@drincs/nqtr 0.2.1 → 0.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (105) hide show
  1. package/dist/{StageProps-CkXejAbn.d.mts → StageProps-D002cyay.d.mts} +30 -2
  2. package/dist/{StageProps-BFsiCaZT.d.ts → StageProps-DleWO-vf.d.ts} +30 -2
  3. package/dist/classes/Commitment.d.mts +2 -2
  4. package/dist/classes/Commitment.d.ts +2 -2
  5. package/dist/classes/index.d.mts +4 -4
  6. package/dist/classes/index.d.ts +4 -4
  7. package/dist/classes/index.js +1 -131
  8. package/dist/classes/index.js.map +1 -1
  9. package/dist/classes/index.mjs +3 -132
  10. package/dist/classes/index.mjs.map +1 -1
  11. package/dist/classes/navigation/ActivityRoom.d.mts +2 -2
  12. package/dist/classes/navigation/ActivityRoom.d.ts +2 -2
  13. package/dist/classes/navigation/Location.d.mts +3 -3
  14. package/dist/classes/navigation/Location.d.ts +3 -3
  15. package/dist/classes/navigation/Map.d.mts +3 -3
  16. package/dist/classes/navigation/Map.d.ts +3 -3
  17. package/dist/classes/navigation/Room.d.mts +1 -1
  18. package/dist/classes/navigation/Room.d.ts +1 -1
  19. package/dist/classes/navigation/Room.js +43 -43
  20. package/dist/classes/navigation/Room.js.map +1 -1
  21. package/dist/classes/navigation/Room.mjs +43 -43
  22. package/dist/classes/navigation/Room.mjs.map +1 -1
  23. package/dist/classes/quest/Quest.d.mts +1 -1
  24. package/dist/classes/quest/Quest.d.ts +1 -1
  25. package/dist/classes/quest/Quest.js +107 -25
  26. package/dist/classes/quest/Quest.js.map +1 -1
  27. package/dist/classes/quest/Quest.mjs +107 -25
  28. package/dist/classes/quest/Quest.mjs.map +1 -1
  29. package/dist/classes/quest/Stage.d.mts +1 -1
  30. package/dist/classes/quest/Stage.d.ts +1 -1
  31. package/dist/classes/quest/Stage.js +34 -9
  32. package/dist/classes/quest/Stage.js.map +1 -1
  33. package/dist/classes/quest/Stage.mjs +34 -9
  34. package/dist/classes/quest/Stage.mjs.map +1 -1
  35. package/dist/decorators/ActivityDecorator.d.mts +10 -11
  36. package/dist/decorators/ActivityDecorator.d.ts +10 -11
  37. package/dist/decorators/ActivityDecorator.js +384 -9
  38. package/dist/decorators/ActivityDecorator.js.map +1 -1
  39. package/dist/decorators/ActivityDecorator.mjs +384 -9
  40. package/dist/decorators/ActivityDecorator.mjs.map +1 -1
  41. package/dist/decorators/CommitmentDecorator.d.mts +3 -3
  42. package/dist/decorators/CommitmentDecorator.d.ts +3 -3
  43. package/dist/decorators/QuestDecorator.d.mts +4 -3
  44. package/dist/decorators/QuestDecorator.d.ts +4 -3
  45. package/dist/decorators/QuestDecorator.js +107 -25
  46. package/dist/decorators/QuestDecorator.js.map +1 -1
  47. package/dist/decorators/QuestDecorator.mjs +107 -25
  48. package/dist/decorators/QuestDecorator.mjs.map +1 -1
  49. package/dist/decorators/RoomDecorator.d.mts +3 -3
  50. package/dist/decorators/RoomDecorator.d.ts +3 -3
  51. package/dist/decorators/index.d.mts +3 -3
  52. package/dist/decorators/index.d.ts +3 -3
  53. package/dist/decorators/index.js +328 -115
  54. package/dist/decorators/index.js.map +1 -1
  55. package/dist/decorators/index.mjs +329 -116
  56. package/dist/decorators/index.mjs.map +1 -1
  57. package/dist/functions/ActivityFunctions.d.mts +3 -3
  58. package/dist/functions/ActivityFunctions.d.ts +3 -3
  59. package/dist/functions/ActivityFunctions.js.map +1 -1
  60. package/dist/functions/ActivityFunctions.mjs.map +1 -1
  61. package/dist/functions/NavigationFunctions.d.mts +3 -3
  62. package/dist/functions/NavigationFunctions.d.ts +3 -3
  63. package/dist/functions/NavigationFunctions.js.map +1 -1
  64. package/dist/functions/NavigationFunctions.mjs.map +1 -1
  65. package/dist/functions/QuestFunctions.d.mts +8 -0
  66. package/dist/functions/QuestFunctions.d.ts +8 -0
  67. package/dist/functions/QuestFunctions.js +21 -0
  68. package/dist/functions/QuestFunctions.js.map +1 -0
  69. package/dist/functions/QuestFunctions.mjs +19 -0
  70. package/dist/functions/QuestFunctions.mjs.map +1 -0
  71. package/dist/functions/RoutineFunctions.d.mts +3 -3
  72. package/dist/functions/RoutineFunctions.d.ts +3 -3
  73. package/dist/functions/index.d.mts +4 -3
  74. package/dist/functions/index.d.ts +4 -3
  75. package/dist/functions/index.js +13 -0
  76. package/dist/functions/index.js.map +1 -1
  77. package/dist/functions/index.mjs +13 -1
  78. package/dist/functions/index.mjs.map +1 -1
  79. package/dist/index.d.mts +6 -5
  80. package/dist/index.d.ts +6 -5
  81. package/dist/index.js +254 -165
  82. package/dist/index.js.map +1 -1
  83. package/dist/index.mjs +254 -165
  84. package/dist/index.mjs.map +1 -1
  85. package/dist/interface/CommitmentProps.d.mts +2 -2
  86. package/dist/interface/CommitmentProps.d.ts +2 -2
  87. package/dist/interface/RoomProps.d.mts +2 -2
  88. package/dist/interface/RoomProps.d.ts +2 -2
  89. package/dist/interface/index.d.mts +3 -3
  90. package/dist/interface/index.d.ts +3 -3
  91. package/dist/interface/navigation/LocationProps.d.mts +3 -3
  92. package/dist/interface/navigation/LocationProps.d.ts +3 -3
  93. package/dist/interface/navigation/MapProps.d.mts +3 -3
  94. package/dist/interface/navigation/MapProps.d.ts +3 -3
  95. package/dist/interface/quest/QuestProps.d.mts +1 -1
  96. package/dist/interface/quest/QuestProps.d.ts +1 -1
  97. package/dist/interface/quest/StageProps.d.mts +1 -1
  98. package/dist/interface/quest/StageProps.d.ts +1 -1
  99. package/dist/types/QuestsRequired.d.mts +1 -1
  100. package/dist/types/QuestsRequired.d.ts +1 -1
  101. package/dist/types/index.d.mts +1 -1
  102. package/dist/types/index.d.ts +1 -1
  103. package/package.json +1 -1
  104. package/dist/{Commitment-BJTIpBQ5.d.ts → Commitment-D3LPSbFX.d.ts} +2 -2
