@drincs/nqtr 0.1.20 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{ActivityProps-_79x9-BX.d.ts → ActivityProps-BkHX8xkA.d.ts} +1 -1
- package/dist/{ActivityProps-BoJeWa2B.d.mts → ActivityProps-D45DQdcT.d.mts} +1 -1
- package/dist/{Commitment-Cc2kZEy0.d.ts → Commitment-BJTIpBQ5.d.ts} +4 -2
- package/dist/{Commitment-C3Nc2RJH.d.mts → Commitment-CtNWnNQX.d.mts} +4 -2
- package/dist/{Quest-BQ1pwvQ_.d.ts → StageProps-DCZkZHwZ.d.ts} +81 -81
- package/dist/{Quest-DaNlPBHb.d.mts → StageProps-xLLR0rjD.d.mts} +81 -81
- package/dist/classes/Activity.d.mts +2 -2
- package/dist/classes/Activity.d.ts +2 -2
- package/dist/classes/Activity.js +1 -1
- package/dist/classes/Activity.js.map +1 -1
- package/dist/classes/Activity.mjs +1 -1
- package/dist/classes/Activity.mjs.map +1 -1
- package/dist/classes/ActivityStoredAbstract.d.mts +1 -1
- package/dist/classes/ActivityStoredAbstract.d.ts +1 -1
- package/dist/classes/ActivityStoredAbstract.js +1 -1
- package/dist/classes/ActivityStoredAbstract.js.map +1 -1
- package/dist/classes/ActivityStoredAbstract.mjs +1 -1
- package/dist/classes/ActivityStoredAbstract.mjs.map +1 -1
- package/dist/classes/Commitment.d.mts +2 -2
- package/dist/classes/Commitment.d.ts +2 -2
- package/dist/classes/Commitment.js +2 -2
- package/dist/classes/Commitment.js.map +1 -1
- package/dist/classes/Commitment.mjs +2 -2
- package/dist/classes/Commitment.mjs.map +1 -1
- package/dist/classes/index.d.mts +3 -3
- package/dist/classes/index.d.ts +3 -3
- package/dist/classes/index.js +96 -318
- package/dist/classes/index.js.map +1 -1
- package/dist/classes/index.mjs +97 -318
- package/dist/classes/index.mjs.map +1 -1
- package/dist/classes/navigation/ActivityRoom.d.mts +2 -2
- package/dist/classes/navigation/ActivityRoom.d.ts +2 -2
- package/dist/classes/navigation/ActivityRoom.js +1 -1
- package/dist/classes/navigation/ActivityRoom.js.map +1 -1
- package/dist/classes/navigation/ActivityRoom.mjs +1 -1
- package/dist/classes/navigation/ActivityRoom.mjs.map +1 -1
- package/dist/classes/navigation/Location.d.mts +2 -2
- package/dist/classes/navigation/Location.d.ts +2 -2
- package/dist/classes/navigation/Map.d.mts +2 -2
- package/dist/classes/navigation/Map.d.ts +2 -2
- package/dist/classes/navigation/Room.d.mts +2 -2
- package/dist/classes/navigation/Room.d.ts +2 -2
- package/dist/classes/navigation/Room.js +34 -36
- package/dist/classes/navigation/Room.js.map +1 -1
- package/dist/classes/navigation/Room.mjs +34 -36
- package/dist/classes/navigation/Room.mjs.map +1 -1
- package/dist/classes/quest/Quest.d.mts +1 -1
- package/dist/classes/quest/Quest.d.ts +1 -1
- package/dist/classes/quest/Quest.js +5 -5
- package/dist/classes/quest/Quest.js.map +1 -1
- package/dist/classes/quest/Quest.mjs +5 -5
- package/dist/classes/quest/Quest.mjs.map +1 -1
- package/dist/classes/quest/Stage.d.mts +1 -1
- package/dist/classes/quest/Stage.d.ts +1 -1
- package/dist/classes/quest/Stage.js.map +1 -1
- package/dist/classes/quest/Stage.mjs.map +1 -1
- package/dist/decorators/ActivityDecorator.d.mts +1 -1
- package/dist/decorators/ActivityDecorator.d.ts +1 -1
- package/dist/decorators/CommitmentDecorator.d.mts +9 -3
- package/dist/decorators/CommitmentDecorator.d.ts +9 -3
- package/dist/decorators/CommitmentDecorator.js +15 -0
- package/dist/decorators/CommitmentDecorator.js.map +1 -1
- package/dist/decorators/CommitmentDecorator.mjs +15 -1
- package/dist/decorators/CommitmentDecorator.mjs.map +1 -1
- package/dist/decorators/QuestDecorator.d.mts +8 -10
- package/dist/decorators/QuestDecorator.d.ts +8 -10
- package/dist/decorators/QuestDecorator.js +568 -9
- package/dist/decorators/QuestDecorator.js.map +1 -1
- package/dist/decorators/QuestDecorator.mjs +568 -9
- package/dist/decorators/QuestDecorator.mjs.map +1 -1
- package/dist/decorators/RoomDecorator.d.mts +2 -2
- package/dist/decorators/RoomDecorator.d.ts +2 -2
- package/dist/decorators/index.d.mts +5 -5
- package/dist/decorators/index.d.ts +5 -5
- package/dist/decorators/index.js +579 -9
- package/dist/decorators/index.js.map +1 -1
- package/dist/decorators/index.mjs +579 -10
- package/dist/decorators/index.mjs.map +1 -1
- package/dist/functions/ActivityFunctions.d.mts +2 -2
- package/dist/functions/ActivityFunctions.d.ts +2 -2
- package/dist/functions/ActivityFunctions.js.map +1 -1
- package/dist/functions/ActivityFunctions.mjs.map +1 -1
- package/dist/functions/NavigationFunctions.d.mts +2 -2
- package/dist/functions/NavigationFunctions.d.ts +2 -2
- package/dist/functions/NavigationFunctions.js.map +1 -1
- package/dist/functions/NavigationFunctions.mjs.map +1 -1
- package/dist/functions/RoutineFunctions.d.mts +2 -2
- package/dist/functions/RoutineFunctions.d.ts +2 -2
- package/dist/functions/RoutineFunctions.js.map +1 -1
- package/dist/functions/RoutineFunctions.mjs.map +1 -1
- package/dist/functions/index.d.mts +2 -2
- package/dist/functions/index.d.ts +2 -2
- package/dist/functions/index.js.map +1 -1
- package/dist/functions/index.mjs.map +1 -1
- package/dist/index.d.mts +5 -5
- package/dist/index.d.ts +5 -5
- package/dist/index.js +422 -408
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +421 -407
