@drincs/nqtr 0.1.18 → 0.1.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{Commitment-DNn_TEgV.d.mts → Commitment-C3Nc2RJH.d.mts} +17 -4
- package/dist/{Commitment-GIA4EK_q.d.ts → Commitment-Cc2kZEy0.d.ts} +17 -4
- package/dist/classes/Commitment.d.mts +2 -2
- package/dist/classes/Commitment.d.ts +2 -2
- package/dist/classes/Commitment.js +12 -1
- package/dist/classes/Commitment.js.map +1 -1
- package/dist/classes/Commitment.mjs +12 -1
- package/dist/classes/Commitment.mjs.map +1 -1
- package/dist/classes/index.d.mts +2 -2
- package/dist/classes/index.d.ts +2 -2
- package/dist/classes/index.js +27 -16
- package/dist/classes/index.js.map +1 -1
- package/dist/classes/index.mjs +27 -16
- package/dist/classes/index.mjs.map +1 -1
- package/dist/classes/navigation/ActivityRoom.d.mts +2 -2
- package/dist/classes/navigation/ActivityRoom.d.ts +2 -2
- package/dist/classes/navigation/Location.d.mts +2 -2
- package/dist/classes/navigation/Location.d.ts +2 -2
- package/dist/classes/navigation/Location.js.map +1 -1
- package/dist/classes/navigation/Location.mjs.map +1 -1
- package/dist/classes/navigation/Map.d.mts +2 -2
- package/dist/classes/navigation/Map.d.ts +2 -2
- package/dist/classes/navigation/Map.js.map +1 -1
- package/dist/classes/navigation/Map.mjs.map +1 -1
- package/dist/classes/navigation/Room.d.mts +2 -2
- package/dist/classes/navigation/Room.d.ts +2 -2
- package/dist/classes/navigation/Room.js +15 -15
- package/dist/classes/navigation/Room.js.map +1 -1
- package/dist/classes/navigation/Room.mjs +15 -15
- package/dist/classes/navigation/Room.mjs.map +1 -1
- package/dist/classes/quest/Stage.d.mts +2 -2
- package/dist/classes/quest/Stage.d.ts +2 -2
- package/dist/decorators/ActivityDecorator.d.mts +1 -1
- package/dist/decorators/ActivityDecorator.d.ts +1 -1
- package/dist/decorators/ActivityDecorator.js.map +1 -1
- package/dist/decorators/ActivityDecorator.mjs.map +1 -1
- package/dist/decorators/CommitmentDecorator.d.mts +32 -6
- package/dist/decorators/CommitmentDecorator.d.ts +32 -6
- package/dist/decorators/CommitmentDecorator.js +7 -7
- package/dist/decorators/CommitmentDecorator.js.map +1 -1
- package/dist/decorators/CommitmentDecorator.mjs +5 -5
- package/dist/decorators/CommitmentDecorator.mjs.map +1 -1
- package/dist/decorators/RoomDecorator.d.mts +3 -3
- package/dist/decorators/RoomDecorator.d.ts +3 -3
- package/dist/decorators/RoomDecorator.js.map +1 -1
- package/dist/decorators/RoomDecorator.mjs.map +1 -1
- package/dist/decorators/index.d.mts +3 -3
- package/dist/decorators/index.d.ts +3 -3
- package/dist/decorators/index.js +5 -18
- package/dist/decorators/index.js.map +1 -1
- package/dist/decorators/index.mjs +4 -15
- package/dist/decorators/index.mjs.map +1 -1
- package/dist/functions/ActivityFunctions.d.mts +2 -2
- package/dist/functions/ActivityFunctions.d.ts +2 -2
- package/dist/functions/ActivityFunctions.js.map +1 -1
- package/dist/functions/ActivityFunctions.mjs.map +1 -1
- package/dist/functions/NavigationFunctions.d.mts +2 -2
- package/dist/functions/NavigationFunctions.d.ts +2 -2
- package/dist/functions/NavigationFunctions.js.map +1 -1
- package/dist/functions/NavigationFunctions.mjs.map +1 -1
- package/dist/functions/RoutineFunctions.d.mts +21 -4
- package/dist/functions/RoutineFunctions.d.ts +21 -4
- package/dist/functions/RoutineFunctions.js +16 -16
- package/dist/functions/RoutineFunctions.js.map +1 -1
- package/dist/functions/RoutineFunctions.mjs +16 -16
- package/dist/functions/RoutineFunctions.mjs.map +1 -1
- package/dist/functions/index.d.mts +3 -3
- package/dist/functions/index.d.ts +3 -3
- package/dist/functions/index.js +16 -16
- package/dist/functions/index.js.map +1 -1
- package/dist/functions/index.mjs +16 -16
- package/dist/functions/index.mjs.map +1 -1
- package/dist/index.d.mts +4 -4
- package/dist/index.d.ts +4 -4
- package/dist/index.js +34 -35
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +32 -30
- package/dist/index.mjs.map +1 -1
- package/dist/interface/CommitmentProps.d.mts +2 -2
- package/dist/interface/CommitmentProps.d.ts +2 -2
- package/dist/interface/RoomProps.d.mts +2 -2
- package/dist/interface/RoomProps.d.ts +2 -2
- package/dist/interface/index.d.mts +2 -2
- package/dist/interface/index.d.ts +2 -2
- package/dist/interface/navigation/LocationProps.d.mts +2 -2
- package/dist/interface/navigation/LocationProps.d.ts +2 -2
- package/dist/interface/navigation/MapProps.d.mts +2 -2
- package/dist/interface/navigation/MapProps.d.ts +2 -2
- package/dist/types/ExecutionType.d.mts +3 -0
- package/dist/types/ExecutionType.d.ts +3 -0
- package/dist/types/ExecutionType.js +4 -0
- package/dist/types/ExecutionType.js.map +1 -0
