@drincs/nqtr 0.1.8 → 0.1.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/dist/classes/Activity.js +12 -8
  2. package/dist/classes/Activity.js.map +1 -1
  3. package/dist/classes/Activity.mjs +12 -8
  4. package/dist/classes/Activity.mjs.map +1 -1
  5. package/dist/classes/Commitment.js +6 -4
  6. package/dist/classes/Commitment.js.map +1 -1
  7. package/dist/classes/Commitment.mjs +6 -4
  8. package/dist/classes/Commitment.mjs.map +1 -1
  9. package/dist/classes/index.js +12 -8
  10. package/dist/classes/index.js.map +1 -1
  11. package/dist/classes/index.mjs +12 -8
  12. package/dist/classes/index.mjs.map +1 -1
  13. package/dist/classes/navigation/ActivityRoom.js +6 -4
  14. package/dist/classes/navigation/ActivityRoom.js.map +1 -1
  15. package/dist/classes/navigation/ActivityRoom.mjs +6 -4
  16. package/dist/classes/navigation/ActivityRoom.mjs.map +1 -1
  17. package/dist/classes/navigation/Location.js +6 -4
  18. package/dist/classes/navigation/Location.js.map +1 -1
  19. package/dist/classes/navigation/Location.mjs +6 -4
  20. package/dist/classes/navigation/Location.mjs.map +1 -1
  21. package/dist/classes/navigation/Map.js +6 -4
  22. package/dist/classes/navigation/Map.js.map +1 -1
  23. package/dist/classes/navigation/Map.mjs +6 -4
  24. package/dist/classes/navigation/Map.mjs.map +1 -1
  25. package/dist/classes/navigation/Room.js +18 -12
  26. package/dist/classes/navigation/Room.js.map +1 -1
  27. package/dist/classes/navigation/Room.mjs +18 -12
  28. package/dist/classes/navigation/Room.mjs.map +1 -1
  29. package/dist/classes/navigation/index.js +30 -20
  30. package/dist/classes/navigation/index.js.map +1 -1
  31. package/dist/classes/navigation/index.mjs +30 -20
  32. package/dist/classes/navigation/index.mjs.map +1 -1
  33. package/dist/functions/ActivityFunctions.js.map +1 -1
  34. package/dist/functions/ActivityFunctions.mjs.map +1 -1
  35. package/dist/functions/NavigationFunctions.js +6 -4
  36. package/dist/functions/NavigationFunctions.js.map +1 -1
  37. package/dist/functions/NavigationFunctions.mjs +6 -4
  38. package/dist/functions/NavigationFunctions.mjs.map +1 -1
  39. package/dist/functions/index.js +6 -4
  40. package/dist/functions/index.js.map +1 -1
  41. package/dist/functions/index.mjs +6 -4
  42. package/dist/functions/index.mjs.map +1 -1
  43. package/dist/index.js +42 -28
  44. package/dist/index.js.map +1 -1
  45. package/dist/index.mjs +42 -28
  46. package/dist/index.mjs.map +1 -1
  47. package/package.json +2 -2
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/decorators/RoomDecorator.ts","../../src/functions/NavigationFunctions.ts","../../src/classes/navigation/Location.ts","../../src/classes/navigation/Map.ts","../../src/classes/navigation/Room.ts","../../src/decorators/CommitmentDecorator.ts","../../src/functions/RoutineFunctions.ts","../../src/classes/Activity.ts","../../src/managers/TimeManager.ts","../../src/functions/ActivityFunctions.ts"],"names":["GameStorageManager","getFlag","StoredClassModel"],"mappings":";AAEO,IAAM,kBAAmD,CAAC;AAuB1D,SAAS,YAAyD,IAA+B;AACpG,MAAI;AACA,QAAI,OAAO,gBAAgB,EAAE;AAC7B,QAAI,CAAC,MAAM;AACP,cAAQ,MAAM,eAAe,EAAE,YAAY;AAC3C;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,mCAAmC,EAAE,IAAI,CAAC;AACxD;AAAA,EACJ;AACJ;AAOO,SAAS,mBAAgE,UAAsC;AAClH,SAAO,OAAO,OAAO,eAAe,EAAE,OAAO,UAAQ,KAAK,SAAS,OAAO,SAAS,EAAE;AACzF;;;AC/CA,SAAS,sBAAAA,2BAA0B;;;ACCnC,SAAS,SAAS,wBAAwB;AAK1C,IAAM,oBAAoB;AAmC1B,IAAqB,oBAArB,cAAyF,iBAAiB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMtG,YAAY,IAAY,KAAW,QAAsC,CAAC,GAAG;AACzE,UAAM,mBAAmB,EAAE;AAC3B,SAAK,cAAc,MAAM,QAAQ;AACjC,SAAK,kBAAkB,MAAM,YAAY;AACzC,SAAK,gBAAgB,MAAM,UAAU;AACrC,SAAK,cAAc,MAAM;AACzB,SAAK,OAAO;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,OAAe;AACf,WAAO,KAAK,mBAA2B,MAAM,KAAK,KAAK;AAAA,EAC3D;AAAA,EACA,IAAI,KAAK,OAA2B;AAChC,SAAK,mBAAmB,QAAQ,KAAK;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAoB;AACpB,QAAI,QAAQ,KAAK,mBAA4B,UAAU,KAAK,KAAK;AACjE,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAO,QAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,SAAS,OAAyB;AAClC,SAAK,mBAAmB,YAAY,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAkB;AAClB,QAAI,QAAQ,KAAK,mBAA4B,QAAQ,KAAK,KAAK;AAC/D,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAO,QAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,OAAO,OAAyB;AAChC,SAAK,mBAAmB,UAAU,KAAK;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,aAAkF;AAClF,QAAI,OAAO,KAAK,gBAAgB,YAAY;AACxC,aAAO,CAAC,UAAqC,KAAK;AAAA,IACtD;AACA,QAAI,KAAK,gBAAgB,QAAW;AAChC,aAAO,CAAC,UAAqC;AACzC,eAAQ,KAAK,YAAoB,MAAM,KAAK;AAAA,MAChD;AAAA,IACJ;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,MAAY;AACZ,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeA,cAA8E;AAC1E,QAAI,QAAQ,KAAK,SAAgB;AACjC,QAAI,MAAM,WAAW,GAAG;AACpB,cAAQ,MAAM,uBAAuB,KAAK,EAAE,eAAe;AAC3D;AAAA,IACJ;AACA,WAAO,MAAM,KAAK,UAAQ,KAAK,UAAU,KAAK,MAAM,CAAC;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAiE;AAC7D,WAAO,mBAA0B,IAAI;AAAA,EACzC;AACJ;;;ACtJA,SAAS,WAAAC,UAAS,oBAAAC,yBAAwB;;;ACA1C,SAAS,WAAAD,UAAS,oBAAAC,yBAAwB;;;ACD1C,SAAS,0BAA0B;AAGnC,IAAM,2CAA2C;AAC1C,IAAM,wBAA+D,CAAC;AACtE,IAAM,mBAA0D,CAAC;AAajE,SAAS,kBAAiF,IAAqC;AAClI,MAAI;AACA,QAAI,aAAa,sBAAsB,EAAE;AACzC,QAAI,CAAC,YAAY;AACb,cAAQ,MAAM,qBAAqB,EAAE,YAAY;AACjD;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,yCAAyC,EAAE,IAAI,CAAC;AAC9D;AAAA,EACJ;AACJ;AA6BO,SAAS,sBAAoG;AAChH,SAAO,OAAO,OAAO,gBAAgB;AACzC;AAEO,SAAS,0BAAwG;AACpH,MAAI,iBAAiB,mBAAmB,YAAsB,wCAAwC;AACtG,MAAI,CAAC,gBAAgB;AACjB,WAAO,CAAC;AAAA,EACZ;AACA,MAAI,cAAc,eAAe,IAAI,QAAM,kBAA+B,EAAE,CAAC,EAAE,OAAO,gBAAc,eAAe,MAAS;AAC5H,SAAO;AACX;;;AClEO,SAAS,sBAAsB;AAClC,SAAO,QAAQ,qBAAqB,EAAE,QAAQ,CAAC,CAAC,GAAG,UAAU,MAAM;AAC/D,QAAI,WAAW,UAAU,GAAG;AACxB,aAAO,sBAAsB,WAAW,EAAE;AAAA,IAC9C;AAAA,EACJ,CAAC;AACL;AAEO,SAAS,wBAAsG;AAClH,MAAI,wBAA8D,CAAC;AACnE,MAAI,oBAAmC,CAAC;AACxC,0BAAqC,EAAE,QAAQ,EAAE,QAAQ,OAAK;AAC1D,QAAI,CAAC,EAAE,QAAQ;AACX,UAAI,EAAE,WAAW,SAAS,GAAG;AAEzB,YAAI,eAAe,EAAE,WAAW,MAAM,QAAM,CAAC,sBAAsB,GAAG,EAAE,CAAC;AACzE,YAAI,cAAc;AACd,YAAE,WAAW,QAAQ,QAAM;AACvB,kCAAsB,GAAG,EAAE,IAAI;AAAA,UACnC,CAAC;AAAA,QACL;AAAA,MACJ,OACK;AACD,0BAAkB,KAAK,CAAC;AAAA,MAC5B;AAAA,IACJ;AAAA,EACJ,CAAC;AACD,sBAAiC,EAAE,QAAQ,EAAE,QAAQ,OAAK;AACtD,QAAI,CAAC,EAAE,QAAQ;AACX,UAAI,EAAE,WAAW,SAAS,GAAG;AACzB,UAAE,WAAW,QAAQ,QAAM;AACvB,cAAI,CAAC,sBAAsB,GAAG,EAAE,GAAG;AAC/B,kCAAsB,GAAG,EAAE,IAAI;AAAA,UACnC;AAAA,QACJ,CAAC;AAAA,MACL,OACK;AACD,0BAAkB,KAAK,CAAC;AAAA,MAC5B;AAAA,IACJ;AAAA,EACJ,CAAC;AACD,SAAO,OAAO,OAAO,qBAAqB,EAAE,OAAO,iBAAiB;AACxE;AAEO,SAAS,yBAAoJ,WAAgD;AAChN,wBAAsB,EAAE,QAAQ,OAAK;AACjC,QAAI,EAAE,WAAW,IAAI,QAAM,GAAG,EAAE,EAAE,SAAS,UAAU,EAAE,GAAG;AACtD,aAAO;AAAA,IACX;AAAA,EACJ,CAAC;AACD,SAAO;AACX;;;ACvDA,SAAS,WAAAD,gBAAe;;;ACDxB,SAAS,sBAAAD,2BAA0B;;;APInC,IAAM,0BAA0B;AAEzB,SAAS,eAA4D,MAAiC;AACzG,MAAI,gBAAgB,mBAAmB;AACnC,QAAI,WAAW,KAAK,YAAmB;AACvC,QAAI,CAAC,UAAU;AACX,cAAQ,MAAM,uBAAuB,KAAK,EAAE,uBAAuB;AACnE;AAAA,IACJ;AACA,WAAO;AAAA,EACX,OACK;AACD,QAAI,kBAAkB,YAAY,KAAK,EAAE;AACzC,QAAI,CAAC,iBAAiB;AAClB,cAAQ,MAAM,mBAAmB,KAAK,EAAE,wDAAwD;AAChG;AAAA,IACJ;AAAA,EACJ;AACA,EAAAA,oBAAmB,YAAY,yBAAyB,KAAK,EAAE;AACnE;AAEO,SAAS,iBAAiF;AAC7F,MAAI,SAASA,oBAAmB,YAAoB,uBAAuB;AAC3E,MAAI,CAAC,QAAQ;AACT,YAAQ,MAAM,8CAA8C;AAC5D;AAAA,EACJ;AACA,MAAI,OAAO,YAAmB,MAAM;AACpC,MAAI,CAAC,MAAM;AACP,YAAQ,MAAM,uBAAuB,MAAM,YAAY;AACvD;AAAA,EACJ;AACA,SAAO;AACX;AAEO,SAAS,qBAAqG;AACjH,MAAI,OAAO,eAAyC;AACpD,MAAI,CAAC,MAAM;AACP;AAAA,EACJ;AACA,SAAO,KAAK;AAChB;AAEO,SAAS,gBAA4E;AACxF,MAAI,WAAW,mBAA4C;AAC3D,MAAI,CAAC,UAAU;AACX;AAAA,EACJ;AACA,SAAO,SAAS;AACpB;;;AQjDO,SAAS,yBAAyB;AACrC,SAAO,QAAQ,eAAe,EAAE,QAAQ,CAAC,CAAC,GAAG,IAAI,MAAM;AACnD,SAAK,uBAAuB;AAAA,EAChC,CAAC;AACL;AAEO,SAAS,oBAAoC;AAChD,MAAI,cAAc,eAAe;AACjC,MAAI,CAAC,aAAa;AACd,WAAO,CAAC;AAAA,EACZ;AACA,SAAO,YAAY,WAAW,OAAO,cAAY,CAAC,SAAS,MAAM;AACrE","sourcesContent":["import { LocationBaseModel, MapBaseModel, RoomBaseModel } from \"../classes/navigation\"\n\nexport const registeredRooms: { [id: string]: RoomBaseModel } = {}\n\n/**\n * Save a room in the registered rooms.\n * @param room The room to save.\n * @returns \n */\nexport function saveRoom<TRoom extends RoomBaseModel = RoomBaseModel>(room: TRoom | TRoom[]) {\n if (Array.isArray(room)) {\n room.forEach(c => saveRoom(c))\n return\n }\n if (registeredRooms[room.id]) {\n console.warn(`[NQTR] Room id ${room.id} already exists, it will be overwritten`)\n }\n registeredRooms[room.id] = room\n}\n\n/**\n * Get a room by its id.\n * @param id The id of the room.\n * @returns The room or undefined if not found.\n */\nexport function getRoomById<TRoom extends RoomBaseModel = RoomBaseModel>(id: string): TRoom | undefined {\n try {\n let room = registeredRooms[id]\n if (!room) {\n console.error(`[NQTR] Room ${id} not found`)\n return\n }\n return room as TRoom\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Room ${id}`, e)\n return\n }\n}\n\n/**\n * Get all rooms in a location.\n * @param location The location where the rooms are.\n * @returns The rooms in the location.\n */\nexport function getRoomsByLocation<TRoom extends RoomBaseModel = RoomBaseModel>(location: LocationBaseModel): TRoom[] {\n return Object.values(registeredRooms).filter(room => room.location.id === location.id) as TRoom[]\n}\n\n/**\n * Get all locations in the registered rooms.\n * @returns All locations in the registered rooms.\n */\nexport function getAllLocations<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation[] {\n let result: { [id: string]: TLocation } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.id] = room.location as TLocation\n })\n return Object.values(result)\n}\n\n/**\n * Get all locations in a map.\n * @param map The map where the locations are.\n * @returns The locations in the map.\n */\nexport function getLocationsByMap<TLocation extends LocationBaseModel = LocationBaseModel>(map: MapBaseModel): TLocation[] {\n return getAllLocations<TLocation>().filter(location => location.map.id === map.id) as TLocation[]\n}\n\n/**\n * Get all maps in the registered rooms.\n * @returns All maps in the registered rooms.