
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*/
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234
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-
declare class
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234
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+
declare class DialogueBaseModel {
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constructor(text: string, characterId: string | undefined);
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/**
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* The text of the dialogue.
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@@ -703,12 +703,12 @@ declare function canvasElementDecorator(name?: CanvasElementTagType): (target: t
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703
703
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* @returns
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704
704
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* @example
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705
705
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* ```typescript
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706
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-
* export const liam = new
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707
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-
* export const alice = new
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706
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+
* export const liam = new CharacterBaseModel('liam', { name: 'Liam'});
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707
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+
* export const alice = new CharacterBaseModel('alice', { name: 'Alice'});
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708
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* saveCharacter([liam, alice]);
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709
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* ```
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710
710
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*/
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711
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-
declare function saveCharacter<T extends
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711
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+
declare function saveCharacter<T extends CharacterBaseModel = CharacterBaseModel>(character: T | T[]): void;
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712
712
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/**
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713
713
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* is a function that returns the character by the id
|
|
714
714
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* @param id is the id of the character
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@@ -718,7 +718,16 @@ declare function saveCharacter<T extends CharacterModelBase = CharacterModelBase
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718
718
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* const liam = getCharacterById('liam');
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719
719
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* ```
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720
720
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*/
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721
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-
declare function getCharacterById<T extends
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721
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+
declare function getCharacterById<T extends CharacterBaseModel>(id: string): T | undefined;
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722
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+
/**
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723
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+
* is a function that returns all characters
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724
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+
* @returns all characters
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725
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+
* @example
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726
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+
* ```typescript
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727
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* const allCharacters = getAllCharacters();
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728
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* ```
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729
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+
*/
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730
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declare function getAllCharacters<T extends CharacterBaseModel>(): T[];
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722
731
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723
732
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/**
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724
733
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* Is a decorator that register a event in the game.
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@@ -772,7 +781,7 @@ interface IClassWithArgsHistoryForExport<TArgs extends TickerArgsType> {
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772
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duration?: number;
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773
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}
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774
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775
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-
interface IDialogueHistory<T extends
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+
interface IDialogueHistory<T extends DialogueBaseModel = DialogueBaseModel> {
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/**
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777
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* Dialogue to be shown in the game
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778
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*/
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@@ -839,7 +848,7 @@ interface IHistoryStepData {
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839
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*/
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openedLabels: IOpenedLabel[];
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}
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-
interface IHistoryStep<T extends
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+
interface IHistoryStep<T extends DialogueBaseModel = DialogueBaseModel> {
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/**
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* The difference between the previous step and the current step.
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845
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*/
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@@ -936,7 +945,7 @@ type ChoiceMenuOptionsType = ChoiceMenuOptionLabel[];
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* })
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* ```
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*/
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939
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declare function setDialogue<T extends
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declare function setDialogue<T extends CharacterBaseModel = CharacterBaseModel>(props: {
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character: string | T;
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text: string;
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} | string): void;
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@@ -944,7 +953,7 @@ declare function setDialogue<T extends CharacterModelBase = CharacterModelBase>(
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* Get the dialogue to be shown in the game
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* @returns Dialogue to be shown in the game
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946
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*/
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947
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declare function getDialogue<T extends
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956
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declare function getDialogue<T extends DialogueBaseModel = DialogueBaseModel>(): T | undefined;
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948
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/**
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949
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* Clear the dialogue to be shown in the game
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950
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*/
|
|
@@ -977,7 +986,7 @@ declare function clearChoiceMenuOptions(): void;
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977
986
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* Get the history of the dialogues
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|
978
987
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* @returns the history of the dialogues
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|
979
988
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*/
|
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980
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-
declare function getDialogueHistory<T extends
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989
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+
declare function getDialogueHistory<T extends DialogueBaseModel = DialogueBaseModel>(): IDialogueHistory<T>[];
|
|
981
990
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|
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982
991
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/**
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|
983
992
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* Set a flag to true or false.
|
|
@@ -1109,7 +1118,7 @@ declare class GameStepManager {
|
|
|
1109
1118
|
* stepHistory is a list of label events and steps that occurred during the progression of the steps.