- package/dist/types/ExecutionType.mjs +3 -0
- package/dist/types/ExecutionType.mjs.map +1 -0
- package/dist/types/index.d.mts +1 -0
- package/dist/types/index.d.ts +1 -0
- package/package.json +1 -1
- package/dist/enums/ExecutionTypeEnum.d.mts +0 -6
- package/dist/enums/ExecutionTypeEnum.d.ts +0 -6
- package/dist/enums/ExecutionTypeEnum.js +0 -12
- package/dist/enums/ExecutionTypeEnum.js.map +0 -1
- package/dist/enums/ExecutionTypeEnum.mjs +0 -10
- package/dist/enums/ExecutionTypeEnum.mjs.map +0 -1
- package/dist/enums/index.d.mts +0 -1
- package/dist/enums/index.d.ts +0 -1
- package/dist/enums/index.js +0 -12
- package/dist/enums/index.js.map +0 -1
- package/dist/enums/index.mjs +0 -10
- package/dist/enums/index.mjs.map +0 -1
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import { GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from '@drincs/nqtr/dist/override';
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import { CharacterBaseModel, StoredClassModel } from '@drincs/pixi-vn';
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import
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import ExecutionType from './types/ExecutionType.mjs';
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import ActivityModel from './classes/Activity.mjs';
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import { a as ActivityStoredAbstract, A as ActivityProps } from './ActivityProps-BoJeWa2B.mjs';
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import { OnRunActivityEvent } from './types/OnRunActivityEvent.mjs';
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@@ -53,9 +53,9 @@ interface CommitmentProps<TCharacter extends CharacterBaseModel = CharacterBaseM
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renderImage?: GraphicItemType | ((commitment: CommitmentBaseModel<TCharacter, TRoom>, props: OnRenderGraphicItemProps) => GraphicItemType);
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/**
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* Execution type. If is "automatic" the onRun() runned automatically when the palayer is in the room. If is "interaction" the player must interact with the character to run the onRun() function.
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* @default
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* @default "interaction"
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*/
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executionType?:
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executionType?: ExecutionType;
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/**
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* Is a function that is called when the player interacts with the character.
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* @param commitment
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* @default undefined
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*/
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renderIcon?: GraphicItemType | ((commitment: CommitmentBaseModel, props: OnRenderGraphicItemProps) => GraphicItemType);
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/**
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* The priority. The higher the number, the higher the priority.
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* To ensure that a character is not in 2 places at the same time, if there are 2 or more valid commits at the same time and with the same character, the one with the highest priority will be chosen.
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* @default 0
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*/
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priority?: number;
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}
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interface LocationProps<TMap extends MapBaseModel = MapBaseModel> {
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/**
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* Execution type. If is "automatic" the onRun() runned automatically when the palayer is in the room. If is "interaction" the player must interact with the character to run the onRun() function.
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*/
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get executionType():
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get executionType(): ExecutionType;
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private _renderIcon?;
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/**
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* The function for rendering the icon of the commitment.