  105. package/dist/{Commitment-CtNWnNQX.d.mts → Commitment-Eox2652k.d.mts} +2 -2
@@ -436,17 +436,29 @@ var StageQuest = class extends Stage {
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  if (storedCompleted) {
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  return storedCompleted;
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  }
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- if (!this.flags.every((flag) => pixiVn.getFlag(flag.flag))) {
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- return false;
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- }
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- if (!this.goals.every((goal) => goal.completed)) {
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- return false;
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+ if (this.flags.length > 0 && this.goals.length > 0) {
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+ if (!this.flags.every((flag) => pixiVn.getFlag(flag.flag))) {
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+ return false;
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+ }
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+ if (!this.goals.every((goal) => goal.completed)) {
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+ return false;
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+ }
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+ return true;
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  }
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- return true;
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+ return false;
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  }
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  set completed(value) {
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  this.setStorageProperty("completed", value);
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  }
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+ /**
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+ * If the stage is started.
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+ */
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+ get started() {
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+ return this.getStorageProperty("started") || false;
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+ }
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+ set started(value) {
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+ this.setStorageProperty("started", value);
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+ }
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  /**
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  * The list of goals that the player needs to complete to finish the stage.
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  */
@@ -496,13 +508,26 @@ var StageQuest = class extends Stage {
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  return true;
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  }
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  /**
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- * The function that will be called when the stage starts.
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+ * Inizialize the stage. **This function should be called only by the Quest class.**
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  */
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- get onStart() {
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+ inizialize() {
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  if (this.daysRequiredToStart > 0) {
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  this.prevStageEndDay = TimeManager.currentDay;
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+ console.log(`[NQTR] Stage ${this.id} will start on day ${this.startDay}`);
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+ }
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+ }
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+ /**
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+ * The function that will be called when the stage starts.
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+ */
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+ start(props) {
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+ if (this.canStart) {
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+ this.started = true;
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+ if (this.onStart) {
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+ this.onStart(props);
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+ }
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+ } else {
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+ console.warn(`[NQTR] Stage ${this.id} can't start`);
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  }
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- return super.onStart;
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  }
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  };
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@@ -1 +1 @@
1
