@drincs/nqtr 0.2.11 → 0.2.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (281) hide show
  1. package/dist/{ActivityProps-BkHX8xkA.d.ts → ActivityProps-LWY7Zucl.d.ts} +2 -2
  2. package/dist/{ActivityProps-D45DQdcT.d.mts → ActivityProps-WgXDAYbc.d.mts} +2 -2
  3. package/dist/{Commitment-BHB-jYOi.d.mts → Commitment-BujJuTv8.d.mts} +11 -17
  4. package/dist/{Commitment-D-1lsnnU.d.ts → Commitment-DFYAApxl.d.ts} +11 -17
  5. package/dist/{StageProps-CuE_n1Wg.d.mts → StageProps-CqgBUi3e.d.mts} +1 -1
  6. package/dist/{StageProps-CCjGI625.d.ts → StageProps-DghO7WaT.d.ts} +1 -1
  7. package/dist/classes/Activity.d.mts +1 -1
  8. package/dist/classes/Activity.d.ts +1 -1
  9. package/dist/classes/Activity.js +1 -381
  10. package/dist/classes/Activity.js.map +1 -1
  11. package/dist/classes/Activity.mjs +1 -379
  12. package/dist/classes/Activity.mjs.map +1 -1
  13. package/dist/classes/ActivityStoredAbstract.d.mts +1 -1
  14. package/dist/classes/ActivityStoredAbstract.d.ts +1 -1
  15. package/dist/classes/ActivityStoredAbstract.js +1 -398
  16. package/dist/classes/ActivityStoredAbstract.js.map +1 -1
  17. package/dist/classes/ActivityStoredAbstract.mjs +1 -396
  18. package/dist/classes/ActivityStoredAbstract.mjs.map +1 -1
  19. package/dist/classes/Commitment.d.mts +2 -2
  20. package/dist/classes/Commitment.d.ts +2 -2
  21. package/dist/classes/Commitment.js +1 -438
  22. package/dist/classes/Commitment.js.map +1 -1
  23. package/dist/classes/Commitment.mjs +1 -436
  24. package/dist/classes/Commitment.mjs.map +1 -1
  25. package/dist/classes/index.d.mts +3 -3
  26. package/dist/classes/index.d.ts +3 -3
  27. package/dist/classes/index.js +1 -1699
  28. package/dist/classes/index.js.map +1 -1
  29. package/dist/classes/index.mjs +1 -1690
  30. package/dist/classes/index.mjs.map +1 -1
  31. package/dist/classes/navigation/ActivityRoom.d.mts +2 -2
  32. package/dist/classes/navigation/ActivityRoom.d.ts +2 -2
  33. package/dist/classes/navigation/ActivityRoom.js +1 -448
  34. package/dist/classes/navigation/ActivityRoom.js.map +1 -1
  35. package/dist/classes/navigation/ActivityRoom.mjs +1 -446
  36. package/dist/classes/navigation/ActivityRoom.mjs.map +1 -1
  37. package/dist/classes/navigation/Location.d.mts +2 -2
  38. package/dist/classes/navigation/Location.d.ts +2 -2
  39. package/dist/classes/navigation/Location.js +1 -118
  40. package/dist/classes/navigation/Location.js.map +1 -1
  41. package/dist/classes/navigation/Location.mjs +1 -116
  42. package/dist/classes/navigation/Location.mjs.map +1 -1
  43. package/dist/classes/navigation/Map.d.mts +2 -2
  44. package/dist/classes/navigation/Map.d.ts +2 -2
  45. package/dist/classes/navigation/Map.js +1 -113
  46. package/dist/classes/navigation/Map.js.map +1 -1
  47. package/dist/classes/navigation/Map.mjs +1 -111
  48. package/dist/classes/navigation/Map.mjs.map +1 -1
  49. package/dist/classes/navigation/Room.d.mts +2 -2
  50. package/dist/classes/navigation/Room.d.ts +2 -2
  51. package/dist/classes/navigation/Room.js +1 -778
  52. package/dist/classes/navigation/Room.js.map +1 -1
  53. package/dist/classes/navigation/Room.mjs +1 -773
  54. package/dist/classes/navigation/Room.mjs.map +1 -1
  55. package/dist/classes/quest/Goal.js +1 -85
  56. package/dist/classes/quest/Goal.js.map +1 -1
  57. package/dist/classes/quest/Goal.mjs +1 -80
  58. package/dist/classes/quest/Goal.mjs.map +1 -1
  59. package/dist/classes/quest/Quest.d.mts +1 -1
  60. package/dist/classes/quest/Quest.d.ts +1 -1
  61. package/dist/classes/quest/Quest.js +1 -769
  62. package/dist/classes/quest/Quest.js.map +1 -1
  63. package/dist/classes/quest/Quest.mjs +1 -767
  64. package/dist/classes/quest/Quest.mjs.map +1 -1
  65. package/dist/classes/quest/Stage.d.mts +1 -1
  66. package/dist/classes/quest/Stage.d.ts +1 -1
  67. package/dist/classes/quest/Stage.js +1 -536
  68. package/dist/classes/quest/Stage.js.map +1 -1
  69. package/dist/classes/quest/Stage.mjs +1 -531
  70. package/dist/classes/quest/Stage.mjs.map +1 -1
  71. package/dist/constants.d.mts +4 -0
  72. package/dist/constants.d.ts +4 -0
  73. package/dist/constants.js +2 -0
  74. package/dist/constants.js.map +1 -0
  75. package/dist/constants.mjs +2 -0
  76. package/dist/constants.mjs.map +1 -0
  77. package/dist/decorators/ActivityDecorator.d.mts +1 -1
  78. package/dist/decorators/ActivityDecorator.d.ts +1 -1
  79. package/dist/decorators/ActivityDecorator.js +1 -407
  80. package/dist/decorators/ActivityDecorator.js.map +1 -1
  81. package/dist/decorators/ActivityDecorator.mjs +1 -403
  82. package/dist/decorators/ActivityDecorator.mjs.map +1 -1
  83. package/dist/decorators/CommitmentDecorator.d.mts +2 -2
  84. package/dist/decorators/CommitmentDecorator.d.ts +2 -2
  85. package/dist/decorators/CommitmentDecorator.js +1 -91
  86. package/dist/decorators/CommitmentDecorator.js.map +1 -1
  87. package/dist/decorators/CommitmentDecorator.mjs +1 -81
  88. package/dist/decorators/CommitmentDecorator.mjs.map +1 -1
  89. package/dist/decorators/QuestDecorator.d.mts +1 -1
  90. package/dist/decorators/QuestDecorator.d.ts +1 -1
  91. package/dist/decorators/QuestDecorator.js +1 -799
  92. package/dist/decorators/QuestDecorator.js.map +1 -1
  93. package/dist/decorators/QuestDecorator.mjs +1 -794
  94. package/dist/decorators/QuestDecorator.mjs.map +1 -1
  95. package/dist/decorators/RoomDecorator.d.mts +2 -2
  96. package/dist/decorators/RoomDecorator.d.ts +2 -2
  97. package/dist/decorators/RoomDecorator.js +1 -56
  98. package/dist/decorators/RoomDecorator.js.map +1 -1
  99. package/dist/decorators/RoomDecorator.mjs +1 -48
  100. package/dist/decorators/RoomDecorator.mjs.map +1 -1
  101. package/dist/decorators/index.d.mts +3 -3
  102. package/dist/decorators/index.d.ts +3 -3
  103. package/dist/decorators/index.js +1 -1068
  104. package/dist/decorators/index.js.map +1 -1
  105. package/dist/decorators/index.mjs +1 -1053
  106. package/dist/decorators/index.mjs.map +1 -1
  107. package/dist/functions/ActivityFunctions.d.mts +2 -2
  108. package/dist/functions/ActivityFunctions.d.ts +2 -2
  109. package/dist/functions/ActivityFunctions.js +1 -53
  110. package/dist/functions/ActivityFunctions.js.map +1 -1
  111. package/dist/functions/ActivityFunctions.mjs +1 -50
  112. package/dist/functions/ActivityFunctions.mjs.map +1 -1
  113. package/dist/functions/NavigationFunctions.d.mts +2 -2
  114. package/dist/functions/NavigationFunctions.d.ts +2 -2
  115. package/dist/functions/NavigationFunctions.js +1 -181
  116. package/dist/functions/NavigationFunctions.js.map +1 -1
