@drincs/nqtr 0.1.5 → 0.1.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (100) hide show
  1. package/dist/classes/Activity.d.mts +10 -9
  2. package/dist/classes/Activity.d.ts +10 -9
  3. package/dist/classes/Activity.js +27 -13
  4. package/dist/classes/Activity.js.map +1 -1
  5. package/dist/classes/Activity.mjs +27 -13
  6. package/dist/classes/Activity.mjs.map +1 -1
  7. package/dist/classes/Commitment.d.mts +3 -2
  8. package/dist/classes/Commitment.d.ts +3 -2
  9. package/dist/classes/Commitment.js +11 -4
  10. package/dist/classes/Commitment.js.map +1 -1
  11. package/dist/classes/Commitment.mjs +11 -4
  12. package/dist/classes/Commitment.mjs.map +1 -1
  13. package/dist/classes/index.d.mts +3 -2
  14. package/dist/classes/index.d.ts +3 -2
  15. package/dist/classes/index.js +25 -11
  16. package/dist/classes/index.js.map +1 -1
  17. package/dist/classes/index.mjs +25 -11
  18. package/dist/classes/index.mjs.map +1 -1
  19. package/dist/classes/navigation/ActivityRoom.d.mts +3 -2
  20. package/dist/classes/navigation/ActivityRoom.d.ts +3 -2
  21. package/dist/classes/navigation/ActivityRoom.js +13 -6
  22. package/dist/classes/navigation/ActivityRoom.js.map +1 -1
  23. package/dist/classes/navigation/ActivityRoom.mjs +13 -6
  24. package/dist/classes/navigation/ActivityRoom.mjs.map +1 -1
  25. package/dist/classes/navigation/Location.d.mts +3 -2
  26. package/dist/classes/navigation/Location.d.ts +3 -2
  27. package/dist/classes/navigation/Location.js +11 -4
  28. package/dist/classes/navigation/Location.js.map +1 -1
  29. package/dist/classes/navigation/Location.mjs +11 -4
  30. package/dist/classes/navigation/Location.mjs.map +1 -1
  31. package/dist/classes/navigation/Map.d.mts +3 -2
  32. package/dist/classes/navigation/Map.d.ts +3 -2
  33. package/dist/classes/navigation/Map.js +11 -8
  34. package/dist/classes/navigation/Map.js.map +1 -1
  35. package/dist/classes/navigation/Map.mjs +11 -8
  36. package/dist/classes/navigation/Map.mjs.map +1 -1
  37. package/dist/classes/navigation/Room.d.mts +3 -2
  38. package/dist/classes/navigation/Room.d.ts +3 -2
  39. package/dist/classes/navigation/Room.js +37 -17
  40. package/dist/classes/navigation/Room.js.map +1 -1
  41. package/dist/classes/navigation/Room.mjs +37 -17
  42. package/dist/classes/navigation/Room.mjs.map +1 -1
  43. package/dist/classes/navigation/index.d.mts +3 -2
  44. package/dist/classes/navigation/index.d.ts +3 -2
  45. package/dist/classes/navigation/index.js +59 -29
  46. package/dist/classes/navigation/index.js.map +1 -1
  47. package/dist/classes/navigation/index.mjs +59 -29
  48. package/dist/classes/navigation/index.mjs.map +1 -1
  49. package/dist/decorators/ActivityDecorator.d.mts +2 -1
  50. package/dist/decorators/ActivityDecorator.d.ts +2 -1
  51. package/dist/decorators/CommitmentDecorator.d.mts +3 -2
  52. package/dist/decorators/CommitmentDecorator.d.ts +3 -2
  53. package/dist/decorators/RoomDecorator.d.mts +3 -2
  54. package/dist/decorators/RoomDecorator.d.ts +3 -2
  55. package/dist/decorators/index.d.mts +3 -2
  56. package/dist/decorators/index.d.ts +3 -2
  57. package/dist/functions/ActivityFunctions.d.mts +3 -2
  58. package/dist/functions/ActivityFunctions.d.ts +3 -2
  59. package/dist/functions/ActivityFunctions.js.map +1 -1
  60. package/dist/functions/ActivityFunctions.mjs.map +1 -1
  61. package/dist/functions/NavigationFunctions.d.mts +3 -2
  62. package/dist/functions/NavigationFunctions.d.ts +3 -2
  63. package/dist/functions/NavigationFunctions.js +11 -4
  64. package/dist/functions/NavigationFunctions.js.map +1 -1
  65. package/dist/functions/NavigationFunctions.mjs +11 -4
  66. package/dist/functions/NavigationFunctions.mjs.map +1 -1
  67. package/dist/functions/RoutineFunctions.d.mts +3 -2
  68. package/dist/functions/RoutineFunctions.d.ts +3 -2
  69. package/dist/functions/index.d.mts +3 -2
  70. package/dist/functions/index.d.ts +3 -2
  71. package/dist/functions/index.js +11 -4
  72. package/dist/functions/index.js.map +1 -1
  73. package/dist/functions/index.mjs +11 -4
  74. package/dist/functions/index.mjs.map +1 -1