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*/
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get hidden(): boolean;
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set hidden(value: boolean | string);
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private defaultPriority;
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/**
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* The priority. The higher the number, the higher the priority.
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* To ensure that a character is not in 2 places at the same time, if there are 2 or more valid commits at the same time and with the same character, the one with the highest priority will be chosen.
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*/
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get priority(): number;
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set priority(value: number);
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/**
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* Whether the commitment is expired.
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* @returns Whether the commitment is expired.
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import { GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from '@drincs/nqtr/dist/override';
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import { CharacterBaseModel, StoredClassModel } from '@drincs/pixi-vn';
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import ExecutionType from './types/ExecutionType.js';
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import ActivityModel from './classes/Activity.js';
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import { a as ActivityStoredAbstract, A as ActivityProps } from './ActivityProps-_79x9-BX.js';
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import { OnRunActivityEvent } from './types/OnRunActivityEvent.js';
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renderImage?: GraphicItemType | ((commitment: CommitmentBaseModel<TCharacter, TRoom>, props: OnRenderGraphicItemProps) => GraphicItemType);
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/**
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* Execution type. If is "automatic" the onRun() runned automatically when the palayer is in the room. If is "interaction" the player must interact with the character to run the onRun() function.
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* @default "interaction"
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*/
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executionType?:
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executionType?: ExecutionType;
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/**
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* Is a function that is called when the player interacts with the character.
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* @param commitment
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* @default undefined
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*/
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renderIcon?: GraphicItemType | ((commitment: CommitmentBaseModel, props: OnRenderGraphicItemProps) => GraphicItemType);
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/**
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* The priority. The higher the number, the higher the priority.
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* To ensure that a character is not in 2 places at the same time, if there are 2 or more valid commits at the same time and with the same character, the one with the highest priority will be chosen.
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* @default 0
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*/
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priority?: number;
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}
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interface LocationProps<TMap extends MapBaseModel = MapBaseModel> {
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/**
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* Execution type. If is "automatic" the onRun() runned automatically when the palayer is in the room. If is "interaction" the player must interact with the character to run the onRun() function.
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*/
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get executionType():
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get executionType(): ExecutionType;
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private _renderIcon?;
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/**
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* The function for rendering the icon of the commitment.
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get hidden(): boolean;
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set hidden(value: boolean | string);
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private defaultPriority;
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/**
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* The priority. The higher the number, the higher the priority.
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* To ensure that a character is not in 2 places at the same time, if there are 2 or more valid commits at the same time and with the same character, the one with the highest priority will be chosen.
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*/
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get priority(): number;
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set priority(value: number);
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/**
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* Whether the commitment is expired.
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* @returns Whether the commitment is expired.
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import '@drincs/nqtr/dist/override';
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import '@drincs/pixi-vn';
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export { C as default } from '../Commitment-C3Nc2RJH.mjs';
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import '../types/ExecutionType.mjs';
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import './Activity.mjs';
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import '../ActivityProps-BoJeWa2B.mjs';
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import '../types/OnRunActivityEvent.mjs';
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export { C as default } from '../Commitment-Cc2kZEy0.js';
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import '../types/ExecutionType.js';
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import './Activity.js';
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import '../ActivityProps-_79x9-BX.js';
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import '../types/OnRunActivityEvent.js';
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this.defaultFromDay = props.fromDay;
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this.defaultToDay = props.toDay;
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this._renderImage = props.renderImage;
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this._executionType = props.executionType || "interaction"
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this._executionType = props.executionType || "interaction";
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this._onRun = props.onRun;
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this.defaultDisabled = props.disabled || false;
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this.defaultHidden = props.hidden || false;
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this._renderIcon = props.renderIcon;
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}
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/**
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* The character or characters that are in the commitment and so in the room.
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}
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* The priority. The higher the number, the higher the priority.