\n */\nexport function getAllMaps<TMap extends MapBaseModel = MapBaseModel>(): TMap[] {\n let result: { [id: string]: TMap } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.map.id] = room.location.map as TMap\n })\n return Object.values(result)\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { LocationBaseModel, MapBaseModel, RoomBaseModel } from \"../classes/navigation\";\nimport { getRoomById } from \"../decorators/RoomDecorator\";\n\nconst CURRENT_ROOM_MEMORY_KEY = '___nqtr-current_room_memory___';\n\nexport function setCurrentRoom<TRoom extends RoomBaseModel = RoomBaseModel>(room: TRoom | LocationBaseModel) {\n if (room instanceof LocationBaseModel) {\n let entrance = room.getEntrance<TRoom>();\n if (!entrance) {\n console.error(`[NQTR] The location ${room.id} has no entrance room`);\n return;\n }\n room = entrance;\n }\n else {\n let roomRegistrated = getRoomById(room.id);\n if (!roomRegistrated) {\n console.error(`[NQTR] The room ${room.id} is not registered, so it can't be set as current room`);\n return;\n }\n }\n GameStorageManager.setVariable(CURRENT_ROOM_MEMORY_KEY, room.id);\n}\n\nexport function getCurrentRoom<TRoom extends RoomBaseModel = RoomBaseModel>(): TRoom | undefined {\n let roomId = GameStorageManager.getVariable<string>(CURRENT_ROOM_MEMORY_KEY);\n if (!roomId) {\n console.error(`[NQTR] The current room has not yet been set`);\n return\n }\n let room = getRoomById<TRoom>(roomId);\n if (!room) {\n console.error(`[NQTR] Current room ${roomId} not found`);\n return\n }\n return room\n}\n\nexport function getCurrenrLocation<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation | undefined {\n let room = getCurrentRoom<RoomBaseModel<TLocation>>();\n if (!room) {\n return\n }\n return room.location\n}\n\nexport function getCueerntMap<TMap extends MapBaseModel = MapBaseModel>(): TMap | undefined {\n let location = getCurrenrLocation<LocationBaseModel<TMap>>();\n if (!location) {\n return\n }\n return location.map\n}\n","import { GraphicItemType, OnRenderGraphicItemProps } from \"@drincs/nqtr/dist/override\";\nimport { getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { getRoomsByLocation } from \"../../decorators/RoomDecorator\";\nimport MapBaseModel from \"./Map\";\nimport RoomBaseModel from \"./Room\";\n\nconst LOCATION_CATEGORY = \"__nqtr-location__\"\n\nexport interface LocationBaseModelProps<TMap extends MapBaseModel = MapBaseModel> {\n /**\n * The name\n * @default \"\"\n */\n name?: string\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n * @default false\n */\n disabled?: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n * @default false\n */\n hidden?: boolean | string\n /**\n * The icon element. Can be a string or an Element or a Pixi'VN CanvasItem\n * @default undefined\n */\n renderIcon?: GraphicItemType | ((location: LocationBaseModel<TMap>, props?: OnRenderGraphicItemProps) => GraphicItemType)\n}\n\n/**\n * The base model of a location. I suggest you extend this class to create your own location model.\n * @example\n * ```typescript\n * export const mcHome = new LocationBaseModel('mc_home', mainMap, {\n * name: 'MC Home',\n * icon: \"https://icon.jpg\",\n * });\n * ```\n */\nexport default class LocationBaseModel<TMap extends MapBaseModel = MapBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the location, it must be unique.\n * @param map The map where the location is.\n * @param props The properties of the location.\n */\n constructor(id: string, map: TMap, props: LocationBaseModelProps<TMap> = {}) {\n super(LOCATION_CATEGORY, id)\n this.defaultName = props.name || \"\"\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._map = map\n }\n\n private defaultName: string\n /**\n * The name of the location.\n * If you set undefined, it will return the initial value of name.\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. If it is a string, it is a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If it is a string, it is a Pixi'VN flag name.\n */\n get hidden(): boolean {\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((location: LocationBaseModel<TMap>, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the location.\n */\n get renderIcon(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n if (typeof this._renderIcon !== \"function\") {\n return (props?: OnRenderGraphicItemProps) => this._renderIcon as GraphicItemType\n }\n if (this._renderIcon !== undefined) {\n return (props?: OnRenderGraphicItemProps) => {\n return (this._renderIcon as any)(this, props)\n }\n }\n }\n\n private _map: TMap\n /**\n * The map where the location is.\n */\n get map(): TMap {\n return this._map\n }\n\n /**\n * Get the entrance room of the location.\n * You can cast the room to a specific type that extends RoomBaseModel.\n * @returns The entrance room or the first room if there is no entrance.\n * @example\n * ```typescript\n * const entranceHome = new RoomBaseModel(\"entrance-home\", home, { isEntrance: true })\n * saveRoom(entranceHome)\n * const home = new LocationBaseModel(\"home\", map, { name: \"Home\" })\n * \n * const entrance = home.getEntrance() // entrance === entranceHome\n * ```\n */\n getEntrance<TRoom extends RoomBaseModel = RoomBaseModel>(): TRoom | undefined {\n let rooms = this.getRooms<TRoom>()\n if (rooms.length === 0) {\n console.error(`[NQTR] The location ${this.id} has no rooms`)\n return\n }\n return rooms.find(room => room.isEntrance) || rooms[0]\n }\n\n /**\n * Get all rooms in the location.\n * You can cast the rooms to a specific type that extends RoomBaseModel.\n * @returns The rooms in the location.\n */\n getRooms<TRoom extends RoomBaseModel = RoomBaseModel>(): TRoom[] {\n return getRoomsByLocation<TRoom>(this)\n }\n}\n","import { GraphicItemType, OnRenderGraphicItemProps } from \"@drincs/nqtr/dist/override\"\nimport { getFlag, StoredClassModel } from \"@drincs/pixi-vn\"\nimport { getLocationsByMap } from \"../../decorators/RoomDecorator\"\nimport LocationBaseModel from \"./Location\"\n\nconst MAP_CATEGORY = \"__nqtr-map__\"\n\nexport interface MapBaseModelProps {\n /**\n * The name\n * @default \"\"\n */\n name?: string\n /**\n * The image. It can be a string, an Element or a Pixi'VN Canvas Item.\n * Or an object to manage multiple image types. For example to have a image based on time.\n * @example\n * ```ts\n * {\n * \"morning\": \"morning-background.jpg\",\n * \"afternoon\": \"afternoon-background.jpg\",\n * \"evening\": \"evening-background.jpg\",\n * \"night\": \"night-background.jpg\"\n * }\n * ```\n * @default undefined\n */\n renderImage?: GraphicItemType | ((map: MapBaseModel, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The neighboring maps that are available in this map.\n * @example\n * ```ts\n * {\n * \"north\": \"atlanta_map_id\",\n * \"south\": \"miami_map_id\",\n * \"east\": \"new_york_map_id\",\n * \"west\": \"los_angeles_map_id\"\n * }\n * ```\n * @default {}\n */\n neighboringMaps?: { [key: string]: string }\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n * @default false\n */\n disabled?: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n * @default false\n */\n hidden?: boolean | string\n}\n\n/**\n * The base model of a map. I suggest you extend this class to create your own map model.\n * @example\n * ```typescript\n * export const mainMap = new MapBaseModel('main_map', {\n * name: 'Main Map',\n * image: \"https://image.jpg\",\n * neighboringMaps: {\n * \"north\": \"atlanta_map_id\",\n * \"south\": \"miami_map_id\",\n * \"east\": \"new_york_map_id\",\n * \"west\": \"los_angeles_map_id\"\n * }\n * });\n * ```\n */\nexport default class MapBaseModel extends StoredClassModel {\n /**\n * @param id The id of the map, it must be unique.\n * @param props The properties of the map. \n */\n constructor(id: string, props: MapBaseModelProps = {}) {\n super(MAP_CATEGORY, id)\n this.defaultName = props.name || \"\"\n this._renderImage = props.renderImage\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n }\n\n private defaultName: string\n /**\n * The name of the map.\n * If you set undefined, it will return the initial value of name.\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private _renderImage?: GraphicItemType | ((map: MapBaseModel, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the map.\n */\n get renderImage(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n if (typeof this._renderImage !== \"function\") {\n return (props?: OnRenderGraphicItemProps) => this._renderImage as GraphicItemType\n }\n if (this.renderImage !== undefined) {\n return (props?: OnRenderGraphicItemProps) => {\n return (this.renderImage as any)(this, props)\n }\n }\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. If it is a string, it is a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If it is a string, it is a Pixi'VN flag name.\n */\n get hidden(): boolean {\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _neighboringMaps?: { [key: string]: string }\n /**\n * The neighboring maps that are available in this map.\n * @example\n * ```ts\n * {\n * \"north\": \"atlanta_map_id\",\n * \"south\": \"miami_map_id\",\n * \"east\": \"new_york_map_id\",\n * \"west\": \"los_angeles_map_id\"\n * }\n * ```\n */\n get neighboringMaps(): { [key: string]: string } {\n return this._neighboringMaps || {}\n }\n set neighboringMaps(value: { [key: string]: string } | undefined) {\n this._neighboringMaps = value\n }\n\n /**\n * Get all locations in the map.\n * @returns The locations in the map.\n */\n getLocations<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation[] {\n return getLocationsByMap<TLocation>(this)\n }\n}\n","import { GraphicItemType, OnRenderGraphicItemProps } from \"@drincs/nqtr/dist/override\";\nimport { getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { getActivityById } from \"../../decorators\";\nimport { getCurrentCommitments } from \"../../functions/RoutineFunctions\";\nimport ActivityModel, { ActivityProps } from \"../Activity\";\nimport CommitmentBaseModel from \"../Commitment\";\nimport { ActivityRoom } from \"./ActivityRoom\";\nimport LocationBaseModel from \"./Location\";\n\nexport const ROOM_CATEGORY = \"__nqtr-room__\"\n\ninterface RoomActivityMemory { [key: string]: ActivityProps }\n\nexport interface RoomBaseModelProps<TLocation extends LocationBaseModel = LocationBaseModel> {\n /**\n * The name\n * @default \"\"\n */\n name?: string\n /**\n * The image. It can be a string, an Element or a Pixi'VN Canvas Item.