- package/dist/index.mjs.map +1 -1
- package/dist/interface/ActivityProps.d.mts +1 -1
- package/dist/interface/ActivityProps.d.ts +1 -1
- package/dist/interface/CommitmentProps.d.mts +2 -2
- package/dist/interface/CommitmentProps.d.ts +2 -2
- package/dist/interface/RoomActivityMemory.d.mts +1 -1
- package/dist/interface/RoomActivityMemory.d.ts +1 -1
- package/dist/interface/RoomProps.d.mts +2 -2
- package/dist/interface/RoomProps.d.ts +2 -2
- package/dist/interface/index.d.mts +3 -3
- package/dist/interface/index.d.ts +3 -3
- package/dist/interface/navigation/LocationProps.d.mts +2 -2
- package/dist/interface/navigation/LocationProps.d.ts +2 -2
- package/dist/interface/navigation/MapProps.d.mts +2 -2
- package/dist/interface/navigation/MapProps.d.ts +2 -2
- package/dist/interface/quest/QuestProps.d.mts +1 -1
- package/dist/interface/quest/QuestProps.d.ts +1 -1
- package/dist/interface/quest/StageProps.d.mts +1 -1
- package/dist/interface/quest/StageProps.d.ts +1 -1
- package/dist/types/QuestsRequired.d.mts +1 -1
- package/dist/types/QuestsRequired.d.ts +1 -1
- package/dist/types/index.d.mts +1 -1
- package/dist/types/index.d.ts +1 -1
- package/package.json +2 -2
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{ GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from \"@drincs/nqtr/dist/override\";\nimport { CharacterBaseModel, getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { CommitmentProps } from \"../interface\";\nimport TimeManager from \"../managers/TimeManager\";\nimport { ExecutionType } from \"../types\";\nimport { OnRunCommitmentEvent } from \"../types/OnRunCommitmentEvent\";\nimport RoomBaseModel from \"./navigation/Room\";\n\nconst COMMITMENT_CATEGORY = \"__nqtr-commitment__\"\n\n/**\n * The base model of a commitment. I suggest you extend this class to create your own commitment model.\n * You must use the saveRoom function to save the commitment in the registered commitments.\n * @example\n * ```ts\n * export const mcRoom = new CommitmentBaseModel(\"test\", character, room, {\n * name: \"Test\",\n * image: \"https://image.jpg\",\n * executionType: ExecutionTypeEnum.INTERACTION,\n * onRun: (commitment) => {\n * // Do something\n * }\n * })\n * saveCommitment(mcRoom)\n * ```\n */\nexport default class CommitmentBaseModel<TCharacter extends CharacterBaseModel = CharacterBaseModel, TRoom extends RoomBaseModel = RoomBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the commitment, it must be unique.\n * @param character The character or characters that are in the commitment and so in the room.\n * @param room The room where the commitment is.\n * @param props The properties of the commitment.\n */\n constructor(id: string, character: TCharacter | TCharacter[] | undefined, room: TRoom, props: CommitmentProps<TCharacter, TRoom>) {\n super(COMMITMENT_CATEGORY, id)\n this._characters = character ? Array.isArray(character) ? character : [character] : []\n this._room = room\n this._name = props.name || \"\"\n this.defaultFromHour = props.fromHour\n this.defaultToHour = props.toHour\n this.defaultFromDay = props.fromDay\n this.defaultToDay = props.toDay\n this._renderImage = props.renderImage\n this._executionType = props.executionType || \"interaction\"\n this._onRun = props.onRun\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this.defaultPriority = props.priority || 0\n }\n\n private _characters: TCharacter[]\n /**\n * The character or characters that are in the commitment and so in the room.\n */\n get characters(): TCharacter[] {\n return this._characters\n }\n\n private _room: TRoom\n /**\n * The room where the commitment is.\n */\n get room(): TRoom {\n return this._room\n }\n\n private _name: string\n /**\n * The name\n */\n get name(): string {\n return this._name\n }\n\n private defaultFromHour?: number\n /**\n * The hour when the commitment starts. If the commitment is not started yet, it will be hidden.\n * If you set undefined, it will return the initial value of fromHour.\n */\n get fromHour(): number {\n return this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour || TimeManager.minDayHours\n }\n set fromHour(value: number | undefined) {\n this.setStorageProperty(\"fromHour\", value)\n }\n\n private defaultToHour?: number\n /**\n * The hour when the commitment ends. If the commitment is ended yet, it will be hidden.\n * If you set undefined, it will return the initial value of toHour.\n */\n get toHour(): number {\n return this.getStorageProperty<number>(\"toHour\") || this.defaultToHour || (TimeManager.maxDayHours + 1)\n }\n set toHour(value: number | undefined) {\n this.setStorageProperty(\"toHour\", value)\n }\n\n private defaultFromDay?: number\n /**\n * The day when the commitment starts. If the commitment is not started yet, it will be hidden.\n * If you set undefined, it will return the initial value of fromDay.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the commitment ends. If the commitment is ended yet, it will be deleted or hidden.\n * If you set undefined, it will return the initial value of toDay.