  117. package/dist/functions/NavigationFunctions.mjs +1 -176
  118. package/dist/functions/NavigationFunctions.mjs.map +1 -1
  119. package/dist/functions/QuestFunctions.js +1 -20
  120. package/dist/functions/QuestFunctions.js.map +1 -1
  121. package/dist/functions/QuestFunctions.mjs +1 -18
  122. package/dist/functions/QuestFunctions.mjs.map +1 -1
  123. package/dist/functions/RoutineFunctions.d.mts +4 -4
  124. package/dist/functions/RoutineFunctions.d.ts +4 -4
  125. package/dist/functions/RoutineFunctions.js +1 -126
  126. package/dist/functions/RoutineFunctions.js.map +1 -1
  127. package/dist/functions/RoutineFunctions.mjs +1 -121
  128. package/dist/functions/RoutineFunctions.mjs.map +1 -1
  129. package/dist/functions/index.d.mts +2 -2
  130. package/dist/functions/index.d.ts +2 -2
  131. package/dist/functions/index.js +1 -293
  132. package/dist/functions/index.js.map +1 -1
  133. package/dist/functions/index.mjs +1 -281
  134. package/dist/functions/index.mjs.map +1 -1
  135. package/dist/index.d.mts +55 -13
  136. package/dist/index.d.ts +55 -13
  137. package/dist/index.js +1 -2057
  138. package/dist/index.js.map +1 -1
  139. package/dist/index.mjs +1 -2022
  140. package/dist/index.mjs.map +1 -1
  141. package/dist/interface/ActivityProps.d.mts +1 -1
  142. package/dist/interface/ActivityProps.d.ts +1 -1
  143. package/dist/interface/ActivityProps.js +1 -3
  144. package/dist/interface/ActivityProps.js.map +1 -1
  145. package/dist/interface/ActivityProps.mjs +1 -2
  146. package/dist/interface/ActivityProps.mjs.map +1 -1
  147. package/dist/interface/CommitmentProps.d.mts +2 -2
  148. package/dist/interface/CommitmentProps.d.ts +2 -2
  149. package/dist/interface/CommitmentProps.js +1 -3
  150. package/dist/interface/CommitmentProps.js.map +1 -1
  151. package/dist/interface/CommitmentProps.mjs +1 -2
  152. package/dist/interface/CommitmentProps.mjs.map +1 -1
  153. package/dist/interface/RoomActivityMemory.d.mts +1 -1
  154. package/dist/interface/RoomActivityMemory.d.ts +1 -1
  155. package/dist/interface/RoomActivityMemory.js +1 -3
  156. package/dist/interface/RoomActivityMemory.js.map +1 -1
  157. package/dist/interface/RoomActivityMemory.mjs +1 -2
  158. package/dist/interface/RoomActivityMemory.mjs.map +1 -1
  159. package/dist/interface/RoomProps.d.mts +2 -2
  160. package/dist/interface/RoomProps.d.ts +2 -2
  161. package/dist/interface/RoomProps.js +1 -3
  162. package/dist/interface/RoomProps.js.map +1 -1
  163. package/dist/interface/RoomProps.mjs +1 -2
  164. package/dist/interface/RoomProps.mjs.map +1 -1
  165. package/dist/interface/index.d.mts +3 -3
  166. package/dist/interface/index.d.ts +3 -3
  167. package/dist/interface/index.js +1 -3
  168. package/dist/interface/index.js.map +1 -1
  169. package/dist/interface/index.mjs +1 -2
  170. package/dist/interface/index.mjs.map +1 -1
  171. package/dist/interface/navigation/LocationProps.d.mts +2 -2
  172. package/dist/interface/navigation/LocationProps.d.ts +2 -2
  173. package/dist/interface/navigation/LocationProps.js +1 -3
  174. package/dist/interface/navigation/LocationProps.js.map +1 -1
  175. package/dist/interface/navigation/LocationProps.mjs +1 -2
  176. package/dist/interface/navigation/LocationProps.mjs.map +1 -1
  177. package/dist/interface/navigation/MapProps.d.mts +2 -2
  178. package/dist/interface/navigation/MapProps.d.ts +2 -2
  179. package/dist/interface/navigation/MapProps.js +1 -3
  180. package/dist/interface/navigation/MapProps.js.map +1 -1
  181. package/dist/interface/navigation/MapProps.mjs +1 -2
  182. package/dist/interface/navigation/MapProps.mjs.map +1 -1
  183. package/dist/interface/quest/GoalProps.js +1 -3
  184. package/dist/interface/quest/GoalProps.js.map +1 -1
  185. package/dist/interface/quest/GoalProps.mjs +1 -2
  186. package/dist/interface/quest/GoalProps.mjs.map +1 -1
  187. package/dist/interface/quest/QuestProps.d.mts +1 -1
  188. package/dist/interface/quest/QuestProps.d.ts +1 -1
  189. package/dist/interface/quest/QuestProps.js +1 -3
  190. package/dist/interface/quest/QuestProps.js.map +1 -1
  191. package/dist/interface/quest/QuestProps.mjs +1 -2
  192. package/dist/interface/quest/QuestProps.mjs.map +1 -1
  193. package/dist/interface/quest/StageFlags.js +1 -3
  194. package/dist/interface/quest/StageFlags.js.map +1 -1
  195. package/dist/interface/quest/StageFlags.mjs +1 -2
  196. package/dist/interface/quest/StageFlags.mjs.map +1 -1
  197. package/dist/interface/quest/StageProps.d.mts +1 -1
  198. package/dist/interface/quest/StageProps.d.ts +1 -1
  199. package/dist/interface/quest/StageProps.js +1 -3
  200. package/dist/interface/quest/StageProps.js.map +1 -1
  201. package/dist/interface/quest/StageProps.mjs +1 -2
  202. package/dist/interface/quest/StageProps.mjs.map +1 -1
  203. package/dist/managers/TimeManager.d.mts +30 -31
  204. package/dist/managers/TimeManager.d.ts +30 -31
  205. package/dist/managers/TimeManager.js +1 -250
  206. package/dist/managers/TimeManager.js.map +1 -1
  207. package/dist/managers/TimeManager.mjs +1 -248
  208. package/dist/managers/TimeManager.mjs.map +1 -1
  209. package/dist/managers/index.d.mts +5 -1
  210. package/dist/managers/index.d.ts +5 -1
  211. package/dist/managers/index.js +1 -250
  212. package/dist/managers/index.js.map +1 -1
  213. package/dist/managers/index.mjs +1 -248
  214. package/dist/managers/index.mjs.map +1 -1
  215. package/dist/override/GraphicItemInterface.js +1 -3
  216. package/dist/override/GraphicItemInterface.js.map +1 -1
  217. package/dist/override/GraphicItemInterface.mjs +1 -2
  218. package/dist/override/GraphicItemInterface.mjs.map +1 -1
  219. package/dist/override/GraphicItemType.d.mts +2 -2
  220. package/dist/override/GraphicItemType.d.ts +2 -2
  221. package/dist/override/GraphicItemType.js +1 -3
  222. package/dist/override/GraphicItemType.js.map +1 -1
  223. package/dist/override/GraphicItemType.mjs +1 -2
  224. package/dist/override/GraphicItemType.mjs.map +1 -1
  225. package/dist/override/NeighboringMapsInterface.js +1 -3
  226. package/dist/override/NeighboringMapsInterface.js.map +1 -1
  227. package/dist/override/NeighboringMapsInterface.mjs +1 -2
  228. package/dist/override/NeighboringMapsInterface.mjs.map +1 -1
  229. package/dist/override/OnRenderGraphicItemProps.js +1 -3
  230. package/dist/override/OnRenderGraphicItemProps.js.map +1 -1
  231. package/dist/override/OnRenderGraphicItemProps.mjs +1 -2
  232. package/dist/override/OnRenderGraphicItemProps.mjs.map +1 -1
  233. package/dist/override/OnRunProps.js +1 -3
