@drincs/pixi-vn 0.1.5 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.mts +50 -13
- package/dist/index.d.ts +50 -13
- package/dist/index.js +109 -30
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +107 -30
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/index.mjs
CHANGED
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@@ -181,6 +181,26 @@ function getDialogueHistory() {
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181
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return list;
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}
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184
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+
// src/functions/FlagsUtility.ts
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185
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function setFlag(name, value) {
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186
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let flags = GameStorageManager.getVariable(GameStorageManager.keysSystem.FLAGS_CATEGORY_KEY) || [];
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if (value) {
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if (!flags.includes(name)) {
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flags.push(name);
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}
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} else {
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let index = flags.indexOf(name);
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if (index > -1) {
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flags.splice(index, 1);
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}
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}
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GameStorageManager.setVariable(GameStorageManager.keysSystem.FLAGS_CATEGORY_KEY, flags);
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}
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function getFlag(name) {
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let flags = GameStorageManager.getVariable(GameStorageManager.keysSystem.FLAGS_CATEGORY_KEY) || [];
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return flags.includes(name);
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}
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+
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// src/functions/GameUtility.ts
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function clearAllGameDatas() {
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GameStorageManager.clear();
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@@ -1053,7 +1073,8 @@ var _GameStorageManager = class _GameStorageManager {
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LAST_DIALOGUE_ADDED_IN_STEP_MEMORY_KEY: "___last_dialogue_added_in_step_memory_key___",
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CURRENT_MENU_OPTIONS_MEMORY_KEY: "___current_menu_options_memory_key___",
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LAST_MENU_OPTIONS_ADDED_IN_STEP_MEMORY_KEY: "___last_menu_options_added_in_step_memory_key___",
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-
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CHARACTER_CATEGORY_KEY: "___character___",
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FLAGS_CATEGORY_KEY: "___flags___"
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};
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}
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/**
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@@ -1064,7 +1085,7 @@ var _GameStorageManager = class _GameStorageManager {
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*/
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static setVariable(key, value) {
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key = key.toLowerCase();
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-
if (value === void 0) {
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if (value === void 0 || value === null) {
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if (_GameStorageManager.storage.hasOwnProperty(key)) {
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delete _GameStorageManager.storage[key];
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}
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@@ -1130,6 +1151,17 @@ var GameStorageManager = _GameStorageManager;
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// src/managers/WindowManager.ts
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import { Application } from "pixi.js";
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// src/functions/EasterEgg.ts
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function asciiArtLog() {
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console.log(`
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____ _ _ ___ ___ _
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| _ (_)_ _(_| ) / / | |
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| |_) | / / |/ / /| | |
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| __/| |> <| | V / | | |
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|_| |_/_/__| _/ |_| _|
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`);
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}
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+
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// src/types/PauseType.ts
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var PauseValueType = "Pause";
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function Pause(duration) {
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@@ -1198,6 +1230,7 @@ var _GameWindowManager = class _GameWindowManager {
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this.addCanvasIntoElement(element);
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window.addEventListener("resize", _GameWindowManager.resize);
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_GameWindowManager.resize();
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asciiArtLog();
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});
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});
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}
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@@ -1730,9 +1763,9 @@ var _GameStepManager = class _GameStepManager {
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return _GameStepManager._openedLabels;
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}
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/**
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-
*
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* currentLabelId is the current label id that occurred during the progression of the steps.
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*/
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static get
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static get currentLabelId() {
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if (_GameStepManager._openedLabels.length > 0) {
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let item = _GameStepManager._openedLabels[_GameStepManager._openedLabels.length - 1];
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return item.label;
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@@ -1740,8 +1773,13 @@ var _GameStepManager = class _GameStepManager {
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return void 0;
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}
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/**
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* is the current
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* currentLabel is the current label that occurred during the progression of the steps.
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*/
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static get currentLabel() {
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if (_GameStepManager.currentLabelId) {
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return getLabelInstanceByClassName(_GameStepManager.currentLabelId);
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}
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}
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static get currentLabelStepIndex() {
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if (_GameStepManager._openedLabels.length > 0) {
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let item = _GameStepManager._openedLabels[_GameStepManager._openedLabels.length - 1];
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@@ -1749,6 +1787,17 @@ var _GameStepManager = class _GameStepManager {
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}
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return null;
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}
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/**
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* currentLabelStep is the current step that occurred during the progression of the steps. It can used to determine the game end.
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*/
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static get isLastGameStep() {
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var _a;
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let stepLabel = (_a = _GameStepManager.currentLabel) == null ? void 0 : _a.steps;
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if (stepLabel) {
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return _GameStepManager.currentLabelStepIndex === stepLabel.length;
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}
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return false;
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}
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/**
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* lastHistoryStep is the last history step that occurred during the progression of the steps.
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*/
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@@ -1816,7 +1865,7 @@ var _GameStepManager = class _GameStepManager {
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}
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_GameStepManager._stepsHistory.push({
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diff: data,
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-
currentLabel: _GameStepManager.