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private _renderImage?: GraphicItemType | ((commitment: CommitmentBaseModel<TCharacter, TRoom>, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the room.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _executionType: ExecutionType\n /**\n * Execution type. If is \"automatic\" the onRun() runned automatically when the palayer is in the room. If is \"interaction\" the player must interact with the character to run the onRun() function.\n */\n get executionType(): ExecutionType {\n return this._executionType\n }\n\n private _renderIcon?: GraphicItemType | ((commitment: CommitmentBaseModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the commitment.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun?: OnRunCommitmentEvent<CommitmentBaseModel>\n /**\n * Is a function that is called when the player interacts with the character.\n */\n get onRun(): undefined | ((props: OnRunProps) => void) {\n let onRun = this._onRun\n if (!onRun) {\n console.warn(\"[NQTR] onRun() is not defined for commitmen, so it will not run.\", this)\n return\n }\n return (props) => onRun(this, props)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private defaultPriority: number\n /**\n * The priority. The higher the number, the higher the priority.\n * To ensure that a character is not in 2 places at the same time, if there are 2 or more valid commits at the same time and with the same character, the one with the highest priority will be chosen.\n */\n get priority(): number {\n return this.getStorageProperty<number>(\"priority\") || this.defaultPriority || 0\n }\n set priority(value: number) {\n this.setStorageProperty(\"priority\", value)\n }\n\n /**\n * Whether the commitment is expired.\n * @returns Whether the commitment is expired.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
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I suggest you extend this class to create your own commitment model.\n * You must use the saveRoom function to save the commitment in the registered commitments.\n * @example\n * ```ts\n * export const mcRoom = new CommitmentBaseModel(\"test\", character, room, {\n * name: \"Test\",\n * image: \"https://image.jpg\",\n * executionType: ExecutionTypeEnum.INTERACTION,\n * onRun: (commitment) => {\n * // Do something\n * }\n * })\n * saveCommitment(mcRoom)\n * ```\n */\nexport default class CommitmentBaseModel<TCharacter extends CharacterBaseModel = CharacterBaseModel, TRoom extends RoomBaseModel = RoomBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the commitment, it must be unique.\n * @param character The character or characters that are in the commitment and so in the room.\n * @param room The room where the commitment is.\n * @param props The properties of the commitment.\n */\n constructor(id: string, character: TCharacter | TCharacter[] | undefined, room: TRoom, props: CommitmentProps<TCharacter, TRoom>) {\n super(COMMITMENT_CATEGORY, id)\n this._characters = character ? Array.isArray(character) ? character : [character] : []\n this._room = room\n this._name = props.name || \"\"\n this.defaultFromHour = props.fromHour\n this.defaultToHour = props.toHour\n this.defaultFromDay = props.fromDay\n this.defaultToDay = props.toDay\n this._renderImage = props.renderImage\n this._executionType = props.executionType || \"interaction\"\n this._onRun = props.onRun\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this.defaultPriority = props.priority || 0\n }\n\n private _characters: TCharacter[]\n /**\n * The character or characters that are in the commitment and so in the room.\n */\n get characters(): TCharacter[] {\n return this._characters\n }\n\n private _room: TRoom\n /**\n * The room where the commitment is.\n */\n get room(): TRoom {\n return this._room\n }\n\n private _name: string\n /**\n * The name\n */\n get name(): string {\n return this._name\n }\n\n private defaultFromHour?: number\n /**\n * The hour when the commitment starts. 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If the commitment is not started yet, it will be hidden.\n * If you set undefined, it will return the initial value of fromDay.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the commitment ends. If the commitment is ended yet, it will be deleted or hidden.\n * If you set undefined, it will return the initial value of toDay.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private _renderImage?: GraphicItemType | ((commitment: CommitmentBaseModel<TCharacter, TRoom>, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the room.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _executionType: ExecutionType\n /**\n * Execution type. If is \"automatic\" the onRun() runned automatically when the palayer is in the room. If is \"interaction\" the player must interact with the character to run the onRun() function.\n * If you set \"automatic\" remember to remove the commitment when it is no longer needed, because otherwise it repeats itself every time.\n */\n get executionType(): ExecutionType {\n return this._executionType\n }\n\n private _renderIcon?: GraphicItemType | ((commitment: CommitmentBaseModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the commitment.