@drincs/nqtr 0.1.17 → 0.1.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{Commitment-BrnOOgEN.d.mts → Commitment-C3Nc2RJH.d.mts} +18 -5
- package/dist/{Commitment-BObBFSTM.d.ts → Commitment-Cc2kZEy0.d.ts} +18 -5
- package/dist/classes/Commitment.d.mts +2 -2
- package/dist/classes/Commitment.d.ts +2 -2
- package/dist/classes/Commitment.js +13 -2
- package/dist/classes/Commitment.js.map +1 -1
- package/dist/classes/Commitment.mjs +13 -2
- package/dist/classes/Commitment.mjs.map +1 -1
- package/dist/classes/index.d.mts +2 -2
- package/dist/classes/index.d.ts +2 -2
- package/dist/classes/index.js +28 -17
- package/dist/classes/index.js.map +1 -1
- package/dist/classes/index.mjs +28 -17
- package/dist/classes/index.mjs.map +1 -1
- package/dist/classes/navigation/ActivityRoom.d.mts +2 -2
- package/dist/classes/navigation/ActivityRoom.d.ts +2 -2
- package/dist/classes/navigation/Location.d.mts +2 -2
- package/dist/classes/navigation/Location.d.ts +2 -2
- package/dist/classes/navigation/Location.js.map +1 -1
- package/dist/classes/navigation/Location.mjs.map +1 -1
- package/dist/classes/navigation/Map.d.mts +2 -2
- package/dist/classes/navigation/Map.d.ts +2 -2
- package/dist/classes/navigation/Map.js.map +1 -1
- package/dist/classes/navigation/Map.mjs.map +1 -1
- package/dist/classes/navigation/Room.d.mts +2 -2
- package/dist/classes/navigation/Room.d.ts +2 -2
- package/dist/classes/navigation/Room.js +15 -15
- package/dist/classes/navigation/Room.js.map +1 -1
- package/dist/classes/navigation/Room.mjs +15 -15
- package/dist/classes/navigation/Room.mjs.map +1 -1
- package/dist/classes/quest/Stage.d.mts +2 -2
- package/dist/classes/quest/Stage.d.ts +2 -2
- package/dist/decorators/ActivityDecorator.d.mts +1 -1
- package/dist/decorators/ActivityDecorator.d.ts +1 -1
- package/dist/decorators/ActivityDecorator.js.map +1 -1
- package/dist/decorators/ActivityDecorator.mjs.map +1 -1
- package/dist/decorators/CommitmentDecorator.d.mts +32 -6
- package/dist/decorators/CommitmentDecorator.d.ts +32 -6
- package/dist/decorators/CommitmentDecorator.js +7 -7
- package/dist/decorators/CommitmentDecorator.js.map +1 -1
- package/dist/decorators/CommitmentDecorator.mjs +5 -5
- package/dist/decorators/CommitmentDecorator.mjs.map +1 -1
- package/dist/decorators/RoomDecorator.d.mts +3 -3
- package/dist/decorators/RoomDecorator.d.ts +3 -3
- package/dist/decorators/RoomDecorator.js.map +1 -1
- package/dist/decorators/RoomDecorator.mjs.map +1 -1
- package/dist/decorators/index.d.mts +3 -3
- package/dist/decorators/index.d.ts +3 -3
- package/dist/decorators/index.js +5 -18
- package/dist/decorators/index.js.map +1 -1
- package/dist/decorators/index.mjs +4 -15
- package/dist/decorators/index.mjs.map +1 -1
- package/dist/functions/ActivityFunctions.d.mts +2 -2
- package/dist/functions/ActivityFunctions.d.ts +2 -2
- package/dist/functions/ActivityFunctions.js.map +1 -1
- package/dist/functions/ActivityFunctions.mjs.map +1 -1
- package/dist/functions/NavigationFunctions.d.mts +2 -2
- package/dist/functions/NavigationFunctions.d.ts +2 -2
- package/dist/functions/NavigationFunctions.js.map +1 -1
- package/dist/functions/NavigationFunctions.mjs.map +1 -1
- package/dist/functions/RoutineFunctions.d.mts +21 -4
- package/dist/functions/RoutineFunctions.d.ts +21 -4
- package/dist/functions/RoutineFunctions.js +16 -16
- package/dist/functions/RoutineFunctions.js.map +1 -1
- package/dist/functions/RoutineFunctions.mjs +16 -16
- package/dist/functions/RoutineFunctions.mjs.map +1 -1
- package/dist/functions/index.d.mts +3 -3
- package/dist/functions/index.d.ts +3 -3
- package/dist/functions/index.js +16 -16
- package/dist/functions/index.js.map +1 -1
- package/dist/functions/index.mjs +16 -16
- package/dist/functions/index.mjs.map +1 -1
- package/dist/index.d.mts +4 -4
- package/dist/index.d.ts +4 -4
- package/dist/index.js +35 -36
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +33 -31
- package/dist/index.mjs.map +1 -1
- package/dist/interface/CommitmentProps.d.mts +2 -2
- package/dist/interface/CommitmentProps.d.ts +2 -2
- package/dist/interface/RoomProps.d.mts +2 -2
- package/dist/interface/RoomProps.d.ts +2 -2
- package/dist/interface/index.d.mts +2 -2
- package/dist/interface/index.d.ts +2 -2
- package/dist/interface/navigation/LocationProps.d.mts +2 -2
- package/dist/interface/navigation/LocationProps.d.ts +2 -2
- package/dist/interface/navigation/MapProps.d.mts +2 -2
- package/dist/interface/navigation/MapProps.d.ts +2 -2
- package/dist/types/ExecutionType.d.mts +3 -0
- package/dist/types/ExecutionType.d.ts +3 -0
- package/dist/types/ExecutionType.js +4 -0
- package/dist/types/ExecutionType.js.map +1 -0
- package/dist/types/ExecutionType.mjs +3 -0
- package/dist/types/ExecutionType.mjs.map +1 -0
- package/dist/types/index.d.mts +1 -0
- package/dist/types/index.d.ts +1 -0
- package/package.json +1 -1
- package/dist/enums/ExecutionTypeEnum.d.mts +0 -6
- package/dist/enums/ExecutionTypeEnum.d.ts +0 -6
- package/dist/enums/ExecutionTypeEnum.js +0 -12
- package/dist/enums/ExecutionTypeEnum.js.map +0 -1
- package/dist/enums/ExecutionTypeEnum.mjs +0 -10
- package/dist/enums/ExecutionTypeEnum.mjs.map +0 -1
- package/dist/enums/index.d.mts +0 -1
- package/dist/enums/index.d.ts +0 -1
- package/dist/enums/index.js +0 -12
- package/dist/enums/index.js.map +0 -1
- package/dist/enums/index.mjs +0 -10
- package/dist/enums/index.mjs.map +0 -1
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{ LocationBaseModel, MapBaseModel, RoomBaseModel } from \"../classes\"\n\nexport const registeredRooms: { [id: string]: RoomBaseModel } = {}\n\n/**\n * Save a room in the registered rooms.\n * @param room The room to save.\n * @returns \n * @example\n * ```ts\n * saveRoom([mcRoom, aliceRoom, annRoom, bathroom, lounge, terrace, gymRoom]);\n * ```\n */\nexport function saveRoom<TRoom extends RoomBaseModel = RoomBaseModel>(room: TRoom | TRoom[]) {\n if (Array.isArray(room)) {\n room.forEach(c => saveRoom(c))\n return\n }\n if (registeredRooms[room.id]) {\n console.warn(`[NQTR] Room id ${room.id} already exists, it will be overwritten`)\n }\n registeredRooms[room.id] = room\n}\n\n/**\n * Get a room by its id.\n * @param id The id of the room.\n * @returns The room or undefined if not found.\n */\nexport function getRoomById<TRoom extends RoomBaseModel = RoomBaseModel>(id: string): TRoom | undefined {\n try {\n let room = registeredRooms[id]\n if (!room) {\n console.error(`[NQTR] Room ${id} not found`)\n return\n }\n return room as TRoom\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Room ${id}`, e)\n return\n }\n}\n\n/**\n * Get all rooms in a location.\n * @param location The location where the rooms are.\n * @returns The rooms in the location.\n */\nexport function getRoomsByLocation<TRoom extends RoomBaseModel = RoomBaseModel>(location: LocationBaseModel): TRoom[] {\n return Object.values(registeredRooms).filter(room => room.location.id === location.id) as TRoom[]\n}\n\n/**\n * Get all locations in the registered rooms.\n * @returns All locations in the registered rooms.\n */\nexport function getAllLocations<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation[] {\n let result: { [id: string]: TLocation } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.id] = room.location as TLocation\n })\n return Object.values(result)\n}\n\n/**\n * Get all locations in a map.\n * @param map The map where the locations are.\n * @returns The locations in the map.\n */\nexport function getLocationsByMap<TLocation extends LocationBaseModel = LocationBaseModel>(map: MapBaseModel): TLocation[] {\n return getAllLocations<TLocation>().filter(location => location.map.id === map.id) as TLocation[]\n}\n\n/**\n * Get all maps in the registered rooms.\n * @returns All maps in the registered rooms.\n */\nexport function getAllMaps<TMap extends MapBaseModel = MapBaseModel>(): TMap[] {\n let result: { [id: string]: TMap } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.map.id] = room.location.map as TMap\n })\n return Object.values(result)\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { LocationBaseModel, MapBaseModel, RoomBaseModel } from \"../classes\";\nimport { getRoomById } from \"../decorators/RoomDecorator\";\n\nconst CURRENT_ROOM_MEMORY_KEY = '___nqtr-current_room_memory___';\n\nexport function setCurrentRoom<TRoom extends RoomBaseModel = RoomBaseModel>(room: TRoom | LocationBaseModel) {\n if (room instanceof LocationBaseModel) {\n let entrance = room.getEntrance<TRoom>();\n if (!entrance) {\n console.error(`[NQTR] The location ${room.id} has no entrance room`);\n return;\n }\n room = entrance;\n }\n else {\n let roomRegistrated = getRoomById(room.id);\n if (!roomRegistrated) {\n console.error(`[NQTR] The room ${room.id} is not registered, so it can't be set as current room`);\n return;\n }\n }\n GameStorageManager.setVariable(CURRENT_ROOM_MEMORY_KEY, room.id);\n}\n\nexport function getCurrentRoom<TRoom extends RoomBaseModel = RoomBaseModel>(): TRoom | undefined {\n let roomId = GameStorageManager.getVariable<string>(CURRENT_ROOM_MEMORY_KEY);\n if (!roomId) {\n console.error(`[NQTR] The current room has not yet been set`);\n return\n }\n let room = getRoomById<TRoom>(roomId);\n if (!room) {\n console.error(`[NQTR] Current room ${roomId} not found`);\n return\n }\n return room\n}\n\nexport function getCurrenrLocation<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation | undefined {\n let room = getCurrentRoom<RoomBaseModel<TLocation>>();\n if (!room) {\n return\n }\n return room.location\n}\n\nexport function getCueerntMap<TMap extends MapBaseModel = MapBaseModel>(): TMap | undefined {\n let location = getCurrenrLocation<LocationBaseModel<TMap>>();\n if (!location) {\n return\n }\n return location.map\n}\n","import { GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from '@drincs/nqtr/dist/override';\nimport { getFlag } from \"@drincs/pixi-vn\";\nimport { ActivityProps } from '../interface';\nimport TimeManager from \"../managers/TimeManager\";\nimport { OnRunActivityEvent } from '../types/OnRunActivityEvent';\nimport { ActivityStoredAbstract } from './ActivityStoredAbstract';\n\n/**\n * The activity model. It is used to create an activity.\n * @example\n * ```tsx\n * export const nap = new ActivityModel(\"nap\",\n * (_, event) => {\n * if (event) {\n * event.navigate(\"/game\")\n * callLabelWithGoNavigationCallBack(napLabel, event)\n * }\n * else {\n * console.error(\"Event is undefined\")\n * }\n * },\n * {\n * name: \"Nap\",\n * fromHour: 5,\n * toHour: 23,\n * renderIcon: (activity, props) => {\n * return <Button\n * disabled={activity.disabled}\n * onClick={() => {\n * if (!props) {\n * console.error(\"Props is undefined\")\n * return\n * }\n * activity.onRun(props)\n * }}\n * ariaLabel={activity.name}\n * >\n * <BedIcon />\n * </Button>\n * },\n * }\n * )\n * ```\n */\nexport default class ActivityModel {\n /**\n * @param id The activity id, that must be unique.\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps) {\n this._id = id\n this._name = props.name\n this._fromHour = props.fromHour\n this._toHour = props.toHour\n this._fromDay = props.fromDay\n this._toDay = props.toDay\n this._disabled = props.disabled || false\n this._hidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = onRun\n }\n\n private _id: string\n /**\n * The activity id, that is unique.\n */\n get id(): string {\n return this._id\n }\n\n private _name?: string\n /**\n * The name\n */\n get name(): string | undefined {\n return this._name\n }\n\n private _fromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number | undefined {\n return this._fromHour\n }\n\n private _toHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number | undefined {\n return this._toHour\n }\n\n private _fromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this._fromDay\n }\n\n private _toDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this._toDay\n }\n\n private _disabled?: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean | undefined {\n if (typeof this._disabled === \"string\") {\n return getFlag(this._disabled)\n }\n return this._disabled\n }\n\n private _hidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!this.isDeadline) {\n return true\n }\n if (typeof this._hidden === \"string\") {\n return getFlag(this._hidden)\n }\n return this._hidden\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun: OnRunActivityEvent<ActivityModel>\n get _initialOnRun(): OnRunActivityEvent<ActivityStoredAbstract> {\n return this._onRun as any\n }\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): (props: OnRunProps) => void {\n return (props) => this._onRun(this, props)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isDeadline(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this._name,\n fromHour: this._fromHour,\n toHour: this._toHour,\n fromDay: this._fromDay,\n toDay: this._toDay,\n disabled: this._disabled,\n hidden: this._hidden,\n renderIcon: this._renderIcon,\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n","import { GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from \"@drincs/nqtr/dist/override\";\nimport { CharacterBaseModel, getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { ExecutionTypeEnum } from \"../enums/ExecutionTypeEnum\";\nimport { CommitmentProps } from \"../interface\";\nimport TimeManager from \"../managers/TimeManager\";\nimport { OnRunCommitmentEvent } from \"../types/OnRunCommitmentEvent\";\nimport RoomBaseModel from \"./navigation/Room\";\n\nconst COMMITMENT_CATEGORY = \"__nqtr-commitment__\"\n\n/**\n * The base model of a commitment. I suggest you extend this class to create your own commitment model.