@drincs/nqtr 0.1.4 → 0.1.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (99) hide show
  1. package/dist/classes/Activity.d.mts +11 -10
  2. package/dist/classes/Activity.d.ts +11 -10
  3. package/dist/classes/Activity.js +20 -14
  4. package/dist/classes/Activity.js.map +1 -1
  5. package/dist/classes/Activity.mjs +20 -14
  6. package/dist/classes/Activity.mjs.map +1 -1
  7. package/dist/classes/Commitment.d.mts +3 -2
  8. package/dist/classes/Commitment.d.ts +3 -2
  9. package/dist/classes/Commitment.js +7 -4
  10. package/dist/classes/Commitment.js.map +1 -1
  11. package/dist/classes/Commitment.mjs +7 -4
  12. package/dist/classes/Commitment.mjs.map +1 -1
  13. package/dist/classes/index.d.mts +3 -2
  14. package/dist/classes/index.d.ts +3 -2
  15. package/dist/classes/index.js +17 -11
  16. package/dist/classes/index.js.map +1 -1
  17. package/dist/classes/index.mjs +17 -11
  18. package/dist/classes/index.mjs.map +1 -1
  19. package/dist/classes/navigation/ActivityRoom.d.mts +3 -2
  20. package/dist/classes/navigation/ActivityRoom.d.ts +3 -2
  21. package/dist/classes/navigation/ActivityRoom.js +10 -7
  22. package/dist/classes/navigation/ActivityRoom.js.map +1 -1
  23. package/dist/classes/navigation/ActivityRoom.mjs +10 -7
  24. package/dist/classes/navigation/ActivityRoom.mjs.map +1 -1
  25. package/dist/classes/navigation/Location.d.mts +3 -2
  26. package/dist/classes/navigation/Location.d.ts +3 -2
  27. package/dist/classes/navigation/Location.js +7 -4
  28. package/dist/classes/navigation/Location.js.map +1 -1
  29. package/dist/classes/navigation/Location.mjs +7 -4
  30. package/dist/classes/navigation/Location.mjs.map +1 -1
  31. package/dist/classes/navigation/Map.d.mts +3 -2
  32. package/dist/classes/navigation/Map.d.ts +3 -2
  33. package/dist/classes/navigation/Map.js +7 -8
  34. package/dist/classes/navigation/Map.js.map +1 -1
  35. package/dist/classes/navigation/Map.mjs +7 -8
  36. package/dist/classes/navigation/Map.mjs.map +1 -1
  37. package/dist/classes/navigation/Room.d.mts +3 -2
  38. package/dist/classes/navigation/Room.d.ts +3 -2
  39. package/dist/classes/navigation/Room.js +26 -18
  40. package/dist/classes/navigation/Room.js.map +1 -1
  41. package/dist/classes/navigation/Room.mjs +26 -18
  42. package/dist/classes/navigation/Room.mjs.map +1 -1
  43. package/dist/classes/navigation/index.d.mts +3 -2
  44. package/dist/classes/navigation/index.d.ts +3 -2
  45. package/dist/classes/navigation/index.js +40 -30
  46. package/dist/classes/navigation/index.js.map +1 -1
  47. package/dist/classes/navigation/index.mjs +40 -30
  48. package/dist/classes/navigation/index.mjs.map +1 -1
  49. package/dist/decorators/ActivityDecorator.d.mts +2 -1
  50. package/dist/decorators/ActivityDecorator.d.ts +2 -1
  51. package/dist/decorators/CommitmentDecorator.d.mts +3 -2
  52. package/dist/decorators/CommitmentDecorator.d.ts +3 -2
  53. package/dist/decorators/RoomDecorator.d.mts +3 -2
  54. package/dist/decorators/RoomDecorator.d.ts +3 -2
  55. package/dist/decorators/index.d.mts +3 -2
  56. package/dist/decorators/index.d.ts +3 -2
  57. package/dist/functions/ActivityFunctions.d.mts +3 -2
  58. package/dist/functions/ActivityFunctions.d.ts +3 -2
  59. package/dist/functions/ActivityFunctions.js.map +1 -1
  60. package/dist/functions/ActivityFunctions.mjs.map +1 -1
  61. package/dist/functions/NavigationFunctions.d.mts +3 -2
  62. package/dist/functions/NavigationFunctions.d.ts +3 -2
  63. package/dist/functions/NavigationFunctions.js +7 -4
  64. package/dist/functions/NavigationFunctions.js.map +1 -1
  65. package/dist/functions/NavigationFunctions.mjs +7 -4
  66. package/dist/functions/NavigationFunctions.mjs.map +1 -1
  67. package/dist/functions/RoutineFunctions.d.mts +3 -2
  68. package/dist/functions/RoutineFunctions.d.ts +3 -2
  69. package/dist/functions/index.d.mts +3 -2
  70. package/dist/functions/index.d.ts +3 -2
  71. package/dist/functions/index.js +7 -4
  72. package/dist/functions/index.js.map +1 -1
  73. package/dist/functions/index.mjs +7 -4
  74. package/dist/functions/index.mjs.map +1 -1
  75. package/dist/{index-Ci6Aw7YE.d.ts → index-Cu7BBJil.d.ts} +24 -27
  76. package/dist/{index-BvCfRbJB.d.mts → index-Lm3w4aIL.d.mts} +24 -27
  77. package/dist/index.d.mts +3 -2
  78. package/dist/index.d.ts +3 -2
  79. package/dist/index.js +57 -41
  80. package/dist/index.js.map +1 -1
  81. package/dist/index.mjs +57 -41
  82. package/dist/index.mjs.map +1 -1
  83. package/dist/override/GraphicItem.d.mts +16 -0
  84. package/dist/override/GraphicItem.d.ts +16 -0
  85. package/dist/override/OnRenderGraphicItemProps.d.mts +19 -0
  86. package/dist/override/OnRenderGraphicItemProps.d.ts +19 -0
  87. package/dist/override/OnRenderGraphicItemProps.js +4 -0
  88. package/dist/override/OnRenderGraphicItemProps.js.map +1 -0
  89. package/dist/override/OnRenderGraphicItemProps.mjs +3 -0
  90. package/dist/override/OnRenderGraphicItemProps.mjs.map +1 -0
  91. package/dist/override/index.d.mts +3 -0
  92. package/dist/override/index.d.ts +3 -0
  93. package/package.json +1 -1
  94. package/dist/types/GraphicItem.d.mts +0 -5
  95. package/dist/types/GraphicItem.d.ts +0 -5
  96. /package/dist/{types → override}/GraphicItem.js +0 -0
  97. /package/dist/{types → override}/GraphicItem.js.map +0 -0
  98. /package/dist/{types → override}/GraphicItem.mjs +0 -0
  99. /package/dist/{types → override}/GraphicItem.mjs.map +0 -0
@@ -350,8 +350,8 @@ var ActivityStoredAbstract = class {
350
350
  this.defaultToDay = props.toDay;
351
351
  this.defaultDisabled = props.disabled || false;
352
352
  this.defaultHidden = props.hidden || false;
353
- this._icon = props.icon;
354
- this._onRun = onRun;
353
+ this._renderIcon = props.renderIcon;
354
+ this._onRun = (props2) => onRun(this, props2);
355
355
  }
356
356
  /**
357
357
  * The name
@@ -434,16 +434,19 @@ var ActivityStoredAbstract = class {
434
434
  this.setStorageProperty("hidden", value);
435
435
  }
436
436
  /**
437
- * The icon element.
437
+ * The function for rendering the icon of the activity.
438
438
  */
439
- get icon() {
440
- return this._icon;
439
+ get renderIcon() {
440
+ if (typeof this._renderIcon !== "function") {
441
+ return (props) => this._renderIcon;
442
+ }
443
+ return this._renderIcon;
441
444
  }
442
445
  /**
443
446
  * The function that is called when the activity is runned.
444
447
  */
445
448
  get onRun() {
446
- return () => this._onRun(this);
449
+ return (props) => this._onRun(this, props);
447
450
  }
448
451
  /**
449
452
  * Whether the activity is a deadline.
@@ -468,7 +471,7 @@ var ActivityStoredAbstract = class {
468
471
  toDay: this.getStorageProperty("toDay") || this.defaultToDay,
469
472
  disabled: this.getStorageProperty("disabled") || this.defaultDisabled,
470
473
  hidden: this.getStorageProperty("hidden") || this.defaultHidden,
471
- icon: this._icon
474
+ renderIcon: this._renderIcon
472
475
  };
473
476
  }
474
477
  };
@@ -533,11 +536,11 @@ var RoomBaseModel = class extends StoredClassModel {
533
536
  super(ROOM_CATEGORY, id);
534
537
  this._location = location;
535
538
  this.defaultName = props.name || "";
536
- this.defaultImage = props.image;
539
+ this._renderImege = props.renderImage;
537
540
  this.defaultActivityIds = ((_a = props.defaultActivities) == null ? void 0 : _a.map((activity) => activity.id)) || [];
538
541
  this.defaultDisabled = props.disabled || false;
539
542
  this.defaultHidden = props.hidden || false;
540
- this._icon = props.icon;
543
+ this._renderIcon = props.renderIcon;
541
544
  this._isEntrance = props.isEntrance;
542
545
  }
543
546
  /**
@@ -563,14 +566,13 @@ var RoomBaseModel = class extends StoredClassModel {
563
566
  this.setStorageProperty("name", value);
564
567
  }
565
568
  /**
566
- * The image. It can be a string, an Element or a Pixi'VN Canvas Item.
567
- * If you set undefined, it will return the initial value of image.
569
+ * The function for rendering the image of the room.
568
570
  */
569
- get image() {
570
- return this.getStorageProperty("image") || this.defaultImage;
571
- }
572
- set image(value) {
573
- this.setStorageProperty("image", value);
571
+ get renderImage() {
572
+ if (typeof this._renderImege !== "function") {
573
+ return (props) => this._renderImege;
574
+ }
575
+ return this._renderImege;
574
576
  }
575
577
  /**
576
578
  * The activities that are available in this room.
@@ -727,8 +729,14 @@ var RoomBaseModel = class extends StoredClassModel {
727
729
  set hidden(value) {
728
730
  this.setStorageProperty("hidden", value);
729
731
  }
730
- get icon() {
731
- return this._icon;
732
+ /**
733
+ * The function for rendering the icon of the room.
734
+ */
735
+ get renderIcon() {
736
+ if (typeof this._renderIcon !== "function") {
737
+ return (props) => this._renderIcon;
738
+ }
739
+ return this._renderIcon;
732
740
  }
733
741
  /**
734
742
  * Get the character commitments of the room.
