@drincs/nqtr 0.1.17 → 0.1.18

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Files changed (59) hide show
  1. package/dist/{Commitment-BrnOOgEN.d.mts → Commitment-DNn_TEgV.d.mts} +1 -1
  2. package/dist/{Commitment-BObBFSTM.d.ts → Commitment-GIA4EK_q.d.ts} +1 -1
  3. package/dist/classes/Commitment.d.mts +1 -1
  4. package/dist/classes/Commitment.d.ts +1 -1
  5. package/dist/classes/Commitment.js +1 -1
  6. package/dist/classes/Commitment.js.map +1 -1
  7. package/dist/classes/Commitment.mjs +1 -1
  8. package/dist/classes/Commitment.mjs.map +1 -1
  9. package/dist/classes/index.d.mts +1 -1
  10. package/dist/classes/index.d.ts +1 -1
  11. package/dist/classes/index.js +1 -1
  12. package/dist/classes/index.js.map +1 -1
  13. package/dist/classes/index.mjs +1 -1
  14. package/dist/classes/index.mjs.map +1 -1
  15. package/dist/classes/navigation/ActivityRoom.d.mts +1 -1
  16. package/dist/classes/navigation/ActivityRoom.d.ts +1 -1
  17. package/dist/classes/navigation/Location.d.mts +1 -1
  18. package/dist/classes/navigation/Location.d.ts +1 -1
  19. package/dist/classes/navigation/Map.d.mts +1 -1
  20. package/dist/classes/navigation/Map.d.ts +1 -1
  21. package/dist/classes/navigation/Room.d.mts +1 -1
  22. package/dist/classes/navigation/Room.d.ts +1 -1
  23. package/dist/decorators/CommitmentDecorator.d.mts +1 -1
  24. package/dist/decorators/CommitmentDecorator.d.ts +1 -1
  25. package/dist/decorators/RoomDecorator.d.mts +1 -1
  26. package/dist/decorators/RoomDecorator.d.ts +1 -1
  27. package/dist/decorators/index.d.mts +1 -1
  28. package/dist/decorators/index.d.ts +1 -1
  29. package/dist/functions/ActivityFunctions.d.mts +1 -1
  30. package/dist/functions/ActivityFunctions.d.ts +1 -1
  31. package/dist/functions/ActivityFunctions.js.map +1 -1
  32. package/dist/functions/ActivityFunctions.mjs.map +1 -1
  33. package/dist/functions/NavigationFunctions.d.mts +1 -1
  34. package/dist/functions/NavigationFunctions.d.ts +1 -1
  35. package/dist/functions/NavigationFunctions.js.map +1 -1
  36. package/dist/functions/NavigationFunctions.mjs.map +1 -1
  37. package/dist/functions/RoutineFunctions.d.mts +1 -1
  38. package/dist/functions/RoutineFunctions.d.ts +1 -1
  39. package/dist/functions/index.d.mts +1 -1
  40. package/dist/functions/index.d.ts +1 -1
  41. package/dist/functions/index.js.map +1 -1
  42. package/dist/functions/index.mjs.map +1 -1
  43. package/dist/index.d.mts +1 -1
  44. package/dist/index.d.ts +1 -1
  45. package/dist/index.js +1 -1
  46. package/dist/index.js.map +1 -1
  47. package/dist/index.mjs +1 -1
  48. package/dist/index.mjs.map +1 -1
  49. package/dist/interface/CommitmentProps.d.mts +1 -1
  50. package/dist/interface/CommitmentProps.d.ts +1 -1
  51. package/dist/interface/RoomProps.d.mts +1 -1
  52. package/dist/interface/RoomProps.d.ts +1 -1
  53. package/dist/interface/index.d.mts +1 -1
  54. package/dist/interface/index.d.ts +1 -1
  55. package/dist/interface/navigation/LocationProps.d.mts +1 -1
  56. package/dist/interface/navigation/LocationProps.d.ts +1 -1
  57. package/dist/interface/navigation/MapProps.d.mts +1 -1
  58. package/dist/interface/navigation/MapProps.d.ts +1 -1
  59. package/package.json +1 -1
@@ -554,7 +554,7 @@ declare class CommitmentBaseModel<TCharacter extends CharacterBaseModel = Charac
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  /**
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  * Is a function that is called when the player interacts with the character.