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props.flagsRequired || []\n this._questsRequiredToStart = props.questsRequired || []\n this._requestDescriptionToStart = props.requestDescription || \"\"\n this._onStart = props.onStart\n this._onEnd = props.onEnd\n }\n\n private _name: string\n /**\n * The name of the stage.\n */\n get name(): string {\n return this._name\n }\n\n private _description: string\n /**\n * The description of the stage.\n */\n get description(): string {\n return this._description\n }\n\n private _adviceDescription: string\n /**\n * The advice description of the stage.\n */\n get adviceDescription(): string {\n return this._adviceDescription\n }\n\n private _renderImage?: GraphicItemType | ((room: Stage, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the stage.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _defaultGoals: Goal[]\n /**\n * The list of goals that the player needs to complete to finish the stage.\n * This is the list set by the developer. if you want to get the current goals, use the goals property.\n */\n get defaultGoals(): Goal[] {\n return this._defaultGoals\n }\n\n private _flags: StageFlags[]\n /**\n * The list of flags that the player must complete to finish the stage.\n */\n get flags(): StageFlags[] {\n return this._flags\n }\n\n // request to start\n\n private _daysRequiredToStart?: number\n /**\n * The number of days required to start the stage.\n */\n get daysRequiredToStart(): number {\n return this._daysRequiredToStart || 0\n }\n\n private _flagsRequiredToStart: StageFlags[]\n /**\n * The list of flags required to start the stage.\n */\n get flagsRequiredToStart(): StageFlags[] {\n return this._flagsRequiredToStart\n }\n\n private _questsRequiredToStart: QuestsRequiredType[]\n /**\n * The list of quests required to start the stage.\n */\n get questsRequiredToStart(): QuestsRequiredType[] {\n return this._questsRequiredToStart || []\n }\n\n private _requestDescriptionToStart: string\n /**\n * The description of the request to start the stage.\n */\n get requestDescriptionToStart(): string {\n return this._requestDescriptionToStart\n }\n\n // function\n\n private _onStart?: (props: OnStartStage) => void\n /**\n * The function that will be called when the stage starts.\n */\n get onStart(): undefined | ((props: OnStartStage) => void) {\n return this._onStart\n }\n\n private _onEnd?: (props: OnEndStage) => void\n /**\n * The function that will be called when the stage ends.\n */\n get onEnd(): undefined | ((props: OnEndStage) => void) {\n return this._onEnd\n }\n}\n\nexport class StageQuest extends Stage {\n constructor(id: string, props: StageProps) {\n super(id, props)\n }\n\n /**\n * Check if the flag and goals are completed.\n * You can force the completion of the stage by setting the completed property to true.\n */\n get completed(): boolean {\n let storedCompleted = this.getStorageProperty<boolean>('completed')\n if (storedCompleted) {\n return storedCompleted\n }\n if (!this.flags.every(flag => getFlag(flag.flag))) {\n return false\n }\n if (!this.goals.every(goal => goal.completed)) {\n return false\n }\n return true\n }\n set completed(value: boolean) {\n this.setStorageProperty('completed', value)\n }\n\n /**\n * The list of goals that the player needs to complete to finish the stage.\n */\n get goals(): GoalStage[] {\n return this.defaultGoals.map((goal) => {\n return new GoalStage(goal.id, this.id, goal)\n })\n }\n\n private get prevStageEndDay(): number | undefined {\n return this.getStorageProperty<number>('prevStageEndDay')\n }\n private set prevStageEndDay(value: number | undefined) {\n this.setStorageProperty('prevStageEndDay', value)\n }\n\n /**\n * The day when the stage starts.\n */\n get startDay(): number | undefined {\n let prevStageEndDay = this.prevStageEndDay\n if (prevStageEndDay === undefined) {\n return undefined\n }\n return prevStageEndDay + this.daysRequiredToStart\n }\n\n /**\n * Check if the stage can start.\n */\n get canStart(): boolean {\n let daysRequired = this.daysRequiredToStart\n if (daysRequired > 0) {\n let prevStageEndDay = this.prevStageEndDay\n if (prevStageEndDay === undefined) {\n return false\n }\n if (prevStageEndDay + daysRequired > TimeManager.currentDay) {\n return false\n }\n }\n if (this.flagsRequiredToStart.length > 0 && !this.flagsRequiredToStart.every(flag => getFlag(flag.flag))) {\n return false\n }\n if (this.questsRequiredToStart.length > 0 && !this.questsRequiredToStart.every(q =>\n q.quest.currentStageIndex && q.quest.currentStageIndex >= q.stageNumber\n )) {\n return false\n }\n return true\n }\n\n /**\n * The function that will be called when the stage starts.\n */\n get onStart(): undefined | ((props: OnStartStage) => void) {\n if (this.daysRequiredToStart > 0) {\n this.prevStageEndDay = TimeManager.currentDay\n }\n return super.onStart\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n","import { StoredClassModel } from \"@drincs/pixi-vn\"\nimport { GoalProps } from \"../../interface\"\n\nconst GOAL_CATEGORY = \"__nqtr-goal__\"\n\nexport default class Goal extends StoredClassModel implements GoalProps {\n constructor(id: string, props: GoalProps) {\n super(GOAL_CATEGORY, id)\n this._description = props.description\n this._need = props.need || 1\n this._defaultHave = props.have || 0\n }\n\n private _description: string\n /**\n * The description of the goal.\n */\n get description(): string {\n return this._description\n }\n\n private _need: number\n /**\n * The number of times the goal must be completed.\n */\n get need(): number {\n return this._need\n }\n\n private _defaultHave: number\n /**\n * The default number of times the goal has been completed.\n */\n get defaultHave(): number {\n return this._defaultHave\n }\n}\n\nexport class GoalStage extends Goal {\n constructor(id: string, stageId: string, props: GoalProps) {\n super(id, props)\n this._stageId = stageId\n }\n\n private _stageId?: string\n /**\n * The id of the stage that the goal belongs to.\n */\n get stageId(): string | undefined {\n return this._stageId\n }\n set stageId(value: string) {\n this._stageId = value\n }\n\n /**\n * The number of times the goal has been completed.\n */\n get have(): number {\n return this.getStorageProperty<number>('have-' + this._stageId) || this.defaultHave\n }\n set have(value: number) {\n if (!this._stageId) {\n console.error(`[NQTR] The stage id is not set for the goal ${this.id}, so the have value can't be set.`)\n return\n }\n this.setStorageProperty('have-' + this._stageId, value)\n }\n\n /**\n * If the goal is completed.\n */\n get completed(): boolean {\n return this.have >= this.need\n }\n set completed(value: boolean) {\n if (value) {\n this.have = this.need\n } else {\n console.warn(`[NQTR] The goal can't be set as not completed. You must edit the have value manually.`)\n }\n }\n\n /**\n * Find the goal. It will increment the have value.\n */\n find(): void {\n this.have++\n }\n}\n"]}
