@drincs/nqtr 0.2.1 → 0.2.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{Commitment-CtNWnNQX.d.mts → Commitment-BHB-jYOi.d.mts} +4 -4
- package/dist/{Commitment-BJTIpBQ5.d.ts → Commitment-D-1lsnnU.d.ts} +4 -4
- package/dist/{StageProps-CkXejAbn.d.mts → StageProps-CJSp_a54.d.mts} +38 -3
- package/dist/{StageProps-BFsiCaZT.d.ts → StageProps-CV4rWD7t.d.ts} +38 -3
- package/dist/classes/Commitment.d.mts +2 -2
- package/dist/classes/Commitment.d.ts +2 -2
- package/dist/classes/index.d.mts +4 -4
- package/dist/classes/index.d.ts +4 -4
- package/dist/classes/index.js +384 -133
- package/dist/classes/index.js.map +1 -1
- package/dist/classes/index.mjs +384 -133
- package/dist/classes/index.mjs.map +1 -1
- package/dist/classes/navigation/ActivityRoom.d.mts +2 -2
- package/dist/classes/navigation/ActivityRoom.d.ts +2 -2
- package/dist/classes/navigation/ActivityRoom.js +3 -0
- package/dist/classes/navigation/ActivityRoom.js.map +1 -1
- package/dist/classes/navigation/ActivityRoom.mjs +3 -0
- package/dist/classes/navigation/ActivityRoom.mjs.map +1 -1
- package/dist/classes/navigation/Location.d.mts +3 -3
- package/dist/classes/navigation/Location.d.ts +3 -3
- package/dist/classes/navigation/Map.d.mts +3 -3
- package/dist/classes/navigation/Map.d.ts +3 -3
- package/dist/classes/navigation/Room.d.mts +1 -1
- package/dist/classes/navigation/Room.d.ts +1 -1
- package/dist/classes/navigation/Room.js +76 -73
- package/dist/classes/navigation/Room.js.map +1 -1
- package/dist/classes/navigation/Room.mjs +76 -73
- package/dist/classes/navigation/Room.mjs.map +1 -1
- package/dist/classes/quest/Quest.d.mts +1 -1
- package/dist/classes/quest/Quest.d.ts +1 -1
- package/dist/classes/quest/Quest.js +117 -25
- package/dist/classes/quest/Quest.js.map +1 -1
- package/dist/classes/quest/Quest.mjs +117 -25
- package/dist/classes/quest/Quest.mjs.map +1 -1
- package/dist/classes/quest/Stage.d.mts +1 -1
- package/dist/classes/quest/Stage.d.ts +1 -1
- package/dist/classes/quest/Stage.js +34 -9
- package/dist/classes/quest/Stage.js.map +1 -1
- package/dist/classes/quest/Stage.mjs +34 -9
- package/dist/classes/quest/Stage.mjs.map +1 -1
- package/dist/decorators/ActivityDecorator.d.mts +10 -11
- package/dist/decorators/ActivityDecorator.d.ts +10 -11
- package/dist/decorators/ActivityDecorator.js +384 -9
- package/dist/decorators/ActivityDecorator.js.map +1 -1
- package/dist/decorators/ActivityDecorator.mjs +384 -9
- package/dist/decorators/ActivityDecorator.mjs.map +1 -1
- package/dist/decorators/CommitmentDecorator.d.mts +3 -3
- package/dist/decorators/CommitmentDecorator.d.ts +3 -3
- package/dist/decorators/QuestDecorator.d.mts +10 -4
- package/dist/decorators/QuestDecorator.d.ts +10 -4
- package/dist/decorators/QuestDecorator.js +121 -25
- package/dist/decorators/QuestDecorator.js.map +1 -1
- package/dist/decorators/QuestDecorator.mjs +121 -26
- package/dist/decorators/QuestDecorator.mjs.map +1 -1
- package/dist/decorators/RoomDecorator.d.mts +3 -3
- package/dist/decorators/RoomDecorator.d.ts +3 -3
- package/dist/decorators/index.d.mts +4 -4
- package/dist/decorators/index.d.ts +4 -4
- package/dist/decorators/index.js +342 -115
- package/dist/decorators/index.js.map +1 -1
- package/dist/decorators/index.mjs +342 -116
- package/dist/decorators/index.mjs.map +1 -1
- package/dist/functions/ActivityFunctions.d.mts +10 -3
- package/dist/functions/ActivityFunctions.d.ts +10 -3
- package/dist/functions/ActivityFunctions.js.map +1 -1
- package/dist/functions/ActivityFunctions.mjs.map +1 -1
- package/dist/functions/NavigationFunctions.d.mts +22 -5
- package/dist/functions/NavigationFunctions.d.ts +22 -5
- package/dist/functions/NavigationFunctions.js +2 -2
- package/dist/functions/NavigationFunctions.js.map +1 -1
- package/dist/functions/NavigationFunctions.mjs +2 -2
- package/dist/functions/NavigationFunctions.mjs.map +1 -1
- package/dist/functions/QuestFunctions.d.mts +8 -0
- package/dist/functions/QuestFunctions.d.ts +8 -0
- package/dist/functions/QuestFunctions.js +21 -0
- package/dist/functions/QuestFunctions.js.map +1 -0
- package/dist/functions/QuestFunctions.mjs +19 -0
- package/dist/functions/QuestFunctions.mjs.map +1 -0
- package/dist/functions/RoutineFunctions.d.mts +9 -4
- package/dist/functions/RoutineFunctions.d.ts +9 -4
- package/dist/functions/RoutineFunctions.js +40 -0
- package/dist/functions/RoutineFunctions.js.map +1 -1
- package/dist/functions/RoutineFunctions.mjs +40 -1
- package/dist/functions/RoutineFunctions.mjs.map +1 -1
- package/dist/functions/index.d.mts +6 -5
- package/dist/functions/index.d.ts +6 -5
- package/dist/functions/index.js +23 -2
- package/dist/functions/index.js.map +1 -1
- package/dist/functions/index.mjs +21 -2
- package/dist/functions/index.mjs.map +1 -1