@@ -1 +1 @@
1
- {"version":3,"sources":["../../../src/classes/navigation/Room.ts","../../../src/decorators/ActivityDecorator.ts","../../../src/decorators/CommitmentDecorator.ts","../../../src/functions/RoutineFunctions.ts","../../../src/classes/Activity.ts","../../../src/managers/TimeManager.ts","../../../src/classes/navigation/ActivityRoom.ts"],"names":["getFlag","GameStorageManager"],"mappings":";;;;;;;;;;;;;;;;;;AAAA,SAAS,WAAAA,UAAS,wBAAwB;;;ACEnC,IAAM,uBAAwD,CAAC;AAa/D,SAAS,gBAAgB,IAAuC;AACnE,MAAI;AACA,QAAI,WAAW,qBAAqB,EAAE;AACtC,QAAI,CAAC,UAAU;AACX,cAAQ,MAAM,mBAAmB,EAAE,YAAY;AAC/C;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,uCAAuC,EAAE,IAAI,CAAC;AAC5D;AAAA,EACJ;AACJ;;;AC5BA,SAAS,0BAA0B;AAGnC,IAAM,2CAA2C;AAC1C,IAAM,wBAA+D,CAAC;AACtE,IAAM,mBAA0D,CAAC;AAajE,SAAS,kBAAiF,IAAqC;AAClI,MAAI;AACA,QAAI,aAAa,sBAAsB,EAAE;AACzC,QAAI,CAAC,YAAY;AACb,cAAQ,MAAM,qBAAqB,EAAE,YAAY;AACjD;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,yCAAyC,EAAE,IAAI,CAAC;AAC9D;AAAA,EACJ;AACJ;AA6BO,SAAS,sBAAoG;AAChH,SAAO,OAAO,OAAO,gBAAgB;AACzC;AAEO,SAAS,0BAAwG;AACpH,MAAI,iBAAiB,mBAAmB,YAAsB,wCAAwC;AACtG,MAAI,CAAC,gBAAgB;AACjB,WAAO,CAAC;AAAA,EACZ;AACA,MAAI,cAAc,eAAe,IAAI,QAAM,kBAA+B,EAAE,CAAC,EAAE,OAAO,gBAAc,eAAe,MAAS;AAC5H,SAAO;AACX;;;AC1DO,SAAS,wBAAsG;AAClH,MAAI,wBAA8D,CAAC;AACnE,MAAI,oBAAmC,CAAC;AACxC,0BAAqC,EAAE,QAAQ,EAAE,QAAQ,OAAK;AAC1D,QAAI,CAAC,EAAE,QAAQ;AACX,UAAI,EAAE,WAAW,SAAS,GAAG;AAEzB,YAAI,eAAe,EAAE,WAAW,MAAM,QAAM,CAAC,sBAAsB,GAAG,EAAE,CAAC;AACzE,YAAI,cAAc;AACd,YAAE,WAAW,QAAQ,QAAM;AACvB,kCAAsB,GAAG,EAAE,IAAI;AAAA,UACnC,CAAC;AAAA,QACL;AAAA,MACJ,OACK;AACD,0BAAkB,KAAK,CAAC;AAAA,MAC5B;AAAA,IACJ;AAAA,EACJ,CAAC;AACD,sBAAiC,EAAE,QAAQ,EAAE,QAAQ,OAAK;AACtD,QAAI,CAAC,EAAE,QAAQ;AACX,UAAI,EAAE,WAAW,SAAS,GAAG;AACzB,UAAE,WAAW,QAAQ,QAAM;AACvB,cAAI,CAAC,sBAAsB,GAAG,EAAE,GAAG;AAC/B,kCAAsB,GAAG,EAAE,IAAI;AAAA,UACnC;AAAA,QACJ,CAAC;AAAA,MACL,OACK;AACD,0BAAkB,KAAK,CAAC;AAAA,MAC5B;AAAA,IACJ;AAAA,EACJ,CAAC;AACD,SAAO,OAAO,OAAO,qBAAqB,EAAE,OAAO,iBAAiB;AACxE;;;AC9CA,SAAS,eAAe;;;ACDxB,SAAS,sBAAAC,2BAA0B;AAGnC,IAAM,oBAAoB;AAC1B,IAAM,gBAAgB;AAOtB,IAAqB,cAArB,MAAqB,aAAY;AAAA,EACrB,cAAc;AAAA,EAAE;AAAA,EACxB,OAAe,aAAa,UAAwB;AAChD,QAAI,OAAY,CAAC;AACjB,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,kBAAkB,IAAI,SAAS;AAAA,IACxC;AACA,QAAI,MAAM,QAAQ,SAAS,SAAS,GAAG;AACnC,WAAK,WAAW,IAAI,SAAS;AAAA,IACjC;AACA,QAAI,OAAO,SAAS,eAAe,UAAU;AACzC,WAAK,YAAY,IAAI,SAAS;AAAA,IAClC;AACA,QAAI,OAAO,SAAS,oBAAoB,UAAU;AAC9C,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,mBAAmB,YAAY;AACxC,gBAAQ,KAAK,4DAA4D,UAAU,EAAE;AAAA,MACzF;AACA,WAAK,iBAAiB,IAAI,SAAS;AAAA,IACvC;AACA,QAAI,MAAM,QAAQ,SAAS,aAAa,GAAG;AACvC,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,cAAc,WAAW,YAAY;AAC9C,gBAAQ,KAAK,yDAAyD,UAAU,EAAE;AAAA,MACtF;AACA,WAAK,eAAe,IAAI,SAAS;AAAA,IACrC;AACA,IAAAA,oBAAmB,YAAY,mBAAmB,IAAI;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,WAAyB;AAChC,QAAI,WAAWA,oBAAmB,YAA0B,iBAAiB,KAAK,CAAC;AACnF,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,SAAS,OAAqB;AACrC,iBAAY,aAAa,KAAK;AAAA,EAClC;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAWA,oBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAWA,oBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,mBAA2B;AAClC,QAAI,SAAS;AACb,QAAI,WAAWA,oBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,kBAAkB,GAAG;AACzD,eAAS,SAAS,oBAAoB;AAAA,IAC1C;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,YAA0B;AACjC,QAAI,SAAuB,CAAC;AAC5B,QAAI,WAAWA,oBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,WAAW,GAAG;AAClD,eAAS,SAAS,aAAa,CAAC;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,aAAqB;AAC5B,QAAI,SAAS;AACb,QAAI,WAAWA,oBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,YAAY,GAAG;AACnD,eAAS,SAAS,cAAc;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,kBAA0B;AACjC,QAAI,SAAS,aAAY,aAAa;AACtC,QAAI,WAAWA,oBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,iBAAiB,GAAG;AACxD,eAAS,SAAS,mBAAmB,aAAY,aAAa;AAAA,IAClE;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,gBAA0B;AACjC,QAAI,SAAmB,CAAC;AACxB,QAAI,WAAWA,oBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,eAAe,GAAG;AACtD,eAAS,SAAS,iBAAiB;AAAA,IACvC;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,cAAsB;AAC7B,QAAI,OAAOA,oBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,aAAa,KAAK,OAAO,KAAK,gBAAgB,UAAU;AAC5E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO,aAAY;AAAA,EACvB;AAAA,EACA,WAAW,YAAY,OAA2B;AAC9C,QAAI,OAAOA,oBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,cAAc;AAAA,IACvB,OAAO;AACH,aAAO,KAAK;AAAA,IAChB;AACA,IAAAA,oBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,aAAqB;AAC5B,QAAI,OAAOA,oBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,YAAY,KAAK,OAAO,KAAK,eAAe,UAAU;AAC1E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,WAAW,OAA2B;AAC7C,QAAI,OAAOA,oBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,aAAa;AAAA,IACtB,OACK;AACD,aAAO,KAAK;AAAA,IAChB;AACA,IAAAA,oBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,YAAqB;AAC5B,WAAO,aAAY,wBAAwB,aAAY;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,uBAA+B;AACtC,QAAI,SAAS,aAAY,aAAa,aAAY;AAClD,WAAO,SAAS;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW,iBAAyB;AAChC,QAAI,gBAAgB,aAAY,uBAAuB;AACvD,QAAI,iBAAiB,aAAY,cAAc,QAAQ;AACnD,cAAQ,KAAK,+CAA+C,aAAa,IAAI,aAAY,aAAa;AACtG,aAAO;AAAA,IACX;AACA,WAAO,aAAY,cAAc,aAAa;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,WAAW,kBAA0B;AACjC,QAAI,aAAY,UAAU,WAAW,GAAG;AACpC,cAAQ,KAAK,mCAAmC;AAChD,aAAO;AAAA,IACX;AACA,aAAS,QAAQ,GAAG,QAAQ,aAAY,UAAU,QAAQ,SAAS;AAC/D,UAAI,OAAO,aAAY,UAAU,KAAK;AACtC,UAAI,aAAY,UAAU,SAAS,QAAQ,GAAG;AAC1C,YAAI,aAAY,aAAa,KAAK,WAAW,aAAY,UAAU,QAAQ,CAAC,EAAE,SAAS,GAAG;AACtF,iBAAO;AAAA,QACX;AAAA,MACJ;AAAA,IACJ;AACA,WAAO,aAAY,UAAU,SAAS;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,YAAoB,aAAY,kBAA0B;AAC1E,QAAI,UAAU,aAAY,cAAc;AACxC,QAAI,WAAW,aAAY,aAAa;AACpC,mBAAY,YAAY;AACxB,gBAAU,aAAY,eAAe,UAAU,aAAY;AAAA,IAC/D;AACA,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,YAAY,aAAqB,aAAY,aAAa,OAAe,GAAW;AACvF,QAAI,SAAS,aAAY,aAAa;AACtC,iBAAY,aAAa;AACzB,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,UAAkB,QAAyB;AAC3D,QAAI,cAAc,aAAY;AAC9B,QAAI,WAAW,QAAQ;AACnB,aAAO,eAAe,YAAY,cAAc;AAAA,IACpD;AACA,WAAO,eAAe,YAAY,cAAc;AAAA,EACpD;AACJ;;;ADrMO,IAAe,yBAAf,MAAsC;AAAA;AAAA;AAAA;AAAA;AAAA,EAKzC,YAAY,OAAmD,OAAsB;AACjF,SAAK,cAAc,MAAM;AACzB,SAAK,kBAAkB,MAAM;AAC7B,SAAK,gBAAgB,MAAM;AAC3B,SAAK,iBAAiB,MAAM;AAC5B,SAAK,eAAe,MAAM;AAC1B,SAAK,kBAAkB,MAAM,YAAY;AACzC,SAAK,gBAAgB,MAAM,UAAU;AACrC,SAAK,QAAQ,MAAM;AACnB,SAAK,SAAS;AAAA,EAClB;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,OAAe;AACf,WAAO,KAAK,mBAA2B,MAAM,KAAK,KAAK,eAAe;AAAA,EAC1E;AAAA,EACA,IAAI,KAAK,OAA2B;AAChC,SAAK,mBAAmB,QAAQ,KAAK;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAmB;AACnB,WAAO,KAAK,mBAA2B,UAAU,KAAK,KAAK,mBAAmB,YAAY;AAAA,EAC9F;AAAA,EACA,IAAI,SAAS,OAA2B;AACpC,SAAK,mBAAmB,YAAY,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAiB;AACjB,WAAO,KAAK,mBAA2B,QAAQ,KAAK,KAAK,iBAAkB,YAAY,cAAc;AAAA,EACzG;AAAA,EACA,IAAI,OAAO,OAA2B;AAClC,SAAK,mBAAmB,UAAU,KAAK;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,UAA8B;AAC9B,WAAO,KAAK,mBAA2B,SAAS,KAAK,KAAK;AAAA,EAC9D;AAAA,EACA,IAAI,QAAQ,OAA2B;AACnC,SAAK,mBAAmB,WAAW,KAAK;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAA4B;AAC5B,WAAO,KAAK,mBAA2B,OAAO,KAAK,KAAK;AAAA,EAC5D;AAAA,EACA,IAAI,MAAM,OAA2B;AACjC,SAAK,mBAAmB,SAAS,KAAK;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAoB;AACpB,QAAI,QAAQ,KAAK,mBAA4B,UAAU,KAAK,KAAK;AACjE,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAO,QAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,SAAS,OAAyB;AAClC,SAAK,mBAAmB,YAAY,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAkB;AAClB,QAAI,KAAK,WAAW,KAAK,UAAU,YAAY,YAAY;AACvD,aAAO;AAAA,IACX;AACA,QAAI,CAAC,YAAY,aAAa,KAAK,UAAU,KAAK,MAAM,GAAG;AACvD,aAAO;AAAA,IACX;AACA,QAAI,CAAC,KAAK,WAAW;AACjB,aAAO;AAAA,IACX;AACA,QAAI,QAAQ,KAAK,mBAA4B,QAAQ,KAAK,KAAK;AAC/D,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAO,QAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,OAAO,OAAyB;AAChC,SAAK,mBAAmB,UAAU,KAAK;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,OAAoC;AACpC,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAAoB;AACpB,WAAO,MAAM,KAAK,OAAO,IAAI;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAqB;AACjB,QAAI,KAAK,SAAS,KAAK,SAAS,YAAY,YAAY;AACpD,aAAO;AAAA,IACX;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAwB;AACpB,WAAO;AAAA,MACH,MAAM,KAAK,mBAA2B,MAAM,KAAK,KAAK;AAAA,MACtD,UAAU,KAAK,mBAA2B,UAAU,KAAK,KAAK;AAAA,MAC9D,QAAQ,KAAK,mBAA2B,QAAQ,KAAK,KAAK;AAAA,MAC1D,SAAS,KAAK,mBAA2B,SAAS,KAAK,KAAK;AAAA,MAC5D,OAAO,KAAK,mBAA2B,OAAO,KAAK,KAAK;AAAA,MACxD,UAAU,KAAK,mBAA4B,UAAU,KAAK,KAAK;AAAA,MAC/D,QAAQ,KAAK,mBAA4B,QAAQ,KAAK,KAAK;AAAA,MAC3D,MAAM,KAAK;AAAA,IACf;AAAA,EACJ;AACJ;;;AEjNO,IAAM,eAAN,cAAwE,uBAAuB;AAAA,EAClG,YAAY,IAAY,MAAa,OAAmD,OAAsB;AAC1G,UAAM,OAAO,KAAK;AAClB,SAAK,MAAM;AACX,SAAK,QAAQ;AAAA,EACjB;AAAA,EACA,mBAAsB,GAAW,IAAyB;AACtD,SAAK,MAAM,YAAY,IAAI;AAAA,EAC/B;AAAA,EACA,mBAAsB,cAAqC;AACvD,QAAI,WAAW,KAAK,MAAM,kBAAkB,KAAK,EAAE;AACnD,QAAI,CAAC,YAAY,CAAC,SAAS,eAAe,YAAY,GAAG;AACrD,aAAO;AAAA,IACX;AACA,WAAQ,SAAiB,YAAY;AAAA,EACzC;AAAA,EAEA,IAAI,KAAa;AACb,WAAO,KAAK;AAAA,EAChB;AAAA,EAKA,IAAI,OAAc;AACd,WAAO,KAAK;AAAA,EAChB;AAAA,EAEA,SAAiB;AACb,QAAI,SAAc,CAAC;AACnB,QAAI,KAAK,SAAS,QAAW;AACzB,aAAO,MAAM,IAAI,KAAK;AAAA,IAC1B;AACA,QAAI,KAAK,aAAa,QAAW;AAC7B,aAAO,UAAU,IAAI,KAAK;AAAA,IAC9B;AACA,QAAI,KAAK,WAAW,QAAW;AAC3B,aAAO,QAAQ,IAAI,KAAK;AAAA,IAC5B;AACA,QAAI,KAAK,YAAY,QAAW;AAC5B,aAAO,SAAS,IAAI,KAAK;AAAA,IAC7B;AACA,QAAI,KAAK,UAAU,QAAW;AAC1B,aAAO,OAAO,IAAI,KAAK;AAAA,IAC3B;AACA,QAAI,KAAK,aAAa,QAAW;AAC7B,aAAO,UAAU,IAAI,KAAK;AAAA,IAC9B;AACA,WAAO;AAAA,EACX;AACJ;;;AN/CO,IAAM,gBAAgB;AAkE7B,IAAqB,gBAArB,cAAoG,iBAAiB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMjH,YAAY,IAAY,UAAqB,QAA4B,CAAC,GAAG;AAjFjF;AAkFQ,UAAM,eAAe,EAAE;AACvB,SAAK,YAAY;AACjB,SAAK,cAAc,MAAM,QAAQ;AACjC,SAAK,eAAe,MAAM;AAC1B,SAAK,uBAAqB,WAAM,sBAAN,mBAAyB,IAAI,cAAY,SAAS,QAAO,CAAC;AACpF,SAAK,kBAAkB,MAAM,YAAY;AACzC,SAAK,gBAAgB,MAAM,UAAU;AACrC,SAAK,QAAQ,MAAM;AACnB,SAAK,cAAc,MAAM;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAsB;AACtB,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,aAAsB;AACtB,WAAO,KAAK,eAAe;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,OAAe;AACf,WAAO,KAAK,mBAA2B,MAAM,KAAK,KAAK;AAAA,EAC3D;AAAA,EACA,IAAI,KAAK,OAA2B;AAChC,SAAK,mBAAmB,QAAQ,KAAK;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,QAA6E;AAC7E,WAAO,KAAK,mBAAoC,OAAO,KAAK,KAAK;AAAA,EACrE;AAAA,EACA,IAAI,MAAM,OAA4E;AAClF,SAAK,mBAAmB,SAAS,KAAK;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,oBAA0C;AAC1C,QAAI,eAAe,KAAK,mBAAuC,mBAAmB,KAAK,CAAC;AACxF,QAAI,aAAa,KAAK,mBAAmB,IAAI,QAAM;AAC/C,UAAI,WAAW,gBAAgB,EAAE;AACjC,UAAI,CAAC,UAAU;AACX,gBAAQ,KAAK,2BAA2B,EAAE,oCAAoC;AAC9E,eAAO;AAAA,MACX;AACA,UAAI,SAAS,SAAS,OAAO;AAC7B,UAAI,gBAAgB,aAAa,EAAE,GAAG;AAClC,iBAAS,kCACF,SACA,aAAa,EAAE;AAAA,MAE1B;AACA,aAAO,IAAI,aAAa,IAAI,MAAM,SAAS,OAAO,MAAM;AAAA,IAC5D,CAAC,EAAE,OAAO,cAAY,aAAa,MAAS;AAC5C,WAAO;AAAA,EACX;AAAA,EAEA,IAAY,cAAwB;AAChC,QAAI,mBAAmB,KAAK,mBAA6B,kBAAkB,KAAK,CAAC;AACjF