1
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props.flagsRequired || []\n this._questsRequiredToStart = props.questsRequired || []\n this._requestDescriptionToStart = props.requestDescription || \"\"\n this._onStart = props.onStart\n this._onEnd = props.onEnd\n }\n\n private _name: string\n /**\n * The name of the stage.\n */\n get name(): string {\n return this._name\n }\n\n private _description: string\n /**\n * The description of the stage.\n */\n get description(): string {\n return this._description\n }\n\n private _adviceDescription: string\n /**\n * The advice description of the stage.\n */\n get adviceDescription(): string {\n return this._adviceDescription\n }\n\n private _renderImage?: GraphicItemType | ((room: Stage, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the stage.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _defaultGoals: Goal[]\n /**\n * The list of goals that the player needs to complete to finish the stage.\n * This is the list set by the developer. if you want to get the current goals, use the goals property.\n */\n get defaultGoals(): Goal[] {\n return this._defaultGoals\n }\n\n private _flags: StageFlags[]\n /**\n * The list of flags that the player must complete to finish the stage.\n */\n get flags(): StageFlags[] {\n return this._flags\n }\n\n // request to start\n\n private _daysRequiredToStart?: number\n /**\n * The number of days required to start the stage.\n */\n get daysRequiredToStart(): number {\n return this._daysRequiredToStart || 0\n }\n\n private _flagsRequiredToStart: StageFlags[]\n /**\n * The list of flags required to start the stage.\n */\n get flagsRequiredToStart(): StageFlags[] {\n return this._flagsRequiredToStart\n }\n\n private _questsRequiredToStart: QuestsRequiredType[]\n /**\n * The list of quests required to start the stage.\n */\n get questsRequiredToStart(): QuestsRequiredType[] {\n return this._questsRequiredToStart || []\n }\n\n private _requestDescriptionToStart: string\n /**\n * The description of the request to start the stage.\n */\n get requestDescriptionToStart(): string {\n return this._requestDescriptionToStart\n }\n\n // function\n\n private _onStart?: (props: OnStartStage) => void\n /**\n * The function that will be called when the stage starts.\n */\n get onStart(): undefined | ((props: OnStartStage) => void) {\n return this._onStart\n }\n\n private _onEnd?: (props: OnEndStage) => void\n /**\n * The function that will be called when the stage ends.\n */\n get onEnd(): undefined | ((props: OnEndStage) => void) {\n return this._onEnd\n }\n}\n\nexport class StageQuest extends Stage {\n constructor(id: string, props: StageProps) {\n super(id, props)\n }\n\n /**\n * Check if the flag and goals are completed.\n * You can force the completion of the stage by setting the completed property to true.\n */\n get completed(): boolean {\n let storedCompleted = this.getStorageProperty<boolean>('completed')\n if (storedCompleted) {\n return storedCompleted\n }\n if (this.flags.length > 0 && this.goals.length > 0) {\n if (!this.flags.every(flag => getFlag(flag.flag))) {\n return false\n }\n if (!this.goals.every(goal => goal.completed)) {\n return false\n }\n return true\n }\n return false\n }\n set completed(value: boolean) {\n this.setStorageProperty('completed', value)\n }\n\n /**\n * If the stage is started.\n */\n get started(): boolean {\n return this.getStorageProperty<boolean>('started') || false\n }\n set started(value: boolean) {\n this.setStorageProperty('started', value)\n }\n\n /**\n * The list of goals that the player needs to complete to finish the stage.\n */\n get goals(): GoalStage[] {\n return this.defaultGoals.map((goal) => {\n return new GoalStage(goal.id, this.id, goal)\n })\n }\n\n private get prevStageEndDay(): number | undefined {\n return this.getStorageProperty<number>('prevStageEndDay')\n }\n private set prevStageEndDay(value: number | undefined) {\n this.setStorageProperty('prevStageEndDay', value)\n }\n\n /**\n * The day when the stage starts.\n */\n get startDay(): number | undefined {\n let prevStageEndDay = this.prevStageEndDay\n if (prevStageEndDay === undefined) {\n return undefined\n }\n return prevStageEndDay + this.daysRequiredToStart\n }\n\n /**\n * Check if the stage can start.\n */\n get canStart(): boolean {\n let daysRequired = this.daysRequiredToStart\n if (daysRequired > 0) {\n let prevStageEndDay = this.prevStageEndDay\n if (prevStageEndDay === undefined) {\n return false\n }\n if (prevStageEndDay + daysRequired > TimeManager.currentDay) {\n return false\n }\n }\n if (this.flagsRequiredToStart.length > 0 && !this.flagsRequiredToStart.every(flag => getFlag(flag.flag))) {\n return false\n }\n if (this.questsRequiredToStart.length > 0 && !this.questsRequiredToStart.every(q =>\n q.quest.currentStageIndex && q.quest.currentStageIndex >= q.stageNumber\n )) {\n return false\n }\n return true\n }\n\n /**\n * Inizialize the stage. **This function should be called only by the Quest class.