- package/dist/index.d.mts +9 -8
- package/dist/index.d.ts +9 -8
- package/dist/index.js +328 -213
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +323 -211
- package/dist/index.mjs.map +1 -1
- package/dist/interface/CommitmentProps.d.mts +2 -2
- package/dist/interface/CommitmentProps.d.ts +2 -2
- package/dist/interface/RoomProps.d.mts +2 -2
- package/dist/interface/RoomProps.d.ts +2 -2
- package/dist/interface/index.d.mts +3 -3
- package/dist/interface/index.d.ts +3 -3
- package/dist/interface/navigation/LocationProps.d.mts +3 -3
- package/dist/interface/navigation/LocationProps.d.ts +3 -3
- package/dist/interface/navigation/MapProps.d.mts +3 -3
- package/dist/interface/navigation/MapProps.d.ts +3 -3
- package/dist/interface/quest/QuestProps.d.mts +1 -1
- package/dist/interface/quest/QuestProps.d.ts +1 -1
- package/dist/interface/quest/StageProps.d.mts +1 -1
- package/dist/interface/quest/StageProps.d.ts +1 -1
- package/dist/types/QuestsRequired.d.mts +1 -1
- package/dist/types/QuestsRequired.d.ts +1 -1
- package/dist/types/index.d.mts +1 -1
- package/dist/types/index.d.ts +1 -1
- package/package.json +5 -5
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{ GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from '@drincs/nqtr/dist/override';\nimport { getFlag } from \"@drincs/pixi-vn\";\nimport { ActivityProps } from '../interface';\nimport TimeManager from \"../managers/TimeManager\";\nimport { OnRunActivityEvent } from '../types/OnRunActivityEvent';\nimport { ActivityStoredAbstract } from './ActivityStoredAbstract';\n\n/**\n * The activity model. It is used to create an activity.\n * @example\n * ```tsx\n * export const nap = new ActivityModel(\"nap\",\n * (_, event) => {\n * if (event) {\n * event.navigate(\"/game\")\n * callLabelWithGoNavigationCallBack(napLabel, event)\n * }\n * else {\n * console.error(\"Event is undefined\")\n * }\n * },\n * {\n * name: \"Nap\",\n * fromHour: 5,\n * toHour: 23,\n * renderIcon: (activity, props) => {\n * return <Button\n * disabled={activity.disabled}\n * onClick={() => {\n * if (!props) {\n * console.error(\"Props is undefined\")\n * return\n * }\n * activity.onRun(props)\n * }}\n * ariaLabel={activity.name}\n * >\n * <BedIcon />\n * </Button>\n * },\n * }\n * )\n * ```\n */\nexport default class ActivityModel {\n /**\n * @param id The activity id, that must be unique.\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps) {\n this._id = id\n this._name = props.name\n this._fromHour = props.fromHour\n this._toHour = props.toHour\n this._fromDay = props.fromDay\n this._toDay = props.toDay\n this._disabled = props.disabled || false\n this._hidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = onRun\n }\n\n private _id: string\n /**\n * The activity id, that is unique.\n */\n get id(): string {\n return this._id\n }\n\n private _name?: string\n /**\n * The name\n */\n get name(): string | undefined {\n return this._name\n }\n\n private _fromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number | undefined {\n return this._fromHour\n }\n\n private _toHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number | undefined {\n return this._toHour\n }\n\n private _fromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this._fromDay\n }\n\n private _toDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this._toDay\n }\n\n private _disabled?: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean | undefined {\n if (typeof this._disabled === \"string\") {\n return getFlag(this._disabled)\n }\n return this._disabled\n }\n\n private _hidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!this.isDeadline) {\n return true\n }\n if (typeof this._hidden === \"string\") {\n return getFlag(this._hidden)\n }\n return this._hidden\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun: OnRunActivityEvent<ActivityModel>\n get _initialOnRun(): OnRunActivityEvent<ActivityStoredAbstract> {\n return this._onRun as any\n }\n /**\n * The function that is called when the activity is runned.\n */\n get run(): (props: OnRunProps) => void {\n return (props) => this._onRun(this, props)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isDeadline(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this._name,\n fromHour: this._fromHour,\n toHour: this._toHour,\n fromDay: this._fromDay,\n toDay: this._toDay,\n disabled: this._disabled,\n hidden: this._hidden,\n renderIcon: this._renderIcon,\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n","import ActivityModel from \"../classes/Activity\"\nimport { ActivityProps } from \"../interface\"\nimport { OnRunActivityEvent } from \"../types/OnRunActivityEvent\"\n\nexport const registeredActivities: { [id: string]: ActivityModel } = {}\n\n/**\n * Creates a new activity and registers it in the system.