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*/
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}
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this.setStorageProperty("priority", value);
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}
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I suggest you extend this class to create your own commitment model.\n * You must use the saveRoom function to save the commitment in the registered commitments.\n * @example\n * ```ts\n * export const mcRoom = new CommitmentBaseModel(\"test\", character, room, {\n * name: \"Test\",\n * image: \"https://image.jpg\",\n * executionType: ExecutionTypeEnum.INTERACTION,\n * onRun: (commitment) => {\n * // Do something\n * }\n * })\n * saveCommitment(mcRoom)\n * ```\n */\nexport default class CommitmentBaseModel<TCharacter extends CharacterBaseModel = CharacterBaseModel, TRoom extends RoomBaseModel = RoomBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the commitment, it must be unique.\n * @param character The character or characters that are in the commitment and so in the room.\n * @param room The room where the commitment is.\n * @param props The properties of the commitment.\n */\n constructor(id: string, character: TCharacter | TCharacter[] | undefined, room: TRoom, props: CommitmentProps<TCharacter, TRoom>) {\n super(COMMITMENT_CATEGORY, id)\n this._characters = character ? 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If the commitment is not started yet, it will be hidden.\n * If you set undefined, it will return the initial value of fromDay.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the commitment ends. 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If is \"interaction\" the player must interact with the character to run the onRun() function.\n */\n get executionType(): ExecutionTypeEnum {\n return this._executionType\n }\n\n private _renderIcon?: GraphicItemType | ((commitment: CommitmentBaseModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the commitment.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun?: OnRunCommitmentEvent<CommitmentBaseModel>\n /**\n * Is a function that is called when the player interacts with the character.\n */\n get onRun(): undefined | ((props: OnRunProps) => void) {\n let onRun = this._onRun\n if (!onRun) {\n console.warn(\"[NQTR] onRun() is not defined for commitmen, so it will not run.\", this)\n return\n }\n return (props) => onRun(this, props)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. 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1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
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1
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{ GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from \"@drincs/nqtr/dist/override\";\nimport { CharacterBaseModel, getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { CommitmentProps } from \"../interface\";\nimport TimeManager from \"../managers/TimeManager\";\nimport { ExecutionType } from \"../types\";\nimport { OnRunCommitmentEvent } from \"../types/OnRunCommitmentEvent\";\nimport RoomBaseModel from \"./navigation/Room\";\n\nconst COMMITMENT_CATEGORY = \"__nqtr-commitment__\"\n\n/**\n * The base model of a commitment. I suggest you extend this class to create your own commitment model.\n * You must use the saveRoom function to save the commitment in the registered commitments.\n * @example\n * ```ts\n * export const mcRoom = new CommitmentBaseModel(\"test\", character, room, {\n * name: \"Test\",\n * image: \"https://image.jpg\",\n * executionType: ExecutionTypeEnum.INTERACTION,\n * onRun: (commitment) => {\n * // Do something\n * }\n * })\n * saveCommitment(mcRoom)\n * ```\n */\nexport default class CommitmentBaseModel<TCharacter extends CharacterBaseModel = CharacterBaseModel, TRoom extends RoomBaseModel = RoomBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the commitment, it must be unique.\n * @param character The character or characters that are in the commitment and so in the room.\n * @param room The room where the commitment is.\n * @param props The properties of the commitment.\n */\n constructor(id: string, character: TCharacter | TCharacter[] | undefined, room: TRoom, props: CommitmentProps<TCharacter, TRoom>) {\n super(COMMITMENT_CATEGORY, id)\n this._characters = character ? Array.isArray(character) ? character : [character] : []\n this._room = room\n this._name = props.name || \"\"\n this.defaultFromHour = props.fromHour\n this.defaultToHour = props.toHour\n this.defaultFromDay = props.fromDay\n this.defaultToDay = props.toDay\n this._renderImage = props.renderImage\n this._executionType = props.executionType || \"interaction\"\n this._onRun = props.onRun\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this.defaultPriority = props.priority || 0\n }\n\n private _characters: TCharacter[]\n /**\n * The character or characters that are in the commitment and so in the room.\n */\n get characters(): TCharacter[] {\n return this._characters\n }\n\n private _room: TRoom\n /**\n * The room where the commitment is.\n */\n get room(): TRoom {\n return this._room\n }\n\n private _name: string\n /**\n * The name\n */\n get name(): string {\n return this._name\n }\n\n private defaultFromHour?: number\n /**\n * The hour when the commitment starts. 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If the commitment is not started yet, it will be hidden.\n * If you set undefined, it will return the initial value of fromDay.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the commitment ends. If the commitment is ended yet, it will be deleted or hidden.