@drincs/nqtr 0.1.0 → 0.1.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/classes/Activity.d.mts +199 -0
- package/dist/classes/Activity.d.ts +199 -0
- package/dist/classes/Activity.js +508 -0
- package/dist/classes/Activity.js.map +1 -0
- package/dist/classes/Activity.mjs +503 -0
- package/dist/classes/Activity.mjs.map +1 -0
- package/dist/classes/Commitment.d.mts +6 -0
- package/dist/classes/Commitment.d.ts +6 -0
- package/dist/classes/Commitment.js +402 -0
- package/dist/classes/Commitment.js.map +1 -0
- package/dist/classes/Commitment.mjs +400 -0
- package/dist/classes/Commitment.mjs.map +1 -0
- package/dist/classes/index.d.mts +6 -0
- package/dist/classes/index.d.ts +6 -0
- package/dist/classes/index.js +520 -0
- package/dist/classes/index.js.map +1 -0
- package/dist/classes/index.mjs +517 -0
- package/dist/classes/index.mjs.map +1 -0
- package/dist/classes/navigation/ActivityRoom.d.mts +6 -0
- package/dist/classes/navigation/ActivityRoom.d.ts +6 -0
- package/dist/classes/navigation/ActivityRoom.js +435 -0
- package/dist/classes/navigation/ActivityRoom.js.map +1 -0
- package/dist/classes/navigation/ActivityRoom.mjs +433 -0
- package/dist/classes/navigation/ActivityRoom.mjs.map +1 -0
- package/dist/classes/navigation/Location.d.mts +6 -0
- package/dist/classes/navigation/Location.d.ts +6 -0
- package/dist/classes/navigation/Location.js +110 -0
- package/dist/classes/navigation/Location.js.map +1 -0
- package/dist/classes/navigation/Location.mjs +108 -0
- package/dist/classes/navigation/Location.mjs.map +1 -0
- package/dist/classes/navigation/Map.d.mts +6 -0
- package/dist/classes/navigation/Map.d.ts +6 -0
- package/dist/classes/navigation/Map.js +109 -0
- package/dist/classes/navigation/Map.js.map +1 -0
- package/dist/classes/navigation/Map.mjs +107 -0
- package/dist/classes/navigation/Map.mjs.map +1 -0
- package/dist/classes/navigation/Room.d.mts +6 -0
- package/dist/classes/navigation/Room.d.ts +6 -0
- package/dist/classes/navigation/Room.js +750 -0
- package/dist/classes/navigation/Room.js.map +1 -0
- package/dist/classes/navigation/Room.mjs +745 -0
- package/dist/classes/navigation/Room.mjs.map +1 -0
- package/dist/classes/navigation/index.d.mts +6 -0
- package/dist/classes/navigation/index.d.ts +6 -0
- package/dist/classes/navigation/index.js +945 -0
- package/dist/classes/navigation/index.js.map +1 -0
- package/dist/classes/navigation/index.mjs +941 -0
- package/dist/classes/navigation/index.mjs.map +1 -0
- package/dist/classes/quest/Goal.d.mts +23 -0
- package/dist/classes/quest/Goal.d.ts +23 -0
- package/dist/classes/quest/Goal.js +33 -0
- package/dist/classes/quest/Goal.js.map +1 -0
- package/dist/classes/quest/Goal.mjs +31 -0
- package/dist/classes/quest/Goal.mjs.map +1 -0
- package/dist/classes/quest/Quest.d.mts +3 -0
- package/dist/classes/quest/Quest.d.ts +3 -0
- package/dist/classes/quest/Quest.js +39 -0
- package/dist/classes/quest/Quest.js.map +1 -0
- package/dist/classes/quest/Quest.mjs +37 -0
- package/dist/classes/quest/Quest.mjs.map +1 -0
- package/dist/classes/quest/Stage.d.mts +3 -0
- package/dist/classes/quest/Stage.d.ts +3 -0
- package/dist/classes/quest/Stage.js +105 -0
- package/dist/classes/quest/Stage.js.map +1 -0
- package/dist/classes/quest/Stage.mjs +103 -0
- package/dist/classes/quest/Stage.mjs.map +1 -0
- package/dist/classes/quest/index.d.mts +3 -0
- package/dist/classes/quest/index.d.ts +3 -0
- package/dist/classes/quest/index.js +133 -0
- package/dist/classes/quest/index.js.map +1 -0
- package/dist/classes/quest/index.mjs +129 -0
- package/dist/classes/quest/index.mjs.map +1 -0
- package/dist/decorators/ActivityDecorator.d.mts +12 -0
- package/dist/decorators/ActivityDecorator.d.ts +12 -0
- package/dist/decorators/ActivityDecorator.js +33 -0
- package/dist/decorators/ActivityDecorator.js.map +1 -0
- package/dist/decorators/ActivityDecorator.mjs +29 -0
- package/dist/decorators/ActivityDecorator.mjs.map +1 -0
- package/dist/decorators/CommitmentDecorator.d.mts +21 -0
- package/dist/decorators/CommitmentDecorator.d.ts +21 -0
- package/dist/decorators/CommitmentDecorator.js +77 -0
- package/dist/decorators/CommitmentDecorator.js.map +1 -0
- package/dist/decorators/CommitmentDecorator.mjs +68 -0
- package/dist/decorators/CommitmentDecorator.mjs.map +1 -0
- package/dist/decorators/RoomDecorator.d.mts +46 -0
- package/dist/decorators/RoomDecorator.d.ts +46 -0
- package/dist/decorators/RoomDecorator.js +57 -0
- package/dist/decorators/RoomDecorator.js.map +1 -0
- package/dist/decorators/RoomDecorator.mjs +49 -0
- package/dist/decorators/RoomDecorator.mjs.map +1 -0
- package/dist/decorators/index.d.mts +9 -0
- package/dist/decorators/index.d.ts +9 -0
- package/dist/decorators/index.js +145 -0
- package/dist/decorators/index.js.map +1 -0
- package/dist/decorators/index.mjs +132 -0
- package/dist/decorators/index.mjs.map +1 -0
- package/dist/enums/ExecutionTypeEnum.d.mts +6 -0
- package/dist/enums/ExecutionTypeEnum.d.ts +6 -0
- package/dist/enums/ExecutionTypeEnum.js +12 -0
- package/dist/enums/ExecutionTypeEnum.js.map +1 -0
