@drincs/nqtr 0.1.19 → 0.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (155) hide show
  1. package/dist/{ActivityProps-_79x9-BX.d.ts → ActivityProps-BkHX8xkA.d.ts} +1 -1
  2. package/dist/{ActivityProps-BoJeWa2B.d.mts → ActivityProps-D45DQdcT.d.mts} +1 -1
  3. package/dist/{Commitment-Cc2kZEy0.d.ts → Commitment-BJTIpBQ5.d.ts} +4 -2
  4. package/dist/{Commitment-C3Nc2RJH.d.mts → Commitment-CtNWnNQX.d.mts} +4 -2
  5. package/dist/StageProps-DCZkZHwZ.d.ts +197 -0
  6. package/dist/StageProps-xLLR0rjD.d.mts +197 -0
  7. package/dist/classes/Activity.d.mts +2 -2
  8. package/dist/classes/Activity.d.ts +2 -2
  9. package/dist/classes/Activity.js +1 -1
  10. package/dist/classes/Activity.js.map +1 -1
  11. package/dist/classes/Activity.mjs +1 -1
  12. package/dist/classes/Activity.mjs.map +1 -1
  13. package/dist/classes/ActivityStoredAbstract.d.mts +1 -1
  14. package/dist/classes/ActivityStoredAbstract.d.ts +1 -1
  15. package/dist/classes/ActivityStoredAbstract.js +1 -1
  16. package/dist/classes/ActivityStoredAbstract.js.map +1 -1
  17. package/dist/classes/ActivityStoredAbstract.mjs +1 -1
  18. package/dist/classes/ActivityStoredAbstract.mjs.map +1 -1
  19. package/dist/classes/Commitment.d.mts +2 -2
  20. package/dist/classes/Commitment.d.ts +2 -2
  21. package/dist/classes/Commitment.js +2 -2
  22. package/dist/classes/Commitment.js.map +1 -1
  23. package/dist/classes/Commitment.mjs +2 -2
  24. package/dist/classes/Commitment.mjs.map +1 -1
  25. package/dist/classes/index.d.mts +4 -4
  26. package/dist/classes/index.d.ts +4 -4
  27. package/dist/classes/index.js +290 -322
  28. package/dist/classes/index.js.map +1 -1
  29. package/dist/classes/index.mjs +289 -321
  30. package/dist/classes/index.mjs.map +1 -1
  31. package/dist/classes/navigation/ActivityRoom.d.mts +2 -2
  32. package/dist/classes/navigation/ActivityRoom.d.ts +2 -2
  33. package/dist/classes/navigation/ActivityRoom.js +2 -2
  34. package/dist/classes/navigation/ActivityRoom.js.map +1 -1
  35. package/dist/classes/navigation/ActivityRoom.mjs +2 -2
  36. package/dist/classes/navigation/ActivityRoom.mjs.map +1 -1
  37. package/dist/classes/navigation/Location.d.mts +2 -2
  38. package/dist/classes/navigation/Location.d.ts +2 -2
  39. package/dist/classes/navigation/Map.d.mts +2 -2
  40. package/dist/classes/navigation/Map.d.ts +2 -2
  41. package/dist/classes/navigation/Room.d.mts +2 -2
  42. package/dist/classes/navigation/Room.d.ts +2 -2
  43. package/dist/classes/navigation/Room.js +34 -36
  44. package/dist/classes/navigation/Room.js.map +1 -1
  45. package/dist/classes/navigation/Room.mjs +34 -36
  46. package/dist/classes/navigation/Room.mjs.map +1 -1
  47. package/dist/classes/quest/Goal.d.mts +21 -13
  48. package/dist/classes/quest/Goal.d.ts +21 -13
  49. package/dist/classes/quest/Goal.js +50 -15
  50. package/dist/classes/quest/Goal.js.map +1 -1
  51. package/dist/classes/quest/Goal.mjs +47 -15
  52. package/dist/classes/quest/Goal.mjs.map +1 -1
  53. package/dist/classes/quest/Quest.d.mts +3 -2
  54. package/dist/classes/quest/Quest.d.ts +3 -2
  55. package/dist/classes/quest/Quest.js +536 -9
  56. package/dist/classes/quest/Quest.js.map +1 -1
  57. package/dist/classes/quest/Quest.mjs +537 -10
  58. package/dist/classes/quest/Quest.mjs.map +1 -1
  59. package/dist/classes/quest/Stage.d.mts +3 -2
  60. package/dist/classes/quest/Stage.d.ts +3 -2