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun?: OnRunCommitmentEvent<CommitmentBaseModel>\n /**\n * Is a function that is called when the player interacts with the character.\n */\n get run(): undefined | ((props: OnRunProps) => void) {\n let onRun = this._onRun\n if (!onRun) {\n return\n }\n return (props) => onRun(this, props)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private defaultPriority: number\n /**\n * The priority. The higher the number, the higher the priority.\n * To ensure that a character is not in 2 places at the same time, if there are 2 or more valid commits at the same time and with the same character, the one with the highest priority will be chosen.\n */\n get priority(): number {\n return this.getStorageProperty<number>(\"priority\") || this.defaultPriority || 0\n }\n set priority(value: number) {\n this.setStorageProperty(\"priority\", value)\n }\n\n /**\n * Whether the commitment is expired.\n * @returns Whether the commitment is expired.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
|
package/dist/classes/index.d.mts
CHANGED
|
@@ -1,9 +1,9 @@
|
|
|
1
1
|
export { default as ActivityModel } from './Activity.mjs';
|
|
2
|
-
export { A as ActivityRoom, C as CommitmentBaseModel, L as LocationBaseModel, M as MapBaseModel, R as RoomBaseModel } from '../Commitment-
|
|
2
|
+
export { A as ActivityRoom, C as CommitmentBaseModel, L as LocationBaseModel, M as MapBaseModel, R as RoomBaseModel } from '../Commitment-CtNWnNQX.mjs';
|
|
3
3
|
export { default as Goal } from './quest/Goal.mjs';
|
|
4
|
-
export {
|
|
4
|
+
export { S as Stage } from '../StageProps-xLLR0rjD.mjs';
|
|
5
5
|
import '@drincs/nqtr/dist/override';
|
|
6
|
-
import '../ActivityProps-
|
|
6
|
+
import '../ActivityProps-D45DQdcT.mjs';
|
|
7
7
|
import '../types/OnRunActivityEvent.mjs';
|
|
8
8
|
import '@drincs/pixi-vn';
|
|
9
9
|
import '../types/ExecutionType.mjs';
|
package/dist/classes/index.d.ts
CHANGED
|
@@ -1,9 +1,9 @@
|
|
|
1
1
|
export { default as ActivityModel } from './Activity.js';
|
|
2
|
-
export { A as ActivityRoom, C as CommitmentBaseModel, L as LocationBaseModel, M as MapBaseModel, R as RoomBaseModel } from '../Commitment-
|
|
2
|
+
export { A as ActivityRoom, C as CommitmentBaseModel, L as LocationBaseModel, M as MapBaseModel, R as RoomBaseModel } from '../Commitment-BJTIpBQ5.js';
|
|
3
3
|
export { default as Goal } from './quest/Goal.js';
|
|
4
|
-
export {
|
|
4
|
+
export { S as Stage } from '../StageProps-DCZkZHwZ.js';
|
|
5
5
|
import '@drincs/nqtr/dist/override';
|
|
6
|
-
import '../ActivityProps-
|
|
6
|
+
import '../ActivityProps-BkHX8xkA.js';
|
|
7
7
|
import '../types/OnRunActivityEvent.js';
|
|
8
8
|
import '@drincs/pixi-vn';
|
|
9
9
|
import '../types/ExecutionType.js';
|
package/dist/classes/index.js
CHANGED
|
@@ -361,7 +361,7 @@ var ActivityModel = class {
|
|
|
361
361
|
/**
|
|
362
362
|
* The function that is called when the activity is runned.
|
|
363
363
|
*/
|
|
364
|
-
get
|
|
364
|
+
get run() {
|
|
365
365
|
return (props) => this._onRun(this, props);
|
|
366
366
|
}
|
|
367
367
|
/**
|
|
@@ -491,6 +491,7 @@ var CommitmentBaseModel = class extends pixiVn.StoredClassModel {
|
|
|
491
491
|
}
|
|
492
492
|
/**
|
|
493
493
|
* Execution type. If is "automatic" the onRun() runned automatically when the palayer is in the room. If is "interaction" the player must interact with the character to run the onRun() function.
|
|
494
|
+
* If you set "automatic" remember to remove the commitment when it is no longer needed, because otherwise it repeats itself every time.
|
|
494
495
|
*/
|
|
495
496
|
get executionType() {
|
|
496
497
|
return this._executionType;
|
|
@@ -513,10 +514,9 @@ var CommitmentBaseModel = class extends pixiVn.StoredClassModel {
|
|
|
513
514
|
/**
|
|
514
515
|
* Is a function that is called when the player interacts with the character.
|
|
515
516
|
*/
|
|
516
|
-
get
|
|
517
|
+
get run() {
|
|
517
518
|
let onRun = this._onRun;
|
|
518
519
|
if (!onRun) {
|
|
519
|
-
console.warn("[NQTR] onRun() is not defined for commitmen, so it will not run.", this);
|
|
520
520
|
return;
|
|
521
521
|
}
|
|
522
522
|
return (props) => onRun(this, props);
|
|
@@ -691,7 +691,7 @@ var ActivityStoredAbstract = class {
|
|
|
691
691
|
/**
|
|
692
692
|
* The function that is called when the activity is runned.
|
|
693
693
|
*/
|
|
694
|
-
get
|
|
694
|
+
get run() {
|
|
695
695
|
return (props) => {
|
|
696
696
|
return this._onRun(this, props);
|
|
697
697
|
};
|
|
@@ -1023,6 +1023,98 @@ function getTemporaryCommitments() {
|
|
|
1023
1023
|
let commitments = commitmentsIds.map((id) => getCommitmentById(id)).filter((commitment) => commitment !== void 0);
|
|
1024
1024
|
return commitments;
|
|
1025
1025
|
}
|
|
1026
|
+
var GOAL_CATEGORY = "__nqtr-goal__";
|
|
1027
|
+
var Goal = class extends pixiVn.StoredClassModel {
|
|
1028
|
+
constructor(id, props) {
|
|
1029
|
+
super(GOAL_CATEGORY, id);
|
|
1030
|
+
this._description = props.description;
|
|
1031
|
+
this._need = props.need || 1;
|
|
1032
|
+
this._defaultHave = props.have || 0;
|
|
1033
|
+
}
|
|
1034
|
+
/**
|
|
1035
|
+
* The description of the goal.