  75. package/dist/{index-BvCfRbJB.d.mts → index-CwqgrVp6.d.mts} +30 -33
  76. package/dist/{index-Ci6Aw7YE.d.ts → index-D_4poX-_.d.ts} +30 -33
  77. package/dist/index.d.mts +3 -2
  78. package/dist/index.d.ts +3 -2
  79. package/dist/index.js +84 -40
  80. package/dist/index.js.map +1 -1
  81. package/dist/index.mjs +84 -40
  82. package/dist/index.mjs.map +1 -1
  83. package/dist/override/GraphicItemType.d.mts +16 -0
  84. package/dist/override/GraphicItemType.d.ts +16 -0
  85. package/dist/{types/GraphicItem.js → override/GraphicItemType.js} +1 -1
  86. package/dist/override/GraphicItemType.mjs +3 -0
  87. package/dist/override/OnRenderGraphicItemProps.d.mts +19 -0
  88. package/dist/override/OnRenderGraphicItemProps.d.ts +19 -0
  89. package/dist/override/OnRenderGraphicItemProps.js +4 -0
  90. package/dist/override/OnRenderGraphicItemProps.js.map +1 -0
  91. package/dist/override/OnRenderGraphicItemProps.mjs +3 -0
  92. package/dist/override/OnRenderGraphicItemProps.mjs.map +1 -0
  93. package/dist/override/index.d.mts +3 -0
  94. package/dist/override/index.d.ts +3 -0
  95. package/package.json +2 -2
  96. package/dist/types/GraphicItem.d.mts +0 -5
  97. package/dist/types/GraphicItem.d.ts +0 -5
  98. package/dist/types/GraphicItem.mjs +0 -3
  99. /package/dist/{types/GraphicItem.js.map → override/GraphicItemType.js.map} +0 -0
  100. /package/dist/{types/GraphicItem.mjs.map → override/GraphicItemType.mjs.map} +0 -0
@@ -1,5 +1,6 @@
1
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  import { OnRunActivityProps } from '@drincs/nqtr/dist/override';
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- import { GraphicItemType } from '../types/GraphicItem.mjs';
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+ import GraphicItemType from '../override/GraphicItemType.mjs';
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+ import OnRenderGraphicItemProps from '../override/OnRenderGraphicItemProps.mjs';
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  import '@drincs/pixi-vn';
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  interface ActivityProps {
@@ -46,7 +47,7 @@ interface ActivityProps {
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  * The icon element. Can be a string or an Element or a Pixi'VN CanvasItem
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  * @default undefined
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  */
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- icon?: GraphicItemType;
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+ renderIcon?: GraphicItemType | ((activity: ActivityStoredAbstract, props?: OnRenderGraphicItemProps) => GraphicItemType);
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  }
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  /**
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  * The function that is called when the activity is runned.
@@ -103,11 +104,11 @@ declare abstract class ActivityStoredAbstract {
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  */
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  get hidden(): boolean;
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  set hidden(value: boolean | string);
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- private _icon?;
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+ private _renderIcon?;
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  /**
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- * The icon element.
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+ * The function for rendering the icon of the activity.
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  */
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- get icon(): GraphicItemType | undefined;
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+ get renderIcon(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined;
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  private _onRun;
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  /**
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  * The function that is called when the activity is runned.