,WAAO,KAAK,mBAAmB,OAAO,gBAAgB;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA,EAIA,IAAI,aAAmC;AACnC,QAAI,aAAa,KAAK,YAAY,IAAI,QAAM;AACxC,aAAO,KAAK,YAAY,EAAE;AAAA,IAC9B,CAAC,EAAE,OAAO,cAAY,aAAa,MAAS;AAC5C,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,kBAAkB,IAAgC;AAC9C,QAAI,eAAe,KAAK,mBAAuC,mBAAmB,KAAK,CAAC;AACxF,QAAI,aAAa,aAAa,EAAE,KAAK,CAAC;AACtC,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAY,IAA4C;AACpD,QAAI,CAAC,KAAK,YAAY,SAAS,EAAE,GAAG;AAChC,cAAQ,MAAM,2BAA2B,EAAE,sBAAsB,KAAK,EAAE,EAAE;AAC1E,aAAO;AAAA,IACX;AACA,QAAI,WAAW,gBAAgB,EAAE;AACjC,QAAI,CAAC,UAAU;AACX,cAAQ,MAAM,2BAA2B,EAAE,YAAY;AACvD,aAAO;AAAA,IACX;AACA,QAAI,eAAe,KAAK,mBAAuC,mBAAmB,KAAK,CAAC;AACxF,QAAI,aAAa,aAAa,EAAE,KAAK,CAAC;AACtC,iBAAa,kCACN,SAAS,OAAO,IAChB;AAEP,WAAO,IAAI,aAAa,IAAI,MAAM,SAAS,OAAO,UAAU;AAAA,EAChE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAY,UAAwB;AAChC,QAAI,eAAe,KAAK,mBAAuC,mBAAmB,KAAK,CAAC;AACxF,iBAAa,SAAS,EAAE,IAAI,SAAS,OAAO;AAC5C,SAAK,mBAAmB,qBAAqB,YAAY;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,YAAY,UAAyB;AACjC,QAAI,KAAK,YAAY,SAAS,SAAS,EAAE,GAAG;AACxC,UAAI,kBAAkB,KAAK,YAAY,SAAS,EAAE;AAClD,UAAI,mBAAmB,gBAAgB,UAAU,GAAG;AAChD,aAAK,eAAe,SAAS,EAAE;AAC/B;AAAA,MACJ,OAAO;AACH,gBAAQ,MAAM,2BAA2B,SAAS,EAAE,2BAA2B,KAAK,EAAE,0BAA0B;AAChH;AAAA,MACJ;AAAA,IACJ;AACA,QAAI,mBAAmB,KAAK,mBAA6B,kBAAkB,KAAK,CAAC;AACjF,qBAAiB,KAAK,SAAS,EAAE;AACjC,SAAK,mBAAmB,oBAAoB,gBAAgB;AAAA,EAChE;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,eAAe,UAAkC;AAC7C,QAAI,aAAa,OAAO,aAAa,WAAW,WAAW,SAAS;AACpE,QAAI,KAAK,mBAAmB,SAAS,UAAU,GAAG;AAC9C,cAAQ,KAAK,2BAA2B,UAAU,4EAA4E;AAC9H,UAAI,iBAAiB,KAAK,YAAY,UAAU;AAChD,UAAI,CAAC,gBAAgB;AACjB,gBAAQ,MAAM,2BAA2B,UAAU,oCAAoC;AACvF;AAAA,MACJ;AACA,qBAAe,SAAS;AACxB;AAAA,IACJ;AACA,QAAI,mBAAmB,KAAK,mBAA6B,kBAAkB,KAAK,CAAC;AACjF,QAAI,QAAQ,iBAAiB,QAAQ,UAAU;AAC/C,QAAI,UAAU,IAAI;AACd,cAAQ,MAAM,2BAA2B,UAAU,qCAAqC;AACxF;AAAA,IACJ;AACA,qBAAiB,OAAO,OAAO,CAAC;AAChC,SAAK,mBAAmB,oBAAoB,gBAAgB;AAC5D,QAAI,eAAe,KAAK,mBAAuC,mBAAmB,KAAK,CAAC;AACxF,WAAO,aAAa,UAAU;AAC9B,SAAK,mBAAmB,qBAAqB,YAAY;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA,EAIA,yBAAyB;AACrB,SAAK,WAAW,QAAQ,cAAY;AAChC,UAAI,SAAS,UAAU,GAAG;AACtB,aAAK,eAAe,SAAS,EAAE;AAAA,MACnC;AAAA,IACJ,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAoB;AACpB,QAAI,QAAQ,KAAK,mBAA4B,UAAU,KAAK,KAAK;AACjE,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAOD,SAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,SAAS,OAAyB;AAClC,SAAK,mBAAmB,YAAY,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAkB;AAClB,QAAI,QAAQ,KAAK,mBAA4B,QAAQ,KAAK,KAAK;AAC/D,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAOA,SAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,OAAO,OAAyB;AAChC,SAAK,mBAAmB,UAAU,KAAK;AAAA,EAC3C;AAAA,EAMA,IAAI,OAAoC;AACpC,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,aAA2F;AACvF,QAAI,cAAc,sBAAmC;AACrD,WAAO,YAAY,OAAO,OAAK,EAAE,KAAK,OAAO,KAAK,EAAE;AAAA,EACxD;AACJ","sourcesContent":["import { getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { getActivityById } from \"../../decorators\";\nimport { getCurrentCommitments } from \"../../functions/RoutineFunctions\";\nimport { GraphicItemType } from \"../../types/GraphicItem\";\nimport ActivityModel, { ActivityProps } from \"../Activity\";\nimport CommitmentBaseModel from \"../Commitment\";\nimport { ActivityRoom } from \"./ActivityRoom\";\nimport LocationBaseModel from \"./Location\";\n\nexport const ROOM_CATEGORY = \"__nqtr-room__\"\n\ninterface RoomActivityMemory { [key: string]: ActivityProps }\n\nexport interface RoomBaseModelProps {\n /**\n * The name\n * @default \"\"\n */\n name?: string\n /**\n * The image. It can be a string, an Element or a Pixi'VN Canvas Item.\n * Or an object to manage multiple image types. For example to have a image based on time.\n * @example\n * ```ts\n * {\n * \"morning\": \"morning-background.jpg\",\n * \"afternoon\": \"afternoon-background.jpg\",\n * \"evening\": \"evening-background.jpg\",\n * \"night\": \"night-background.jpg\"\n * }\n * ```\n * @default undefined\n */\n image?: GraphicItemType | Record<any, GraphicItemType> | object\n /**\n * The activities that are available in this room.\n * @default []\n */\n defaultActivities?: ActivityModel[],\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n * @default false\n */\n disabled?: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n * @default false\n */\n hidden?: boolean | string\n /**\n * The icon element. Can be a string or an Element or a Pixi'VN CanvasItem\n * @default undefined\n */\n icon?: GraphicItemType\n /**\n * Whether is an entrance room, so when the player enters in the location, it will be the first room to be shown.\n * @default false\n */\n isEntrance?: boolean\n}\n\n/**\n * The base model of a room. I suggest you extend this class to create your own room model.\n * You must use the saveRoom function to save the room in the registered rooms.\n * @example\n * ```ts\n * export const mcRoom = new RoomBaseModel('mc_room', mcHome, {\n * name: \"MC Room\",\n * icon: \"https://icon.jpg\",\n * image: \"https://image.jpg\",\n * isEntrance: false,\n * })\n * saveRoom(mcRoom)\n * ```\n */\nexport default class RoomBaseModel<TLocation extends LocationBaseModel = LocationBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the room, it must be unique.\n * @param location The location where the room is.\n * @param props The properties of the room.\n */\n constructor(id: string, location: TLocation, props: RoomBaseModelProps = {}) {\n super(ROOM_CATEGORY, id)\n this._location = location\n this.defaultName = props.name || \"\"\n this.defaultImage = props.image\n this.defaultActivityIds = props.defaultActivities?.map(activity => activity.id) || []\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._icon = props.icon\n this._isEntrance = props.isEntrance\n }\n\n private _location: TLocation\n /**\n * The location where the room is.\n */\n get location(): TLocation {\n return this._location\n }\n\n private _isEntrance?: boolean\n /**\n * Whether is an entrance room, so when the player enters in the location, it will be the first room to be shown.\n */\n get isEntrance(): boolean {\n return this._isEntrance || false\n }\n\n private defaultName: string\n /**\n * The name.\n * If you set undefined, it will return the initial value of name.\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private defaultImage?: GraphicItemType | Record<any, GraphicItemType> | object\n /**\n * The image. It can be a string, an Element or a Pixi'VN Canvas Item.\n * If you set undefined, it will return the initial value of image.\n */\n get image(): GraphicItemType | Record<any, GraphicItemType> | object | undefined {\n return this.getStorageProperty<GraphicItemType>(\"image\") || this.defaultImage\n }\n set image(value: GraphicItemType | Record<any, GraphicItemType> | object | undefined) {\n this.setStorageProperty(\"image\", value)\n }\n\n private defaultActivityIds: string[]\n /**\n * The activities that are available in this room.\n */\n get defaultActivities(): ActivityRoom<this>[] {\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n let activities = this.defaultActivityIds.map(id => {\n let activity = getActivityById(id)\n if (!activity) {\n console.warn(`[NQTR] Activity with id ${id} not found, so it will be ignored.`)\n return undefined\n }\n let memory = activity.export()\n if (roomMemories && roomMemories[id]) {\n memory = {\n ...memory,\n ...roomMemories[id]\n }\n }\n return new ActivityRoom(id, this, activity.onRun, memory)\n }).filter(activity => activity !== undefined)\n return activities as ActivityRoom<this>[]\n }\n\n private get activityIds(): string[] {\n let addedActivityIds = this.getStorageProperty<string[]>(`addedActivityIds`) || []\n return this.defaultActivityIds.concat(addedActivityIds)\n }\n /**\n * The activities that are available in this room.\n */\n get activities(): ActivityRoom<this>[] {\n let activities = this.activityIds.map(id => {\n return this.getActivity(id)\n }).filter(activity => activity !== undefined)\n return activities as ActivityRoom<this>[]\n }\n /**\n * Get the memory of an activity. This function can be used into olther libraries to get the memory of the activity.\n * @param id The id of the activity.\n * @returns The memory of the activity.\n */\n getActivityMemory(id: string): object | undefined {\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n let roomMemory = roomMemories[id] || {}\n return roomMemory\n }\n /**\n * Get the activity by id.\n * @param id The id of the activity.\n * @returns The room activity.\n */\n getActivity(id: string): ActivityRoom<this> | undefined {\n if (!this.activityIds.includes(id)) {\n console.error(`[NQTR] Activity with id ${id} not found in room ${this.id}`)\n return undefined\n }\n let activity = getActivityById(id)\n if (!activity) {\n console.error(`[NQTR] Activity with id ${id} not found`)\n return undefined\n }\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n let roomMemory = roomMemories[id] || {}\n roomMemory = {\n ...activity.export(),\n ...roomMemory\n }\n return new ActivityRoom(id, this, activity.onRun, roomMemory)\n }\n /**\n * Set the memory of an activity. This function can be used into olther libraries to set the memory of the activity.\n * @param id The id of the activity.\n * @param memory The memory of the activity.\n */\n setActivity(activity: ActivityRoom) {\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n roomMemories[activity.id] = activity.export()\n this.setStorageProperty(\"activities_memory\", roomMemories)\n }\n /**\n * Add an activity to the room.\n * @param activity The activity to add.\n */\n addActivity(activity: ActivityModel) {\n if (this.activityIds.includes(activity.id)) {\n let currentActivity = this.getActivity(activity.id)\n if (currentActivity && currentActivity.isExpired()) {\n this.removeActivity(activity.id)\n return\n } else {\n console.error(`[NQTR] Activity with id ${activity.id} already exists in room ${this.id}, so it will be ignored.`)\n return\n }\n }\n let addedActivityIds = this.getStorageProperty<string[]>(`addedActivityIds`) || []\n addedActivityIds.push(activity.id)\n this.setStorageProperty(\"addedActivityIds\", addedActivityIds)\n }\n /**\n * Remove an activity from the room.\n * @param activity The activity to remove.\n */\n removeActivity(activity: ActivityModel | string) {\n let activityId = typeof activity === \"string\" ? activity : activity.id\n if (this.defaultActivityIds.includes(activityId)) {\n console.warn(`[NQTR] Activity with id ${activityId} is a default activity, so it can't be removed. It will be hidden instead.`)\n let activityToEdit = this.getActivity(activityId)\n if (!activityToEdit) {\n console.error(`[NQTR] Activity with id ${activityId} not found, so it can't be hidden.`)\n return\n }\n activityToEdit.hidden = true\n return\n }\n let addedActivityIds = this.getStorageProperty<string[]>(`addedActivityIds`) || []\n let index = addedActivityIds.indexOf(activityId)\n if (index === -1) {\n console.error(`[NQTR] Activity with id ${activityId} not found, so it can't be removed.