\n * **This function must be called at least once at system startup to register the activity, otherwise the system cannot be used.**\n * @param id The activity id, that must be unique.\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n * @returns The created activity\n */\nexport function newActivity(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps): ActivityModel {\n if (registeredActivities[id]) {\n console.warn(`[NQTR] Activity ${id} already exists, it will be overwritten`)\n }\n let activity = new ActivityModel(id, onRun, props)\n registeredActivities[id] = activity\n return activity\n}\n\n/**\n * Get an activity by its id.\n * @param id The id of the activity.\n * @returns The activity or undefined if not found.\n */\nexport function getActivityById(id: string): ActivityModel | undefined {\n try {\n let activity = registeredActivities[id]\n if (!activity) {\n console.error(`[NQTR] Activity ${id} not found`)\n return\n }\n return activity as ActivityModel\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Activity ${id}`, e)\n return\n }\n}\n"]}
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import { getFlag, GameStorageManager } from '@drincs/pixi-vn';
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// src/classes/Activity.ts
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var TIME_SETTINGS_KEY = "___nqtr-time_manager_settings___";
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var TIME_DATA_KEY = "___nqtr-time_manager_data___";
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var TimeManager = class _TimeManager {
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constructor() {
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}
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static editSettings(settings) {
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let data = {};
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if (typeof settings.minDayHours === "number") {
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data["minDayHours"] = settings.minDayHours;
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}
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if (typeof settings.maxDayHours === "number") {
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data["maxDayHours"] = settings.maxDayHours;
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}
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if (typeof settings.minDayHours === "number") {
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data["defaultTimeSpent"] = settings.defaultTimeSpent;
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}
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if (Array.isArray(settings.timeSlots)) {
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data["timeSlots"] = settings.timeSlots;
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}
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data["weekLength"] = settings.weekLength;
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}
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if (typeof settings.weekendStartDay === "number") {
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if (settings.weekendStartDay >= weekLength) {
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console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`);
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}
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data["weekendStartDay"] = settings.weekendStartDay;
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}
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if (Array.isArray(settings.weekDaysNames)) {
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let weekLength = settings.weekLength || _TimeManager.weekLength;
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if (settings.weekDaysNames.length !== weekLength) {
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console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`);
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}
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data["weekDaysNames"] = settings.weekDaysNames;
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}
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GameStorageManager.setVariable(TIME_SETTINGS_KEY, data);
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}
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/**
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* Get time settings
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* @default {}
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*/