@@ -174,16 +175,16 @@ declare class ActivityModel {
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  * Whether is hidden. If the activity is not started yet, it will be hidden.
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  */
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  get hidden(): boolean;
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- private _icon?;
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+ private _renderIcon?;
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  /**
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- * The icon element.
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+ * The function for rendering the icon of the activity.
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  */
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- get icon(): GraphicItemType | undefined;
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+ get renderIcon(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined;
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  private _onRun;
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  /**
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  * The function that is called when the activity is runned.
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  */
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- get onRun(): () => void;
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+ get onRun(): (props?: OnRunActivityProps) => void;
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  /**
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  * Whether the activity is a deadline.
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  * @returns Whether the activity is a deadline.
@@ -1,5 +1,6 @@
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  import { OnRunActivityProps } from '@drincs/nqtr/dist/override';
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- import { GraphicItemType } from '../types/GraphicItem.js';
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+ import GraphicItemType from '../override/GraphicItemType.js';
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+ import OnRenderGraphicItemProps from '../override/OnRenderGraphicItemProps.js';
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  import '@drincs/pixi-vn';
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  interface ActivityProps {
@@ -46,7 +47,7 @@ interface ActivityProps {
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  * The icon element. Can be a string or an Element or a Pixi'VN CanvasItem
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  * @default undefined
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  */
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- icon?: GraphicItemType;
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+ renderIcon?: GraphicItemType | ((activity: ActivityStoredAbstract, props?: OnRenderGraphicItemProps) => GraphicItemType);
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  }
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  /**
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  * The function that is called when the activity is runned.
@@ -103,11 +104,11 @@ declare abstract class ActivityStoredAbstract {
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  */
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  get hidden(): boolean;
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  set hidden(value: boolean | string);
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- private _icon?;
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+ private _renderIcon?;
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  /**
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- * The icon element.
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+ * The function for rendering the icon of the activity.
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  */
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- get icon(): GraphicItemType | undefined;
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+ get renderIcon(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined;
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  private _onRun;
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  /**
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  * The function that is called when the activity is runned.
@@ -174,16 +175,16 @@ declare class ActivityModel {
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  * Whether is hidden. If the activity is not started yet, it will be hidden.
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  */
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  get hidden(): boolean;
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- private _icon?;
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+ private _renderIcon?;
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  /**
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- * The icon element.
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+ * The function for rendering the icon of the activity.
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  */
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- get icon(): GraphicItemType | undefined;
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+ get renderIcon(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined;
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  private _onRun;
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  /**
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  * The function that is called when the activity is runned.
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  */
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- get onRun(): () => void;
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+ get onRun(): (props?: OnRunActivityProps) => void;
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  /**
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  * Whether the activity is a deadline.
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  * @returns Whether the activity is a deadline.
@@ -262,8 +262,8 @@ var ActivityStoredAbstract = class {
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  this.defaultToDay = props.toDay;
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  this.defaultDisabled = props.disabled || false;
264
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  this.defaultHidden = props.hidden || false;
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- this._icon = props.icon;
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- this._onRun = onRun;
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+ this._renderIcon = props.renderIcon;
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+ this._onRun = (props2) => onRun(this, props2);
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  }
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  /**
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  * The name
@@ -346,10 +346,17 @@ var ActivityStoredAbstract = class {
346
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  this.setStorageProperty("hidden", value);
347
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  }
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  /**
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- * The icon element.
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+ * The function for rendering the icon of the activity.
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  */
351
- get icon() {
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- return this._icon;
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+ get renderIcon() {
352
+ if (typeof this._renderIcon !== "function") {
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+ return (props) => this._renderIcon;
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+ }
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+ if (this._renderIcon !== void 0) {
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+ return (props) => {
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+ return this._renderIcon(this, props);
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+ };
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+ }
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  }
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  /**
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  * The function that is called when the activity is runned.
@@ -380,7 +387,7 @@ var ActivityStoredAbstract = class {
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  toDay: this.getStorageProperty("toDay") || this.defaultToDay,
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  disabled: this.getStorageProperty("disabled") || this.defaultDisabled,
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  hidden: this.getStorageProperty("hidden") || this.defaultHidden,
383
- icon: this._icon
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+ renderIcon: this._renderIcon
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  };
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  }
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  };
@@ -399,8 +406,8 @@ var ActivityModel = class {
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  this._toDay = props.toDay;
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  this._disabled = props.disabled || false;
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  this._hidden = props.hidden || false;
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- this._icon = props.icon;
403
- this._onRun = onRun;
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+ this._renderIcon = props.renderIcon;
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+ this._onRun = (props2) => onRun(this, props2);
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  }
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  /**
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  * The activity id, that is unique.