`)\n return\n }\n addedActivityIds.splice(index, 1)\n this.setStorageProperty(\"addedActivityIds\", addedActivityIds)\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n delete roomMemories[activityId]\n this.setStorageProperty(\"activities_memory\", roomMemories)\n }\n /**\n * Clear all expired activities.\n */\n clearExpiredActivities() {\n this.activities.forEach(activity => {\n if (activity.isExpired()) {\n this.removeActivity(activity.id)\n }\n })\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. If it is a string, it is a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If it is a string, it is a Pixi'VN flag name.\n */\n get hidden(): boolean {\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n /**\n * The icon element. Can be a string or an Element or a Pixi'VN CanvasItem\n */\n private _icon?: GraphicItemType\n get icon(): GraphicItemType | undefined {\n return this._icon\n }\n\n /**\n * Get the character commitments of the room.\n * @returns The character commitments of the room.\n */\n getRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitments = getCurrentCommitments<TCommitment>()\n return commitments.filter(c => c.room.id === this.id)\n }\n}\n","import { ActivityModel } from \"../classes\"\n\nexport const registeredActivities: { [id: string]: ActivityModel } = {}\n\nexport function saveActivity(activity: ActivityModel | ActivityModel[]) {\n if (Array.isArray(activity)) {\n activity.forEach(c => saveActivity(c))\n return\n }\n if (registeredActivities[activity.id]) {\n console.warn(`[NQTR] Activity id ${activity.id} already exists, it will be overwritten`)\n }\n registeredActivities[activity.id] = activity\n}\n\nexport function getActivityById(id: string): ActivityModel | undefined {\n try {\n let activity = registeredActivities[id]\n if (!activity) {\n console.error(`[NQTR] Activity ${id} not found`)\n return\n }\n return activity as ActivityModel\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Activity ${id}`, e)\n return\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\"\nimport CommitmentBaseModel from \"../classes/Commitment\"\n\nconst TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = \"___nqtr-temporary_commitment___\"\nexport const registeredCommitments: { [id: string]: CommitmentBaseModel } = {}\nexport const fixedCommitments: { [id: string]: CommitmentBaseModel } = {}\n\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\nexport function setFixedCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitments.id] = commitments\n}\n\nexport function addTemporaryCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds])\n}\n\nexport function getFixedCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n","import { CharacterBaseModel } from \"@drincs/pixi-vn\";\nimport CommitmentBaseModel from \"../classes/Commitment\";\nimport { getFixedCommitments, getTemporaryCommitments } from \"../decorators\";\nimport { registeredCommitments } from \"../decorators/CommitmentDecorator\";\n\nexport function clearExpiredRoutine() {\n Object.entries(registeredCommitments).forEach(([_, commitment]) => {\n if (commitment.isExpired()) {\n delete registeredCommitments[commitment.id]\n }\n })\n}\n\nexport function getCurrentCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let character_commitments: { [character: string]: TCommitment } = {}\n let oltherCommitments: TCommitment[] = []\n getTemporaryCommitments<TCommitment>().reverse().forEach(c => {\n if (!c.hidden) {\n if (c.characters.length > 1) {\n // all the characters don't already have commitments\n let allAvailable = c.characters.every(ch => !character_commitments[ch.id])\n if (allAvailable) {\n c.characters.forEach(ch => {\n character_commitments[ch.id] = c\n })\n }\n }\n else {\n oltherCommitments.push(c)\n }\n }\n })\n getFixedCommitments<TCommitment>().reverse().forEach(c => {\n if (!c.hidden) {\n if (c.characters.length > 1) {\n c.characters.forEach(ch => {\n if (!character_commitments[ch.id]) {\n character_commitments[ch.id] = c\n }\n })\n }\n else {\n oltherCommitments.push(c)\n }\n }\n })\n return Object.values(character_commitments).concat(oltherCommitments)\n}\n\nexport function getCommitmentByCharacter<TCommitment extends CommitmentBaseModel = CommitmentBaseModel, TCharacter extends CharacterBaseModel = CharacterBaseModel>(character: TCharacter): TCommitment | undefined {\n getCurrentCommitments().forEach(c => {\n if (c.characters.map(ch => ch.id).includes(character.id)) {\n return c\n }\n })\n return undefined\n}\n","import { OnRunActivityProps } from '@drincs/nqtr/dist/override';\nimport { getFlag } from \"@drincs/pixi-vn\";\nimport TimeManager from \"../managers/TimeManager\";\nimport { GraphicItemType } from \"../types/GraphicItem\";\n\nexport interface ActivityProps {\n /**\n * The name\n * @default \"\"\n */\n name?: string\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n * If you set 3, the activity will be hidden into hours 1 and 2, and will be shown from hour 3.\n * @default TimeManager.minDayHours\n */\n fromHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n * If you set 3, the activity will be shown into hours 1 and 2 and will be hidden from hour 3.\n * @default TimeManager.maxDayHours + 1\n */\n toHour?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n * If you set 3, the activity will be hidden into days 1 and 2, and will be shown from day 3.\n * @default undefined\n */\n fromDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n * If you set 3, the activity will be shown into days 1 and 2 and will be deleted or hidden from day 3.\n * @default undefined\n */\n toDay?: number\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n * @default false\n */\n disabled?: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n * @default false\n */\n hidden?: boolean | string\n /**\n * The icon element. Can be a string or an Element or a Pixi'VN CanvasItem\n * @default undefined\n */\n icon?: GraphicItemType\n}\n\n/**\n * The function that is called when the activity is runned.\n */\nexport type OnRunActivityEvent<T> = (activity: T, props?: OnRunActivityProps) => void\n\nexport abstract class ActivityStoredAbstract {\n /**\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(onRun: OnRunActivityEvent<ActivityStoredAbstract>, props: ActivityProps) {\n this.defaultName = props.name\n this.defaultFromHour = props.fromHour\n this.defaultToHour = props.toHour\n this.defaultFromDay = props.fromDay\n this.defaultToDay = props.toDay\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._icon = props.icon\n this._onRun = onRun\n }\n\n abstract setStorageProperty<T>(propertyName: string, value: T | undefined): void;\n abstract getStorageProperty<T>(propertyName: string): T | undefined;\n abstract get id(): string\n\n private defaultName?: string\n /**\n * The name\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName || \"\"\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private defaultFromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number {\n return this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour || TimeManager.minDayHours\n }\n set fromHour(value: number | undefined) {\n this.setStorageProperty(\"fromHour\", value)\n }\n\n private defaultToHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number {\n return this.getStorageProperty<number>(\"toHour\") || this.defaultToHour || (TimeManager.maxDayHours + 1)\n }\n set toHour(value: number | undefined) {\n this.setStorageProperty(\"toHour\", value)\n }\n\n private defaultFromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _icon?: GraphicItemType\n /**\n * The icon element.\n */\n get icon(): GraphicItemType | undefined {\n return this._icon\n }\n\n private _onRun: (activity: ActivityStoredAbstract) => void\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): () => void {\n return () => this._onRun(this)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this.getStorageProperty<string>(\"name\") || this.defaultName,\n fromHour: this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour,\n toHour: this.getStorageProperty<number>(\"toHour\") || this.defaultToHour,\n fromDay: this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay,\n toDay: this.getStorageProperty<number>(\"toDay\") || this.defaultToDay,\n disabled: this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled,\n hidden: this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden,\n icon: this._icon\n }\n }\n}\n\n/**\n * The activity model.\n */\nexport default class ActivityModel {\n /**\n * @param id The activity id, that must be unique.\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps) {\n this._id = id\n this._name = props.name\n this._fromHour = props.fromHour\n this._toHour = props.toHour\n this._fromDay = props.fromDay\n this._toDay = props.toDay\n this._disabled = props.disabled || false\n this._hidden = props.hidden || false\n this._icon = props.icon\n this._onRun = onRun\n }\n\n private _id: string\n /**\n * The activity id, that is unique.\n */\n get id(): string {\n return this._id\n }\n\n private _name?: string\n /**\n * The name\n */\n get name(): string | undefined {\n return this._name\n }\n\n private _fromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number | undefined {\n return this._fromHour\n }\n\n private _toHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number | undefined {\n return this._toHour\n }\n\n private _fromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this._fromDay\n }\n\n private _toDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this._toDay\n }\n\n private _disabled?: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean | undefined {\n if (typeof this._disabled === \"string\") {\n return getFlag(this._disabled)\n }\n return this._disabled\n }\n\n private _hidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!this.isDeadline) {\n return true\n }\n if (typeof this._hidden === \"string\") {\n return getFlag(this._hidden)\n }\n return this._hidden\n }\n\n private _icon?: GraphicItemType\n /**\n * The icon element.\n */\n get icon(): GraphicItemType | undefined {\n return this._icon\n }\n\n private _onRun: OnRunActivityEvent<ActivityModel>\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): () => void {\n return () => this._onRun(this)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isDeadline(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this._name,\n fromHour: this._fromHour,\n toHour: this._toHour,\n fromDay: this._fromDay,\n toDay: this._toDay,\n disabled: this._disabled,\n hidden: this._hidden,\n icon: this._icon,\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```ts\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n","import { ActivityProps, ActivityStoredAbstract, OnRunActivityEvent } from \"../Activity\";\nimport RoomBaseModel from \"./Room\";\n\n/**\n * The activity generated by the room.\n */\nexport class ActivityRoom<TRoom extends RoomBaseModel = RoomBaseModel> extends ActivityStoredAbstract {\n constructor(id: string, room: TRoom, onRun: OnRunActivityEvent<ActivityStoredAbstract>, props: ActivityProps) {\n super(onRun, props)\n this._id = id\n this._room = room\n }\n setStorageProperty<T>(_: string, __: T | undefined): void {\n this._room.setActivity(this)\n }\n getStorageProperty<T>(propertyName: string): T | undefined {\n let activity = this._room.getActivityMemory(this.id)\n if (!activity || !activity.hasOwnProperty(propertyName)) {\n return undefined\n }\n return (activity as any)[propertyName]\n }\n private _id: string;\n get id(): string {\n return this._id;\n }\n /**\n * The room where the activity is.\n */\n private _room: TRoom;\n get room(): TRoom {\n return this._room;\n }\n\n export(): object {\n let result: any = {}\n if (this.name !== undefined) {\n result[\"name\"] = this.name\n }\n if (this.fromHour !== undefined) {\n result[\"fromHour\"] = this.fromHour\n }\n if (this.toHour !== undefined) {\n result[\"toHour\"] = this.toHour\n }\n if (this.fromDay !== undefined) {\n result[\"fromDay\"] = this.fromDay\n }\n if (this.toDay !== undefined) {\n result[\"toDay\"] = this.toDay\n }\n if (this.disabled !== undefined) {\n result[\"disabled\"] = this.disabled\n }\n return result\n }\n}\n"]}