- package/dist/enums/ExecutionTypeEnum.mjs +10 -0
- package/dist/enums/ExecutionTypeEnum.mjs.map +1 -0
- package/dist/enums/index.d.mts +1 -0
- package/dist/enums/index.d.ts +1 -0
- package/dist/enums/index.js +12 -0
- package/dist/enums/index.js.map +1 -0
- package/dist/enums/index.mjs +10 -0
- package/dist/enums/index.mjs.map +1 -0
- package/dist/functions/ActivityFunctions.d.mts +11 -0
- package/dist/functions/ActivityFunctions.d.ts +11 -0
- package/dist/functions/ActivityFunctions.js +54 -0
- package/dist/functions/ActivityFunctions.js.map +1 -0
- package/dist/functions/ActivityFunctions.mjs +51 -0
- package/dist/functions/ActivityFunctions.mjs.map +1 -0
- package/dist/functions/NavigationFunctions.d.mts +13 -0
- package/dist/functions/NavigationFunctions.d.ts +13 -0
- package/dist/functions/NavigationFunctions.js +173 -0
- package/dist/functions/NavigationFunctions.js.map +1 -0
- package/dist/functions/NavigationFunctions.mjs +168 -0
- package/dist/functions/NavigationFunctions.mjs.map +1 -0
- package/dist/functions/RoutineFunctions.d.mts +12 -0
- package/dist/functions/RoutineFunctions.d.ts +12 -0
- package/dist/functions/RoutineFunctions.js +87 -0
- package/dist/functions/RoutineFunctions.js.map +1 -0
- package/dist/functions/RoutineFunctions.mjs +83 -0
- package/dist/functions/RoutineFunctions.mjs.map +1 -0
- package/dist/functions/index.d.mts +9 -0
- package/dist/functions/index.d.ts +9 -0
- package/dist/functions/index.js +264 -0
- package/dist/functions/index.js.map +1 -0
- package/dist/functions/index.mjs +254 -0
- package/dist/functions/index.mjs.map +1 -0
- package/dist/index-BjOzVDyw.d.ts +76 -0
- package/dist/index-BvCfRbJB.d.mts +564 -0
- package/dist/index-Ci6Aw7YE.d.ts +564 -0
- package/dist/index-gJ26gdgL.d.mts +76 -0
- package/dist/index.d.mts +16 -925
- package/dist/index.d.ts +16 -925
- package/dist/index.js +169 -156
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +117 -82
- package/dist/index.mjs.map +1 -1
- package/dist/managers/TimeManager.d.mts +84 -0
- package/dist/managers/TimeManager.d.ts +84 -0
- package/dist/managers/TimeManager.js +251 -0
- package/dist/managers/TimeManager.js.map +1 -0
- package/dist/managers/TimeManager.mjs +249 -0
- package/dist/managers/TimeManager.mjs.map +1 -0
- package/dist/managers/index.d.mts +2 -0
- package/dist/managers/index.d.ts +2 -0
- package/dist/managers/index.js +251 -0
- package/dist/managers/index.js.map +1 -0
- package/dist/managers/index.mjs +249 -0
- package/dist/managers/index.mjs.map +1 -0
- package/dist/override/OnRunActivityProps.d.mts +19 -0
- package/dist/override/OnRunActivityProps.d.ts +19 -0
- package/dist/override/OnRunActivityProps.js +4 -0
- package/dist/override/OnRunActivityProps.js.map +1 -0
- package/dist/override/OnRunActivityProps.mjs +3 -0
- package/dist/override/OnRunActivityProps.mjs.map +1 -0
- package/dist/override/index.d.mts +1 -0
- package/dist/override/index.d.ts +1 -0
- package/dist/override/index.js +4 -0
- package/dist/override/index.js.map +1 -0
- package/dist/override/index.mjs +3 -0
- package/dist/override/index.mjs.map +1 -0
- package/dist/types/GraphicItem.d.mts +5 -0
- package/dist/types/GraphicItem.d.ts +5 -0
- package/dist/types/GraphicItem.js +4 -0
- package/dist/types/GraphicItem.js.map +1 -0
- package/dist/types/GraphicItem.mjs +3 -0
- package/dist/types/GraphicItem.mjs.map +1 -0
- package/dist/types/QuestsRequired.d.mts +3 -0
- package/dist/types/QuestsRequired.d.ts +3 -0
- package/dist/types/QuestsRequired.js +4 -0
- package/dist/types/QuestsRequired.js.map +1 -0
- package/dist/types/QuestsRequired.mjs +3 -0
- package/dist/types/QuestsRequired.mjs.map +1 -0
- package/dist/types/TimeSettings.d.mts +58 -0
- package/dist/types/TimeSettings.d.ts +58 -0
- package/dist/types/TimeSettings.js +4 -0
- package/dist/types/TimeSettings.js.map +1 -0
- package/dist/types/TimeSettings.mjs +3 -0
- package/dist/types/TimeSettings.mjs.map +1 -0
- package/dist/types/index.d.mts +4 -0
- package/dist/types/index.d.ts +4 -0
- package/dist/types/index.js +4 -0
- package/dist/types/index.js.map +1 -0
- package/dist/types/index.mjs +3 -0
- package/dist/types/index.mjs.map +1 -0
- package/package.json +1 -1
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import { TimeSettings, ITimeStlot } from '../types/TimeSettings.js';
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declare class TimeManager {
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private constructor();
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private static editSettings;
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/**
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* Get time settings
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* @default {}
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*/
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static get settings(): TimeSettings;
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/**
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* Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.