@@ -463,16 +470,23 @@ var ActivityModel = class {
463
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  return this._hidden;
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  }
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  /**
466
- * The icon element.
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+ * The function for rendering the icon of the activity.
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  */
468
- get icon() {
469
- return this._icon;
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+ get renderIcon() {
476
+ if (typeof this._renderIcon !== "function") {
477
+ return (props) => this._renderIcon;
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+ }
479
+ if (this._renderIcon !== void 0) {
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+ return (props) => {
481
+ return this._renderIcon(this, props);
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+ };
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+ }
470
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  }
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  /**
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  * The function that is called when the activity is runned.
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  */
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  get onRun() {
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- return () => this._onRun(this);
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+ return (props) => this._onRun(this, props);
476
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  }
477
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  /**
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  * Whether the activity is a deadline.
@@ -497,7 +511,7 @@ var ActivityModel = class {
497
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  toDay: this._toDay,
498
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  disabled: this._disabled,
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  hidden: this._hidden,
500
- icon: this._icon
514
+ renderIcon: this._renderIcon
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  };
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  }
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  };
@@ -1 +1 @@
1
- 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If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number {\n return this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour || TimeManager.minDayHours\n }\n set fromHour(value: number | undefined) {\n this.setStorageProperty(\"fromHour\", value)\n }\n\n private defaultToHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number {\n return this.getStorageProperty<number>(\"toHour\") || this.defaultToHour || (TimeManager.maxDayHours + 1)\n }\n set toHour(value: number | undefined) {\n this.setStorageProperty(\"toHour\", value)\n }\n\n private defaultFromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. 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Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps) {\n this._id = id\n this._name = props.name\n this._fromHour = props.fromHour\n this._toHour = props.toHour\n this._fromDay = props.fromDay\n this._toDay = props.toDay\n this._disabled = props.disabled || false\n this._hidden = props.hidden || false\n this._icon = props.icon\n this._onRun = onRun\n }\n\n private _id: string\n /**\n * The activity id, that is unique.\n */\n get id(): string {\n return this._id\n }\n\n private _name?: string\n /**\n * The name\n */\n get name(): string | undefined {\n return this._name\n }\n\n private _fromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number | undefined {\n return this._fromHour\n }\n\n private _toHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number | undefined {\n return this._toHour\n }\n\n private _fromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this._fromDay\n }\n\n private _toDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this._toDay\n }\n\n private _disabled?: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean | undefined {\n if (typeof this._disabled === \"string\") {\n return getFlag(this._disabled)\n }\n return this._disabled\n }\n\n private _hidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!this.isDeadline) {\n return true\n }\n if (typeof this._hidden === \"string\") {\n return getFlag(this._hidden)\n }\n return this._hidden\n }\n\n private _icon?: GraphicItemType\n /**\n * The icon element.\n */\n get icon(): GraphicItemType | undefined {\n return this._icon\n }\n\n private _onRun: OnRunActivityEvent<ActivityModel>\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): () => void {\n return () => this._onRun(this)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isDeadline(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this._name,\n fromHour: this._fromHour,\n toHour: this._toHour,\n fromDay: this._fromDay,\n toDay: this._toDay,\n disabled: this._disabled,\n hidden: this._hidden,\n icon: this._icon,\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```ts\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
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If the activity is not started yet, it will be hidden.\n * If you set 3, the activity will be hidden into hours 1 and 2, and will be shown from hour 3.\n * @default TimeManager.minDayHours\n */\n fromHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n * If you set 3, the activity will be shown into hours 1 and 2 and will be hidden from hour 3.\n * @default TimeManager.maxDayHours + 1\n */\n toHour?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n * If you set 3, the activity will be hidden into days 1 and 2, and will be shown from day 3.\n * @default undefined\n */\n fromDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n * If you set 3, the activity will be shown into days 1 and 2 and will be deleted or hidden from day 3.