|
|
1036
|
+
*/
|
|
1037
|
+
get description() {
|
|
1038
|
+
return this._description;
|
|
1039
|
+
}
|
|
1040
|
+
get need() {
|
|
1041
|
+
return this._need;
|
|
1042
|
+
}
|
|
1043
|
+
get defaultHave() {
|
|
1044
|
+
return this._defaultHave;
|
|
1045
|
+
}
|
|
1046
|
+
};
|
|
1047
|
+
|
|
1048
|
+
// src/classes/quest/Stage.ts
|
|
1049
|
+
var STAGE_CATEGORY = "__nqtr-stage__";
|
|
1050
|
+
var Stage = class extends pixiVn.StoredClassModel {
|
|
1051
|
+
constructor(id, props) {
|
|
1052
|
+
super(STAGE_CATEGORY, id);
|
|
1053
|
+
this._name = props.name || "";
|
|
1054
|
+
this._defaultGoals = props.goals || [];
|
|
1055
|
+
this._flags = props.flags || [];
|
|
1056
|
+
this._description = props.description || "";
|
|
1057
|
+
this._adviceDescription = props.adviceDescription || "";
|
|
1058
|
+
this._renderImage = props.renderImage;
|
|
1059
|
+
this._daysRequiredToStart = props.daysRequiredToStart;
|
|
1060
|
+
this._flagsRequiredToStart = props.flagsRequired || [];
|
|
1061
|
+
this._questsRequiredToStart = props.questsRequired || [];
|
|
1062
|
+
this._requestDescriptionToStart = props.requestDescription || "";
|
|
1063
|
+
this._onStart = props.onStart;
|
|
1064
|
+
this._onEnd = props.onEnd;
|
|
1065
|
+
}
|
|
1066
|
+
get name() {
|
|
1067
|
+
return this._name;
|
|
1068
|
+
}
|
|
1069
|
+
get description() {
|
|
1070
|
+
return this._description;
|
|
1071
|
+
}
|
|
1072
|
+
get adviceDescription() {
|
|
1073
|
+
return this._adviceDescription;
|
|
1074
|
+
}
|
|
1075
|
+
/**
|
|
1076
|
+
* The function for rendering the image of the stage.
|
|
1077
|
+
*/
|
|
1078
|
+
get renderImage() {
|
|
1079
|
+
let render = this._renderImage;
|
|
1080
|
+
if (render === void 0) {
|
|
1081
|
+
return void 0;
|
|
1082
|
+
}
|
|
1083
|
+
if (typeof render === "function") {
|
|
1084
|
+
return (props) => {
|
|
1085
|
+
return render(this, props);
|
|
1086
|
+
};
|
|
1087
|
+
}
|
|
1088
|
+
return (props) => render;
|
|
1089
|
+
}
|
|
1090
|
+
get defaultGoals() {
|
|
1091
|
+
return this._defaultGoals;
|
|
1092
|
+
}
|
|
1093
|
+
/**
|
|
1094
|
+
* The list of flags that the player must complete to finish the stage.
|
|
1095
|
+
*/
|
|
1096
|
+
get flags() {
|
|
1097
|
+
return this._flags;
|
|
1098
|
+
}
|
|
1099
|
+
get daysRequiredToStart() {
|
|
1100
|
+
return this._daysRequiredToStart || 0;
|
|
1101
|
+
}
|
|
1102
|
+
get flagsRequiredToStart() {
|
|
1103
|
+
return this._flagsRequiredToStart;
|
|
1104
|
+
}
|
|
1105
|
+
get questsRequiredToStart() {
|
|
1106
|
+
return this._questsRequiredToStart || [];
|
|
1107
|
+
}
|
|
1108
|
+
get requestDescriptionToStart() {
|
|
1109
|
+
return this._requestDescriptionToStart;
|
|
1110
|
+
}
|
|
1111
|
+
get onStart() {
|
|
1112
|
+
return this._onStart;
|
|
1113
|
+
}
|
|
1114
|
+
get onEnd() {
|
|
1115
|
+
return this._onEnd;
|
|
1116
|
+
}
|
|
1117
|
+
};
|
|
1026
1118
|
|
|
1027
1119
|
// src/functions/RoutineFunctions.ts
|
|
1028
1120
|
function getCurrentRoutine() {
|
|
@@ -1294,319 +1386,6 @@ var RoomBaseModel = class extends pixiVn.StoredClassModel {
|
|
|
1294
1386
|
return commitments.filter((c) => c.room.id === this.id);
|
|
1295
1387
|
}
|
|
1296
1388
|
};
|
|
1297
|
-
var GOAL_CATEGORY = "__nqtr-goal__";
|
|
1298
|
-
var Goal = class extends pixiVn.StoredClassModel {
|
|
1299
|
-
constructor(id, props) {
|
|
1300
|
-
super(GOAL_CATEGORY, id);
|
|
1301
|
-
this._description = props.description;
|
|
1302
|
-
this._need = props.need || 1;
|
|
1303
|
-
this._defaultHave = props.have || 0;
|
|
1304
|
-
}
|
|
1305
|
-
/**
|
|
1306
|
-
* The description of the goal.