**\n */\n inizialize() {\n if (this.daysRequiredToStart > 0) {\n this.prevStageEndDay = TimeManager.currentDay\n console.log(`[NQTR] Stage ${this.id} will start on day ${this.startDay}`)\n }\n }\n\n /**\n * The function that will be called when the stage starts.\n */\n start(props: OnStartStage) {\n if (this.canStart) {\n this.started = true\n if (this.onStart) {\n this.onStart(props)\n }\n }\n else {\n console.warn(`[NQTR] Stage ${this.id} can't start`)\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n","import { StoredClassModel } from \"@drincs/pixi-vn\"\nimport { GoalProps } from \"../../interface\"\n\nconst GOAL_CATEGORY = \"__nqtr-goal__\"\n\nexport default class Goal extends StoredClassModel implements GoalProps {\n constructor(id: string, props: GoalProps) {\n super(GOAL_CATEGORY, id)\n this._description = props.description\n this._need = props.need || 1\n this._defaultHave = props.have || 0\n }\n\n private _description: string\n /**\n * The description of the goal.\n */\n get description(): string {\n return this._description\n }\n\n private _need: number\n /**\n * The number of times the goal must be completed.\n */\n get need(): number {\n return this._need\n }\n\n private _defaultHave: number\n /**\n * The default number of times the goal has been completed.\n */\n get defaultHave(): number {\n return this._defaultHave\n }\n}\n\nexport class GoalStage extends Goal {\n constructor(id: string, stageId: string, props: GoalProps) {\n super(id, props)\n this._stageId = stageId\n }\n\n private _stageId?: string\n /**\n * The id of the stage that the goal belongs to.\n */\n get stageId(): string | undefined {\n return this._stageId\n }\n set stageId(value: string) {\n this._stageId = value\n }\n\n /**\n * The number of times the goal has been completed.\n */\n get have(): number {\n return this.getStorageProperty<number>('have-' + this._stageId) || this.defaultHave\n }\n set have(value: number) {\n if (!this._stageId) {\n console.error(`[NQTR] The stage id is not set for the goal ${this.id}, so the have value can't be set.`)\n return\n }\n this.setStorageProperty('have-' + this._stageId, value)\n }\n\n /**\n * If the goal is completed.\n */\n get completed(): boolean {\n return this.have >= this.need\n }\n set completed(value: boolean) {\n if (value) {\n this.have = this.need\n } else {\n console.warn(`[NQTR] The goal can't be set as not completed. You must edit the have value manually.`)\n }\n }\n\n /**\n * Find the goal. It will increment the have value.\n */\n find(): void {\n this.have++\n }\n}\n"]}
@@ -432,17 +432,29 @@ var StageQuest = class extends Stage {
432
432
  if (storedCompleted) {
433
433
  return storedCompleted;
434
434
  }
435
- if (!this.flags.every((flag) => getFlag(flag.flag))) {
436
- return false;
437
- }
438
- if (!this.goals.every((goal) => goal.completed)) {
439
- return false;
435
+ if (this.flags.length > 0 && this.goals.length > 0) {
436
+ if (!this.flags.every((flag) => getFlag(flag.flag))) {
437
+ return false;
438
+ }
439
+ if (!this.goals.every((goal) => goal.completed)) {
440
+ return false;
441
+ }
442
+ return true;
440
443
  }
441
- return true;
444
+ return false;
442
445
  }
443
446
  set completed(value) {
444
447
  this.setStorageProperty("completed", value);
445
448
  }
449
+ /**
450
+ * If the stage is started.
451
+ */
452
+ get started() {
453
+ return this.getStorageProperty("started") || false;
454
+ }
455
+ set started(value) {
456
+ this.setStorageProperty("started", value);
457
+ }
446
458
  /**
447
459
  * The list of goals that the player needs to complete to finish the stage.
448
460
  */
@@ -492,13 +504,26 @@ var StageQuest = class extends Stage {
492
504
  return true;
493
505
  }
494
506
  /**
495
- * The function that will be called when the stage starts.
507
+ * Inizialize the stage. **This function should be called only by the Quest class.**
496
508
  */
497
- get onStart() {
509
+ inizialize() {
498
510
  if (this.daysRequiredToStart > 0) {
499
511
  this.prevStageEndDay = TimeManager.currentDay;
512
+ console.log(`[NQTR] Stage ${this.id} will start on day ${this.startDay}`);
513
+ }
514
+ }
515
+ /**
516
+ * The function that will be called when the stage starts.
517
+ */
518
+ start(props) {
519
+ if (this.canStart) {
520
+ this.started = true;
521
+ if (this.onStart) {
522
+ this.onStart(props);
523
+ }
524
+ } else {
525
+ console.warn(`[NQTR] Stage ${this.id} can't start`);
500
526
  }
501
- return super.onStart;
502
527
  }
503
528
  };
504
529
 
@@ -1 +1 @@
1
- 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props.flagsRequired || []\n this._questsRequiredToStart = props.questsRequired || []\n this._requestDescriptionToStart = props.requestDescription || \"\"\n this._onStart = props.onStart\n this._onEnd = props.onEnd\n }\n\n private _name: string\n /**\n * The name of the stage.\n */\n get name(): string {\n return this._name\n }\n\n private _description: string\n /**\n * The description of the stage.\n */\n get description(): string {\n return this._description\n }\n\n private _adviceDescription: string\n /**\n * The advice description of the stage.\n */\n get adviceDescription(): string {\n return this._adviceDescription\n }\n\n private _renderImage?: GraphicItemType | ((room: Stage, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the stage.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _defaultGoals: Goal[]\n /**\n * The list of goals that the player needs to complete to finish the stage.\n * This is the list set by the developer. if you want to get the current goals, use the goals property.