|
|
1110
1119
|
*/
|
|
1111
1120
|
private static _stepsHistory;
|
|
1112
|
-
static get stepsHistory(): IHistoryStep<
|
|
1121
|
+
static get stepsHistory(): IHistoryStep<DialogueBaseModel>[];
|
|
1113
1122
|
private static _lastStepIndex;
|
|
1114
1123
|
/**
|
|
1115
1124
|
* lastStepIndex is the last step index that occurred during the progression of the steps. **Not is the length of the stepsHistory - 1.**
|
|
@@ -1548,4 +1557,4 @@ declare class GameWindowManager {
|
|
|
1548
1557
|
static import(data: object): void;
|
|
1549
1558
|
}
|
|
1550
1559
|
|
|
1551
|
-
export { CanvasBase, CanvasContainer, CanvasEvent, type CanvasEventNamesType, CanvasImage, CanvasSprite, CanvasText,
|
|
1560
|
+
export { CanvasBase, CanvasContainer, CanvasEvent, type CanvasEventNamesType, CanvasImage, CanvasSprite, CanvasText, CharacterBaseModel, ChoiceMenuOptionLabel, type ChoiceMenuOptionsType, DialogueBaseModel, type ExportedCanvas, type ExportedStep, type ExportedStorage, GameStepManager, GameStorageManager, GameWindowManager, type ICanvasBaseMemory, type ICanvasContainerMemory, type ICanvasImageMemory, type ICanvasSpriteBaseMemory, type ICanvasSpriteMemory, type ICanvasTextMemory as ICanvasTextTextMemory, type IClassWithArgsHistory, type IClassWithArgsHistoryForExport, type IDialogueHistory, type IHistoryStep, type IHistoryStepData, type IOpenedLabel, type ISaveData, type ITextureMemory, type ITicker, type ITickersSteps, Label, LabelRunModeEnum, Pause, type PauseType, PauseValueType, Repeat, type RepeatType, type StepLabelType, type StorageElementType, StoredClassModel, TickerBase, TickerFadeAlpha, type TickerProgrationType, TickerRotate, addImage, canvasElementDecorator, clearAllGameDatas, clearChoiceMenuOptions, clearDialogue, eventDecorator, getAllCharacters, getCharacterById, getChoiceMenuOptions, getDialogue, getDialogueHistory, getFlag, getSaveData, getSaveJson, getTexture, labelDecorator, loadSaveData, loadSaveJson, removeCanvasElement, saveCharacter, setChoiceMenuOptions, setDialogue, setFlag, showCanvasImages, showImageWithDissolveTransition, tickerDecorator };
|
package/dist/index.js
CHANGED
|
@@ -82,9 +82,9 @@ __export(src_exports, {
|
|
|
82
82
|
CanvasImage: () => CanvasImage,
|
|
83
83
|
CanvasSprite: () => CanvasSprite,
|
|
84
84
|
CanvasText: () => CanvasText,
|
|
85
|
-
|
|
85
|
+
CharacterBaseModel: () => CharacterBaseModel2,
|
|
86
86
|
ChoiceMenuOptionLabel: () => ChoiceMenuOptionLabel,
|
|
87
|
-
|
|
87
|
+
DialogueBaseModel: () => DialogueBaseModel,
|
|
88
88
|
GameStepManager: () => GameStepManager,
|
|
89
89
|
GameStorageManager: () => GameStorageManager,
|
|
90
90
|
GameWindowManager: () => GameWindowManager,
|
|
@@ -103,6 +103,7 @@ __export(src_exports, {
|
|
|
103
103
|
clearChoiceMenuOptions: () => clearChoiceMenuOptions,
|
|
104
104
|
clearDialogue: () => clearDialogue,
|
|
105
105
|
eventDecorator: () => eventDecorator,
|
|
106
|
+
getAllCharacters: () => getAllCharacters,
|
|
106
107
|
getCharacterById: () => getCharacterById,
|
|
107
108
|
getChoiceMenuOptions: () => getChoiceMenuOptions,
|
|
108
109
|
getDialogue: () => getDialogue,
|
|
@@ -197,7 +198,7 @@ function setDialogue(props) {
|
|
|
197
198
|
}
|
|
198
199
|
}
|
|
199
200
|
}
|
|
200
|
-
let dialogue = new
|
|
201
|
+
let dialogue = new DialogueBaseModel(text, characterId);
|
|
201
202
|
GameStorageManager.setVariable(GameStorageManager.keysSystem.CURRENT_DIALOGUE_MEMORY_KEY, dialogue);
|
|
202
203
|
GameStorageManager.setVariable(GameStorageManager.keysSystem.LAST_DIALOGUE_ADDED_IN_STEP_MEMORY_KEY, GameStepManager.lastStepIndex);
|
|
203
204
|
}
|
|
@@ -842,6 +843,9 @@ function getCharacterById(id) {
|
|
|
842
843
|
return;
|
|
843
844
|
}
|
|
844
845
|
}
|
|
846
|
+
function getAllCharacters() {
|
|
847
|
+
return Object.values(registeredCharacters);
|
|
848
|
+
}
|
|
845
849
|
|
|
846
850
|
// src/decorators/TickerDecorator.ts
|
|
847
851
|
var registeredTickers = {};
|
|
@@ -1049,7 +1053,7 @@ function showImageWithDissolveTransition(tag, imageUrl, speed, priority) {
|
|
|
1049
1053
|
}
|
|
1050
1054
|
|
|
1051
1055
|
// src/constants.ts
|
|
1052
|
-
var PIXIVN_VERSION = "0.