|
|
1307
|
-
*/
|
|
1308
|
-
get description() {
|
|
1309
|
-
return this._description;
|
|
1310
|
-
}
|
|
1311
|
-
get need() {
|
|
1312
|
-
return this._need;
|
|
1313
|
-
}
|
|
1314
|
-
get defaultHave() {
|
|
1315
|
-
return this._defaultHave;
|
|
1316
|
-
}
|
|
1317
|
-
};
|
|
1318
|
-
var GoalStage = class extends Goal {
|
|
1319
|
-
constructor(id, stageId, props) {
|
|
1320
|
-
super(id, props);
|
|
1321
|
-
this._stageId = stageId;
|
|
1322
|
-
}
|
|
1323
|
-
get stageId() {
|
|
1324
|
-
return this._stageId;
|
|
1325
|
-
}
|
|
1326
|
-
set stageId(value) {
|
|
1327
|
-
this._stageId = value;
|
|
1328
|
-
}
|
|
1329
|
-
get have() {
|
|
1330
|
-
return this.getStorageProperty("have-" + this._stageId) || this.defaultHave;
|
|
1331
|
-
}
|
|
1332
|
-
set have(value) {
|
|
1333
|
-
if (!this._stageId) {
|
|
1334
|
-
console.error(`[NQTR] The stage id is not set for the goal ${this.id}, so the have value can't be set.`);
|
|
1335
|
-
return;
|
|
1336
|
-
}
|
|
1337
|
-
this.setStorageProperty("have-" + this._stageId, value);
|
|
1338
|
-
}
|
|
1339
|
-
get completed() {
|
|
1340
|
-
return this.have >= this.need;
|
|
1341
|
-
}
|
|
1342
|
-
set completed(value) {
|
|
1343
|
-
if (value) {
|
|
1344
|
-
this.have = this.need;
|
|
1345
|
-
} else {
|
|
1346
|
-
console.warn(`[NQTR] The goal can't be set as not completed. You must edit the have value manually.`);
|
|
1347
|
-
}
|
|
1348
|
-
}
|
|
1349
|
-
find() {
|
|
1350
|
-
this.have++;
|
|
1351
|
-
}
|
|
1352
|
-
};
|
|
1353
|
-
var STAGE_CATEGORY = "__nqtr-stage__";
|
|
1354
|
-
var Stage = class extends pixiVn.StoredClassModel {
|
|
1355
|
-
constructor(id, props) {
|
|
1356
|
-
super(STAGE_CATEGORY, id);
|
|
1357
|
-
this._name = props.name || "";
|
|
1358
|
-
this._defaultGoals = props.goals || [];
|
|
1359
|
-
this._flags = props.flags || [];
|
|
1360
|
-
this._description = props.description || "";
|
|
1361
|
-
this._adviceDescription = props.adviceDescription || "";
|
|
1362
|
-
this._renderImage = props.renderImage;
|
|
1363
|
-
this._daysRequiredToStart = props.daysRequiredToStart;
|
|
1364
|
-
this._flagsRequiredToStart = props.flagsRequired || [];
|
|
1365
|
-
this._questsRequiredToStart = props.questsRequired || [];
|
|
1366
|
-
this._requestDescriptionToStart = props.requestDescription || "";
|
|
1367
|
-
this._onStart = props.onStart;
|
|
1368
|
-
this._onEnd = props.onEnd;
|
|
1369
|
-
}
|
|
1370
|
-
get name() {
|
|
1371
|
-
return this._name;
|
|
1372
|
-
}
|
|
1373
|
-
get description() {
|
|
1374
|
-
return this._description;
|
|
1375
|
-
}
|
|
1376
|
-
get adviceDescription() {
|
|
1377
|
-
return this._adviceDescription;
|
|
1378
|
-
}
|
|
1379
|
-
/**
|
|
1380
|
-
* The function for rendering the image of the stage.
|
|
1381
|
-
*/
|
|
1382
|
-
get renderImage() {
|
|
1383
|
-
let render = this._renderImage;
|
|
1384
|
-
if (render === void 0) {
|
|
1385
|
-
return void 0;
|
|
1386
|
-
}
|
|
1387
|
-
if (typeof render === "function") {
|
|
1388
|
-
return (props) => {
|
|
1389
|
-
return render(this, props);
|
|
1390
|
-
};
|
|
1391
|
-
}
|
|
1392
|
-
return (props) => render;
|
|
1393
|
-
}
|
|
1394
|
-
get defaultGoals() {
|
|
1395
|
-
return this._defaultGoals;
|
|
1396
|
-
}
|
|
1397
|
-
/**
|
|
1398
|
-
* The list of flags that the player must complete to finish the stage.