  234. package/dist/override/OnRunProps.js.map +1 -1
  235. package/dist/override/OnRunProps.mjs +1 -2
  236. package/dist/override/OnRunProps.mjs.map +1 -1
  237. package/dist/override/OnStartEndStageQuest.js +1 -3
  238. package/dist/override/OnStartEndStageQuest.js.map +1 -1
  239. package/dist/override/OnStartEndStageQuest.mjs +1 -2
  240. package/dist/override/OnStartEndStageQuest.mjs.map +1 -1
  241. package/dist/override/index.js +1 -3
  242. package/dist/override/index.js.map +1 -1
  243. package/dist/override/index.mjs +1 -2
  244. package/dist/override/index.mjs.map +1 -1
  245. package/dist/types/ExecutionType.js +1 -3
  246. package/dist/types/ExecutionType.js.map +1 -1
  247. package/dist/types/ExecutionType.mjs +1 -2
  248. package/dist/types/ExecutionType.mjs.map +1 -1
  249. package/dist/types/OnRunActivityEvent.js +1 -3
  250. package/dist/types/OnRunActivityEvent.js.map +1 -1
  251. package/dist/types/OnRunActivityEvent.mjs +1 -2
  252. package/dist/types/OnRunActivityEvent.mjs.map +1 -1
  253. package/dist/types/OnRunCommitmentEvent.js +1 -3
  254. package/dist/types/OnRunCommitmentEvent.js.map +1 -1
  255. package/dist/types/OnRunCommitmentEvent.mjs +1 -2
  256. package/dist/types/OnRunCommitmentEvent.mjs.map +1 -1
  257. package/dist/types/QuestsRequired.d.mts +1 -1
  258. package/dist/types/QuestsRequired.d.ts +1 -1
  259. package/dist/types/QuestsRequired.js +1 -3
  260. package/dist/types/QuestsRequired.js.map +1 -1
  261. package/dist/types/QuestsRequired.mjs +1 -2
  262. package/dist/types/QuestsRequired.mjs.map +1 -1
  263. package/dist/types/TimeDataType.d.mts +6 -0
  264. package/dist/types/TimeDataType.d.ts +6 -0
  265. package/dist/types/TimeDataType.js +2 -0
  266. package/dist/types/TimeDataType.js.map +1 -0
  267. package/dist/types/TimeDataType.mjs +2 -0
  268. package/dist/types/TimeDataType.mjs.map +1 -0
  269. package/dist/types/TimeSettings.d.mts +1 -1
  270. package/dist/types/TimeSettings.d.ts +1 -1
  271. package/dist/types/TimeSettings.js +1 -3
  272. package/dist/types/TimeSettings.js.map +1 -1
  273. package/dist/types/TimeSettings.mjs +1 -2
  274. package/dist/types/TimeSettings.mjs.map +1 -1
  275. package/dist/types/index.d.mts +1 -1
  276. package/dist/types/index.d.ts +1 -1
  277. package/dist/types/index.js +1 -3
  278. package/dist/types/index.js.map +1 -1
  279. package/dist/types/index.mjs +1 -2
  280. package/dist/types/index.mjs.map +1 -1
  281. package/package.json +8 -7
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1
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It is used to create an activity.\n * @example\n * ```tsx\n * export const nap = new ActivityModel(\"nap\",\n * (_, event) => {\n * if (event) {\n * event.navigate(\"/game\")\n * callLabelWithGoNavigationCallBack(napLabel, event)\n * }\n * else {\n * console.error(\"Event is undefined\")\n * }\n * },\n * {\n * name: \"Nap\",\n * fromHour: 5,\n * toHour: 23,\n * renderIcon: (activity, props) => {\n * return <Button\n * disabled={activity.disabled}\n * onClick={() => {\n * if (!props) {\n * console.error(\"Props is undefined\")\n * return\n * }\n * activity.onRun(props)\n * }}\n * ariaLabel={activity.name}\n * >\n * <BedIcon />\n * </Button>\n * },\n * }\n * )\n * ```\n */\nexport default class ActivityModel {\n /**\n * @param id The activity id, that must be unique.\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps) {\n this._id = id\n this._name = props.name\n this._fromHour = props.fromHour\n this._toHour = props.toHour\n this._fromDay = props.fromDay\n this._toDay = props.toDay\n this._disabled = props.disabled || false\n this._hidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = onRun\n }\n\n private _id: string\n /**\n * The activity id, that is unique.\n */\n get id(): string {\n return this._id\n }\n\n private _name?: string\n /**\n * The name\n */\n get name(): string | undefined {\n return this._name\n }\n\n private _fromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number | undefined {\n return this._fromHour\n }\n\n private _toHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number | undefined {\n return this._toHour\n }\n\n private _fromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this._fromDay\n }\n\n private _toDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this._toDay\n }\n\n private _disabled?: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean | undefined {\n if (typeof this._disabled === \"string\") {\n return getFlag(this._disabled)\n }\n return this._disabled\n }\n\n private _hidden: boolean | string\n /**\n * Whether is hidden. 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weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n 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If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. 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const TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nexport const TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\n","import { storage } from \"@drincs/pixi-vn\";\nimport { TIME_DATA_KEY, TIME_SETTINGS_KEY } from \"../constants\";\nimport TimeDataType from \"../types/TimeDataType\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nexport default class TimeManager {\n private editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || this.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || this.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n storage.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n get settings(): TimeSettings {\n let settings = storage.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n set settings(value: TimeSettings) {\n this.editSettings(value)\n }\n get minDayHours(): number {\n let result = 0\n let settings = storage.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n get maxDayHours(): number {\n let result = 24\n let settings = storage.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n get defaultTimeSpent(): number {\n let result = 1\n let settings = storage.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = storage.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n get weekLength(): number {\n let result = 7\n let settings = storage.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n get weekendStartDay(): number {\n let result = this.weekLength - 1\n let settings = storage.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || this.weekLength - 1\n }\n return result\n }\n get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = storage.