\n * You must use the saveRoom function to save the commitment in the registered commitments.\n * @example\n * ```ts\n * export const mcRoom = new CommitmentBaseModel(\"test\", character, room, {\n * name: \"Test\",\n * image: \"https://image.jpg\",\n * executionType: ExecutionTypeEnum.INTERACTION,\n * onRun: (commitment) => {\n * // Do something\n * }\n * })\n * saveCommitment(mcRoom)\n * ```\n */\nexport default class CommitmentBaseModel<TCharacter extends CharacterBaseModel = CharacterBaseModel, TRoom extends RoomBaseModel = RoomBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the commitment, it must be unique.\n * @param character The character or characters that are in the commitment and so in the room.\n * @param room The room where the commitment is.\n * @param props The properties of the commitment.\n */\n constructor(id: string, character: TCharacter | TCharacter[] | undefined, room: TRoom, props: CommitmentProps<TCharacter, TRoom>) {\n super(COMMITMENT_CATEGORY, id)\n this._characters = character ? Array.isArray(character) ? character : [character] : []\n this._room = room\n this._name = props.name || \"\"\n this.defaultFromHour = props.fromHour\n this.defaultToHour = props.toHour\n this.defaultFromDay = props.fromDay\n this.defaultToDay = props.toDay\n this._renderImage = props.renderImage\n this._executionType = props.executionType || ExecutionTypeEnum.INTERACTION\n this._onRun = props.onRun\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n }\n\n private _characters: TCharacter[]\n /**\n * The character or characters that are in the commitment and so in the room.\n */\n get characters(): TCharacter[] {\n return this._characters\n }\n\n private _room: TRoom\n /**\n * The room where the commitment is.\n */\n get room(): TRoom {\n return this._room\n }\n\n private _name: string\n /**\n * The name\n */\n get name(): string {\n return this._name\n }\n\n private defaultFromHour?: number\n /**\n * The hour when the commitment starts. If the commitment is not started yet, it will be hidden.\n * If you set undefined, it will return the initial value of fromHour.\n */\n get fromHour(): number {\n return this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour || TimeManager.minDayHours\n }\n set fromHour(value: number | undefined) {\n this.setStorageProperty(\"fromHour\", value)\n }\n\n private defaultToHour?: number\n /**\n * The hour when the commitment ends. If the commitment is ended yet, it will be hidden.\n * If you set undefined, it will return the initial value of toHour.\n */\n get toHour(): number {\n return this.getStorageProperty<number>(\"toHour\") || this.defaultToHour || (TimeManager.maxDayHours + 1)\n }\n set toHour(value: number | undefined) {\n this.setStorageProperty(\"toHour\", value)\n }\n\n private defaultFromDay?: number\n /**\n * The day when the commitment starts. If the commitment is not started yet, it will be hidden.\n * If you set undefined, it will return the initial value of fromDay.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the commitment ends. If the commitment is ended yet, it will be deleted or hidden.\n * If you set undefined, it will return the initial value of toDay.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private _renderImage?: GraphicItemType | ((commitment: CommitmentBaseModel<TCharacter, TRoom>, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the room.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _executionType: ExecutionTypeEnum\n /**\n * Execution type. If is \"automatic\" the onRun() runned automatically when the palayer is in the room. If is \"interaction\" the player must interact with the character to run the onRun() function.\n */\n get executionType(): ExecutionTypeEnum {\n return this._executionType\n }\n\n private _renderIcon?: GraphicItemType | ((commitment: CommitmentBaseModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the commitment.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun?: OnRunCommitmentEvent<CommitmentBaseModel>\n /**\n * Is a function that is called when the player interacts with the character.\n */\n onRun(): undefined | ((props: OnRunProps) => void) {\n let onRun = this._onRun\n if (!onRun) {\n console.warn(\"[NQTR] onRun() is not defined for commitmen, so it will not run.\", this)\n return\n }\n return (props) => onRun(this, props)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n /**\n * Whether the commitment is expired.\n * @returns Whether the commitment is expired.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n}\n","import { GraphicItemType, OnRenderGraphicItemProps } from \"@drincs/nqtr/dist/override\";\nimport { getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { getRoomsByLocation } from \"../../decorators/RoomDecorator\";\nimport { LocationProps } from \"../../interface\";\nimport MapBaseModel from \"./Map\";\nimport RoomBaseModel from \"./Room\";\n\nconst LOCATION_CATEGORY = \"__nqtr-location__\"\n\n/**\n * The base model of a location. I suggest you extend this class to create your own location model.\n * @example\n * ```typescript\n * export const mcHome = new LocationBaseModel('mc_home', mainMap, {\n * name: 'MC Home',\n * icon: \"https://icon.jpg\",\n * });\n * ```\n */\nexport default class LocationBaseModel<TMap extends MapBaseModel = MapBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the location, it must be unique.\n * @param map The map where the location is.\n * @param props The properties of the location.\n */\n constructor(id: string, map: TMap, props: LocationProps<TMap> = {}) {\n super(LOCATION_CATEGORY, id)\n this.defaultName = props.name || \"\"\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._map = map\n }\n\n private defaultName: string\n /**\n * The name of the location.\n * If you set undefined, it will return the initial value of name.\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. If it is a string, it is a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If it is a string, it is a Pixi'VN flag name.\n */\n get hidden(): boolean {\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((location: LocationBaseModel<TMap>, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the location.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _map: TMap\n /**\n * The map where the location is.\n */\n get map(): TMap {\n return this._map\n }\n\n /**\n * Get the entrance room of the location.\n * You can cast the room to a specific type that extends RoomBaseModel.\n * @returns The entrance room or the first room if there is no entrance.\n * @example\n * ```typescript\n * const entranceHome = new RoomBaseModel(\"entrance-home\", home, { isEntrance: true })\n * saveRoom(entranceHome)\n * const home = new LocationBaseModel(\"home\", map, { name: \"Home\" })\n * \n * const entrance = home.getEntrance() // entrance === entranceHome\n * ```\n */\n getEntrance<TRoom extends RoomBaseModel = RoomBaseModel>(): TRoom | undefined {\n let rooms = this.getRooms<TRoom>()\n if (rooms.length === 0) {\n console.error(`[NQTR] The location ${this.id} has no rooms`)\n return\n }\n return rooms.find(room => room.isEntrance) || rooms[0]\n }\n\n /**\n * Get all rooms in the location.\n * You can cast the rooms to a specific type that extends RoomBaseModel.\n * @returns The rooms in the location.\n */\n getRooms<TRoom extends RoomBaseModel = RoomBaseModel>(): TRoom[] {\n return getRoomsByLocation<TRoom>(this)\n }\n}\n","import { GraphicItemType, OnRenderGraphicItemProps } from \"@drincs/nqtr/dist/override\"\nimport { getFlag, StoredClassModel } from \"@drincs/pixi-vn\"\nimport { getLocationsByMap } from \"../../decorators/RoomDecorator\"\nimport { MapProps } from \"../../interface\"\nimport LocationBaseModel from \"./Location\"\n\nconst MAP_CATEGORY = \"__nqtr-map__\"\n\n/**\n * The base model of a map. I suggest you extend this class to create your own map model.\n * @example\n * ```typescript\n * export const mainMap = new MapBaseModel('main_map', {\n * name: 'Main Map',\n * image: \"https://image.jpg\",\n * neighboringMaps: {\n * \"north\": \"atlanta_map_id\",\n * \"south\": \"miami_map_id\",\n * \"east\": \"new_york_map_id\",\n * \"west\": \"los_angeles_map_id\"\n * }\n * });\n * ```\n */\nexport default class MapBaseModel extends StoredClassModel {\n /**\n * @param id The id of the map, it must be unique.\n * @param props The properties of the map. \n */\n constructor(id: string, props: MapProps = {}) {\n super(MAP_CATEGORY, id)\n this.defaultName = props.name || \"\"\n this._renderImage = props.renderImage\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n }\n\n private defaultName: string\n /**\n * The name of the map.\n * If you set undefined, it will return the initial value of name.\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private _renderImage?: GraphicItemType | ((map: MapBaseModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the map.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. If it is a string, it is a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If it is a string, it is a Pixi'VN flag name.\n */\n get hidden(): boolean {\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _neighboringMaps?: { [key: string]: string }\n /**\n * The neighboring maps that are available in this map.\n * @example\n * ```ts\n * {\n * \"north\": \"atlanta_map_id\",\n * \"south\": \"miami_map_id\",\n * \"east\": \"new_york_map_id\",\n * \"west\": \"los_angeles_map_id\"\n * }\n * ```\n */\n get neighboringMaps(): { [key: string]: string } {\n return this._neighboringMaps || {}\n }\n set neighboringMaps(value: { [key: string]: string } | undefined) {\n this._neighboringMaps = value\n }\n\n /**\n * Get all locations in the map.\n * @returns The locations in the map.\n */\n getLocations<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation[] {\n return getLocationsByMap<TLocation>(this)\n }\n}\n","import { GraphicItemType, OnRenderGraphicItemProps } from \"@drincs/nqtr/dist/override\";\nimport { getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { getActivityById } from \"../../decorators\";\nimport { getCurrentCommitments } from \"../../functions/RoutineFunctions\";\nimport { RoomProps } from \"../../interface\";\nimport { RoomActivityMemory } from \"../../interface/RoomActivityMemory\";\nimport ActivityModel from \"../Activity\";\nimport CommitmentBaseModel from \"../Commitment\";\nimport { ActivityRoom } from \"./ActivityRoom\";\nimport LocationBaseModel from \"./Location\";\n\nexport const ROOM_CATEGORY = \"__nqtr-room__\"\n\n/**\n * The base model of a room. I suggest you extend this class to create your own room model.\n * You must use the saveRoom function to save the room in the registered rooms.\n * @example\n * ```ts\n * export const mcRoom = new RoomBaseModel('mc_room', mcHome, {\n * name: \"MC Room\",\n * icon: \"https://icon.jpg\",\n * image: \"https://image.jpg\",\n * isEntrance: false,\n * })\n * saveRoom(mcRoom)\n * ```\n */\nexport default class RoomBaseModel<TLocation extends LocationBaseModel = LocationBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the room, it must be unique.\n * @param location The location where the room is.\n * @param props The properties of the room.\n */\n constructor(id: string, location: TLocation, props: RoomProps<TLocation> = {}) {\n super(ROOM_CATEGORY, id)\n this._location = location\n this.defaultName = props.name || \"\"\n this._renderImage = props.renderImage\n this.defaultActivityIds = props.defaultActivities?.map(activity => activity.id) || []\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._isEntrance = props.isEntrance\n }\n\n private _location: TLocation\n /**\n * The location where the room is.\n */\n get location(): TLocation {\n return this._location\n }\n\n private _isEntrance?: boolean\n /**\n * Whether is an entrance room, so when the player enters in the location, it will be the first room to be shown.