\n * @default undefined\n */\n toDay?: number\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n * @default false\n */\n disabled?: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n * @default false\n */\n hidden?: boolean | string\n /**\n * The icon element. Can be a string or an Element or a Pixi'VN CanvasItem\n * @default undefined\n */\n renderIcon?: GraphicItemType | ((activity: ActivityStoredAbstract, props?: OnRenderGraphicItemProps) => GraphicItemType)\n}\n\n/**\n * The function that is called when the activity is runned.\n */\nexport type OnRunActivityEvent<T> = (activity: T, props?: OnRunActivityProps) => void\n\nexport abstract class ActivityStoredAbstract {\n /**\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(onRun: OnRunActivityEvent<ActivityStoredAbstract>, props: ActivityProps) {\n this.defaultName = props.name\n this.defaultFromHour = props.fromHour\n this.defaultToHour = props.toHour\n this.defaultFromDay = props.fromDay\n this.defaultToDay = props.toDay\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = (props) => onRun(this, props)\n }\n\n abstract setStorageProperty<T>(propertyName: string, value: T | undefined): void;\n abstract getStorageProperty<T>(propertyName: string): T | undefined;\n abstract get id(): string\n\n private defaultName?: string\n /**\n * The name\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName || \"\"\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private defaultFromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number {\n return this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour || TimeManager.minDayHours\n }\n set fromHour(value: number | undefined) {\n this.setStorageProperty(\"fromHour\", value)\n }\n\n private defaultToHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number {\n return this.getStorageProperty<number>(\"toHour\") || this.defaultToHour || (TimeManager.maxDayHours + 1)\n }\n set toHour(value: number | undefined) {\n this.setStorageProperty(\"toHour\", value)\n }\n\n private defaultFromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityStoredAbstract, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n if (typeof this._renderIcon !== \"function\") {\n return (props?: OnRenderGraphicItemProps) => this._renderIcon as GraphicItemType\n }\n if (this._renderIcon !== undefined) {\n return (props?: OnRenderGraphicItemProps) => {\n return (this._renderIcon as any)(this, props)\n }\n }\n }\n\n private _onRun: (activity: ActivityStoredAbstract, props?: OnRunActivityProps) => void\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): (props?: OnRunActivityProps) => void {\n return (props) => this._onRun(this, props)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this.getStorageProperty<string>(\"name\") || this.defaultName,\n fromHour: this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour,\n toHour: this.getStorageProperty<number>(\"toHour\") || this.defaultToHour,\n fromDay: this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay,\n toDay: this.getStorageProperty<number>(\"toDay\") || this.defaultToDay,\n disabled: this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled,\n hidden: this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden,\n renderIcon: this._renderIcon\n }\n }\n}\n\n/**\n * The activity model.\n */\nexport default class ActivityModel {\n /**\n * @param id The activity id, that must be unique.\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps) {\n this._id = id\n this._name = props.name\n this._fromHour = props.fromHour\n this._toHour = props.toHour\n this._fromDay = props.fromDay\n this._toDay = props.toDay\n this._disabled = props.disabled || false\n this._hidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = (props) => onRun(this, props)\n }\n\n private _id: string\n /**\n * The activity id, that is unique.\n */\n get id(): string {\n return this._id\n }\n\n private _name?: string\n /**\n * The name\n */\n get name(): string | undefined {\n return this._name\n }\n\n private _fromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number | undefined {\n return this._fromHour\n }\n\n private _toHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number | undefined {\n return this._toHour\n }\n\n private _fromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this._fromDay\n }\n\n private _toDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this._toDay\n }\n\n private _disabled?: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean | undefined {\n if (typeof this._disabled === \"string\") {\n return getFlag(this._disabled)\n }\n return this._disabled\n }\n\n private _hidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!this.isDeadline) {\n return true\n }\n if (typeof this._hidden === \"string\") {\n return getFlag(this._hidden)\n }\n return this._hidden\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityStoredAbstract, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n if (typeof this._renderIcon !== \"function\") {\n return (props?: OnRenderGraphicItemProps) => this._renderIcon as GraphicItemType\n }\n if (this._renderIcon !== undefined) {\n return (props?: OnRenderGraphicItemProps) => {\n return (this._renderIcon as any)(this, props)\n }\n }\n }\n\n private _onRun: OnRunActivityEvent<ActivityModel>\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): (props?: OnRunActivityProps) => void {\n return (props) => this._onRun(this, props)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isDeadline(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this._name,\n fromHour: this._fromHour,\n toHour: this._toHour,\n fromDay: this._fromDay,\n toDay: this._toDay,\n disabled: this._disabled,\n hidden: this._hidden,\n renderIcon: this._renderIcon,\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```ts\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
@@ -258,8 +258,8 @@ var ActivityStoredAbstract = class {
258
258
  this.defaultToDay = props.toDay;
259
259
  this.defaultDisabled = props.disabled || false;
260
260
  this.defaultHidden = props.hidden || false;
261
- this._icon = props.icon;
262
- this._onRun = onRun;
261
+ this._renderIcon = props.renderIcon;
262
+ this._onRun = (props2) => onRun(this, props2);
263
263
  }
264
264
  /**
265
265
  * The name
@@ -342,10 +342,17 @@ var ActivityStoredAbstract = class {
342
342
  this.setStorageProperty("hidden", value);
343
343
  }
344
344
  /**
345
- * The icon element.
