@drincs/nqtr 0.1.18 → 0.1.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (167) hide show
  1. package/dist/{Commitment-DNn_TEgV.d.mts → Commitment-C3Nc2RJH.d.mts} +17 -4
  2. package/dist/{Commitment-GIA4EK_q.d.ts → Commitment-Cc2kZEy0.d.ts} +17 -4
  3. package/dist/Quest-BQ1pwvQ_.d.ts +197 -0
  4. package/dist/Quest-DaNlPBHb.d.mts +197 -0
  5. package/dist/classes/Commitment.d.mts +2 -2
  6. package/dist/classes/Commitment.d.ts +2 -2
  7. package/dist/classes/Commitment.js +12 -1
  8. package/dist/classes/Commitment.js.map +1 -1
  9. package/dist/classes/Commitment.mjs +12 -1
  10. package/dist/classes/Commitment.mjs.map +1 -1
  11. package/dist/classes/index.d.mts +4 -4
  12. package/dist/classes/index.d.ts +4 -4
  13. package/dist/classes/index.js +514 -313
  14. package/dist/classes/index.js.map +1 -1
  15. package/dist/classes/index.mjs +512 -312
  16. package/dist/classes/index.mjs.map +1 -1
  17. package/dist/classes/navigation/ActivityRoom.d.mts +2 -2
  18. package/dist/classes/navigation/ActivityRoom.d.ts +2 -2
  19. package/dist/classes/navigation/ActivityRoom.js +1 -1
  20. package/dist/classes/navigation/ActivityRoom.js.map +1 -1
  21. package/dist/classes/navigation/ActivityRoom.mjs +1 -1
  22. package/dist/classes/navigation/ActivityRoom.mjs.map +1 -1
  23. package/dist/classes/navigation/Location.d.mts +2 -2
  24. package/dist/classes/navigation/Location.d.ts +2 -2
  25. package/dist/classes/navigation/Location.js.map +1 -1
  26. package/dist/classes/navigation/Location.mjs.map +1 -1
  27. package/dist/classes/navigation/Map.d.mts +2 -2
  28. package/dist/classes/navigation/Map.d.ts +2 -2
  29. package/dist/classes/navigation/Map.js.map +1 -1
  30. package/dist/classes/navigation/Map.mjs.map +1 -1
  31. package/dist/classes/navigation/Room.d.mts +2 -2
  32. package/dist/classes/navigation/Room.d.ts +2 -2
  33. package/dist/classes/navigation/Room.js +15 -15
  34. package/dist/classes/navigation/Room.js.map +1 -1
  35. package/dist/classes/navigation/Room.mjs +15 -15
  36. package/dist/classes/navigation/Room.mjs.map +1 -1
  37. package/dist/classes/quest/Goal.d.mts +21 -13
  38. package/dist/classes/quest/Goal.d.ts +21 -13
  39. package/dist/classes/quest/Goal.js +50 -15
  40. package/dist/classes/quest/Goal.js.map +1 -1
  41. package/dist/classes/quest/Goal.mjs +47 -15
  42. package/dist/classes/quest/Goal.mjs.map +1 -1
  43. package/dist/classes/quest/Quest.d.mts +3 -2
  44. package/dist/classes/quest/Quest.d.ts +3 -2
  45. package/dist/classes/quest/Quest.js +536 -9
  46. package/dist/classes/quest/Quest.js.map +1 -1
  47. package/dist/classes/quest/Quest.mjs +537 -10
  48. package/dist/classes/quest/Quest.mjs.map +1 -1
  49. package/dist/classes/quest/Stage.d.mts +3 -2
  50. package/dist/classes/quest/Stage.d.ts +3 -2
  51. package/dist/classes/quest/Stage.js +396 -51
  52. package/dist/classes/quest/Stage.js.map +1 -1
  53. package/dist/classes/quest/Stage.mjs +394 -52
  54. package/dist/classes/quest/Stage.mjs.map +1 -1
  55. package/dist/decorators/ActivityDecorator.d.mts +1 -1
  56. package/dist/decorators/ActivityDecorator.d.ts +1 -1
  57. package/dist/decorators/ActivityDecorator.js.map +1 -1
  58. package/dist/decorators/ActivityDecorator.mjs.map +1 -1
  59. package/dist/decorators/CommitmentDecorator.d.mts +32 -6
  60. package/dist/decorators/CommitmentDecorator.d.ts +32 -6
  61. package/dist/decorators/CommitmentDecorator.js +7 -7
  62. package/dist/decorators/CommitmentDecorator.js.map +1 -1
  63. package/dist/decorators/CommitmentDecorator.mjs +5 -5
  64. package/dist/decorators/CommitmentDecorator.mjs.map +1 -1
  65. package/dist/decorators/QuestDecorator.d.mts +28 -0
  66. package/dist/decorators/QuestDecorator.d.ts +28 -0
  67. package/dist/decorators/QuestDecorator.js +33 -0
  68. package/dist/decorators/QuestDecorator.js.map +1 -0
  69. package/dist/decorators/QuestDecorator.mjs +29 -0
  70. package/dist/decorators/QuestDecorator.mjs.map +1 -0
  71. package/dist/decorators/RoomDecorator.d.mts +3 -3
  72. package/dist/decorators/RoomDecorator.d.ts +3 -3
  73. package/dist/decorators/RoomDecorator.js.map +1 -1
  74. package/dist/decorators/RoomDecorator.mjs.map +1 -1
  75. package/dist/decorators/index.d.mts +8 -3
  76. package/dist/decorators/index.d.ts +8 -3
  77. package/dist/decorators/index.js +30 -15
  78. package/dist/decorators/index.js.map +1 -1
  79. package/dist/decorators/index.mjs +27 -12
  80. package/dist/decorators/index.mjs.map +1 -1
  81. package/dist/functions/ActivityFunctions.d.mts +2 -2
  82. package/dist/functions/ActivityFunctions.d.ts +2 -2
  83. package/dist/functions/ActivityFunctions.js.map +1 -1
  84. package/dist/functions/ActivityFunctions.mjs.map +1 -1
  85. package/dist/functions/NavigationFunctions.d.mts +2 -2
  86. package/dist/functions/NavigationFunctions.d.ts +2 -2
  87. package/dist/functions/NavigationFunctions.js.map +1 -1
  88. package/dist/functions/NavigationFunctions.mjs.map +1 -1
  89. package/dist/functions/RoutineFunctions.d.mts +21 -4
  90. package/dist/functions/RoutineFunctions.d.ts +21 -4
  91. package/dist/functions/RoutineFunctions.js +16 -16
  92. package/dist/functions/RoutineFunctions.js.map +1 -1
  93. package/dist/functions/RoutineFunctions.mjs +16 -16
  94. package/dist/functions/RoutineFunctions.mjs.map +1 -1
  95. package/dist/functions/index.d.mts +3 -3
  96. package/dist/functions/index.d.ts +3 -3
  97. package/dist/functions/index.js +16 -16
  98. package/dist/functions/index.js.map +1 -1
  99. package/dist/functions/index.mjs +16 -16
  100. package/dist/functions/index.mjs.map +1 -1
  101. package/dist/index.d.mts +7 -6
  102. package/dist/index.d.ts +7 -6
  103. package/dist/index.js +543 -326
  104. package/dist/index.js.map +1 -1
  105. package/dist/index.mjs +536 -319
  106. package/dist/index.mjs.map +1 -1
  107. package/dist/interface/CommitmentProps.d.mts +2 -2
  108. package/dist/interface/CommitmentProps.d.ts +2 -2
  109. package/dist/interface/RoomProps.d.mts +2 -2
  110. package/dist/interface/RoomProps.d.ts +2 -2
  111. package/dist/interface/index.d.mts +4 -4
  112. package/dist/interface/index.d.ts +4 -4
  113. package/dist/interface/navigation/LocationProps.d.mts +2 -2
  114. package/dist/interface/navigation/LocationProps.d.ts +2 -2
  115. package/dist/interface/navigation/MapProps.d.mts +2 -2
  116. package/dist/interface/navigation/MapProps.d.ts +2 -2
  117. package/dist/interface/quest/GoalProps.d.mts +12 -0
  118. package/dist/interface/quest/GoalProps.d.ts +12 -0
  119. package/dist/interface/quest/QuestProps.d.mts +6 -9
  120. package/dist/interface/quest/QuestProps.d.ts +6 -9
  121. package/dist/interface/quest/StageFlags.d.mts +12 -0
  122. package/dist/interface/quest/StageFlags.d.ts +12 -0
  123. package/dist/interface/quest/StageFlags.js +4 -0
  124. package/dist/interface/quest/StageFlags.js.map +1 -0
  125. package/dist/interface/quest/StageFlags.mjs +3 -0
  126. package/dist/interface/quest/StageFlags.mjs.map +1 -0
  127. package/dist/interface/quest/StageProps.d.mts +3 -2
  128. package/dist/interface/quest/StageProps.d.ts +3 -2
  129. package/dist/override/OnEndStage.d.mts +19 -0
  130. package/dist/override/OnEndStage.d.ts +19 -0
  131. package/dist/override/OnEndStage.js +4 -0
  132. package/dist/override/OnEndStage.js.map +1 -0
  133. package/dist/override/OnEndStage.mjs +3 -0
  134. package/dist/override/OnEndStage.mjs.map +1 -0
  135. package/dist/override/OnStartStage.d.mts +19 -0
  136. package/dist/override/OnStartStage.d.ts +19 -0
  137. package/dist/override/OnStartStage.js +4 -0
  138. package/dist/override/OnStartStage.js.map +1 -0
  139. package/dist/override/OnStartStage.mjs +3 -0
  140. package/dist/override/OnStartStage.mjs.map +1 -0
  141. package/dist/override/index.d.mts +2 -0
  142. package/dist/override/index.d.ts +2 -0
  143. package/dist/types/ExecutionType.d.mts +3 -0
  144. package/dist/types/ExecutionType.d.ts +3 -0
  145. package/dist/types/ExecutionType.js +4 -0
  146. package/dist/types/ExecutionType.js.map +1 -0
  147. package/dist/types/ExecutionType.mjs +3 -0
  148. package/dist/types/ExecutionType.mjs.map +1 -0
  149. package/dist/types/QuestsRequired.d.mts +3 -2
  150. package/dist/types/QuestsRequired.d.ts +3 -2
  151. package/dist/types/index.d.mts +4 -2
  152. package/dist/types/index.d.ts +4 -2
  153. package/package.json +1 -1
  154. package/dist/Quest-Bdm0R9LA.d.mts +0 -71
  155. package/dist/Quest-CxJcXETG.d.ts +0 -71
  156. package/dist/enums/ExecutionTypeEnum.d.mts +0 -6
  157. package/dist/enums/ExecutionTypeEnum.d.ts +0 -6
  158. package/dist/enums/ExecutionTypeEnum.js +0 -12
  159. package/dist/enums/ExecutionTypeEnum.js.map +0 -1
  160. package/dist/enums/ExecutionTypeEnum.mjs +0 -10
  161. package/dist/enums/ExecutionTypeEnum.mjs.map +0 -1
  162. package/dist/enums/index.d.mts +0 -1
  163. package/dist/enums/index.d.ts +0 -1
  164. package/dist/enums/index.js +0 -12
  165. package/dist/enums/index.js.map +0 -1
  166. package/dist/enums/index.mjs +0 -10
  167. package/dist/enums/index.mjs.map +0 -1
@@ -1,7 +1,7 @@
1
- import { C as CommitmentBaseModel } from '../Commitment-GIA4EK_q.js';
1
+ import { C as CommitmentBaseModel } from '../Commitment-Cc2kZEy0.js';
2
2
  import '@drincs/nqtr/dist/override';
3
3
  import '@drincs/pixi-vn';
4
- import '../enums/ExecutionTypeEnum.js';
4
+ import '../types/ExecutionType.js';
5
5
  import '../classes/Activity.js';
6
6
  import '../ActivityProps-_79x9-BX.js';
7
7
  import '../types/OnRunActivityEvent.js';
@@ -13,11 +13,37 @@ declare const registeredCommitments: {
13
13
  declare const fixedCommitments: {
14
14
  [id: string]: CommitmentBaseModel;
15
15
  };
16
+ /**
17
+ * Save a commitment in the registered commitments. If the commitment already exists, it will be overwritten.