\n */\n get isEntrance(): boolean {\n return this._isEntrance || false\n }\n\n private defaultName: string\n /**\n * The name.\n * If you set undefined, it will return the initial value of name.\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private _renderImage?: GraphicItemType | ((room: RoomBaseModel<TLocation>, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the room.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private defaultActivityIds: string[]\n /**\n * The activities that are available in this room.\n */\n get defaultActivities(): ActivityRoom<this>[] {\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n let activities = this.defaultActivityIds.map(id => {\n let activity = getActivityById(id)\n if (!activity) {\n console.warn(`[NQTR] Activity with id ${id} not found, so it will be ignored.`)\n return undefined\n }\n let memory = activity.export()\n if (roomMemories && roomMemories[id]) {\n memory = {\n ...memory,\n ...roomMemories[id]\n }\n }\n return new ActivityRoom(id, this, activity._initialOnRun, memory)\n }).filter(activity => activity !== undefined)\n return activities as ActivityRoom<this>[]\n }\n\n private get activityIds(): string[] {\n let addedActivityIds = this.getStorageProperty<string[]>(`addedActivityIds`) || []\n return this.defaultActivityIds.concat(addedActivityIds)\n }\n /**\n * The activities that are available in this room.\n */\n get activities(): ActivityRoom<this>[] {\n let activities = this.activityIds.map(id => {\n return this.getActivity(id)\n }).filter(activity => activity !== undefined && !activity.hidden)\n return activities as ActivityRoom<this>[]\n }\n /**\n * Get the memory of an activity. This function can be used into olther libraries to get the memory of the activity.\n * @param id The id of the activity.\n * @returns The memory of the activity.\n */\n getActivityMemory(id: string): object | undefined {\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n let roomMemory = roomMemories[id] || {}\n return roomMemory\n }\n /**\n * Get the activity by id.\n * @param id The id of the activity.\n * @returns The room activity.\n */\n getActivity(id: string): ActivityRoom<this> | undefined {\n if (!this.activityIds.includes(id)) {\n console.error(`[NQTR] Activity with id ${id} not found in room ${this.id}`)\n return undefined\n }\n let activity = getActivityById(id)\n if (!activity) {\n console.error(`[NQTR] Activity with id ${id} not found`)\n return undefined\n }\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n let roomMemory = roomMemories[id] || {}\n roomMemory = {\n ...activity.export(),\n ...roomMemory\n }\n return new ActivityRoom(id, this, activity._initialOnRun, roomMemory)\n }\n /**\n * Set the memory of an activity. This function can be used into olther libraries to set the memory of the activity.\n * @param id The id of the activity.\n * @param memory The memory of the activity.\n */\n setActivity(activity: ActivityRoom) {\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n roomMemories[activity.id] = activity.export()\n this.setStorageProperty(\"activities_memory\", roomMemories)\n }\n /**\n * Add an activity to the room.\n * @param activity The activity to add.\n */\n addActivity(activity: ActivityModel) {\n if (this.activityIds.includes(activity.id)) {\n let currentActivity = this.getActivity(activity.id)\n if (currentActivity && currentActivity.isExpired()) {\n this.removeActivity(activity.id)\n return\n } else {\n console.error(`[NQTR] Activity with id ${activity.id} already exists in room ${this.id}, so it will be ignored.`)\n return\n }\n }\n let addedActivityIds = this.getStorageProperty<string[]>(`addedActivityIds`) || []\n addedActivityIds.push(activity.id)\n this.setStorageProperty(\"addedActivityIds\", addedActivityIds)\n }\n /**\n * Remove an activity from the room.\n * @param activity The activity to remove.\n */\n removeActivity(activity: ActivityModel | string) {\n let activityId = typeof activity === \"string\" ? activity : activity.id\n if (this.defaultActivityIds.includes(activityId)) {\n console.warn(`[NQTR] Activity with id ${activityId} is a default activity, so it can't be removed. It will be hidden instead.`)\n let activityToEdit = this.getActivity(activityId)\n if (!activityToEdit) {\n console.error(`[NQTR] Activity with id ${activityId} not found, so it can't be hidden.`)\n return\n }\n activityToEdit.hidden = true\n return\n }\n let addedActivityIds = this.getStorageProperty<string[]>(`addedActivityIds`) || []\n let index = addedActivityIds.indexOf(activityId)\n if (index === -1) {\n console.error(`[NQTR] Activity with id ${activityId} not found, so it can't be removed.`)\n return\n }\n addedActivityIds.splice(index, 1)\n this.setStorageProperty(\"addedActivityIds\", addedActivityIds)\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n delete roomMemories[activityId]\n this.setStorageProperty(\"activities_memory\", roomMemories)\n }\n /**\n * Clear all expired activities.\n */\n clearExpiredActivities() {\n this.activities.forEach(activity => {\n if (activity.isExpired()) {\n this.removeActivity(activity.id)\n }\n })\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. If it is a string, it is a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If it is a string, it is a Pixi'VN flag name.\n */\n get hidden(): boolean {\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((room: RoomBaseModel<TLocation>, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the room.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n /**\n * Get the character commitments of the room.\n * @returns The character commitments of the room.\n */\n getRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitments = getCurrentCommitments<TCommitment>()\n return commitments.filter(c => c.room.id === this.id)\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\"\nimport CommitmentBaseModel from \"../classes/Commitment\"\n\nconst TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = \"___nqtr-temporary_commitment___\"\nexport const registeredCommitments: { [id: string]: CommitmentBaseModel } = {}\nexport const fixedCommitments: { [id: string]: CommitmentBaseModel } = {}\n\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\nexport function setFixedCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => setFixedCommitments(c))\n return\n }\n if (fixedCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n fixedCommitments[commitments.id] = commitments\n}\n\nexport function addTemporaryCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds])\n}\n\nexport function getFixedCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n","import { CharacterBaseModel } from \"@drincs/pixi-vn\";\nimport CommitmentBaseModel from \"../classes/Commitment\";\nimport { getFixedCommitments, getTemporaryCommitments } from \"../decorators\";\nimport { registeredCommitments } from \"../decorators/CommitmentDecorator\";\n\nexport function clearExpiredRoutine() {\n Object.entries(registeredCommitments).forEach(([_, commitment]) => {\n if (commitment.isExpired()) {\n delete registeredCommitments[commitment.id]\n }\n })\n}\n\nexport function getCurrentCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let character_commitments: { [character: string]: TCommitment } = {}\n let oltherCommitments: TCommitment[] = []\n getTemporaryCommitments<TCommitment>().reverse().forEach(c => {\n if (!c.hidden) {\n if (c.characters.length > 1) {\n // all the characters don't already have commitments\n let allAvailable = c.characters.every(ch => !character_commitments[ch.id])\n if (allAvailable) {\n c.characters.forEach(ch => {\n character_commitments[ch.id] = c\n })\n }\n }\n else {\n oltherCommitments.push(c)\n }\n }\n })\n getFixedCommitments<TCommitment>().reverse().forEach(c => {\n if (!c.hidden) {\n if (c.characters.length > 1) {\n c.characters.forEach(ch => {\n if (!character_commitments[ch.id]) {\n character_commitments[ch.id] = c\n }\n })\n }\n else {\n oltherCommitments.push(c)\n }\n }\n })\n return Object.values(character_commitments).concat(oltherCommitments)\n}\n\nexport function getCommitmentByCharacter<TCommitment extends CommitmentBaseModel = CommitmentBaseModel, TCharacter extends CharacterBaseModel = CharacterBaseModel>(character: TCharacter): TCommitment | undefined {\n getCurrentCommitments().forEach(c => {\n if (c.characters.map(ch => ch.id).includes(character.id)) {\n return c\n }\n })\n return undefined\n}\n","import { GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from \"@drincs/nqtr/dist/override\"\nimport { getFlag } from \"@drincs/pixi-vn\"\nimport { ActivityProps } from \"../interface\"\nimport { TimeManager } from \"../managers\"\nimport { OnRunActivityEvent } from \"../types/OnRunActivityEvent\"\n\nexport abstract class ActivityStoredAbstract {\n /**\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(onRun: OnRunActivityEvent<ActivityStoredAbstract>, props: ActivityProps) {\n this.defaultName = props.name\n this.defaultFromHour = props.fromHour\n this.defaultToHour = props.toHour\n this.defaultFromDay = props.fromDay\n this.defaultToDay = props.toDay\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = onRun\n }\n\n abstract setStorageProperty<T>(propertyName: string, value: T | undefined): void;\n abstract getStorageProperty<T>(propertyName: string): T | undefined;\n abstract get id(): string\n\n private defaultName?: string\n /**\n * The name\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName || \"\"\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private defaultFromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number {\n return this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour || TimeManager.minDayHours\n }\n set fromHour(value: number | undefined) {\n this.setStorageProperty(\"fromHour\", value)\n }\n\n private defaultToHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number {\n return this.getStorageProperty<number>(\"toHour\") || this.defaultToHour || (TimeManager.maxDayHours + 1)\n }\n set toHour(value: number | undefined) {\n this.setStorageProperty(\"toHour\", value)\n }\n\n private defaultFromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityStoredAbstract, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun: (activity: ActivityStoredAbstract, props: OnRunProps) => void\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): (props: OnRunProps) => void {\n return (props) => { return this._onRun(this, props) }\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this.getStorageProperty<string>(\"name\") || this.defaultName,\n fromHour: this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour,\n toHour: this.getStorageProperty<number>(\"toHour\") || this.defaultToHour,\n fromDay: this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay,\n toDay: this.getStorageProperty<number>(\"toDay\") || this.defaultToDay,\n disabled: this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled,\n hidden: this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden,\n renderIcon: this._renderIcon\n }\n }\n}\n","import { StoredClassModel } from \"@drincs/pixi-vn\";\nimport { QuestProps } from \"../../interface\";\nimport StageBaseModel from \"./Stage\";\n\nconst QUEST_CATEGORY = \"__nqtr-quest__\"\n\nexport default class QuestBaseModel<TStage extends StageBaseModel = StageBaseModel> extends StoredClassModel {\n constructor(id: string, stages: TStage[], props: QuestProps) {\n super(QUEST_CATEGORY, id)\n this._stages = stages\n this._name = props.name || \"\"\n this._description = props.description || \"\"\n this._icon = props.icon || \"\"\n this._image = props.image || \"\"\n this._isInDevelopment = props.isInDevelopment || false\n }\n private _stages: TStage[]\n get stages(): TStage[] {\n return this._stages\n }\n\n private _name: string\n get name(): string {\n return this._name\n }\n\n private _description: string\n get description(): string {\n return this._description\n }\n\n private _icon: string\n get icon(): string {\n return this._icon\n }\n\n private _image: string\n get image(): string {\n return this._image\n }\n\n private _isInDevelopment: boolean\n get isInDevelopment(): boolean {\n return this._isInDevelopment\n }\n}\n","import { StoredClassModel } from \"@drincs/pixi-vn\";\nimport { StageProps } from \"../../interface\";\nimport { QuestsRequiredType } from \"../../types/QuestsRequired\";\nimport Goal, { IGoal } from \"./Goal\";\n\nconst STAGE_CATEGORY = \"__nqtr-stage__\"\n\nexport default class StageBaseModel extends StoredClassModel {\n constructor(id: string, props: StageProps) {\n super(STAGE_CATEGORY, id)\n this._name = props.name || \"\"\n this._description = props.description || \"\"\n this._adviceDescription = props.adviceDescription || \"\"\n this._image = props.image || \"\"\n this._daysRequiredToStart = props.daysRequiredToStart\n this._flagsRequired = props.flagsRequired\n this._questsRequired = props.questsRequired\n this._requestDescription = props.requestDescription || \"\"\n this._onStart = props.onStart\n this._onEnd = props.onEnd\n }\n\n\n private _completed: boolean = false\n get completed(): boolean {\n return this._completed\n }\n\n private _active: boolean = false\n get active(): boolean {\n return this._active\n }\n\n private defaultGoals: Goal[] = []\n get goals(): Goal[] {\n let list = this.getStorageProperty<IGoal[]>('goals')\n if (!list) {\n return this.defaultGoals\n }\n return list.map(goal => new Goal(goal))\n }\n set goals(value: Goal[]) {\n let list = value.map(goal => goal.export)\n this.setStorageProperty('goals', list)\n }\n\n private _name: string\n get name(): string {\n return this._name\n }\n\n private _description: string\n get description(): string {\n return this._description\n }\n\n private _adviceDescription: string\n get adviceDescription(): string {\n return this._adviceDescription\n }\n\n private _image: string\n get image(): string {\n return this._image\n }\n\n private _daysRequiredToStart: number\n get daysRequiredToStart(): number {\n return this._daysRequiredToStart\n }\n\n private _flagsRequired: string[]\n get flagsRequired(): string[] {\n return this._flagsRequired\n }\n\n private _questsRequired: QuestsRequiredType[]\n get questsRequired(): QuestsRequiredType[] {\n return this._questsRequired\n }\n\n private _requestDescription: string\n get requestDescription(): string {\n return this._requestDescription\n }\n\n private _onStart: () => void\n get onStart(): () => void {\n return this._onStart\n }\n\n private _onEnd: () => void\n get onEnd(): () => void {\n return this._onEnd\n }\n}\n","import { ActivityRoom } from \"../classes/navigation/ActivityRoom\"\nimport { registeredRooms } from \"../decorators/RoomDecorator\"\nimport { getCurrentRoom } from \"./NavigationFunctions\"\n\nexport function clearExpiredActivities() {\n Object.entries(registeredRooms).forEach(([_, room]) => {\n room.clearExpiredActivities()\n })\n}\n\nexport function currentActivities(): ActivityRoom[] {\n let currentRoom = getCurrentRoom()\n if (!currentRoom) {\n return []\n }\n return currentRoom.activities.filter(activity => !activity.hidden)\n}\n"]}
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1
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{ LocationBaseModel, MapBaseModel, RoomBaseModel } from \"../classes\"\n\nexport const registeredRooms: { [id: string]: RoomBaseModel } = {}\n\n/**\n * Save a room in the registered rooms. If the room already exists, it will be overwritten.\n * @param room The room to save.\n * @returns \n * @example\n * ```ts\n * saveRoom([mcRoom, aliceRoom, annRoom, bathroom, lounge, terrace, gymRoom]);\n * ```\n */\nexport function saveRoom<TRoom extends RoomBaseModel = RoomBaseModel>(room: TRoom | TRoom[]) {\n if (Array.isArray(room)) {\n room.forEach(c => saveRoom(c))\n return\n }\n if (registeredRooms[room.id]) {\n console.warn(`[NQTR] Room id ${room.id} already exists, it will be overwritten`)\n }\n registeredRooms[room.id] = room\n}\n\n/**\n * Get a room by its id.\n * @param id The id of the room.\n * @returns The room or undefined if not found.\n */\nexport function getRoomById<TRoom extends RoomBaseModel = RoomBaseModel>(id: string): TRoom | undefined {\n try {\n let room = registeredRooms[id]\n if (!room) {\n console.error(`[NQTR] Room ${id} not found`)\n return\n }\n return room as TRoom\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Room ${id}`, e)\n return\n }\n}\n\n/**\n * Get all rooms in a location.\n * @param location The location where the rooms are.\n * @returns The rooms in the location.\n */\nexport function getRoomsByLocation<TRoom extends RoomBaseModel = RoomBaseModel>(location: LocationBaseModel): TRoom[] {\n return Object.values(registeredRooms).filter(room => room.location.id === location.id) as TRoom[]\n}\n\n/**\n * Get all locations in the registered rooms.\n * @returns All locations in the registered rooms.\n */\nexport function getAllLocations<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation[] {\n let result: { [id: string]: TLocation } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.id] = room.location as TLocation\n })\n return Object.values(result)\n}\n\n/**\n * Get all locations in a map.\n * @param map The map where the locations are.\n * @returns The locations in the map.\n */\nexport function getLocationsByMap<TLocation extends LocationBaseModel = LocationBaseModel>(map: MapBaseModel): TLocation[] {\n return getAllLocations<TLocation>().filter(location => location.map.id === map.id) as TLocation[]\n}\n\n/**\n * Get all maps in the registered rooms.\n * @returns All maps in the registered rooms.\n */\nexport function getAllMaps<TMap extends MapBaseModel = MapBaseModel>(): TMap[] {\n let result: { [id: string]: TMap } = {}\n Object.values(registeredRooms).forEach(room => {\n result[room.location.map.id] = room.location.map as TMap\n })\n return Object.values(result)\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { LocationBaseModel, MapBaseModel, RoomBaseModel } from \"../classes\";\nimport { getRoomById } from \"../decorators/RoomDecorator\";\n\nconst CURRENT_ROOM_MEMORY_KEY = '___nqtr-current_room_memory___';\n\nexport function setCurrentRoom<TRoom extends RoomBaseModel = RoomBaseModel>(room: TRoom | LocationBaseModel) {\n if (room instanceof LocationBaseModel) {\n let entrance = room.getEntrance<TRoom>();\n if (!entrance) {\n console.error(`[NQTR] The location ${room.id} has no entrance room`);\n return;\n }\n room = entrance;\n }\n else {\n let roomRegistrated = getRoomById(room.id);\n if (!roomRegistrated) {\n console.error(`[NQTR] The room ${room.id} is not registered, so it can't be set as current room`);\n return;\n }\n }\n GameStorageManager.setVariable(CURRENT_ROOM_MEMORY_KEY, room.id);\n}\n\nexport function getCurrentRoom<TRoom extends RoomBaseModel = RoomBaseModel>(): TRoom | undefined {\n let roomId = GameStorageManager.getVariable<string>(CURRENT_ROOM_MEMORY_KEY);\n if (!roomId) {\n console.error(`[NQTR] The current room has not yet been set`);\n return\n }\n let room = getRoomById<TRoom>(roomId);\n if (!room) {\n console.error(`[NQTR] Current room ${roomId} not found`);\n return\n }\n return room\n}\n\nexport function getCurrenrLocation<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation | undefined {\n let room = getCurrentRoom<RoomBaseModel<TLocation>>();\n if (!room) {\n return\n }\n return room.location\n}\n\nexport function getCueerntMap<TMap extends MapBaseModel = MapBaseModel>(): TMap | undefined {\n let location = getCurrenrLocation<LocationBaseModel<TMap>>();\n if (!location) {\n return\n }\n return location.map\n}\n","import { GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from '@drincs/nqtr/dist/override';\nimport { getFlag } from \"@drincs/pixi-vn\";\nimport { ActivityProps } from '../interface';\nimport TimeManager from \"../managers/TimeManager\";\nimport { OnRunActivityEvent } from '../types/OnRunActivityEvent';\nimport { ActivityStoredAbstract } from './ActivityStoredAbstract';\n\n/**\n * The activity model. It is used to create an activity.\n * @example\n * ```tsx\n * export const nap = new ActivityModel(\"nap\",\n * (_, event) => {\n * if (event) {\n * event.navigate(\"/game\")\n * callLabelWithGoNavigationCallBack(napLabel, event)\n * }\n * else {\n * console.error(\"Event is undefined\")\n * }\n * },\n * {\n * name: \"Nap\",\n * fromHour: 5,\n * toHour: 23,\n * renderIcon: (activity, props) => {\n * return <Button\n * disabled={activity.disabled}\n * onClick={() => {\n * if (!props) {\n * console.error(\"Props is undefined\")\n * return\n * }\n * activity.onRun(props)\n * }}\n * ariaLabel={activity.name}\n * >\n * <BedIcon />\n * </Button>\n * },\n * }\n * )\n * ```\n */\nexport default class ActivityModel {\n /**\n * @param id The activity id, that must be unique.\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(id: string, onRun: OnRunActivityEvent<ActivityModel>, props: ActivityProps) {\n this._id = id\n this._name = props.name\n this._fromHour = props.fromHour\n this._toHour = props.toHour\n this._fromDay = props.fromDay\n this._toDay = props.toDay\n this._disabled = props.disabled || false\n this._hidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = onRun\n }\n\n private _id: string\n /**\n * The activity id, that is unique.\n */\n get id(): string {\n return this._id\n }\n\n private _name?: string\n /**\n * The name\n */\n get name(): string | undefined {\n return this._name\n }\n\n private _fromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number | undefined {\n return this._fromHour\n }\n\n private _toHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number | undefined {\n return this._toHour\n }\n\n private _fromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this._fromDay\n }\n\n private _toDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this._toDay\n }\n\n private _disabled?: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean | undefined {\n if (typeof this._disabled === \"string\") {\n return getFlag(this._disabled)\n }\n return this._disabled\n }\n\n private _hidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!this.isDeadline) {\n return true\n }\n if (typeof this._hidden === \"string\") {\n return getFlag(this._hidden)\n }\n return this._hidden\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun: OnRunActivityEvent<ActivityModel>\n get _initialOnRun(): OnRunActivityEvent<ActivityStoredAbstract> {\n return this._onRun as any\n }\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): (props: OnRunProps) => void {\n return (props) => this._onRun(this, props)\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isDeadline(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this._name,\n fromHour: this._fromHour,\n toHour: this._toHour,\n fromDay: this._fromDay,\n toDay: this._toDay,\n disabled: this._disabled,\n hidden: this._hidden,\n renderIcon: this._renderIcon,\n }\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n","import { GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from \"@drincs/nqtr/dist/override\";\nimport { CharacterBaseModel, getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { CommitmentProps } from \"../interface\";\nimport TimeManager from \"../managers/TimeManager\";\nimport { ExecutionType } from \"../types\";\nimport { OnRunCommitmentEvent } from \"../types/OnRunCommitmentEvent\";\nimport RoomBaseModel from \"./navigation/Room\";\n\nconst COMMITMENT_CATEGORY = \"__nqtr-commitment__\"\n\n/**\n * The base model of a commitment. I suggest you extend this class to create your own commitment model.\n * You must use the saveRoom function to save the commitment in the registered commitments.\n * @example\n * ```ts\n * export const mcRoom = new CommitmentBaseModel(\"test\", character, room, {\n * name: \"Test\",\n * image: \"https://image.jpg\",\n * executionType: ExecutionTypeEnum.INTERACTION,\n * onRun: (commitment) => {\n * // Do something\n * }\n * })\n * saveCommitment(mcRoom)\n * ```\n */\nexport default class CommitmentBaseModel<TCharacter extends CharacterBaseModel = CharacterBaseModel, TRoom extends RoomBaseModel = RoomBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the commitment, it must be unique.\n * @param character The character or characters that are in the commitment and so in the room.\n * @param room The room where the commitment is.\n * @param props The properties of the commitment.\n */\n constructor(id: string, character: TCharacter | TCharacter[] | undefined, room: TRoom, props: CommitmentProps<TCharacter, TRoom>) {\n super(COMMITMENT_CATEGORY, id)\n this._characters = character ? Array.isArray(character) ? character : [character] : []\n this._room = room\n this._name = props.name || \"\"\n this.defaultFromHour = props.fromHour\n this.defaultToHour = props.toHour\n this.defaultFromDay = props.fromDay\n this.defaultToDay = props.toDay\n this._renderImage = props.renderImage\n this._executionType = props.executionType || \"interaction\"\n this._onRun = props.onRun\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this.defaultPriority = props.priority || 0\n }\n\n private _characters: TCharacter[]\n /**\n * The character or characters that are in the commitment and so in the room.\n */\n get characters(): TCharacter[] {\n return this._characters\n }\n\n private _room: TRoom\n /**\n * The room where the commitment is.