\n */\n get defaultGoals(): Goal[] {\n return this._defaultGoals\n }\n\n private _flags: StageFlags[]\n /**\n * The list of flags that the player must complete to finish the stage.\n */\n get flags(): StageFlags[] {\n return this._flags\n }\n\n // request to start\n\n private _daysRequiredToStart?: number\n /**\n * The number of days required to start the stage.\n */\n get daysRequiredToStart(): number {\n return this._daysRequiredToStart || 0\n }\n\n private _flagsRequiredToStart: StageFlags[]\n /**\n * The list of flags required to start the stage.\n */\n get flagsRequiredToStart(): StageFlags[] {\n return this._flagsRequiredToStart\n }\n\n private _questsRequiredToStart: QuestsRequiredType[]\n /**\n * The list of quests required to start the stage.\n */\n get questsRequiredToStart(): QuestsRequiredType[] {\n return this._questsRequiredToStart || []\n }\n\n private _requestDescriptionToStart: string\n /**\n * The description of the request to start the stage.\n */\n get requestDescriptionToStart(): string {\n return this._requestDescriptionToStart\n }\n\n // function\n\n private _onStart?: (props: OnStartStage) => void\n /**\n * The function that will be called when the stage starts.\n */\n get onStart(): undefined | ((props: OnStartStage) => void) {\n return this._onStart\n }\n\n private _onEnd?: (props: OnEndStage) => void\n /**\n * The function that will be called when the stage ends.\n */\n get onEnd(): undefined | ((props: OnEndStage) => void) {\n return this._onEnd\n }\n}\n\nexport class StageQuest extends Stage {\n constructor(id: string, props: StageProps) {\n super(id, props)\n }\n\n /**\n * Check if the flag and goals are completed.\n * You can force the completion of the stage by setting the completed property to true.\n */\n get completed(): boolean {\n let storedCompleted = this.getStorageProperty<boolean>('completed')\n if (storedCompleted) {\n return storedCompleted\n }\n if (!this.flags.every(flag => getFlag(flag.flag))) {\n return false\n }\n if (!this.goals.every(goal => goal.completed)) {\n return false\n }\n return true\n }\n set completed(value: boolean) {\n this.setStorageProperty('completed', value)\n }\n\n /**\n * The list of goals that the player needs to complete to finish the stage.\n */\n get goals(): GoalStage[] {\n return this.defaultGoals.map((goal) => {\n return new GoalStage(goal.id, this.id, goal)\n })\n }\n\n private get prevStageEndDay(): number | undefined {\n return this.getStorageProperty<number>('prevStageEndDay')\n }\n private set prevStageEndDay(value: number | undefined) {\n this.setStorageProperty('prevStageEndDay', value)\n }\n\n /**\n * The day when the stage starts.\n */\n get startDay(): number | undefined {\n let prevStageEndDay = this.prevStageEndDay\n if (prevStageEndDay === undefined) {\n return undefined\n }\n return prevStageEndDay + this.daysRequiredToStart\n }\n\n /**\n * Check if the stage can start.\n */\n get canStart(): boolean {\n let daysRequired = this.daysRequiredToStart\n if (daysRequired > 0) {\n let prevStageEndDay = this.prevStageEndDay\n if (prevStageEndDay === undefined) {\n return false\n }\n if (prevStageEndDay + daysRequired > TimeManager.currentDay) {\n return false\n }\n }\n if (this.flagsRequiredToStart.length > 0 && !this.flagsRequiredToStart.every(flag => getFlag(flag.flag))) {\n return false\n }\n if (this.questsRequiredToStart.length > 0 && !this.questsRequiredToStart.every(q =>\n q.quest.currentStageIndex && q.quest.currentStageIndex >= q.stageNumber\n )) {\n return false\n }\n return true\n }\n\n /**\n * The function that will be called when the stage starts.\n */\n get onStart(): undefined | ((props: OnStartStage) => void) {\n if (this.daysRequiredToStart > 0) {\n this.prevStageEndDay = TimeManager.currentDay\n }\n return super.onStart\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n","import { StoredClassModel } from \"@drincs/pixi-vn\"\nimport { GoalProps } from \"../../interface\"\n\nconst GOAL_CATEGORY = \"__nqtr-goal__\"\n\nexport default class Goal extends StoredClassModel implements GoalProps {\n constructor(id: string, props: GoalProps) {\n super(GOAL_CATEGORY, id)\n this._description = props.description\n this._need = props.need || 1\n this._defaultHave = props.have || 0\n }\n\n private _description: string\n /**\n * The description of the goal.\n */\n get description(): string {\n return this._description\n }\n\n private _need: number\n /**\n * The number of times the goal must be completed.\n */\n get need(): number {\n return this._need\n }\n\n private _defaultHave: number\n /**\n * The default number of times the goal has been completed.\n */\n get defaultHave(): number {\n return this._defaultHave\n }\n}\n\nexport class GoalStage extends Goal {\n constructor(id: string, stageId: string, props: GoalProps) {\n super(id, props)\n this._stageId = stageId\n }\n\n private _stageId?: string\n /**\n * The id of the stage that the goal belongs to.\n */\n get stageId(): string | undefined {\n return this._stageId\n }\n set stageId(value: string) {\n this._stageId = value\n }\n\n /**\n * The number of times the goal has been completed.\n */\n get have(): number {\n return this.getStorageProperty<number>('have-' + this._stageId) || this.defaultHave\n }\n set have(value: number) {\n if (!this._stageId) {\n console.error(`[NQTR] The stage id is not set for the goal ${this.id}, so the have value can't be set.`)\n return\n }\n this.setStorageProperty('have-' + this._stageId, value)\n }\n\n /**\n * If the goal is completed.\n */\n get completed(): boolean {\n return this.have >= this.need\n }\n set completed(value: boolean) {\n if (value) {\n this.have = this.need\n } else {\n console.warn(`[NQTR] The goal can't be set as not completed. You must edit the have value manually.`)\n }\n }\n\n /**\n * Find the goal. It will increment the have value.\n */\n find(): void {\n this.have++\n }\n}\n"]}