  61. package/dist/classes/quest/Stage.js +396 -51
  62. package/dist/classes/quest/Stage.js.map +1 -1
  63. package/dist/classes/quest/Stage.mjs +394 -52
  64. package/dist/classes/quest/Stage.mjs.map +1 -1
  65. package/dist/decorators/ActivityDecorator.d.mts +1 -1
  66. package/dist/decorators/ActivityDecorator.d.ts +1 -1
  67. package/dist/decorators/CommitmentDecorator.d.mts +9 -3
  68. package/dist/decorators/CommitmentDecorator.d.ts +9 -3
  69. package/dist/decorators/CommitmentDecorator.js +15 -0
  70. package/dist/decorators/CommitmentDecorator.js.map +1 -1
  71. package/dist/decorators/CommitmentDecorator.mjs +15 -1
  72. package/dist/decorators/CommitmentDecorator.mjs.map +1 -1
  73. package/dist/decorators/QuestDecorator.d.mts +26 -0
  74. package/dist/decorators/QuestDecorator.d.ts +26 -0
  75. package/dist/decorators/QuestDecorator.js +592 -0
  76. package/dist/decorators/QuestDecorator.js.map +1 -0
  77. package/dist/decorators/QuestDecorator.mjs +588 -0
  78. package/dist/decorators/QuestDecorator.mjs.map +1 -0
  79. package/dist/decorators/RoomDecorator.d.mts +2 -2
  80. package/dist/decorators/RoomDecorator.d.ts +2 -2
  81. package/dist/decorators/index.d.mts +8 -3
  82. package/dist/decorators/index.d.ts +8 -3
  83. package/dist/decorators/index.js +598 -0
  84. package/dist/decorators/index.js.map +1 -1
  85. package/dist/decorators/index.mjs +597 -2
  86. package/dist/decorators/index.mjs.map +1 -1
  87. package/dist/functions/ActivityFunctions.d.mts +2 -2
  88. package/dist/functions/ActivityFunctions.d.ts +2 -2
  89. package/dist/functions/ActivityFunctions.js.map +1 -1
  90. package/dist/functions/ActivityFunctions.mjs.map +1 -1
  91. package/dist/functions/NavigationFunctions.d.mts +2 -2
  92. package/dist/functions/NavigationFunctions.d.ts +2 -2
  93. package/dist/functions/NavigationFunctions.js.map +1 -1
  94. package/dist/functions/NavigationFunctions.mjs.map +1 -1
  95. package/dist/functions/RoutineFunctions.d.mts +2 -2
  96. package/dist/functions/RoutineFunctions.d.ts +2 -2
  97. package/dist/functions/RoutineFunctions.js.map +1 -1
  98. package/dist/functions/RoutineFunctions.mjs.map +1 -1
  99. package/dist/functions/index.d.mts +2 -2
  100. package/dist/functions/index.d.ts +2 -2
  101. package/dist/functions/index.js.map +1 -1
  102. package/dist/functions/index.mjs.map +1 -1
  103. package/dist/index.d.mts +6 -5
  104. package/dist/index.d.ts +6 -5
  105. package/dist/index.js +540 -308
  106. package/dist/index.js.map +1 -1
  107. package/dist/index.mjs +536 -307
  108. package/dist/index.mjs.map +1 -1
  109. package/dist/interface/ActivityProps.d.mts +1 -1
  110. package/dist/interface/ActivityProps.d.ts +1 -1
  111. package/dist/interface/CommitmentProps.d.mts +2 -2
  112. package/dist/interface/CommitmentProps.d.ts +2 -2
  113. package/dist/interface/RoomActivityMemory.d.mts +1 -1
  114. package/dist/interface/RoomActivityMemory.d.ts +1 -1
  115. package/dist/interface/RoomProps.d.mts +2 -2
  116. package/dist/interface/RoomProps.d.ts +2 -2
  117. package/dist/interface/index.d.mts +4 -4
  118. package/dist/interface/index.d.ts +4 -4
  119. package/dist/interface/navigation/LocationProps.d.mts +2 -2
  120. package/dist/interface/navigation/LocationProps.d.ts +2 -2
  121. package/dist/interface/navigation/MapProps.d.mts +2 -2
  122. package/dist/interface/navigation/MapProps.d.ts +2 -2
  123. package/dist/interface/quest/GoalProps.d.mts +12 -0