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*/
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static set settings(value: TimeSettings);
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static get minDayHours(): number;
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static get maxDayHours(): number;
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static get defaultTimeSpent(): number;
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static get timeSlots(): ITimeStlot[];
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static get weekLength(): number;
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static get weekendStartDay(): number;
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static get weekDaysNames(): string[];
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/**
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* Get the current hour
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*/
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static get currentHour(): number;
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static set currentHour(value: number | undefined);
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/**
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* Get the current day
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*/
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static get currentDay(): number;
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static set currentDay(value: number | undefined);
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/**
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* If the current day is greater than or equal to the weekend start day, then it will return true.
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*/
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static get isWeekend(): boolean;
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/**
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* Get the current week day number (1-TimeManager.weekLength).
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* For example, if the week length is 7 and the current day is 10, then the result will be 4.
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*/
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static get currentWeekDayNumber(): number;
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/**
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* Get the current week day name. If the week days names are not defined, then it will return undefined.
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* For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.
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* @default ""
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*/
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static get currentDayName(): string;
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/**
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* Get the current TimeManager.timeSlots index.
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* You can use this property to create "Image that changes based on the time period":
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* @example
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* ```ts
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* import { TimeManager } from '@drincs/nqtr';
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*
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* function changeBackground() {
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* return (
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* <img src={`background-${TimeManager.currentTimeSlot}.png`} />
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* )
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* }
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*/
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static get currentTimeSlot(): number;
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/**
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* This function will increase the current hour by the given time spent.
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* If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.
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* @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)
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* @returns TimeManager.currentHour
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*/
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static increaseHour(timeSpent?: number): number;
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/**
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* This function will increase the current day by the given days.
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* @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)
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* @param days is the number of days to increase (default: 1)
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* @returns TimeManager.currentDay
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*/
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static increaseDay(newDayHour?: number, days?: number): number;
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/**
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* This function will check if the current hour is between the given hours.
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* @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.
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* @param toHour the ending hour.
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* @returns true if the current hour is between the given hours, otherwise false.
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*/
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static nowIsBetween(fromHour: number, toHour: number): boolean;
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}
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export { TimeManager as default };
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'use strict';
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var pixiVn = require('@drincs/pixi-vn');
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// src/managers/TimeManager.ts
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var TIME_SETTINGS_KEY = "___nqtr-time_manager_settings___";
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var TIME_DATA_KEY = "___nqtr-time_manager_data___";
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var TimeManager = class _TimeManager {
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constructor() {
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}
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static editSettings(settings) {
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let data = {};
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if (typeof settings.minDayHours === "number") {
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data["minDayHours"] = settings.minDayHours;
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}
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if (typeof settings.maxDayHours === "number") {
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data["maxDayHours"] = settings.maxDayHours;
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}
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if (typeof settings.minDayHours === "number") {
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data["defaultTimeSpent"] = settings.defaultTimeSpent;
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}
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if (Array.isArray(settings.timeSlots)) {
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data["timeSlots"] = settings.timeSlots;
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}
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if (typeof settings.weekLength === "number") {
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data["weekLength"] = settings.weekLength;
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}
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if (typeof settings.weekendStartDay === "number") {
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let weekLength = settings.weekLength || _TimeManager.weekLength;
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if (settings.weekendStartDay >= weekLength) {
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console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`);
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}
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data["weekendStartDay"] = settings.weekendStartDay;
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}
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if (Array.isArray(settings.weekDaysNames)) {
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let weekLength = settings.weekLength || _TimeManager.weekLength;
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if (settings.weekDaysNames.length !== weekLength) {
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console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`);
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}
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data["weekDaysNames"] = settings.weekDaysNames;
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}
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pixiVn.GameStorageManager.setVariable(TIME_SETTINGS_KEY, data);
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}
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/**
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* Get time settings
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* @default {}
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*/
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static get settings() {
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let settings = pixiVn.GameStorageManager.getVariable(TIME_SETTINGS_KEY) || {};
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return settings;
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}
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/**
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* Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.