\n * Or an object to manage multiple image types. For example to have a image based on time.\n * @example\n * ```ts\n * {\n * \"morning\": \"morning-background.jpg\",\n * \"afternoon\": \"afternoon-background.jpg\",\n * \"evening\": \"evening-background.jpg\",\n * \"night\": \"night-background.jpg\"\n * }\n * ```\n * @default undefined\n */\n renderImage?: GraphicItemType | ((room: RoomBaseModel<TLocation>, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The activities that are available in this room.\n * @default []\n */\n defaultActivities?: ActivityModel[],\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n * @default false\n */\n disabled?: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n * @default false\n */\n hidden?: boolean | string\n /**\n * The icon element. Can be a string or an Element or a Pixi'VN CanvasItem\n * @default undefined\n */\n renderIcon?: GraphicItemType | ((room: RoomBaseModel<TLocation>, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * Whether is an entrance room, so when the player enters in the location, it will be the first room to be shown.\n * @default false\n */\n isEntrance?: boolean\n}\n\n/**\n * The base model of a room. I suggest you extend this class to create your own room model.\n * You must use the saveRoom function to save the room in the registered rooms.\n * @example\n * ```ts\n * export const mcRoom = new RoomBaseModel('mc_room', mcHome, {\n * name: \"MC Room\",\n * icon: \"https://icon.jpg\",\n * image: \"https://image.jpg\",\n * isEntrance: false,\n * })\n * saveRoom(mcRoom)\n * ```\n */\nexport default class RoomBaseModel<TLocation extends LocationBaseModel = LocationBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the room, it must be unique.\n * @param location The location where the room is.\n * @param props The properties of the room.\n */\n constructor(id: string, location: TLocation, props: RoomBaseModelProps<TLocation> = {}) {\n super(ROOM_CATEGORY, id)\n this._location = location\n this.defaultName = props.name || \"\"\n this._renderImage = props.renderImage\n this.defaultActivityIds = props.defaultActivities?.map(activity => activity.id) || []\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._isEntrance = props.isEntrance\n }\n\n private _location: TLocation\n /**\n * The location where the room is.\n */\n get location(): TLocation {\n return this._location\n }\n\n private _isEntrance?: boolean\n /**\n * Whether is an entrance room, so when the player enters in the location, it will be the first room to be shown.\n */\n get isEntrance(): boolean {\n return this._isEntrance || false\n }\n\n private defaultName: string\n /**\n * The name.\n * If you set undefined, it will return the initial value of name.\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private _renderImage?: GraphicItemType | ((room: RoomBaseModel<TLocation>, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the room.\n */\n get renderImage(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n if (typeof this._renderImage !== \"function\") {\n return (props?: OnRenderGraphicItemProps) => this._renderImage as GraphicItemType\n }\n if (this.renderImage !== undefined) {\n return (props?: OnRenderGraphicItemProps) => {\n return (this.renderImage as any)(this, props)\n }\n }\n }\n\n private defaultActivityIds: string[]\n /**\n * The activities that are available in this room.\n */\n get defaultActivities(): ActivityRoom<this>[] {\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n let activities = this.defaultActivityIds.map(id => {\n let activity = getActivityById(id)\n if (!activity) {\n console.warn(`[NQTR] Activity with id ${id} not found, so it will be ignored.`)\n return undefined\n }\n let memory = activity.export()\n if (roomMemories && roomMemories[id]) {\n memory = {\n ...memory,\n ...roomMemories[id]\n }\n }\n return new ActivityRoom(id, this, activity.onRun, memory)\n }).filter(activity => activity !== undefined)\n return activities as ActivityRoom<this>[]\n }\n\n private get activityIds(): string[] {\n let addedActivityIds = this.getStorageProperty<string[]>(`addedActivityIds`) || []\n return this.defaultActivityIds.concat(addedActivityIds)\n }\n /**\n * The activities that are available in this room.\n */\n get activities(): ActivityRoom<this>[] {\n let activities = this.activityIds.map(id => {\n return this.getActivity(id)\n }).filter(activity => activity !== undefined)\n return activities as ActivityRoom<this>[]\n }\n /**\n * Get the memory of an activity. This function can be used into olther libraries to get the memory of the activity.\n * @param id The id of the activity.\n * @returns The memory of the activity.\n */\n getActivityMemory(id: string): object | undefined {\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n let roomMemory = roomMemories[id] || {}\n return roomMemory\n }\n /**\n * Get the activity by id.\n * @param id The id of the activity.\n * @returns The room activity.\n */\n getActivity(id: string): ActivityRoom<this> | undefined {\n if (!this.activityIds.includes(id)) {\n console.error(`[NQTR] Activity with id ${id} not found in room ${this.id}`)\n return undefined\n }\n let activity = getActivityById(id)\n if (!activity) {\n console.error(`[NQTR] Activity with id ${id} not found`)\n return undefined\n }\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n let roomMemory = roomMemories[id] || {}\n roomMemory = {\n ...activity.export(),\n ...roomMemory\n }\n return new ActivityRoom(id, this, activity.onRun, roomMemory)\n }\n /**\n * Set the memory of an activity. This function can be used into olther libraries to set the memory of the activity.\n * @param id The id of the activity.\n * @param memory The memory of the activity.\n */\n setActivity(activity: ActivityRoom) {\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n roomMemories[activity.id] = activity.export()\n this.setStorageProperty(\"activities_memory\", roomMemories)\n }\n /**\n * Add an activity to the room.\n * @param activity The activity to add.\n */\n addActivity(activity: ActivityModel) {\n if (this.activityIds.includes(activity.id)) {\n let currentActivity = this.getActivity(activity.id)\n if (currentActivity && currentActivity.isExpired()) {\n this.removeActivity(activity.id)\n return\n } else {\n console.error(`[NQTR] Activity with id ${activity.id} already exists in room ${this.id}, so it will be ignored.`)\n return\n }\n }\n let addedActivityIds = this.getStorageProperty<string[]>(`addedActivityIds`) || []\n addedActivityIds.push(activity.id)\n this.setStorageProperty(\"addedActivityIds\", addedActivityIds)\n }\n /**\n * Remove an activity from the room.\n * @param activity The activity to remove.\n */\n removeActivity(activity: ActivityModel | string) {\n let activityId = typeof activity === \"string\" ? activity : activity.id\n if (this.defaultActivityIds.includes(activityId)) {\n console.warn(`[NQTR] Activity with id ${activityId} is a default activity, so it can't be removed. It will be hidden instead.`)\n let activityToEdit = this.getActivity(activityId)\n if (!activityToEdit) {\n console.error(`[NQTR] Activity with id ${activityId} not found, so it can't be hidden.`)\n return\n }\n activityToEdit.hidden = true\n return\n }\n let addedActivityIds = this.getStorageProperty<string[]>(`addedActivityIds`) || []\n let index = addedActivityIds.indexOf(activityId)\n if (index === -1) {\n console.error(`[NQTR] Activity with id ${activityId} not found, so it can't be removed.`)\n return\n }\n addedActivityIds.splice(index, 1)\n this.setStorageProperty(\"addedActivityIds\", addedActivityIds)\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n delete roomMemories[activityId]\n this.setStorageProperty(\"activities_memory\", roomMemories)\n }\n /**\n * Clear all expired activities.\n */\n clearExpiredActivities() {\n this.activities.forEach(activity => {\n if (activity.isExpired()) {\n this.removeActivity(activity.id)\n }\n })\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. If it is a string, it is a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If it is a string, it is a Pixi'VN flag name.\n */\n get hidden(): boolean {\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((room: RoomBaseModel<TLocation>, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the room.\n */\n get renderIcon(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n if (typeof this._renderIcon !== \"function\") {\n return (props?: OnRenderGraphicItemProps) => this._renderIcon as GraphicItemType\n }\n if (this._renderIcon !== undefined) {\n return (props?: OnRenderGraphicItemProps) => {\n return (this._renderIcon as any)(this, props)\n }\n }\n }\n\n /**\n * Get the character commitments of the room.\n * @returns The character commitments of the room.