  124. package/dist/interface/quest/GoalProps.d.ts +12 -0
  125. package/dist/interface/quest/QuestProps.d.mts +6 -9
  126. package/dist/interface/quest/QuestProps.d.ts +6 -9
  127. package/dist/interface/quest/StageFlags.d.mts +12 -0
  128. package/dist/interface/quest/StageFlags.d.ts +12 -0
  129. package/dist/interface/quest/StageFlags.js +4 -0
  130. package/dist/interface/quest/StageFlags.js.map +1 -0
  131. package/dist/interface/quest/StageFlags.mjs +3 -0
  132. package/dist/interface/quest/StageFlags.mjs.map +1 -0
  133. package/dist/interface/quest/StageProps.d.mts +3 -2
  134. package/dist/interface/quest/StageProps.d.ts +3 -2
  135. package/dist/override/OnEndStage.d.mts +19 -0
  136. package/dist/override/OnEndStage.d.ts +19 -0
  137. package/dist/override/OnEndStage.js +4 -0
  138. package/dist/override/OnEndStage.js.map +1 -0
  139. package/dist/override/OnEndStage.mjs +3 -0
  140. package/dist/override/OnEndStage.mjs.map +1 -0
  141. package/dist/override/OnStartStage.d.mts +19 -0
  142. package/dist/override/OnStartStage.d.ts +19 -0
  143. package/dist/override/OnStartStage.js +4 -0
  144. package/dist/override/OnStartStage.js.map +1 -0
  145. package/dist/override/OnStartStage.mjs +3 -0
  146. package/dist/override/OnStartStage.mjs.map +1 -0
  147. package/dist/override/index.d.mts +2 -0
  148. package/dist/override/index.d.ts +2 -0
  149. package/dist/types/QuestsRequired.d.mts +3 -2
  150. package/dist/types/QuestsRequired.d.ts +3 -2
  151. package/dist/types/index.d.mts +3 -2
  152. package/dist/types/index.d.ts +3 -2
  153. package/package.json +2 -2
  154. package/dist/Quest-Bdm0R9LA.d.mts +0 -71
  155. package/dist/Quest-CxJcXETG.d.ts +0 -71
@@ -1 +1 @@
1
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If the commitment already exists, it will be overwritten.\n * @param commitment The commitment or commitments to save.\n * @returns \n */\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\n/**\n * Get a commitment by its id.\n * @param id The id of the commitment.\n * @returns The commitment or undefined if not found.\n */\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\n/**\n * Set a commitment as fixed, it will be always available. They cannot be deleted or edit during the game session.\n * @param commitment The commitment or commitments to set as fixed.\n */\nexport function setFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => setFixedRoutine(c))\n return\n }\n if (fixedCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n fixedCommitments[commitments.id] = commitments\n}\n\n/**\n * This feature adds the commitments during the game session.\n * @param commitment The commitment or commitments to add.\n */\nexport function addCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds])\n}\n\n/**\n * Get the fixed commitments by its id.\n * @returns The fixed commitments.\n */\nexport function getFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\n/**\n * Get the temporary commitments by its id.\n * @returns The temporary commitments.\n */\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n"]}
1