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n get currentHour(): number {\n let data = storage.getVariable<TimeDataType>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return this.minDayHours\n }\n set currentHour(value: number | undefined) {\n let data = storage.getVariable<TimeDataType>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n storage.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n get currentDay(): number {\n let data = storage.getVariable<TimeDataType>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n set currentDay(value: number | undefined) {\n let data = storage.getVariable<TimeDataType>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n storage.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n get isWeekend(): boolean {\n return this.currentWeekDayNumber >= this.weekendStartDay\n }\n /**\n * Get the current week day number (1 - {@link weekLength}).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n get currentWeekDayNumber(): number {\n let result = this.currentDay % this.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n get currentDayName(): string {\n let weekDayNumber = this.currentWeekDayNumber - 1\n if (weekDayNumber >= this.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, this.weekDaysNames)\n return \"\"\n }\n return this.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current {@link timeSlots} index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { weekLength } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-currentTimeSlot.currentTimeSlot.png`} />\n * )\n * }\n */\n get currentTimeSlot(): number {\n if (this.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < this.timeSlots.length; index++) {\n let slot = this.timeSlots[index]\n if (this.timeSlots.length > index + 1) {\n if (this.nowIsBetween(slot.startHour, this.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return this.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: {@link defaultTimeSpent})\n * @returns currentTimeSlot.currentHour\n */\n increaseHour(timeSpent: number = this.defaultTimeSpent): number {\n let newHour = this.currentHour + timeSpent\n if (newHour >= this.maxDayHours) {\n this.increaseDay()\n newHour = this.minDayHours + (newHour - this.maxDayHours)\n }\n this.currentHour = newHour\n return this.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: {@link minDayHours})\n * @param days is the number of days to increase (default: 1)\n * @returns timeTracker.currentDay\n */\n increaseDay(newDayHour: number = this.minDayHours, days: number = 1): number {\n let newDay = this.currentDay + days\n this.currentDay = newDay\n this.currentHour = newDayHour\n return this.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the {@link currentHour} is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = this.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n","import { default as TimeManager } from './TimeManager';\n\nconst timeTracker = new TimeManager()\n\nexport { timeTracker };\n\n","import { GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from '@drincs/nqtr/dist/override';\nimport { getFlag } from \"@drincs/pixi-vn\";\nimport { ActivityProps } from '../interface';\nimport { timeTracker } from '../managers';\nimport { OnRunActivityEvent } from '../types/OnRunActivityEvent';\nimport { ActivityStoredAbstract } from './ActivityStoredAbstract';\n\n/**\n * The activity model. It is used to create an activity.\n * @example\n * ```tsx\n * export const nap = new ActivityModel(\"nap\",\n * (_, event) => {\n * if (event) {\n * event.navigate(\"/game\")\n * callLabelWithGoNavigationCallBack(napLabel, event)\n * }\n * else {\n * console.error(\"Event is undefined\")\n * }\n * },\n * {\n * name: \"Nap\",\n * fromHour: 5,\n * toHour: 23,\n * renderIcon: (activity, props) => {\n * return <Button\n * disabled={activity.disabled}\n * onClick={() => {\n * if (!props) {\n * console.error(\"Props is undefined\")\n * return\n * }\n * activity.onRun(props)\n * }}\n * ariaLabel={activity.name}\n * >\n * <BedIcon />\n * </Button>\n * },\n * }\n * )\n * ```\n */\nexport default class ActivityModel {\n /**\n * @param id The activity id, that must be unique.\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps) {\n this._id = id\n this._name = props.name\n this._fromHour = props.fromHour\n this._toHour = props.toHour\n this._fromDay = props.fromDay\n this._toDay = props.toDay\n this._disabled = props.disabled || false\n this._hidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = onRun\n }\n\n private _id: string\n /**\n * The activity id, that is unique.\n */\n get id(): string {\n return this._id\n }\n\n private _name?: string\n /**\n * The name\n */\n get name(): string | undefined {\n return this._name\n }\n\n private _fromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number | undefined {\n return this._fromHour\n }\n\n private _toHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number | undefined {\n return this._toHour\n }\n\n private _fromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this._fromDay\n }\n\n private _toDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this._toDay\n }\n\n private _disabled?: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean | undefined {\n if (typeof this._disabled === \"string\") {\n return getFlag(this._disabled)\n }\n return this._disabled\n }\n\n private _hidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > timeTracker.currentDay) {\n return true\n }\n if (!this.isDeadline) {\n return true\n }\n if (typeof this._hidden === \"string\") {\n return getFlag(this._hidden)\n }\n return this._hidden\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun: OnRunActivityEvent<ActivityModel>\n get _initialOnRun(): OnRunActivityEvent<ActivityStoredAbstract> {\n return this._onRun as any\n }\n /**\n * The function that is called when the activity is runned.\n */\n get run(): (props: OnRunProps) => void {\n return (props) => this._onRun(this, props)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isDeadline(): boolean {\n if (this.toDay && this.toDay <= timeTracker.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this._name,\n fromHour: this._fromHour,\n toHour: this._toHour,\n fromDay: this._fromDay,\n toDay: this._toDay,\n disabled: this._disabled,\n hidden: this._hidden,\n renderIcon: this._renderIcon,\n }\n }\n}\n","import ActivityModel from \"../classes/Activity\"\nimport { ActivityProps } from \"../interface\"\nimport { OnRunActivityEvent } from \"../types/OnRunActivityEvent\"\n\nexport const registeredActivities: { [id: string]: ActivityModel } = {}\n\n/**\n * Creates a new activity and registers it in the system.