\n */\n getRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitments = getCurrentCommitments<TCommitment>()\n return commitments.filter(c => c.room.id === this.id)\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\"\nimport CommitmentBaseModel from \"../classes/Commitment\"\n\nconst TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = \"___nqtr-temporary_commitment___\"\nexport const registeredCommitments: { [id: string]: CommitmentBaseModel } = {}\nexport const fixedCommitments: { [id: string]: CommitmentBaseModel } = {}\n\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\nexport function setFixedCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitments.id] = commitments\n}\n\nexport function addTemporaryCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds])\n}\n\nexport function getFixedCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n","import { CharacterBaseModel } from \"@drincs/pixi-vn\";\nimport CommitmentBaseModel from \"../classes/Commitment\";\nimport { getFixedCommitments, getTemporaryCommitments } from \"../decorators\";\nimport { registeredCommitments } from \"../decorators/CommitmentDecorator\";\n\nexport function clearExpiredRoutine() {\n Object.entries(registeredCommitments).forEach(([_, commitment]) => {\n if (commitment.isExpired()) {\n delete registeredCommitments[commitment.id]\n }\n })\n}\n\nexport function getCurrentCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let character_commitments: { [character: string]: TCommitment } = {}\n let oltherCommitments: TCommitment[] = []\n getTemporaryCommitments<TCommitment>().reverse().forEach(c => {\n if (!c.hidden) {\n if (c.characters.length > 1) {\n // all the characters don't already have commitments\n let allAvailable = c.characters.every(ch => !character_commitments[ch.id])\n if (allAvailable) {\n c.characters.forEach(ch => {\n character_commitments[ch.id] = c\n })\n }\n }\n else {\n oltherCommitments.push(c)\n }\n }\n })\n getFixedCommitments<TCommitment>().reverse().forEach(c => {\n if (!c.hidden) {\n if (c.characters.length > 1) {\n c.characters.forEach(ch => {\n if (!character_commitments[ch.id]) {\n character_commitments[ch.id] = c\n }\n })\n }\n else {\n oltherCommitments.push(c)\n }\n }\n })\n return Object.values(character_commitments).concat(oltherCommitments)\n}\n\nexport function getCommitmentByCharacter<TCommitment extends CommitmentBaseModel = CommitmentBaseModel, TCharacter extends CharacterBaseModel = CharacterBaseModel>(character: TCharacter): TCommitment | undefined {\n getCurrentCommitments().forEach(c => {\n if (c.characters.map(ch => ch.id).includes(character.id)) {\n return c\n }\n })\n return undefined\n}\n","import { GraphicItemType, OnRenderGraphicItemProps, OnRunActivityProps } from '@drincs/nqtr/dist/override';\nimport { getFlag } from \"@drincs/pixi-vn\";\nimport TimeManager from \"../managers/TimeManager\";\n\nexport interface ActivityProps {\n /**\n * The name\n * @default \"\"\n */\n name?: string\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n * If you set 3, the activity will be hidden into hours 1 and 2, and will be shown from hour 3.\n * @default TimeManager.minDayHours\n */\n fromHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n * If you set 3, the activity will be shown into hours 1 and 2 and will be hidden from hour 3.\n * @default TimeManager.maxDayHours + 1\n */\n toHour?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n * If you set 3, the activity will be hidden into days 1 and 2, and will be shown from day 3.\n * @default undefined\n */\n fromDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n * If you set 3, the activity will be shown into days 1 and 2 and will be deleted or hidden from day 3.\n * @default undefined\n */\n toDay?: number\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n * @default false\n */\n disabled?: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n * @default false\n */\n hidden?: boolean | string\n /**\n * The icon element. Can be a string or an Element or a Pixi'VN CanvasItem\n * @default undefined\n */\n renderIcon?: GraphicItemType | ((activity: ActivityStoredAbstract, props?: OnRenderGraphicItemProps) => GraphicItemType)\n}\n\n/**\n * The function that is called when the activity is runned.\n */\nexport type OnRunActivityEvent<T> = (activity: T, props?: OnRunActivityProps) => void\n\nexport abstract class ActivityStoredAbstract {\n /**\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(onRun: OnRunActivityEvent<ActivityStoredAbstract>, props: ActivityProps) {\n this.defaultName = props.name\n this.defaultFromHour = props.fromHour\n this.defaultToHour = props.toHour\n this.defaultFromDay = props.fromDay\n this.defaultToDay = props.toDay\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = (props) => onRun(this, props)\n }\n\n abstract setStorageProperty<T>(propertyName: string, value: T | undefined): void;\n abstract getStorageProperty<T>(propertyName: string): T | undefined;\n abstract get id(): string\n\n private defaultName?: string\n /**\n * The name\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName || \"\"\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private defaultFromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number {\n return this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour || TimeManager.minDayHours\n }\n set fromHour(value: number | undefined) {\n this.setStorageProperty(\"fromHour\", value)\n }\n\n private defaultToHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number {\n return this.getStorageProperty<number>(\"toHour\") || this.defaultToHour || (TimeManager.maxDayHours + 1)\n }\n set toHour(value: number | undefined) {\n this.setStorageProperty(\"toHour\", value)\n }\n\n private defaultFromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityStoredAbstract, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n if (typeof this._renderIcon !== \"function\") {\n return (props?: OnRenderGraphicItemProps) => this._renderIcon as GraphicItemType\n }\n if (this._renderIcon !== undefined) {\n return (props?: OnRenderGraphicItemProps) => {\n return (this._renderIcon as any)(this, props)\n }\n }\n }\n\n private _onRun: (activity: ActivityStoredAbstract, props?: OnRunActivityProps) => void\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): (props?: OnRunActivityProps) => void {\n return (props) => this._onRun(this, props)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this.getStorageProperty<string>(\"name\") || this.defaultName,\n fromHour: this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour,\n toHour: this.getStorageProperty<number>(\"toHour\") || this.defaultToHour,\n fromDay: this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay,\n toDay: this.getStorageProperty<number>(\"toDay\") || this.defaultToDay,\n disabled: this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled,\n hidden: this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden,\n renderIcon: this._renderIcon\n }\n }\n}\n\n/**\n * The activity model.\n */\nexport default class ActivityModel {\n /**\n * @param id The activity id, that must be unique.\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps) {\n this._id = id\n this._name = props.name\n this._fromHour = props.fromHour\n this._toHour = props.toHour\n this._fromDay = props.fromDay\n this._toDay = props.toDay\n this._disabled = props.disabled || false\n this._hidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = (props) => onRun(this, props)\n }\n\n private _id: string\n /**\n * The activity id, that is unique.\n */\n get id(): string {\n return this._id\n }\n\n private _name?: string\n /**\n * The name\n */\n get name(): string | undefined {\n return this._name\n }\n\n private _fromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number | undefined {\n return this._fromHour\n }\n\n private _toHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number | undefined {\n return this._toHour\n }\n\n private _fromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this._fromDay\n }\n\n private _toDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this._toDay\n }\n\n private _disabled?: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean | undefined {\n if (typeof this._disabled === \"string\") {\n return getFlag(this._disabled)\n }\n return this._disabled\n }\n\n private _hidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!this.isDeadline) {\n return true\n }\n if (typeof this._hidden === \"string\") {\n return getFlag(this._hidden)\n }\n return this._hidden\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityStoredAbstract, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n if (typeof this._renderIcon !== \"function\") {\n return (props?: OnRenderGraphicItemProps) => this._renderIcon as GraphicItemType\n }\n if (this._renderIcon !== undefined) {\n return (props?: OnRenderGraphicItemProps) => {\n return (this._renderIcon as any)(this, props)\n }\n }\n }\n\n private _onRun: OnRunActivityEvent<ActivityModel>\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): (props?: OnRunActivityProps) => void {\n return (props) => this._onRun(this, props)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isDeadline(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this._name,\n fromHour: this._fromHour,\n toHour: this._toHour,\n fromDay: this._fromDay,\n toDay: this._toDay,\n disabled: this._disabled,\n hidden: this._hidden,\n renderIcon: this._renderIcon,\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```ts\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n","import { ActivityRoom } from \"../classes/navigation/ActivityRoom\"\nimport { registeredRooms } from \"../decorators/RoomDecorator\"\nimport { getCurrentRoom } from \"./NavigationFunctions\"\n\nexport function clearExpiredActivities() {\n Object.entries(registeredRooms).forEach(([_, room]) => {\n room.clearExpiredActivities()\n })\n}\n\nexport function currentActivities(): ActivityRoom[] {\n let currentRoom = getCurrentRoom()\n if (!currentRoom) {\n return []\n }\n return currentRoom.activities.filter(activity => !activity.hidden)\n}\n"]}
1