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  */
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- onRun(): undefined | ((props: OnRunProps) => void);
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+ get onRun(): undefined | ((props: OnRunProps) => void);
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  private defaultDisabled;
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  /**
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  * Whether is disabled. You can also pass a Pixi'VN flag name.
@@ -554,7 +554,7 @@ declare class CommitmentBaseModel<TCharacter extends CharacterBaseModel = Charac
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  /**
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  * Is a function that is called when the player interacts with the character.
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  */
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- onRun(): undefined | ((props: OnRunProps) => void);
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+ get onRun(): undefined | ((props: OnRunProps) => void);
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  private defaultDisabled;
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  /**
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  * Whether is disabled. You can also pass a Pixi'VN flag name.
@@ -1,7 +1,7 @@
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  import '@drincs/nqtr/dist/override';
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  import '@drincs/pixi-vn';
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  import '../enums/ExecutionTypeEnum.mjs';
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- export { C as default } from '../Commitment-BrnOOgEN.mjs';
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+ export { C as default } from '../Commitment-DNn_TEgV.mjs';
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  import './Activity.mjs';
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  import '../ActivityProps-BoJeWa2B.mjs';
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  import '../types/OnRunActivityEvent.mjs';
@@ -1,7 +1,7 @@
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  import '@drincs/nqtr/dist/override';
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  import '@drincs/pixi-vn';
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  import '../enums/ExecutionTypeEnum.js';
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- export { C as default } from '../Commitment-BObBFSTM.js';
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+ export { C as default } from '../Commitment-GIA4EK_q.js';
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  import './Activity.js';
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  import '../ActivityProps-_79x9-BX.js';
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  import '../types/OnRunActivityEvent.js';
@@ -368,7 +368,7 @@ var CommitmentBaseModel = class extends pixiVn.StoredClassModel {
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  /**
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  * Is a function that is called when the player interacts with the character.
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  */
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- onRun() {
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+ get onRun() {
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  let onRun = this._onRun;
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  if (!onRun) {
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  console.warn("[NQTR] onRun() is not defined for commitmen, so it will not run.", this);
@@ -1 +1 @@
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- 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{ GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from \"@drincs/nqtr/dist/override\";\nimport { CharacterBaseModel, getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { ExecutionTypeEnum } from \"../enums/ExecutionTypeEnum\";\nimport { CommitmentProps } from \"../interface\";\nimport TimeManager from \"../managers/TimeManager\";\nimport { OnRunCommitmentEvent } from \"../types/OnRunCommitmentEvent\";\nimport RoomBaseModel from \"./navigation/Room\";\n\nconst COMMITMENT_CATEGORY = \"__nqtr-commitment__\"\n\n/**\n * The base model of a commitment. I suggest you extend this class to create your own commitment model.\n * You must use the saveRoom function to save the commitment in the registered commitments.