@driftengine/native-host 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -0
- package/NOTICE +29 -0
- package/README.md +58 -0
- package/dist/activation.d.ts +26 -0
- package/dist/activation.js +38 -0
- package/dist/alphaCopy.d.ts +36 -0
- package/dist/alphaCopy.js +178 -0
- package/dist/audio.d.ts +55 -0
- package/dist/audio.js +193 -0
- package/dist/audioParams.d.ts +25 -0
- package/dist/audioParams.js +128 -0
- package/dist/bridge.d.ts +70 -0
- package/dist/bridge.js +170 -0
- package/dist/canvas.d.ts +97 -0
- package/dist/canvas.js +197 -0
- package/dist/canvasStyle.d.ts +23 -0
- package/dist/canvasStyle.js +79 -0
- package/dist/device.d.ts +34 -0
- package/dist/device.js +144 -0
- package/dist/dialogs.d.ts +23 -0
- package/dist/dialogs.js +85 -0
- package/dist/domEvents.d.ts +37 -0
- package/dist/domEvents.js +145 -0
- package/dist/domTree.d.ts +34 -0
- package/dist/domTree.js +194 -0
- package/dist/dualRumble.d.ts +19 -0
- package/dist/dualRumble.js +47 -0
- package/dist/eventClasses.d.ts +12 -0
- package/dist/eventClasses.js +35 -0
- package/dist/files.d.ts +16 -0
- package/dist/files.js +59 -0
- package/dist/fullscreen.d.ts +33 -0
- package/dist/fullscreen.js +65 -0
- package/dist/game.d.ts +25 -0
- package/dist/game.js +38 -0
- package/dist/gamepads.d.ts +65 -0
- package/dist/gamepads.js +178 -0
- package/dist/globals.d.ts +24 -0
- package/dist/globals.js +37 -0
- package/dist/gpu.d.ts +26 -0
- package/dist/gpu.js +47 -0
- package/dist/images.d.ts +50 -0
- package/dist/images.js +111 -0
- package/dist/index.d.ts +23 -0
- package/dist/index.js +21 -0
- package/dist/keyCodes.d.ts +30 -0
- package/dist/keyCodes.js +205 -0
- package/dist/keyEvents.d.ts +54 -0
- package/dist/keyEvents.js +117 -0
- package/dist/mediaQueries.d.ts +62 -0
- package/dist/mediaQueries.js +152 -0
- package/dist/mouseEvents.d.ts +96 -0
- package/dist/mouseEvents.js +287 -0
- package/dist/page.d.ts +118 -0
- package/dist/page.js +302 -0
- package/dist/pointerCapture.d.ts +32 -0
- package/dist/pointerCapture.js +69 -0
- package/dist/present.d.ts +27 -0
- package/dist/present.js +83 -0
- package/dist/rawPad.d.ts +44 -0
- package/dist/rawPad.js +65 -0
- package/dist/readback.d.ts +18 -0
- package/dist/readback.js +46 -0
- package/dist/runtime.d.ts +69 -0
- package/dist/runtime.js +103 -0
- package/dist/standardPad.d.ts +49 -0
- package/dist/standardPad.js +80 -0
- package/dist/textHost.d.ts +37 -0
- package/dist/textHost.js +43 -0
- package/dist/threads.d.ts +27 -0
- package/dist/threads.js +59 -0
- package/dist/tileFiles.d.ts +16 -0
- package/dist/tileFiles.js +36 -0
- package/dist/touchEvents.d.ts +67 -0
- package/dist/touchEvents.js +210 -0
- package/dist/uiEvents.d.ts +157 -0
- package/dist/uiEvents.js +206 -0
- package/dist/uiTouch.d.ts +59 -0
- package/dist/uiTouch.js +75 -0
- package/dist/window.d.ts +71 -0
- package/dist/window.js +164 -0
- package/dist/windowMode.d.ts +19 -0
- package/dist/windowMode.js +15 -0
- package/dist/windowTitle.d.ts +18 -0
- package/dist/windowTitle.js +33 -0
- package/dist/workerScope.mjs +48 -0
- package/licenses/GPL-3.0.txt +674 -0
- package/package.json +83 -0
- package/src/activation.ts +42 -0
- package/src/alphaCopy.ts +201 -0
- package/src/audio.ts +246 -0
- package/src/audioParams.ts +150 -0
- package/src/bridge.ts +230 -0
- package/src/canvas.ts +227 -0
- package/src/canvasStyle.ts +89 -0
- package/src/device.ts +167 -0
- package/src/dialogs.ts +98 -0
- package/src/domEvents.ts +170 -0
- package/src/domTree.ts +215 -0
- package/src/drs.d.ts +9 -0
- package/src/dualRumble.ts +58 -0
- package/src/eventClasses.ts +46 -0
- package/src/files.ts +61 -0
- package/src/fixtures/grey.jpg +0 -0
- package/src/fixtures/rgb.png +0 -0