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static get settings() {
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let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY) || {};
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return settings;
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}
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/**
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* Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.
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*/
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static set settings(value) {
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_TimeManager.editSettings(value);
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}
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static get minDayHours() {
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let result = 0;
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let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY);
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result = settings.minDayHours || 0;
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}
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return result;
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}
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static get maxDayHours() {
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let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY);
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if (settings && settings.hasOwnProperty("maxDayHours")) {
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}
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}
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static get defaultTimeSpent() {
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static get timeSlots() {
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}
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}
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static get weekLength() {
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let result = 7;
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let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY);
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if (settings && settings.hasOwnProperty("weekLength")) {
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result = settings.weekLength || 7;
|
|
93
|
+
}
|
|
94
|
+
return result;
|
|
95
|
+
}
|
|
96
|
+
static get weekendStartDay() {
|
|
97
|
+
let result = _TimeManager.weekLength - 1;
|
|
98
|
+
let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY);
|
|
99
|
+
if (settings && settings.hasOwnProperty("weekendStartDay")) {
|
|
100
|
+
result = settings.weekendStartDay || _TimeManager.weekLength - 1;
|
|
101
|
+
}
|
|
102
|
+
return result;
|
|
103
|
+
}
|
|
104
|
+
static get weekDaysNames() {
|
|
105
|
+
let result = [];
|
|
106
|
+
let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY);
|
|
107
|
+
if (settings && settings.hasOwnProperty("weekDaysNames")) {
|
|
108
|
+
result = settings.weekDaysNames || result;
|
|
109
|
+
}
|
|
110
|
+
return result;
|
|
111
|
+
}
|
|
112
|
+
/**
|
|
113
|
+
* Get the current hour
|
|
114
|
+
*/
|
|
115
|
+
static get currentHour() {
|
|
116
|
+
let data = GameStorageManager.getVariable(TIME_DATA_KEY) || {};
|
|
117
|
+
if (data.hasOwnProperty("currentHour") && typeof data.currentHour === "number") {
|
|
118
|
+
return data.currentHour;
|
|
119
|
+
}
|
|
120
|
+
return _TimeManager.minDayHours;
|
|
121
|
+
}
|
|
122
|
+
static set currentHour(value) {
|
|
123
|
+
let data = GameStorageManager.getVariable(TIME_DATA_KEY) || {};
|
|
124
|
+
if (typeof value === "number") {
|
|
125
|
+
data.currentHour = value;
|
|
126
|
+
} else {
|
|
127
|
+
delete data.currentHour;
|
|
128
|
+
}
|
|
129
|
+
GameStorageManager.setVariable(TIME_DATA_KEY, data);
|
|
130
|
+
}
|
|
131
|
+
/**
|
|
132
|
+
* Get the current day
|
|
133
|
+
*/
|
|
134
|
+
static get currentDay() {
|
|
135
|
+
let data = GameStorageManager.getVariable(TIME_DATA_KEY) || {};
|
|
136
|
+
if (data.hasOwnProperty("currentDay") && typeof data.currentDay === "number") {
|
|
137
|
+
return data.currentDay;
|
|
138
|
+
}
|
|
139
|
+
return 0;
|
|
140
|
+
}
|
|
141
|
+
static set currentDay(value) {
|
|
142
|
+
let data = GameStorageManager.getVariable(TIME_DATA_KEY) || {};
|
|
143
|
+
if (typeof value === "number") {
|
|
144
|
+
data.currentDay = value;
|
|
145
|
+
} else {
|
|
146
|
+
delete data.currentDay;
|
|
147
|
+
}
|
|
148
|
+
GameStorageManager.setVariable(TIME_DATA_KEY, data);
|
|
149
|
+
}
|
|
150
|
+
/**
|
|
151
|
+
* If the current day is greater than or equal to the weekend start day, then it will return true.