\n * @example\n * ```ts\n * export const mcRoom = new CommitmentBaseModel(\"test\", character, room, {\n * name: \"Test\",\n * image: \"https://image.jpg\",\n * executionType: ExecutionTypeEnum.INTERACTION,\n * onRun: (commitment) => {\n * // Do something\n * }\n * })\n * saveCommitment(mcRoom)\n * ```\n */\nexport default class CommitmentBaseModel<TCharacter extends CharacterBaseModel = CharacterBaseModel, TRoom extends RoomBaseModel = RoomBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the commitment, it must be unique.\n * @param character The character or characters that are in the commitment and so in the room.\n * @param room The room where the commitment is.\n * @param props The properties of the commitment.\n */\n constructor(id: string, character: TCharacter | TCharacter[] | undefined, room: TRoom, props: CommitmentProps<TCharacter, TRoom>) {\n super(COMMITMENT_CATEGORY, id)\n this._characters = character ? Array.isArray(character) ? character : [character] : []\n this._room = room\n this._name = props.name || \"\"\n this.defaultFromHour = props.fromHour\n this.defaultToHour = props.toHour\n this.defaultFromDay = props.fromDay\n this.defaultToDay = props.toDay\n this._renderImage = props.renderImage\n this._executionType = props.executionType || ExecutionTypeEnum.INTERACTION\n this._onRun = props.onRun\n this.defaultDisabled = props.disabled || false\n this.defaultHidden = props.hidden || false\n this._renderIcon = props.renderIcon\n }\n\n private _characters: TCharacter[]\n /**\n * The character or characters that are in the commitment and so in the room.\n */\n get characters(): TCharacter[] {\n return this._characters\n }\n\n private _room: TRoom\n /**\n * The room where the commitment is.\n */\n get room(): TRoom {\n return this._room\n }\n\n private _name: string\n /**\n * The name\n */\n get name(): string {\n return this._name\n }\n\n private defaultFromHour?: number\n /**\n * The hour when the commitment starts. If the commitment is not started yet, it will be hidden.\n * If you set undefined, it will return the initial value of fromHour.\n */\n get fromHour(): number {\n return this.getStorageProperty<number>(\"fromHour\") || this.defaultFromHour || TimeManager.minDayHours\n }\n set fromHour(value: number | undefined) {\n this.setStorageProperty(\"fromHour\", value)\n }\n\n private defaultToHour?: number\n /**\n * The hour when the commitment ends. If the commitment is ended yet, it will be hidden.\n * If you set undefined, it will return the initial value of toHour.\n */\n get toHour(): number {\n return this.getStorageProperty<number>(\"toHour\") || this.defaultToHour || (TimeManager.maxDayHours + 1)\n }\n set toHour(value: number | undefined) {\n this.setStorageProperty(\"toHour\", value)\n }\n\n private defaultFromDay?: number\n /**\n * The day when the commitment starts. If the commitment is not started yet, it will be hidden.\n * If you set undefined, it will return the initial value of fromDay.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the commitment ends. If the commitment is ended yet, it will be deleted or hidden.\n * If you set undefined, it will return the initial value of toDay.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private _renderImage?: GraphicItemType | ((commitment: CommitmentBaseModel<TCharacter, TRoom>, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the room.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _executionType: ExecutionTypeEnum\n /**\n * Execution type. If is \"automatic\" the onRun() runned automatically when the palayer is in the room. If is \"interaction\" the player must interact with the character to run the onRun() function.\n */\n get executionType(): ExecutionTypeEnum {\n return this._executionType\n }\n\n private _renderIcon?: GraphicItemType | ((commitment: CommitmentBaseModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the commitment.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun?: OnRunCommitmentEvent<CommitmentBaseModel>\n /**\n * Is a function that is called when the player interacts with the character.\n */\n onRun(): undefined | ((props: OnRunProps) => void) {\n let onRun = this._onRun\n if (!onRun) {\n console.warn(\"[NQTR] onRun() is not defined for commitmen, so it will not run.\", this)\n return\n }\n return (props) => onRun(this, props)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n /**\n * Whether the commitment is expired.\n * @returns Whether the commitment is expired.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
1