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*/
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static set settings(value) {
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_TimeManager.editSettings(value);
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}
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static get minDayHours() {
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let result = 0;
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let settings = pixiVn.GameStorageManager.getVariable(TIME_SETTINGS_KEY);
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if (settings && settings.hasOwnProperty("minDayHours")) {
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result = settings.minDayHours || 0;
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}
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return result;
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}
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static get maxDayHours() {
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let result = 24;
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let settings = pixiVn.GameStorageManager.getVariable(TIME_SETTINGS_KEY);
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if (settings && settings.hasOwnProperty("maxDayHours")) {
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result = settings.maxDayHours || 24;
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}
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return result;
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}
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static get defaultTimeSpent() {
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let result = 1;
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let settings = pixiVn.GameStorageManager.getVariable(TIME_SETTINGS_KEY);
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if (settings && settings.hasOwnProperty("defaultTimeSpent")) {
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result = settings.defaultTimeSpent || 1;
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}
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return result;
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}
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static get timeSlots() {
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let result = [];
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let settings = pixiVn.GameStorageManager.getVariable(TIME_SETTINGS_KEY);
|
|
85
|
+
if (settings && settings.hasOwnProperty("timeSlots")) {
|
|
86
|
+
result = settings.timeSlots || [];
|
|
87
|
+
}
|
|
88
|
+
return result;
|
|
89
|
+
}
|
|
90
|
+
static get weekLength() {
|
|
91
|
+
let result = 7;
|
|
92
|
+
let settings = pixiVn.GameStorageManager.getVariable(TIME_SETTINGS_KEY);
|
|
93
|
+
if (settings && settings.hasOwnProperty("weekLength")) {
|
|
94
|
+
result = settings.weekLength || 7;
|
|
95
|
+
}
|
|
96
|
+
return result;
|
|
97
|
+
}
|
|
98
|
+
static get weekendStartDay() {
|
|
99
|
+
let result = _TimeManager.weekLength - 1;
|
|
100
|
+
let settings = pixiVn.GameStorageManager.getVariable(TIME_SETTINGS_KEY);
|
|
101
|
+
if (settings && settings.hasOwnProperty("weekendStartDay")) {
|
|
102
|
+
result = settings.weekendStartDay || _TimeManager.weekLength - 1;
|
|
103
|
+
}
|
|
104
|
+
return result;
|
|
105
|
+
}
|
|
106
|
+
static get weekDaysNames() {
|
|
107
|
+
let result = [];
|
|
108
|
+
let settings = pixiVn.GameStorageManager.getVariable(TIME_SETTINGS_KEY);
|
|
109
|
+
if (settings && settings.hasOwnProperty("weekDaysNames")) {
|
|
110
|
+
result = settings.weekDaysNames || result;
|
|
111
|
+
}
|
|
112
|
+
return result;
|
|
113
|
+
}
|
|
114
|
+
/**
|
|
115
|
+
* Get the current hour
|
|
116
|
+
*/
|
|
117
|
+
static get currentHour() {
|
|
118
|
+
let data = pixiVn.GameStorageManager.getVariable(TIME_DATA_KEY) || {};
|
|
119
|
+
if (data.hasOwnProperty("currentHour") && typeof data.currentHour === "number") {
|
|
120
|
+
return data.currentHour;
|
|
121
|
+
}
|
|
122
|
+
return _TimeManager.minDayHours;
|
|
123
|
+
}
|
|
124
|
+
static set currentHour(value) {
|
|
125
|
+
let data = pixiVn.GameStorageManager.getVariable(TIME_DATA_KEY) || {};
|
|
126
|
+
if (typeof value === "number") {
|
|
127
|
+
data.currentHour = value;
|
|
128
|
+
} else {
|
|
129
|
+
delete data.currentHour;
|
|
130
|
+
}
|
|
131
|
+
pixiVn.GameStorageManager.setVariable(TIME_DATA_KEY, data);
|
|
132
|
+
}
|
|
133
|
+
/**
|
|
134
|
+
* Get the current day
|
|
135
|
+
*/
|
|
136
|
+
static get currentDay() {
|
|
137
|
+
let data = pixiVn.GameStorageManager.getVariable(TIME_DATA_KEY) || {};
|
|
138
|
+
if (data.hasOwnProperty("currentDay") && typeof data.currentDay === "number") {
|
|
139
|
+
return data.currentDay;
|
|
140
|
+
}
|
|
141
|
+
return 0;
|
|
142
|
+
}
|
|
143
|
+
static set currentDay(value) {
|
|
144
|
+
let data = pixiVn.GameStorageManager.getVariable(TIME_DATA_KEY) || {};
|
|
145
|
+
if (typeof value === "number") {
|
|
146
|
+
data.currentDay = value;
|
|
147
|
+
} else {
|
|
148
|
+
delete data.currentDay;
|
|
149
|
+
}
|
|
150
|
+
pixiVn.GameStorageManager.setVariable(TIME_DATA_KEY, data);
|
|
151
|
+
}
|
|
152
|
+
/**
|
|
153
|
+
* If the current day is greater than or equal to the weekend start day, then it will return true.
|
|
154
|
+
*/
|
|
155
|
+
static get isWeekend() {
|
|
156
|
+
return _TimeManager.currentWeekDayNumber >= _TimeManager.weekendStartDay;
|
|
157
|
+
}
|
|
158
|
+
/**
|
|
159
|
+
* Get the current week day number (1-TimeManager.weekLength).
|
|
160
|
+
* For example, if the week length is 7 and the current day is 10, then the result will be 4.
|
|
161
|
+
*/
|
|
162
|
+
static get currentWeekDayNumber() {
|
|
163
|
+
let result = _TimeManager.currentDay % _TimeManager.weekLength;
|
|
164
|
+
return result + 1;
|
|
165
|
+
}
|
|
166
|
+
/**
|
|
167
|
+
* Get the current week day name. If the week days names are not defined, then it will return undefined.
|
|
168
|
+
* For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.
|
|
169
|
+
* @default ""
|
|
170
|
+
*/
|
|
171
|
+
static get currentDayName() {
|
|
172
|
+
let weekDayNumber = _TimeManager.currentWeekDayNumber - 1;
|
|
173
|
+
if (weekDayNumber >= _TimeManager.weekDaysNames.length) {
|
|
174
|
+
console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, _TimeManager.weekDaysNames);
|
|
175
|
+
return "";
|
|
176
|
+
}
|
|
177
|
+
return _TimeManager.weekDaysNames[weekDayNumber];
|
|
178
|
+
}
|
|
179
|
+
/**
|
|
180
|
+
* Get the current TimeManager.timeSlots index.