18
+ * @param commitment The commitment or commitments to save.
19
+ * @returns
20
+ */
16
21
  declare function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]): void;
22
+ /**
23
+ * Get a commitment by its id.
24
+ * @param id The id of the commitment.
25
+ * @returns The commitment or undefined if not found.
26
+ */
17
27
  declare function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined;
18
- declare function setFixedCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment): void;
19
- declare function addTemporaryCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment): void;
20
- declare function getFixedCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[];
28
+ /**
29
+ * Set a commitment as fixed, it will be always available. They cannot be deleted or edit during the game session.
30
+ * @param commitment The commitment or commitments to set as fixed.
31
+ */
32
+ declare function setFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment): void;
33
+ /**
34
+ * This feature adds the commitments during the game session.
35
+ * @param commitment The commitment or commitments to add.
36
+ */
37
+ declare function addCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment): void;
38
+ /**
39
+ * Get the fixed commitments by its id.
40
+ * @returns The fixed commitments.
41
+ */
42
+ declare function getFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[];
43
+ /**
44
+ * Get the temporary commitments by its id.
45
+ * @returns The temporary commitments.
46
+ */
21
47
  declare function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[];
22
48
 
23
- export { addTemporaryCommitment, fixedCommitments, getCommitmentById, getFixedCommitments, getTemporaryCommitments, registeredCommitments, saveCommitment, setFixedCommitments };
49
+ export { addCommitment, fixedCommitments, getCommitmentById, getFixedRoutine, getTemporaryCommitments, registeredCommitments, saveCommitment, setFixedRoutine };
@@ -29,9 +29,9 @@ function getCommitmentById(id) {
29
29
  return;
30
30
  }
31
31
  }
32
- function setFixedCommitments(commitments) {
32
+ function setFixedRoutine(commitments) {
33
33
  if (Array.isArray(commitments)) {
34
- commitments.forEach((c) => setFixedCommitments(c));
34
+ commitments.forEach((c) => setFixedRoutine(c));
35
35
  return;
36
36
  }
37
37
  if (fixedCommitments[commitments.id]) {
@@ -39,7 +39,7 @@ function setFixedCommitments(commitments) {
39
39
  }
40
40
  fixedCommitments[commitments.id] = commitments;
41
41
  }
42
- function addTemporaryCommitment(commitment) {
42
+ function addCommitment(commitment) {
43
43
  if (!Array.isArray(commitment)) {
44
44
  commitment = [commitment];
45
45
  }
@@ -53,7 +53,7 @@ function addTemporaryCommitment(commitment) {
53
53
  }).filter((id) => id !== void 0);
54
54
  pixiVn.GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds]);
55
55
  }
56
- function getFixedCommitments() {
56
+ function getFixedRoutine() {
57
57
  return Object.values(fixedCommitments);
58
58
  }
59
59
  function getTemporaryCommitments() {
@@ -65,13 +65,13 @@ function getTemporaryCommitments() {
65
65
  return commitments;
66
66
  }
67
67
 
68
- exports.addTemporaryCommitment = addTemporaryCommitment;
68
+ exports.addCommitment = addCommitment;
69
69
  exports.fixedCommitments = fixedCommitments;
70
70
  exports.getCommitmentById = getCommitmentById;
71
- exports.getFixedCommitments = getFixedCommitments;
71
+ exports.getFixedRoutine = getFixedRoutine;
72
72
  exports.getTemporaryCommitments = getTemporaryCommitments;
73
73
  exports.registeredCommitments = registeredCommitments;
74
74
  exports.saveCommitment = saveCommitment;
75
- exports.setFixedCommitments = setFixedCommitments;
75
+ exports.setFixedRoutine = setFixedRoutine;
76
76
  //# sourceMappingURL=out.js.map
77
77
  //# sourceMappingURL=CommitmentDecorator.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/decorators/CommitmentDecorator.ts"],"names":["commitment"],"mappings":";AAAA,SAAS,0BAA0B;AAGnC,IAAM,2CAA2C;AAC1C,IAAM,wBAA+D,CAAC;AACtE,IAAM,mBAA0D,CAAC;AAEjE,SAAS,eAA8E,YAAyC;AACnI,MAAI,MAAM,QAAQ,UAAU,GAAG;AAC3B,eAAW,QAAQ,OAAK,eAAe,CAAC,CAAC;AACzC;AAAA,EACJ;AACA,MAAI,sBAAsB,WAAW,EAAE,GAAG;AACtC,YAAQ,KAAK,wBAAwB,WAAW,EAAE,yCAAyC;AAAA,EAC/F;AACA,wBAAsB,WAAW,EAAE,IAAI;AAC3C;AAEO,SAAS,kBAAiF,IAAqC;AAClI,MAAI;AACA,QAAI,aAAa,sBAAsB,EAAE;AACzC,QAAI,CAAC,YAAY;AACb,cAAQ,MAAM,qBAAqB,EAAE,YAAY;AACjD;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,yCAAyC,EAAE,IAAI,CAAC;AAC9D;AAAA,EACJ;AACJ;AAEO,SAAS,oBAAmF,aAA0C;AACzI,MAAI,MAAM,QAAQ,WAAW,GAAG;AAC5B,gBAAY,QAAQ,OAAK,oBAAoB,CAAC,CAAC;AAC/C;AAAA,EACJ;AACA,MAAI,iBAAiB,YAAY,EAAE,GAAG;AAClC,YAAQ,KAAK,wBAAwB,YAAY,EAAE,yCAAyC;AAAA,EAChG;AACA,mBAAiB,YAAY,EAAE,IAAI;AACvC;AAEO,SAAS,uBAAsF,YAAyC;AAC3I,MAAI,CAAC,MAAM,QAAQ,UAAU,GAAG;AAC5B,iBAAa,CAAC,UAAU;AAAA,EAC5B;AACA,MAAI,iBAAiB,WAAW,IAAI,CAAAA,gBAAc;AAC9C,QAAI,iBAAiB,kBAAkBA,YAAW,EAAE;AACpD,QAAI,CAAC,gBAAgB;AACjB,cAAQ,KAAK,qBAAqBA,YAAW,EAAE,gCAAgC;AAC/E,aAAO;AAAA,IACX;AACA,WAAOA,YAAW;AAAA,EACtB,CAAC,EAAE,OAAO,QAAM,OAAO,MAAS;AAEhC,qBAAmB,YAAY,0CAA0C,CAAC,cAAc,CAAC;AAC7F;AAEO,SAAS,sBAAoG;AAChH,SAAO,OAAO,OAAO,gBAAgB;AACzC;AAEO,SAAS,0BAAwG;AACpH,MAAI,iBAAiB,mBAAmB,YAAsB,wCAAwC;AACtG,MAAI,CAAC,gBAAgB;AACjB,WAAO,CAAC;AAAA,EACZ;AACA,MAAI,cAAc,eAAe,IAAI,QAAM,kBAA+B,EAAE,CAAC,EAAE,OAAO,gBAAc,eAAe,MAAS;AAC5H,SAAO;AACX","sourcesContent":["import { GameStorageManager } from \"@drincs/pixi-vn\"\nimport CommitmentBaseModel from \"../classes/Commitment\"\n\nconst TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = \"___nqtr-temporary_commitment___\"\nexport const registeredCommitments: { [id: string]: CommitmentBaseModel } = {}\nexport const fixedCommitments: { [id: string]: CommitmentBaseModel } = {}\n\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\nexport function setFixedCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => setFixedCommitments(c))\n return\n }\n if (fixedCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n fixedCommitments[commitments.id] = commitments\n}\n\nexport function addTemporaryCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds])\n}\n\nexport function getFixedCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n"]}
1
+ {"version":3,"sources":["../../src/decorators/CommitmentDecorator.ts"],"names":["commitment"],"mappings":";AAAA,SAAS,0BAA0B;AAGnC,IAAM,2CAA2C;AAC1C,IAAM,wBAA+D,CAAC;AACtE,IAAM,mBAA0D,CAAC;AAOjE,SAAS,eAA8E,YAAyC;AACnI,MAAI,MAAM,QAAQ,UAAU,GAAG;AAC3B,eAAW,QAAQ,OAAK,eAAe,CAAC,CAAC;AACzC;AAAA,EACJ;AACA,MAAI,sBAAsB,WAAW,EAAE,GAAG;AACtC,YAAQ,KAAK,wBAAwB,WAAW,EAAE,yCAAyC;AAAA,EAC/F;AACA,wBAAsB,WAAW,EAAE,IAAI;AAC3C;AAOO,SAAS,kBAAiF,IAAqC;AAClI,MAAI;AACA,QAAI,aAAa,sBAAsB,EAAE;AACzC,QAAI,CAAC,YAAY;AACb,cAAQ,MAAM,qBAAqB,EAAE,YAAY;AACjD;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,yCAAyC,EAAE,IAAI,CAAC;AAC9D;AAAA,EACJ;AACJ;AAMO,SAAS,gBAA+E,aAA0C;AACrI,MAAI,MAAM,QAAQ,WAAW,GAAG;AAC5B,gBAAY,QAAQ,OAAK,gBAAgB,CAAC,CAAC;AAC3C;AAAA,EACJ;AACA,MAAI,iBAAiB,YAAY,EAAE,GAAG;AAClC,YAAQ,KAAK,wBAAwB,YAAY,EAAE,yCAAyC;AAAA,EAChG;AACA,mBAAiB,YAAY,EAAE,IAAI;AACvC;AAMO,SAAS,cAA6E,YAAyC;AAClI,MAAI,CAAC,MAAM,QAAQ,UAAU,GAAG;AAC5B,iBAAa,CAAC,UAAU;AAAA,EAC5B;AACA,MAAI,iBAAiB,WAAW,IAAI,CAAAA,gBAAc;AAC9C,QAAI,iBAAiB,kBAAkBA,YAAW,EAAE;AACpD,QAAI,CAAC,gBAAgB;AACjB,cAAQ,KAAK,qBAAqBA,YAAW,EAAE,gCAAgC;AAC/E,aAAO;AAAA,IACX;AACA,WAAOA,YAAW;AAAA,EACtB,CAAC,EAAE,OAAO,QAAM,OAAO,MAAS;AAEhC,qBAAmB,YAAY,0CAA0C,CAAC,cAAc,CAAC;AAC7F;AAMO,SAAS,kBAAgG;AAC5G,SAAO,OAAO,OAAO,gBAAgB;AACzC;AAMO,SAAS,0BAAwG;AACpH,MAAI,iBAAiB,mBAAmB,YAAsB,wCAAwC;AACtG,MAAI,CAAC,gBAAgB;AACjB,WAAO,CAAC;AAAA,EACZ;AACA,MAAI,cAAc,eAAe,IAAI,QAAM,kBAA+B,EAAE,CAAC,EAAE,OAAO,gBAAc,eAAe,MAAS;AAC5H,SAAO;AACX","sourcesContent":["import { GameStorageManager } from \"@drincs/pixi-vn\"\nimport CommitmentBaseModel from \"../classes/Commitment\"\n\nconst TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = \"___nqtr-temporary_commitment___\"\nexport const registeredCommitments: { [id: string]: CommitmentBaseModel } = {}\nexport const fixedCommitments: { [id: string]: CommitmentBaseModel } = {}\n\n/**\n * Save a commitment in the registered commitments. If the commitment already exists, it will be overwritten.