+ 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{ GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from \"@drincs/nqtr/dist/override\";\nimport { CharacterBaseModel, getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { ExecutionTypeEnum } from \"../enums/ExecutionTypeEnum\";\nimport { CommitmentProps } from \"../interface\";\nimport TimeManager from \"../managers/TimeManager\";\nimport { OnRunCommitmentEvent } from \"../types/OnRunCommitmentEvent\";\nimport RoomBaseModel from \"./navigation/Room\";\n\nconst COMMITMENT_CATEGORY = \"__nqtr-commitment__\"\n\n/**\n * The base model of a commitment. I suggest you extend this class to create your own commitment model.\n * You must use the saveRoom function to save the commitment in the registered commitments.\n * @example\n * ```ts\n * export const mcRoom = new CommitmentBaseModel(\"test\", character, room, {\n * name: \"Test\",\n * image: \"https://image.jpg\",\n * executionType: ExecutionTypeEnum.INTERACTION,\n * onRun: (commitment) => {\n * // Do something\n * }\n * })\n * saveCommitment(mcRoom)\n * ```\n */\nexport default class CommitmentBaseModel<TCharacter extends CharacterBaseModel = CharacterBaseModel, TRoom extends RoomBaseModel = RoomBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the commitment, it must be unique.\n * @param character The character or characters that are in the commitment and so in the room.\n * @param room The room where the commitment is.\n * @param props The properties of the commitment.\n */\n constructor(id: string, character: TCharacter | TCharacter[] | undefined, room: TRoom, props: CommitmentProps<TCharacter, TRoom>) {\n super(COMMITMENT_CATEGORY, id)\n this._characters = character ? 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If the commitment is not started yet, it will be hidden.\n * If you set undefined, it will return the initial value of fromDay.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the commitment ends. If the commitment is ended yet, it will be deleted or hidden.\n * If you set undefined, it will return the initial value of toDay.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private _renderImage?: GraphicItemType | ((commitment: CommitmentBaseModel<TCharacter, TRoom>, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the room.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _executionType: ExecutionTypeEnum\n /**\n * Execution type. 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If is \"interaction\" the player must interact with the character to run the onRun() function.\n */\n get executionType(): ExecutionTypeEnum {\n return this._executionType\n }\n\n private _renderIcon?: GraphicItemType | ((commitment: CommitmentBaseModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the commitment.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun?: OnRunCommitmentEvent<CommitmentBaseModel>\n /**\n * Is a function that is called when the player interacts with the character.\n */\n get onRun(): undefined | ((props: OnRunProps) => void) {\n let onRun = this._onRun\n if (!onRun) {\n console.warn(\"[NQTR] onRun() is not defined for commitmen, so it will not run.\", this)\n return\n }\n return (props) => onRun(this, props)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n /**\n * Whether the commitment is expired.\n * @returns Whether the commitment is expired.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
@@ -366,7 +366,7 @@ var CommitmentBaseModel = class extends StoredClassModel {
366
366
  /**
367
367
  * Is a function that is called when the player interacts with the character.
368
368
  */
369
- onRun() {
369
+ get onRun() {
370
370
  let onRun = this._onRun;
371
371
  if (!onRun) {
372
372
  console.warn("[NQTR] onRun() is not defined for commitmen, so it will not run.", this);
@@ -1 +1 @@
1
- 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{ GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from \"@drincs/nqtr/dist/override\";\nimport { CharacterBaseModel, getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { ExecutionTypeEnum } from \"../enums/ExecutionTypeEnum\";\nimport { CommitmentProps } from \"../interface\";\nimport TimeManager from \"../managers/TimeManager\";\nimport { OnRunCommitmentEvent } from \"../types/OnRunCommitmentEvent\";\nimport RoomBaseModel from \"./navigation/Room\";\n\nconst COMMITMENT_CATEGORY = \"__nqtr-commitment__\"\n\n/**\n * The base model of a commitment. I suggest you extend this class to create your own commitment model.\n * You must use the saveRoom function to save the commitment in the registered commitments.\n * @example\n * ```ts\n * export const mcRoom = new CommitmentBaseModel(\"test\", character, room, {\n * name: \"Test\",\n * image: \"https://image.jpg\",\n * executionType: ExecutionTypeEnum.INTERACTION,\n * onRun: (commitment) => {\n * // Do something\n * }\n * })\n * saveCommitment(mcRoom)\n * ```\n */\nexport default class CommitmentBaseModel<TCharacter extends CharacterBaseModel = CharacterBaseModel, TRoom extends RoomBaseModel = RoomBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the commitment, it must be unique.