|
|
181
|
+
* You can use this property to create "Image that changes based on the time period":
|
|
182
|
+
* @example
|
|
183
|
+
* ```ts
|
|
184
|
+
* import { TimeManager } from '@drincs/nqtr';
|
|
185
|
+
*
|
|
186
|
+
* function changeBackground() {
|
|
187
|
+
* return (
|
|
188
|
+
* <img src={`background-${TimeManager.currentTimeSlot}.png`} />
|
|
189
|
+
* )
|
|
190
|
+
* }
|
|
191
|
+
*/
|
|
192
|
+
static get currentTimeSlot() {
|
|
193
|
+
if (_TimeManager.timeSlots.length === 0) {
|
|
194
|
+
console.warn("[NQTR] Time slots are not defined");
|
|
195
|
+
return 0;
|
|
196
|
+
}
|
|
197
|
+
for (let index = 0; index < _TimeManager.timeSlots.length; index++) {
|
|
198
|
+
let slot = _TimeManager.timeSlots[index];
|
|
199
|
+
if (_TimeManager.timeSlots.length > index + 1) {
|
|
200
|
+
if (_TimeManager.nowIsBetween(slot.startHour, _TimeManager.timeSlots[index + 1].startHour)) {
|
|
201
|
+
return index;
|
|
202
|
+
}
|
|
203
|
+
}
|
|
204
|
+
}
|
|
205
|
+
return _TimeManager.timeSlots.length - 1;
|
|
206
|
+
}
|
|
207
|
+
/**
|
|
208
|
+
* This function will increase the current hour by the given time spent.
|
|
209
|
+
* If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.
|
|
210
|
+
* @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)
|
|
211
|
+
* @returns TimeManager.currentHour
|
|
212
|
+
*/
|
|
213
|
+
static increaseHour(timeSpent = _TimeManager.defaultTimeSpent) {
|
|
214
|
+
let newHour = _TimeManager.currentHour + timeSpent;
|
|
215
|
+
if (newHour >= _TimeManager.maxDayHours) {
|
|
216
|
+
_TimeManager.increaseDay();
|
|
217
|
+
newHour = _TimeManager.minDayHours + (newHour - _TimeManager.maxDayHours);
|
|
218
|
+
}
|
|
219
|
+
_TimeManager.currentHour = newHour;
|
|
220
|
+
return _TimeManager.currentHour;
|
|
221
|
+
}
|
|
222
|
+
/**
|
|
223
|
+
* This function will increase the current day by the given days.
|
|
224
|
+
* @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)
|
|
225
|
+
* @param days is the number of days to increase (default: 1)
|
|
226
|
+
* @returns TimeManager.currentDay
|
|
227
|
+
*/
|
|
228
|
+
static increaseDay(newDayHour = _TimeManager.minDayHours, days = 1) {
|
|
229
|
+
let newDay = _TimeManager.currentDay + days;
|
|
230
|
+
_TimeManager.currentDay = newDay;
|
|
231
|
+
_TimeManager.currentHour = newDayHour;
|
|
232
|
+
return _TimeManager.currentDay;
|
|
233
|
+
}
|
|
234
|
+
/**
|
|
235
|
+
* This function will check if the current hour is between the given hours.
|
|
236
|
+
* @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.
|
|
237
|
+
* @param toHour the ending hour.
|
|
238
|
+
* @returns true if the current hour is between the given hours, otherwise false.
|
|
239
|
+
*/
|
|
240
|
+
static nowIsBetween(fromHour, toHour) {
|
|
241
|
+
let currentHour = _TimeManager.currentHour;
|
|
242
|
+
if (fromHour < toHour) {
|
|
243
|
+
return currentHour >= fromHour && currentHour < toHour;
|
|
244
|
+
}
|
|
245
|
+
return currentHour >= fromHour || currentHour < toHour;
|
|
246
|
+
}
|
|
247
|
+
};
|
|
248
|
+
|
|
249
|
+
module.exports = TimeManager;
|
|
250
|
+
//# sourceMappingURL=out.js.map
|
|
251
|
+
//# sourceMappingURL=TimeManager.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{ GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```ts\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
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import { GameStorageManager } from '@drincs/pixi-vn';
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// src/managers/TimeManager.ts
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var TIME_SETTINGS_KEY = "___nqtr-time_manager_settings___";
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var TIME_DATA_KEY = "___nqtr-time_manager_data___";
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var TimeManager = class _TimeManager {
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constructor() {
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}
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static editSettings(settings) {
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let data = {};
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if (typeof settings.minDayHours === "number") {
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data["minDayHours"] = settings.minDayHours;
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}
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if (typeof settings.maxDayHours === "number") {
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data["maxDayHours"] = settings.maxDayHours;
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}
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if (typeof settings.minDayHours === "number") {
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data["defaultTimeSpent"] = settings.defaultTimeSpent;
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}
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if (Array.isArray(settings.timeSlots)) {
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data["timeSlots"] = settings.timeSlots;
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}
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if (typeof settings.weekLength === "number") {
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data["weekLength"] = settings.weekLength;
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}
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if (typeof settings.weekendStartDay === "number") {
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let weekLength = settings.weekLength || _TimeManager.weekLength;
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if (settings.weekendStartDay >= weekLength) {
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console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`);
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}
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data["weekendStartDay"] = settings.weekendStartDay;
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}
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if (Array.isArray(settings.weekDaysNames)) {
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let weekLength = settings.weekLength || _TimeManager.weekLength;
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if (settings.weekDaysNames.length !== weekLength) {
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console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`);
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}
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data["weekDaysNames"] = settings.weekDaysNames;
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}
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GameStorageManager.setVariable(TIME_SETTINGS_KEY, data);
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}
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/**
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* Get time settings
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* @default {}
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*/
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static get settings() {
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let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY) || {};
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return settings;
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}
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/**
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* Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.