\n * @param commitment The commitment or commitments to save.\n * @returns \n */\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\n/**\n * Get a commitment by its id.\n * @param id The id of the commitment.\n * @returns The commitment or undefined if not found.\n */\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\n/**\n * Set a commitment as fixed, it will be always available. They cannot be deleted or edit during the game session.\n * @param commitment The commitment or commitments to set as fixed.\n */\nexport function setFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => setFixedRoutine(c))\n return\n }\n if (fixedCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n fixedCommitments[commitments.id] = commitments\n}\n\n/**\n * This feature adds the commitments during the game session.\n * @param commitment The commitment or commitments to add.\n */\nexport function addCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds])\n}\n\n/**\n * Get the fixed commitments by its id.\n * @returns The fixed commitments.\n */\nexport function getFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\n/**\n * Get the temporary commitments by its id.\n * @returns The temporary commitments.\n */\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n"]}
@@ -27,9 +27,9 @@ function getCommitmentById(id) {
27
27
  return;
28
28
  }
29
29
  }
30
- function setFixedCommitments(commitments) {
30
+ function setFixedRoutine(commitments) {
31
31
  if (Array.isArray(commitments)) {
32
- commitments.forEach((c) => setFixedCommitments(c));
32
+ commitments.forEach((c) => setFixedRoutine(c));
33
33
  return;
34
34
  }
35
35
  if (fixedCommitments[commitments.id]) {
@@ -37,7 +37,7 @@ function setFixedCommitments(commitments) {
37
37
  }
38
38
  fixedCommitments[commitments.id] = commitments;
39
39
  }
40
- function addTemporaryCommitment(commitment) {
40
+ function addCommitment(commitment) {
41
41
  if (!Array.isArray(commitment)) {
42
42
  commitment = [commitment];
43
43
  }
@@ -51,7 +51,7 @@ function addTemporaryCommitment(commitment) {
51
51
  }).filter((id) => id !== void 0);
52
52
  GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds]);
53
53
  }
54
- function getFixedCommitments() {
54
+ function getFixedRoutine() {
55
55
  return Object.values(fixedCommitments);
56
56
  }
57
57
  function getTemporaryCommitments() {
@@ -63,6 +63,6 @@ function getTemporaryCommitments() {
63
63
  return commitments;
64
64
  }
65
65
 
66
- export { addTemporaryCommitment, fixedCommitments, getCommitmentById, getFixedCommitments, getTemporaryCommitments, registeredCommitments, saveCommitment, setFixedCommitments };
66
+ export { addCommitment, fixedCommitments, getCommitmentById, getFixedRoutine, getTemporaryCommitments, registeredCommitments, saveCommitment, setFixedRoutine };
67
67
  //# sourceMappingURL=out.js.map
68
68
  //# sourceMappingURL=CommitmentDecorator.mjs.map
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../../src/decorators/CommitmentDecorator.ts"],"names":["commitment"],"mappings":";AAAA,SAAS,0BAA0B;AAGnC,IAAM,2CAA2C;AAC1C,IAAM,wBAA+D,CAAC;AACtE,IAAM,mBAA0D,CAAC;AAOjE,SAAS,eAA8E,YAAyC;AACnI,MAAI,MAAM,QAAQ,UAAU,GAAG;AAC3B,eAAW,QAAQ,OAAK,eAAe,CAAC,CAAC;AACzC;AAAA,EACJ;AACA,MAAI,sBAAsB,WAAW,EAAE,GAAG;AACtC,YAAQ,KAAK,wBAAwB,WAAW,EAAE,yCAAyC;AAAA,EAC/F;AACA,wBAAsB,WAAW,EAAE,IAAI;AAC3C;AAOO,SAAS,kBAAiF,IAAqC;AAClI,MAAI;AACA,QAAI,aAAa,sBAAsB,EAAE;AACzC,QAAI,CAAC,YAAY;AACb,cAAQ,MAAM,qBAAqB,EAAE,YAAY;AACjD;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,yCAAyC,EAAE,IAAI,CAAC;AAC9D;AAAA,EACJ;AACJ;AAMO,SAAS,gBAA+E,aAA0C;AACrI,MAAI,MAAM,QAAQ,WAAW,GAAG;AAC5B,gBAAY,QAAQ,OAAK,gBAAgB,CAAC,CAAC;AAC3C;AAAA,EACJ;AACA,MAAI,iBAAiB,YAAY,EAAE,GAAG;AAClC,YAAQ,KAAK,wBAAwB,YAAY,EAAE,yCAAyC;AAAA,EAChG;AACA,mBAAiB,YAAY,EAAE,IAAI;AACvC;AAMO,SAAS,cAA6E,YAAyC;AAClI,MAAI,CAAC,MAAM,QAAQ,UAAU,GAAG;AAC5B,iBAAa,CAAC,UAAU;AAAA,EAC5B;AACA,MAAI,iBAAiB,WAAW,IAAI,CAAAA,gBAAc;AAC9C,QAAI,iBAAiB,kBAAkBA,YAAW,EAAE;AACpD,QAAI,CAAC,gBAAgB;AACjB,cAAQ,KAAK,qBAAqBA,YAAW,EAAE,gCAAgC;AAC/E,aAAO;AAAA,IACX;AACA,WAAOA,YAAW;AAAA,EACtB,CAAC,EAAE,OAAO,QAAM,OAAO,MAAS;AAEhC,qBAAmB,YAAY,0CAA0C,CAAC,cAAc,CAAC;AAC7F;AAMO,SAAS,kBAAgG;AAC5G,SAAO,OAAO,OAAO,gBAAgB;AACzC;AAMO,SAAS,0BAAwG;AACpH,MAAI,iBAAiB,mBAAmB,YAAsB,wCAAwC;AACtG,MAAI,CAAC,gBAAgB;AACjB,WAAO,CAAC;AAAA,EACZ;AACA,MAAI,cAAc,eAAe,IAAI,QAAM,kBAA+B,EAAE,CAAC,EAAE,OAAO,gBAAc,eAAe,MAAS;AAC5H,SAAO;AACX","sourcesContent":["import { GameStorageManager } from \"@drincs/pixi-vn\"\nimport CommitmentBaseModel from \"../classes/Commitment\"\n\nconst TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = \"___nqtr-temporary_commitment___\"\nexport const registeredCommitments: { [id: string]: CommitmentBaseModel } = {}\nexport const fixedCommitments: { [id: string]: CommitmentBaseModel } = {}\n\n/**\n * Save a commitment in the registered commitments. If the commitment already exists, it will be overwritten.\n * @param commitment The commitment or commitments to save.\n * @returns \n */\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\n/**\n * Get a commitment by its id.\n * @param id The id of the commitment.\n * @returns The commitment or undefined if not found.\n */\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\n/**\n * Set a commitment as fixed, it will be always available. They cannot be deleted or edit during the game session.\n * @param commitment The commitment or commitments to set as fixed.\n */\nexport function setFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => setFixedRoutine(c))\n return\n }\n if (fixedCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n fixedCommitments[commitments.id] = commitments\n}\n\n/**\n * This feature adds the commitments during the game session.\n * @param commitment The commitment or commitments to add.\n */\nexport function addCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds])\n}\n\n/**\n * Get the fixed commitments by its id.\n * @returns The fixed commitments.\n */\nexport function getFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\n/**\n * Get the temporary commitments by its id.\n * @returns The temporary commitments.\n */\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n"]}
@@ -0,0 +1,28 @@
1
+ import { Q as Quest } from '../Quest-DaNlPBHb.mjs';
2
+ import '@drincs/nqtr/dist/override';
3
+ import '@drincs/pixi-vn';
4
+ import '../classes/quest/Goal.mjs';
5
+ import '../interface/quest/GoalProps.mjs';
6
+ import '../interface/quest/StageFlags.mjs';
7
+
8
+ declare const registeredQuests: {
9
+ [id: string]: Quest;
10
+ };
11
+ /**
12
+ * Save a quest in the registered quests. If the quest already exists, it will be overwritten.