1
+ {"version":3,"sources":["../../../src/classes/navigation/Room.ts","../../../src/decorators/ActivityDecorator.ts","../../../src/decorators/CommitmentDecorator.ts","../../../src/functions/RoutineFunctions.ts","../../../src/classes/Activity.ts","../../../src/managers/TimeManager.ts","../../../src/classes/navigation/ActivityRoom.ts"],"names":["getFlag","GameStorageManager","props"],"mappings":";;;;;;;;;;;;;;;;;;AAAA,SAAS,WAAAA,UAAS,wBAAwB;;;ACEnC,IAAM,uBAAwD,CAAC;AAa/D,SAAS,gBAAgB,IAAuC;AACnE,MAAI;AACA,QAAI,WAAW,qBAAqB,EAAE;AACtC,QAAI,CAAC,UAAU;AACX,cAAQ,MAAM,mBAAmB,EAAE,YAAY;AAC/C;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,uCAAuC,EAAE,IAAI,CAAC;AAC5D;AAAA,EACJ;AACJ;;;AC5BA,SAAS,0BAA0B;AAGnC,IAAM,2CAA2C;AAC1C,IAAM,wBAA+D,CAAC;AACtE,IAAM,mBAA0D,CAAC;AAajE,SAAS,kBAAiF,IAAqC;AAClI,MAAI;AACA,QAAI,aAAa,sBAAsB,EAAE;AACzC,QAAI,CAAC,YAAY;AACb,cAAQ,MAAM,qBAAqB,EAAE,YAAY;AACjD;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,yCAAyC,EAAE,IAAI,CAAC;AAC9D;AAAA,EACJ;AACJ;AA6BO,SAAS,sBAAoG;AAChH,SAAO,OAAO,OAAO,gBAAgB;AACzC;AAEO,SAAS,0BAAwG;AACpH,MAAI,iBAAiB,mBAAmB,YAAsB,wCAAwC;AACtG,MAAI,CAAC,gBAAgB;AACjB,WAAO,CAAC;AAAA,EACZ;AACA,MAAI,cAAc,eAAe,IAAI,QAAM,kBAA+B,EAAE,CAAC,EAAE,OAAO,gBAAc,eAAe,MAAS;AAC5H,SAAO;AACX;;;AC1DO,SAAS,wBAAsG;AAClH,MAAI,wBAA8D,CAAC;AACnE,MAAI,oBAAmC,CAAC;AACxC,0BAAqC,EAAE,QAAQ,EAAE,QAAQ,OAAK;AAC1D,QAAI,CAAC,EAAE,QAAQ;AACX,UAAI,EAAE,WAAW,SAAS,GAAG;AAEzB,YAAI,eAAe,EAAE,WAAW,MAAM,QAAM,CAAC,sBAAsB,GAAG,EAAE,CAAC;AACzE,YAAI,cAAc;AACd,YAAE,WAAW,QAAQ,QAAM;AACvB,kCAAsB,GAAG,EAAE,IAAI;AAAA,UACnC,CAAC;AAAA,QACL;AAAA,MACJ,OACK;AACD,0BAAkB,KAAK,CAAC;AAAA,MAC5B;AAAA,IACJ;AAAA,EACJ,CAAC;AACD,sBAAiC,EAAE,QAAQ,EAAE,QAAQ,OAAK;AACtD,QAAI,CAAC,EAAE,QAAQ;AACX,UAAI,EAAE,WAAW,SAAS,GAAG;AACzB,UAAE,WAAW,QAAQ,QAAM;AACvB,cAAI,CAAC,sBAAsB,GAAG,EAAE,GAAG;AAC/B,kCAAsB,GAAG,EAAE,IAAI;AAAA,UACnC;AAAA,QACJ,CAAC;AAAA,MACL,OACK;AACD,0BAAkB,KAAK,CAAC;AAAA,MAC5B;AAAA,IACJ;AAAA,EACJ,CAAC;AACD,SAAO,OAAO,OAAO,qBAAqB,EAAE,OAAO,iBAAiB;AACxE;;;AC9CA,SAAS,eAAe;;;ACDxB,SAAS,sBAAAC,2BAA0B;AAGnC,IAAM,oBAAoB;AAC1B,IAAM,gBAAgB;AAOtB,IAAqB,cAArB,MAAqB,aAAY;AAAA,EACrB,cAAc;AAAA,EAAE;AAAA,EACxB,OAAe,aAAa,UAAwB;AAChD,QAAI,OAAY,CAAC;AACjB,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,aAAa,IAAI,SAAS;AAAA,IACnC;AACA,QAAI,OAAO,SAAS,gBAAgB,UAAU;AAC1C,WAAK,kBAAkB,IAAI,SAAS;AAAA,IACxC;AACA,QAAI,MAAM,QAAQ,SAAS,SAAS,GAAG;AACnC,WAAK,WAAW,IAAI,SAAS;AAAA,IACjC;AACA,QAAI,OAAO,SAAS,eAAe,UAAU;AACzC,WAAK,YAAY,IAAI,SAAS;AAAA,IAClC;AACA,QAAI,OAAO,SAAS,oBAAoB,UAAU;AAC9C,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,mBAAmB,YAAY;AACxC,gBAAQ,KAAK,4DAA4D,UAAU,EAAE;AAAA,MACzF;AACA,WAAK,iBAAiB,IAAI,SAAS;AAAA,IACvC;AACA,QAAI,MAAM,QAAQ,SAAS,aAAa,GAAG;AACvC,UAAI,aAAa,SAAS,cAAc,aAAY;AACpD,UAAI,SAAS,cAAc,WAAW,YAAY;AAC9C,gBAAQ,KAAK,yDAAyD,UAAU,EAAE;AAAA,MACtF;AACA,WAAK,eAAe,IAAI,SAAS;AAAA,IACrC;AACA,IAAAA,oBAAmB,YAAY,mBAAmB,IAAI;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,WAAyB;AAChC,QAAI,WAAWA,oBAAmB,YAA0B,iBAAiB,KAAK,CAAC;AACnF,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,SAAS,OAAqB;AACrC,iBAAY,aAAa,KAAK;AAAA,EAClC;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAWA,oBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,cAAsB;AAC7B,QAAI,SAAS;AACb,QAAI,WAAWA,oBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,aAAa,GAAG;AACpD,eAAS,SAAS,eAAe;AAAA,IACrC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,mBAA2B;AAClC,QAAI,SAAS;AACb,QAAI,WAAWA,oBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,kBAAkB,GAAG;AACzD,eAAS,SAAS,oBAAoB;AAAA,IAC1C;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,YAA0B;AACjC,QAAI,SAAuB,CAAC;AAC5B,QAAI,WAAWA,oBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,WAAW,GAAG;AAClD,eAAS,SAAS,aAAa,CAAC;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,aAAqB;AAC5B,QAAI,SAAS;AACb,QAAI,WAAWA,oBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,YAAY,GAAG;AACnD,eAAS,SAAS,cAAc;AAAA,IACpC;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,kBAA0B;AACjC,QAAI,SAAS,aAAY,aAAa;AACtC,QAAI,WAAWA,oBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,iBAAiB,GAAG;AACxD,eAAS,SAAS,mBAAmB,aAAY,aAAa;AAAA,IAClE;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,gBAA0B;AACjC,QAAI,SAAmB,CAAC;AACxB,QAAI,WAAWA,oBAAmB,YAA0B,iBAAiB;AAC7E,QAAI,YAAY,SAAS,eAAe,eAAe,GAAG;AACtD,eAAS,SAAS,iBAAiB;AAAA,IACvC;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,cAAsB;AAC7B,QAAI,OAAOA,oBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,aAAa,KAAK,OAAO,KAAK,gBAAgB,UAAU;AAC5E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO,aAAY;AAAA,EACvB;AAAA,EACA,WAAW,YAAY,OAA2B;AAC9C,QAAI,OAAOA,oBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,cAAc;AAAA,IACvB,OAAO;AACH,aAAO,KAAK;AAAA,IAChB;AACA,IAAAA,oBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,aAAqB;AAC5B,QAAI,OAAOA,oBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,KAAK,eAAe,YAAY,KAAK,OAAO,KAAK,eAAe,UAAU;AAC1E,aAAO,KAAK;AAAA,IAChB;AACA,WAAO;AAAA,EACX;AAAA,EACA,WAAW,WAAW,OAA2B;AAC7C,QAAI,OAAOA,oBAAmB,YAAuB,aAAa,KAAK,CAAC;AACxE,QAAI,OAAO,UAAU,UAAU;AAC3B,WAAK,aAAa;AAAA,IACtB,OACK;AACD,aAAO,KAAK;AAAA,IAChB;AACA,IAAAA,oBAAmB,YAAY,eAAe,IAAI;AAAA,EACtD;AAAA;AAAA;AAAA;AAAA,EAIA,WAAW,YAAqB;AAC5B,WAAO,aAAY,wBAAwB,aAAY;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,WAAW,uBAA+B;AACtC,QAAI,SAAS,aAAY,aAAa,aAAY;AAClD,WAAO,SAAS;AAAA,EACpB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,WAAW,iBAAyB;AAChC,QAAI,gBAAgB,aAAY,uBAAuB;AACvD,QAAI,iBAAiB,aAAY,cAAc,QAAQ;AACnD,cAAQ,KAAK,+CAA+C,aAAa,IAAI,aAAY,aAAa;AACtG,aAAO;AAAA,IACX;AACA,WAAO,aAAY,cAAc,aAAa;AAAA,EAClD;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAcA,WAAW,kBAA0B;AACjC,QAAI,aAAY,UAAU,WAAW,GAAG;AACpC,cAAQ,KAAK,mCAAmC;AAChD,aAAO;AAAA,IACX;AACA,aAAS,QAAQ,GAAG,QAAQ,aAAY,UAAU,QAAQ,SAAS;AAC/D,UAAI,OAAO,aAAY,UAAU,KAAK;AACtC,UAAI,aAAY,UAAU,SAAS,QAAQ,GAAG;AAC1C,YAAI,aAAY,aAAa,KAAK,WAAW,aAAY,UAAU,QAAQ,CAAC,EAAE,SAAS,GAAG;AACtF,iBAAO;AAAA,QACX;AAAA,MACJ;AAAA,IACJ;AACA,WAAO,aAAY,UAAU,SAAS;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,YAAoB,aAAY,kBAA0B;AAC1E,QAAI,UAAU,aAAY,cAAc;AACxC,QAAI,WAAW,aAAY,aAAa;AACpC,mBAAY,YAAY;AACxB,gBAAU,aAAY,eAAe,UAAU,aAAY;AAAA,IAC/D;AACA,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,YAAY,aAAqB,aAAY,aAAa,OAAe,GAAW;AACvF,QAAI,SAAS,aAAY,aAAa;AACtC,iBAAY,aAAa;AACzB,iBAAY,cAAc;AAC1B,WAAO,aAAY;AAAA,EACvB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQA,OAAO,aAAa,UAAkB,QAAyB;AAC3D,QAAI,cAAc,aAAY;AAC9B,QAAI,WAAW,QAAQ;AACnB,aAAO,eAAe,YAAY,cAAc;AAAA,IACpD;AACA,WAAO,eAAe,YAAY,cAAc;AAAA,EACpD;AACJ;;;ADpMO,IAAe,yBAAf,MAAsC;AAAA;AAAA;AAAA;AAAA;AAAA,EAKzC,YAAY,OAAmD,OAAsB;AACjF,SAAK,cAAc,MAAM;AACzB,SAAK,kBAAkB,MAAM;AAC7B,SAAK,gBAAgB,MAAM;AAC3B,SAAK,iBAAiB,MAAM;AAC5B,SAAK,eAAe,MAAM;AAC1B,SAAK,kBAAkB,MAAM,YAAY;AACzC,SAAK,gBAAgB,MAAM,UAAU;AACrC,SAAK,cAAc,MAAM;AACzB,SAAK,SAAS,CAACC,WAAU,MAAM,MAAMA,MAAK;AAAA,EAC9C;AAAA;AAAA;AAAA;AAAA,EAUA,IAAI,OAAe;AACf,WAAO,KAAK,mBAA2B,MAAM,KAAK,KAAK,eAAe;AAAA,EAC1E;AAAA,EACA,IAAI,KAAK,OAA2B;AAChC,SAAK,mBAAmB,QAAQ,KAAK;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAmB;AACnB,WAAO,KAAK,mBAA2B,UAAU,KAAK,KAAK,mBAAmB,YAAY;AAAA,EAC9F;AAAA,EACA,IAAI,SAAS,OAA2B;AACpC,SAAK,mBAAmB,YAAY,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAiB;AACjB,WAAO,KAAK,mBAA2B,QAAQ,KAAK,KAAK,iBAAkB,YAAY,cAAc;AAAA,EACzG;AAAA,EACA,IAAI,OAAO,OAA2B;AAClC,SAAK,mBAAmB,UAAU,KAAK;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,UAA8B;AAC9B,WAAO,KAAK,mBAA2B,SAAS,KAAK,KAAK;AAAA,EAC9D;AAAA,EACA,IAAI,QAAQ,OAA2B;AACnC,SAAK,mBAAmB,WAAW,KAAK;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAA4B;AAC5B,WAAO,KAAK,mBAA2B,OAAO,KAAK,KAAK;AAAA,EAC5D;AAAA,EACA,IAAI,MAAM,OAA2B;AACjC,SAAK,mBAAmB,SAAS,KAAK;AAAA,EAC1C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAoB;AACpB,QAAI,QAAQ,KAAK,mBAA4B,UAAU,KAAK,KAAK;AACjE,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAO,QAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,SAAS,OAAyB;AAClC,SAAK,mBAAmB,YAAY,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAkB;AAClB,QAAI,KAAK,WAAW,KAAK,UAAU,YAAY,YAAY;AACvD,aAAO;AAAA,IACX;AACA,QAAI,CAAC,YAAY,aAAa,KAAK,UAAU,KAAK,MAAM,GAAG;AACvD,aAAO;AAAA,IACX;AACA,QAAI,CAAC,KAAK,WAAW;AACjB,aAAO;AAAA,IACX;AACA,QAAI,QAAQ,KAAK,mBAA4B,QAAQ,KAAK,KAAK;AAC/D,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAO,QAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,OAAO,OAAyB;AAChC,SAAK,mBAAmB,UAAU,KAAK;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,aAAiF;AACjF,QAAI,OAAO,KAAK,gBAAgB,YAAY;AACxC,aAAO,CAAC,UAAqC,KAAK;AAAA,IACtD;AACA,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,QAA8C;AAC9C,WAAO,CAAC,UAAU,KAAK,OAAO,MAAM,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAqB;AACjB,QAAI,KAAK,SAAS,KAAK,SAAS,YAAY,YAAY;AACpD,aAAO;AAAA,IACX;AACA,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,SAAwB;AACpB,WAAO;AAAA,MACH,MAAM,KAAK,mBAA2B,MAAM,KAAK,KAAK;AAAA,MACtD,UAAU,KAAK,mBAA2B,UAAU,KAAK,KAAK;AAAA,MAC9D,QAAQ,KAAK,mBAA2B,QAAQ,KAAK,KAAK;AAAA,MAC1D,SAAS,KAAK,mBAA2B,SAAS,KAAK,KAAK;AAAA,MAC5D,OAAO,KAAK,mBAA2B,OAAO,KAAK,KAAK;AAAA,MACxD,UAAU,KAAK,mBAA4B,UAAU,KAAK,KAAK;AAAA,MAC/D,QAAQ,KAAK,mBAA4B,QAAQ,KAAK,KAAK;AAAA,MAC3D,YAAY,KAAK;AAAA,IACrB;AAAA,EACJ;AACJ;;;AErNO,IAAM,eAAN,cAAwE,uBAAuB;AAAA,EAClG,YAAY,IAAY,MAAa,OAAmD,OAAsB;AAC1G,UAAM,OAAO,KAAK;AAClB,SAAK,MAAM;AACX,SAAK,QAAQ;AAAA,EACjB;AAAA,EACA,mBAAsB,GAAW,IAAyB;AACtD,SAAK,MAAM,YAAY,IAAI;AAAA,EAC/B;AAAA,EACA,mBAAsB,cAAqC;AACvD,QAAI,WAAW,KAAK,MAAM,kBAAkB,KAAK,EAAE;AACnD,QAAI,CAAC,YAAY,CAAC,SAAS,eAAe,YAAY,GAAG;AACrD,aAAO;AAAA,IACX;AACA,WAAQ,SAAiB,YAAY;AAAA,EACzC;AAAA,EAEA,IAAI,KAAa;AACb,WAAO,KAAK;AAAA,EAChB;AAAA,EAKA,IAAI,OAAc;AACd,WAAO,KAAK;AAAA,EAChB;AAAA,EAEA,SAAiB;AACb,QAAI,SAAc,CAAC;AACnB,QAAI,KAAK,SAAS,QAAW;AACzB,aAAO,MAAM,IAAI,KAAK;AAAA,IAC1B;AACA,QAAI,KAAK,aAAa,QAAW;AAC7B,aAAO,UAAU,IAAI,KAAK;AAAA,IAC9B;AACA,QAAI,KAAK,WAAW,QAAW;AAC3B,aAAO,QAAQ,IAAI,KAAK;AAAA,IAC5B;AACA,QAAI,KAAK,YAAY,QAAW;AAC5B,aAAO,SAAS,IAAI,KAAK;AAAA,IAC7B;AACA,QAAI,KAAK,UAAU,QAAW;AAC1B,aAAO,OAAO,IAAI,KAAK;AAAA,IAC3B;AACA,QAAI,KAAK,aAAa,QAAW;AAC7B,aAAO,UAAU,IAAI,KAAK;AAAA,IAC9B;AACA,WAAO;AAAA,EACX;AACJ;;;AN9CO,IAAM,gBAAgB;AAkE7B,IAAqB,gBAArB,cAAoG,iBAAiB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMjH,YAAY,IAAY,UAAqB,QAA4B,CAAC,GAAG;AAlFjF;AAmFQ,UAAM,eAAe,EAAE;AACvB,SAAK,YAAY;AACjB,SAAK,cAAc,MAAM,QAAQ;AACjC,SAAK,eAAe,MAAM;AAC1B,SAAK,uBAAqB,WAAM,sBAAN,mBAAyB,IAAI,cAAY,SAAS,QAAO,CAAC;AACpF,SAAK,kBAAkB,MAAM,YAAY;AACzC,SAAK,gBAAgB,MAAM,UAAU;AACrC,SAAK,cAAc,MAAM;AACzB,SAAK,cAAc,MAAM;AAAA,EAC7B;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAsB;AACtB,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,aAAsB;AACtB,WAAO,KAAK,eAAe;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,OAAe;AACf,WAAO,KAAK,mBAA2B,MAAM,KAAK,KAAK;AAAA,EAC3D;AAAA,EACA,IAAI,KAAK,OAA2B;AAChC,SAAK,mBAAmB,QAAQ,KAAK;AAAA,EACzC;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,cAAkF;AAClF,QAAI,OAAO,KAAK,iBAAiB,YAAY;AACzC,aAAO,CAAC,UAAqC,KAAK;AAAA,IACtD;AACA,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,oBAA0C;AAC1C,QAAI,eAAe,KAAK,mBAAuC,mBAAmB,KAAK,CAAC;AACxF,QAAI,aAAa,KAAK,mBAAmB,IAAI,QAAM;AAC/C,UAAI,WAAW,gBAAgB,EAAE;AACjC,UAAI,CAAC,UAAU;AACX,gBAAQ,KAAK,2BAA2B,EAAE,oCAAoC;AAC9E,eAAO;AAAA,MACX;AACA,UAAI,SAAS,SAAS,OAAO;AAC7B,UAAI,gBAAgB,aAAa,EAAE,GAAG;AAClC,iBAAS,kCACF,SACA,aAAa,EAAE;AAAA,MAE1B;AACA,aAAO,IAAI,aAAa,IAAI,MAAM,SAAS,OAAO,MAAM;AAAA,IAC5D,CAAC,EAAE,OAAO,cAAY,aAAa,MAAS;AAC5C,WAAO;AAAA,EACX;AAAA,EAEA,IAAY,cAAwB;AAChC,QAAI,mBAAmB,KAAK,mBAA6B,kBAAkB,KAAK,CAAC;AACjF,WAAO,KAAK,mBAAmB,OAAO,gBAAgB;AAAA,EAC1D;AAAA;AAAA;AAAA;AAAA,EAIA,IAAI,aAAmC;AACnC,QAAI,aAAa,KAAK,YAAY,IAAI,QAAM;AACxC,aAAO,KAAK,YAAY,EAAE;AAAA,IAC9B,CAAC,EAAE,OAAO,cAAY,aAAa,MAAS;AAC5C,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,kBAAkB,IAAgC;AAC9C,QAAI,eAAe,KAAK,mBAAuC,mBAAmB,KAAK,CAAC;AACxF,QAAI,aAAa,aAAa,EAAE,KAAK,CAAC;AACtC,WAAO;AAAA,EACX;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAY,IAA4C;AACpD,QAAI,CAAC,KAAK,YAAY,SAAS,EAAE,GAAG;AAChC,cAAQ,MAAM,2BAA2B,EAAE,sBAAsB,KAAK,EAAE,EAAE;AAC1E,aAAO;AAAA,IACX;AACA,QAAI,WAAW,gBAAgB,EAAE;AACjC,QAAI,CAAC,UAAU;AACX,cAAQ,MAAM,2BAA2B,EAAE,YAAY;AACvD,aAAO;AAAA,IACX;AACA,QAAI,eAAe,KAAK,mBAAuC,mBAAmB,KAAK,CAAC;AACxF,QAAI,aAAa,aAAa,EAAE,KAAK,CAAC;AACtC,iBAAa,kCACN,SAAS,OAAO,IAChB;AAEP,WAAO,IAAI,aAAa,IAAI,MAAM,SAAS,OAAO,UAAU;AAAA,EAChE;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,YAAY,UAAwB;AAChC,QAAI,eAAe,KAAK,mBAAuC,mBAAmB,KAAK,CAAC;AACxF,iBAAa,SAAS,EAAE,IAAI,SAAS,OAAO;AAC5C,SAAK,mBAAmB,qBAAqB,YAAY;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,YAAY,UAAyB;AACjC,QAAI,KAAK,YAAY,SAAS,SAAS,EAAE,GAAG;AACxC,UAAI,kBAAkB,KAAK,YAAY,SAAS,EAAE;AAClD,UAAI,mBAAmB,gBAAgB,UAAU,GAAG;AAChD,aAAK,eAAe,SAAS,EAAE;AAC/B;AAAA,MACJ,OAAO;AACH,gBAAQ,MAAM,2BAA2B,SAAS,EAAE,2BAA2B,KAAK,EAAE,0BAA0B;AAChH;AAAA,MACJ;AAAA,IACJ;AACA,QAAI,mBAAmB,KAAK,mBAA6B,kBAAkB,KAAK,CAAC;AACjF,qBAAiB,KAAK,SAAS,EAAE;AACjC,SAAK,mBAAmB,oBAAoB,gBAAgB;AAAA,EAChE;AAAA;AAAA;AAAA;AAAA;AAAA,EAKA,eAAe,UAAkC;AAC7C,QAAI,aAAa,OAAO,aAAa,WAAW,WAAW,SAAS;AACpE,QAAI,KAAK,mBAAmB,SAAS,UAAU,GAAG;AAC9C,cAAQ,KAAK,2BAA2B,UAAU,4EAA4E;AAC9H,UAAI,iBAAiB,KAAK,YAAY,UAAU;AAChD,UAAI,CAAC,gBAAgB;AACjB,gBAAQ,MAAM,2BAA2B,UAAU,oCAAoC;AACvF;AAAA,MACJ;AACA,qBAAe,SAAS;AACxB;AAAA,IACJ;AACA,QAAI,mBAAmB,KAAK,mBAA6B,kBAAkB,KAAK,CAAC;AACjF,QAAI,QAAQ,iBAAiB,QAAQ,UAAU;AAC/C,QAAI,UAAU,IAAI;AACd,cAAQ,MAAM,2BAA2B,UAAU,qCAAqC;AACxF;AAAA,IACJ;AACA,qBAAiB,OAAO,OAAO,CAAC;AAChC,SAAK,mBAAmB,oBAAoB,gBAAgB;AAC5D,QAAI,eAAe,KAAK,mBAAuC,mBAAmB,KAAK,CAAC;AACxF,WAAO,aAAa,UAAU;AAC9B,SAAK,mBAAmB,qBAAqB,YAAY;AAAA,EAC7D;AAAA;AAAA;AAAA;AAAA,EAIA,yBAAyB;AACrB,SAAK,WAAW,QAAQ,cAAY;AAChC,UAAI,SAAS,UAAU,GAAG;AACtB,aAAK,eAAe,SAAS,EAAE;AAAA,MACnC;AAAA,IACJ,CAAC;AAAA,EACL;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,WAAoB;AACpB,QAAI,QAAQ,KAAK,mBAA4B,UAAU,KAAK,KAAK;AACjE,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAOF,SAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,SAAS,OAAyB;AAClC,SAAK,mBAAmB,YAAY,KAAK;AAAA,EAC7C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAkB;AAClB,QAAI,QAAQ,KAAK,mBAA4B,QAAQ,KAAK,KAAK;AAC/D,QAAI,OAAO,UAAU,UAAU;AAC3B,aAAOA,SAAQ,KAAK;AAAA,IACxB;AACA,WAAO;AAAA,EACX;AAAA,EACA,IAAI,OAAO,OAAyB;AAChC,SAAK,mBAAmB,UAAU,KAAK;AAAA,EAC3C;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,aAAiF;AACjF,QAAI,OAAO,KAAK,gBAAgB,YAAY;AACxC,aAAO,CAAC,UAAqC,KAAK;AAAA,IACtD;AACA,WAAO,KAAK;AAAA,EAChB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,aAA2F;AACvF,QAAI,cAAc,sBAAmC;AACrD,WAAO,YAAY,OAAO,OAAK,EAAE,KAAK,OAAO,KAAK,EAAE;AAAA,EACxD;AACJ","sourcesContent":["import { getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { getActivityById } from \"../../decorators\";\nimport { getCurrentCommitments } from \"../../functions/RoutineFunctions\";\nimport { OnRenderGraphicItemProps } from \"../../override\";\nimport GraphicItemType from \"../../override/GraphicItem\";\nimport ActivityModel, { ActivityProps } from \"../Activity\";\nimport CommitmentBaseModel from \"../Commitment\";\nimport { ActivityRoom } from \"./ActivityRoom\";\nimport LocationBaseModel from \"./Location\";\n\nexport const ROOM_CATEGORY = \"__nqtr-room__\"\n\ninterface RoomActivityMemory { [key: string]: ActivityProps }\n\nexport interface RoomBaseModelProps {\n /**\n * The name\n * @default \"\"\n */\n name?: string\n /**\n * The image. It can be a string, an Element or a Pixi'VN Canvas Item.\n * Or an object to manage multiple image types. For example to have a image based on time.\n * @example\n * ```ts\n * {\n * \"morning\": \"morning-background.jpg\",\n * \"afternoon\": \"afternoon-background.jpg\",\n * \"evening\": \"evening-background.jpg\",\n * \"night\": \"night-background.jpg\"\n * }\n * ```\n * @default undefined\n */\n renderImage?: GraphicItemType | ((props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The activities that are available in this room.\n * @default []\n */\n defaultActivities?: ActivityModel[],\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n * @default false\n */\n disabled?: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n * @default false\n */\n hidden?: boolean | string\n /**\n * The icon element. Can be a string or an Element or a Pixi'VN CanvasItem\n * @default undefined\n */\n renderIcon?: GraphicItemType | ((props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * Whether is an entrance room, so when the player enters in the location, it will be the first room to be shown.\n * @default false\n */\n isEntrance?: boolean\n}\n\n/**\n * The base model of a room. I suggest you extend this class to create your own room model.\n * You must use the saveRoom function to save the room in the registered rooms.\n * @example\n * ```ts\n * export const mcRoom = new RoomBaseModel('mc_room', mcHome, {\n * name: \"MC Room\",\n * icon: \"https://icon.jpg\",\n * image: \"https://image.jpg\",\n * isEntrance: false,\n * })\n * saveRoom(mcRoom)\n * ```\n */\nexport default class RoomBaseModel<TLocation extends LocationBaseModel = LocationBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the room, it must be unique.\n * @param location The location where the room is.\n * @param props The properties of the room.\n */\n constructor(id: string, location: TLocation, props: RoomBaseModelProps = {}) {\n super(ROOM_CATEGORY, id)\n this._location = location\n this.defaultName = props.name || \"\"\n this._renderImege = props.renderImage\n this.defaultActivityIds = props.defaultActivities?.map(activity => activity.id) || []\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._isEntrance = props.isEntrance\n }\n\n private _location: TLocation\n /**\n * The location where the room is.\n */\n get location(): TLocation {\n return this._location\n }\n\n private _isEntrance?: boolean\n /**\n * Whether is an entrance room, so when the player enters in the location, it will be the first room to be shown.\n */\n get isEntrance(): boolean {\n return this._isEntrance || false\n }\n\n private defaultName: string\n /**\n * The name.\n * If you set undefined, it will return the initial value of name.\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private _renderImege?: GraphicItemType | ((props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the room.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n if (typeof this._renderImege !== \"function\") {\n return (props?: OnRenderGraphicItemProps) => this._renderImege as GraphicItemType\n }\n return this._renderImege as ((props: OnRenderGraphicItemProps) => GraphicItemType)\n }\n\n private defaultActivityIds: string[]\n /**\n * The activities that are available in this room.\n */\n get defaultActivities(): ActivityRoom<this>[] {\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n let activities = this.defaultActivityIds.map(id => {\n let activity = getActivityById(id)\n if (!activity) {\n console.warn(`[NQTR] Activity with id ${id} not found, so it will be ignored.`)\n return undefined\n }\n let memory = activity.export()\n if (roomMemories && roomMemories[id]) {\n memory = {\n ...memory,\n ...roomMemories[id]\n }\n }\n return new ActivityRoom(id, this, activity.onRun, memory)\n }).filter(activity => activity !== undefined)\n return activities as ActivityRoom<this>[]\n }\n\n private get activityIds(): string[] {\n let addedActivityIds = this.getStorageProperty<string[]>(`addedActivityIds`) || []\n return this.defaultActivityIds.concat(addedActivityIds)\n }\n /**\n * The activities that are available in this room.\n */\n get activities(): ActivityRoom<this>[] {\n let activities = this.activityIds.map(id => {\n return this.getActivity(id)\n }).filter(activity => activity !== undefined)\n return activities as ActivityRoom<this>[]\n }\n /**\n * Get the memory of an activity. This function can be used into olther libraries to get the memory of the activity.\n * @param id The id of the activity.\n * @returns The memory of the activity.\n */\n getActivityMemory(id: string): object | undefined {\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n let roomMemory = roomMemories[id] || {}\n return roomMemory\n }\n /**\n * Get the activity by id.\n * @param id The id of the activity.\n * @returns The room activity.\n */\n getActivity(id: string): ActivityRoom<this> | undefined {\n if (!this.activityIds.includes(id)) {\n console.error(`[NQTR] Activity with id ${id} not found in room ${this.id}`)\n return undefined\n }\n let activity = getActivityById(id)\n if (!activity) {\n console.error(`[NQTR] Activity with id ${id} not found`)\n return undefined\n }\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n let roomMemory = roomMemories[id] || {}\n roomMemory = {\n ...activity.export(),\n ...roomMemory\n }\n return new ActivityRoom(id, this, activity.onRun, roomMemory)\n }\n /**\n * Set the memory of an activity. This function can be used into olther libraries to set the memory of the activity.