\n * @param character The character or characters that are in the commitment and so in the room.\n * @param room The room where the commitment is.\n * @param props The properties of the commitment.\n */\n constructor(id: string, character: TCharacter | TCharacter[] | undefined, room: TRoom, props: CommitmentProps<TCharacter, TRoom>) {\n super(COMMITMENT_CATEGORY, id)\n this._characters = character ? 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If the commitment is not started yet, it will be hidden.\n * If you set undefined, it will return the initial value of fromDay.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the commitment ends. If the commitment is ended yet, it will be deleted or hidden.\n * If you set undefined, it will return the initial value of toDay.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private _renderImage?: GraphicItemType | ((commitment: CommitmentBaseModel<TCharacter, TRoom>, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the room.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _executionType: ExecutionTypeEnum\n /**\n * Execution type. 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If is \"interaction\" the player must interact with the character to run the onRun() function.\n */\n get executionType(): ExecutionTypeEnum {\n return this._executionType\n }\n\n private _renderIcon?: GraphicItemType | ((commitment: CommitmentBaseModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the commitment.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun?: OnRunCommitmentEvent<CommitmentBaseModel>\n /**\n * Is a function that is called when the player interacts with the character.\n */\n onRun(): undefined | ((props: OnRunProps) => void) {\n let onRun = this._onRun\n if (!onRun) {\n console.warn(\"[NQTR] onRun() is not defined for commitmen, so it will not run.\", this)\n return\n }\n return (props) => onRun(this, props)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. 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You can also pass a Pixi'VN flag name.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n /**\n * Whether the commitment is expired.\n * @returns Whether the commitment is expired.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
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{ GraphicItemType, OnRenderGraphicItemProps, OnRunProps } from \"@drincs/nqtr/dist/override\";\nimport { CharacterBaseModel, getFlag, StoredClassModel } from \"@drincs/pixi-vn\";\nimport { ExecutionTypeEnum } from \"../enums/ExecutionTypeEnum\";\nimport { CommitmentProps } from \"../interface\";\nimport TimeManager from \"../managers/TimeManager\";\nimport { OnRunCommitmentEvent } from \"../types/OnRunCommitmentEvent\";\nimport RoomBaseModel from \"./navigation/Room\";\n\nconst COMMITMENT_CATEGORY = \"__nqtr-commitment__\"\n\n/**\n * The base model of a commitment. I suggest you extend this class to create your own commitment model.\n * You must use the saveRoom function to save the commitment in the registered commitments.\n * @example\n * ```ts\n * export const mcRoom = new CommitmentBaseModel(\"test\", character, room, {\n * name: \"Test\",\n * image: \"https://image.jpg\",\n * executionType: ExecutionTypeEnum.INTERACTION,\n * onRun: (commitment) => {\n * // Do something\n * }\n * })\n * saveCommitment(mcRoom)\n * ```\n */\nexport default class CommitmentBaseModel<TCharacter extends CharacterBaseModel = CharacterBaseModel, TRoom extends RoomBaseModel = RoomBaseModel> extends StoredClassModel {\n /**\n * @param id The id of the commitment, it must be unique.\n * @param character The character or characters that are in the commitment and so in the room.\n * @param room The room where the commitment is.\n * @param props The properties of the commitment.\n */\n constructor(id: string, character: TCharacter | TCharacter[] | undefined, room: TRoom, props: CommitmentProps<TCharacter, TRoom>) {\n super(COMMITMENT_CATEGORY, id)\n this._characters = character ? 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If the commitment is not started yet, it will be hidden.\n * If you set undefined, it will return the initial value of fromDay.\n */\n get fromDay(): number | undefined {\n return this.getStorageProperty<number>(\"fromDay\") || this.defaultFromDay\n }\n set fromDay(value: number | undefined) {\n this.setStorageProperty(\"fromDay\", value)\n }\n\n private defaultToDay?: number\n /**\n * The day when the commitment ends. If the commitment is ended yet, it will be deleted or hidden.