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*/
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static set settings(value) {
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_TimeManager.editSettings(value);
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}
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static get minDayHours() {
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let result = 0;
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let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY);
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if (settings && settings.hasOwnProperty("minDayHours")) {
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result = settings.minDayHours || 0;
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}
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return result;
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}
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static get maxDayHours() {
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let result = 24;
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let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY);
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if (settings && settings.hasOwnProperty("maxDayHours")) {
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result = settings.maxDayHours || 24;
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}
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return result;
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}
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static get defaultTimeSpent() {
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let result = 1;
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let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY);
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if (settings && settings.hasOwnProperty("defaultTimeSpent")) {
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result = settings.defaultTimeSpent || 1;
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}
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return result;
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}
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static get timeSlots() {
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let result = [];
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let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY);
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if (settings && settings.hasOwnProperty("timeSlots")) {
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result = settings.timeSlots || [];
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}
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return result;
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}
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static get weekLength() {
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let result = 7;
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let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY);
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if (settings && settings.hasOwnProperty("weekLength")) {
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92
|
+
result = settings.weekLength || 7;
|
|
93
|
+
}
|
|
94
|
+
return result;
|
|
95
|
+
}
|
|
96
|
+
static get weekendStartDay() {
|
|
97
|
+
let result = _TimeManager.weekLength - 1;
|
|
98
|
+
let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY);
|
|
99
|
+
if (settings && settings.hasOwnProperty("weekendStartDay")) {
|
|
100
|
+
result = settings.weekendStartDay || _TimeManager.weekLength - 1;
|
|
101
|
+
}
|
|
102
|
+
return result;
|
|
103
|
+
}
|
|
104
|
+
static get weekDaysNames() {
|
|
105
|
+
let result = [];
|
|
106
|
+
let settings = GameStorageManager.getVariable(TIME_SETTINGS_KEY);
|
|
107
|
+
if (settings && settings.hasOwnProperty("weekDaysNames")) {
|
|
108
|
+
result = settings.weekDaysNames || result;
|
|
109
|
+
}
|
|
110
|
+
return result;
|
|
111
|
+
}
|
|
112
|
+
/**
|
|
113
|
+
* Get the current hour
|
|
114
|
+
*/
|
|
115
|
+
static get currentHour() {
|
|
116
|
+
let data = GameStorageManager.getVariable(TIME_DATA_KEY) || {};
|
|
117
|
+
if (data.hasOwnProperty("currentHour") && typeof data.currentHour === "number") {
|
|
118
|
+
return data.currentHour;
|
|
119
|
+
}
|
|
120
|
+
return _TimeManager.minDayHours;
|
|
121
|
+
}
|
|
122
|
+
static set currentHour(value) {
|
|
123
|
+
let data = GameStorageManager.getVariable(TIME_DATA_KEY) || {};
|
|
124
|
+
if (typeof value === "number") {
|
|
125
|
+
data.currentHour = value;
|
|
126
|
+
} else {
|
|
127
|
+
delete data.currentHour;
|
|
128
|
+
}
|
|
129
|
+
GameStorageManager.setVariable(TIME_DATA_KEY, data);
|
|
130
|
+
}
|
|
131
|
+
/**
|
|
132
|
+
* Get the current day
|
|
133
|
+
*/
|
|
134
|
+
static get currentDay() {
|
|
135
|
+
let data = GameStorageManager.getVariable(TIME_DATA_KEY) || {};
|
|
136
|
+
if (data.hasOwnProperty("currentDay") && typeof data.currentDay === "number") {
|
|
137
|
+
return data.currentDay;
|
|
138
|
+
}
|
|
139
|
+
return 0;
|
|
140
|
+
}
|
|
141
|
+
static set currentDay(value) {
|
|
142
|
+
let data = GameStorageManager.getVariable(TIME_DATA_KEY) || {};
|
|
143
|
+
if (typeof value === "number") {
|
|
144
|
+
data.currentDay = value;
|
|
145
|
+
} else {
|
|
146
|
+
delete data.currentDay;
|
|
147
|
+
}
|
|
148
|
+
GameStorageManager.setVariable(TIME_DATA_KEY, data);
|
|
149
|
+
}
|
|
150
|
+
/**
|
|
151
|
+
* If the current day is greater than or equal to the weekend start day, then it will return true.
|
|
152
|
+
*/
|
|
153
|
+
static get isWeekend() {
|
|
154
|
+
return _TimeManager.currentWeekDayNumber >= _TimeManager.weekendStartDay;
|
|
155
|
+
}
|
|
156
|
+
/**
|
|
157
|
+
* Get the current week day number (1-TimeManager.weekLength).
|
|
158
|
+
* For example, if the week length is 7 and the current day is 10, then the result will be 4.
|
|
159
|
+
*/
|
|
160
|
+
static get currentWeekDayNumber() {
|
|
161
|
+
let result = _TimeManager.currentDay % _TimeManager.weekLength;
|
|
162
|
+
return result + 1;
|
|
163
|
+
}
|
|
164
|
+
/**
|
|
165
|
+
* Get the current week day name. If the week days names are not defined, then it will return undefined.
|
|
166
|
+
* For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.
|
|
167
|
+
* @default ""
|
|
168
|
+
*/
|
|
169
|
+
static get currentDayName() {
|
|
170
|
+
let weekDayNumber = _TimeManager.currentWeekDayNumber - 1;
|
|
171
|
+
if (weekDayNumber >= _TimeManager.weekDaysNames.length) {
|
|
172
|
+
console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, _TimeManager.weekDaysNames);
|
|
173
|
+
return "";
|
|
174
|
+
}
|
|
175
|
+
return _TimeManager.weekDaysNames[weekDayNumber];
|
|
176
|
+
}
|
|
177
|
+
/**
|
|
178
|
+
* Get the current TimeManager.timeSlots index.