- package/src/fixtures/tone.opus +0 -0
- package/src/fullscreen.ts +71 -0
- package/src/game.ts +53 -0
- package/src/gamepads.ts +195 -0
- package/src/globals.ts +39 -0
- package/src/gpu.ts +59 -0
- package/src/images.ts +148 -0
- package/src/index.ts +24 -0
- package/src/keyCodes.ts +203 -0
- package/src/keyEvents.ts +135 -0
- package/src/mediaQueries.ts +173 -0
- package/src/mouseEvents.ts +328 -0
- package/src/page.ts +337 -0
- package/src/pointerCapture.ts +73 -0
- package/src/present.ts +92 -0
- package/src/rawPad.ts +85 -0
- package/src/readback.ts +61 -0
- package/src/runtime.ts +162 -0
- package/src/standardPad.ts +126 -0
- package/src/textHost.ts +66 -0
- package/src/threads.ts +66 -0
- package/src/tileFiles.ts +39 -0
- package/src/touchEvents.ts +238 -0
- package/src/uiEvents.ts +268 -0
- package/src/uiTouch.ts +97 -0
- package/src/window.ts +192 -0
- package/src/windowMode.ts +24 -0
- package/src/windowTitle.ts +36 -0
- package/src/workerScope.mjs +48 -0
package/LICENSE
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Copyright 2026 Drift Technologies
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Licensed under the Apache License, Version 2.0 (the "License");
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package/NOTICE
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DriftEngine
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Copyright 2026 Drift Technologies
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This product includes software developed at Drift Technologies
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(https://github.com/drftrun/driftengine).
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Licensed under the Apache License, Version 2.0. Section 4(d) of that licence
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requires this NOTICE to be reproduced in any derivative work you distribute,
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in the source, the documentation, or a display generated by the work.
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Models run by DriftCapture
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--------------------------
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DriftCapture runs the models below. Their weights are not in this repository
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and are not distributed with it: tools/capture-weights/ fetches each at the
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revision its manifest pins, verifies it, and converts it, and a game that
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ships one ships it under that model's own licence. Each model's definition in
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this engine is written from its project's published code.
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- Depth Anything 3 Small and Depth Anything 3 Base. Apache License 2.0.
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Copyright (c) 2025 ByteDance Ltd. and/or its affiliates.
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- Depth Anything V2 Small. Apache License 2.0. The University of Hong Kong
|
|
22
|
+
and TikTok; converted to the Transformers layout by The HuggingFace Team.
|
|
23
|
+
- MobileSAM. Apache License 2.0. Its image encoder is TinyViT, Copyright (c)
|
|
24
|
+
2022 Microsoft; its prompt encoder and mask decoder are Segment Anything's,
|
|
25
|
+
Copyright (c) Meta Platforms, Inc. and affiliates.
|
|
26
|
+
- SAM 2.1 tiny. Apache License 2.0. Copyright (c) Meta Platforms, Inc. and
|
|
27
|
+
affiliates.
|
|
28
|
+
- OWLv2 base patch16. Apache License 2.0. Copyright 2023 Google AI and The
|
|
29
|
+
HuggingFace Team.