345
+ * The function for rendering the icon of the activity.
346
346
  */
347
- get icon() {
348
- return this._icon;
347
+ get renderIcon() {
348
+ if (typeof this._renderIcon !== "function") {
349
+ return (props) => this._renderIcon;
350
+ }
351
+ if (this._renderIcon !== void 0) {
352
+ return (props) => {
353
+ return this._renderIcon(this, props);
354
+ };
355
+ }
349
356
  }
350
357
  /**
351
358
  * The function that is called when the activity is runned.
@@ -376,7 +383,7 @@ var ActivityStoredAbstract = class {
376
383
  toDay: this.getStorageProperty("toDay") || this.defaultToDay,
377
384
  disabled: this.getStorageProperty("disabled") || this.defaultDisabled,
378
385
  hidden: this.getStorageProperty("hidden") || this.defaultHidden,
379
- icon: this._icon
386
+ renderIcon: this._renderIcon
380
387
  };
381
388
  }
382
389
  };
@@ -395,8 +402,8 @@ var ActivityModel = class {
395
402
  this._toDay = props.toDay;
396
403
  this._disabled = props.disabled || false;
397
404
  this._hidden = props.hidden || false;
398
- this._icon = props.icon;
399
- this._onRun = onRun;
405
+ this._renderIcon = props.renderIcon;
406
+ this._onRun = (props2) => onRun(this, props2);
400
407
  }
401
408
  /**
402
409
  * The activity id, that is unique.
@@ -459,16 +466,23 @@ var ActivityModel = class {
459
466
  return this._hidden;
460
467
  }
461
468
  /**
462
- * The icon element.
469
+ * The function for rendering the icon of the activity.
463
470
  */
464
- get icon() {
465
- return this._icon;
471
+ get renderIcon() {
472
+ if (typeof this._renderIcon !== "function") {
473
+ return (props) => this._renderIcon;
474
+ }
475
+ if (this._renderIcon !== void 0) {
476
+ return (props) => {
477
+ return this._renderIcon(this, props);
478
+ };
479
+ }
466
480
  }
467
481
  /**
468
482
  * The function that is called when the activity is runned.
469
483
  */
470
484
  get onRun() {
471
- return () => this._onRun(this);
485
+ return (props) => this._onRun(this, props);
472
486
  }
473
487
  /**
474
488
  * Whether the activity is a deadline.