+ {"version":3,"sources":["../../src/decorators/RoomDecorator.ts","../../src/functions/NavigationFunctions.ts","../../src/classes/navigation/Location.ts","../../src/classes/navigation/Map.ts","../../src/classes/navigation/Room.ts","../../src/decorators/CommitmentDecorator.ts","../../src/functions/RoutineFunctions.ts","../../src/classes/Activity.ts","../../src/managers/TimeManager.ts","../../src/functions/ActivityFunctions.ts"],"names":["GameStorageManager","getFlag","StoredClassModel"],"mappings":";AAEO,IAAM,kBAAmD,CAAC;AAuB1D,SAAS,YAAyD,IAA+B;AACpG,MAAI;AACA,QAAI,OAAO,gBAAgB,EAAE;AAC7B,QAAI,CAAC,MAAM;AACP,cAAQ,MAAM,eAAe,EAAE,YAAY;AAC3C;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,mCAAmC,EAAE,IAAI,CAAC;AACxD;AAAA,EACJ;AACJ;AAOO,SAAS,mBAAgE,UAAsC;AAClH,SAAO,OAAO,OAAO,eAAe,EAAE,OAAO,UAAQ,KAAK,SAAS,OAAO,SAAS,EAAE;AACzF;;;AC/CA,SAAS,sBAAAA,2BAA0B;;;ACCnC,SAAS,SAAS,wBAAwB;AAK1C,IAAM,oBAAoB;AAmC1B,IAAqB,oBAArB,cAAyF,iBAAiB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMtG,YAAY,IAAY,KAAW,QAAsC,CAAC,GAAG;AACzE,UAAM,mBAAmB,EAAE;AAC3B,SAAK,cAAc,MAAM,QAAQ;AACjC,SAAK,kBAAkB,MAAM,YAAY;AACzC,SAAK,gBAAgB,MAAM,UAAU;AACrC,SAAK,cAAc,MAAM;AACzB,SAAK,OAAO;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,OAAe;AACf,WAAO,KAAK,mBAA2B,MAAM,KAAK,KAAK;AAAA,EAC3D;AAAA,EACA,IAAI,KAAK,OAA2B;AAChC,SAAK,mBAAmB,QAAQ,KAAK;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAoB;AACpB,QAAI,QAAQ,KAAK,mBAA4B,UAAU,KAAK,KAAK;AACjE,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAO,QAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,SAAS,OAAyB;AAClC,SAAK,mBAAmB,YAAY,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAkB;AAClB,QAAI,QAAQ,KAAK,mBAA4B,QAAQ,KAAK,KAAK;AAC/D,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAO,QAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,OAAO,OAAyB;AAChC,SAAK,mBAAmB,UAAU,KAAK;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,aAAkF;AAClF,QAAI,SAAS,KAAK;AAClB,QAAI,WAAW,QAAW;AACtB,aAAO;AAAA,IACX;AACA,QAAI,OAAO,WAAW,YAAY;AAC9B,aAAO,CAAC,UAAqC;AACzC,eAAO,OAAO,MAAM,KAAK;AAAA,MAC7B;AAAA,IACJ;AACA,WAAO,CAAC,UAAqC;AAAA,EACjD;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,MAAY;AACZ,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAeA,cAA8E;AAC1E,QAAI,QAAQ,KAAK,SAAgB;AACjC,QAAI,MAAM,WAAW,GAAG;AACpB,cAAQ,MAAM,uBAAuB,KAAK,EAAE,eAAe;AAC3D;AAAA,IACJ;AACA,WAAO,MAAM,KAAK,UAAQ,KAAK,UAAU,KAAK,MAAM,CAAC;AAAA,EACzD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,WAAiE;AAC7D,WAAO,mBAA0B,IAAI;AAAA,EACzC;AACJ;;;ACxJA,SAAS,WAAAC,UAAS,oBAAAC,yBAAwB;;;ACA1C,SAAS,WAAAD,UAAS,oBAAAC,yBAAwB;;;ACD1C,SAAS,0BAA0B;AAGnC,IAAM,2CAA2C;AAC1C,IAAM,wBAA+D,CAAC;AACtE,IAAM,mBAA0D,CAAC;AAajE,SAAS,kBAAiF,IAAqC;AAClI,MAAI;AACA,QAAI,aAAa,sBAAsB,EAAE;AACzC,QAAI,CAAC,YAAY;AACb,cAAQ,MAAM,qBAAqB,EAAE,YAAY;AACjD;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,yCAAyC,EAAE,IAAI,CAAC;AAC9D;AAAA,EACJ;AACJ;AA6BO,SAAS,sBAAoG;AAChH,SAAO,OAAO,OAAO,gBAAgB;AACzC;AAEO,SAAS,0BAAwG;AACpH,MAAI,iBAAiB,mBAAmB,YAAsB,wCAAwC;AACtG,MAAI,CAAC,gBAAgB;AACjB,WAAO,CAAC;AAAA,EACZ;AACA,MAAI,cAAc,eAAe,IAAI,QAAM,kBAA+B,EAAE,CAAC,EAAE,OAAO,gBAAc,eAAe,MAAS;AAC5H,SAAO;AACX;;;AClEO,SAAS,sBAAsB;AAClC,SAAO,QAAQ,qBAAqB,EAAE,QAAQ,CAAC,CAAC,GAAG,UAAU,MAAM;AAC/D,QAAI,WAAW,UAAU,GAAG;AACxB,aAAO,sBAAsB,WAAW,EAAE;AAAA,IAC9C;AAAA,EACJ,CAAC;AACL;AAEO,SAAS,wBAAsG;AAClH,MAAI,wBAA8D,CAAC;AACnE,MAAI,oBAAmC,CAAC;AACxC,0BAAqC,EAAE,QAAQ,EAAE,QAAQ,OAAK;AAC1D,QAAI,CAAC,EAAE,QAAQ;AACX,UAAI,EAAE,WAAW,SAAS,GAAG;AAEzB,YAAI,eAAe,EAAE,WAAW,MAAM,QAAM,CAAC,sBAAsB,GAAG,EAAE,CAAC;AACzE,YAAI,cAAc;AACd,YAAE,WAAW,QAAQ,QAAM;AACvB,kCAAsB,GAAG,EAAE,IAAI;AAAA,UACnC,CAAC;AAAA,QACL;AAAA,MACJ,OACK;AACD,0BAAkB,KAAK,CAAC;AAAA,MAC5B;AAAA,IACJ;AAAA,EACJ,CAAC;AACD,sBAAiC,EAAE,QAAQ,EAAE,QAAQ,OAAK;AACtD,QAAI,CAAC,EAAE,QAAQ;AACX,UAAI,EAAE,WAAW,SAAS,GAAG;AACzB,UAAE,WAAW,QAAQ,QAAM;AACvB,cAAI,CAAC,sBAAsB,GAAG,EAAE,GAAG;AAC/B,kCAAsB,GAAG,EAAE,IAAI;AAAA,UACnC;AAAA,QACJ,CAAC;AAAA,MACL,OACK;AACD,0BAAkB,KAAK,CAAC;AAAA,MAC5B;AAAA,IACJ;AAAA,EACJ,CAAC;AACD,SAAO,OAAO,OAAO,qBAAqB,EAAE,OAAO,iBAAiB;AACxE;AAEO,SAAS,yBAAoJ,WAAgD;AAChN,wBAAsB,EAAE,QAAQ,OAAK;AACjC,QAAI,EAAE,WAAW,IAAI,QAAM,GAAG,EAAE,EAAE,SAAS,UAAU,EAAE,GAAG;AACtD,aAAO;AAAA,IACX;AAAA,EACJ,CAAC;AACD,SAAO;AACX;;;ACvDA,SAAS,WAAAD,gBAAe;;;ACDxB,SAAS,sBAAAD,2BAA0B;;;APInC,IAAM,0BAA0B;AAEzB,SAAS,eAA4D,MAAiC;AACzG,MAAI,gBAAgB,mBAAmB;AACnC,QAAI,WAAW,KAAK,YAAmB;AACvC,QAAI,CAAC,UAAU;AACX,cAAQ,MAAM,uBAAuB,KAAK,EAAE,uBAAuB;AACnE;AAAA,IACJ;AACA,WAAO;AAAA,EACX,OACK;AACD,QAAI,kBAAkB,YAAY,KAAK,EAAE;AACzC,QAAI,CAAC,iBAAiB;AAClB,cAAQ,MAAM,mBAAmB,KAAK,EAAE,wDAAwD;AAChG;AAAA,IACJ;AAAA,EACJ;AACA,EAAAA,oBAAmB,YAAY,yBAAyB,KAAK,EAAE;AACnE;AAEO,SAAS,iBAAiF;AAC7F,MAAI,SAASA,oBAAmB,YAAoB,uBAAuB;AAC3E,MAAI,CAAC,QAAQ;AACT,YAAQ,MAAM,8CAA8C;AAC5D;AAAA,EACJ;AACA,MAAI,OAAO,YAAmB,MAAM;AACpC,MAAI,CAAC,MAAM;AACP,YAAQ,MAAM,uBAAuB,MAAM,YAAY;AACvD;AAAA,EACJ;AACA,SAAO;AACX;AAEO,SAAS,qBAAqG;AACjH,MAAI,OAAO,eAAyC;AACpD,MAAI,CAAC,MAAM;AACP;AAAA,EACJ;AACA,SAAO,KAAK;AAChB;AAEO,SAAS,gBAA4E;AACxF,MAAI,WAAW,mBAA4C;AAC3D,MAAI,CAAC,UAAU;AACX;AAAA,EACJ;AACA,SAAO,SAAS;AACpB;;;AQjDO,SAAS,yBAAyB;AACrC,SAAO,QAAQ,eAAe,EAAE,QAAQ,CAAC,CAAC,GAAG,IAAI,MAAM;AACnD,SAAK,uBAAuB;AAAA,EAChC,CAAC;AACL;AAEO,SAAS,oBAAoC;AAChD,MAAI,cAAc,eAAe;AACjC,MAAI,CAAC,aAAa;AACd,WAAO,CAAC;AAAA,EACZ;AACA,SAAO,YAAY,WAAW,OAAO,cAAY,CAAC,SAAS,MAAM;AACrE","sourcesContent":["import { LocationBaseModel, MapBaseModel, RoomBaseModel } from \"../classes/navigation\"\n\nexport const registeredRooms: { [id: string]: RoomBaseModel } = {}\n\n/**\n * Save a room in the registered rooms.\n * @param room The room to save.\n * @returns \n */\nexport function saveRoom<TRoom extends RoomBaseModel = RoomBaseModel>(room: TRoom | TRoom[]) {\n if (Array.isArray(room)) {\n room.forEach(c => saveRoom(c))\n return\n }\n if (registeredRooms[room.id]) {\n console.warn(`[NQTR] Room id ${room.id} already exists, it will be overwritten`)\n }\n registeredRooms[room.id] = room\n}\n\n/**\n * Get a room by its id.\n * @param id The id of the room.\n * @returns The room or undefined if not found.\n */\nexport function getRoomById<TRoom extends RoomBaseModel = RoomBaseModel>(id: string): TRoom | undefined {\n try {\n let room = registeredRooms[id]\n if (!room) {\n console.error(`[NQTR] Room ${id} not found`)\n return\n }\n return room as TRoom\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Room ${id}`, e)\n return\n }\n}\n\n/**\n * Get all rooms in a location.\n * @param location The location where the rooms are.\n * @returns The rooms in the location.\n */\nexport function getRoomsByLocation<TRoom extends RoomBaseModel = RoomBaseModel>(location: LocationBaseModel): TRoom[] {\n return Object.values(registeredRooms).filter(room => room.location.id === location.id) as TRoom[]\n}\n\n/**\n * Get all locations in the registered rooms.\n * @returns All locations in the registered rooms.\n */\nexport function getAllLocations<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation[] {\n let result: { [id: string]: TLocation } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.id] = room.location as TLocation\n })\n return Object.values(result)\n}\n\n/**\n * Get all locations in a map.\n * @param map The map where the locations are.\n * @returns The locations in the map.\n */\nexport function getLocationsByMap<TLocation extends LocationBaseModel = LocationBaseModel>(map: MapBaseModel): TLocation[] {\n return getAllLocations<TLocation>().filter(location => location.map.id === map.id) as TLocation[]\n}\n\n/**\n * Get all maps in the registered rooms.\n * @returns All maps in the registered rooms.\n */\nexport function getAllMaps<TMap extends MapBaseModel = MapBaseModel>(): TMap[] {\n let result: { [id: string]: TMap } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.map.id] = room.location.map as TMap\n })\n return Object.values(result)\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { LocationBaseModel, MapBaseModel, RoomBaseModel } from \"../classes/navigation\";\nimport { getRoomById } from \"../decorators/RoomDecorator\";\n\nconst CURRENT_ROOM_MEMORY_KEY = '___nqtr-current_room_memory___';\n\nexport function setCurrentRoom<TRoom extends RoomBaseModel = RoomBaseModel>(room: TRoom | LocationBaseModel) {\n if (room instanceof LocationBaseModel) {\n let entrance = room.getEntrance<TRoom>();\n if (!entrance) {\n console.error(`[NQTR] The location ${room.id} has no entrance room`);\n return;\n }\n room = entrance;\n }\n else {\n let roomRegistrated = getRoomById(room.id);\n if (!roomRegistrated) {\n console.error(`[NQTR] The room ${room.id} is not registered, so it can't be set as current room`);\n return;\n }\n }\n GameStorageManager.setVariable(CURRENT_ROOM_MEMORY_KEY, room.id);\n}\n\nexport function getCurrentRoom<TRoom extends RoomBaseModel = RoomBaseModel>(): TRoom | undefined {\n let roomId = GameStorageManager.getVariable<string>(CURRENT_ROOM_MEMORY_KEY);\n if (!roomId) {\n console.error(`[NQTR] The current room has not yet been set`);\n return\n }\n let room = getRoomById<TRoom>(roomId);\n if (!room) {\n console.error(`[NQTR] Current room ${roomId} not found`);\n return\n }\n return room\n}\n\nexport function getCurrenrLocation<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation | undefined {\n let room = getCurrentRoom<RoomBaseModel<TLocation>>();\n if (!room) {\n return\n }\n return room.location\n}\n\nexport function getCueerntMap<TMap extends MapBaseModel = MapBaseModel>(): TMap | undefined {\n let location = getCurrenrLocation<LocationBaseModel<TMap>>();\n if (!location) {\n return\n }\n return location.map\n}\n","import { GraphicItemType, OnRenderGraphicItemProps } from \"@drincs/nqtr/dist/override\";\nimport { getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { getRoomsByLocation } from \"../../decorators/RoomDecorator\";\nimport MapBaseModel from \"./Map\";\nimport RoomBaseModel from \"./Room\";\n\nconst LOCATION_CATEGORY = \"__nqtr-location__\"\n\nexport interface LocationBaseModelProps<TMap extends MapBaseModel = MapBaseModel> {\n /**\n * The name\n * @default \"\"\n */\n name?: string\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n * @default false\n */\n disabled?: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n * @default false\n */\n hidden?: boolean | string\n /**\n * The icon element. Can be a string or an Element or a Pixi'VN CanvasItem\n * @default undefined\n */\n renderIcon?: GraphicItemType | ((location: LocationBaseModel<TMap>, props?: OnRenderGraphicItemProps) => GraphicItemType)\n}\n\n/**\n * The base model of a location. I suggest you extend this class to create your own location model.\n * @example\n * ```typescript\n * export const mcHome = new LocationBaseModel('mc_home', mainMap, {\n * name: 'MC Home',\n * icon: \"https://icon.jpg\",\n * });\n * ```\n */\nexport default class LocationBaseModel<TMap extends MapBaseModel = MapBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the location, it must be unique.\n * @param map The map where the location is.