|
package/README.md
ADDED
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
# `@driftengine/native-host`
|
|
2
|
+
|
|
3
|
+
The engine on a native window and a native WebGPU device, with no browser between them.
|
|
4
|
+
|
|
5
|
+
A game built on the engine runs here unchanged. The host is Node, Dawn — the WebGPU implementation
|
|
6
|
+
Chrome runs — through `@kmamal/gpu`, SDL through `@kmamal/sdl` for the window, input and
|
|
7
|
+
controllers, and Web Audio from `node-web-audio-api`. Around the canvas it supplies the page a game
|
|
8
|
+
expects: `window`, `document`, animation frames, the browser's input events in the order Chrome
|
|
9
|
+
sends them, pointer lock, fullscreen, gamepads, `matchMedia`, and the desktop shell's bridge
|
|
10
|
+
(`__driftHost`) for storage, window modes and quit.
|
|
11
|
+
|
|
12
|
+
**A game installs it and the packager ships it.** `npm install @driftengine/native-host` in the
|
|
13
|
+
game, at the engine's version, and `drift-package build --target=native-linux-x64` bundles the game
|
|
14
|
+
with it into an archive that carries its own Node. The packager names no range on this package and
|
|
15
|
+
resolves it from the game's own tree, so a game that builds only for the browser or for Electron
|
|
16
|
+
never downloads a native binary.
|
|
17
|
+
|
|
18
|
+
**A game's contract with it is one export.** In a browser a page finds its canvas in its markup;
|
|
19
|
+
here there is no markup, so the manifest's `native.entry` names a module exporting
|
|
20
|
+
`mount(canvas)`, and the host calls it with its canvas once it has started. A game that already
|
|
21
|
+
mounts onto a canvas it is given needs a file of one line:
|
|
22
|
+
|
|
23
|
+
```ts
|
|
24
|
+
export { mount } from './game.ts';
|
|
25
|
+
```
|
|
26
|
+
|
|
27
|
+
`runGame` is that start, and what the packager's generated entry calls; `startHost` is the same
|
|
28
|
+
start without a game, for a tool that draws its own frames. `tileFiles(dir)` is the one thing a
|
|
29
|
+
page has no equivalent of: the texture streamer's tiles read from a directory on disk, for a
|
|
30
|
+
native entry to hand its streamer where a page would fetch them.
|
|
31
|
+
|
|
32
|
+
## What it is measured against
|
|
33
|
+
|
|
34
|
+
Every published scene is drawn by this host and by Chrome and compared pixel for pixel on the same
|
|
35
|
+
machine (`npm run native:gate` in the engine's repository). The engine's reference mix is compared
|
|
36
|
+
against Chrome's too. Each behaviour a page reads — an event's order, a refusal's wording, a double
|
|
37
|
+
click's timing — is Chrome's, measured over the DevTools protocol where it can be, and asserted by a
|
|
38
|
+
test beside the module that implements it.
|
|
39
|
+
|
|
40
|
+
## What it gives up
|
|
41
|
+
|
|
42
|
+
- Linux x64 is the platform it has been measured on, and the one the packager builds for. Windows
|
|
43
|
+
and macOS come after 4.0.0: the three bindings publish binaries for both, and what each still
|
|
44
|
+
needs is a launcher, its signing, and the same measurements against Chrome on its own GPU.
|
|
45
|
+
- There is no DOM beyond the canvas: `document.createElement` refuses by name, so a game's own
|
|
46
|
+
HTML interface does not come with it.
|
|
47
|
+
- WebGL2 is not offered; the engine runs on WebGPU here.
|
|
48
|
+
- Clip export, `navigator.share` and WebXR are absent, and the engine says so where it asks.
|
|
49
|
+
- The engine's badge is not drawn, and there is no store: `steam.appId` does nothing here, which
|
|
50
|
+
`drift-package doctor` says for a manifest that sets it.
|
|
51
|
+
- Pipelines are compiled on every start, because the binding exposes no cache for them: most of
|
|
52
|
+
the start of a small program, 355 ms of 750 measured on 2026-09-19.