1
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props.flagsRequired || []\n this._questsRequiredToStart = props.questsRequired || []\n this._requestDescriptionToStart = props.requestDescription || \"\"\n this._onStart = props.onStart\n this._onEnd = props.onEnd\n }\n\n private _name: string\n /**\n * The name of the stage.\n */\n get name(): string {\n return this._name\n }\n\n private _description: string\n /**\n * The description of the stage.\n */\n get description(): string {\n return this._description\n }\n\n private _adviceDescription: string\n /**\n * The advice description of the stage.\n */\n get adviceDescription(): string {\n return this._adviceDescription\n }\n\n private _renderImage?: GraphicItemType | ((room: Stage, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the stage.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _defaultGoals: Goal[]\n /**\n * The list of goals that the player needs to complete to finish the stage.\n * This is the list set by the developer. if you want to get the current goals, use the goals property.\n */\n get defaultGoals(): Goal[] {\n return this._defaultGoals\n }\n\n private _flags: StageFlags[]\n /**\n * The list of flags that the player must complete to finish the stage.\n */\n get flags(): StageFlags[] {\n return this._flags\n }\n\n // request to start\n\n private _daysRequiredToStart?: number\n /**\n * The number of days required to start the stage.\n */\n get daysRequiredToStart(): number {\n return this._daysRequiredToStart || 0\n }\n\n private _flagsRequiredToStart: StageFlags[]\n /**\n * The list of flags required to start the stage.\n */\n get flagsRequiredToStart(): StageFlags[] {\n return this._flagsRequiredToStart\n }\n\n private _questsRequiredToStart: QuestsRequiredType[]\n /**\n * The list of quests required to start the stage.\n */\n get questsRequiredToStart(): QuestsRequiredType[] {\n return this._questsRequiredToStart || []\n }\n\n private _requestDescriptionToStart: string\n /**\n * The description of the request to start the stage.\n */\n get requestDescriptionToStart(): string {\n return this._requestDescriptionToStart\n }\n\n // function\n\n private _onStart?: (props: OnStartStage) => void\n /**\n * The function that will be called when the stage starts.\n */\n get onStart(): undefined | ((props: OnStartStage) => void) {\n return this._onStart\n }\n\n private _onEnd?: (props: OnEndStage) => void\n /**\n * The function that will be called when the stage ends.\n */\n get onEnd(): undefined | ((props: OnEndStage) => void) {\n return this._onEnd\n }\n}\n\nexport class StageQuest extends Stage {\n constructor(id: string, props: StageProps) {\n super(id, props)\n }\n\n /**\n * Check if the flag and goals are completed.\n * You can force the completion of the stage by setting the completed property to true.\n */\n get completed(): boolean {\n let storedCompleted = this.getStorageProperty<boolean>('completed')\n if (storedCompleted) {\n return storedCompleted\n }\n if (this.flags.length > 0 && this.goals.length > 0) {\n if (!this.flags.every(flag => getFlag(flag.flag))) {\n return false\n }\n if (!this.goals.every(goal => goal.completed)) {\n return false\n }\n return true\n }\n return false\n }\n set completed(value: boolean) {\n this.setStorageProperty('completed', value)\n }\n\n /**\n * If the stage is started.\n */\n get started(): boolean {\n return this.getStorageProperty<boolean>('started') || false\n }\n set started(value: boolean) {\n this.setStorageProperty('started', value)\n }\n\n /**\n * The list of goals that the player needs to complete to finish the stage.\n */\n get goals(): GoalStage[] {\n return this.defaultGoals.map((goal) => {\n return new GoalStage(goal.id, this.id, goal)\n })\n }\n\n private get prevStageEndDay(): number | undefined {\n return this.getStorageProperty<number>('prevStageEndDay')\n }\n private set prevStageEndDay(value: number | undefined) {\n this.setStorageProperty('prevStageEndDay', value)\n }\n\n /**\n * The day when the stage starts.\n */\n get startDay(): number | undefined {\n let prevStageEndDay = this.prevStageEndDay\n if (prevStageEndDay === undefined) {\n return undefined\n }\n return prevStageEndDay + this.daysRequiredToStart\n }\n\n /**\n * Check if the stage can start.\n */\n get canStart(): boolean {\n let daysRequired = this.daysRequiredToStart\n if (daysRequired > 0) {\n let prevStageEndDay = this.prevStageEndDay\n if (prevStageEndDay === undefined) {\n return false\n }\n if (prevStageEndDay + daysRequired > TimeManager.currentDay) {\n return false\n }\n }\n if (this.flagsRequiredToStart.length > 0 && !this.flagsRequiredToStart.every(flag => getFlag(flag.flag))) {\n return false\n }\n if (this.questsRequiredToStart.length > 0 && !this.questsRequiredToStart.every(q =>\n q.quest.currentStageIndex && q.quest.currentStageIndex >= q.stageNumber\n )) {\n return false\n }\n return true\n }\n\n /**\n * Inizialize the stage. **This function should be called only by the Quest class.**\n */\n inizialize() {\n if (this.daysRequiredToStart > 0) {\n this.prevStageEndDay = TimeManager.currentDay\n console.log(`[NQTR] Stage ${this.id} will start on day ${this.startDay}`)\n }\n }\n\n /**\n * The function that will be called when the stage starts.