\n * @param id The id of the activity.\n * @param memory The memory of the activity.\n */\n setActivity(activity: ActivityRoom) {\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n roomMemories[activity.id] = activity.export()\n this.setStorageProperty(\"activities_memory\", roomMemories)\n }\n /**\n * Add an activity to the room.\n * @param activity The activity to add.\n */\n addActivity(activity: ActivityModel) {\n if (this.activityIds.includes(activity.id)) {\n let currentActivity = this.getActivity(activity.id)\n if (currentActivity && currentActivity.isExpired()) {\n this.removeActivity(activity.id)\n return\n } else {\n console.error(`[NQTR] Activity with id ${activity.id} already exists in room ${this.id}, so it will be ignored.`)\n return\n }\n }\n let addedActivityIds = this.getStorageProperty<string[]>(`addedActivityIds`) || []\n addedActivityIds.push(activity.id)\n this.setStorageProperty(\"addedActivityIds\", addedActivityIds)\n }\n /**\n * Remove an activity from the room.\n * @param activity The activity to remove.\n */\n removeActivity(activity: ActivityModel | string) {\n let activityId = typeof activity === \"string\" ? activity : activity.id\n if (this.defaultActivityIds.includes(activityId)) {\n console.warn(`[NQTR] Activity with id ${activityId} is a default activity, so it can't be removed. It will be hidden instead.`)\n let activityToEdit = this.getActivity(activityId)\n if (!activityToEdit) {\n console.error(`[NQTR] Activity with id ${activityId} not found, so it can't be hidden.`)\n return\n }\n activityToEdit.hidden = true\n return\n }\n let addedActivityIds = this.getStorageProperty<string[]>(`addedActivityIds`) || []\n let index = addedActivityIds.indexOf(activityId)\n if (index === -1) {\n console.error(`[NQTR] Activity with id ${activityId} not found, so it can't be removed.`)\n return\n }\n addedActivityIds.splice(index, 1)\n this.setStorageProperty(\"addedActivityIds\", addedActivityIds)\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n delete roomMemories[activityId]\n this.setStorageProperty(\"activities_memory\", roomMemories)\n }\n /**\n * Clear all expired activities.\n */\n clearExpiredActivities() {\n this.activities.forEach(activity => {\n if (activity.isExpired()) {\n this.removeActivity(activity.id)\n }\n })\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. If it is a string, it is a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If it is a string, it is a Pixi'VN flag name.\n */\n get hidden(): boolean {\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the room.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n if (typeof this._renderIcon !== \"function\") {\n return (props?: OnRenderGraphicItemProps) => this._renderIcon as GraphicItemType\n }\n return this._renderIcon as ((props: OnRenderGraphicItemProps) => GraphicItemType)\n }\n\n /**\n * Get the character commitments of the room.\n * @returns The character commitments of the room.\n */\n getRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitments = getCurrentCommitments<TCommitment>()\n return commitments.filter(c => c.room.id === this.id)\n }\n}\n","import { ActivityModel } from \"../classes\"\n\nexport const registeredActivities: { [id: string]: ActivityModel } = {}\n\nexport function saveActivity(activity: ActivityModel | ActivityModel[]) {\n if (Array.isArray(activity)) {\n activity.forEach(c => saveActivity(c))\n return\n }\n if (registeredActivities[activity.id]) {\n console.warn(`[NQTR] Activity id ${activity.id} already exists, it will be overwritten`)\n }\n registeredActivities[activity.id] = activity\n}\n\nexport function getActivityById(id: string): ActivityModel | undefined {\n try {\n let activity = registeredActivities[id]\n if (!activity) {\n console.error(`[NQTR] Activity ${id} not found`)\n return\n }\n return activity as ActivityModel\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Activity ${id}`, e)\n return\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\"\nimport CommitmentBaseModel from \"../classes/Commitment\"\n\nconst TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = \"___nqtr-temporary_commitment___\"\nexport const registeredCommitments: { [id: string]: CommitmentBaseModel } = {}\nexport const fixedCommitments: { [id: string]: CommitmentBaseModel } = {}\n\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\nexport function setFixedCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitments.id] = commitments\n}\n\nexport function addTemporaryCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds])\n}\n\nexport function getFixedCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n","import { CharacterBaseModel } from \"@drincs/pixi-vn\";\nimport CommitmentBaseModel from \"../classes/Commitment\";\nimport { getFixedCommitments, getTemporaryCommitments } from \"../decorators\";\nimport { registeredCommitments } from \"../decorators/CommitmentDecorator\";\n\nexport function clearExpiredRoutine() {\n Object.entries(registeredCommitments).forEach(([_, commitment]) => {\n if (commitment.isExpired()) {\n delete registeredCommitments[commitment.id]\n }\n })\n}\n\nexport function getCurrentCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let character_commitments: { [character: string]: TCommitment } = {}\n let oltherCommitments: TCommitment[] = []\n getTemporaryCommitments<TCommitment>().reverse().forEach(c => {\n if (!c.hidden) {\n if (c.characters.length > 1) {\n // all the characters don't already have commitments\n let allAvailable = c.characters.every(ch => !character_commitments[ch.id])\n if (allAvailable) {\n c.characters.forEach(ch => {\n character_commitments[ch.id] = c\n })\n }\n }\n else {\n oltherCommitments.push(c)\n }\n }\n })\n getFixedCommitments<TCommitment>().reverse().forEach(c => {\n if (!c.hidden) {\n if (c.characters.length > 1) {\n c.characters.forEach(ch => {\n if (!character_commitments[ch.id]) {\n character_commitments[ch.id] = c\n }\n })\n }\n else {\n oltherCommitments.push(c)\n }\n }\n })\n return Object.values(character_commitments).concat(oltherCommitments)\n}\n\nexport function getCommitmentByCharacter<TCommitment extends CommitmentBaseModel = CommitmentBaseModel, TCharacter extends CharacterBaseModel = CharacterBaseModel>(character: TCharacter): TCommitment | undefined {\n getCurrentCommitments().forEach(c => {\n if (c.characters.map(ch => ch.id).includes(character.id)) {\n return c\n }\n })\n return undefined\n}\n","import { OnRunActivityProps } from '@drincs/nqtr/dist/override';\nimport { getFlag } from \"@drincs/pixi-vn\";\nimport TimeManager from \"../managers/TimeManager\";\nimport { OnRenderGraphicItemProps } from '../override';\nimport GraphicItemType from \"../override/GraphicItem\";\n\nexport interface ActivityProps {\n /**\n * The name\n * @default \"\"\n */\n name?: string\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n * If you set 3, the activity will be hidden into hours 1 and 2, and will be shown from hour 3.\n * @default TimeManager.minDayHours\n */\n fromHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n * If you set 3, the activity will be shown into hours 1 and 2 and will be hidden from hour 3.\n * @default TimeManager.maxDayHours + 1\n */\n toHour?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n * If you set 3, the activity will be hidden into days 1 and 2, and will be shown from day 3.\n * @default undefined\n */\n fromDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n * If you set 3, the activity will be shown into days 1 and 2 and will be deleted or hidden from day 3.\n * @default undefined\n */\n toDay?: number\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n * @default false\n */\n disabled?: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n * @default false\n */\n hidden?: boolean | string\n /**\n * The icon element. Can be a string or an Element or a Pixi'VN CanvasItem\n * @default undefined\n */\n renderIcon?: GraphicItemType | ((props: OnRenderGraphicItemProps) => GraphicItemType)\n}\n\n/**\n * The function that is called when the activity is runned.\n */\nexport type OnRunActivityEvent<T> = (activity: T, props?: OnRunActivityProps) => void\n\nexport abstract class ActivityStoredAbstract {\n /**\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(onRun: OnRunActivityEvent<ActivityStoredAbstract>, props: ActivityProps) {\n this.defaultName = props.name\n this.defaultFromHour = props.fromHour\n this.defaultToHour = props.toHour\n this.defaultFromDay = props.fromDay\n this.defaultToDay = props.toDay\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = (props) => onRun(this, props)\n }\n\n abstract setStorageProperty<T>(propertyName: string, value: T | undefined): void;\n abstract getStorageProperty<T>(propertyName: string): T | undefined;\n abstract get id(): string\n\n private defaultName?: string\n /**\n * The name\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName || \"\"\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private defaultFromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number {\n return this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour || TimeManager.minDayHours\n }\n set fromHour(value: number | undefined) {\n this.setStorageProperty(\"fromHour\", value)\n }\n\n private defaultToHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number {\n return this.getStorageProperty<number>(\"toHour\") || this.defaultToHour || (TimeManager.maxDayHours + 1)\n }\n set toHour(value: number | undefined) {\n this.setStorageProperty(\"toHour\", value)\n }\n\n private defaultFromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n if (typeof this._renderIcon !== \"function\") {\n return (props?: OnRenderGraphicItemProps) => this._renderIcon as GraphicItemType\n }\n return this._renderIcon as ((props: OnRenderGraphicItemProps) => GraphicItemType)\n }\n\n private _onRun: (activity: ActivityStoredAbstract, props?: OnRunActivityProps) => void\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): (props?: OnRunActivityProps) => void {\n return (props) => this._onRun(this, props)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this.getStorageProperty<string>(\"name\") || this.defaultName,\n fromHour: this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour,\n toHour: this.getStorageProperty<number>(\"toHour\") || this.defaultToHour,\n fromDay: this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay,\n toDay: this.getStorageProperty<number>(\"toDay\") || this.defaultToDay,\n disabled: this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled,\n hidden: this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden,\n renderIcon: this._renderIcon\n }\n }\n}\n\n/**\n * The activity model.\n */\nexport default class ActivityModel {\n /**\n * @param id The activity id, that must be unique.