13
+ * @param quest The quest to save.
14
+ * @returns
15
+ * @example
16
+ * ```ts
17
+ * saveQuest([mainQuest, aliceQuest, annQuest]);
18
+ * ```
19
+ */
20
+ declare function saveQuest(quest: Quest | Quest[]): void;
21
+ /**
22
+ * Get a quest by its id.
23
+ * @param id The id of the quest.
24
+ * @returns The quest or undefined if not found.
25
+ */
26
+ declare function getQuestById(id: string): Quest | undefined;
27
+
28
+ export { getQuestById, registeredQuests, saveQuest };
@@ -0,0 +1,28 @@
1
+ import { Q as Quest } from '../Quest-BQ1pwvQ_.js';
2
+ import '@drincs/nqtr/dist/override';
3
+ import '@drincs/pixi-vn';
4
+ import '../classes/quest/Goal.js';
5
+ import '../interface/quest/GoalProps.js';
6
+ import '../interface/quest/StageFlags.js';
7
+
8
+ declare const registeredQuests: {
9
+ [id: string]: Quest;
10
+ };
11
+ /**
12
+ * Save a quest in the registered quests. If the quest already exists, it will be overwritten.
13
+ * @param quest The quest to save.
14
+ * @returns
15
+ * @example
16
+ * ```ts
17
+ * saveQuest([mainQuest, aliceQuest, annQuest]);
18
+ * ```
19
+ */
20
+ declare function saveQuest(quest: Quest | Quest[]): void;
21
+ /**
22
+ * Get a quest by its id.
23
+ * @param id The id of the quest.
24
+ * @returns The quest or undefined if not found.
25
+ */
26
+ declare function getQuestById(id: string): Quest | undefined;
27
+
28
+ export { getQuestById, registeredQuests, saveQuest };
@@ -0,0 +1,33 @@
1
+ 'use strict';
2
+
3
+ // src/decorators/QuestDecorator.ts
4
+ var registeredQuests = {};
5
+ function saveQuest(quest) {
6
+ if (Array.isArray(quest)) {
7
+ quest.forEach((c) => saveQuest(c));
8
+ return;
9
+ }
10
+ if (registeredQuests[quest.id]) {
11
+ console.warn(`[NQTR] Quest id ${quest.id} already exists, it will be overwritten`);
12
+ }
13
+ registeredQuests[quest.id] = quest;
14
+ }
15
+ function getQuestById(id) {
16
+ try {
17
+ let quest = registeredQuests[id];
18
+ if (!quest) {
19
+ console.error(`[NQTR] Quest ${id} not found`);
20
+ return;
21
+ }
22
+ return quest;
23
+ } catch (e) {
24
+ console.error(`[NQTR] Error while getting Quest ${id}`, e);
25
+ return;
26
+ }
27
+ }
28
+
29
+ exports.getQuestById = getQuestById;
30
+ exports.registeredQuests = registeredQuests;
31
+ exports.saveQuest = saveQuest;
32
+ //# sourceMappingURL=out.js.map
33
+ //# sourceMappingURL=QuestDecorator.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/decorators/QuestDecorator.ts"],"names":[],"mappings":";AAEO,IAAM,mBAA4C,CAAC;AAWnD,SAAS,UAAU,OAAwB;AAC9C,MAAI,MAAM,QAAQ,KAAK,GAAG;AACtB,UAAM,QAAQ,OAAK,UAAU,CAAC,CAAC;AAC/B;AAAA,EACJ;AACA,MAAI,iBAAiB,MAAM,EAAE,GAAG;AAC5B,YAAQ,KAAK,mBAAmB,MAAM,EAAE,yCAAyC;AAAA,EACrF;AACA,mBAAiB,MAAM,EAAE,IAAI;AACjC;AAOO,SAAS,aAAa,IAA+B;AACxD,MAAI;AACA,QAAI,QAAQ,iBAAiB,EAAE;AAC/B,QAAI,CAAC,OAAO;AACR,cAAQ,MAAM,gBAAgB,EAAE,YAAY;AAC5C;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,oCAAoC,EAAE,IAAI,CAAC;AACzD;AAAA,EACJ;AACJ","sourcesContent":["import { Quest } from \"../classes\"\n\nexport const registeredQuests: { [id: string]: Quest } = {}\n\n/**\n * Save a quest in the registered quests. If the quest already exists, it will be overwritten.\n * @param quest The quest to save.\n * @returns \n * @example\n * ```ts\n * saveQuest([mainQuest, aliceQuest, annQuest]);\n * ```\n */\nexport function saveQuest(quest: Quest | Quest[]) {\n if (Array.isArray(quest)) {\n quest.forEach(c => saveQuest(c))\n return\n }\n if (registeredQuests[quest.id]) {\n console.warn(`[NQTR] Quest id ${quest.id} already exists, it will be overwritten`)\n }\n registeredQuests[quest.id] = quest\n}\n\n/**\n * Get a quest by its id.\n * @param id The id of the quest.\n * @returns The quest or undefined if not found.\n */\nexport function getQuestById(id: string): Quest | undefined {\n try {\n let quest = registeredQuests[id]\n if (!quest) {\n console.error(`[NQTR] Quest ${id} not found`)\n return\n }\n return quest\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Quest ${id}`, e)\n return\n }\n}\n"]}
@@ -0,0 +1,29 @@
1
+ // src/decorators/QuestDecorator.ts
2
+ var registeredQuests = {};
3
+ function saveQuest(quest) {
4
+ if (Array.isArray(quest)) {
5
+ quest.forEach((c) => saveQuest(c));
6
+ return;
7
+ }
8
+ if (registeredQuests[quest.id]) {
9
+ console.warn(`[NQTR] Quest id ${quest.id} already exists, it will be overwritten`);
10
+ }
11
+ registeredQuests[quest.id] = quest;
12
+ }
13
+ function getQuestById(id) {
14
+ try {
15
+ let quest = registeredQuests[id];
16
+ if (!quest) {
17
+ console.error(`[NQTR] Quest ${id} not found`);
18
+ return;
19
+ }
20
+ return quest;
21
+ } catch (e) {
22
+ console.error(`[NQTR] Error while getting Quest ${id}`, e);
23
+ return;
24
+ }
25
+ }
26
+
27
+ export { getQuestById, registeredQuests, saveQuest };
28
+ //# sourceMappingURL=out.js.map
29
+ //# sourceMappingURL=QuestDecorator.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"sources":["../../src/decorators/QuestDecorator.ts"],"names":[],"mappings":";AAEO,IAAM,mBAA4C,CAAC;AAWnD,SAAS,UAAU,OAAwB;AAC9C,MAAI,MAAM,QAAQ,KAAK,GAAG;AACtB,UAAM,QAAQ,OAAK,UAAU,CAAC,CAAC;AAC/B;AAAA,EACJ;AACA,MAAI,iBAAiB,MAAM,EAAE,GAAG;AAC5B,YAAQ,KAAK,mBAAmB,MAAM,EAAE,yCAAyC;AAAA,EACrF;AACA,mBAAiB,MAAM,EAAE,IAAI;AACjC;AAOO,SAAS,aAAa,IAA+B;AACxD,MAAI;AACA,QAAI,QAAQ,iBAAiB,EAAE;AAC/B,QAAI,CAAC,OAAO;AACR,cAAQ,MAAM,gBAAgB,EAAE,YAAY;AAC5C;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,oCAAoC,EAAE,IAAI,CAAC;AACzD;AAAA,EACJ;AACJ","sourcesContent":["import { Quest } from \"../classes\"\n\nexport const registeredQuests: { [id: string]: Quest } = {}\n\n/**\n * Save a quest in the registered quests. If the quest already exists, it will be overwritten.\n * @param quest The quest to save.\n * @returns \n * @example\n * ```ts\n * saveQuest([mainQuest, aliceQuest, annQuest]);\n * ```\n */\nexport function saveQuest(quest: Quest | Quest[]) {\n if (Array.isArray(quest)) {\n quest.forEach(c => saveQuest(c))\n return\n }\n if (registeredQuests[quest.id]) {\n console.warn(`[NQTR] Quest id ${quest.id} already exists, it will be overwritten`)\n }\n registeredQuests[quest.id] = quest\n}\n\n/**\n * Get a quest by its id.\n * @param id The id of the quest.\n * @returns The quest or undefined if not found.\n */\nexport function getQuestById(id: string): Quest | undefined {\n try {\n let quest = registeredQuests[id]\n if (!quest) {\n console.error(`[NQTR] Quest ${id} not found`)\n return\n }\n return quest\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Quest ${id}`, e)\n return\n }\n}\n"]}
@@ -1,7 +1,7 @@
1
- import { R as RoomBaseModel, L as LocationBaseModel, M as MapBaseModel } from '../Commitment-DNn_TEgV.mjs';
1
+ import { R as RoomBaseModel, L as LocationBaseModel, M as MapBaseModel } from '../Commitment-C3Nc2RJH.mjs';
2
2
  import '@drincs/nqtr/dist/override';
3
3
  import '@drincs/pixi-vn';
4
- import '../enums/ExecutionTypeEnum.mjs';
4
+ import '../types/ExecutionType.mjs';
5
5
  import '../classes/Activity.mjs';
6
6
  import '../ActivityProps-BoJeWa2B.mjs';
7
7
  import '../types/OnRunActivityEvent.mjs';
@@ -11,7 +11,7 @@ declare const registeredRooms: {
11
11
  [id: string]: RoomBaseModel;
12
12
  };
13
13
  /**
14
- * Save a room in the registered rooms.
14
+ * Save a room in the registered rooms. If the room already exists, it will be overwritten.
15
15
  * @param room The room to save.
16
16
  * @returns
17
17
  * @example
@@ -1,7 +1,7 @@
1
- import { R as RoomBaseModel, L as LocationBaseModel, M as MapBaseModel } from '../Commitment-GIA4EK_q.js';
1
+ import { R as RoomBaseModel, L as LocationBaseModel, M as MapBaseModel } from '../Commitment-Cc2kZEy0.js';
2
2
  import '@drincs/nqtr/dist/override';
3
3
  import '@drincs/pixi-vn';
4
- import '../enums/ExecutionTypeEnum.js';
4
+ import '../types/ExecutionType.js';
5
5
  import '../classes/Activity.js';
6
6
  import '../ActivityProps-_79x9-BX.js';
7
7
  import '../types/OnRunActivityEvent.js';
@@ -11,7 +11,7 @@ declare const registeredRooms: {
11
11
  [id: string]: RoomBaseModel;
12
12
  };
13
13
  /**
14
- * Save a room in the registered rooms.