|
|
53
|
+
|
|
54
|
+
Apache-2.0. Dawn, SDL, Node and the Web Audio engine carry their own licences, which a packaged game
|
|
55
|
+
ships in its `licenses/` with every other part's. **One of them is the LGPL**: the Opus decoder
|
|
56
|
+
reads Ogg pages with `codec-parser`, which is LGPL-3.0, so a packaged game carries it as a file of
|
|
57
|
+
its own that a person can replace rather than inside the bundle, with the GPL's text beside it —
|
|
58
|
+
`licenses/GPL-3.0.txt` in this package, which that licence asks to accompany it.
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Whether a person has just done something, as a browser's transient activation answers it — the
|
|
3
|
+
* gate on what a page may do only in answer to a person: pointer lock, fullscreen.
|
|
4
|
+
*
|
|
5
|
+
* **Chrome's rules, measured 2026-09-19 in Chrome 151 over the DevTools protocol.** A key down
|
|
6
|
+
* other than Escape, a mouse press or a finger lifted makes a page active for five seconds: a
|
|
7
|
+
* request 4.5 s after an unused click was granted and one at 5.5 s refused. Fullscreen spends it —
|
|
8
|
+
* a second request 100 ms after a granted one was refused — and pointer lock does not: a lock and
|
|
9
|
+
* then fullscreen from one click were both granted. The input is noted before its event is sent,
|
|
10
|
+
* so a listener for that very event may already ask.
|
|
11
|
+
*
|
|
12
|
+
* What it gives up: a script's own `dispatchEvent` is never a gesture, as in a browser, so input a
|
|
13
|
+
* capture replays goes through SDL's events (`HostWindow.replay`) to count as one.
|
|
14
|
+
*/
|
|
15
|
+
export declare class UserActivation {
|
|
16
|
+
private readonly now;
|
|
17
|
+
private at;
|
|
18
|
+
private ever;
|
|
19
|
+
constructor(now: () => number);
|
|
20
|
+
/** A person did something: a key down, a mouse press, a finger lifted. */
|
|
21
|
+
notify(): void;
|
|
22
|
+
/** Spent, by an ask that takes the gesture with it. */
|
|
23
|
+
consume(): void;
|
|
24
|
+
get isActive(): boolean;
|
|
25
|
+
get hasBeenActive(): boolean;
|
|
26
|
+
}
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Whether a person has just done something, as a browser's transient activation answers it — the
|
|
3
|
+
* gate on what a page may do only in answer to a person: pointer lock, fullscreen.
|
|
4
|
+
*
|
|
5
|
+
* **Chrome's rules, measured 2026-09-19 in Chrome 151 over the DevTools protocol.** A key down
|
|
6
|
+
* other than Escape, a mouse press or a finger lifted makes a page active for five seconds: a
|
|
7
|
+
* request 4.5 s after an unused click was granted and one at 5.5 s refused. Fullscreen spends it —
|
|
8
|
+
* a second request 100 ms after a granted one was refused — and pointer lock does not: a lock and
|
|
9
|
+
* then fullscreen from one click were both granted. The input is noted before its event is sent,
|
|
10
|
+
* so a listener for that very event may already ask.
|
|
11
|
+
*
|
|
12
|
+
* What it gives up: a script's own `dispatchEvent` is never a gesture, as in a browser, so input a
|
|
13
|
+
* capture replays goes through SDL's events (`HostWindow.replay`) to count as one.