\n */\n start(props: OnStartStage) {\n if (this.canStart) {\n this.started = true\n if (this.onStart) {\n this.onStart(props)\n }\n }\n else {\n console.warn(`[NQTR] Stage ${this.id} can't start`)\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n","import { StoredClassModel } from \"@drincs/pixi-vn\"\nimport { GoalProps } from \"../../interface\"\n\nconst GOAL_CATEGORY = \"__nqtr-goal__\"\n\nexport default class Goal extends StoredClassModel implements GoalProps {\n constructor(id: string, props: GoalProps) {\n super(GOAL_CATEGORY, id)\n this._description = props.description\n this._need = props.need || 1\n this._defaultHave = props.have || 0\n }\n\n private _description: string\n /**\n * The description of the goal.\n */\n get description(): string {\n return this._description\n }\n\n private _need: number\n /**\n * The number of times the goal must be completed.\n */\n get need(): number {\n return this._need\n }\n\n private _defaultHave: number\n /**\n * The default number of times the goal has been completed.\n */\n get defaultHave(): number {\n return this._defaultHave\n }\n}\n\nexport class GoalStage extends Goal {\n constructor(id: string, stageId: string, props: GoalProps) {\n super(id, props)\n this._stageId = stageId\n }\n\n private _stageId?: string\n /**\n * The id of the stage that the goal belongs to.\n */\n get stageId(): string | undefined {\n return this._stageId\n }\n set stageId(value: string) {\n this._stageId = value\n }\n\n /**\n * The number of times the goal has been completed.\n */\n get have(): number {\n return this.getStorageProperty<number>('have-' + this._stageId) || this.defaultHave\n }\n set have(value: number) {\n if (!this._stageId) {\n console.error(`[NQTR] The stage id is not set for the goal ${this.id}, so the have value can't be set.`)\n return\n }\n this.setStorageProperty('have-' + this._stageId, value)\n }\n\n /**\n * If the goal is completed.\n */\n get completed(): boolean {\n return this.have >= this.need\n }\n set completed(value: boolean) {\n if (value) {\n this.have = this.need\n } else {\n console.warn(`[NQTR] The goal can't be set as not completed. You must edit the have value manually.`)\n }\n }\n\n /**\n * Find the goal. It will increment the have value.\n */\n find(): void {\n this.have++\n }\n}\n"]}
@@ -1,21 +1,20 @@
1
1
  import ActivityModel from '../classes/Activity.mjs';
2
+ import { A as ActivityProps } from '../ActivityProps-D45DQdcT.mjs';
3
+ import { OnRunActivityEvent } from '../types/OnRunActivityEvent.mjs';
2
4
  import '@drincs/nqtr/dist/override';
3
- import '../ActivityProps-D45DQdcT.mjs';
4
- import '../types/OnRunActivityEvent.mjs';
5
5
 
6
6
  declare const registeredActivities: {
7
7
  [id: string]: ActivityModel;
8
8
  };
9
9
  /**
10
- * Save an activity in the registered activities. If the activity already exists, it will be overwritten.
11
- * @param activity The activity to save.
12
- * @returns
13
- * @example
14
- * ```ts
15
- * saveActivity([nap, sleep, eat, study, work, exercise]);
16
- * ```
10
+ * Creates a new activity and registers it in the system.
11
+ * **This function must be called at least once at system startup to register the activity, otherwise the system cannot be used.**
12
+ * @param id The activity id, that must be unique.
13
+ * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.
14
+ * @param props The activity properties.
15
+ * @returns The created activity
17
16
  */
18
- declare function saveActivity(activity: ActivityModel | ActivityModel[]): void;
17
+ declare function newActivity(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps): ActivityModel;
19
18
  /**
20
19
  * Get an activity by its id.
21
20
  * @param id The id of the activity.
@@ -23,4 +22,4 @@ declare function saveActivity(activity: ActivityModel | ActivityModel[]): void;
23
22
  */
24
23
  declare function getActivityById(id: string): ActivityModel | undefined;
25
24
 
26
- export { getActivityById, registeredActivities, saveActivity };
25
+ export { getActivityById, newActivity, registeredActivities };
@@ -1,21 +1,20 @@
1
1
  import ActivityModel from '../classes/Activity.js';
2
+ import { A as ActivityProps } from '../ActivityProps-BkHX8xkA.js';
3
+ import { OnRunActivityEvent } from '../types/OnRunActivityEvent.js';
2
4
  import '@drincs/nqtr/dist/override';
3
- import '../ActivityProps-BkHX8xkA.js';
4
- import '../types/OnRunActivityEvent.js';
5
5
 
6
6
  declare const registeredActivities: {
7
7
  [id: string]: ActivityModel;
8
8
  };
9
9
  /**
10
- * Save an activity in the registered activities. If the activity already exists, it will be overwritten.
11
- * @param activity The activity to save.
12
- * @returns
13
- * @example
14
- * ```ts
15
- * saveActivity([nap, sleep, eat, study, work, exercise]);
16
- * ```
10
+ * Creates a new activity and registers it in the system.
11
+ * **This function must be called at least once at system startup to register the activity, otherwise the system cannot be used.**
12
+ * @param id The activity id, that must be unique.
13
+ * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.
14
+ * @param props The activity properties.
15
+ * @returns The created activity
17
16
  */
18
- declare function saveActivity(activity: ActivityModel | ActivityModel[]): void;
17
+ declare function newActivity(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps): ActivityModel;
19
18
  /**
20
19
  * Get an activity by its id.
21
20
  * @param id The id of the activity.
@@ -23,4 +22,4 @@ declare function saveActivity(activity: ActivityModel | ActivityModel[]): void;
23
22
  */
24
23
  declare function getActivityById(id: string): ActivityModel | undefined;
25
24
 
26
- export { getActivityById, registeredActivities, saveActivity };
25
+ export { getActivityById, newActivity, registeredActivities };