+ {"version":3,"sources":["../../src/decorators/CommitmentDecorator.ts"],"names":["commitment"],"mappings":";AAAA,SAAS,0BAA0B;AAGnC,IAAM,2CAA2C;AAC1C,IAAM,wBAA+D,CAAC;AACtE,IAAM,mBAA0D,CAAC;AAOjE,SAAS,eAA8E,YAAyC;AACnI,MAAI,MAAM,QAAQ,UAAU,GAAG;AAC3B,eAAW,QAAQ,OAAK,eAAe,CAAC,CAAC;AACzC;AAAA,EACJ;AACA,MAAI,sBAAsB,WAAW,EAAE,GAAG;AACtC,YAAQ,KAAK,wBAAwB,WAAW,EAAE,yCAAyC;AAAA,EAC/F;AACA,wBAAsB,WAAW,EAAE,IAAI;AAC3C;AAOO,SAAS,kBAAiF,IAAqC;AAClI,MAAI;AACA,QAAI,aAAa,sBAAsB,EAAE;AACzC,QAAI,CAAC,YAAY;AACb,cAAQ,MAAM,qBAAqB,EAAE,YAAY;AACjD;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,yCAAyC,EAAE,IAAI,CAAC;AAC9D;AAAA,EACJ;AACJ;AAMO,SAAS,gBAA+E,aAA0C;AACrI,MAAI,MAAM,QAAQ,WAAW,GAAG;AAC5B,gBAAY,QAAQ,OAAK,gBAAgB,CAAC,CAAC;AAC3C;AAAA,EACJ;AACA,MAAI,iBAAiB,YAAY,EAAE,GAAG;AAClC,YAAQ,KAAK,wBAAwB,YAAY,EAAE,yCAAyC;AAAA,EAChG;AACA,mBAAiB,YAAY,EAAE,IAAI;AACvC;AAMO,SAAS,cAA6E,YAAyC;AAClI,MAAI,CAAC,MAAM,QAAQ,UAAU,GAAG;AAC5B,iBAAa,CAAC,UAAU;AAAA,EAC5B;AACA,MAAI,iBAAiB,WAAW,IAAI,CAAAA,gBAAc;AAC9C,QAAI,iBAAiB,kBAAkBA,YAAW,EAAE;AACpD,QAAI,CAAC,gBAAgB;AACjB,cAAQ,KAAK,qBAAqBA,YAAW,EAAE,gCAAgC;AAC/E,aAAO;AAAA,IACX;AACA,WAAOA,YAAW;AAAA,EACtB,CAAC,EAAE,OAAO,QAAM,OAAO,MAAS;AAEhC,qBAAmB,YAAY,0CAA0C,CAAC,cAAc,CAAC;AAC7F;AAOO,SAAS,iBAAgF,YAAyC;AACrI,MAAI,CAAC,MAAM,QAAQ,UAAU,GAAG;AAC5B,iBAAa,CAAC,UAAU;AAAA,EAC5B;AACA,MAAI,iBAAiB,WAAW,IAAI,CAAAA,gBAAc;AAC9C,WAAOA,YAAW;AAAA,EACtB,CAAC;AAED,MAAI,qBAAqB,mBAAmB,YAAsB,wCAAwC;AAC1G,MAAI,CAAC,oBAAoB;AACrB;AAAA,EACJ;AACA,uBAAqB,mBAAmB,OAAO,QAAM,CAAC,eAAe,SAAS,EAAE,CAAC;AACjF,qBAAmB,YAAY,0CAA0C,kBAAkB;AAC/F;AAMO,SAAS,kBAAgG;AAC5G,SAAO,OAAO,OAAO,gBAAgB;AACzC;AAMO,SAAS,0BAAwG;AACpH,MAAI,iBAAiB,mBAAmB,YAAsB,wCAAwC;AACtG,MAAI,CAAC,gBAAgB;AACjB,WAAO,CAAC;AAAA,EACZ;AACA,MAAI,cAAc,eAAe,IAAI,QAAM,kBAA+B,EAAE,CAAC,EAAE,OAAO,gBAAc,eAAe,MAAS;AAC5H,SAAO;AACX","sourcesContent":["import { GameStorageManager } from \"@drincs/pixi-vn\"\nimport CommitmentBaseModel from \"../classes/Commitment\"\n\nconst TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = \"___nqtr-temporary_commitment___\"\nexport const registeredCommitments: { [id: string]: CommitmentBaseModel } = {}\nexport const fixedCommitments: { [id: string]: CommitmentBaseModel } = {}\n\n/**\n * Save a commitment in the registered commitments. If the commitment already exists, it will be overwritten.\n * @param commitment The commitment or commitments to save.\n * @returns \n */\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\n/**\n * Get a commitment by its id.\n * @param id The id of the commitment.\n * @returns The commitment or undefined if not found.\n */\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\n/**\n * Set a commitment as fixed, it will be always available. They cannot be deleted or edit during the game session.\n * @param commitment The commitment or commitments to set as fixed.\n */\nexport function setFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => setFixedRoutine(c))\n return\n }\n if (fixedCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n fixedCommitments[commitments.id] = commitments\n}\n\n/**\n * This feature adds the commitments during the game session.\n * @param commitment The commitment or commitments to add.\n */\nexport function addCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds])\n}\n\n/**\n * Remove the commitments added during the game session.\n * @param commitment The commitment or commitments to remove.\n * @returns \n */\nexport function removeCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n return commitment.id\n })\n\n let currentCommitments = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!currentCommitments) {\n return\n }\n currentCommitments = currentCommitments.filter(id => !commitmentsIds.includes(id))\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, currentCommitments)\n}\n\n/**\n * Get the fixed commitments by its id.\n * @returns The fixed commitments.\n */\nexport function getFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\n/**\n * Get the temporary commitments by its id.\n * @returns The temporary commitments.\n */\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n"]}