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currentLabel: _GameStepManager.currentLabelId,
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dialoge,
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choices: requiredChoices,
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stepSha1: stepHistory,
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@@ -1845,12 +1894,11 @@ var _GameStepManager = class _GameStepManager {
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* @returns
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*/
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static closeCurrentLabel() {
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-
if (!_GameStepManager.
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if (!_GameStepManager.currentLabelId) {
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console.warn("[Pixi'VN] No label to close");
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return;
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}
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-
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if (!currentLabel) {
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if (!_GameStepManager.currentLabel) {
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console.error("[Pixi'VN] Label not found");
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return;
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}
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@@ -1909,13 +1957,13 @@ var _GameStepManager = class _GameStepManager {
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*/
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static runCurrentStep() {
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return __async(this, null, function* () {
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-
if (_GameStepManager.
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if (_GameStepManager.currentLabelId) {
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let lasteStepsLength = _GameStepManager.currentLabelStepIndex;
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if (lasteStepsLength === null) {
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console.error("[Pixi'VN] currentLabelStepIndex is null");
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return;
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}
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let currentLabel =
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let currentLabel = _GameStepManager.currentLabel;
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if (!currentLabel) {
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console.error("[Pixi'VN] Label not found");
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return;
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@@ -2179,27 +2227,54 @@ var GameStepManager = _GameStepManager;
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// src/classes/StoredClassModel.ts
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var StoredClassModel = class {
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-
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-
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/**
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* @param categoryId The id of the category. For example if you are storing a character class, you can use "characters" as categoryId. so all instances of the character class will be stored in the "characters" category.
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* @param id The id of instance of the class. This id must be unique for the category.
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*/
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constructor(categoryId, id) {
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this.categoryId = categoryId;
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this._id = id;
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}
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-
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-
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/**
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* Is id of the stored class. is unique for this class.
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*/
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get id() {
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return this._id;
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}
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-
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-
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/**
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* Update a property in the storage.
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* @param propertyName The name of the property to set.
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* @param value The value to set. If is undefined, the property will be removed from the storage.
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*/
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setStorageProperty(propertyName, value) {
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let storage = GameStorageManager.getVariable(this.categoryId);
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if (!storage) {
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storage = {};
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}
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-
storage
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-
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-
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-
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-
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if (!storage.hasOwnProperty(this.id)) {
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storage[this.id] = {};
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}
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2257
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if (value === void 0 || value === null) {
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if (storage[this.id].hasOwnProperty(propertyName)) {
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delete storage[this.id][propertyName];
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}
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} else {
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storage[this.id] = __spreadProps(__spreadValues({}, storage[this.id]), { [propertyName]: value });
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}
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-
if (storage[this.id].
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-
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if (Object.keys(storage[this.id]).length === 0) {
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delete storage[this.id];
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}
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GameStorageManager.setVariable(this.categoryId, storage);
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}
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/**
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* Get a property from the storage.
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* @param propertyName The name of the property to get.
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* @returns The value of the property. If the property is not found, returns undefined.
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*/
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getStorageProperty(propertyName) {
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let storage = GameStorageManager.getVariable(this.categoryId);
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if (storage && storage.hasOwnProperty(this.id) && storage[this.id].hasOwnProperty(propertyName)) {
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return storage[this.id][propertyName];
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}
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return void 0;
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}
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@@ -2208,7 +2283,7 @@ var StoredClassModel = class {
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// src/classes/CharacterModelBase.ts
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var CharacterModelBase2 = class extends StoredClassModel {
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2210
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constructor(id, props) {
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2211
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super(GameStorageManager.keysSystem.
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+
super(GameStorageManager.keysSystem.CHARACTER_CATEGORY_KEY, id);
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this.defaultName = "";
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this.defaultName = props.name;
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this.defaultSurname = props.surname;
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@@ -2220,19 +2295,19 @@ var CharacterModelBase2 = class extends StoredClassModel {
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return this.getStorageProperty("name") || this.defaultName;
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}
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set name(value) {
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2223
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-
this.
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+
this.setStorageProperty("name", value);
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}
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get surname() {
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return this.getStorageProperty("surname") || this.defaultSurname;
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}
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set surname(value) {
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-
this.
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+
this.setStorageProperty("surname", value);
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}
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get age() {
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return this.getStorageProperty("age") || this.defaultAge;
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}
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set age(value) {
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-
this.
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2310
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+
this.setStorageProperty("age", value);
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}
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get icon() {
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return this._icon;
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@@ -2335,6 +2410,7 @@ export {
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2335
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getChoiceMenuOptions,
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getDialogue,
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2337
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getDialogueHistory,
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+
getFlag,
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getSaveData,
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2339
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getSaveJson,
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getTexture,
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@@ -2345,6 +2421,7 @@ export {
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2345
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saveCharacter,
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setChoiceMenuOptions,
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2347
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setDialogue,
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2424
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+
setFlag,
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2348
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showCanvasImages,
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showImageWithDissolveTransition,
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tickerDecorator
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