|
|
152
|
+
*/
|
|
153
|
+
static get isWeekend() {
|
|
154
|
+
return _TimeManager.currentWeekDayNumber >= _TimeManager.weekendStartDay;
|
|
155
|
+
}
|
|
156
|
+
/**
|
|
157
|
+
* Get the current week day number (1-TimeManager.weekLength).
|
|
158
|
+
* For example, if the week length is 7 and the current day is 10, then the result will be 4.
|
|
159
|
+
*/
|
|
160
|
+
static get currentWeekDayNumber() {
|
|
161
|
+
let result = _TimeManager.currentDay % _TimeManager.weekLength;
|
|
162
|
+
return result + 1;
|
|
163
|
+
}
|
|
164
|
+
/**
|
|
165
|
+
* Get the current week day name. If the week days names are not defined, then it will return undefined.
|
|
166
|
+
* For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.
|
|
167
|
+
* @default ""
|
|
168
|
+
*/
|
|
169
|
+
static get currentDayName() {
|
|
170
|
+
let weekDayNumber = _TimeManager.currentWeekDayNumber - 1;
|
|
171
|
+
if (weekDayNumber >= _TimeManager.weekDaysNames.length) {
|
|
172
|
+
console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, _TimeManager.weekDaysNames);
|
|
173
|
+
return "";
|
|
174
|
+
}
|
|
175
|
+
return _TimeManager.weekDaysNames[weekDayNumber];
|
|
176
|
+
}
|
|
177
|
+
/**
|
|
178
|
+
* Get the current TimeManager.timeSlots index.
|
|
179
|
+
* You can use this property to create "Image that changes based on the time period":
|
|
180
|
+
* @example
|
|
181
|
+
* ```tsx
|
|
182
|
+
* import { TimeManager } from '@drincs/nqtr';
|
|
183
|
+
*
|
|
184
|
+
* function changeBackground() {
|
|
185
|
+
* return (
|
|
186
|
+
* <img src={`background-${TimeManager.currentTimeSlot}.png`} />
|
|
187
|
+
* )
|
|
188
|
+
* }
|
|
189
|
+
*/
|
|
190
|
+
static get currentTimeSlot() {
|
|
191
|
+
if (_TimeManager.timeSlots.length === 0) {
|
|
192
|
+
console.warn("[NQTR] Time slots are not defined");
|
|
193
|
+
return 0;
|
|
194
|
+
}
|
|
195
|
+
for (let index = 0; index < _TimeManager.timeSlots.length; index++) {
|
|
196
|
+
let slot = _TimeManager.timeSlots[index];
|
|
197
|
+
if (_TimeManager.timeSlots.length > index + 1) {
|
|
198
|
+
if (_TimeManager.nowIsBetween(slot.startHour, _TimeManager.timeSlots[index + 1].startHour)) {
|
|
199
|
+
return index;
|
|
200
|
+
}
|
|
201
|
+
}
|
|
202
|
+
}
|
|
203
|
+
return _TimeManager.timeSlots.length - 1;
|
|
204
|
+
}
|
|
205
|
+
/**
|
|
206
|
+
* This function will increase the current hour by the given time spent.