@@ -51,6 +51,20 @@ function addCommitment(commitment) {
51
51
  }).filter((id) => id !== void 0);
52
52
  GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds]);
53
53
  }
54
+ function removeCommitment(commitment) {
55
+ if (!Array.isArray(commitment)) {
56
+ commitment = [commitment];
57
+ }
58
+ let commitmentsIds = commitment.map((commitment2) => {
59
+ return commitment2.id;
60
+ });
61
+ let currentCommitments = GameStorageManager.getVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY);
62
+ if (!currentCommitments) {
63
+ return;
64
+ }
65
+ currentCommitments = currentCommitments.filter((id) => !commitmentsIds.includes(id));
66
+ GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, currentCommitments);
67
+ }
54
68
  function getFixedRoutine() {
55
69
  return Object.values(fixedCommitments);
56
70
  }
@@ -63,6 +77,6 @@ function getTemporaryCommitments() {
63
77
  return commitments;
64
78
  }
65
79
 
66
- export { addCommitment, fixedCommitments, getCommitmentById, getFixedRoutine, getTemporaryCommitments, registeredCommitments, saveCommitment, setFixedRoutine };
80
+ export { addCommitment, fixedCommitments, getCommitmentById, getFixedRoutine, getTemporaryCommitments, registeredCommitments, removeCommitment, saveCommitment, setFixedRoutine };
67
81
  //# sourceMappingURL=out.js.map
68
82
  //# sourceMappingURL=CommitmentDecorator.mjs.map
@@ -1 +1 @@
1
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If the commitment already exists, it will be overwritten.\n * @param commitment The commitment or commitments to save.\n * @returns \n */\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\n/**\n * Get a commitment by its id.\n * @param id The id of the commitment.\n * @returns The commitment or undefined if not found.\n */\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\n/**\n * Set a commitment as fixed, it will be always available. They cannot be deleted or edit during the game session.\n * @param commitment The commitment or commitments to set as fixed.\n */\nexport function setFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => setFixedRoutine(c))\n return\n }\n if (fixedCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n fixedCommitments[commitments.id] = commitments\n}\n\n/**\n * This feature adds the commitments during the game session.\n * @param commitment The commitment or commitments to add.\n */\nexport function addCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds])\n}\n\n/**\n * Get the fixed commitments by its id.\n * @returns The fixed commitments.\n */\nexport function getFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\n/**\n * Get the temporary commitments by its id.\n * @returns The temporary commitments.\n */\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n"]}
1