|
|
1399
|
-
*/
|
|
1400
|
-
get flags() {
|
|
1401
|
-
return this._flags;
|
|
1402
|
-
}
|
|
1403
|
-
get daysRequiredToStart() {
|
|
1404
|
-
return this._daysRequiredToStart || 0;
|
|
1405
|
-
}
|
|
1406
|
-
get flagsRequiredToStart() {
|
|
1407
|
-
return this._flagsRequiredToStart;
|
|
1408
|
-
}
|
|
1409
|
-
get questsRequiredToStart() {
|
|
1410
|
-
return this._questsRequiredToStart || [];
|
|
1411
|
-
}
|
|
1412
|
-
get requestDescriptionToStart() {
|
|
1413
|
-
return this._requestDescriptionToStart;
|
|
1414
|
-
}
|
|
1415
|
-
get onStart() {
|
|
1416
|
-
return this._onStart;
|
|
1417
|
-
}
|
|
1418
|
-
get onEnd() {
|
|
1419
|
-
return this._onEnd;
|
|
1420
|
-
}
|
|
1421
|
-
};
|
|
1422
|
-
var StageQuest = class extends Stage {
|
|
1423
|
-
constructor(id, props) {
|
|
1424
|
-
super(id, props);
|
|
1425
|
-
}
|
|
1426
|
-
get completed() {
|
|
1427
|
-
let storedCompleted = this.getStorageProperty("completed");
|
|
1428
|
-
if (storedCompleted) {
|
|
1429
|
-
return storedCompleted;
|
|
1430
|
-
}
|
|
1431
|
-
if (!this.flags.every((flag) => pixiVn.getFlag(flag.flag))) {
|
|
1432
|
-
return false;
|
|
1433
|
-
}
|
|
1434
|
-
if (!this.goals.every((goal) => goal.completed)) {
|
|
1435
|
-
return false;
|
|
1436
|
-
}
|
|
1437
|
-
return true;
|
|
1438
|
-
}
|
|
1439
|
-
set completed(value) {
|
|
1440
|
-
this.setStorageProperty("completed", value);
|
|
1441
|
-
}
|
|
1442
|
-
/**
|
|
1443
|
-
* The list of goals that the player needs to complete to finish the stage.
|
|
1444
|
-
*/
|
|
1445
|
-
get goals() {
|
|
1446
|
-
return this.defaultGoals.map((goal) => {
|
|
1447
|
-
return new GoalStage(goal.id, this.id, goal);
|
|
1448
|
-
});
|
|
1449
|
-
}
|
|
1450
|
-
get prevStageEndDay() {
|
|
1451
|
-
return this.getStorageProperty("prevStageEndDay");
|
|
1452
|
-
}
|
|
1453
|
-
set prevStageEndDay(value) {
|
|
1454
|
-
this.setStorageProperty("prevStageEndDay", value);
|
|
1455
|
-
}
|
|
1456
|
-
get startDay() {
|
|
1457
|
-
let prevStageEndDay = this.prevStageEndDay;
|
|
1458
|
-
if (prevStageEndDay === void 0) {
|
|
1459
|
-
return void 0;
|
|
1460
|
-
}
|
|
1461
|
-
return prevStageEndDay + this.daysRequiredToStart;
|
|
1462
|
-
}
|
|
1463
|
-
get canStart() {
|
|
1464
|
-
let daysRequired = this.daysRequiredToStart;
|
|
1465
|
-
if (daysRequired > 0) {
|
|
1466
|
-
let prevStageEndDay = this.prevStageEndDay;
|
|
1467
|
-
if (prevStageEndDay === void 0) {
|
|
1468
|
-
return false;
|
|
1469
|
-
}
|
|
1470
|
-
if (prevStageEndDay + daysRequired > TimeManager.currentDay) {
|
|
1471
|
-
return false;
|
|
1472
|
-
}
|
|
1473
|
-
}
|
|
1474
|
-
if (this.flagsRequiredToStart.length > 0 && !this.flagsRequiredToStart.every((flag) => pixiVn.getFlag(flag.flag))) {
|
|
1475
|
-
return false;
|
|
1476
|
-
}
|
|
1477
|
-
if (this.questsRequiredToStart.length > 0 && !this.questsRequiredToStart.every(
|
|
1478
|
-
(q) => q.quest.currentStageIndex && q.quest.currentStageIndex >= q.stageNumber
|
|
1479
|
-
)) {
|
|
1480
|
-
return false;
|
|
1481
|
-
}
|
|
1482
|
-
return true;
|
|
1483
|
-
}
|
|
1484
|
-
get onStart() {
|
|
1485
|
-
if (this.daysRequiredToStart > 0) {
|
|
1486
|
-
this.prevStageEndDay = TimeManager.currentDay;
|
|
1487
|
-
}
|
|
1488
|
-
return super.onStart;
|
|
1489
|
-
}
|
|
1490
|
-
};
|
|
1491
|
-
|
|
1492
|
-
// src/classes/quest/Quest.ts
|
|
1493
|
-
var QUEST_CATEGORY = "__nqtr-quest__";
|
|
1494
|
-
var Quest = class extends pixiVn.StoredClassModel {
|
|
1495
|
-
constructor(id, stages, props) {
|
|
1496
|
-
super(QUEST_CATEGORY, id);
|
|
1497
|
-
this._stages = stages;
|
|
1498
|
-
this._name = props.name || "";
|
|
1499
|
-
this._description = props.description || "";
|
|
1500
|
-
this._renderIcon = props.renderIcon;
|
|
1501
|
-
this._renderImage = props.renderImage;
|
|
1502
|
-
this._isInDevelopment = props.isInDevelopment || false;
|
|
1503
|
-
}
|
|
1504
|
-
get stages() {
|
|
1505
|
-
return this._stages.map((stage, index) => {
|
|
1506
|
-
return new StageQuest(stage.id, stage);
|
|
1507
|
-
});
|
|
1508
|
-
}
|
|
1509
|
-
get name() {
|
|
1510
|
-
return this._name;
|
|
1511
|
-
}
|
|
1512
|
-
get description() {
|
|
1513
|
-
return this._description;
|
|
1514
|
-
}
|
|
1515
|
-
/**
|
|
1516
|
-
* The function for rendering the icon of the quest.