|
|
207
|
+
* If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.
|
|
208
|
+
* @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)
|
|
209
|
+
* @returns TimeManager.currentHour
|
|
210
|
+
*/
|
|
211
|
+
static increaseHour(timeSpent = _TimeManager.defaultTimeSpent) {
|
|
212
|
+
let newHour = _TimeManager.currentHour + timeSpent;
|
|
213
|
+
if (newHour >= _TimeManager.maxDayHours) {
|
|
214
|
+
_TimeManager.increaseDay();
|
|
215
|
+
newHour = _TimeManager.minDayHours + (newHour - _TimeManager.maxDayHours);
|
|
216
|
+
}
|
|
217
|
+
_TimeManager.currentHour = newHour;
|
|
218
|
+
return _TimeManager.currentHour;
|
|
219
|
+
}
|
|
220
|
+
/**
|
|
221
|
+
* This function will increase the current day by the given days.
|
|
222
|
+
* @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)
|
|
223
|
+
* @param days is the number of days to increase (default: 1)
|
|
224
|
+
* @returns TimeManager.currentDay
|
|
225
|
+
*/
|
|
226
|
+
static increaseDay(newDayHour = _TimeManager.minDayHours, days = 1) {
|
|
227
|
+
let newDay = _TimeManager.currentDay + days;
|
|
228
|
+
_TimeManager.currentDay = newDay;
|
|
229
|
+
_TimeManager.currentHour = newDayHour;
|
|
230
|
+
return _TimeManager.currentDay;
|
|
231
|
+
}
|
|
232
|
+
/**
|
|
233
|
+
* This function will check if the current hour is between the given hours.
|
|
234
|
+
* @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.
|
|
235
|
+
* @param toHour the ending hour.
|
|
236
|
+
* @returns true if the current hour is between the given hours, otherwise false.
|
|
237
|
+
*/
|
|
238
|
+
static nowIsBetween(fromHour, toHour) {
|
|
239
|
+
let currentHour = _TimeManager.currentHour;
|
|
240
|
+
if (fromHour < toHour) {
|
|
241
|
+
return currentHour >= fromHour && currentHour < toHour;
|
|
242
|
+
}
|
|
243
|
+
return currentHour >= fromHour || currentHour < toHour;
|
|
244
|
+
}
|
|
245
|
+
};
|
|
246
|
+
|
|
247
|
+
// src/classes/Activity.ts
|
|
248
|
+
var ActivityModel = class {
|
|
249
|
+
/**
|
|
250
|
+
* @param id The activity id, that must be unique.
|
|
251
|
+
* @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.
|
|
252
|
+
* @param props The activity properties.
|
|
253
|
+
*/
|
|
254
|
+
constructor(id, onRun, props) {
|
|
255
|
+
this._id = id;
|
|
256
|
+
this._name = props.name;
|
|
257
|
+
this._fromHour = props.fromHour;
|
|
258
|
+
this._toHour = props.toHour;
|
|
259
|
+
this._fromDay = props.fromDay;
|
|
260
|
+
this._toDay = props.toDay;
|
|
261
|
+
this._disabled = props.disabled || false;
|
|
262
|
+
this._hidden = props.hidden || false;
|
|
263
|
+
this._renderIcon = props.renderIcon;
|
|
264
|
+
this._onRun = onRun;
|
|
265
|
+
}
|
|
266
|
+
/**
|
|
267
|
+
* The activity id, that is unique.
|
|
268
|
+
*/
|
|
269
|
+
get id() {
|
|
270
|
+
return this._id;
|
|
271
|
+
}
|
|
272
|
+
/**
|
|
273
|
+
* The name
|
|
274
|
+
*/
|
|
275
|
+
get name() {
|
|
276
|
+
return this._name;
|
|
277
|
+
}
|
|
278
|
+
/**
|
|
279
|
+
* The hour when the activity starts. If the activity is not started yet, it will be hidden.