+ {"version":3,"sources":["../../src/decorators/CommitmentDecorator.ts"],"names":["commitment"],"mappings":";AAAA,SAAS,0BAA0B;AAGnC,IAAM,2CAA2C;AAC1C,IAAM,wBAA+D,CAAC;AACtE,IAAM,mBAA0D,CAAC;AAOjE,SAAS,eAA8E,YAAyC;AACnI,MAAI,MAAM,QAAQ,UAAU,GAAG;AAC3B,eAAW,QAAQ,OAAK,eAAe,CAAC,CAAC;AACzC;AAAA,EACJ;AACA,MAAI,sBAAsB,WAAW,EAAE,GAAG;AACtC,YAAQ,KAAK,wBAAwB,WAAW,EAAE,yCAAyC;AAAA,EAC/F;AACA,wBAAsB,WAAW,EAAE,IAAI;AAC3C;AAOO,SAAS,kBAAiF,IAAqC;AAClI,MAAI;AACA,QAAI,aAAa,sBAAsB,EAAE;AACzC,QAAI,CAAC,YAAY;AACb,cAAQ,MAAM,qBAAqB,EAAE,YAAY;AACjD;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,yCAAyC,EAAE,IAAI,CAAC;AAC9D;AAAA,EACJ;AACJ;AAMO,SAAS,gBAA+E,aAA0C;AACrI,MAAI,MAAM,QAAQ,WAAW,GAAG;AAC5B,gBAAY,QAAQ,OAAK,gBAAgB,CAAC,CAAC;AAC3C;AAAA,EACJ;AACA,MAAI,iBAAiB,YAAY,EAAE,GAAG;AAClC,YAAQ,KAAK,wBAAwB,YAAY,EAAE,yCAAyC;AAAA,EAChG;AACA,mBAAiB,YAAY,EAAE,IAAI;AACvC;AAMO,SAAS,cAA6E,YAAyC;AAClI,MAAI,CAAC,MAAM,QAAQ,UAAU,GAAG;AAC5B,iBAAa,CAAC,UAAU;AAAA,EAC5B;AACA,MAAI,iBAAiB,WAAW,IAAI,CAAAA,gBAAc;AAC9C,QAAI,iBAAiB,kBAAkBA,YAAW,EAAE;AACpD,QAAI,CAAC,gBAAgB;AACjB,cAAQ,KAAK,qBAAqBA,YAAW,EAAE,gCAAgC;AAC/E,aAAO;AAAA,IACX;AACA,WAAOA,YAAW;AAAA,EACtB,CAAC,EAAE,OAAO,QAAM,OAAO,MAAS;AAEhC,qBAAmB,YAAY,0CAA0C,CAAC,cAAc,CAAC;AAC7F;AAOO,SAAS,iBAAgF,YAAyC;AACrI,MAAI,CAAC,MAAM,QAAQ,UAAU,GAAG;AAC5B,iBAAa,CAAC,UAAU;AAAA,EAC5B;AACA,MAAI,iBAAiB,WAAW,IAAI,CAAAA,gBAAc;AAC9C,WAAOA,YAAW;AAAA,EACtB,CAAC;AAED,MAAI,qBAAqB,mBAAmB,YAAsB,wCAAwC;AAC1G,MAAI,CAAC,oBAAoB;AACrB;AAAA,EACJ;AACA,uBAAqB,mBAAmB,OAAO,QAAM,CAAC,eAAe,SAAS,EAAE,CAAC;AACjF,qBAAmB,YAAY,0CAA0C,kBAAkB;AAC/F;AAMO,SAAS,kBAAgG;AAC5G,SAAO,OAAO,OAAO,gBAAgB;AACzC;AAMO,SAAS,0BAAwG;AACpH,MAAI,iBAAiB,mBAAmB,YAAsB,wCAAwC;AACtG,MAAI,CAAC,gBAAgB;AACjB,WAAO,CAAC;AAAA,EACZ;AACA,MAAI,cAAc,eAAe,IAAI,QAAM,kBAA+B,EAAE,CAAC,EAAE,OAAO,gBAAc,eAAe,MAAS;AAC5H,SAAO;AACX","sourcesContent":["import { GameStorageManager } from \"@drincs/pixi-vn\"\nimport CommitmentBaseModel from \"../classes/Commitment\"\n\nconst TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = \"___nqtr-temporary_commitment___\"\nexport const registeredCommitments: { [id: string]: CommitmentBaseModel } = {}\nexport const fixedCommitments: { [id: string]: CommitmentBaseModel } = {}\n\n/**\n * Save a commitment in the registered commitments. If the commitment already exists, it will be overwritten.\n * @param commitment The commitment or commitments to save.\n * @returns \n */\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\n/**\n * Get a commitment by its id.\n * @param id The id of the commitment.\n * @returns The commitment or undefined if not found.\n */\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\n/**\n * Set a commitment as fixed, it will be always available. They cannot be deleted or edit during the game session.\n * @param commitment The commitment or commitments to set as fixed.\n */\nexport function setFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => setFixedRoutine(c))\n return\n }\n if (fixedCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n fixedCommitments[commitments.id] = commitments\n}\n\n/**\n * This feature adds the commitments during the game session.\n * @param commitment The commitment or commitments to add.\n */\nexport function addCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds])\n}\n\n/**\n * Remove the commitments added during the game session.\n * @param commitment The commitment or commitments to remove.\n * @returns \n */\nexport function removeCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n return commitment.id\n })\n\n let currentCommitments = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!currentCommitments) {\n return\n }\n currentCommitments = currentCommitments.filter(id => !commitmentsIds.includes(id))\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, currentCommitments)\n}\n\n/**\n * Get the fixed commitments by its id.\n * @returns The fixed commitments.\n */\nexport function getFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\n/**\n * Get the temporary commitments by its id.\n * @returns The temporary commitments.\n */\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n"]}