\n * **This function must be called at least once at system startup to register the activity, otherwise the system cannot be used.**\n * @param id The activity id, that must be unique.\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n * @returns The created activity\n */\nexport function newActivity(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps): ActivityModel {\n if (registeredActivities[id]) {\n console.warn(`[NQTR] Activity ${id} already exists, it will be overwritten`)\n }\n let activity = new ActivityModel(id, onRun, props)\n registeredActivities[id] = activity\n return activity\n}\n\n/**\n * Get an activity by its id.\n * @param id The id of the activity.\n * @returns The activity or undefined if not found.\n */\nexport function getActivityById(id: string): ActivityModel | undefined {\n try {\n let activity = registeredActivities[id]\n if (!activity) {\n console.error(`[NQTR] Activity ${id} not found`)\n return\n }\n return activity as ActivityModel\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Activity ${id}`, e)\n return\n }\n}\n"]}
@@ -1,7 +1,7 @@
1
- import { C as CommitmentBaseModel } from '../Commitment-BHB-jYOi.mjs';
1
+ import { a as CommitmentBaseModel } from '../Commitment-BujJuTv8.mjs';
2
2
  import '@drincs/nqtr/dist/override';
3
3
  import '@drincs/pixi-vn';
4
- import '../ActivityProps-D45DQdcT.mjs';
4
+ import '../ActivityProps-WgXDAYbc.mjs';
5
5
  import '../types/OnRunActivityEvent.mjs';
6
6
  import '../classes/Activity.mjs';
7
7
  import '../types/ExecutionType.mjs';
@@ -1,7 +1,7 @@
1
- import { C as CommitmentBaseModel } from '../Commitment-D-1lsnnU.js';
1
+ import { a as CommitmentBaseModel } from '../Commitment-DFYAApxl.js';
2
2
  import '@drincs/nqtr/dist/override';
3
3
  import '@drincs/pixi-vn';
4
- import '../ActivityProps-BkHX8xkA.js';
4
+ import '../ActivityProps-LWY7Zucl.js';
5
5
  import '../types/OnRunActivityEvent.js';
6
6
  import '../classes/Activity.js';
7
7
  import '../types/ExecutionType.js';
@@ -1,92 +1,2 @@
1
- 'use strict';
2
-
3
- var pixiVn = require('@drincs/pixi-vn');
4
-
5
- // src/decorators/CommitmentDecorator.ts
6
- var TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = "___nqtr-temporary_commitment___";
7
- var registeredCommitments = {};
8
- var fixedCommitments = {};
9
- function saveCommitment(commitment) {
10
- if (Array.isArray(commitment)) {
11
- commitment.forEach((c) => saveCommitment(c));
12
- return;
13
- }
14
- if (registeredCommitments[commitment.id]) {
15
- console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`);
16
- }
17
- registeredCommitments[commitment.id] = commitment;
18
- }
19
- function getCommitmentById(id) {
20
- try {
21
- let commitment = registeredCommitments[id];
22
- if (!commitment) {
23
- console.error(`[NQTR] Commitment ${id} not found`);
24
- return;
25
- }
26
- return commitment;
27
- } catch (e) {
28
- console.error(`[NQTR] Error while getting Commitment ${id}`, e);
29
- return;
30
- }
31
- }
32
- function setFixedRoutine(commitments) {
33
- if (Array.isArray(commitments)) {
34
- commitments.forEach((c) => setFixedRoutine(c));
35
- return;
36
- }
37
- if (fixedCommitments[commitments.id]) {
38
- console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`);
39
- }
40
- fixedCommitments[commitments.id] = commitments;
41
- }
42
- function addCommitment(commitment) {
43
- if (!Array.isArray(commitment)) {
44
- commitment = [commitment];
45
- }
46
- let commitmentsIds = commitment.map((commitment2) => {
47
- let commitmentTest = getCommitmentById(commitment2.id);
48
- if (!commitmentTest) {
49
- console.warn(`[NQTR] Commitment ${commitment2.id} not found, it will be ignored`);
50
- return void 0;
51
- }
52
- return commitment2.id;
53
- }).filter((id) => id !== void 0);
54
- pixiVn.GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, commitmentsIds);
55
- }
56
- function removeCommitment(commitment) {
57
- if (!Array.isArray(commitment)) {
58
- commitment = [commitment];
59
- }
60
- let commitmentsIds = commitment.map((commitment2) => {
61
- return commitment2.id;
62
- });
63
- let currentCommitments = pixiVn.GameStorageManager.getVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY);
64
- if (!currentCommitments) {
65
- return;
66
- }
67
- currentCommitments = currentCommitments.filter((id) => !commitmentsIds.includes(id));
68
- pixiVn.GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, currentCommitments);
69
- }
70
- function getFixedRoutine() {
71
- return Object.values(fixedCommitments);
72
- }
73
- function getTemporaryCommitments() {
74
- let commitmentsIds = pixiVn.GameStorageManager.getVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY);
75
- if (!commitmentsIds) {
76
- return [];
77
- }
78
- let commitments = commitmentsIds.map((id) => getCommitmentById(id)).filter((commitment) => commitment !== void 0);
79
- return commitments;
80
- }
81
-
82
- exports.addCommitment = addCommitment;
83
- exports.fixedCommitments = fixedCommitments;
84
- exports.getCommitmentById = getCommitmentById;
85
- exports.getFixedRoutine = getFixedRoutine;
86
- exports.getTemporaryCommitments = getTemporaryCommitments;
87
- exports.registeredCommitments = registeredCommitments;
88
- exports.removeCommitment = removeCommitment;
89
- exports.saveCommitment = saveCommitment;
90
- exports.setFixedRoutine = setFixedRoutine;
91
- //# sourceMappingURL=out.js.map
1
+ 'use strict';var pixiVn=require('@drincs/pixi-vn');var o="___nqtr-temporary_commitment___",r={},s={};function a(e){if(Array.isArray(e)){e.forEach(m=>a(m));return}r[e.id]&&console.warn(`[NQTR] Commitment id ${e.id} already exists, it will be overwritten`),r[e.id]=e;}function d(e){try{let m=r[e];if(!m){console.error(`[NQTR] Commitment ${e} not found`);return}return m}catch(m){console.error(`[NQTR] Error while getting Commitment ${e}`,m);return}}function C(e){if(Array.isArray(e)){e.forEach(m=>C(m));return}s[e.id]&&console.warn(`[NQTR] Commitment id ${e.id} already exists, it will be overwritten`),s[e.id]=e;}function T(e){Array.isArray(e)||(e=[e]);let m=e.map(t=>{if(!d(t.id)){console.warn(`[NQTR] Commitment ${t.id} not found, it will be ignored`);return}return t.id}).filter(t=>t!==undefined);pixiVn.storage.setVariable(o,m);}function f(e){Array.isArray(e)||(e=[e]);let m=e.map(i=>i.id),t=pixiVn.storage.getVariable(o);t&&(t=t.filter(i=>!m.includes(i)),pixiVn.storage.setVariable(o,t));}function u(){return Object.values(s)}function M(){let e=pixiVn.storage.getVariable(o);return e?e.map(t=>d(t)).filter(t=>t!==undefined):[]}exports.addCommitment=T;exports.fixedCommitments=s;exports.getCommitmentById=d;exports.getFixedRoutine=u;exports.getTemporaryCommitments=M;exports.registeredCommitments=r;exports.removeCommitment=f;exports.saveCommitment=a;exports.setFixedRoutine=C;//# sourceMappingURL=CommitmentDecorator.js.map