14
+ * Save a room in the registered rooms. If the room already exists, it will be overwritten.
15
15
  * @param room The room to save.
16
16
  * @returns
17
17
  * @example
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/decorators/RoomDecorator.ts"],"names":[],"mappings":";AAEO,IAAM,kBAAmD,CAAC;AAW1D,SAAS,SAAsD,MAAuB;AACzF,MAAI,MAAM,QAAQ,IAAI,GAAG;AACrB,SAAK,QAAQ,OAAK,SAAS,CAAC,CAAC;AAC7B;AAAA,EACJ;AACA,MAAI,gBAAgB,KAAK,EAAE,GAAG;AAC1B,YAAQ,KAAK,kBAAkB,KAAK,EAAE,yCAAyC;AAAA,EACnF;AACA,kBAAgB,KAAK,EAAE,IAAI;AAC/B;AAOO,SAAS,YAAyD,IAA+B;AACpG,MAAI;AACA,QAAI,OAAO,gBAAgB,EAAE;AAC7B,QAAI,CAAC,MAAM;AACP,cAAQ,MAAM,eAAe,EAAE,YAAY;AAC3C;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,mCAAmC,EAAE,IAAI,CAAC;AACxD;AAAA,EACJ;AACJ;AAOO,SAAS,mBAAgE,UAAsC;AAClH,SAAO,OAAO,OAAO,eAAe,EAAE,OAAO,UAAQ,KAAK,SAAS,OAAO,SAAS,EAAE;AACzF;AAMO,SAAS,kBAAwF;AACpG,MAAI,SAAsC,CAAC;AAC3C,SAAO,OAAO,eAAe,EAAE,QAAQ,UAAQ;AAC3C,WAAO,KAAK,SAAS,EAAE,IAAI,KAAK;AAAA,EACpC,CAAC;AACD,SAAO,OAAO,OAAO,MAAM;AAC/B;AAOO,SAAS,kBAA2E,KAAgC;AACvH,SAAO,gBAA2B,EAAE,OAAO,cAAY,SAAS,IAAI,OAAO,IAAI,EAAE;AACrF;AAMO,SAAS,aAA+D;AAC3E,MAAI,SAAiC,CAAC;AACtC,SAAO,OAAO,eAAe,EAAE,QAAQ,UAAQ;AAC3C,WAAO,KAAK,SAAS,IAAI,EAAE,IAAI,KAAK,SAAS;AAAA,EACjD,CAAC;AACD,SAAO,OAAO,OAAO,MAAM;AAC/B","sourcesContent":["import { LocationBaseModel, MapBaseModel, RoomBaseModel } from \"../classes\"\n\nexport const registeredRooms: { [id: string]: RoomBaseModel } = {}\n\n/**\n * Save a room in the registered rooms.\n * @param room The room to save.\n * @returns \n * @example\n * ```ts\n * saveRoom([mcRoom, aliceRoom, annRoom, bathroom, lounge, terrace, gymRoom]);\n * ```\n */\nexport function saveRoom<TRoom extends RoomBaseModel = RoomBaseModel>(room: TRoom | TRoom[]) {\n if (Array.isArray(room)) {\n room.forEach(c => saveRoom(c))\n return\n }\n if (registeredRooms[room.id]) {\n console.warn(`[NQTR] Room id ${room.id} already exists, it will be overwritten`)\n }\n registeredRooms[room.id] = room\n}\n\n/**\n * Get a room by its id.\n * @param id The id of the room.\n * @returns The room or undefined if not found.\n */\nexport function getRoomById<TRoom extends RoomBaseModel = RoomBaseModel>(id: string): TRoom | undefined {\n try {\n let room = registeredRooms[id]\n if (!room) {\n console.error(`[NQTR] Room ${id} not found`)\n return\n }\n return room as TRoom\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Room ${id}`, e)\n return\n }\n}\n\n/**\n * Get all rooms in a location.\n * @param location The location where the rooms are.\n * @returns The rooms in the location.\n */\nexport function getRoomsByLocation<TRoom extends RoomBaseModel = RoomBaseModel>(location: LocationBaseModel): TRoom[] {\n return Object.values(registeredRooms).filter(room => room.location.id === location.id) as TRoom[]\n}\n\n/**\n * Get all locations in the registered rooms.\n * @returns All locations in the registered rooms.\n */\nexport function getAllLocations<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation[] {\n let result: { [id: string]: TLocation } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.id] = room.location as TLocation\n })\n return Object.values(result)\n}\n\n/**\n * Get all locations in a map.\n * @param map The map where the locations are.\n * @returns The locations in the map.\n */\nexport function getLocationsByMap<TLocation extends LocationBaseModel = LocationBaseModel>(map: MapBaseModel): TLocation[] {\n return getAllLocations<TLocation>().filter(location => location.map.id === map.id) as TLocation[]\n}\n\n/**\n * Get all maps in the registered rooms.\n * @returns All maps in the registered rooms.\n */\nexport function getAllMaps<TMap extends MapBaseModel = MapBaseModel>(): TMap[] {\n let result: { [id: string]: TMap } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.map.id] = room.location.map as TMap\n })\n return Object.values(result)\n}\n"]}
1
+ {"version":3,"sources":["../../src/decorators/RoomDecorator.ts"],"names":[],"mappings":";AAEO,IAAM,kBAAmD,CAAC;AAW1D,SAAS,SAAsD,MAAuB;AACzF,MAAI,MAAM,QAAQ,IAAI,GAAG;AACrB,SAAK,QAAQ,OAAK,SAAS,CAAC,CAAC;AAC7B;AAAA,EACJ;AACA,MAAI,gBAAgB,KAAK,EAAE,GAAG;AAC1B,YAAQ,KAAK,kBAAkB,KAAK,EAAE,yCAAyC;AAAA,EACnF;AACA,kBAAgB,KAAK,EAAE,IAAI;AAC/B;AAOO,SAAS,YAAyD,IAA+B;AACpG,MAAI;AACA,QAAI,OAAO,gBAAgB,EAAE;AAC7B,QAAI,CAAC,MAAM;AACP,cAAQ,MAAM,eAAe,EAAE,YAAY;AAC3C;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,mCAAmC,EAAE,IAAI,CAAC;AACxD;AAAA,EACJ;AACJ;AAOO,SAAS,mBAAgE,UAAsC;AAClH,SAAO,OAAO,OAAO,eAAe,EAAE,OAAO,UAAQ,KAAK,SAAS,OAAO,SAAS,EAAE;AACzF;AAMO,SAAS,kBAAwF;AACpG,MAAI,SAAsC,CAAC;AAC3C,SAAO,OAAO,eAAe,EAAE,QAAQ,UAAQ;AAC3C,WAAO,KAAK,SAAS,EAAE,IAAI,KAAK;AAAA,EACpC,CAAC;AACD,SAAO,OAAO,OAAO,MAAM;AAC/B;AAOO,SAAS,kBAA2E,KAAgC;AACvH,SAAO,gBAA2B,EAAE,OAAO,cAAY,SAAS,IAAI,OAAO,IAAI,EAAE;AACrF;AAMO,SAAS,aAA+D;AAC3E,MAAI,SAAiC,CAAC;AACtC,SAAO,OAAO,eAAe,EAAE,QAAQ,UAAQ;AAC3C,WAAO,KAAK,SAAS,IAAI,EAAE,IAAI,KAAK,SAAS;AAAA,EACjD,CAAC;AACD,SAAO,OAAO,OAAO,MAAM;AAC/B","sourcesContent":["import { LocationBaseModel, MapBaseModel, RoomBaseModel } from \"../classes\"\n\nexport const registeredRooms: { [id: string]: RoomBaseModel } = {}\n\n/**\n * Save a room in the registered rooms. If the room already exists, it will be overwritten.\n * @param room The room to save.\n * @returns \n * @example\n * ```ts\n * saveRoom([mcRoom, aliceRoom, annRoom, bathroom, lounge, terrace, gymRoom]);\n * ```\n */\nexport function saveRoom<TRoom extends RoomBaseModel = RoomBaseModel>(room: TRoom | TRoom[]) {\n if (Array.isArray(room)) {\n room.forEach(c => saveRoom(c))\n return\n }\n if (registeredRooms[room.id]) {\n console.warn(`[NQTR] Room id ${room.id} already exists, it will be overwritten`)\n }\n registeredRooms[room.id] = room\n}\n\n/**\n * Get a room by its id.\n * @param id The id of the room.\n * @returns The room or undefined if not found.\n */\nexport function getRoomById<TRoom extends RoomBaseModel = RoomBaseModel>(id: string): TRoom | undefined {\n try {\n let room = registeredRooms[id]\n if (!room) {\n console.error(`[NQTR] Room ${id} not found`)\n return\n }\n return room as TRoom\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Room ${id}`, e)\n return\n }\n}\n\n/**\n * Get all rooms in a location.\n * @param location The location where the rooms are.\n * @returns The rooms in the location.\n */\nexport function getRoomsByLocation<TRoom extends RoomBaseModel = RoomBaseModel>(location: LocationBaseModel): TRoom[] {\n return Object.values(registeredRooms).filter(room => room.location.id === location.id) as TRoom[]\n}\n\n/**\n * Get all locations in the registered rooms.\n * @returns All locations in the registered rooms.\n */\nexport function getAllLocations<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation[] {\n let result: { [id: string]: TLocation } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.id] = room.location as TLocation\n })\n return Object.values(result)\n}\n\n/**\n * Get all locations in a map.\n * @param map The map where the locations are.\n * @returns The locations in the map.\n */\nexport function getLocationsByMap<TLocation extends LocationBaseModel = LocationBaseModel>(map: MapBaseModel): TLocation[] {\n return getAllLocations<TLocation>().filter(location => location.map.id === map.id) as TLocation[]\n}\n\n/**\n * Get all maps in the registered rooms.\n * @returns All maps in the registered rooms.\n */\nexport function getAllMaps<TMap extends MapBaseModel = MapBaseModel>(): TMap[] {\n let result: { [id: string]: TMap } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.map.id] = room.location.map as TMap\n })\n return Object.values(result)\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/decorators/RoomDecorator.ts"],"names":[],"mappings":";AAEO,IAAM,kBAAmD,CAAC;AAW1D,SAAS,SAAsD,MAAuB;AACzF,MAAI,MAAM,QAAQ,IAAI,GAAG;AACrB,SAAK,QAAQ,OAAK,SAAS,CAAC,CAAC;AAC7B;AAAA,EACJ;AACA,MAAI,gBAAgB,KAAK,EAAE,GAAG;AAC1B,YAAQ,KAAK,kBAAkB,KAAK,EAAE,yCAAyC;AAAA,EACnF;AACA,kBAAgB,KAAK,EAAE,IAAI;AAC/B;AAOO,SAAS,YAAyD,IAA+B;AACpG,MAAI;AACA,QAAI,OAAO,gBAAgB,EAAE;AAC7B,QAAI,CAAC,MAAM;AACP,cAAQ,MAAM,eAAe,EAAE,YAAY;AAC3C;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,mCAAmC,EAAE,IAAI,CAAC;AACxD;AAAA,EACJ;AACJ;AAOO,SAAS,mBAAgE,UAAsC;AAClH,SAAO,OAAO,OAAO,eAAe,EAAE,OAAO,UAAQ,KAAK,SAAS,OAAO,SAAS,EAAE;AACzF;AAMO,SAAS,kBAAwF;AACpG,MAAI,SAAsC,CAAC;AAC3C,SAAO,OAAO,eAAe,EAAE,QAAQ,UAAQ;AAC3C,WAAO,KAAK,SAAS,EAAE,IAAI,KAAK;AAAA,EACpC,CAAC;AACD,SAAO,OAAO,OAAO,MAAM;AAC/B;AAOO,SAAS,kBAA2E,KAAgC;AACvH,SAAO,gBAA2B,EAAE,OAAO,cAAY,SAAS,IAAI,OAAO,IAAI,EAAE;AACrF;AAMO,SAAS,aAA+D;AAC3E,MAAI,SAAiC,CAAC;AACtC,SAAO,OAAO,eAAe,EAAE,QAAQ,UAAQ;AAC3C,WAAO,KAAK,SAAS,IAAI,EAAE,IAAI,KAAK,SAAS;AAAA,EACjD,CAAC;AACD,SAAO,OAAO,OAAO,MAAM;AAC/B","sourcesContent":["import { LocationBaseModel, MapBaseModel, RoomBaseModel } from \"../classes\"\n\nexport const registeredRooms: { [id: string]: RoomBaseModel } = {}\n\n/**\n * Save a room in the registered rooms.