|
|
179
|
+
* You can use this property to create "Image that changes based on the time period":
|
|
180
|
+
* @example
|
|
181
|
+
* ```ts
|
|
182
|
+
* import { TimeManager } from '@drincs/nqtr';
|
|
183
|
+
*
|
|
184
|
+
* function changeBackground() {
|
|
185
|
+
* return (
|
|
186
|
+
* <img src={`background-${TimeManager.currentTimeSlot}.png`} />
|
|
187
|
+
* )
|
|
188
|
+
* }
|
|
189
|
+
*/
|
|
190
|
+
static get currentTimeSlot() {
|
|
191
|
+
if (_TimeManager.timeSlots.length === 0) {
|
|
192
|
+
console.warn("[NQTR] Time slots are not defined");
|
|
193
|
+
return 0;
|
|
194
|
+
}
|
|
195
|
+
for (let index = 0; index < _TimeManager.timeSlots.length; index++) {
|
|
196
|
+
let slot = _TimeManager.timeSlots[index];
|
|
197
|
+
if (_TimeManager.timeSlots.length > index + 1) {
|
|
198
|
+
if (_TimeManager.nowIsBetween(slot.startHour, _TimeManager.timeSlots[index + 1].startHour)) {
|
|
199
|
+
return index;
|
|
200
|
+
}
|
|
201
|
+
}
|
|
202
|
+
}
|
|
203
|
+
return _TimeManager.timeSlots.length - 1;
|
|
204
|
+
}
|
|
205
|
+
/**
|
|
206
|
+
* This function will increase the current hour by the given time spent.
|
|
207
|
+
* If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.
|
|
208
|
+
* @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)
|
|
209
|
+
* @returns TimeManager.currentHour
|
|
210
|
+
*/
|
|
211
|
+
static increaseHour(timeSpent = _TimeManager.defaultTimeSpent) {
|
|
212
|
+
let newHour = _TimeManager.currentHour + timeSpent;
|
|
213
|
+
if (newHour >= _TimeManager.maxDayHours) {
|
|
214
|
+
_TimeManager.increaseDay();
|
|
215
|
+
newHour = _TimeManager.minDayHours + (newHour - _TimeManager.maxDayHours);
|
|
216
|
+
}
|
|
217
|
+
_TimeManager.currentHour = newHour;
|
|
218
|
+
return _TimeManager.currentHour;
|
|
219
|
+
}
|
|
220
|
+
/**
|
|
221
|
+
* This function will increase the current day by the given days.
|
|
222
|
+
* @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)
|
|
223
|
+
* @param days is the number of days to increase (default: 1)
|
|
224
|
+
* @returns TimeManager.currentDay
|
|
225
|
+
*/
|
|
226
|
+
static increaseDay(newDayHour = _TimeManager.minDayHours, days = 1) {
|
|
227
|
+
let newDay = _TimeManager.currentDay + days;
|
|
228
|
+
_TimeManager.currentDay = newDay;
|
|
229
|
+
_TimeManager.currentHour = newDayHour;
|
|
230
|
+
return _TimeManager.currentDay;
|
|
231
|
+
}
|
|
232
|
+
/**
|
|
233
|
+
* This function will check if the current hour is between the given hours.
|
|
234
|
+
* @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.
|
|
235
|
+
* @param toHour the ending hour.
|
|
236
|
+
* @returns true if the current hour is between the given hours, otherwise false.
|
|
237
|
+
*/
|
|
238
|
+
static nowIsBetween(fromHour, toHour) {
|
|
239
|
+
let currentHour = _TimeManager.currentHour;
|
|
240
|
+
if (fromHour < toHour) {
|
|
241
|
+
return currentHour >= fromHour && currentHour < toHour;
|
|
242
|
+
}
|
|
243
|
+
return currentHour >= fromHour || currentHour < toHour;
|
|
244
|
+
}
|
|
245
|
+
};
|
|
246
|
+
|
|
247
|
+
export { TimeManager as default };
|
|
248
|
+
//# sourceMappingURL=out.js.map
|
|
249
|
+
//# sourceMappingURL=TimeManager.mjs.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{ GameStorageManager } from \"@drincs/pixi-vn\";\nimport { ITimeStlot, TimeSettings } from \"../types/TimeSettings\";\n\nconst TIME_SETTINGS_KEY = '___nqtr-time_manager_settings___';\nconst TIME_DATA_KEY = '___nqtr-time_manager_data___';\n\ntype ITimeData = {\n currentHour?: number\n currentDay?: number\n}\n\nexport default class TimeManager {\n private constructor() { }\n private static editSettings(settings: TimeSettings) {\n let data: any = {}\n if (typeof settings.minDayHours === 'number') {\n data['minDayHours'] = settings.minDayHours\n }\n if (typeof settings.maxDayHours === 'number') {\n data['maxDayHours'] = settings.maxDayHours\n }\n if (typeof settings.minDayHours === 'number') {\n data['defaultTimeSpent'] = settings.defaultTimeSpent\n }\n if (Array.isArray(settings.timeSlots)) {\n data['timeSlots'] = settings.timeSlots\n }\n if (typeof settings.weekLength === 'number') {\n data['weekLength'] = settings.weekLength\n }\n if (typeof settings.weekendStartDay === 'number') {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekendStartDay >= weekLength) {\n console.warn(`[NQTR] Weekend start day should be less than week length ${weekLength}`)\n }\n data['weekendStartDay'] = settings.weekendStartDay\n }\n if (Array.isArray(settings.weekDaysNames)) {\n let weekLength = settings.weekLength || TimeManager.weekLength\n if (settings.weekDaysNames.length !== weekLength) {\n console.warn(`[NQTR] Week days names should be equal to week length ${weekLength}`)\n }\n data['weekDaysNames'] = settings.weekDaysNames\n }\n GameStorageManager.setVariable(TIME_SETTINGS_KEY, data)\n }\n /**\n * Get time settings\n * @default {}\n */\n static get settings(): TimeSettings {\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY) || {}\n return settings\n }\n /**\n * Set time settings, Is very important to set the settings before using the nqtr library, bacause more of the features are based on the time settings.