\n * If you set undefined, it will return the initial value of toDay.\n */\n get toDay(): number | undefined {\n return this.getStorageProperty<number>(\"toDay\") || this.defaultToDay\n }\n set toDay(value: number | undefined) {\n this.setStorageProperty(\"toDay\", value)\n }\n\n private _renderImage?: GraphicItemType | ((commitment: CommitmentBaseModel<TCharacter, TRoom>, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the image of the room.\n */\n get renderImage(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderImage\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _executionType: ExecutionTypeEnum\n /**\n * Execution type. 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If is \"interaction\" the player must interact with the character to run the onRun() function.\n */\n get executionType(): ExecutionTypeEnum {\n return this._executionType\n }\n\n private _renderIcon?: GraphicItemType | ((commitment: CommitmentBaseModel, props: OnRenderGraphicItemProps) => GraphicItemType)\n /**\n * The function for rendering the icon of the commitment.\n */\n get renderIcon(): ((props: OnRenderGraphicItemProps) => GraphicItemType) | undefined {\n let render = this._renderIcon\n if (render === undefined) {\n return undefined\n }\n if (typeof render === \"function\") {\n return (props: OnRenderGraphicItemProps) => {\n return render(this, props)\n }\n }\n return (props: OnRenderGraphicItemProps) => render\n }\n\n private _onRun?: OnRunCommitmentEvent<CommitmentBaseModel>\n /**\n * Is a function that is called when the player interacts with the character.\n */\n get onRun(): undefined | ((props: OnRunProps) => void) {\n let onRun = this._onRun\n if (!onRun) {\n console.warn(\"[NQTR] onRun() is not defined for commitmen, so it will not run.\", this)\n return\n }\n return (props) => onRun(this, props)\n }\n\n private defaultDisabled: boolean | string\n /**\n * Whether is disabled. You can also pass a Pixi'VN flag name.\n */\n get disabled(): boolean {\n let value = this.getStorageProperty<boolean>(\"disabled\") || this.defaultDisabled\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set disabled(value: boolean | string) {\n this.setStorageProperty(\"disabled\", value)\n }\n\n private defaultHidden: boolean | string\n /**\n * Whether is hidden. You can also pass a Pixi'VN flag name.\n */\n get hidden(): boolean {\n if (this.fromDay && this.fromDay > TimeManager.currentDay) {\n return true\n }\n if (!TimeManager.nowIsBetween(this.fromHour, this.toHour)) {\n return true\n }\n if (!this.isExpired) {\n return true\n }\n let value = this.getStorageProperty<boolean>(\"hidden\") || this.defaultHidden\n if (typeof value === \"string\") {\n return getFlag(value)\n }\n return value\n }\n set hidden(value: boolean | string) {\n this.setStorageProperty(\"hidden\", value)\n }\n\n /**\n * Whether the commitment is expired.\n * @returns Whether the commitment is expired.\n */\n isExpired(): boolean {\n if (this.toDay && this.toDay <= TimeManager.currentDay) {\n return true\n }\n return false\n }\n}\n","import { GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```tsx\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
@@ -1,5 +1,5 @@
1
1
  export { default as ActivityModel } from './Activity.mjs';
2
- export { C as CommitmentBaseModel, L as LocationBaseModel, M as MapBaseModel, R as RoomBaseModel } from '../Commitment-BrnOOgEN.mjs';
2
+ export { C as CommitmentBaseModel, L as LocationBaseModel, M as MapBaseModel, R as RoomBaseModel } from '../Commitment-DNn_TEgV.mjs';
3
3
  export { default as Goal } from './quest/Goal.mjs';
4
4
  export { Q as QuestBaseModel, S as StageBaseModel } from '../Quest-Bdm0R9LA.mjs';
5
5
  import '@drincs/nqtr/dist/override';
@@ -1,5 +1,5 @@
1
1
  export { default as ActivityModel } from './Activity.js';
2
- export { C as CommitmentBaseModel, L as LocationBaseModel, M as MapBaseModel, R as RoomBaseModel } from '../Commitment-BObBFSTM.js';
2
+ export { C as CommitmentBaseModel, L as LocationBaseModel, M as MapBaseModel, R as RoomBaseModel } from '../Commitment-GIA4EK_q.js';
3
3
  export { default as Goal } from './quest/Goal.js';
4
4
  export { Q as QuestBaseModel, S as StageBaseModel } from '../Quest-CxJcXETG.js';
5
5
  import '@drincs/nqtr/dist/override';
@@ -512,7 +512,7 @@ var CommitmentBaseModel = class extends pixiVn.StoredClassModel {
512
512
  /**
513
513
  * Is a function that is called when the player interacts with the character.
514
514
  */
515
- onRun() {
515
+ get onRun() {
516
516
  let onRun = this._onRun;
517
517
  if (!onRun) {
518
518
  console.warn("[NQTR] onRun() is not defined for commitmen, so it will not run.", this);