\n * If you set undefined, it will return the initial value of toDay.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private _renderImage?: GraphicItemType | ((commitment: CommitmentBaseModel<TCharacter, TRoom>, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the room.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _executionType: ExecutionType\n /**\n * Execution type. If is \"automatic\" the onRun() runned automatically when the palayer is in the room. If is \"interaction\" the player must interact with the character to run the onRun() function.\n */\n get executionType(): ExecutionType {\n return this._executionType\n }\n\n private _renderIcon?: GraphicItemType | ((commitment: CommitmentBaseModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the commitment.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun?: OnRunCommitmentEvent<CommitmentBaseModel>\n /**\n * Is a function that is called when the player interacts with the character.\n */\n get onRun(): undefined | ((props: OnRunProps) => void) {\n let onRun = this._onRun\n if (!onRun) {\n console.warn(\"[NQTR] onRun() is not defined for commitmen, so it will not run.\", this)\n return\n }\n return (props) => onRun(this, props)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private defaultPriority: number\n /**\n * The priority. The higher the number, the higher the priority.\n * To ensure that a character is not in 2 places at the same time, if there are 2 or more valid commits at the same time and with the same character, the one with the highest priority will be chosen.\n */\n get priority(): number {\n return this.getStorageProperty<number>(\"priority\") || this.defaultPriority || 0\n }\n set priority(value: number) {\n this.setStorageProperty(\"priority\", value)\n }\n\n /**\n * Whether the commitment is expired.\n * @returns Whether the commitment is expired.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
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@@ -263,11 +263,12 @@ var CommitmentBaseModel = class extends StoredClassModel {
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263
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this.defaultFromDay = props.fromDay;
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264
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this.defaultToDay = props.toDay;
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this._renderImage = props.renderImage;
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-
this._executionType = props.executionType || "interaction"
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+
this._executionType = props.executionType || "interaction";
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267
267
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this._onRun = props.onRun;
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268
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this.defaultDisabled = props.disabled || false;
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this.defaultHidden = props.hidden || false;
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270
270
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this._renderIcon = props.renderIcon;
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271
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+
this.defaultPriority = props.priority || 0;
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}
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/**
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* The character or characters that are in the commitment and so in the room.
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@@ -409,6 +410,16 @@ var CommitmentBaseModel = class extends StoredClassModel {
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409
410
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set hidden(value) {
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410
411
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this.setStorageProperty("hidden", value);
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}
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413
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+
/**
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414
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+
* The priority. The higher the number, the higher the priority.
|
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415
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+
* To ensure that a character is not in 2 places at the same time, if there are 2 or more valid commits at the same time and with the same character, the one with the highest priority will be chosen.
|
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416
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+
*/
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417
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+
get priority() {
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418
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+
return this.getStorageProperty("priority") || this.defaultPriority || 0;
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+
}
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420
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+
set priority(value) {
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421
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+
this.setStorageProperty("priority", value);
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422
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+
}
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/**