|
|
14
|
+
*/
|
|
15
|
+
const ACTIVE_MS = 5000;
|
|
16
|
+
export class UserActivation {
|
|
17
|
+
now;
|
|
18
|
+
at = Number.NEGATIVE_INFINITY;
|
|
19
|
+
ever = false;
|
|
20
|
+
constructor(now) {
|
|
21
|
+
this.now = now;
|
|
22
|
+
}
|
|
23
|
+
/** A person did something: a key down, a mouse press, a finger lifted. */
|
|
24
|
+
notify() {
|
|
25
|
+
this.at = this.now();
|
|
26
|
+
this.ever = true;
|
|
27
|
+
}
|
|
28
|
+
/** Spent, by an ask that takes the gesture with it. */
|
|
29
|
+
consume() {
|
|
30
|
+
this.at = Number.NEGATIVE_INFINITY;
|
|
31
|
+
}
|
|
32
|
+
get isActive() {
|
|
33
|
+
return this.now() - this.at < ACTIVE_MS;
|
|
34
|
+
}
|
|
35
|
+
get hasBeenActive() {
|
|
36
|
+
return this.ever;
|
|
37
|
+
}
|
|
38
|
+
}
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The alpha step of a browser's image copy, done where the browser does it: on the device.
|
|
3
|
+
*
|
|
4
|
+
* **Chrome converts alpha in a copy with a shader**, Dawn's `CopyTextureForBrowser`: it divides a
|
|
5
|
+
* premultiplied image's colour by its alpha, or multiplies a straight one's, in single precision on
|
|
6
|
+
* the GPU, and into an sRGB texture it decodes the result first so the write's own encode lands on
|
|
7
|
+
* it. This GPU's division is not correctly rounded, so no arithmetic on the CPU gives the same
|
|
8
|
+
* bytes: a rounded `c · 255 / a` differed from Chrome on 4,299 of 65,024 (colour, alpha) pairs.
|
|
9
|
+
* The same steps run here, in the same order and precision, on the same device.
|
|
10
|
+
*
|
|
11
|
+
* Measured 2026-09-19 against Chrome on this machine, for every colour at every alpha: the
|
|
12
|
+
* divide and the multiply, into `rgba8unorm` and into `rgba8unorm-srgb` — see `device.test.ts` for
|
|
13
|
+
* the pairs held as literals.
|
|
14
|
+
*
|
|
15
|
+
* **What it gives up: the bytes are this GPU's.** Another GPU divides differently, and so does
|
|
16
|
+
* Chrome on it, so the claim is "what Chrome writes on the machine the host runs on", which is
|
|
17
|
+
* the only thing a pixel gate on that machine can compare.
|
|
18
|
+
*/
|
|
19
|
+
/** Which conversion a copy needs. */
|
|
20
|
+
export type AlphaStep = 'unpremultiply' | 'premultiply';
|
|
21
|
+
export declare class AlphaCopier {
|
|
22
|
+
private readonly device;
|
|
23
|
+
private readonly pipelines;
|
|
24
|
+
private module;
|
|
25
|
+
constructor(device: GPUDevice);
|
|
26
|
+
/**
|
|
27
|
+
* Write an image through `step` into `destination`: `bytes` are four a texel, `imageWidth` wide,
|
|
28
|
+
* and the top-left `width` by `height` of them is what is copied.
|
|
29
|
+
*
|
|
30
|
+
* The destination must allow rendering into it, which a copy's destination already must
|
|
31
|
+
* (`copyExternalImageToTexture` asks for `RENDER_ATTACHMENT`). Submitted here, so it is ordered
|
|
32
|
+
* on the queue where the copy it stands in for was called.
|
|
33
|
+
*/
|
|
34
|
+
copy(bytes: Uint8Array, imageWidth: number, imageHeight: number, step: AlphaStep, destination: GPUCopyExternalImageDestInfo, width: number, height: number): void;
|
|
35
|
+
private pipelineFor;
|
|
36
|
+
}
|
|
@@ -0,0 +1,178 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* The alpha step of a browser's image copy, done where the browser does it: on the device.
|
|
3
|
+
*
|
|
4
|
+
* **Chrome converts alpha in a copy with a shader**, Dawn's `CopyTextureForBrowser`: it divides a
|
|
5
|
+
* premultiplied image's colour by its alpha, or multiplies a straight one's, in single precision on
|
|
6
|
+
* the GPU, and into an sRGB texture it decodes the result first so the write's own encode lands on
|
|
7
|
+
* it. This GPU's division is not correctly rounded, so no arithmetic on the CPU gives the same
|
|
8
|
+
* bytes: a rounded `c · 255 / a` differed from Chrome on 4,299 of 65,024 (colour, alpha) pairs.