@@ -493,7 +507,7 @@ var ActivityModel = class {
493
507
  toDay: this._toDay,
494
508
  disabled: this._disabled,
495
509
  hidden: this._hidden,
496
- icon: this._icon
510
+ renderIcon: this._renderIcon
497
511
  };
498
512
  }
499
513
  };
@@ -1 +1 @@
1
- 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If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number {\n return this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour || TimeManager.minDayHours\n }\n set fromHour(value: number | undefined) {\n this.setStorageProperty(\"fromHour\", value)\n }\n\n private defaultToHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number {\n return this.getStorageProperty<number>(\"toHour\") || this.defaultToHour || (TimeManager.maxDayHours + 1)\n }\n set toHour(value: number | undefined) {\n this.setStorageProperty(\"toHour\", value)\n }\n\n private defaultFromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. 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Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps) {\n this._id = id\n this._name = props.name\n this._fromHour = props.fromHour\n this._toHour = props.toHour\n this._fromDay = props.fromDay\n this._toDay = props.toDay\n this._disabled = props.disabled || false\n this._hidden = props.hidden || false\n this._icon = props.icon\n this._onRun = onRun\n }\n\n private _id: string\n /**\n * The activity id, that is unique.\n */\n get id(): string {\n return this._id\n }\n\n private _name?: string\n /**\n * The name\n */\n get name(): string | undefined {\n return this._name\n }\n\n private _fromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number | undefined {\n return this._fromHour\n }\n\n private _toHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number | undefined {\n return this._toHour\n }\n\n private _fromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this._fromDay\n }\n\n private _toDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this._toDay\n }\n\n private _disabled?: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean | undefined {\n if (typeof this._disabled === \"string\") {\n return getFlag(this._disabled)\n }\n return this._disabled\n }\n\n private _hidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!this.isDeadline) {\n return true\n }\n if (typeof this._hidden === \"string\") {\n return getFlag(this._hidden)\n }\n return this._hidden\n }\n\n private _icon?: GraphicItemType\n /**\n * The icon element.\n */\n get icon(): GraphicItemType | undefined {\n return this._icon\n }\n\n private _onRun: OnRunActivityEvent<ActivityModel>\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): () => void {\n return () => this._onRun(this)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isDeadline(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this._name,\n fromHour: this._fromHour,\n toHour: this._toHour,\n fromDay: this._fromDay,\n toDay: this._toDay,\n disabled: this._disabled,\n hidden: this._hidden,\n icon: this._icon,\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```ts\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
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If the activity is not started yet, it will be hidden.\n * If you set 3, the activity will be hidden into hours 1 and 2, and will be shown from hour 3.\n * @default TimeManager.minDayHours\n */\n fromHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n * If you set 3, the activity will be shown into hours 1 and 2 and will be hidden from hour 3.\n * @default TimeManager.maxDayHours + 1\n */\n toHour?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n * If you set 3, the activity will be hidden into days 1 and 2, and will be shown from day 3.\n * @default undefined\n */\n fromDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n * If you set 3, the activity will be shown into days 1 and 2 and will be deleted or hidden from day 3.\n * @default undefined\n */\n toDay?: number\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n * @default false\n */\n disabled?: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n * @default false\n */\n hidden?: boolean | string\n /**\n * The icon element. Can be a string or an Element or a Pixi'VN CanvasItem\n * @default undefined\n */\n renderIcon?: GraphicItemType | ((activity: ActivityStoredAbstract, props?: OnRenderGraphicItemProps) => GraphicItemType)\n}\n\n/**\n * The function that is called when the activity is runned.\n */\nexport type OnRunActivityEvent<T> = (activity: T, props?: OnRunActivityProps) => void\n\nexport abstract class ActivityStoredAbstract {\n /**\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(onRun: OnRunActivityEvent<ActivityStoredAbstract>, props: ActivityProps) {\n this.defaultName = props.name\n this.defaultFromHour = props.fromHour\n this.defaultToHour = props.toHour\n this.defaultFromDay = props.fromDay\n this.defaultToDay = props.toDay\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = (props) => onRun(this, props)\n }\n\n abstract setStorageProperty<T>(propertyName: string, value: T | undefined): void;\n abstract getStorageProperty<T>(propertyName: string): T | undefined;\n abstract get id(): string\n\n private defaultName?: string\n /**\n * The name\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName || \"\"\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private defaultFromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number {\n return this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour || TimeManager.minDayHours\n }\n set fromHour(value: number | undefined) {\n this.setStorageProperty(\"fromHour\", value)\n }\n\n private defaultToHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number {\n return this.getStorageProperty<number>(\"toHour\") || this.defaultToHour || (TimeManager.maxDayHours + 1)\n }\n set toHour(value: number | undefined) {\n this.setStorageProperty(\"toHour\", value)\n }\n\n private defaultFromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityStoredAbstract, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n if (typeof this._renderIcon !