@drincs/pixi-vn-ink 1.1.9 → 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +26 -0
- package/dist/{chunk-SMKFSYQQ.mjs → chunk-3WJTUC5X.mjs} +1 -1
- package/dist/{chunk-ZVFU6J3K.mjs → chunk-Q6QEPBPN.mjs} +48 -48
- package/dist/converter.cjs +56 -56
- package/dist/converter.mjs +56 -56
- package/dist/index.cjs +50 -50
- package/dist/index.d.cts +1 -1
- package/dist/index.d.ts +1 -1
- package/dist/index.mjs +1 -1
- package/dist/mapper.cjs +1 -1
- package/dist/mapper.mjs +1 -1
- package/dist/parser.cjs +71 -71
- package/dist/parser.mjs +71 -71
- package/dist/vite-listener.cjs +56 -56
- package/dist/vite-listener.mjs +1 -1
- package/dist/vite.cjs +62 -62
- package/dist/vite.d.cts +1 -1
- package/dist/vite.d.ts +1 -1
- package/dist/vite.mjs +5 -5
- package/package.json +5 -4
package/README.md
CHANGED
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@@ -58,3 +58,29 @@ declare module "*.ink" {
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export default value;
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}
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```
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## Agent Skills
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This package ships a set of [Agent Skills](https://www.skills.sh/) that teach AI coding assistants
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(like Claude Code) the full **ink** language plus every Pixi'VN-specific integration detail (hashtag
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commands, `importInkText`, storage mapping, and every deliberate difference from native ink). Unlike
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`@drincs/pixi-vn`'s skill set, where each skill can be installed independently, these are meant to
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travel together — install all of them at once with:
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```npm
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npx skills add DRincs-Productions/pixi-vn-ink --all
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```
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This installs every skill below:
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- `getting-started` — installation, the Vite plugin, dev-server debugging, translation files, and core ink syntax as used in Pixi'VN
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- `characters` — dialogue attribution, name substitution, emotions
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- `input` — `# request input` prompts
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- `pause-continue` — `# pause` and `<># continue`
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- `markup` — Markdown/HTML/CSS in dialogue text
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- `canvas` — every canvas hashtag command
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- `sound` — every sound hashtag command
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- `assets` — `# load`/`# lazyload`
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- `text-replacement` — `[key]` substitution
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- `hashtag-commands` — writing a custom hashtag command instead of an ink function
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- `migration` — upgrading an existing project to the current version
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@@ -1 +1 @@
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1
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import {g,o,f as f$1,i}from'./chunk-
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import {g,o,f as f$1,i}from'./chunk-Q6QEPBPN.mjs';async function f(r,s={}){Array.isArray(r)||(r=[r]),g();let p={functions:[],enums:{},characters:s.characters},m=r.map(async n=>{let a=o(n,p);return a&&await f$1(a,{operationStringConvert:i.run,skipEmptyDialogs:true}),n});return await Promise.all(m)}async function h(r){return g(),await f$1(r,{operationStringConvert:i.run,skipEmptyDialogs:true})}export{f as a,h as b};
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