\n * @param props The properties of the location.\n */\n constructor(id: string, map: TMap, props: LocationBaseModelProps<TMap> = {}) {\n super(LOCATION_CATEGORY, id)\n this.defaultName = props.name || \"\"\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._map = map\n }\n\n private defaultName: string\n /**\n * The name of the location.\n * If you set undefined, it will return the initial value of name.\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. If it is a string, it is a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If it is a string, it is a Pixi'VN flag name.\n */\n get hidden(): boolean {\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((location: LocationBaseModel<TMap>, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the location.\n */\n get renderIcon(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props?: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props?: OnRenderGraphicItemProps) => render\n }\n\n private _map: TMap\n /**\n * The map where the location is.\n */\n get map(): TMap {\n return this._map\n }\n\n /**\n * Get the entrance room of the location.\n * You can cast the room to a specific type that extends RoomBaseModel.\n * @returns The entrance room or the first room if there is no entrance.\n * @example\n * ```typescript\n * const entranceHome = new RoomBaseModel(\"entrance-home\", home, { isEntrance: true })\n * saveRoom(entranceHome)\n * const home = new LocationBaseModel(\"home\", map, { name: \"Home\" })\n * \n * const entrance = home.getEntrance() // entrance === entranceHome\n * ```\n */\n getEntrance<TRoom extends RoomBaseModel = RoomBaseModel>(): TRoom | undefined {\n let rooms = this.getRooms<TRoom>()\n if (rooms.length === 0) {\n console.error(`[NQTR] The location ${this.id} has no rooms`)\n return\n }\n return rooms.find(room => room.isEntrance) || rooms[0]\n }\n\n /**\n * Get all rooms in the location.\n * You can cast the rooms to a specific type that extends RoomBaseModel.\n * @returns The rooms in the location.\n */\n getRooms<TRoom extends RoomBaseModel = RoomBaseModel>(): TRoom[] {\n return getRoomsByLocation<TRoom>(this)\n }\n}\n","import { GraphicItemType, OnRenderGraphicItemProps } from \"@drincs/nqtr/dist/override\"\nimport { getFlag, StoredClassModel } from \"@drincs/pixi-vn\"\nimport { getLocationsByMap } from \"../../decorators/RoomDecorator\"\nimport LocationBaseModel from \"./Location\"\n\nconst MAP_CATEGORY = \"__nqtr-map__\"\n\nexport interface MapBaseModelProps {\n /**\n * The name\n * @default \"\"\n */\n name?: string\n /**\n * The image. It can be a string, an Element or a Pixi'VN Canvas Item.\n * Or an object to manage multiple image types. For example to have a image based on time.\n * @example\n * ```ts\n * {\n * \"morning\": \"morning-background.jpg\",\n * \"afternoon\": \"afternoon-background.jpg\",\n * \"evening\": \"evening-background.jpg\",\n * \"night\": \"night-background.jpg\"\n * }\n * ```\n * @default undefined\n */\n renderImage?: GraphicItemType | ((map: MapBaseModel, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The neighboring maps that are available in this map.\n * @example\n * ```ts\n * {\n * \"north\": \"atlanta_map_id\",\n * \"south\": \"miami_map_id\",\n * \"east\": \"new_york_map_id\",\n * \"west\": \"los_angeles_map_id\"\n * }\n * ```\n * @default {}\n */\n neighboringMaps?: { [key: string]: string }\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n * @default false\n */\n disabled?: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n * @default false\n */\n hidden?: boolean | string\n}\n\n/**\n * The base model of a map. I suggest you extend this class to create your own map model.\n * @example\n * ```typescript\n * export const mainMap = new MapBaseModel('main_map', {\n * name: 'Main Map',\n * image: \"https://image.jpg\",\n * neighboringMaps: {\n * \"north\": \"atlanta_map_id\",\n * \"south\": \"miami_map_id\",\n * \"east\": \"new_york_map_id\",\n * \"west\": \"los_angeles_map_id\"\n * }\n * });\n * ```\n */\nexport default class MapBaseModel extends StoredClassModel {\n /**\n * @param id The id of the map, it must be unique.\n * @param props The properties of the map. \n */\n constructor(id: string, props: MapBaseModelProps = {}) {\n super(MAP_CATEGORY, id)\n this.defaultName = props.name || \"\"\n this._renderImage = props.renderImage\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n }\n\n private defaultName: string\n /**\n * The name of the map.\n * If you set undefined, it will return the initial value of name.\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private _renderImage?: GraphicItemType | ((map: MapBaseModel, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the map.\n */\n get renderImage(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props?: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props?: OnRenderGraphicItemProps) => render\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. If it is a string, it is a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If it is a string, it is a Pixi'VN flag name.\n */\n get hidden(): boolean {\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _neighboringMaps?: { [key: string]: string }\n /**\n * The neighboring maps that are available in this map.\n * @example\n * ```ts\n * {\n * \"north\": \"atlanta_map_id\",\n * \"south\": \"miami_map_id\",\n * \"east\": \"new_york_map_id\",\n * \"west\": \"los_angeles_map_id\"\n * }\n * ```\n */\n get neighboringMaps(): { [key: string]: string } {\n return this._neighboringMaps || {}\n }\n set neighboringMaps(value: { [key: string]: string } | undefined) {\n this._neighboringMaps = value\n }\n\n /**\n * Get all locations in the map.\n * @returns The locations in the map.\n */\n getLocations<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation[] {\n return getLocationsByMap<TLocation>(this)\n }\n}\n","import { GraphicItemType, OnRenderGraphicItemProps } from \"@drincs/nqtr/dist/override\";\nimport { getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { getActivityById } from \"../../decorators\";\nimport { getCurrentCommitments } from \"../../functions/RoutineFunctions\";\nimport ActivityModel, { ActivityProps } from \"../Activity\";\nimport CommitmentBaseModel from \"../Commitment\";\nimport { ActivityRoom } from \"./ActivityRoom\";\nimport LocationBaseModel from \"./Location\";\n\nexport const ROOM_CATEGORY = \"__nqtr-room__\"\n\ninterface RoomActivityMemory { [key: string]: ActivityProps }\n\nexport interface RoomBaseModelProps<TLocation extends LocationBaseModel = LocationBaseModel> {\n /**\n * The name\n * @default \"\"\n */\n name?: string\n /**\n * The image. It can be a string, an Element or a Pixi'VN Canvas Item.\n * Or an object to manage multiple image types. For example to have a image based on time.\n * @example\n * ```ts\n * {\n * \"morning\": \"morning-background.jpg\",\n * \"afternoon\": \"afternoon-background.jpg\",\n * \"evening\": \"evening-background.jpg\",\n * \"night\": \"night-background.jpg\"\n * }\n * ```\n * @default undefined\n */\n renderImage?: GraphicItemType | ((room: RoomBaseModel<TLocation>, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The activities that are available in this room.\n * @default []\n */\n defaultActivities?: ActivityModel[],\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n * @default false\n */\n disabled?: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n * @default false\n */\n hidden?: boolean | string\n /**\n * The icon element. Can be a string or an Element or a Pixi'VN CanvasItem\n * @default undefined\n */\n renderIcon?: GraphicItemType | ((room: RoomBaseModel<TLocation>, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * Whether is an entrance room, so when the player enters in the location, it will be the first room to be shown.\n * @default false\n */\n isEntrance?: boolean\n}\n\n/**\n * The base model of a room. I suggest you extend this class to create your own room model.\n * You must use the saveRoom function to save the room in the registered rooms.\n * @example\n * ```ts\n * export const mcRoom = new RoomBaseModel('mc_room', mcHome, {\n * name: \"MC Room\",\n * icon: \"https://icon.jpg\",\n * image: \"https://image.jpg\",\n * isEntrance: false,\n * })\n * saveRoom(mcRoom)\n * ```\n */\nexport default class RoomBaseModel<TLocation extends LocationBaseModel = LocationBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the room, it must be unique.\n * @param location The location where the room is.\n * @param props The properties of the room.\n */\n constructor(id: string, location: TLocation, props: RoomBaseModelProps<TLocation> = {}) {\n super(ROOM_CATEGORY, id)\n this._location = location\n this.defaultName = props.name || \"\"\n this._renderImage = props.renderImage\n this.defaultActivityIds = props.defaultActivities?.map(activity => activity.id) || []\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._isEntrance = props.isEntrance\n }\n\n private _location: TLocation\n /**\n * The location where the room is.\n */\n get location(): TLocation {\n return this._location\n }\n\n private _isEntrance?: boolean\n /**\n * Whether is an entrance room, so when the player enters in the location, it will be the first room to be shown.\n */\n get isEntrance(): boolean {\n return this._isEntrance || false\n }\n\n private defaultName: string\n /**\n * The name.\n * If you set undefined, it will return the initial value of name.\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private _renderImage?: GraphicItemType | ((room: RoomBaseModel<TLocation>, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the room.\n */\n get renderImage(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props?: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props?: OnRenderGraphicItemProps) => render\n }\n\n private defaultActivityIds: string[]\n /**\n * The activities that are available in this room.