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* Whether the commitment is expired.
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* @returns Whether the commitment is expired.
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@@ -1 +1 @@
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1
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-
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{ GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from \"@drincs/nqtr/dist/override\";\nimport { CharacterBaseModel, getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { ExecutionTypeEnum } from \"../enums/ExecutionTypeEnum\";\nimport { CommitmentProps } from \"../interface\";\nimport TimeManager from \"../managers/TimeManager\";\nimport { OnRunCommitmentEvent } from \"../types/OnRunCommitmentEvent\";\nimport RoomBaseModel from \"./navigation/Room\";\n\nconst COMMITMENT_CATEGORY = \"__nqtr-commitment__\"\n\n/**\n * The base model of a commitment. I suggest you extend this class to create your own commitment model.\n * You must use the saveRoom function to save the commitment in the registered commitments.\n * @example\n * ```ts\n * export const mcRoom = new CommitmentBaseModel(\"test\", character, room, {\n * name: \"Test\",\n * image: \"https://image.jpg\",\n * executionType: ExecutionTypeEnum.INTERACTION,\n * onRun: (commitment) => {\n * // Do something\n * }\n * })\n * saveCommitment(mcRoom)\n * ```\n */\nexport default class CommitmentBaseModel<TCharacter extends CharacterBaseModel = CharacterBaseModel, TRoom extends RoomBaseModel = RoomBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the commitment, it must be unique.\n * @param character The character or characters that are in the commitment and so in the room.\n * @param room The room where the commitment is.\n * @param props The properties of the commitment.\n */\n constructor(id: string, character: TCharacter | TCharacter[] | undefined, room: TRoom, props: CommitmentProps<TCharacter, TRoom>) {\n super(COMMITMENT_CATEGORY, id)\n this._characters = character ? 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If the commitment is not started yet, it will be hidden.\n * If you set undefined, it will return the initial value of fromDay.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the commitment ends. 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If is \"interaction\" the player must interact with the character to run the onRun() function.\n */\n get executionType(): ExecutionTypeEnum {\n return this._executionType\n }\n\n private _renderIcon?: GraphicItemType | ((commitment: CommitmentBaseModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the commitment.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun?: OnRunCommitmentEvent<CommitmentBaseModel>\n /**\n * Is a function that is called when the player interacts with the character.\n */\n get onRun(): undefined | ((props: OnRunProps) => void) {\n let onRun = this._onRun\n if (!onRun) {\n console.warn(\"[NQTR] onRun() is not defined for commitmen, so it will not run.\", this)\n return\n }\n return (props) => onRun(this, props)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. 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1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
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1
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{ GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from \"@drincs/nqtr/dist/override\";\nimport { CharacterBaseModel, getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { CommitmentProps } from \"../interface\";\nimport TimeManager from \"../managers/TimeManager\";\nimport { ExecutionType } from \"../types\";\nimport { OnRunCommitmentEvent } from \"../types/OnRunCommitmentEvent\";\nimport RoomBaseModel from \"./navigation/Room\";\n\nconst COMMITMENT_CATEGORY = \"__nqtr-commitment__\"\n\n/**\n * The base model of a commitment. I suggest you extend this class to create your own commitment model.\n * You must use the saveRoom function to save the commitment in the registered commitments.\n * @example\n * ```ts\n * export const mcRoom = new CommitmentBaseModel(\"test\", character, room, {\n * name: \"Test\",\n * image: \"https://image.jpg\",\n * executionType: ExecutionTypeEnum.INTERACTION,\n * onRun: (commitment) => {\n * // Do something\n * }\n * })\n * saveCommitment(mcRoom)\n * ```\n */\nexport default class CommitmentBaseModel<TCharacter extends CharacterBaseModel = CharacterBaseModel, TRoom extends RoomBaseModel = RoomBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the commitment, it must be unique.\n * @param character The character or characters that are in the commitment and so in the room.\n * @param room The room where the commitment is.\n * @param props The properties of the commitment.\n */\n constructor(id: string, character: TCharacter | TCharacter[] | undefined, room: TRoom, props: CommitmentProps<TCharacter, TRoom>) {\n super(COMMITMENT_CATEGORY, id)\n this._characters = character ? Array.isArray(character) ? character : [character] : []\n this._room = room\n this._name = props.name || \"\"\n this.defaultFromHour = props.fromHour\n this.defaultToHour = props.toHour\n this.defaultFromDay = props.fromDay\n this.defaultToDay = props.toDay\n this._renderImage = props.renderImage\n this._executionType = props.executionType || \"interaction\"\n this._onRun = props.onRun\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this.defaultPriority = props.priority || 0\n }\n\n private _characters: TCharacter[]\n /**\n * The character or characters that are in the commitment and so in the room.