|
|
1056
|
+
var PIXIVN_VERSION = "0.3.0";
|
|
1053
1057
|
|
|
1054
1058
|
// src/functions/SavesUtility.ts
|
|
1055
1059
|
function getSaveData() {
|
|
@@ -1146,10 +1150,10 @@ var _GameStorageManager = class _GameStorageManager {
|
|
|
1146
1150
|
}
|
|
1147
1151
|
static get keysSystem() {
|
|
1148
1152
|
return {
|
|
1149
|
-
CURRENT_DIALOGUE_MEMORY_KEY: "
|
|
1150
|
-
LAST_DIALOGUE_ADDED_IN_STEP_MEMORY_KEY: "
|
|
1151
|
-
CURRENT_MENU_OPTIONS_MEMORY_KEY: "
|
|
1152
|
-
LAST_MENU_OPTIONS_ADDED_IN_STEP_MEMORY_KEY: "
|
|
1153
|
+
CURRENT_DIALOGUE_MEMORY_KEY: "___current_dialogue_memory___",
|
|
1154
|
+
LAST_DIALOGUE_ADDED_IN_STEP_MEMORY_KEY: "___last_dialogue_added_in_step_memory___",
|
|
1155
|
+
CURRENT_MENU_OPTIONS_MEMORY_KEY: "___current_menu_options_memory___",
|
|
1156
|
+
LAST_MENU_OPTIONS_ADDED_IN_STEP_MEMORY_KEY: "___last_menu_options_added_in_step_memory___",
|
|
1153
1157
|
CHARACTER_CATEGORY_KEY: "___character___",
|
|
1154
1158
|
FLAGS_CATEGORY_KEY: "___flags___"
|
|
1155
1159
|
};
|
|
@@ -1230,7 +1234,7 @@ var import_pixi9 = require("pixi.js");
|
|
|
1230
1234
|
|
|
1231
1235
|
// src/functions/EasterEgg.ts
|
|
1232
1236
|
function asciiArtLog() {
|
|
1233
|
-
console.
|
|
1237
|
+
console.info(`
|
|
1234
1238
|
____ _ _ ___ ___ _
|
|
1235
1239
|
| _ \\(_)_ _(_| ) \\ / / \\ | |
|
|
1236
1240
|
| |_) | \\ \\/ / |/ \\ \\ / /| \\| |
|
|
@@ -2367,8 +2371,8 @@ var StoredClassModel = class {
|
|
|
2367
2371
|
}
|
|
2368
2372
|
};
|
|
2369
2373
|
|
|
2370
|
-
// src/classes/
|
|
2371
|
-
var
|
|
2374
|
+
// src/classes/CharacterBaseModel.ts
|
|
2375
|
+
var CharacterBaseModel2 = class extends StoredClassModel {
|
|
2372
2376
|
constructor(id, props) {
|
|
2373
2377
|
super(GameStorageManager.keysSystem.CHARACTER_CATEGORY_KEY, id);
|
|
2374
2378
|
this.defaultName = "";
|
|
@@ -2425,8 +2429,8 @@ var ChoiceMenuOptionLabel = class {
|
|
|
2425
2429
|
}
|
|
2426
2430
|
};
|
|
2427
2431
|
|
|
2428
|
-
// src/classes/
|
|
2429
|
-
var
|
|
2432
|
+
// src/classes/DialogueBaseModel.ts
|
|
2433
|
+
var DialogueBaseModel = class {
|
|
2430
2434
|
constructor(text, characterId) {
|
|
2431
2435
|
/**
|
|
2432
2436
|
* The text of the dialogue.
|
|
@@ -2473,9 +2477,9 @@ var Label = class {
|
|
|
2473
2477
|
CanvasImage,
|
|
2474
2478
|
CanvasSprite,
|
|
2475
2479
|
CanvasText,
|
|
2476
|
-
|
|
2480
|
+
CharacterBaseModel,
|
|
2477
2481
|
ChoiceMenuOptionLabel,
|
|
2478
|
-
|
|
2482
|
+
DialogueBaseModel,
|
|
2479
2483
|
GameStepManager,
|
|
2480
2484
|
GameStorageManager,
|
|
2481
2485
|
GameWindowManager,
|
|
@@ -2494,6 +2498,7 @@ var Label = class {
|
|
|
2494
2498
|
clearChoiceMenuOptions,
|
|
2495
2499
|
clearDialogue,
|
|
2496
2500
|
eventDecorator,
|
|
2501
|
+
getAllCharacters,
|
|
2497
2502
|
getCharacterById,
|
|
2498
2503
|
getChoiceMenuOptions,
|
|
2499
2504
|
getDialogue,
|