\n */\n get defaultActivities(): ActivityRoom<this>[] {\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n let activities = this.defaultActivityIds.map(id => {\n let activity = getActivityById(id)\n if (!activity) {\n console.warn(`[NQTR] Activity with id ${id} not found, so it will be ignored.`)\n return undefined\n }\n let memory = activity.export()\n if (roomMemories && roomMemories[id]) {\n memory = {\n ...memory,\n ...roomMemories[id]\n }\n }\n return new ActivityRoom(id, this, activity.onRun, memory)\n }).filter(activity => activity !== undefined)\n return activities as ActivityRoom<this>[]\n }\n\n private get activityIds(): string[] {\n let addedActivityIds = this.getStorageProperty<string[]>(`addedActivityIds`) || []\n return this.defaultActivityIds.concat(addedActivityIds)\n }\n /**\n * The activities that are available in this room.\n */\n get activities(): ActivityRoom<this>[] {\n let activities = this.activityIds.map(id => {\n return this.getActivity(id)\n }).filter(activity => activity !== undefined)\n return activities as ActivityRoom<this>[]\n }\n /**\n * Get the memory of an activity. This function can be used into olther libraries to get the memory of the activity.\n * @param id The id of the activity.\n * @returns The memory of the activity.\n */\n getActivityMemory(id: string): object | undefined {\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n let roomMemory = roomMemories[id] || {}\n return roomMemory\n }\n /**\n * Get the activity by id.\n * @param id The id of the activity.\n * @returns The room activity.\n */\n getActivity(id: string): ActivityRoom<this> | undefined {\n if (!this.activityIds.includes(id)) {\n console.error(`[NQTR] Activity with id ${id} not found in room ${this.id}`)\n return undefined\n }\n let activity = getActivityById(id)\n if (!activity) {\n console.error(`[NQTR] Activity with id ${id} not found`)\n return undefined\n }\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n let roomMemory = roomMemories[id] || {}\n roomMemory = {\n ...activity.export(),\n ...roomMemory\n }\n return new ActivityRoom(id, this, activity.onRun, roomMemory)\n }\n /**\n * Set the memory of an activity. This function can be used into olther libraries to set the memory of the activity.\n * @param id The id of the activity.\n * @param memory The memory of the activity.\n */\n setActivity(activity: ActivityRoom) {\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n roomMemories[activity.id] = activity.export()\n this.setStorageProperty(\"activities_memory\", roomMemories)\n }\n /**\n * Add an activity to the room.\n * @param activity The activity to add.\n */\n addActivity(activity: ActivityModel) {\n if (this.activityIds.includes(activity.id)) {\n let currentActivity = this.getActivity(activity.id)\n if (currentActivity && currentActivity.isExpired()) {\n this.removeActivity(activity.id)\n return\n } else {\n console.error(`[NQTR] Activity with id ${activity.id} already exists in room ${this.id}, so it will be ignored.`)\n return\n }\n }\n let addedActivityIds = this.getStorageProperty<string[]>(`addedActivityIds`) || []\n addedActivityIds.push(activity.id)\n this.setStorageProperty(\"addedActivityIds\", addedActivityIds)\n }\n /**\n * Remove an activity from the room.\n * @param activity The activity to remove.\n */\n removeActivity(activity: ActivityModel | string) {\n let activityId = typeof activity === \"string\" ? activity : activity.id\n if (this.defaultActivityIds.includes(activityId)) {\n console.warn(`[NQTR] Activity with id ${activityId} is a default activity, so it can't be removed. It will be hidden instead.`)\n let activityToEdit = this.getActivity(activityId)\n if (!activityToEdit) {\n console.error(`[NQTR] Activity with id ${activityId} not found, so it can't be hidden.`)\n return\n }\n activityToEdit.hidden = true\n return\n }\n let addedActivityIds = this.getStorageProperty<string[]>(`addedActivityIds`) || []\n let index = addedActivityIds.indexOf(activityId)\n if (index === -1) {\n console.error(`[NQTR] Activity with id ${activityId} not found, so it can't be removed.`)\n return\n }\n addedActivityIds.splice(index, 1)\n this.setStorageProperty(\"addedActivityIds\", addedActivityIds)\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n delete roomMemories[activityId]\n this.setStorageProperty(\"activities_memory\", roomMemories)\n }\n /**\n * Clear all expired activities.\n */\n clearExpiredActivities() {\n this.activities.forEach(activity => {\n if (activity.isExpired()) {\n this.removeActivity(activity.id)\n }\n })\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. If it is a string, it is a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If it is a string, it is a Pixi'VN flag name.\n */\n get hidden(): boolean {\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((room: RoomBaseModel<TLocation>, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the room.\n */\n get renderIcon(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props?: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props?: OnRenderGraphicItemProps) => render\n }\n\n /**\n * Get the character commitments of the room.\n * @returns The character commitments of the room.\n */\n getRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitments = getCurrentCommitments<TCommitment>()\n return commitments.filter(c => c.room.id === this.id)\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\"\nimport CommitmentBaseModel from \"../classes/Commitment\"\n\nconst TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = \"___nqtr-temporary_commitment___\"\nexport const registeredCommitments: { [id: string]: CommitmentBaseModel } = {}\nexport const fixedCommitments: { [id: string]: CommitmentBaseModel } = {}\n\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\nexport function setFixedCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitments.id] = commitments\n}\n\nexport function addTemporaryCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds])\n}\n\nexport function getFixedCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n","import { CharacterBaseModel } from \"@drincs/pixi-vn\";\nimport CommitmentBaseModel from \"../classes/Commitment\";\nimport { getFixedCommitments, getTemporaryCommitments } from \"../decorators\";\nimport { registeredCommitments } from \"../decorators/CommitmentDecorator\";\n\nexport function clearExpiredRoutine() {\n Object.entries(registeredCommitments).forEach(([_, commitment]) => {\n if (commitment.isExpired()) {\n delete registeredCommitments[commitment.id]\n }\n })\n}\n\nexport function getCurrentCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let character_commitments: { [character: string]: TCommitment } = {}\n let oltherCommitments: TCommitment[] = []\n getTemporaryCommitments<TCommitment>().reverse().forEach(c => {\n if (!c.hidden) {\n if (c.characters.length > 1) {\n // all the characters don't already have commitments\n let allAvailable = c.characters.every(ch => !character_commitments[ch.id])\n if (allAvailable) {\n c.characters.forEach(ch => {\n character_commitments[ch.id] = c\n })\n }\n }\n else {\n oltherCommitments.push(c)\n }\n }\n })\n getFixedCommitments<TCommitment>().reverse().forEach(c => {\n if (!c.hidden) {\n if (c.characters.length > 1) {\n c.characters.forEach(ch => {\n if (!character_commitments[ch.id]) {\n character_commitments[ch.id] = c\n }\n })\n }\n else {\n oltherCommitments.push(c)\n }\n }\n })\n return Object.values(character_commitments).concat(oltherCommitments)\n}\n\nexport function getCommitmentByCharacter<TCommitment extends CommitmentBaseModel = CommitmentBaseModel, TCharacter extends CharacterBaseModel = CharacterBaseModel>(character: TCharacter): TCommitment | undefined {\n getCurrentCommitments().forEach(c => {\n if (c.characters.map(ch => ch.id).includes(character.id)) {\n return c\n }\n })\n return undefined\n}\n","import { GraphicItemType, OnRenderGraphicItemProps, OnRunActivityProps } from '@drincs/nqtr/dist/override';\nimport { getFlag } from \"@drincs/pixi-vn\";\nimport TimeManager from \"../managers/TimeManager\";\n\nexport interface ActivityProps {\n /**\n * The name\n * @default \"\"\n */\n name?: string\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n * If you set 3, the activity will be hidden into hours 1 and 2, and will be shown from hour 3.\n * @default TimeManager.minDayHours\n */\n fromHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n * If you set 3, the activity will be shown into hours 1 and 2 and will be hidden from hour 3.\n * @default TimeManager.maxDayHours + 1\n */\n toHour?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n * If you set 3, the activity will be hidden into days 1 and 2, and will be shown from day 3.\n * @default undefined\n */\n fromDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n * If you set 3, the activity will be shown into days 1 and 2 and will be deleted or hidden from day 3.\n * @default undefined\n */\n toDay?: number\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n * @default false\n */\n disabled?: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n * @default false\n */\n hidden?: boolean | string\n /**\n * The icon element. Can be a string or an Element or a Pixi'VN CanvasItem\n * @default undefined\n */\n renderIcon?: GraphicItemType | ((activity: ActivityStoredAbstract, props?: OnRenderGraphicItemProps) => GraphicItemType)\n}\n\n/**\n * The function that is called when the activity is runned.