\n */\n get characters(): TCharacter[] {\n return this._characters\n }\n\n private _room: TRoom\n /**\n * The room where the commitment is.\n */\n get room(): TRoom {\n return this._room\n }\n\n private _name: string\n /**\n * The name\n */\n get name(): string {\n return this._name\n }\n\n private defaultFromHour?: number\n /**\n * The hour when the commitment starts. 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If the commitment is not started yet, it will be hidden.\n * If you set undefined, it will return the initial value of fromDay.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the commitment ends. If the commitment is ended yet, it will be deleted or hidden.\n * If you set undefined, it will return the initial value of toDay.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private _renderImage?: GraphicItemType | ((commitment: CommitmentBaseModel<TCharacter, TRoom>, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the room.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _executionType: ExecutionType\n /**\n * Execution type. If is \"automatic\" the onRun() runned automatically when the palayer is in the room. If is \"interaction\" the player must interact with the character to run the onRun() function.\n */\n get executionType(): ExecutionType {\n return this._executionType\n }\n\n private _renderIcon?: GraphicItemType | ((commitment: CommitmentBaseModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the commitment.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun?: OnRunCommitmentEvent<CommitmentBaseModel>\n /**\n * Is a function that is called when the player interacts with the character.\n */\n get onRun(): undefined | ((props: OnRunProps) => void) {\n let onRun = this._onRun\n if (!onRun) {\n console.warn(\"[NQTR] onRun() is not defined for commitmen, so it will not run.\", this)\n return\n }\n return (props) => onRun(this, props)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private defaultPriority: number\n /**\n * The priority. The higher the number, the higher the priority.\n * To ensure that a character is not in 2 places at the same time, if there are 2 or more valid commits at the same time and with the same character, the one with the highest priority will be chosen.\n */\n get priority(): number {\n return this.getStorageProperty<number>(\"priority\") || this.defaultPriority || 0\n }\n set priority(value: number) {\n this.setStorageProperty(\"priority\", value)\n }\n\n /**\n * Whether the commitment is expired.\n * @returns Whether the commitment is expired.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
|
package/dist/classes/index.d.mts
CHANGED
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
export { default as ActivityModel } from './Activity.mjs';
|
|
2
|
-
export { C as CommitmentBaseModel, L as LocationBaseModel, M as MapBaseModel, R as RoomBaseModel } from '../Commitment-
|
|
2
|
+
export { C as CommitmentBaseModel, L as LocationBaseModel, M as MapBaseModel, R as RoomBaseModel } from '../Commitment-C3Nc2RJH.mjs';
|
|
3
3
|
export { default as Goal } from './quest/Goal.mjs';
|
|
4
4
|
export { Q as QuestBaseModel, S as StageBaseModel } from '../Quest-Bdm0R9LA.mjs';
|
|
5
5
|
import '@drincs/nqtr/dist/override';
|
|
6
6
|
import '../ActivityProps-BoJeWa2B.mjs';
|
|
7
7
|
import '../types/OnRunActivityEvent.mjs';
|
|
8
8
|
import '@drincs/pixi-vn';
|
|
9
|
-
import '../
|
|
9
|
+
import '../types/ExecutionType.mjs';
|
|
10
10
|
import '../types/OnRunCommitmentEvent.mjs';
|
|
11
11
|
import '../interface/quest/GoalProps.mjs';
|
|
12
12
|
import '../interface/quest/QuestProps.mjs';
|
package/dist/classes/index.d.ts
CHANGED
|
@@ -1,12 +1,12 @@
|
|
|
1
1
|
export { default as ActivityModel } from './Activity.js';
|
|
2
|
-
export { C as CommitmentBaseModel, L as LocationBaseModel, M as MapBaseModel, R as RoomBaseModel } from '../Commitment-
|
|
2
|
+
export { C as CommitmentBaseModel, L as LocationBaseModel, M as MapBaseModel, R as RoomBaseModel } from '../Commitment-Cc2kZEy0.js';
|
|
3
3
|
export { default as Goal } from './quest/Goal.js';
|
|
4
4
|
export { Q as QuestBaseModel, S as StageBaseModel } from '../Quest-CxJcXETG.js';
|
|
5
5
|
import '@drincs/nqtr/dist/override';
|
|
6
6
|
import '../ActivityProps-_79x9-BX.js';
|
|
7
7
|
import '../types/OnRunActivityEvent.js';
|
|
8
8
|
import '@drincs/pixi-vn';
|
|
9
|
-
import '../
|
|
9
|
+
import '../types/ExecutionType.js';
|
|
10
10
|
import '../types/OnRunCommitmentEvent.js';
|
|
11
11
|
import '../interface/quest/GoalProps.js';
|
|
12
12
|
import '../interface/quest/QuestProps.js';
|
package/dist/classes/index.js
CHANGED
|
@@ -409,11 +409,12 @@ var CommitmentBaseModel = class extends pixiVn.StoredClassModel {
|
|
|
409
409
|
this.defaultFromDay = props.fromDay;
|
|
410
410
|
this.defaultToDay = props.toDay;
|
|
411
411
|
this._renderImage = props.renderImage;
|
|
412
|
-
this._executionType = props.executionType || "interaction"
|
|
412
|
+
this._executionType = props.executionType || "interaction";
|
|
413
413
|
this._onRun = props.onRun;
|
|
414
414
|
this.defaultDisabled = props.disabled || false;
|
|
415
415
|
this.defaultHidden = props.hidden || false;
|
|
416
416
|
this._renderIcon = props.renderIcon;
|
|
417
|
+
this.defaultPriority = props.priority || 0;
|
|
417
418
|
}
|
|
418
419
|
/**
|
|
419
420
|
* The character or characters that are in the commitment and so in the room.
|
|
@@ -555,6 +556,16 @@ var CommitmentBaseModel = class extends pixiVn.StoredClassModel {
|
|
|
555
556
|
set hidden(value) {
|
|
556
557
|
this.setStorageProperty("hidden", value);
|
|
557
558
|
}
|
|
559
|
+
/**
|
|
560
|
+
* The priority. The higher the number, the higher the priority.