\n */\n get room(): TRoom {\n return this._room\n }\n\n private _name: string\n /**\n * The name\n */\n get name(): string {\n return this._name\n }\n\n private defaultFromHour?: number\n /**\n * The hour when the commitment starts. If the commitment is not started yet, it will be hidden.\n * If you set undefined, it will return the initial value of fromHour.\n */\n get fromHour(): number {\n return this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour || TimeManager.minDayHours\n }\n set fromHour(value: number | undefined) {\n this.setStorageProperty(\"fromHour\", value)\n }\n\n private defaultToHour?: number\n /**\n * The hour when the commitment ends. If the commitment is ended yet, it will be hidden.\n * If you set undefined, it will return the initial value of toHour.\n */\n get toHour(): number {\n return this.getStorageProperty<number>(\"toHour\") || this.defaultToHour || (TimeManager.maxDayHours + 1)\n }\n set toHour(value: number | undefined) {\n this.setStorageProperty(\"toHour\", value)\n }\n\n private defaultFromDay?: number\n /**\n * The day when the commitment starts. If the commitment is not started yet, it will be hidden.\n * If you set undefined, it will return the initial value of fromDay.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the commitment ends. If the commitment is ended yet, it will be deleted or hidden.\n * If you set undefined, it will return the initial value of toDay.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private _renderImage?: GraphicItemType | ((commitment: CommitmentBaseModel<TCharacter, TRoom>, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the room.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _executionType: ExecutionType\n /**\n * Execution type. If is \"automatic\" the onRun() runned automatically when the palayer is in the room. If is \"interaction\" the player must interact with the character to run the onRun() function.\n */\n get executionType(): ExecutionType {\n return this._executionType\n }\n\n private _renderIcon?: GraphicItemType | ((commitment: CommitmentBaseModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the commitment.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun?: OnRunCommitmentEvent<CommitmentBaseModel>\n /**\n * Is a function that is called when the player interacts with the character.\n */\n get onRun(): undefined | ((props: OnRunProps) => void) {\n let onRun = this._onRun\n if (!onRun) {\n console.warn(\"[NQTR] onRun() is not defined for commitmen, so it will not run.\", this)\n return\n }\n return (props) => onRun(this, props)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private defaultPriority: number\n /**\n * The priority. The higher the number, the higher the priority.\n * To ensure that a character is not in 2 places at the same time, if there are 2 or more valid commits at the same time and with the same character, the one with the highest priority will be chosen.\n */\n get priority(): number {\n return this.getStorageProperty<number>(\"priority\") || this.defaultPriority || 0\n }\n set priority(value: number) {\n this.setStorageProperty(\"priority\", value)\n }\n\n /**\n * Whether the commitment is expired.\n * @returns Whether the commitment is expired.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n}\n","import { GraphicItemType, OnRenderGraphicItemProps } from \"@drincs/nqtr/dist/override\";\nimport { getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { getRoomsByLocation } from \"../../decorators/RoomDecorator\";\nimport { LocationProps } from \"../../interface\";\nimport MapBaseModel from \"./Map\";\nimport RoomBaseModel from \"./Room\";\n\nconst LOCATION_CATEGORY = \"__nqtr-location__\"\n\n/**\n * The base model of a location. I suggest you extend this class to create your own location model.\n * @example\n * ```typescript\n * export const mcHome = new LocationBaseModel('mc_home', mainMap, {\n * name: 'MC Home',\n * icon: \"https://icon.jpg\",\n * });\n * ```\n */\nexport default class LocationBaseModel<TMap extends MapBaseModel = MapBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the location, it must be unique.\n * @param map The map where the location is.\n * @param props The properties of the location.\n */\n constructor(id: string, map: TMap, props: LocationProps<TMap> = {}) {\n super(LOCATION_CATEGORY, id)\n this.defaultName = props.name || \"\"\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._map = map\n }\n\n private defaultName: string\n /**\n * The name of the location.\n * If you set undefined, it will return the initial value of name.\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. If it is a string, it is a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If it is a string, it is a Pixi'VN flag name.\n */\n get hidden(): boolean {\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((location: LocationBaseModel<TMap>, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the location.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _map: TMap\n /**\n * The map where the location is.\n */\n get map(): TMap {\n return this._map\n }\n\n /**\n * Get the entrance room of the location.\n * You can cast the room to a specific type that extends RoomBaseModel.\n * @returns The entrance room or the first room if there is no entrance.\n * @example\n * ```typescript\n * const entranceHome = new RoomBaseModel(\"entrance-home\", home, { isEntrance: true })\n * saveRoom(entranceHome)\n * const home = new LocationBaseModel(\"home\", map, { name: \"Home\" })\n * \n * const entrance = home.getEntrance() // entrance === entranceHome\n * ```\n */\n getEntrance<TRoom extends RoomBaseModel = RoomBaseModel>(): TRoom | undefined {\n let rooms = this.getRooms<TRoom>()\n if (rooms.length === 0) {\n console.error(`[NQTR] The location ${this.id} has no rooms`)\n return\n }\n return rooms.find(room => room.isEntrance) || rooms[0]\n }\n\n /**\n * Get all rooms in the location.\n * You can cast the rooms to a specific type that extends RoomBaseModel.\n * @returns The rooms in the location.\n */\n getRooms<TRoom extends RoomBaseModel = RoomBaseModel>(): TRoom[] {\n return getRoomsByLocation<TRoom>(this)\n }\n}\n","import { GraphicItemType, OnRenderGraphicItemProps } from \"@drincs/nqtr/dist/override\"\nimport { getFlag, StoredClassModel } from \"@drincs/pixi-vn\"\nimport { getLocationsByMap } from \"../../decorators/RoomDecorator\"\nimport { MapProps } from \"../../interface\"\nimport LocationBaseModel from \"./Location\"\n\nconst MAP_CATEGORY = \"__nqtr-map__\"\n\n/**\n * The base model of a map. I suggest you extend this class to create your own map model.\n * @example\n * ```typescript\n * export const mainMap = new MapBaseModel('main_map', {\n * name: 'Main Map',\n * image: \"https://image.jpg\",\n * neighboringMaps: {\n * \"north\": \"atlanta_map_id\",\n * \"south\": \"miami_map_id\",\n * \"east\": \"new_york_map_id\",\n * \"west\": \"los_angeles_map_id\"\n * }\n * });\n * ```\n */\nexport default class MapBaseModel extends StoredClassModel {\n /**\n * @param id The id of the map, it must be unique.\n * @param props The properties of the map. \n */\n constructor(id: string, props: MapProps = {}) {\n super(MAP_CATEGORY, id)\n this.defaultName = props.name || \"\"\n this._renderImage = props.renderImage\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n }\n\n private defaultName: string\n /**\n * The name of the map.\n * If you set undefined, it will return the initial value of name.\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private _renderImage?: GraphicItemType | ((map: MapBaseModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the map.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. If it is a string, it is a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If it is a string, it is a Pixi'VN flag name.\n */\n get hidden(): boolean {\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _neighboringMaps?: { [key: string]: string }\n /**\n * The neighboring maps that are available in this map.\n * @example\n * ```ts\n * {\n * \"north\": \"atlanta_map_id\",\n * \"south\": \"miami_map_id\",\n * \"east\": \"new_york_map_id\",\n * \"west\": \"los_angeles_map_id\"\n * }\n * ```\n */\n get neighboringMaps(): { [key: string]: string } {\n return this._neighboringMaps || {}\n }\n set neighboringMaps(value: { [key: string]: string } | undefined) {\n this._neighboringMaps = value\n }\n\n /**\n * Get all locations in the map.\n * @returns The locations in the map.\n */\n getLocations<TLocation extends LocationBaseModel = LocationBaseModel>(): TLocation[] {\n return getLocationsByMap<TLocation>(this)\n }\n}\n","import { GraphicItemType, OnRenderGraphicItemProps } from \"@drincs/nqtr/dist/override\";\nimport { getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { getActivityById } from \"../../decorators\";\nimport { getCurrentRoutine } from \"../../functions/RoutineFunctions\";\nimport { RoomProps } from \"../../interface\";\nimport { RoomActivityMemory } from \"../../interface/RoomActivityMemory\";\nimport ActivityModel from \"../Activity\";\nimport CommitmentBaseModel from \"../Commitment\";\nimport { ActivityRoom } from \"./ActivityRoom\";\nimport LocationBaseModel from \"./Location\";\n\nexport const ROOM_CATEGORY = \"__nqtr-room__\"\n\n/**\n * The base model of a room. I suggest you extend this class to create your own room model.\n * You must use the saveRoom function to save the room in the registered rooms.\n * @example\n * ```ts\n * export const mcRoom = new RoomBaseModel('mc_room', mcHome, {\n * name: \"MC Room\",\n * icon: \"https://icon.jpg\",\n * image: \"https://image.jpg\",\n * isEntrance: false,\n * })\n * saveRoom(mcRoom)\n * ```\n */\nexport default class RoomBaseModel<TLocation extends LocationBaseModel = LocationBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the room, it must be unique.\n * @param location The location where the room is.\n * @param props The properties of the room.\n */\n constructor(id: string, location: TLocation, props: RoomProps<TLocation> = {}) {\n super(ROOM_CATEGORY, id)\n this._location = location\n this.defaultName = props.name || \"\"\n this._renderImage = props.renderImage\n this.defaultActivityIds = props.defaultActivities?.map(activity => activity.id) || []\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._isEntrance = props.isEntrance\n }\n\n private _location: TLocation\n /**\n * The location where the room is.\n */\n get location(): TLocation {\n return this._location\n }\n\n private _isEntrance?: boolean\n /**\n * Whether is an entrance room, so when the player enters in the location, it will be the first room to be shown.\n */\n get isEntrance(): boolean {\n return this._isEntrance || false\n }\n\n private defaultName: string\n /**\n * The name.\n * If you set undefined, it will return the initial value of name.\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private _renderImage?: GraphicItemType | ((room: RoomBaseModel<TLocation>, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the room.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private defaultActivityIds: string[]\n /**\n * The activities that are available in this room.\n */\n get defaultActivities(): ActivityRoom<this>[] {\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n let activities = this.defaultActivityIds.map(id => {\n let activity = getActivityById(id)\n if (!activity) {\n console.warn(`[NQTR] Activity with id ${id} not found, so it will be ignored.`)\n return undefined\n }\n let memory = activity.export()\n if (roomMemories && roomMemories[id]) {\n memory = {\n ...memory,\n ...roomMemories[id]\n }\n }\n return new ActivityRoom(id, this, activity._initialOnRun, memory)\n }).filter(activity => activity !== undefined)\n return activities as ActivityRoom<this>[]\n }\n\n private get activityIds(): string[] {\n let addedActivityIds = this.getStorageProperty<string[]>(`addedActivityIds`) || []\n return this.defaultActivityIds.concat(addedActivityIds)\n }\n /**\n * The activities that are available in this room.\n */\n get activities(): ActivityRoom<this>[] {\n let activities = this.activityIds.map(id => {\n return this.getActivity(id)\n }).filter(activity => activity !== undefined && !activity.hidden)\n return activities as ActivityRoom<this>[]\n }\n /**\n * Get the memory of an activity. This function can be used into olther libraries to get the memory of the activity.\n * @param id The id of the activity.\n * @returns The memory of the activity.\n */\n getActivityMemory(id: string): object | undefined {\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n let roomMemory = roomMemories[id] || {}\n return roomMemory\n }\n /**\n * Get the activity by id.\n * @param id The id of the activity.\n * @returns The room activity.