\n * @param room The room to save.\n * @returns \n * @example\n * ```ts\n * saveRoom([mcRoom, aliceRoom, annRoom, bathroom, lounge, terrace, gymRoom]);\n * ```\n */\nexport function saveRoom<TRoom extends RoomBaseModel = RoomBaseModel>(room: TRoom | TRoom[]) {\n if (Array.isArray(room)) {\n room.forEach(c => saveRoom(c))\n return\n }\n if (registeredRooms[room.id]) {\n console.warn(`[NQTR] Room id ${room.id} already exists, it will be overwritten`)\n }\n registeredRooms[room.id] = room\n}\n\n/**\n * Get a room by its id.\n * @param id The id of the room.\n * @returns The room or undefined if not found.\n */\nexport function getRoomById<TRoom extends RoomBaseModel = RoomBaseModel>(id: string): TRoom | undefined {\n try {\n let room = registeredRooms[id]\n if (!room) {\n console.error(`[NQTR] Room ${id} not found`)\n return\n }\n return room as TRoom\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Room ${id}`, e)\n return\n }\n}\n\n/**\n * Get all rooms in a location.\n * @param location The location where the rooms are.\n * @returns The rooms in the location.\n */\nexport function getRoomsByLocation<TRoom extends RoomBaseModel = RoomBaseModel>(location: LocationBaseModel): TRoom[] {\n return Object.values(registeredRooms).filter(room => room.location.id === location.id) as TRoom[]\n}\n\n/**\n * Get all locations in the registered rooms.\n * @returns All locations in the registered rooms.\n */\nexport function getAllLocations<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation[] {\n let result: { [id: string]: TLocation } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.id] = room.location as TLocation\n })\n return Object.values(result)\n}\n\n/**\n * Get all locations in a map.\n * @param map The map where the locations are.\n * @returns The locations in the map.\n */\nexport function getLocationsByMap<TLocation extends LocationBaseModel = LocationBaseModel>(map: MapBaseModel): TLocation[] {\n return getAllLocations<TLocation>().filter(location => location.map.id === map.id) as TLocation[]\n}\n\n/**\n * Get all maps in the registered rooms.\n * @returns All maps in the registered rooms.\n */\nexport function getAllMaps<TMap extends MapBaseModel = MapBaseModel>(): TMap[] {\n let result: { [id: string]: TMap } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.map.id] = room.location.map as TMap\n })\n return Object.values(result)\n}\n"]}
1
+ {"version":3,"sources":["../../src/decorators/RoomDecorator.ts"],"names":[],"mappings":";AAEO,IAAM,kBAAmD,CAAC;AAW1D,SAAS,SAAsD,MAAuB;AACzF,MAAI,MAAM,QAAQ,IAAI,GAAG;AACrB,SAAK,QAAQ,OAAK,SAAS,CAAC,CAAC;AAC7B;AAAA,EACJ;AACA,MAAI,gBAAgB,KAAK,EAAE,GAAG;AAC1B,YAAQ,KAAK,kBAAkB,KAAK,EAAE,yCAAyC;AAAA,EACnF;AACA,kBAAgB,KAAK,EAAE,IAAI;AAC/B;AAOO,SAAS,YAAyD,IAA+B;AACpG,MAAI;AACA,QAAI,OAAO,gBAAgB,EAAE;AAC7B,QAAI,CAAC,MAAM;AACP,cAAQ,MAAM,eAAe,EAAE,YAAY;AAC3C;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,mCAAmC,EAAE,IAAI,CAAC;AACxD;AAAA,EACJ;AACJ;AAOO,SAAS,mBAAgE,UAAsC;AAClH,SAAO,OAAO,OAAO,eAAe,EAAE,OAAO,UAAQ,KAAK,SAAS,OAAO,SAAS,EAAE;AACzF;AAMO,SAAS,kBAAwF;AACpG,MAAI,SAAsC,CAAC;AAC3C,SAAO,OAAO,eAAe,EAAE,QAAQ,UAAQ;AAC3C,WAAO,KAAK,SAAS,EAAE,IAAI,KAAK;AAAA,EACpC,CAAC;AACD,SAAO,OAAO,OAAO,MAAM;AAC/B;AAOO,SAAS,kBAA2E,KAAgC;AACvH,SAAO,gBAA2B,EAAE,OAAO,cAAY,SAAS,IAAI,OAAO,IAAI,EAAE;AACrF;AAMO,SAAS,aAA+D;AAC3E,MAAI,SAAiC,CAAC;AACtC,SAAO,OAAO,eAAe,EAAE,QAAQ,UAAQ;AAC3C,WAAO,KAAK,SAAS,IAAI,EAAE,IAAI,KAAK,SAAS;AAAA,EACjD,CAAC;AACD,SAAO,OAAO,OAAO,MAAM;AAC/B","sourcesContent":["import { LocationBaseModel, MapBaseModel, RoomBaseModel } from \"../classes\"\n\nexport const registeredRooms: { [id: string]: RoomBaseModel } = {}\n\n/**\n * Save a room in the registered rooms. If the room already exists, it will be overwritten.\n * @param room The room to save.\n * @returns \n * @example\n * ```ts\n * saveRoom([mcRoom, aliceRoom, annRoom, bathroom, lounge, terrace, gymRoom]);\n * ```\n */\nexport function saveRoom<TRoom extends RoomBaseModel = RoomBaseModel>(room: TRoom | TRoom[]) {\n if (Array.isArray(room)) {\n room.forEach(c => saveRoom(c))\n return\n }\n if (registeredRooms[room.id]) {\n console.warn(`[NQTR] Room id ${room.id} already exists, it will be overwritten`)\n }\n registeredRooms[room.id] = room\n}\n\n/**\n * Get a room by its id.\n * @param id The id of the room.\n * @returns The room or undefined if not found.\n */\nexport function getRoomById<TRoom extends RoomBaseModel = RoomBaseModel>(id: string): TRoom | undefined {\n try {\n let room = registeredRooms[id]\n if (!room) {\n console.error(`[NQTR] Room ${id} not found`)\n return\n }\n return room as TRoom\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Room ${id}`, e)\n return\n }\n}\n\n/**\n * Get all rooms in a location.\n * @param location The location where the rooms are.\n * @returns The rooms in the location.\n */\nexport function getRoomsByLocation<TRoom extends RoomBaseModel = RoomBaseModel>(location: LocationBaseModel): TRoom[] {\n return Object.values(registeredRooms).filter(room => room.location.id === location.id) as TRoom[]\n}\n\n/**\n * Get all locations in the registered rooms.\n * @returns All locations in the registered rooms.\n */\nexport function getAllLocations<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation[] {\n let result: { [id: string]: TLocation } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.id] = room.location as TLocation\n })\n return Object.values(result)\n}\n\n/**\n * Get all locations in a map.\n * @param map The map where the locations are.\n * @returns The locations in the map.\n */\nexport function getLocationsByMap<TLocation extends LocationBaseModel = LocationBaseModel>(map: MapBaseModel): TLocation[] {\n return getAllLocations<TLocation>().filter(location => location.map.id === map.id) as TLocation[]\n}\n\n/**\n * Get all maps in the registered rooms.\n * @returns All maps in the registered rooms.\n */\nexport function getAllMaps<TMap extends MapBaseModel = MapBaseModel>(): TMap[] {\n let result: { [id: string]: TMap } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.map.id] = room.location.map as TMap\n })\n return Object.values(result)\n}\n"]}
@@ -1,11 +1,16 @@
1
1
  export { getActivityById, saveActivity } from './ActivityDecorator.mjs';
2
- export { addTemporaryCommitment, getCommitmentById, getFixedCommitments, getTemporaryCommitments, saveCommitment, setFixedCommitments } from './CommitmentDecorator.mjs';
2
+ export { addCommitment, getCommitmentById, saveCommitment, setFixedRoutine } from './CommitmentDecorator.mjs';
3
+ export { getQuestById, saveQuest } from './QuestDecorator.mjs';
3
4
  export { getAllLocations, getAllMaps, getRoomById, saveRoom } from './RoomDecorator.mjs';
4
5
  import '../classes/Activity.mjs';
5
6
  import '@drincs/nqtr/dist/override';
6
7
  import '../ActivityProps-BoJeWa2B.mjs';
7
8
  import '../types/OnRunActivityEvent.mjs';
8
- import '../Commitment-DNn_TEgV.mjs';
9
+ import '../Commitment-C3Nc2RJH.mjs';
9
10
  import '@drincs/pixi-vn';
10
- import '../enums/ExecutionTypeEnum.mjs';
11
+ import '../types/ExecutionType.mjs';
11
12
  import '../types/OnRunCommitmentEvent.mjs';
13
+ import '../Quest-DaNlPBHb.mjs';
14
+ import '../classes/quest/Goal.mjs';
15
+ import '../interface/quest/GoalProps.mjs';
16
+ import '../interface/quest/StageFlags.mjs';
@@ -1,11 +1,16 @@
1
1
  export { getActivityById, saveActivity } from './ActivityDecorator.js';
2
- export { addTemporaryCommitment, getCommitmentById, getFixedCommitments, getTemporaryCommitments, saveCommitment, setFixedCommitments } from './CommitmentDecorator.js';
2
+ export { addCommitment, getCommitmentById, saveCommitment, setFixedRoutine } from './CommitmentDecorator.js';
3
+ export { getQuestById, saveQuest } from './QuestDecorator.js';