92
2
  //# sourceMappingURL=CommitmentDecorator.js.map
@@ -1 +1 @@
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If the commitment already exists, it will be overwritten.\n * @param commitment The commitment or commitments to save.\n * @returns \n */\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\n/**\n * Get a commitment by its id.\n * @param id The id of the commitment.\n * @returns The commitment or undefined if not found.\n */\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\n/**\n * Set a commitment as fixed, it will be always available. They cannot be deleted or edit during the game session.\n * @param commitment The commitment or commitments to set as fixed.\n */\nexport function setFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => setFixedRoutine(c))\n return\n }\n if (fixedCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n fixedCommitments[commitments.id] = commitments\n}\n\n/**\n * This feature adds the commitments during the game session.\n * @param commitment The commitment or commitments to add.\n */\nexport function addCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, commitmentsIds)\n}\n\n/**\n * Remove the commitments added during the game session.\n * @param commitment The commitment or commitments to remove.\n * @returns \n */\nexport function removeCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n return commitment.id\n })\n\n let currentCommitments = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!currentCommitments) {\n return\n }\n currentCommitments = currentCommitments.filter(id => !commitmentsIds.includes(id))\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, currentCommitments)\n}\n\n/**\n * Get the fixed commitments by its id.\n * @returns The fixed commitments.\n */\nexport function getFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\n/**\n * Get the temporary commitments by its id.\n * @returns The temporary commitments.\n */\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n"]}
1
+ {"version":3,"sources":["../../src/decorators/CommitmentDecorator.ts"],"names":["TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY","registeredCommitments","fixedCommitments","saveCommitment","commitment","c","getCommitmentById","id","e","setFixedRoutine","commitments","addCommitment","commitmentsIds","storage","removeCommitment","currentCommitments","getFixedRoutine","getTemporaryCommitments"],"mappings":"mDAGMA,IAAAA,CAAAA,CAA2C,iCACpCC,CAAAA,CAAAA,CAA+D,EAAC,CAChEC,CAA0D,CAAA,GAOhE,SAASC,CAA8EC,CAAAA,CAAAA,CAAyC,CACnI,GAAI,KAAM,CAAA,OAAA,CAAQA,CAAU,CAAA,CAAG,CAC3BA,CAAAA,CAAW,OAAQC,CAAAA,CAAAA,EAAKF,CAAeE,CAAAA,CAAC,CAAC,CAAA,CACzC,MACJ,CACIJ,CAAAA,CAAsBG,CAAW,CAAA,EAAE,CACnC,EAAA,OAAA,CAAQ,IAAK,CAAA,CAAA,qBAAA,EAAwBA,CAAW,CAAA,EAAE,CAAyC,uCAAA,CAAA,CAAA,CAE/FH,CAAsBG,CAAAA,CAAAA,CAAW,EAAE,CAAA,CAAIA,EAC3C,CAOO,SAASE,CAAAA,CAAiFC,CAAqC,CAAA,CAClI,GAAI,CACA,IAAIH,CAAAA,CAAaH,CAAsBM,CAAAA,CAAE,CACzC,CAAA,GAAI,CAACH,CAAY,CAAA,CACb,OAAQ,CAAA,KAAA,CAAM,CAAqBG,kBAAAA,EAAAA,CAAE,CAAY,UAAA,CAAA,CAAA,CACjD,MACJ,CACA,OAAOH,CACX,CACOI,MAAAA,CAAAA,CAAG,CACN,OAAA,CAAQ,KAAM,CAAA,CAAA,sCAAA,EAAyCD,CAAE,CAAA,CAAA,CAAIC,CAAC,CAAA,CAC9D,MACJ,CACJ,CAMO,SAASC,CAA+EC,CAAAA,CAAAA,CAA0C,CACrI,GAAI,KAAM,CAAA,OAAA,CAAQA,CAAW,CAAA,CAAG,CAC5BA,CAAAA,CAAY,OAAQL,CAAAA,CAAAA,EAAKI,CAAgBJ,CAAAA,CAAC,CAAC,CAAA,CAC3C,MACJ,CACIH,CAAiBQ,CAAAA,CAAAA,CAAY,EAAE,CAAA,EAC/B,OAAQ,CAAA,IAAA,CAAK,CAAwBA,qBAAAA,EAAAA,CAAAA,CAAY,EAAE,CAAA,uCAAA,CAAyC,CAEhGR,CAAAA,CAAAA,CAAiBQ,CAAY,CAAA,EAAE,CAAIA,CAAAA,EACvC,CAMO,SAASC,EAA6EP,CAAyC,CAAA,CAC7H,KAAM,CAAA,OAAA,CAAQA,CAAU,CAAA,GACzBA,CAAa,CAAA,CAACA,CAAU,CAAA,CAAA,CAE5B,IAAIQ,CAAAA,CAAiBR,CAAW,CAAA,GAAA,CAAIA,CAAc,EAAA,CAE9C,GAAI,CADiBE,CAAkBF,CAAAA,CAAAA,CAAW,EAAE,CAAA,CAC/B,CACjB,OAAA,CAAQ,IAAK,CAAA,CAAA,kBAAA,EAAqBA,CAAW,CAAA,EAAE,CAAgC,8BAAA,CAAA,CAAA,CAC/E,MACJ,CACA,OAAOA,CAAAA,CAAW,EACtB,CAAC,CAAE,CAAA,MAAA,CAAOG,CAAMA,EAAAA,CAAAA,GAAO,SAAS,CAAA,CAEhCM,cAAQ,CAAA,WAAA,CAAYb,CAA0CY,CAAAA,CAAc,EAChF,CAOO,SAASE,CAAAA,CAAgFV,CAAyC,CAAA,CAChI,KAAM,CAAA,OAAA,CAAQA,CAAU,CAAA,GACzBA,CAAa,CAAA,CAACA,CAAU,CAAA,CAAA,CAE5B,IAAIQ,CAAAA,CAAiBR,EAAW,GAAIA,CAAAA,CAAAA,EACzBA,CAAW,CAAA,EACrB,CAEGW,CAAAA,CAAAA,CAAqBF,cAAQ,CAAA,WAAA,CAAsBb,CAAwC,CAAA,CAC1Fe,CAGLA,GAAAA,CAAAA,CAAqBA,CAAmB,CAAA,MAAA,CAAOR,CAAM,EAAA,CAACK,CAAe,CAAA,QAAA,CAASL,CAAE,CAAC,CACjFM,CAAAA,cAAAA,CAAQ,WAAYb,CAAAA,CAAAA,CAA0Ce,CAAkB,CAAA,EACpF,CAMO,SAASC,CAAgG,EAAA,CAC5G,OAAO,MAAA,CAAO,MAAOd,CAAAA,CAAgB,CACzC,CAMO,SAASe,CAAAA,EAAwG,CACpH,IAAIL,CAAiBC,CAAAA,cAAAA,CAAQ,WAAsBb,CAAAA,CAAwC,CAC3F,CAAA,OAAKY,CAGaA,CAAAA,CAAAA,CAAe,GAAIL,CAAAA,CAAAA,EAAMD,CAA+BC,CAAAA,CAAE,CAAC,CAAA,CAAE,MAAOH,CAAAA,CAAAA,EAAcA,CAAe,GAAA,SAAS,CAFjH,CAAA,EAIf","file":"CommitmentDecorator.js","sourcesContent":["import { storage } from \"@drincs/pixi-vn\"\nimport CommitmentBaseModel from \"../classes/Commitment\"\n\nconst TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = \"___nqtr-temporary_commitment___\"\nexport const registeredCommitments: { [id: string]: CommitmentBaseModel } = {}\nexport const fixedCommitments: { [id: string]: CommitmentBaseModel } = {}\n\n/**\n * Save a commitment in the registered commitments. If the commitment already exists, it will be overwritten.\n * @param commitment The commitment or commitments to save.\n * @returns \n */\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\n/**\n * Get a commitment by its id.\n * @param id The id of the commitment.\n * @returns The commitment or undefined if not found.\n */\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\n/**\n * Set a commitment as fixed, it will be always available. They cannot be deleted or edit during the game session.\n * @param commitment The commitment or commitments to set as fixed.\n */\nexport function setFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => setFixedRoutine(c))\n return\n }\n if (fixedCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n fixedCommitments[commitments.id] = commitments\n}\n\n/**\n * This feature adds the commitments during the game session.\n * @param commitment The commitment or commitments to add.\n */\nexport function addCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n storage.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, commitmentsIds)\n}\n\n/**\n * Remove the commitments added during the game session.\n * @param commitment The commitment or commitments to remove.\n * @returns \n */\nexport function removeCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n return commitment.id\n })\n\n let currentCommitments = storage.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!currentCommitments) {\n return\n }\n currentCommitments = currentCommitments.filter(id => !commitmentsIds.includes(id))\n storage.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, currentCommitments)\n}\n\n/**\n * Get the fixed commitments by its id.\n * @returns The fixed commitments.\n */\nexport function getFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\n/**\n * Get the temporary commitments by its id.\n * @returns The temporary commitments.\n */\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = storage.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n"]}