\n */\n getActivity(id: string): ActivityRoom<this> | undefined {\n if (!this.activityIds.includes(id)) {\n console.error(`[NQTR] Activity with id ${id} not found in room ${this.id}`)\n return undefined\n }\n let activity = getActivityById(id)\n if (!activity) {\n console.error(`[NQTR] Activity with id ${id} not found`)\n return undefined\n }\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n let roomMemory = roomMemories[id] || {}\n roomMemory = {\n ...activity.export(),\n ...roomMemory\n }\n return new ActivityRoom(id, this, activity._initialOnRun, roomMemory)\n }\n /**\n * Set the memory of an activity. This function can be used into olther libraries to set the memory of the activity.\n * @param id The id of the activity.\n * @param memory The memory of the activity.\n */\n setActivity(activity: ActivityRoom) {\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n roomMemories[activity.id] = activity.export()\n this.setStorageProperty(\"activities_memory\", roomMemories)\n }\n /**\n * Add an activity to the room.\n * @param activity The activity to add.\n */\n addActivity(activity: ActivityModel) {\n if (this.activityIds.includes(activity.id)) {\n let currentActivity = this.getActivity(activity.id)\n if (currentActivity && currentActivity.isExpired()) {\n this.removeActivity(activity.id)\n return\n } else {\n console.error(`[NQTR] Activity with id ${activity.id} already exists in room ${this.id}, so it will be ignored.`)\n return\n }\n }\n let addedActivityIds = this.getStorageProperty<string[]>(`addedActivityIds`) || []\n addedActivityIds.push(activity.id)\n this.setStorageProperty(\"addedActivityIds\", addedActivityIds)\n }\n /**\n * Remove an activity from the room.\n * @param activity The activity to remove.\n */\n removeActivity(activity: ActivityModel | string) {\n let activityId = typeof activity === \"string\" ? activity : activity.id\n if (this.defaultActivityIds.includes(activityId)) {\n console.warn(`[NQTR] Activity with id ${activityId} is a default activity, so it can't be removed. It will be hidden instead.`)\n let activityToEdit = this.getActivity(activityId)\n if (!activityToEdit) {\n console.error(`[NQTR] Activity with id ${activityId} not found, so it can't be hidden.`)\n return\n }\n activityToEdit.hidden = true\n return\n }\n let addedActivityIds = this.getStorageProperty<string[]>(`addedActivityIds`) || []\n let index = addedActivityIds.indexOf(activityId)\n if (index === -1) {\n console.error(`[NQTR] Activity with id ${activityId} not found, so it can't be removed.`)\n return\n }\n addedActivityIds.splice(index, 1)\n this.setStorageProperty(\"addedActivityIds\", addedActivityIds)\n let roomMemories = this.getStorageProperty<RoomActivityMemory>(\"activities_memory\") || {}\n delete roomMemories[activityId]\n this.setStorageProperty(\"activities_memory\", roomMemories)\n }\n /**\n * Clear all expired activities.\n */\n clearExpiredActivities() {\n this.activities.forEach(activity => {\n if (activity.isExpired()) {\n this.removeActivity(activity.id)\n }\n })\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. If it is a string, it is a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If it is a string, it is a Pixi'VN flag name.\n */\n get hidden(): boolean {\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((room: RoomBaseModel<TLocation>, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the room.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n /**\n * Get the character commitments of the room.\n * @returns The character commitments of the room.\n */\n getRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitments = getCurrentRoutine<TCommitment>()\n return commitments.filter(c => c.room.id === this.id)\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\"\nimport CommitmentBaseModel from \"../classes/Commitment\"\n\nconst TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY = \"___nqtr-temporary_commitment___\"\nexport const registeredCommitments: { [id: string]: CommitmentBaseModel } = {}\nexport const fixedCommitments: { [id: string]: CommitmentBaseModel } = {}\n\n/**\n * Save a commitment in the registered commitments. If the commitment already exists, it will be overwritten.\n * @param commitment The commitment or commitments to save.\n * @returns \n */\nexport function saveCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment | TCommitment[]) {\n if (Array.isArray(commitment)) {\n commitment.forEach(c => saveCommitment(c))\n return\n }\n if (registeredCommitments[commitment.id]) {\n console.warn(`[NQTR] Commitment id ${commitment.id} already exists, it will be overwritten`)\n }\n registeredCommitments[commitment.id] = commitment\n}\n\n/**\n * Get a commitment by its id.\n * @param id The id of the commitment.\n * @returns The commitment or undefined if not found.\n */\nexport function getCommitmentById<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(id: string): TCommitment | undefined {\n try {\n let commitment = registeredCommitments[id]\n if (!commitment) {\n console.error(`[NQTR] Commitment ${id} not found`)\n return\n }\n return commitment as TCommitment\n }\n catch (e) {\n console.error(`[NQTR] Error while getting Commitment ${id}`, e)\n return\n }\n}\n\n/**\n * Set a commitment as fixed, it will be always available. They cannot be deleted or edit during the game session.\n * @param commitment The commitment or commitments to set as fixed.\n */\nexport function setFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitments: TCommitment[] | TCommitment) {\n if (Array.isArray(commitments)) {\n commitments.forEach(c => setFixedRoutine(c))\n return\n }\n if (fixedCommitments[commitments.id]) {\n console.warn(`[NQTR] Commitment id ${commitments.id} already exists, it will be overwritten`)\n }\n fixedCommitments[commitments.id] = commitments\n}\n\n/**\n * This feature adds the commitments during the game session.\n * @param commitment The commitment or commitments to add.\n */\nexport function addCommitment<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(commitment: TCommitment[] | TCommitment) {\n if (!Array.isArray(commitment)) {\n commitment = [commitment]\n }\n let commitmentsIds = commitment.map(commitment => {\n let commitmentTest = getCommitmentById(commitment.id)\n if (!commitmentTest) {\n console.warn(`[NQTR] Commitment ${commitment.id} not found, it will be ignored`)\n return undefined\n }\n return commitment.id\n }).filter(id => id !== undefined)\n\n GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds])\n}\n\n/**\n * Get the fixed commitments by its id.\n * @returns The fixed commitments.\n */\nexport function getFixedRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n return Object.values(fixedCommitments) as TCommitment[]\n}\n\n/**\n * Get the temporary commitments by its id.\n * @returns The temporary commitments.\n */\nexport function getTemporaryCommitments<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let commitmentsIds = GameStorageManager.getVariable<string[]>(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY)\n if (!commitmentsIds) {\n return []\n }\n let commitments = commitmentsIds.map(id => getCommitmentById<TCommitment>(id)).filter(commitment => commitment !== undefined)\n return commitments as TCommitment[]\n}\n","import { CharacterBaseModel } from \"@drincs/pixi-vn\";\nimport CommitmentBaseModel from \"../classes/Commitment\";\nimport { getFixedRoutine, getTemporaryCommitments, registeredCommitments } from \"../decorators/CommitmentDecorator\";\n\n/**\n * Clear all the expired commitments.\n */\nexport function clearExpiredRoutine() {\n Object.entries(registeredCommitments).forEach(([_, commitment]) => {\n if (commitment.isExpired()) {\n delete registeredCommitments[commitment.id]\n }\n })\n}\n\n/**\n * Get the current commitments. The hidden commitments are not included.\n * In case there is a character who has two or more commitments at the same time, will be selected the commitment with the highest priority.\n * Higher priority commitments are calculated using the following steps:\n * 1. The commitments that have Commitments BaseModel.priority set to a higher value will be selected first.\n * 2. If there are commitments with the same priority, the commitments that are not fixed will be selected first.\n * 3. If there are commitments with the same priority and the same fixed status, priority will be given to the commitment with a lower index.\n * @returns The current commitments.\n */\nexport function getCurrentRoutine<TCommitment extends CommitmentBaseModel = CommitmentBaseModel>(): TCommitment[] {\n let character_commitments: { [character: string]: TCommitment } = {}\n getTemporaryCommitments<TCommitment>().reverse().forEach(c => {\n if (!c.hidden) {\n if (c.characters.length > 0) {\n // all the characters don't already have commitments or the commitment has a higher priority\n let allAvailable = c.characters.every(ch => !character_commitments[ch.id] || c.priority > character_commitments[ch.id].priority)\n if (allAvailable) {\n c.characters.forEach(ch => {\n character_commitments[ch.id] = c\n })\n }\n }\n else {\n console.error(`[NQTR] The commitment ${c.id} has no characters assigned`)\n }\n }\n })\n getFixedRoutine<TCommitment>().reverse().forEach(c => {\n if (!c.hidden) {\n if (c.characters.length > 0) {\n // all the characters don't already have commitments or the commitment has a higher priority\n let allAvailable = c.characters.every(ch => !character_commitments[ch.id] || c.priority > character_commitments[ch.id].priority)\n if (allAvailable) {\n c.characters.forEach(ch => {\n character_commitments[ch.id] = c\n })\n }\n }\n else {\n console.error(`[NQTR] The commitment ${c.id} has no characters assigned`)\n }\n }\n })\n return Object.values(character_commitments)\n}\n\n/**\n * Get the character commitment.\n * @param character The character.\n * @returns The commitment or undefined if not found.\n */\nexport function getCommitmentByCharacter<TCommitment extends CommitmentBaseModel = CommitmentBaseModel, TCharacter extends CharacterBaseModel = CharacterBaseModel>(character: TCharacter): TCommitment | undefined {\n getCurrentRoutine().forEach(c => {\n if (c.characters.map(ch => ch.id).includes(character.id)) {\n return c\n }\n })\n return undefined\n}\n","import { GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from \"@drincs/nqtr/dist/override\"\nimport { getFlag } from \"@drincs/pixi-vn\"\nimport { ActivityProps } from \"../interface\"\nimport { TimeManager } from \"../managers\"\nimport { OnRunActivityEvent } from \"../types/OnRunActivityEvent\"\n\nexport abstract class ActivityStoredAbstract {\n /**\n * @param onRun The function that is called when the activity is runned. Have 2 parameters: the runned activity and the yourParams object, that is an object with the parameters that you want to pass to the onRun function.\n * @param props The activity properties.\n */\n constructor(onRun: OnRunActivityEvent<ActivityStoredAbstract>, props: ActivityProps) {\n this.defaultName = props.name\n this.defaultFromHour = props.fromHour\n this.defaultToHour = props.toHour\n this.defaultFromDay = props.fromDay\n this.defaultToDay = props.toDay\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n this._onRun = onRun\n }\n\n abstract setStorageProperty<T>(propertyName: string, value: T | undefined): void;\n abstract getStorageProperty<T>(propertyName: string): T | undefined;\n abstract get id(): string\n\n private defaultName?: string\n /**\n * The name\n */\n get name(): string {\n return this.getStorageProperty<string>(\"name\") || this.defaultName || \"\"\n }\n set name(value: string | undefined) {\n this.setStorageProperty(\"name\", value)\n }\n\n private defaultFromHour?: number\n /**\n * The hour when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromHour(): number {\n return this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour || TimeManager.minDayHours\n }\n set fromHour(value: number | undefined) {\n this.setStorageProperty(\"fromHour\", value)\n }\n\n private defaultToHour?: number\n /**\n * The hour when the activity ends. If the activity is ended yet, it will be hidden.\n */\n get toHour(): number {\n return this.getStorageProperty<number>(\"toHour\") || this.defaultToHour || (TimeManager.maxDayHours + 1)\n }\n set toHour(value: number | undefined) {\n this.setStorageProperty(\"toHour\", value)\n }\n\n private defaultFromDay?: number\n /**\n * The day when the activity starts. If the activity is not started yet, it will be hidden.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the activity ends. If the activity is ended yet, it will be deleted or hidden.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. If the activity is not started yet, it will be hidden.