\n */\nexport type OnRunActivityEvent<T> = (activity: T, props?: OnRunActivityProps) => void\n\nexport abstract class ActivityStoredAbstract {\n /**\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(onRun: OnRunActivityEvent<ActivityStoredAbstract>, props: ActivityProps) {\n this.defaultName = props.name\n this.defaultFromHour = props.fromHour\n this.defaultToHour = props.toHour\n this.defaultFromDay = props.fromDay\n this.defaultToDay = props.toDay\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = (props) => onRun(this, props)\n }\n\n abstract setStorageProperty<T>(propertyName: string, value: T | undefined): void;\n abstract getStorageProperty<T>(propertyName: string): T | undefined;\n abstract get id(): string\n\n private defaultName?: string\n /**\n * The name\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName || \"\"\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private defaultFromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number {\n return this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour || TimeManager.minDayHours\n }\n set fromHour(value: number | undefined) {\n this.setStorageProperty(\"fromHour\", value)\n }\n\n private defaultToHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number {\n return this.getStorageProperty<number>(\"toHour\") || this.defaultToHour || (TimeManager.maxDayHours + 1)\n }\n set toHour(value: number | undefined) {\n this.setStorageProperty(\"toHour\", value)\n }\n\n private defaultFromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityStoredAbstract, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props?: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props?: OnRenderGraphicItemProps) => render\n }\n\n private _onRun: (activity: ActivityStoredAbstract, props?: OnRunActivityProps) => void\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): (props?: OnRunActivityProps) => void {\n return (props) => this._onRun(this, props)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this.getStorageProperty<string>(\"name\") || this.defaultName,\n fromHour: this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour,\n toHour: this.getStorageProperty<number>(\"toHour\") || this.defaultToHour,\n fromDay: this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay,\n toDay: this.getStorageProperty<number>(\"toDay\") || this.defaultToDay,\n disabled: this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled,\n hidden: this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden,\n renderIcon: this._renderIcon\n }\n }\n}\n\n/**\n * The activity model.\n */\nexport default class ActivityModel {\n /**\n * @param id The activity id, that must be unique.\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps) {\n this._id = id\n this._name = props.name\n this._fromHour = props.fromHour\n this._toHour = props.toHour\n this._fromDay = props.fromDay\n this._toDay = props.toDay\n this._disabled = props.disabled || false\n this._hidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = (props) => onRun(this, props)\n }\n\n private _id: string\n /**\n * The activity id, that is unique.\n */\n get id(): string {\n return this._id\n }\n\n private _name?: string\n /**\n * The name\n */\n get name(): string | undefined {\n return this._name\n }\n\n private _fromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number | undefined {\n return this._fromHour\n }\n\n private _toHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number | undefined {\n return this._toHour\n }\n\n private _fromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this._fromDay\n }\n\n private _toDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this._toDay\n }\n\n private _disabled?: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean | undefined {\n if (typeof this._disabled === \"string\") {\n return getFlag(this._disabled)\n }\n return this._disabled\n }\n\n private _hidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!this.isDeadline) {\n return true\n }\n if (typeof this._hidden === \"string\") {\n return getFlag(this._hidden)\n }\n return this._hidden\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityModel, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props?: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props?: OnRenderGraphicItemProps) => render\n }\n\n private _onRun: OnRunActivityEvent<ActivityModel>\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): (props?: OnRunActivityProps) => void {\n return (props) => this._onRun(this, props)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isDeadline(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this._name,\n fromHour: this._fromHour,\n toHour: this._toHour,\n fromDay: this._fromDay,\n toDay: this._toDay,\n disabled: this._disabled,\n hidden: this._hidden,\n renderIcon: this._renderIcon,\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```ts\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n","import { ActivityRoom } from \"../classes/navigation/ActivityRoom\"\nimport { registeredRooms } from \"../decorators/RoomDecorator\"\nimport { getCurrentRoom } from \"./NavigationFunctions\"\n\nexport function clearExpiredActivities() {\n Object.entries(registeredRooms).forEach(([_, room]) => {\n room.clearExpiredActivities()\n })\n}\n\nexport function currentActivities(): ActivityRoom[] {\n let currentRoom = getCurrentRoom()\n if (!currentRoom) {\n return []\n }\n return currentRoom.activities.filter(activity => !activity.hidden)\n}\n"]}
package/dist/index.js CHANGED
@@ -362,14 +362,16 @@ var ActivityStoredAbstract = class {
362
362
  * The function for rendering the icon of the activity.
363
363
  */
364
364
  get renderIcon() {
365
- if (typeof this._renderIcon !== "function") {
366
- return (props) => this._renderIcon;
365
+ let render = this._renderIcon;
366
+ if (render === void 0) {
367
+ return void 0;
367
368
  }
368
- if (this._renderIcon !== void 0) {
369
+ if (typeof render === "function") {
369
370
  return (props) => {
370
- return this._renderIcon(this, props);
371
+ return render(this, props);
371
372
  };
372
373
  }
374
+ return (props) => render;
373
375
  }
374
376
  /**
375
377
  * The function that is called when the activity is runned.
@@ -486,14 +488,16 @@ var ActivityModel = class {
486
488
  * The function for rendering the icon of the activity.
487
489
  */
488
490
  get renderIcon() {
489
- if (typeof this._renderIcon !== "function") {
490
- return (props) => this._renderIcon;
491
+ let render = this._renderIcon;
492
+ if (render === void 0) {
493
+ return void 0;
491
494
  }
492
- if (this._renderIcon !== void 0) {
495
+ if (typeof render === "function") {
493
496
  return (props) => {
494
- return this._renderIcon(this, props);
497
+ return render(this, props);
495
498
  };
496
499
  }
500
+ return (props) => render;
497
501
  }
498
502
  /**
499
503
  * The function that is called when the activity is runned.
@@ -622,14 +626,16 @@ var CommitmentBaseModel = class extends pixiVn.StoredClassModel {
622
626
  * The function for rendering the image of the room.
623
627
  */
624
628
  get renderImage() {
625
- if (typeof this._renderImage !== "function") {
626
- return (props) => this._renderImage;
629
+ let render = this._renderImage;
630
+ if (render === void 0) {
631
+ return void 0;
627
632
  }
628
- if (this.renderImage !== void 0) {
633
+ if (typeof render === "function") {
629
634
  return (props) => {
630
- return this.renderImage(this, props);
635
+ return render(this, props);
631
636
  };
632
637
  }
638
+ return (props) => render;
633
639
  }
634
640
  /**
635
641
  * Execution type. If is "automatic" the onRun() runned automatically when the palayer is in the room. If is "interaction" the player must interact with the character to run the onRun() function.
@@ -796,14 +802,16 @@ var LocationBaseModel = class extends pixiVn.StoredClassModel {
796
802
  * The function for rendering the icon of the location.
797
803
  */
798
804
  get renderIcon() {
799
- if (typeof this._renderIcon !== "function") {
800
- return (props) => this._renderIcon;
805
+ let render = this._renderIcon;
806
+ if (render === void 0) {
807
+ return void 0;
801
808
  }
802
- if (this._renderIcon !== void 0) {
809
+ if (typeof render === "function") {
803
810
  return (props) => {
804
- return this._renderIcon(this, props);
811
+ return render(this, props);
805
812
  };
806
813
  }
814
+ return (props) => render;
807
815
  }
808
816
  /**
809
817
  * The map where the location is.
@@ -868,14 +876,16 @@ var MapBaseModel = class extends pixiVn.StoredClassModel {
868
876
  * The function for rendering the image of the map.
869
877
  */
870
878
  get renderImage() {
871
- if (typeof this._renderImage !== "function") {
872
- return (props) => this._renderImage;
879
+ let render = this._renderImage;
880
+ if (render === void 0) {
881
+ return void 0;
873
882
  }
874
- if (this.renderImage !== void 0) {
883
+ if (typeof render === "function") {
875
884
  return (props) => {
876
- return this.renderImage(this, props);
885
+ return render(this, props);
877
886
  };
878
887
  }
888
+ return (props) => render;
879
889
  }
880
890
  /**
881
891
  * Whether is disabled. If it is a string, it is a Pixi'VN flag name.
@@ -1159,14 +1169,16 @@ var RoomBaseModel = class extends pixiVn.StoredClassModel {
1159
1169
  * The function for rendering the image of the room.
1160
1170
  */
1161
1171
  get renderImage() {
1162
- if (typeof this._renderImage !== "function") {
1163
- return (props) => this._renderImage;
1172
+ let render = this._renderImage;
1173
+ if (render === void 0) {
1174
+ return void 0;
1164
1175
  }
1165
- if (this.renderImage !== void 0) {
1176
+ if (typeof render === "function") {
1166
1177
  return (props) => {
1167
- return this.renderImage(this, props);
1178
+ return render(this, props);
1168
1179
  };
1169
1180
  }
1181
+ return (props) => render;
1170
1182
  }
1171
1183
  /**
1172
1184
  * The activities that are available in this room.
@@ -1327,14 +1339,16 @@ var RoomBaseModel = class extends pixiVn.StoredClassModel {
1327
1339
  * The function for rendering the icon of the room.
1328
1340
  */
1329
1341
  get renderIcon() {
1330
- if (typeof this._renderIcon !== "function") {
1331
- return (props) => this._renderIcon;
1342
+ let render = this._renderIcon;
1343
+ if (render === void 0) {
1344
+ return void 0;
1332
1345
  }
1333
- if (this._renderIcon !== void 0) {
1346
+ if (typeof render === "function") {
1334
1347
  return (props) => {
1335
- return this._renderIcon(this, props);
1348
+ return render(this, props);
1336
1349
  };
1337
1350
  }
1351
+ return (props) => render;
1338
1352
  }
1339
1353
  /**
1340
1354
  * Get the character commitments of the room.