@@ -1,82 +1,2 @@
1
- import { GameStorageManager } from '@drincs/pixi-vn';
2
-
3
- // src/decorators/CommitmentDecorator.ts
4
- var TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = "___nqtr-temporary_commitment___";
5
- var registeredCommitments = {};
6
- var fixedCommitments = {};
7
- function saveCommitment(commitment) {
8
- if (Array.isArray(commitment)) {
9
- commitment.forEach((c) => saveCommitment(c));
10
- return;
11
- }
12
- if (registeredCommitments[commitment.id]) {
13
- console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`);
14
- }
15
- registeredCommitments[commitment.id] = commitment;
16
- }
17
- function getCommitmentById(id) {
18
- try {
19
- let commitment = registeredCommitments[id];
20
- if (!commitment) {
21
- console.error(`[NQTR] Commitment ${id} not found`);
22
- return;
23
- }
24
- return commitment;
25
- } catch (e) {
26
- console.error(`[NQTR] Error while getting Commitment ${id}`, e);
27
- return;
28
- }
29
- }
30
- function setFixedRoutine(commitments) {
31
- if (Array.isArray(commitments)) {
32
- commitments.forEach((c) => setFixedRoutine(c));
33
- return;
34
- }
35
- if (fixedCommitments[commitments.id]) {
36
- console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`);
37
- }
38
- fixedCommitments[commitments.id] = commitments;
39
- }
40
- function addCommitment(commitment) {
41
- if (!Array.isArray(commitment)) {
42
- commitment = [commitment];
43
- }
44
- let commitmentsIds = commitment.map((commitment2) => {
45
- let commitmentTest = getCommitmentById(commitment2.id);
46
- if (!commitmentTest) {
47
- console.warn(`[NQTR] Commitment ${commitment2.id} not found, it will be ignored`);
48
- return void 0;
49
- }
50
- return commitment2.id;
51
- }).filter((id) => id !== void 0);
52
- GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, commitmentsIds);
53
- }
54
- function removeCommitment(commitment) {
55
- if (!Array.isArray(commitment)) {
56
- commitment = [commitment];
57
- }
58
- let commitmentsIds = commitment.map((commitment2) => {
59
- return commitment2.id;
60
- });
61
- let currentCommitments = GameStorageManager.getVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY);
62
- if (!currentCommitments) {
63
- return;
64
- }
65
- currentCommitments = currentCommitments.filter((id) => !commitmentsIds.includes(id));
66
- GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, currentCommitments);
67
- }
68
- function getFixedRoutine() {
69
- return Object.values(fixedCommitments);
70
- }
71
- function getTemporaryCommitments() {
72
- let commitmentsIds = GameStorageManager.getVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY);
73
- if (!commitmentsIds) {
74
- return [];
75
- }
76
- let commitments = commitmentsIds.map((id) => getCommitmentById(id)).filter((commitment) => commitment !== void 0);
77
- return commitments;
78
- }
79
-
80
- export { addCommitment, fixedCommitments, getCommitmentById, getFixedRoutine, getTemporaryCommitments, registeredCommitments, removeCommitment, saveCommitment, setFixedRoutine };
81
- //# sourceMappingURL=out.js.map
1
+ import {storage}from'@drincs/pixi-vn';var o="___nqtr-temporary_commitment___",r={},s={};function a(e){if(Array.isArray(e)){e.forEach(m=>a(m));return}r[e.id]&&console.warn(`[NQTR] Commitment id ${e.id} already exists, it will be overwritten`),r[e.id]=e;}function d(e){try{let m=r[e];if(!m){console.error(`[NQTR] Commitment ${e} not found`);return}return m}catch(m){console.error(`[NQTR] Error while getting Commitment ${e}`,m);return}}function C(e){if(Array.isArray(e)){e.forEach(m=>C(m));return}s[e.id]&&console.warn(`[NQTR] Commitment id ${e.id} already exists, it will be overwritten`),s[e.id]=e;}function T(e){Array.isArray(e)||(e=[e]);let m=e.map(t=>{if(!d(t.id)){console.warn(`[NQTR] Commitment ${t.id} not found, it will be ignored`);return}return t.id}).filter(t=>t!==undefined);storage.setVariable(o,m);}function f(e){Array.isArray(e)||(e=[e]);let m=e.map(i=>i.id),t=storage.getVariable(o);t&&(t=t.filter(i=>!m.includes(i)),storage.setVariable(o,t));}function u(){return Object.values(s)}function M(){let e=storage.getVariable(o);return e?e.map(t=>d(t)).filter(t=>t!==undefined):[]}export{T as addCommitment,s as fixedCommitments,d as getCommitmentById,u as getFixedRoutine,M as getTemporaryCommitments,r as registeredCommitments,f as removeCommitment,a as saveCommitment,C as setFixedRoutine};//# sourceMappingURL=CommitmentDecorator.mjs.map
82
2
  //# sourceMappingURL=CommitmentDecorator.mjs.map
@@ -1 +1 @@
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If the commitment already exists, it will be overwritten.\n * @param commitment The commitment or commitments to save.\n * @returns \n */\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\n/**\n * Get a commitment by its id.\n * @param id The id of the commitment.\n * @returns The commitment or undefined if not found.\n */\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\n/**\n * Set a commitment as fixed, it will be always available. They cannot be deleted or edit during the game session.\n * @param commitment The commitment or commitments to set as fixed.\n */\nexport function setFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => setFixedRoutine(c))\n return\n }\n if (fixedCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n fixedCommitments[commitments.id] = commitments\n}\n\n/**\n * This feature adds the commitments during the game session.\n * @param commitment The commitment or commitments to add.\n */\nexport function addCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, commitmentsIds)\n}\n\n/**\n * Remove the commitments added during the game session.\n * @param commitment The commitment or commitments to remove.\n * @returns \n */\nexport function removeCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n return commitment.id\n })\n\n let currentCommitments = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!currentCommitments) {\n return\n }\n currentCommitments = currentCommitments.filter(id => !commitmentsIds.includes(id))\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, currentCommitments)\n}\n\n/**\n * Get the fixed commitments by its id.\n * @returns The fixed commitments.\n */\nexport function getFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\n/**\n * Get the temporary commitments by its id.\n * @returns The temporary commitments.\n */\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n"]}