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n private _renderIcon?: GraphicItemType | ((activity: ActivityStoredAbstract, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the activity.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun: (activity: ActivityStoredAbstract, props: OnRunProps) => void\n /**\n * The function that is called when the activity is runned.\n */\n get onRun(): (props: OnRunProps) => void {\n return (props) => { return this._onRun(this, props) }\n }\n\n /**\n * Whether the activity is a deadline.\n * @returns Whether the activity is a deadline.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n\n /**\n * Export the activity properties.\n * @returns The activity properties.\n */\n export(): ActivityProps {\n return {\n name: this.getStorageProperty<string>(\"name\") || this.defaultName,\n fromHour: this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour,\n toHour: this.getStorageProperty<number>(\"toHour\") || this.defaultToHour,\n fromDay: this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay,\n toDay: this.getStorageProperty<number>(\"toDay\") || this.defaultToDay,\n disabled: this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled,\n hidden: this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden,\n renderIcon: this._renderIcon\n }\n }\n}\n","import { StoredClassModel } from \"@drincs/pixi-vn\";\nimport { QuestProps } from \"../../interface\";\nimport StageBaseModel from \"./Stage\";\n\nconst QUEST_CATEGORY = \"__nqtr-quest__\"\n\nexport default class QuestBaseModel<TStage extends StageBaseModel = StageBaseModel> extends StoredClassModel {\n constructor(id: string, stages: TStage[], props: QuestProps) {\n super(QUEST_CATEGORY, id)\n this._stages = stages\n this._name = props.name || \"\"\n this._description = props.description || \"\"\n this._icon = props.icon || \"\"\n this._image = props.image || \"\"\n this._isInDevelopment = props.isInDevelopment || false\n }\n private _stages: TStage[]\n get stages(): TStage[] {\n return this._stages\n }\n\n private _name: string\n get name(): string {\n return this._name\n }\n\n private _description: string\n get description(): string {\n return this._description\n }\n\n private _icon: string\n get icon(): string {\n return this._icon\n }\n\n private _image: string\n get image(): string {\n return this._image\n }\n\n private _isInDevelopment: boolean\n get isInDevelopment(): boolean {\n return this._isInDevelopment\n }\n}\n","import { StoredClassModel } from \"@drincs/pixi-vn\";\nimport { StageProps } from \"../../interface\";\nimport { QuestsRequiredType } from \"../../types/QuestsRequired\";\nimport Goal, { IGoal } from \"./Goal\";\n\nconst STAGE_CATEGORY = \"__nqtr-stage__\"\n\nexport default class StageBaseModel extends StoredClassModel {\n constructor(id: string, props: StageProps) {\n super(STAGE_CATEGORY, id)\n this._name = props.name || \"\"\n this._description = props.description || \"\"\n this._adviceDescription = props.adviceDescription || \"\"\n this._image = props.image || \"\"\n this._daysRequiredToStart = props.daysRequiredToStart\n this._flagsRequired = props.flagsRequired\n this._questsRequired = props.questsRequired\n this._requestDescription = props.requestDescription || \"\"\n this._onStart = props.onStart\n this._onEnd = props.onEnd\n }\n\n\n private _completed: boolean = false\n get completed(): boolean {\n return this._completed\n }\n\n private _active: boolean = false\n get active(): boolean {\n return this._active\n }\n\n private defaultGoals: Goal[] = []\n get goals(): Goal[] {\n let list = this.getStorageProperty<IGoal[]>('goals')\n if (!list) {\n return this.defaultGoals\n }\n return list.map(goal => new Goal(goal))\n }\n set goals(value: Goal[]) {\n let list = value.map(goal => goal.export)\n this.setStorageProperty('goals', list)\n }\n\n private _name: string\n get name(): string {\n return this._name\n }\n\n private _description: string\n get description(): string {\n return this._description\n }\n\n private _adviceDescription: string\n get adviceDescription(): string {\n return this._adviceDescription\n }\n\n private _image: string\n get image(): string {\n return this._image\n }\n\n private _daysRequiredToStart: number\n get daysRequiredToStart(): number {\n return this._daysRequiredToStart\n }\n\n private _flagsRequired: string[]\n get flagsRequired(): string[] {\n return this._flagsRequired\n }\n\n private _questsRequired: QuestsRequiredType[]\n get questsRequired(): QuestsRequiredType[] {\n return this._questsRequired\n }\n\n private _requestDescription: string\n get requestDescription(): string {\n return this._requestDescription\n }\n\n private _onStart: () => void\n get onStart(): () => void {\n return this._onStart\n }\n\n private _onEnd: () => void\n get onEnd(): () => void {\n return this._onEnd\n }\n}\n","import { ActivityRoom } from \"../classes/navigation/ActivityRoom\"\nimport { registeredRooms } from \"../decorators/RoomDecorator\"\nimport { getCurrentRoom } from \"./NavigationFunctions\"\n\nexport function clearExpiredActivities() {\n Object.entries(registeredRooms).forEach(([_, room]) => {\n room.clearExpiredActivities()\n })\n}\n\nexport function currentActivities(): ActivityRoom[] {\n let currentRoom = getCurrentRoom()\n if (!currentRoom) {\n return []\n }\n return currentRoom.activities.filter(activity => !activity.hidden)\n}\n"]}
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package/dist/index.d.mts
CHANGED
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@@ -1,18 +1,18 @@
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export { default as ActivityModel } from './classes/Activity.mjs';
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export { C as CommitmentBaseModel, a as CommitmentProps, L as LocationBaseModel, b as LocationProps, M as MapBaseModel, c as MapProps, R as RoomBaseModel, d as RoomProps } from './Commitment-
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2
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+
export { C as CommitmentBaseModel, a as CommitmentProps, L as LocationBaseModel, b as LocationProps, M as MapBaseModel, c as MapProps, R as RoomBaseModel, d as RoomProps } from './Commitment-C3Nc2RJH.mjs';
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3
3
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export { default as Goal } from './classes/quest/Goal.mjs';
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export { Q as QuestBaseModel, b as QuestsRequiredType, S as StageBaseModel, a as StageProps } from './Quest-Bdm0R9LA.mjs';
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5
5
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export { getActivityById, saveActivity } from './decorators/ActivityDecorator.mjs';
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6
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-
export {
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6
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+
export { addCommitment, getCommitmentById, saveCommitment, setFixedRoutine } from './decorators/CommitmentDecorator.mjs';
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7
7
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export { getAllLocations, getAllMaps, getRoomById, saveRoom } from './decorators/RoomDecorator.mjs';
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8
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-
export { ExecutionTypeEnum } from './enums/ExecutionTypeEnum.mjs';
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9
8
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export { clearExpiredActivities, currentActivities } from './functions/ActivityFunctions.mjs';
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9
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export { getCueerntMap, getCurrenrLocation, getCurrentRoom, setCurrentRoom } from './functions/NavigationFunctions.mjs';
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11
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-
export { clearExpiredRoutine, getCommitmentByCharacter,
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+
export { clearExpiredRoutine, getCommitmentByCharacter, getCurrentRoutine } from './functions/RoutineFunctions.mjs';
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12
11
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export { A as ActivityProps } from './ActivityProps-BoJeWa2B.mjs';
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13
12
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export { default as GoalProps } from './interface/quest/GoalProps.mjs';
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13
|
export { default as QuestProps } from './interface/quest/QuestProps.mjs';
|
|
15
14
|
export { default as TimeManager } from './managers/TimeManager.mjs';
|
|
15
|
+
export { default as ExecutionType } from './types/ExecutionType.mjs';
|
|
16
16
|
export { ITimeStlot, TimeSettings } from './types/TimeSettings.mjs';
|
|
17
17
|
import '@drincs/nqtr/dist/override';
|
|
18
18
|
import './types/OnRunActivityEvent.mjs';
|
package/dist/index.d.ts
CHANGED
|
@@ -1,18 +1,18 @@
|
|
|
1
1
|
export { default as ActivityModel } from './classes/Activity.js';
|
|
2
|
-
export { C as CommitmentBaseModel, a as CommitmentProps, L as LocationBaseModel, b as LocationProps, M as MapBaseModel, c as MapProps, R as RoomBaseModel, d as RoomProps } from './Commitment-
|
|
2
|
+
export { C as CommitmentBaseModel, a as CommitmentProps, L as LocationBaseModel, b as LocationProps, M as MapBaseModel, c as MapProps, R as RoomBaseModel, d as RoomProps } from './Commitment-Cc2kZEy0.js';
|
|
3
3
|
export { default as Goal } from './classes/quest/Goal.js';
|
|
4
4
|
export { Q as QuestBaseModel, b as QuestsRequiredType, S as StageBaseModel, a as StageProps } from './Quest-CxJcXETG.js';
|
|
5
5
|
export { getActivityById, saveActivity } from './decorators/ActivityDecorator.js';
|
|
6
|
-
export {
|
|
6
|
+
export { addCommitment, getCommitmentById, saveCommitment, setFixedRoutine } from './decorators/CommitmentDecorator.js';
|
|
7
7
|
export { getAllLocations, getAllMaps, getRoomById, saveRoom } from './decorators/RoomDecorator.js';
|
|
8
|
-
export { ExecutionTypeEnum } from './enums/ExecutionTypeEnum.js';
|
|
9
8
|
export { clearExpiredActivities, currentActivities } from './functions/ActivityFunctions.js';
|
|
10
9
|
export { getCueerntMap, getCurrenrLocation, getCurrentRoom, setCurrentRoom } from './functions/NavigationFunctions.js';
|
|
11
|
-
export { clearExpiredRoutine, getCommitmentByCharacter,
|
|
10
|
+
export { clearExpiredRoutine, getCommitmentByCharacter, getCurrentRoutine } from './functions/RoutineFunctions.js';
|
|
12
11
|
export { A as ActivityProps } from './ActivityProps-_79x9-BX.js';
|
|
13
12
|
export { default as GoalProps } from './interface/quest/GoalProps.js';
|
|
14
13
|
export { default as QuestProps } from './interface/quest/QuestProps.js';
|
|
15
14
|
export { default as TimeManager } from './managers/TimeManager.js';
|
|
15
|
+
export { default as ExecutionType } from './types/ExecutionType.js';
|
|
16
16
|
export { ITimeStlot, TimeSettings } from './types/TimeSettings.js';
|
|
17
17
|
import '@drincs/nqtr/dist/override';
|
|
18
18
|
import './types/OnRunActivityEvent.js';
|
package/dist/index.js
CHANGED
|
@@ -391,15 +391,6 @@ var ActivityModel = class {
|
|
|
391
391
|
};
|
|
392
392
|
}
|
|
393
393
|
};
|
|
394
|
-
|
|
395
|
-
// src/enums/ExecutionTypeEnum.ts
|
|
396
|
-
var ExecutionTypeEnum = /* @__PURE__ */ ((ExecutionTypeEnum2) => {
|
|
397
|
-
ExecutionTypeEnum2["AUTOMATIC"] = "automatic";
|
|
398
|
-
ExecutionTypeEnum2["INTERACTION"] = "interaction";
|
|
399
|
-
return ExecutionTypeEnum2;
|
|
400
|
-
})(ExecutionTypeEnum || {});
|
|
401
|
-
|
|
402
|
-
// src/classes/Commitment.ts
|
|
403
394
|
var COMMITMENT_CATEGORY = "__nqtr-commitment__";
|
|
404
395
|
var CommitmentBaseModel = class extends pixiVn.StoredClassModel {
|
|
405
396
|
/**
|
|
@@ -418,11 +409,12 @@ var CommitmentBaseModel = class extends pixiVn.StoredClassModel {
|
|
|
418
409
|
this.defaultFromDay = props.fromDay;
|
|
419
410
|
this.defaultToDay = props.toDay;
|
|
420
411
|
this._renderImage = props.renderImage;
|
|
421
|
-
this._executionType = props.executionType || "interaction"
|
|
412
|
+
this._executionType = props.executionType || "interaction";
|
|
422
413
|
this._onRun = props.onRun;
|
|
423
414
|
this.defaultDisabled = props.disabled || false;
|
|
424
415
|
this.defaultHidden = props.hidden || false;
|
|
425
416
|
this._renderIcon = props.renderIcon;
|
|
417
|
+
this.defaultPriority = props.priority || 0;
|
|
426
418
|
}
|
|
427
419
|
/**
|
|
428
420
|
* The character or characters that are in the commitment and so in the room.