@@ -0,0 +1,26 @@
1
+ import { c as Quest, S as Stage, Q as QuestProps } from '../StageProps-xLLR0rjD.mjs';
2
+ import '@drincs/nqtr/dist/override';
3
+ import '@drincs/pixi-vn';
4
+ import '../classes/quest/Goal.mjs';
5
+ import '../interface/quest/GoalProps.mjs';
6
+ import '../interface/quest/StageFlags.mjs';
7
+
8
+ declare const registeredQuests: {
9
+ [id: string]: Quest;
10
+ };
11
+ /**
12
+ * Creates a new quest and registers it in the system
13
+ * @param id The id of the quest, it must be unique
14
+ * @param stages The stages of the quest
15
+ * @param onStepRun is a function that will be executed before any step is executed, is useful for example to make sure all images used have been cached
16
+ * @returns The created quest
17
+ */
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+ declare function newQuest(id: string, stages: Stage[], props: QuestProps): Quest;
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+ /**
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+ * Get a quest by its id.
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+ * @param id The id of the quest.
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+ * @returns The quest or undefined if not found.
23
+ */
24
+ declare function getQuestById(id: string): Quest | undefined;
25
+
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+ export { getQuestById, newQuest, registeredQuests };
@@ -0,0 +1,26 @@
1
+ import { c as Quest, S as Stage, Q as QuestProps } from '../StageProps-DCZkZHwZ.js';
2
+ import '@drincs/nqtr/dist/override';
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+ import '@drincs/pixi-vn';
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+ import '../classes/quest/Goal.js';
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+ import '../interface/quest/GoalProps.js';
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+ import '../interface/quest/StageFlags.js';
7
+
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+ declare const registeredQuests: {
9
+ [id: string]: Quest;
10
+ };
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+ /**
12
+ * Creates a new quest and registers it in the system
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+ * @param id The id of the quest, it must be unique
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+ * @param stages The stages of the quest
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+ * @param onStepRun is a function that will be executed before any step is executed, is useful for example to make sure all images used have been cached
16
+ * @returns The created quest
17
+ */
18
+ declare function newQuest(id: string, stages: Stage[], props: QuestProps): Quest;
19
+ /**
20
+ * Get a quest by its id.
21
+ * @param id The id of the quest.
22
+ * @returns The quest or undefined if not found.
23
+ */
24
+ declare function getQuestById(id: string): Quest | undefined;
25
+
26
+ export { getQuestById, newQuest, registeredQuests };