@driftengine/network 4.8.3 → 4.8.5

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package/README.md CHANGED
@@ -118,7 +118,7 @@ thing to ask for, and the two numbers do not have to be chosen together.
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  A rewind is only as good as the simulation's reproducibility. `scripts/determinism.mjs` is the gate:
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  the arithmetic a simulation may use is what IEEE 754 fixes exactly, and the twenty-two functions
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  ECMAScript declines to specify are refused inside the declared simulation set. `packages/network` is
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- in that set, and `packages/core/src/math/exact.ts` supplies the transcendentals it may still need.
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+ in that set, and `packages/physics/src/exact.ts` supplies the transcendentals it may still need.
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  **`scripts/exactness-cross.mjs` is how a cross-machine claim becomes a measurement.** It prints what
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  this machine computes — golden bits, a seeded stream, and both arms of the conformance fixture — in
@@ -1,7 +1,7 @@
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  /**
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  * Fixed-point arithmetic, 48.16, for a simulation that wants determinism by construction.
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  *
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- * **Opt-in, and the gate is the default.** `scripts/determinism.mjs` plus `math/exact.ts` make a
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+ * **Opt-in, and the gate is the default.** `scripts/determinism.mjs` plus physics' `exact.ts` make a
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  * floating-point simulation reproducible across engines, and that is the recommended path: it costs
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  * nothing, changes no stored replay, and is what every package in this repository already does.
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  * This exists for a consumer who would rather not depend on an argument about IEEE 754 at all.
package/dist/simNumber.js CHANGED
@@ -1,7 +1,7 @@
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  /**
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  * Fixed-point arithmetic, 48.16, for a simulation that wants determinism by construction.
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  *
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- * **Opt-in, and the gate is the default.** `scripts/determinism.mjs` plus `math/exact.ts` make a
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+ * **Opt-in, and the gate is the default.** `scripts/determinism.mjs` plus physics' `exact.ts` make a
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  * floating-point simulation reproducible across engines, and that is the recommended path: it costs
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  * nothing, changes no stored replay, and is what every package in this repository already does.
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  * This exists for a consumer who would rather not depend on an argument about IEEE 754 at all.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@driftengine/network",
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- "version": "4.8.3",
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+ "version": "4.8.5",
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  "description": "A transport seam, rewind and replay, lockstep and an authoritative host, on the fixed-step loop",
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  "license": "Apache-2.0",
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  "type": "module",
@@ -27,10 +27,10 @@
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  ],
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  "sideEffects": false,
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  "peerDependencies": {
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- "@driftengine/entities": "4.8.3"
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+ "@driftengine/entities": "4.8.5"
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  },
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  "devDependencies": {
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- "@driftengine/core": "4.8.3"
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+ "@driftengine/core": "4.8.5"
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  },
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  "author": "Drift Technologies",
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  "repository": {
package/src/simNumber.ts CHANGED
@@ -1,7 +1,7 @@
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  /**
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  * Fixed-point arithmetic, 48.16, for a simulation that wants determinism by construction.
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  *
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- * **Opt-in, and the gate is the default.** `scripts/determinism.mjs` plus `math/exact.ts` make a
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+ * **Opt-in, and the gate is the default.** `scripts/determinism.mjs` plus physics' `exact.ts` make a
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  * floating-point simulation reproducible across engines, and that is the recommended path: it costs
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  * nothing, changes no stored replay, and is what every package in this repository already does.
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  * This exists for a consumer who would rather not depend on an argument about IEEE 754 at all.