|
|
1517
|
-
*/
|
|
1518
|
-
get renderIcon() {
|
|
1519
|
-
let render = this._renderIcon;
|
|
1520
|
-
if (render === void 0) {
|
|
1521
|
-
return void 0;
|
|
1522
|
-
}
|
|
1523
|
-
if (typeof render === "function") {
|
|
1524
|
-
return (props) => {
|
|
1525
|
-
return render(this, props);
|
|
1526
|
-
};
|
|
1527
|
-
}
|
|
1528
|
-
return (props) => render;
|
|
1529
|
-
}
|
|
1530
|
-
/**
|
|
1531
|
-
* The function for rendering the image of the quest.
|
|
1532
|
-
*/
|
|
1533
|
-
get renderImage() {
|
|
1534
|
-
let render = this._renderImage;
|
|
1535
|
-
if (render === void 0) {
|
|
1536
|
-
return void 0;
|
|
1537
|
-
}
|
|
1538
|
-
if (typeof render === "function") {
|
|
1539
|
-
return (props) => {
|
|
1540
|
-
return render(this, props);
|
|
1541
|
-
};
|
|
1542
|
-
}
|
|
1543
|
-
return (props) => render;
|
|
1544
|
-
}
|
|
1545
|
-
get isInDevelopment() {
|
|
1546
|
-
return this._isInDevelopment;
|
|
1547
|
-
}
|
|
1548
|
-
get currentStageIndex() {
|
|
1549
|
-
return this.getStorageProperty("currentStageIndex");
|
|
1550
|
-
}
|
|
1551
|
-
set currentStageIndex(value) {
|
|
1552
|
-
this.setStorageProperty("currentStageIndex", value);
|
|
1553
|
-
}
|
|
1554
|
-
get currentStage() {
|
|
1555
|
-
let index = this.currentStageIndex;
|
|
1556
|
-
if (index === void 0 || index >= this.stages.length) {
|
|
1557
|
-
return void 0;
|
|
1558
|
-
}
|
|
1559
|
-
return this.stages[index];
|
|
1560
|
-
}
|
|
1561
|
-
get started() {
|
|
1562
|
-
return this.currentStageIndex !== void 0;
|
|
1563
|
-
}
|
|
1564
|
-
get completed() {
|
|
1565
|
-
return this.currentStageIndex === this.stages.length;
|
|
1566
|
-
}
|
|
1567
|
-
start() {
|
|
1568
|
-
if (this.started) {
|
|
1569
|
-
console.warn(`[NQTR] Quest ${this.id} is already started`);
|
|
1570
|
-
return;
|
|
1571
|
-
}
|
|
1572
|
-
if (this.stages.length === 0) {
|
|
1573
|
-
console.error(`[NQTR] Quest ${this.id} has no stages`);
|
|
1574
|
-
return;
|
|
1575
|
-
}
|
|
1576
|
-
this.currentStageIndex = 0;
|
|
1577
|
-
let currentStage = this.currentStage;
|
|
1578
|
-
if (currentStage && currentStage.onStart) {
|
|
1579
|
-
return currentStage.onStart();
|
|
1580
|
-
} else {
|
|
1581
|
-
console.error(`[NQTR] Quest ${this.id} has no start stage`);
|
|
1582
|
-
}
|
|
1583
|
-
}
|
|
1584
|
-
tryToGoNextStage() {
|
|
1585
|
-
if (!this.started) {
|
|
1586
|
-
return;
|
|
1587
|
-
}
|
|
1588
|
-
if (this.completed) {
|
|
1589
|
-
return;
|
|
1590
|
-
}
|
|
1591
|
-
let currentStage = this.currentStage;
|
|
1592
|
-
let currentStageIndex = this.currentStageIndex;
|
|
1593
|
-
if (!currentStage || currentStageIndex === void 0) {
|
|
1594
|
-
console.error(`[NQTR] Quest ${this.id} has no current stage`);
|
|
1595
|
-
return;
|
|
1596
|
-
}
|
|
1597
|
-
if (currentStage.completed) {
|
|
1598
|
-
let nextStageIndex = currentStageIndex + 1;
|
|
1599
|
-
currentStageIndex = nextStageIndex;
|
|
1600
|
-
let nextStage = this.currentStage;
|
|
1601
|
-
if (currentStage && currentStage.onEnd) {
|
|
1602
|
-
currentStage.onEnd();
|
|
1603
|
-
}
|
|
1604
|
-
if (nextStage && nextStage.onStart) {
|
|
1605
|
-
return nextStage.onStart();
|
|
1606
|
-
}
|
|
1607
|
-
}
|
|
1608
|
-
}
|
|
1609
|
-
};
|
|
1610
1389
|
|
|
1611
1390
|
exports.ActivityModel = ActivityModel;
|
|
1612
1391
|
exports.ActivityRoom = ActivityRoom;
|
|
@@ -1614,7 +1393,6 @@ exports.CommitmentBaseModel = CommitmentBaseModel;
|
|
|
1614
1393
|
exports.Goal = Goal;
|
|
1615
1394
|
exports.LocationBaseModel = LocationBaseModel;
|
|
1616
1395
|
exports.MapBaseModel = MapBaseModel;
|
|
1617
|
-
exports.Quest = Quest;
|
|
1618
1396
|
exports.RoomBaseModel = RoomBaseModel;
|
|
1619
1397
|
exports.Stage = Stage;
|
|
1620
1398
|
//# sourceMappingURL=out.js.map
|