== \"function\") {\n return (props?: OnRenderGraphicItemProps) => this._renderIcon as GraphicItemType\n }\n if (this._renderIcon !== undefined) {\n return (props?: OnRenderGraphicItemProps) => {\n return (this._renderIcon as any)(this, props)\n }\n }\n }\n\n private _onRun: (activity: ActivityStoredAbstract, props?: OnRunActivityProps) => void\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): (props?: OnRunActivityProps) => void {\n return (props) => this._onRun(this, props)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this.getStorageProperty<string>(\"name\") || this.defaultName,\n fromHour: this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour,\n toHour: this.getStorageProperty<number>(\"toHour\") || this.defaultToHour,\n fromDay: this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay,\n toDay: this.getStorageProperty<number>(\"toDay\") || this.defaultToDay,\n disabled: this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled,\n hidden: this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden,\n renderIcon: this._renderIcon\n }\n }\n}\n\n/**\n * The activity model.\n */\nexport default class ActivityModel {\n /**\n * @param id The activity id, that must be unique.\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps) {\n this._id = id\n this._name = props.name\n this._fromHour = props.fromHour\n this._toHour = props.toHour\n this._fromDay = props.fromDay\n this._toDay = props.toDay\n this._disabled = props.disabled || false\n this._hidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = (props) => onRun(this, props)\n }\n\n private _id: string\n /**\n * The activity id, that is unique.\n */\n get id(): string {\n return this._id\n }\n\n private _name?: string\n /**\n * The name\n */\n get name(): string | undefined {\n return this._name\n }\n\n private _fromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number | undefined {\n return this._fromHour\n }\n\n private _toHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number | undefined {\n return this._toHour\n }\n\n private _fromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this._fromDay\n }\n\n private _toDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this._toDay\n }\n\n private _disabled?: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean | undefined {\n if (typeof this._disabled === \"string\") {\n return getFlag(this._disabled)\n }\n return this._disabled\n }\n\n private _hidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!this.isDeadline) {\n return true\n }\n if (typeof this._hidden === \"string\") {\n return getFlag(this._hidden)\n }\n return this._hidden\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityStoredAbstract, props?: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props?: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n if (typeof this._renderIcon !== \"function\") {\n return (props?: OnRenderGraphicItemProps) => this._renderIcon as GraphicItemType\n }\n if (this._renderIcon !== undefined) {\n return (props?: OnRenderGraphicItemProps) => {\n return (this._renderIcon as any)(this, props)\n }\n }\n }\n\n private _onRun: OnRunActivityEvent<ActivityModel>\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): (props?: OnRunActivityProps) => void {\n return (props) => this._onRun(this, props)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isDeadline(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this._name,\n fromHour: this._fromHour,\n toHour: this._toHour,\n fromDay: this._fromDay,\n toDay: this._toDay,\n disabled: this._disabled,\n hidden: this._hidden,\n renderIcon: this._renderIcon,\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```ts\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
@@ -1,6 +1,7 @@
1
1
  import '@drincs/pixi-vn';
2
2
  import '../enums/ExecutionTypeEnum.mjs';
3
- import '../types/GraphicItem.mjs';
4
- export { a as CommitmentBaseModelProps, C as default } from '../index-BvCfRbJB.mjs';
3
+ import '../override/GraphicItemType.mjs';
4
+ import '../override/OnRenderGraphicItemProps.mjs';
5
+ export { a as CommitmentBaseModelProps, C as default } from '../index-CwqgrVp6.mjs';
5
6
  import './Activity.mjs';
6
7
  import '@drincs/nqtr/dist/override';
@@ -1,6 +1,7 @@
1
1
  import '@drincs/pixi-vn';
2
2
  import '../enums/ExecutionTypeEnum.js';
3
- import '../types/GraphicItem.js';
4
- export { a as CommitmentBaseModelProps, C as default } from '../index-Ci6Aw7YE.js';
3
+ import '../override/GraphicItemType.js';
4
+ import '../override/OnRenderGraphicItemProps.js';
5
+ export { a as CommitmentBaseModelProps, C as default } from '../index-D_4poX-_.js';
5
6
  import './Activity.js';
6
7
  import '@drincs/nqtr/dist/override';