1
+ {"version":3,"sources":["../../src/decorators/CommitmentDecorator.ts"],"names":["TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY","registeredCommitments","fixedCommitments","saveCommitment","commitment","c","getCommitmentById","id","e","setFixedRoutine","commitments","addCommitment","commitmentsIds","storage","removeCommitment","currentCommitments","getFixedRoutine","getTemporaryCommitments"],"mappings":"sCAGMA,IAAAA,CAAAA,CAA2C,iCACpCC,CAAAA,CAAAA,CAA+D,EAAC,CAChEC,CAA0D,CAAA,GAOhE,SAASC,CAA8EC,CAAAA,CAAAA,CAAyC,CACnI,GAAI,KAAM,CAAA,OAAA,CAAQA,CAAU,CAAA,CAAG,CAC3BA,CAAAA,CAAW,OAAQC,CAAAA,CAAAA,EAAKF,CAAeE,CAAAA,CAAC,CAAC,CAAA,CACzC,MACJ,CACIJ,CAAAA,CAAsBG,CAAW,CAAA,EAAE,CACnC,EAAA,OAAA,CAAQ,IAAK,CAAA,CAAA,qBAAA,EAAwBA,CAAW,CAAA,EAAE,CAAyC,uCAAA,CAAA,CAAA,CAE/FH,CAAsBG,CAAAA,CAAAA,CAAW,EAAE,CAAA,CAAIA,EAC3C,CAOO,SAASE,CAAAA,CAAiFC,CAAqC,CAAA,CAClI,GAAI,CACA,IAAIH,CAAAA,CAAaH,CAAsBM,CAAAA,CAAE,CACzC,CAAA,GAAI,CAACH,CAAY,CAAA,CACb,OAAQ,CAAA,KAAA,CAAM,CAAqBG,kBAAAA,EAAAA,CAAE,CAAY,UAAA,CAAA,CAAA,CACjD,MACJ,CACA,OAAOH,CACX,CACOI,MAAAA,CAAAA,CAAG,CACN,OAAA,CAAQ,KAAM,CAAA,CAAA,sCAAA,EAAyCD,CAAE,CAAA,CAAA,CAAIC,CAAC,CAAA,CAC9D,MACJ,CACJ,CAMO,SAASC,CAA+EC,CAAAA,CAAAA,CAA0C,CACrI,GAAI,KAAM,CAAA,OAAA,CAAQA,CAAW,CAAA,CAAG,CAC5BA,CAAAA,CAAY,OAAQL,CAAAA,CAAAA,EAAKI,CAAgBJ,CAAAA,CAAC,CAAC,CAAA,CAC3C,MACJ,CACIH,CAAiBQ,CAAAA,CAAAA,CAAY,EAAE,CAAA,EAC/B,OAAQ,CAAA,IAAA,CAAK,CAAwBA,qBAAAA,EAAAA,CAAAA,CAAY,EAAE,CAAA,uCAAA,CAAyC,CAEhGR,CAAAA,CAAAA,CAAiBQ,CAAY,CAAA,EAAE,CAAIA,CAAAA,EACvC,CAMO,SAASC,EAA6EP,CAAyC,CAAA,CAC7H,KAAM,CAAA,OAAA,CAAQA,CAAU,CAAA,GACzBA,CAAa,CAAA,CAACA,CAAU,CAAA,CAAA,CAE5B,IAAIQ,CAAAA,CAAiBR,CAAW,CAAA,GAAA,CAAIA,CAAc,EAAA,CAE9C,GAAI,CADiBE,CAAkBF,CAAAA,CAAAA,CAAW,EAAE,CAAA,CAC/B,CACjB,OAAA,CAAQ,IAAK,CAAA,CAAA,kBAAA,EAAqBA,CAAW,CAAA,EAAE,CAAgC,8BAAA,CAAA,CAAA,CAC/E,MACJ,CACA,OAAOA,CAAAA,CAAW,EACtB,CAAC,CAAE,CAAA,MAAA,CAAOG,CAAMA,EAAAA,CAAAA,GAAO,SAAS,CAAA,CAEhCM,OAAQ,CAAA,WAAA,CAAYb,CAA0CY,CAAAA,CAAc,EAChF,CAOO,SAASE,CAAAA,CAAgFV,CAAyC,CAAA,CAChI,KAAM,CAAA,OAAA,CAAQA,CAAU,CAAA,GACzBA,CAAa,CAAA,CAACA,CAAU,CAAA,CAAA,CAE5B,IAAIQ,CAAAA,CAAiBR,EAAW,GAAIA,CAAAA,CAAAA,EACzBA,CAAW,CAAA,EACrB,CAEGW,CAAAA,CAAAA,CAAqBF,OAAQ,CAAA,WAAA,CAAsBb,CAAwC,CAAA,CAC1Fe,CAGLA,GAAAA,CAAAA,CAAqBA,CAAmB,CAAA,MAAA,CAAOR,CAAM,EAAA,CAACK,CAAe,CAAA,QAAA,CAASL,CAAE,CAAC,CACjFM,CAAAA,OAAAA,CAAQ,WAAYb,CAAAA,CAAAA,CAA0Ce,CAAkB,CAAA,EACpF,CAMO,SAASC,CAAgG,EAAA,CAC5G,OAAO,MAAA,CAAO,MAAOd,CAAAA,CAAgB,CACzC,CAMO,SAASe,CAAAA,EAAwG,CACpH,IAAIL,CAAiBC,CAAAA,OAAAA,CAAQ,WAAsBb,CAAAA,CAAwC,CAC3F,CAAA,OAAKY,CAGaA,CAAAA,CAAAA,CAAe,GAAIL,CAAAA,CAAAA,EAAMD,CAA+BC,CAAAA,CAAE,CAAC,CAAA,CAAE,MAAOH,CAAAA,CAAAA,EAAcA,CAAe,GAAA,SAAS,CAFjH,CAAA,EAIf","file":"CommitmentDecorator.mjs","sourcesContent":["import { storage } from \"@drincs/pixi-vn\"\nimport CommitmentBaseModel from \"../classes/Commitment\"\n\nconst TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = \"___nqtr-temporary_commitment___\"\nexport const registeredCommitments: { [id: string]: CommitmentBaseModel } = {}\nexport const fixedCommitments: { [id: string]: CommitmentBaseModel } = {}\n\n/**\n * Save a commitment in the registered commitments. If the commitment already exists, it will be overwritten.\n * @param commitment The commitment or commitments to save.\n * @returns \n */\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\n/**\n * Get a commitment by its id.\n * @param id The id of the commitment.\n * @returns The commitment or undefined if not found.\n */\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\n/**\n * Set a commitment as fixed, it will be always available. They cannot be deleted or edit during the game session.\n * @param commitment The commitment or commitments to set as fixed.\n */\nexport function setFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => setFixedRoutine(c))\n return\n }\n if (fixedCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n fixedCommitments[commitments.id] = commitments\n}\n\n/**\n * This feature adds the commitments during the game session.\n * @param commitment The commitment or commitments to add.\n */\nexport function addCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n storage.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, commitmentsIds)\n}\n\n/**\n * Remove the commitments added during the game session.\n * @param commitment The commitment or commitments to remove.\n * @returns \n */\nexport function removeCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n return commitment.id\n })\n\n let currentCommitments = storage.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!currentCommitments) {\n return\n }\n currentCommitments = currentCommitments.filter(id => !commitmentsIds.includes(id))\n storage.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, currentCommitments)\n}\n\n/**\n * Get the fixed commitments by its id.\n * @returns The fixed commitments.\n */\nexport function getFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\n/**\n * Get the temporary commitments by its id.\n * @returns The temporary commitments.\n */\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = storage.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n"]}
@@ -1,4 +1,4 @@
1
- import { Q as Quest, S as Stage, a as QuestProps } from '../StageProps-CuE_n1Wg.mjs';
1
+ import { b as Quest, c as Stage, a as QuestProps } from '../StageProps-CqgBUi3e.mjs';
2
2
  import '@drincs/nqtr/dist/override';
3
3
  import '@drincs/pixi-vn';
4
4
  import '../classes/quest/Goal.mjs';
@@ -1,4 +1,4 @@
1
- import { Q as Quest, S as Stage, a as QuestProps } from '../StageProps-CCjGI625.js';
1
+ import { b as Quest, c as Stage, a as QuestProps } from '../StageProps-DghO7WaT.js';
2
2
  import '@drincs/nqtr/dist/override';
3
3
  import '@drincs/pixi-vn';
4
4
  import '../classes/quest/Goal.js';