|
|
9
|
+
* The same steps run here, in the same order and precision, on the same device.
|
|
10
|
+
*
|
|
11
|
+
* Measured 2026-09-19 against Chrome on this machine, for every colour at every alpha: the
|
|
12
|
+
* divide and the multiply, into `rgba8unorm` and into `rgba8unorm-srgb` — see `device.test.ts` for
|
|
13
|
+
* the pairs held as literals.
|
|
14
|
+
*
|
|
15
|
+
* **What it gives up: the bytes are this GPU's.** Another GPU divides differently, and so does
|
|
16
|
+
* Chrome on it, so the claim is "what Chrome writes on the machine the host runs on", which is
|
|
17
|
+
* the only thing a pixel gate on that machine can compare.
|
|
18
|
+
*/
|
|
19
|
+
const STEP_WGSL = /* wgsl */ `
|
|
20
|
+
struct Params {
|
|
21
|
+
origin: vec2i,
|
|
22
|
+
steps: u32,
|
|
23
|
+
g: f32, a: f32, b: f32, c: f32, d: f32, e: f32, f: f32,
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
@group(0) @binding(0) var source: texture_2d<f32>;
|
|
27
|
+
@group(0) @binding(1) var<uniform> params: Params;
|
|
28
|
+
|
|
29
|
+
@vertex
|
|
30
|
+
fn vertexMain(@builtin(vertex_index) index: u32) -> @builtin(position) vec4f {
|
|
31
|
+
let x = f32((index << 1u) & 2u);
|
|
32
|
+
let y = f32(index & 2u);
|
|
33
|
+
return vec4f(x * 2.0 - 1.0, 1.0 - y * 2.0, 0.0, 1.0);
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
/* Dawn's parametric transfer function, as its copy shader writes it. */
|
|
37
|
+
fn transfer(v: f32) -> f32 {
|
|
38
|
+
let absV = abs(v);
|
|
39
|
+
let sgn = sign(v);
|
|
40
|
+
if (absV < params.d) {
|
|
41
|
+
return sgn * (params.c * absV + params.f);
|
|
42
|
+
}
|
|
43
|
+
return sgn * (pow(params.a * absV + params.b, params.g) + params.e);
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
@fragment
|
|
47
|
+
fn fragmentMain(@builtin(position) position: vec4f) -> @location(0) vec4f {
|
|
48
|
+
var color = textureLoad(source, vec2i(position.xy) - params.origin, 0);
|
|
49
|
+
if ((params.steps & 1u) != 0u) {
|
|
50
|
+
if (color.a != 0.0) {
|
|
51
|
+
color = vec4f(color.rgb / color.a, color.a);
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
if ((params.steps & 2u) != 0u) {
|
|
55
|
+
color = vec4f(color.rgb * color.a, color.a);
|
|
56
|
+
}
|
|
57
|
+
if ((params.steps & 4u) != 0u) {
|
|
58
|
+
color = vec4f(transfer(color.r), transfer(color.g), transfer(color.b), color.a);
|
|
59
|
+
}
|
|
60
|
+
return color;
|
|
61
|
+
}
|
|
62
|
+
`;
|
|
63
|
+
/* Usage flags, named here rather than read off a global a host may not have installed. */
|
|
64
|
+
const COPY_DST = 0x2;
|
|
65
|
+
const TEXTURE_BINDING = 0x4;
|
|
66
|
+
const BUFFER_COPY_DST = 0x8;
|
|
67
|
+
const UNIFORM = 0x40;
|
|
68
|
+
const UNPREMULTIPLY = 1;
|
|
69
|
+
const PREMULTIPLY = 2;
|
|
70
|
+
const DECODE_FOR_SRGB = 4;
|
|
71
|
+
/**
|
|
72
|
+
* The sRGB decode's parameters, as Dawn passes them: computed in double and stored as float, which
|
|
73
|
+
* is what a `Float32Array` does with the same expressions.