\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps) {\n this._id = id\n this._name = props.name\n this._fromHour = props.fromHour\n this._toHour = props.toHour\n this._fromDay = props.fromDay\n this._toDay = props.toDay\n this._disabled = props.disabled || false\n this._hidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = (props) => onRun(this, props)\n }\n\n private _id: string\n /**\n * The activity id, that is unique.\n */\n get id(): string {\n return this._id\n }\n\n private _name?: string\n /**\n * The name\n */\n get name(): string | undefined {\n return this._name\n }\n\n private _fromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number | undefined {\n return this._fromHour\n }\n\n private _toHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number | undefined {\n return this._toHour\n }\n\n private _fromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this._fromDay\n }\n\n private _toDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this._toDay\n }\n\n private _disabled?: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean | undefined {\n if (typeof this._disabled === \"string\") {\n return getFlag(this._disabled)\n }\n return this._disabled\n }\n\n private _hidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!this.isDeadline) {\n return true\n }\n if (typeof this._hidden === \"string\") {\n return getFlag(this._hidden)\n }\n return this._hidden\n }\n\n private _renderIcon?: GraphicItemType | ((props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n if (typeof this._renderIcon !== \"function\") {\n return (props?: OnRenderGraphicItemProps) => this._renderIcon as GraphicItemType\n }\n return this._renderIcon as ((props: OnRenderGraphicItemProps) => GraphicItemType)\n }\n\n private _onRun: OnRunActivityEvent<ActivityModel>\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): (props?: OnRunActivityProps) => void {\n return (props) => this._onRun(this, props)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isDeadline(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this._name,\n fromHour: this._fromHour,\n toHour: this._toHour,\n fromDay: this._fromDay,\n toDay: this._toDay,\n disabled: this._disabled,\n hidden: this._hidden,\n renderIcon: this._renderIcon,\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```ts\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n","import { ActivityProps, ActivityStoredAbstract, OnRunActivityEvent } from \"../Activity\";\nimport RoomBaseModel from \"./Room\";\n\n/**\n * The activity generated by the room.\n */\nexport class ActivityRoom<TRoom extends RoomBaseModel = RoomBaseModel> extends ActivityStoredAbstract {\n constructor(id: string, room: TRoom, onRun: OnRunActivityEvent<ActivityStoredAbstract>, props: ActivityProps) {\n super(onRun, props)\n this._id = id\n this._room = room\n }\n setStorageProperty<T>(_: string, __: T | undefined): void {\n this._room.setActivity(this)\n }\n getStorageProperty<T>(propertyName: string): T | undefined {\n let activity = this._room.getActivityMemory(this.id)\n if (!activity || !activity.hasOwnProperty(propertyName)) {\n return undefined\n }\n return (activity as any)[propertyName]\n }\n private _id: string;\n get id(): string {\n return this._id;\n }\n /**\n * The room where the activity is.\n */\n private _room: TRoom;\n get room(): TRoom {\n return this._room;\n }\n\n export(): object {\n let result: any = {}\n if (this.name !== undefined) {\n result[\"name\"] = this.name\n }\n if (this.fromHour !== undefined) {\n result[\"fromHour\"] = this.fromHour\n }\n if (this.toHour !== undefined) {\n result[\"toHour\"] = this.toHour\n }\n if (this.fromDay !== undefined) {\n result[\"fromDay\"] = this.fromDay\n }\n if (this.toDay !== undefined) {\n result[\"toDay\"] = this.toDay\n }\n if (this.disabled !== undefined) {\n result[\"disabled\"] = this.disabled\n }\n return result\n }\n}\n"]}
@@ -1,6 +1,7 @@
1
- export { L as LocationBaseModel, b as LocationBaseModelProps, M as MapBaseModel, c as MapBaseModelProps, R as RoomBaseModel, d as RoomBaseModelProps } from '../../index-BvCfRbJB.mjs';
1
+ export { L as LocationBaseModel, b as LocationBaseModelProps, M as MapBaseModel, c as MapBaseModelProps, R as RoomBaseModel, d as RoomBaseModelProps } from '../../index-Lm3w4aIL.mjs';
2
2
  import '../Activity.mjs';
3
3
  import '@drincs/nqtr/dist/override';
4
- import '../../types/GraphicItem.mjs';
4
+ import '../../override/GraphicItem.mjs';
5
5
  import '@drincs/pixi-vn';
6
+ import '../../override/OnRenderGraphicItemProps.mjs';
6
7
  import '../../enums/ExecutionTypeEnum.mjs';
@@ -1,6 +1,7 @@
1
- export { L as LocationBaseModel, b as LocationBaseModelProps, M as MapBaseModel, c as MapBaseModelProps, R as RoomBaseModel, d as RoomBaseModelProps } from '../../index-Ci6Aw7YE.js';
1
+ export { L as LocationBaseModel, b as LocationBaseModelProps, M as MapBaseModel, c as MapBaseModelProps, R as RoomBaseModel, d as RoomBaseModelProps } from '../../index-Cu7BBJil.js';
2
2
  import '../Activity.js';
3
3
  import '@drincs/nqtr/dist/override';
4
- import '../../types/GraphicItem.js';
4
+ import '../../override/GraphicItem.js';
5
5
  import '@drincs/pixi-vn';
6
+ import '../../override/OnRenderGraphicItemProps.js';
6
7
  import '../../enums/ExecutionTypeEnum.js';
@@ -48,7 +48,7 @@ var LocationBaseModel = class extends pixiVn.StoredClassModel {
48
48
  this.defaultName = props.name || "";
49
49
  this.defaultDisabled = props.disabled || false;
50
50
  this.defaultHidden = props.hidden || false;
51
- this._icon = props.icon;
51
+ this._renderIcon = props.renderIcon;
52
52
  this._map = map;
53
53
  }
54
54
  /**
@@ -88,10 +88,13 @@ var LocationBaseModel = class extends pixiVn.StoredClassModel {
88
88
  this.setStorageProperty("hidden", value);
89
89
  }
90
90
  /**
91
- * The icon element. Can be a string or an Element or a Pixi'VN CanvasItem
91
+ * The function for rendering the icon of the location.
92
92
  */
93
- get icon() {
94
- return this._icon;
93
+ get renderIcon() {
94
+ if (typeof this._renderIcon !== "function") {
95
+ return (props) => this._renderIcon;
96
+ }
97
+ return this._renderIcon;
95
98
  }
96
99
  /**
97
100
  * The map where the location is.
@@ -138,7 +141,7 @@ var MapBaseModel = class extends pixiVn.StoredClassModel {
138
141
  constructor(id, props = {}) {
139
142
  super(MAP_CATEGORY, id);
140
143
  this.defaultName = props.name || "";
141
- this.defaultImage = props.image;
144
+ this._renderImege = props.renderImage;
142
145
  this.defaultDisabled = props.disabled || false;
143
146
  this.defaultHidden = props.hidden || false;
144
147
  }
@@ -153,14 +156,13 @@ var MapBaseModel = class extends pixiVn.StoredClassModel {
153
156
  this.setStorageProperty("name", value);
154
157
  }
155
158
  /**
156
- * The image of the map. It can be a string, an Element or a Pixi'VN Canvas Item.
157
- * If you set undefined, it will return the initial value of image.
159
+ * The function for rendering the image of the map.
158
160
  */
159
- get image() {
160
- return this.getStorageProperty("image") || this.defaultImage;
161
- }
162
- set image(value) {
163
- this.setStorageProperty("image", value);
161
+ get renderImage() {
162
+ if (typeof this._renderImege !== "function") {
163
+ return (props) => this._renderImege;
164
+ }
165
+ return this._renderImege;
164
166
  }
165
167
  /**
166
168
  * Whether is disabled. If it is a string, it is a Pixi'VN flag name.
@@ -548,8 +550,8 @@ var ActivityStoredAbstract = class {
548
550
  this.defaultToDay = props.toDay;
549
551
  this.defaultDisabled = props.disabled || false;
550
552
  this.defaultHidden = props.hidden || false;
551
- this._icon = props.icon;
552
- this._onRun = onRun;
553
+ this._renderIcon = props.renderIcon;
554
+ this._onRun = (props2) => onRun(this, props2);
553
555
  }
554
556
  /**
555
557
  * The name
@@ -632,16 +634,19 @@ var ActivityStoredAbstract = class {
632
634
  this.setStorageProperty("hidden", value);
633
635
  }
634
636
  /**
635
- * The icon element.
637
+ * The function for rendering the icon of the activity.
636
638
  */
637
- get icon() {
638
- return this._icon;
639
+ get renderIcon() {
640
+ if (typeof this._renderIcon !== "function") {
641
+ return (props) => this._renderIcon;
642
+ }
643
+ return this._renderIcon;
639
644
  }
640
645
  /**
641
646
  * The function that is called when the activity is runned.
642
647
  */
643
648
  get onRun() {
644
- return () => this._onRun(this);
649
+ return (props) => this._onRun(this, props);
645
650
  }
646
651
  /**
647
652
  * Whether the activity is a deadline.
@@ -666,7 +671,7 @@ var ActivityStoredAbstract = class {
666
671
  toDay: this.getStorageProperty("toDay") || this.defaultToDay,
667
672
  disabled: this.getStorageProperty("disabled") || this.defaultDisabled,
668
673
  hidden: this.getStorageProperty("hidden") || this.defaultHidden,
669
- icon: this._icon
674
+ renderIcon: this._renderIcon
670
675
  };
671
676
  }
672
677
  };
@@ -731,11 +736,11 @@ var RoomBaseModel = class extends pixiVn.StoredClassModel {
731
736
  super(ROOM_CATEGORY, id);
732
737
  this._location = location;
733
738
  this.defaultName = props.name || "";
734
- this.defaultImage = props.image;
739
+ this._renderImege = props.renderImage;
735
740
  this.defaultActivityIds = ((_a = props.defaultActivities) == null ? void 0 : _a.map((activity) => activity.id)) || [];
736
741
  this.defaultDisabled = props.disabled || false;
737
742
  this.defaultHidden = props.hidden || false;
738
- this._icon = props.icon;
743
+ this._renderIcon = props.renderIcon;
739
744
  this._isEntrance = props.isEntrance;
740
745
  }
741
746
  /**
@@ -761,14 +766,13 @@ var RoomBaseModel = class extends pixiVn.StoredClassModel {
761
766
  this.setStorageProperty("name", value);
762
767
  }
763
768
  /**
764
- * The image. It can be a string, an Element or a Pixi'VN Canvas Item.
765
- * If you set undefined, it will return the initial value of image.
769
+ * The function for rendering the image of the room.
766
770
  */
767
- get image() {
768
- return this.getStorageProperty("image") || this.defaultImage;
769
- }
770
- set image(value) {
771
- this.setStorageProperty("image", value);
771
+ get renderImage() {
772
+ if (typeof this._renderImege !== "function") {
773
+ return (props) => this._renderImege;
774
+ }
775
+ return this._renderImege;
772
776
  }
773
777
  /**
774
778
  * The activities that are available in this room.
@@ -925,8 +929,14 @@ var RoomBaseModel = class extends pixiVn.StoredClassModel {
925
929
  set hidden(value) {
926
930
  this.setStorageProperty("hidden", value);
927
931
  }
928
- get icon() {
929
- return this._icon;
932
+ /**
933
+ * The function for rendering the icon of the room.
934
+ */
935
+ get renderIcon() {
936
+ if (typeof this._renderIcon !== "function") {
937
+ return (props) => this._renderIcon;
938
+ }
939
+ return this._renderIcon;
930
940
  }
931
941
  /**
932
942
  * Get the character commitments of the room.