3
4
  export { getAllLocations, getAllMaps, getRoomById, saveRoom } from './RoomDecorator.js';
4
5
  import '../classes/Activity.js';
5
6
  import '@drincs/nqtr/dist/override';
6
7
  import '../ActivityProps-_79x9-BX.js';
7
8
  import '../types/OnRunActivityEvent.js';
8
- import '../Commitment-GIA4EK_q.js';
9
+ import '../Commitment-Cc2kZEy0.js';
9
10
  import '@drincs/pixi-vn';
10
- import '../enums/ExecutionTypeEnum.js';
11
+ import '../types/ExecutionType.js';
11
12
  import '../types/OnRunCommitmentEvent.js';
13
+ import '../Quest-BQ1pwvQ_.js';
14
+ import '../classes/quest/Goal.js';
15
+ import '../interface/quest/GoalProps.js';
16
+ import '../interface/quest/StageFlags.js';
@@ -53,9 +53,9 @@ function getCommitmentById(id) {
53
53
  return;
54
54
  }
55
55
  }
56
- function setFixedCommitments(commitments) {
56
+ function setFixedRoutine(commitments) {
57
57
  if (Array.isArray(commitments)) {
58
- commitments.forEach((c) => setFixedCommitments(c));
58
+ commitments.forEach((c) => setFixedRoutine(c));
59
59
  return;
60
60
  }
61
61
  if (fixedCommitments[commitments.id]) {
@@ -63,7 +63,7 @@ function setFixedCommitments(commitments) {
63
63
  }
64
64
  fixedCommitments[commitments.id] = commitments;
65
65
  }
66
- function addTemporaryCommitment(commitment) {
66
+ function addCommitment(commitment) {
67
67
  if (!Array.isArray(commitment)) {
68
68
  commitment = [commitment];
69
69
  }
@@ -77,16 +77,31 @@ function addTemporaryCommitment(commitment) {
77
77
  }).filter((id) => id !== void 0);
78
78
  pixiVn.GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds]);
79
79
  }
80
- function getFixedCommitments() {
81
- return Object.values(fixedCommitments);
80
+
81
+ // src/decorators/QuestDecorator.ts
82
+ var registeredQuests = {};
83
+ function saveQuest(quest) {
84
+ if (Array.isArray(quest)) {
85
+ quest.forEach((c) => saveQuest(c));
86
+ return;
87
+ }
88
+ if (registeredQuests[quest.id]) {
89
+ console.warn(`[NQTR] Quest id ${quest.id} already exists, it will be overwritten`);
90
+ }
91
+ registeredQuests[quest.id] = quest;
82
92
  }
83
- function getTemporaryCommitments() {
84
- let commitmentsIds = pixiVn.GameStorageManager.getVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY);
85
- if (!commitmentsIds) {
86
- return [];
93
+ function getQuestById(id) {
94
+ try {
95
+ let quest = registeredQuests[id];
96
+ if (!quest) {
97
+ console.error(`[NQTR] Quest ${id} not found`);
98
+ return;
99
+ }
100
+ return quest;
101
+ } catch (e) {
102
+ console.error(`[NQTR] Error while getting Quest ${id}`, e);
103
+ return;
87
104
  }
88
- let commitments = commitmentsIds.map((id) => getCommitmentById(id)).filter((commitment) => commitment !== void 0);
89
- return commitments;
90
105
  }
91
106
 
92
107
  // src/decorators/RoomDecorator.ts
@@ -129,17 +144,17 @@ function getAllMaps() {
129
144
  return Object.values(result);
130
145
  }
131
146
 
132
- exports.addTemporaryCommitment = addTemporaryCommitment;
147
+ exports.addCommitment = addCommitment;
133
148
  exports.getActivityById = getActivityById;
134
149
  exports.getAllLocations = getAllLocations;
135
150
  exports.getAllMaps = getAllMaps;
136
151
  exports.getCommitmentById = getCommitmentById;
137
- exports.getFixedCommitments = getFixedCommitments;
152
+ exports.getQuestById = getQuestById;
138
153
  exports.getRoomById = getRoomById;
139
- exports.getTemporaryCommitments = getTemporaryCommitments;
140
154
  exports.saveActivity = saveActivity;
141
155
  exports.saveCommitment = saveCommitment;
156
+ exports.saveQuest = saveQuest;
142
157
  exports.saveRoom = saveRoom;
143
- exports.setFixedCommitments = setFixedCommitments;
158
+ exports.setFixedRoutine = setFixedRoutine;
144
159
  //# sourceMappingURL=out.js.map
145
160
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- 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{ ActivityModel } from \"../classes\"\n\nexport const registeredActivities: { [id: string]: ActivityModel } = {}\n\n/**\n * Save an activity in the registered activities.\n * @param activity The activity to save.\n * @returns \n * @example\n * ```ts\n * saveActivity([nap, sleep, eat, study, work, exercise]);\n * ```\n */\nexport function saveActivity(activity: ActivityModel | ActivityModel[]) {\n if (Array.isArray(activity)) {\n activity.forEach(c => saveActivity(c))\n return\n }\n if (registeredActivities[activity.id]) {\n console.warn(`[NQTR] Activity id ${activity.id} already exists, it will be overwritten`)\n }\n registeredActivities[activity.id] = activity\n}\n\n/**\n * Get an activity by its id.\n * @param id The id of the activity.\n * @returns The activity or undefined if not found.\n */\nexport function getActivityById(id: string): ActivityModel | undefined {\n try {\n let activity = registeredActivities[id]\n if (!activity) {\n console.error(`[NQTR] Activity ${id} not found`)\n return\n }\n return activity as ActivityModel\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Activity ${id}`, e)\n return\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\"\nimport CommitmentBaseModel from \"../classes/Commitment\"\n\nconst TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = \"___nqtr-temporary_commitment___\"\nexport const registeredCommitments: { [id: string]: CommitmentBaseModel } = {}\nexport const fixedCommitments: { [id: string]: CommitmentBaseModel } = {}\n\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\nexport function setFixedCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => setFixedCommitments(c))\n return\n }\n if (fixedCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n fixedCommitments[commitments.id] = commitments\n}\n\nexport function addTemporaryCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds])\n}\n\nexport function getFixedCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n","import { LocationBaseModel, MapBaseModel, RoomBaseModel } from \"../classes\"\n\nexport const registeredRooms: { [id: string]: RoomBaseModel } = {}\n\n/**\n * Save a room in the registered rooms.\n * @param room The room to save.\n * @returns \n * @example\n * ```ts\n * saveRoom([mcRoom, aliceRoom, annRoom, bathroom, lounge, terrace, gymRoom]);\n * ```\n */\nexport function saveRoom<TRoom extends RoomBaseModel = RoomBaseModel>(room: TRoom | TRoom[]) {\n if (Array.isArray(room)) {\n room.forEach(c => saveRoom(c))\n return\n }\n if (registeredRooms[room.id]) {\n console.warn(`[NQTR] Room id ${room.id} already exists, it will be overwritten`)\n }\n registeredRooms[room.id] = room\n}\n\n/**\n * Get a room by its id.\n * @param id The id of the room.\n * @returns The room or undefined if not found.\n */\nexport function getRoomById<TRoom extends RoomBaseModel = RoomBaseModel>(id: string): TRoom | undefined {\n try {\n let room = 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1
+ {"version":3,"sources":["../../src/decorators/ActivityDecorator.ts","../../src/decorators/CommitmentDecorator.ts","../../src/decorators/QuestDecorator.ts","../../src/decorators/RoomDecorator.ts"],"names":["commitment"],"mappings":";AAEO,IAAM,uBAAwD,CAAC;AAW/D,SAAS,aAAa,UAA2C;AACpE,MAAI,MAAM,QAAQ,QAAQ,GAAG;AACzB,aAAS,QAAQ,OAAK,aAAa,CAAC,CAAC;AACrC;AAAA,EACJ;AACA,MAAI,qBAAqB,SAAS,EAAE,GAAG;AACnC,YAAQ,KAAK,sBAAsB,SAAS,EAAE,yCAAyC;AAAA,EAC3F;AACA,uBAAqB,SAAS,EAAE,IAAI;AACxC;AAOO,SAAS,gBAAgB,IAAuC;AACnE,MAAI;AACA,QAAI,WAAW,qBAAqB,EAAE;AACtC,QAAI,CAAC,UAAU;AACX,cAAQ,MAAM,mBAAmB,EAAE,YAAY;AAC/C;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,uCAAuC,EAAE,IAAI,CAAC;AAC5D;AAAA,EACJ;AACJ;;;AC1CA,SAAS,0BAA0B;AAGnC,IAAM,2CAA2C;AAC1C,IAAM,wBAA+D,CAAC;AACtE,IAAM,mBAA0D,CAAC;AAOjE,SAAS,eAA8E,YAAyC;AACnI,MAAI,MAAM,QAAQ,UAAU,GAAG;AAC3B,eAAW,QAAQ,OAAK,eAAe,CAAC,CAAC;AACzC;AAAA,EACJ;AACA,MAAI,sBAAsB,WAAW,EAAE,GAAG;AACtC,YAAQ,KAAK,wBAAwB,WAAW,EAAE,yCAAyC;AAAA,EAC/F;AACA,wBAAsB,WAAW,EAAE,IAAI;AAC3C;AAOO,SAAS,kBAAiF,IAAqC;AAClI,MAAI;AACA,QAAI,aAAa,sBAAsB,EAAE;AACzC,QAAI,CAAC,YAAY;AACb,cAAQ,MAAM,qBAAqB,EAAE,YAAY;AACjD;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,yCAAyC,EAAE,IAAI,CAAC;AAC9D;AAAA,EACJ;AACJ;AAMO,SAAS,gBAA+E,aAA0C;AACrI,MAAI,MAAM,QAAQ,WAAW,GAAG;AAC5B,gBAAY,QAAQ,OAAK,gBAAgB,CAAC,CAAC;AAC3C;AAAA,EACJ;AACA,MAAI,iBAAiB,YAAY,EAAE,GAAG;AAClC,YAAQ,KAAK,wBAAwB,YAAY,EAAE,yCAAyC;AAAA,EAChG;AACA,mBAAiB,YAAY,EAAE,IAAI;AACvC;AAMO,SAAS,cAA6E,YAAyC;AAClI,MAAI,CAAC,MAAM,QAAQ,UAAU,GAAG;AAC5B,iBAAa,CAAC,UAAU;AAAA,EAC5B;AACA,MAAI,iBAAiB,WAAW,IAAI,CAAAA,gBAAc;AAC9C,QAAI,iBAAiB,kBAAkBA,YAAW,EAAE;AACpD,QAAI,CAAC,gBAAgB;AACjB,cAAQ,KAAK,qBAAqBA,YAAW,EAAE,gCAAgC;AAC/E,aAAO;AAAA,IACX;AACA,WAAOA,YAAW;AAAA,EACtB,CAAC,EAAE,OAAO,QAAM,OAAO,MAAS;AAEhC,qBAAmB,YAAY,0CAA0C,CAAC,cAAc,CAAC;AAC7F;;;AC1EO,IAAM,mBAA4C,CAAC;AAWnD,SAAS,UAAU,OAAwB;AAC9C,MAAI,MAAM,QAAQ,KAAK,GAAG;AACtB,UAAM,QAAQ,OAAK,UAAU,CAAC,CAAC;AAC/B;AAAA,EACJ;AACA,MAAI,iBAAiB,MAAM,EAAE,GAAG;AAC5B,YAAQ,KAAK,mBAAmB,MAAM,EAAE,yCAAyC;AAAA,EACrF;AACA,mBAAiB,MAAM,EAAE,IAAI;AACjC;AAOO,SAAS,aAAa,IAA+B;AACxD,MAAI;AACA,QAAI,QAAQ,iBAAiB,EAAE;AAC/B,QAAI,CAAC,OAAO;AACR,cAAQ,MAAM,gBAAgB,EAAE,YAAY;AAC5C;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,oCAAoC,EAAE,IAAI,CAAC;AACzD;AAAA,EACJ;AACJ;;;ACxCO,IAAM,kBAAmD,CAAC;AAW1D,SAAS,SAAsD,MAAuB;AACzF,MAAI,MAAM,QAAQ,IAAI,GAAG;AACrB,SAAK,QAAQ,OAAK,SAAS,CAAC,CAAC;AAC7B;AAAA,EACJ;AACA,MAAI,gBAAgB,KAAK,EAAE,GAAG;AAC1B,YAAQ,KAAK,kBAAkB,KAAK,EAAE,yCAAyC;AAAA,EACnF;AACA,kBAAgB,KAAK,EAAE,IAAI;AAC/B;AAOO,SAAS,YAAyD,IAA+B;AACpG,MAAI;AACA,QAAI,OAAO,gBAAgB,EAAE;AAC7B,QAAI,CAAC,MAAM;AACP,cAAQ,MAAM,eAAe,EAAE,YAAY;AAC3C;AAAA,IACJ;AACA,WAAO;AAAA,EACX,SACO,GAAG;AACN,YAAQ,MAAM,mCAAmC,EAAE,IAAI,CAAC;AACxD;AAAA,EACJ;AACJ;AAeO,SAAS,kBAAwF;AACpG,MAAI,SAAsC,CAAC;AAC3C,SAAO,OAAO,eAAe,EAAE,QAAQ,UAAQ;AAC3C,WAAO,KAAK,SAAS,EAAE,IAAI,KAAK;AAAA,EACpC,CAAC;AACD,SAAO,OAAO,OAAO,MAAM;AAC/B;AAeO,SAAS,aAA+D;AAC3E,MAAI,SAAiC,CAAC;AACtC,SAAO,OAAO,eAAe,EAAE,QAAQ,UAAQ;AAC3C,WAAO,KAAK,SAAS,IAAI,EAAE,IAAI,KAAK,SAAS;AAAA,EACjD,CAAC;AACD,SAAO,OAAO,OAAO,MAAM;AAC/B","sourcesContent":["import { ActivityModel } from \"../classes\"\n\nexport const registeredActivities: { [id: string]: ActivityModel } = {}\n\n/**\n * Save an activity in the registered activities. If the activity already exists, it will be overwritten.\n * @param activity The activity to save.\n * @returns \n * @example\n * ```ts\n * saveActivity([nap, sleep, eat, study, work, exercise]);\n * ```\n */\nexport function saveActivity(activity: ActivityModel | ActivityModel[]) {\n if (Array.isArray(activity)) {\n activity.forEach(c => saveActivity(c))\n return\n }\n if (registeredActivities[activity.id]) {\n console.warn(`[NQTR] Activity id ${activity.id} already exists, it will be overwritten`)\n }\n registeredActivities[activity.id] = activity\n}\n\n/**\n * Get an activity by its id.\n * @param id The id of the activity.\n * @returns The activity or undefined if not found.\n */\nexport function getActivityById(id: string): ActivityModel | undefined {\n try {\n let activity = registeredActivities[id]\n if (!activity) {\n console.error(`[NQTR] Activity ${id} not found`)\n return\n }\n return activity as ActivityModel\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Activity ${id}`, e)\n return\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\"\nimport CommitmentBaseModel from \"../classes/Commitment\"\n\nconst TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = \"___nqtr-temporary_commitment___\"\nexport const registeredCommitments: { [id: string]: CommitmentBaseModel } = {}\nexport const fixedCommitments: { [id: string]: CommitmentBaseModel } = {}\n\n/**\n * Save a commitment in the registered commitments. If the commitment already exists, it will be overwritten.\n * @param commitment The commitment or commitments to save.\n * @returns \n */\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\n/**\n * Get a commitment by its id.\n * @param id The id of the commitment.\n * @returns The commitment or undefined if not found.\n */\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\n/**\n * Set a commitment as fixed, it will be always available. They cannot be deleted or edit during the game session.\n * @param commitment The commitment or commitments to set as fixed.\n */\nexport function setFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => setFixedRoutine(c))\n return\n }\n if (fixedCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n fixedCommitments[commitments.id] = commitments\n}\n\n/**\n * This feature adds the commitments during the game session.\n * @param commitment The commitment or commitments to add.\n */\nexport function addCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds])\n}\n\n/**\n * Get the fixed commitments by its id.\n * @returns The fixed commitments.\n */\nexport function getFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\n/**\n * Get the temporary commitments by its id.\n * @returns The temporary commitments.\n */\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n","import { Quest } from \"../classes\"\n\nexport const registeredQuests: { [id: string]: Quest } = {}\n\n/**\n * Save a quest in the registered quests. If the quest already exists, it will be overwritten.\n * @param quest The quest to save.\n * @returns \n * @example\n * ```ts\n * saveQuest([mainQuest, aliceQuest, annQuest]);\n * ```\n */\nexport function saveQuest(quest: Quest | Quest[]) {\n if (Array.isArray(quest)) {\n quest.forEach(c => saveQuest(c))\n return\n }\n if (registeredQuests[quest.id]) {\n console.warn(`[NQTR] Quest id ${quest.id} already exists, it will be overwritten`)\n }\n registeredQuests[quest.id] = quest\n}\n\n/**\n * Get a quest by its id.\n * @param id The id of the quest.\n * @returns The quest or undefined if not found.\n */\nexport function getQuestById(id: string): Quest | undefined {\n try {\n let quest = registeredQuests[id]\n if (!quest) {\n console.error(`[NQTR] Quest ${id} not found`)\n return\n }\n return quest\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Quest ${id}`, e)\n return\n }\n}\n","import { LocationBaseModel, MapBaseModel, RoomBaseModel } from \"../classes\"\n\nexport const registeredRooms: { [id: string]: RoomBaseModel } = {}\n\n/**\n * Save a room in the registered rooms. If the room already exists, it will be overwritten.\n * @param room The room to save.\n * @returns \n * @example\n * ```ts\n * saveRoom([mcRoom, aliceRoom, annRoom, bathroom, lounge, terrace, gymRoom]);\n * ```\n */\nexport function saveRoom<TRoom extends RoomBaseModel = RoomBaseModel>(room: TRoom | TRoom[]) {\n if (Array.isArray(room)) {\n room.forEach(c => saveRoom(c))\n return\n }\n if (registeredRooms[room.id]) {\n console.warn(`[NQTR] Room id ${room.id} already exists, it will be overwritten`)\n }\n registeredRooms[room.id] = room\n}\n\n/**\n * Get a room by its id.\n * @param id The id of the room.\n * @returns The room or undefined if not found.\n */\nexport function getRoomById<TRoom extends RoomBaseModel = RoomBaseModel>(id: string): TRoom | undefined {\n try {\n let room = registeredRooms[id]\n if (!room) {\n console.error(`[NQTR] Room ${id} not found`)\n return\n }\n return room as TRoom\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Room ${id}`, e)\n return\n }\n}\n\n/**\n * Get all rooms in a location.\n * @param location The location where the rooms are.\n * @returns The rooms in the location.\n */\nexport function getRoomsByLocation<TRoom extends RoomBaseModel = RoomBaseModel>(location: LocationBaseModel): TRoom[] {\n return Object.values(registeredRooms).filter(room => room.location.id === location.id) as TRoom[]\n}\n\n/**\n * Get all locations in the registered rooms.\n * @returns All locations in the registered rooms.\n */\nexport function getAllLocations<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation[] {\n let result: { [id: string]: TLocation } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.id] = room.location as TLocation\n })\n return Object.values(result)\n}\n\n/**\n * Get all locations in a map.\n * @param map The map where the locations are.\n * @returns The locations in the map.\n */\nexport function getLocationsByMap<TLocation extends LocationBaseModel = LocationBaseModel>(map: MapBaseModel): TLocation[] {\n return getAllLocations<TLocation>().filter(location => location.map.id === map.id) as TLocation[]\n}\n\n/**\n * Get all maps in the registered rooms.\n * @returns All maps in the registered rooms.\n */\nexport function getAllMaps<TMap extends MapBaseModel = MapBaseModel>(): TMap[] {\n let result: { [id: string]: TMap } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.map.id] = room.location.map as TMap\n })\n return Object.values(result)\n}\n"]}