|
|
74
|
+
*/
|
|
75
|
+
const SRGB_DECODE = [2.4, 1 / 1.055, 0.055 / 1.055, 1 / 12.92, 0.04045, 0, 0];
|
|
76
|
+
/** 48 bytes: the struct is 40, and a uniform binding is sized in sixteens. */
|
|
77
|
+
const PARAMS_BYTES = 48;
|
|
78
|
+
export class AlphaCopier {
|
|
79
|
+
device;
|
|
80
|
+
pipelines = new Map();
|
|
81
|
+
module = null;
|
|
82
|
+
constructor(device) {
|
|
83
|
+
this.device = device;
|
|
84
|
+
}
|
|
85
|
+
/**
|
|
86
|
+
* Write an image through `step` into `destination`: `bytes` are four a texel, `imageWidth` wide,
|
|
87
|
+
* and the top-left `width` by `height` of them is what is copied.
|
|
88
|
+
*
|
|
89
|
+
* The destination must allow rendering into it, which a copy's destination already must
|
|
90
|
+
* (`copyExternalImageToTexture` asks for `RENDER_ATTACHMENT`). Submitted here, so it is ordered
|
|
91
|
+
* on the queue where the copy it stands in for was called.
|
|
92
|
+
*/
|
|
93
|
+
copy(bytes, imageWidth, imageHeight, step, destination, width, height) {
|
|
94
|
+
const device = this.device;
|
|
95
|
+
const target = destination.texture;
|
|
96
|
+
const format = target.format;
|
|
97
|
+
const origin = destination.origin;
|
|
98
|
+
const x = origin?.x ?? 0;
|
|
99
|
+
const y = origin?.y ?? 0;
|
|
100
|
+
const source = device.createTexture({
|
|
101
|
+
label: 'native alpha copy',
|
|
102
|
+
size: [imageWidth, imageHeight],
|
|
103
|
+
format: 'rgba8unorm',
|
|
104
|
+
usage: COPY_DST | TEXTURE_BINDING,
|
|
105
|
+
});
|
|
106
|
+
device.queue.writeTexture({ texture: source }, bytes, { bytesPerRow: imageWidth * 4 }, [
|
|
107
|
+
imageWidth,
|
|
108
|
+
imageHeight,
|
|
109
|
+
]);
|
|
110
|
+
const params = new ArrayBuffer(PARAMS_BYTES);
|
|
111
|
+
new Int32Array(params, 0, 2).set([x, y]);
|
|
112
|
+
const steps = (step === 'unpremultiply' ? UNPREMULTIPLY : PREMULTIPLY) |
|
|
113
|
+
(format.endsWith('-srgb') ? DECODE_FOR_SRGB : 0);
|
|
114
|
+
new Uint32Array(params, 8, 1)[0] = steps;
|
|
115
|
+
new Float32Array(params, 12, 7).set(SRGB_DECODE);
|
|
116
|
+
const uniforms = device.createBuffer({
|
|
117
|
+
label: 'native alpha copy',
|
|
118
|
+
size: PARAMS_BYTES,
|
|
119
|
+
usage: UNIFORM | BUFFER_COPY_DST,
|
|
120
|
+
});
|
|
121
|
+
device.queue.writeBuffer(uniforms, 0, params);
|
|
122
|
+
const pipeline = this.pipelineFor(format);
|
|
123
|
+
const group = device.createBindGroup({
|
|
124
|
+
label: 'native alpha copy',
|
|
125
|
+
layout: pipeline.getBindGroupLayout(0),
|
|
126
|
+
entries: [
|
|
127
|
+
{ binding: 0, resource: source.createView() },
|
|
128
|
+
{ binding: 1, resource: { buffer: uniforms } },
|
|
129
|
+
],
|
|
130
|
+
});
|
|
131
|
+
const encoder = device.createCommandEncoder({ label: 'native alpha copy' });
|
|
132
|
+
const pass = encoder.beginRenderPass({
|
|
133
|
+
label: 'native alpha copy',
|
|
134
|
+
colorAttachments: [
|
|
135
|
+
{
|
|
136
|
+
view: target.createView({
|
|
137
|
+
dimension: '2d',
|
|
138
|
+
baseMipLevel: destination.mipLevel ?? 0,
|
|
139
|
+