\n */\n static set settings(value: TimeSettings) {\n TimeManager.editSettings(value)\n }\n static get minDayHours(): number {\n let result = 0\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('minDayHours')) {\n result = settings.minDayHours || 0\n }\n return result\n }\n static get maxDayHours(): number {\n let result = 24\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('maxDayHours')) {\n result = settings.maxDayHours || 24\n }\n return result\n }\n static get defaultTimeSpent(): number {\n let result = 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('defaultTimeSpent')) {\n result = settings.defaultTimeSpent || 1\n }\n return result\n }\n static get timeSlots(): ITimeStlot[] {\n let result: ITimeStlot[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('timeSlots')) {\n result = settings.timeSlots || []\n }\n return result\n }\n static get weekLength(): number {\n let result = 7\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekLength')) {\n result = settings.weekLength || 7\n }\n return result\n }\n static get weekendStartDay(): number {\n let result = TimeManager.weekLength - 1\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekendStartDay')) {\n result = settings.weekendStartDay || TimeManager.weekLength - 1\n }\n return result\n }\n static get weekDaysNames(): string[] {\n let result: string[] = []\n let settings = GameStorageManager.getVariable<TimeSettings>(TIME_SETTINGS_KEY)\n if (settings && settings.hasOwnProperty('weekDaysNames')) {\n result = settings.weekDaysNames || result\n }\n return result\n }\n\n /**\n * Get the current hour\n */\n static get currentHour(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentHour') && typeof data.currentHour === 'number') {\n return data.currentHour\n }\n return TimeManager.minDayHours\n }\n static set currentHour(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentHour = value\n } else {\n delete data.currentHour\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * Get the current day\n */\n static get currentDay(): number {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (data.hasOwnProperty('currentDay') && typeof data.currentDay === 'number') {\n return data.currentDay\n }\n return 0\n }\n static set currentDay(value: number | undefined) {\n let data = GameStorageManager.getVariable<ITimeData>(TIME_DATA_KEY) || {}\n if (typeof value === 'number') {\n data.currentDay = value\n }\n else {\n delete data.currentDay\n }\n GameStorageManager.setVariable(TIME_DATA_KEY, data)\n }\n /**\n * If the current day is greater than or equal to the weekend start day, then it will return true.\n */\n static get isWeekend(): boolean {\n return TimeManager.currentWeekDayNumber >= TimeManager.weekendStartDay\n }\n /**\n * Get the current week day number (1-TimeManager.weekLength).\n * For example, if the week length is 7 and the current day is 10, then the result will be 4.\n */\n static get currentWeekDayNumber(): number {\n let result = TimeManager.currentDay % TimeManager.weekLength\n return result + 1\n }\n /**\n * Get the current week day name. If the week days names are not defined, then it will return undefined.\n * For example, if the week days names are ['Monday', 'Tuesday', 'Wednesday', 'Thursday', 'Friday', 'Saturday', 'Sunday'] and the current day is 10, then the result will be 'Thursday'.\n * @default \"\"\n */\n static get currentDayName(): string {\n let weekDayNumber = TimeManager.currentWeekDayNumber - 1\n if (weekDayNumber >= TimeManager.weekDaysNames.length) {\n console.warn(`[NQTR] Week day name is not defined for day ${weekDayNumber}`, TimeManager.weekDaysNames)\n return \"\"\n }\n return TimeManager.weekDaysNames[weekDayNumber]\n }\n /**\n * Get the current TimeManager.timeSlots index.\n * You can use this property to create \"Image that changes based on the time period\":\n * @example\n * ```ts\n * import { TimeManager } from '@drincs/nqtr';\n * \n * function changeBackground() {\n * return (\n * <img src={`background-${TimeManager.currentTimeSlot}.png`} />\n * )\n * }\n */\n static get currentTimeSlot(): number {\n if (TimeManager.timeSlots.length === 0) {\n console.warn('[NQTR] Time slots are not defined')\n return 0\n }\n for (let index = 0; index < TimeManager.timeSlots.length; index++) {\n let slot = TimeManager.timeSlots[index]\n if (TimeManager.timeSlots.length > index + 1) {\n if (TimeManager.nowIsBetween(slot.startHour, TimeManager.timeSlots[index + 1].startHour)) {\n return index\n }\n }\n }\n return TimeManager.timeSlots.length - 1\n }\n\n /**\n * This function will increase the current hour by the given time spent.\n * If the new hour is greater than or equal to the max day hours, then it will increase the day and set the new hour.\n * @param timeSpent is the time spent in hours (default: TimeManager.defaultTimeSpent)\n * @returns TimeManager.currentHour\n */\n static increaseHour(timeSpent: number = TimeManager.defaultTimeSpent): number {\n let newHour = TimeManager.currentHour + timeSpent\n if (newHour >= TimeManager.maxDayHours) {\n TimeManager.increaseDay()\n newHour = TimeManager.minDayHours + (newHour - TimeManager.maxDayHours)\n }\n TimeManager.currentHour = newHour\n return TimeManager.currentHour\n }\n\n /**\n * This function will increase the current day by the given days.\n * @param newDayHour is the hour of the new day (default: TimeManager.minDayHours)\n * @param days is the number of days to increase (default: 1)\n * @returns TimeManager.currentDay\n */\n static increaseDay(newDayHour: number = TimeManager.minDayHours, days: number = 1): number {\n let newDay = TimeManager.currentDay + days\n TimeManager.currentDay = newDay\n TimeManager.currentHour = newDayHour\n return TimeManager.currentDay\n }\n\n /**\n * This function will check if the current hour is between the given hours.\n * @param fromHour the starting hour. If the TimeManager.currentHour is equal to this hour, the function will return true.\n * @param toHour the ending hour.\n * @returns true if the current hour is between the given hours, otherwise false.\n */\n static nowIsBetween(fromHour: number, toHour: number): boolean {\n let currentHour = TimeManager.currentHour\n if (fromHour < toHour) {\n return currentHour >= fromHour && currentHour < toHour\n }\n return currentHour >= fromHour || currentHour < toHour\n }\n}\n"]}
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