|
|
280
|
+
*/
|
|
281
|
+
get fromHour() {
|
|
282
|
+
return this._fromHour;
|
|
283
|
+
}
|
|
284
|
+
/**
|
|
285
|
+
* The hour when the activity ends. If the activity is ended yet, it will be hidden.
|
|
286
|
+
*/
|
|
287
|
+
get toHour() {
|
|
288
|
+
return this._toHour;
|
|
289
|
+
}
|
|
290
|
+
/**
|
|
291
|
+
* The day when the activity starts. If the activity is not started yet, it will be hidden.
|
|
292
|
+
*/
|
|
293
|
+
get fromDay() {
|
|
294
|
+
return this._fromDay;
|
|
295
|
+
}
|
|
296
|
+
/**
|
|
297
|
+
* The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.
|
|
298
|
+
*/
|
|
299
|
+
get toDay() {
|
|
300
|
+
return this._toDay;
|
|
301
|
+
}
|
|
302
|
+
/**
|
|
303
|
+
* Whether is disabled.
|
|
304
|
+
*/
|
|
305
|
+
get disabled() {
|
|
306
|
+
if (typeof this._disabled === "string") {
|
|
307
|
+
return getFlag(this._disabled);
|
|
308
|
+
}
|
|
309
|
+
return this._disabled;
|
|
310
|
+
}
|
|
311
|
+
/**
|
|
312
|
+
* Whether is hidden. If the activity is not started yet, it will be hidden.
|
|
313
|
+
*/
|
|
314
|
+
get hidden() {
|
|
315
|
+
if (this.fromDay && this.fromDay > TimeManager.currentDay) {
|
|
316
|
+
return true;
|
|
317
|
+
}
|
|
318
|
+
if (!this.isDeadline) {
|
|
319
|
+
return true;
|
|
320
|
+
}
|
|
321
|
+
if (typeof this._hidden === "string") {
|
|
322
|
+
return getFlag(this._hidden);
|
|
323
|
+
}
|
|
324
|
+
return this._hidden;
|
|
325
|
+
}
|
|
326
|
+
/**
|
|
327
|
+
* The function for rendering the icon of the activity.
|
|
328
|
+
*/
|
|
329
|
+
get renderIcon() {
|
|
330
|
+
let render = this._renderIcon;
|
|
331
|
+
if (render === void 0) {
|
|
332
|
+
return void 0;
|
|
333
|
+
}
|
|
334
|
+
if (typeof render === "function") {
|
|
335
|
+
return (props) => {
|
|
336
|
+
return render(this, props);
|
|
337
|
+
};
|
|
338
|
+
}
|
|
339
|
+
return (props) => render;
|
|
340
|
+
}
|
|
341
|
+
get _initialOnRun() {
|
|
342
|
+
return this._onRun;
|
|
343
|
+
}
|
|
344
|
+
/**
|
|
345
|
+
* The function that is called when the activity is runned.
|
|
346
|
+
*/
|
|
347
|
+
get run() {
|
|
348
|
+
return (props) => this._onRun(this, props);
|
|
349
|
+
}
|
|
350
|
+
/**
|
|
351
|
+
* Whether the activity is a deadline.
|
|
352
|
+
* @returns Whether the activity is a deadline.
|
|
353
|
+
*/
|
|
354
|
+
isDeadline() {
|
|
355
|
+
if (this.toDay && this.toDay <= TimeManager.currentDay) {
|
|
356
|
+
return true;
|
|
357
|
+
}
|
|
358
|
+
return false;
|
|
359
|
+
}
|
|
360
|
+
/**
|
|
361
|
+
* Export the activity properties.
|
|
362
|
+
* @returns The activity properties.