|
|
561
|
+
* To ensure that a character is not in 2 places at the same time, if there are 2 or more valid commits at the same time and with the same character, the one with the highest priority will be chosen.
|
|
562
|
+
*/
|
|
563
|
+
get priority() {
|
|
564
|
+
return this.getStorageProperty("priority") || this.defaultPriority || 0;
|
|
565
|
+
}
|
|
566
|
+
set priority(value) {
|
|
567
|
+
this.setStorageProperty("priority", value);
|
|
568
|
+
}
|
|
558
569
|
/**
|
|
559
570
|
* Whether the commitment is expired.
|
|
560
571
|
* @returns Whether the commitment is expired.
|
|
@@ -808,7 +819,7 @@ function getCommitmentById(id) {
|
|
|
808
819
|
return;
|
|
809
820
|
}
|
|
810
821
|
}
|
|
811
|
-
function
|
|
822
|
+
function getFixedRoutine() {
|
|
812
823
|
return Object.values(fixedCommitments);
|
|
813
824
|
}
|
|
814
825
|
function getTemporaryCommitments() {
|
|
@@ -821,37 +832,37 @@ function getTemporaryCommitments() {
|
|
|
821
832
|
}
|
|
822
833
|
|
|
823
834
|
// src/functions/RoutineFunctions.ts
|
|
824
|
-
function
|
|
835
|
+
function getCurrentRoutine() {
|
|
825
836
|
let character_commitments = {};
|
|
826
|
-
let oltherCommitments = [];
|
|
827
837
|
getTemporaryCommitments().reverse().forEach((c) => {
|
|
828
838
|
if (!c.hidden) {
|
|
829
|
-
if (c.characters.length >
|
|
830
|
-
let allAvailable = c.characters.every((ch) => !character_commitments[ch.id]);
|
|
839
|
+
if (c.characters.length > 0) {
|
|
840
|
+
let allAvailable = c.characters.every((ch) => !character_commitments[ch.id] || c.priority > character_commitments[ch.id].priority);
|
|
831
841
|
if (allAvailable) {
|
|
832
842
|
c.characters.forEach((ch) => {
|
|
833
843
|
character_commitments[ch.id] = c;
|
|
834
844
|
});
|
|
835
845
|
}
|
|
836
846
|
} else {
|
|
837
|
-
|
|
847
|
+
console.error(`[NQTR] The commitment ${c.id} has no characters assigned`);
|
|
838
848
|
}
|
|
839
849
|
}
|
|
840
850
|
});
|
|
841
|
-
|
|
851
|
+
getFixedRoutine().reverse().forEach((c) => {
|
|
842
852
|
if (!c.hidden) {
|
|
843
|
-
if (c.characters.length >
|
|
844
|
-
c.characters.
|
|
845
|
-
|
|
853
|
+
if (c.characters.length > 0) {
|
|
854
|
+
let allAvailable = c.characters.every((ch) => !character_commitments[ch.id] || c.priority > character_commitments[ch.id].priority);
|
|
855
|
+
if (allAvailable) {
|
|
856
|
+
c.characters.forEach((ch) => {
|
|
846
857
|
character_commitments[ch.id] = c;
|
|
847
|
-
}
|
|
848
|
-
}
|
|
858
|
+
});
|
|
859
|
+
}
|
|
849
860
|
} else {
|
|
850
|
-
|
|
861
|
+
console.error(`[NQTR] The commitment ${c.id} has no characters assigned`);
|
|
851
862
|
}
|
|
852
863
|
}
|
|
853
864
|
});
|
|
854
|
-
return Object.values(character_commitments)
|
|
865
|
+
return Object.values(character_commitments);
|
|
855
866
|
}
|
|
856
867
|
var ActivityStoredAbstract = class {
|
|
857
868
|
/**
|
|
@@ -1279,7 +1290,7 @@ var RoomBaseModel = class extends pixiVn.StoredClassModel {
|
|
|
1279
1290
|
* @returns The character commitments of the room.
|
|
1280
1291
|
*/
|
|
1281
1292
|
getRoutine() {
|
|
1282
|
-
let commitments =
|
|
1293
|
+
let commitments = getCurrentRoutine();
|
|
1283
1294
|
return commitments.filter((c) => c.room.id === this.id);
|
|
1284
1295
|
}
|
|
1285
1296
|
};
|