|
|
@@ -521,7 +513,7 @@ var CommitmentBaseModel = class extends pixiVn.StoredClassModel {
|
|
|
521
513
|
/**
|
|
522
514
|
* Is a function that is called when the player interacts with the character.
|
|
523
515
|
*/
|
|
524
|
-
onRun() {
|
|
516
|
+
get onRun() {
|
|
525
517
|
let onRun = this._onRun;
|
|
526
518
|
if (!onRun) {
|
|
527
519
|
console.warn("[NQTR] onRun() is not defined for commitmen, so it will not run.", this);
|
|
@@ -564,6 +556,16 @@ var CommitmentBaseModel = class extends pixiVn.StoredClassModel {
|
|
|
564
556
|
set hidden(value) {
|
|
565
557
|
this.setStorageProperty("hidden", value);
|
|
566
558
|
}
|
|
559
|
+
/**
|
|
560
|
+
* The priority. The higher the number, the higher the priority.
|
|
561
|
+
* To ensure that a character is not in 2 places at the same time, if there are 2 or more valid commits at the same time and with the same character, the one with the highest priority will be chosen.
|
|
562
|
+
*/
|
|
563
|
+
get priority() {
|
|
564
|
+
return this.getStorageProperty("priority") || this.defaultPriority || 0;
|
|
565
|
+
}
|
|
566
|
+
set priority(value) {
|
|
567
|
+
this.setStorageProperty("priority", value);
|
|
568
|
+
}
|
|
567
569
|
/**
|
|
568
570
|
* Whether the commitment is expired.
|
|
569
571
|
* @returns Whether the commitment is expired.
|
|
@@ -867,9 +869,9 @@ function getCommitmentById(id) {
|
|
|
867
869
|
return;
|
|
868
870
|
}
|
|
869
871
|
}
|
|
870
|
-
function
|
|
872
|
+
function setFixedRoutine(commitments) {
|
|
871
873
|
if (Array.isArray(commitments)) {
|
|
872
|
-
commitments.forEach((c) =>
|
|
874
|
+
commitments.forEach((c) => setFixedRoutine(c));
|
|
873
875
|
return;
|
|
874
876
|
}
|
|
875
877
|
if (fixedCommitments[commitments.id]) {
|
|
@@ -877,7 +879,7 @@ function setFixedCommitments(commitments) {
|
|
|
877
879
|
}
|
|
878
880
|
fixedCommitments[commitments.id] = commitments;
|
|
879
881
|
}
|
|
880
|
-
function
|
|
882
|
+
function addCommitment(commitment) {
|
|
881
883
|
if (!Array.isArray(commitment)) {
|
|
882
884
|
commitment = [commitment];
|
|
883
885
|
}
|
|
@@ -891,7 +893,7 @@ function addTemporaryCommitment(commitment) {
|
|
|
891
893
|
}).filter((id) => id !== void 0);
|
|
892
894
|
pixiVn.GameStorageManager.setVariable(TEMPORARY_COMMITMENT_CATEGORY_MEMORY_KEY, [commitmentsIds]);
|
|
893
895
|
}
|
|
894
|
-
function
|
|
896
|
+
function getFixedRoutine() {
|
|
895
897
|
return Object.values(fixedCommitments);
|
|
896
898
|
}
|
|
897
899
|
function getTemporaryCommitments() {
|
|
@@ -911,40 +913,40 @@ function clearExpiredRoutine() {
|
|
|
911
913
|
}
|
|
912
914
|
});
|
|
913
915
|
}
|
|
914
|
-
function
|
|
916
|
+
function getCurrentRoutine() {
|
|
915
917
|
let character_commitments = {};
|
|
916
|
-
let oltherCommitments = [];
|
|
917
918
|
getTemporaryCommitments().reverse().forEach((c) => {
|
|
918
919
|
if (!c.hidden) {
|
|
919
|
-
if (c.characters.length >
|
|
920
|
-
let allAvailable = c.characters.every((ch) => !character_commitments[ch.id]);
|
|
920
|
+
if (c.characters.length > 0) {
|
|
921
|
+
let allAvailable = c.characters.every((ch) => !character_commitments[ch.id] || c.priority > character_commitments[ch.id].priority);
|
|
921
922
|
if (allAvailable) {
|
|
922
923
|
c.characters.forEach((ch) => {
|
|
923
924
|
character_commitments[ch.id] = c;
|
|
924
925
|
});
|
|
925
926
|
}
|
|
926
927
|
} else {
|
|
927
|
-
|
|
928
|
+
console.error(`[NQTR] The commitment ${c.id} has no characters assigned`);
|
|
928
929
|
}
|
|
929
930
|
}
|
|
930
931
|
});
|
|
931
|
-
|
|
932
|
+
getFixedRoutine().reverse().forEach((c) => {
|
|
932
933
|
if (!c.hidden) {
|
|
933
|
-
if (c.characters.length >
|
|
934
|
-
c.characters.
|
|
935
|
-
|
|
934
|
+
if (c.characters.length > 0) {
|
|
935
|
+
let allAvailable = c.characters.every((ch) => !character_commitments[ch.id] || c.priority > character_commitments[ch.id].priority);
|
|
936
|
+
if (allAvailable) {
|
|
937
|
+
c.characters.forEach((ch) => {
|
|
936
938
|
character_commitments[ch.id] = c;
|
|
937
|
-
}
|
|
938
|
-
}
|
|
939
|
+
});
|
|
940
|
+
}
|
|
939
941
|
} else {
|
|
940
|
-
|
|
942
|
+
console.error(`[NQTR] The commitment ${c.id} has no characters assigned`);
|
|
941
943
|
}
|
|
942
944
|
}
|
|
943
945
|
});
|
|
944
|
-
return Object.values(character_commitments)
|
|
946
|
+
return Object.values(character_commitments);
|
|
945
947
|
}
|
|
946
948
|
function getCommitmentByCharacter(character) {
|
|
947
|
-
|
|
949
|
+
getCurrentRoutine().forEach((c) => {
|
|
948
950
|
if (c.characters.map((ch) => ch.id).includes(character.id)) {
|
|
949
951
|
return c;
|
|
950
952
|
}
|
|
@@ -1377,7 +1379,7 @@ var RoomBaseModel = class extends pixiVn.StoredClassModel {
|
|
|
1377
1379
|
* @returns The character commitments of the room.
|
|
1378
1380
|
*/
|
|
1379
1381
|
getRoutine() {
|
|
1380
|
-
let commitments =
|
|
1382
|
+
let commitments = getCurrentRoutine();
|
|
1381
1383
|
return commitments.filter((c) => c.room.id === this.id);
|
|
1382
1384
|
}
|
|
1383
1385
|
};
|
|
@@ -1567,7 +1569,6 @@ function currentActivities() {
|
|
|
1567
1569
|
|
|
1568
1570
|
exports.ActivityModel = ActivityModel;
|
|
1569
1571
|
exports.CommitmentBaseModel = CommitmentBaseModel;
|
|
1570
|
-
exports.ExecutionTypeEnum = ExecutionTypeEnum;
|
|
1571
1572
|
exports.Goal = Goal;
|
|
1572
1573
|
exports.LocationBaseModel = LocationBaseModel;
|
|
1573
1574
|
exports.MapBaseModel = MapBaseModel;
|
|
@@ -1575,7 +1576,7 @@ exports.QuestBaseModel = QuestBaseModel;
|
|
|
1575
1576
|
exports.RoomBaseModel = RoomBaseModel;
|
|
1576
1577
|
exports.StageBaseModel = StageBaseModel;
|
|
1577
1578
|
exports.TimeManager = TimeManager;
|
|
1578
|
-
exports.
|
|
1579
|
+
exports.addCommitment = addCommitment;
|
|
1579
1580
|
exports.clearExpiredActivities = clearExpiredActivities;
|
|
1580
1581
|
exports.clearExpiredRoutine = clearExpiredRoutine;
|
|
1581
1582
|
exports.currentActivities = currentActivities;
|
|
@@ -1586,15 +1587,13 @@ exports.getCommitmentByCharacter = getCommitmentByCharacter;
|
|
|
1586
1587
|
exports.getCommitmentById = getCommitmentById;
|
|
1587
1588
|
exports.getCueerntMap = getCueerntMap;
|
|
1588
1589
|
exports.getCurrenrLocation = getCurrenrLocation;
|
|
1589
|
-
exports.getCurrentCommitments = getCurrentCommitments;
|
|
1590
1590
|
exports.getCurrentRoom = getCurrentRoom;
|
|
1591
|
-
exports.
|
|
1591
|
+
exports.getCurrentRoutine = getCurrentRoutine;
|
|
1592
1592
|
exports.getRoomById = getRoomById;
|
|
1593
|
-
exports.getTemporaryCommitments = getTemporaryCommitments;
|
|
1594
1593
|
exports.saveActivity = saveActivity;
|
|
1595
1594
|
exports.saveCommitment = saveCommitment;
|
|
1596
1595
|
exports.saveRoom = saveRoom;
|
|
1597
1596
|
exports.setCurrentRoom = setCurrentRoom;
|
|
1598
|
-
exports.
|
|
1597
|
+
exports.setFixedRoutine = setFixedRoutine;
|
|
1599
1598
|
//# sourceMappingURL=out.js.map
|
|
1600
1599
|
//# sourceMappingURL=index.js.map
|