|
|
363
|
+
*/
|
|
364
|
+
export() {
|
|
365
|
+
return {
|
|
366
|
+
name: this._name,
|
|
367
|
+
fromHour: this._fromHour,
|
|
368
|
+
toHour: this._toHour,
|
|
369
|
+
fromDay: this._fromDay,
|
|
370
|
+
toDay: this._toDay,
|
|
371
|
+
disabled: this._disabled,
|
|
372
|
+
hidden: this._hidden,
|
|
373
|
+
renderIcon: this._renderIcon
|
|
374
|
+
};
|
|
375
|
+
}
|
|
376
|
+
};
|
|
377
|
+
|
|
1
378
|
// src/decorators/ActivityDecorator.ts
|
|
2
379
|
var registeredActivities = {};
|
|
3
|
-
function
|
|
4
|
-
if (
|
|
5
|
-
|
|
6
|
-
return;
|
|
7
|
-
}
|
|
8
|
-
if (registeredActivities[activity.id]) {
|
|
9
|
-
console.warn(`[NQTR] Activity id ${activity.id} already exists, it will be overwritten`);
|
|
380
|
+
function newActivity(id, onRun, props) {
|
|
381
|
+
if (registeredActivities[id]) {
|
|
382
|
+
console.warn(`[NQTR] Activity ${id} already exists, it will be overwritten`);
|
|
10
383
|
}
|
|
11
|
-
|
|
384
|
+
let activity = new ActivityModel(id, onRun, props);
|
|
385
|
+
registeredActivities[id] = activity;
|
|
386
|
+
return activity;
|
|
12
387
|
}
|
|
13
388
|
function getActivityById(id) {
|
|
14
389
|
try {
|
|
@@ -24,6 +399,6 @@ function getActivityById(id) {
|
|
|
24
399
|
}
|
|
25
400
|
}
|
|
26
401
|
|
|
27
|
-
export { getActivityById,
|
|
402
|
+
export { getActivityById, newActivity, registeredActivities };
|
|
28
403
|
//# sourceMappingURL=out.js.map
|
|
29
404
|
//# sourceMappingURL=ActivityDecorator.mjs.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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It is used to create an activity.\n * @example\n * ```tsx\n * export const nap = new ActivityModel(\"nap\",\n * (_, event) => {\n * if (event) {\n * event.navigate(\"/game\")\n * callLabelWithGoNavigationCallBack(napLabel, event)\n * }\n * else {\n * console.error(\"Event is undefined\")\n * }\n * },\n * {\n * name: \"Nap\",\n * fromHour: 5,\n * toHour: 23,\n * renderIcon: (activity, props) => {\n * return <Button\n * disabled={activity.disabled}\n * onClick={() => {\n * if (!props) {\n * console.error(\"Props is undefined\")\n * return\n * }\n * activity.onRun(props)\n * }}\n * ariaLabel={activity.name}\n * >\n * <BedIcon />\n * </Button>\n * },\n * }\n * )\n * ```\n */\nexport default class ActivityModel {\n /**\n * @param id The activity id, that must be unique.\n * @param onRun The function that is called when the activity is runned. 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GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n","import ActivityModel from \"../classes/Activity\"\nimport { ActivityProps } from \"../interface\"\nimport { OnRunActivityEvent } from \"../types/OnRunActivityEvent\"\n\nexport const registeredActivities: { [id: string]: ActivityModel } = {}\n\n/**\n * Creates a new activity and registers it in the system.\n * **This function must be called at least once at system startup to register the activity, otherwise the system cannot be used.**\n * @param id The activity id, that must be unique.\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n * @returns The created activity\n */\nexport function newActivity(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps): ActivityModel {\n if (registeredActivities[id]) {\n console.warn(`[NQTR] Activity ${id} already exists, it will be overwritten`)\n }\n let activity = new ActivityModel(id, onRun, props)\n registeredActivities[id] = activity\n return activity\n}\n\n/**\n * Get an activity by its id.\n * @param id The id of the activity.\n * @returns The activity or undefined if not found.\n */\nexport function getActivityById(id: string): ActivityModel | undefined {\n try {\n let activity = registeredActivities[id]\n if (!activity) {\n console.error(`[NQTR] Activity ${id} not found`)\n return\n }\n return activity as ActivityModel\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Activity ${id}`, e)\n return\n }\n}\n"]}
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