mipLevelCount: 1,
|
|
140
|
+
baseArrayLayer: origin?.z ?? 0,
|
|
141
|
+
arrayLayerCount: 1,
|
|
142
|
+
}),
|
|
143
|
+
/* Kept, because the copy covers a rectangle and the rest of the level is not its own. */
|
|
144
|
+
loadOp: 'load',
|
|
145
|
+
storeOp: 'store',
|
|
146
|
+
},
|
|
147
|
+
],
|
|
148
|
+
});
|
|
149
|
+
pass.setPipeline(pipeline);
|
|
150
|
+
pass.setBindGroup(0, group);
|
|
151
|
+
pass.setViewport(x, y, width, height, 0, 1);
|
|
152
|
+
pass.setScissorRect(x, y, width, height);
|
|
153
|
+
pass.draw(3);
|
|
154
|
+
pass.end();
|
|
155
|
+
device.queue.submit([encoder.finish()]);
|
|
156
|
+
/* Released once the work that reads them is done; Dawn's binding asserts on a release under
|
|
157
|
+
work in flight. */
|
|
158
|
+
void device.queue.onSubmittedWorkDone().then(() => {
|
|
159
|
+
source.destroy();
|
|
160
|
+
uniforms.destroy();
|
|
161
|
+
});
|
|
162
|
+
}
|
|
163
|
+
pipelineFor(format) {
|
|
164
|
+
const held = this.pipelines.get(format);
|
|
165
|
+
if (held !== undefined)
|
|
166
|
+
return held;
|
|
167
|
+
this.module ??= this.device.createShaderModule({ label: 'native alpha copy', code: STEP_WGSL });
|
|
168
|
+
const pipeline = this.device.createRenderPipeline({
|
|
169
|
+
label: 'native alpha copy',
|
|
170
|
+
layout: 'auto',
|
|
171
|
+
vertex: { module: this.module, entryPoint: 'vertexMain' },
|
|
172
|
+
fragment: { module: this.module, entryPoint: 'fragmentMain', targets: [{ format }] },
|
|
173
|
+
primitive: { topology: 'triangle-list' },
|
|
174
|
+
});
|
|
175
|
+
this.pipelines.set(format, pipeline);
|
|
176
|
+
return pipeline;
|
|
177
|
+
}
|
|
178
|
+
}
|
package/dist/audio.d.ts
ADDED
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Web Audio for a host with no browser: the Rust engine's contexts, with Opus decoded where it
|
|
3
|
+
* cannot, and underruns counted.
|
|
4
|
+
*
|
|
5
|
+
* **The engine's mix is Web Audio from end to end** — `AudioGraph` and `MixConsole` build nodes on a
|
|
6
|
+
* context and never touch a device — so the host's job is a Web Audio implementation, not a mixer.
|
|
7
|
+
* It is `node-web-audio-api` (IRCAM, BSD-3-Clause), `web-audio-api-rs` with prebuilt binaries,
|
|
8
|
+
* which plays through JACK on Linux, and PipeWire provides that. Chosen by the maintainer on
|
|
9
|
+
* 2026-09-19.
|
|
10
|
+
*
|
|
11
|
+
* **Opus is decoded here**, by libopus as WebAssembly (`ogg-opus-decoder`, MIT), because the Rust
|
|
12
|
+
* engine's decoder refuses it (measured: "unsupported audio codec") and Opus is the first format the
|
|
13
|
+
* engine's sound registry looks for. Anything else goes to the Rust engine's own decoder. A decode
|
|
14
|
+
* comes back at the context's sample rate, as the specification's `decodeAudioData` does: Opus is
|
|
15
|
+
* always 48 kHz, so a context at another rate has it resampled, by the same engine rendering it
|
|
16
|
+
* offline.
|
|
17
|
+
*
|
|
18
|
+
* **Sample rate and buffer size are the host's to ask for** — `sampleRate` and `latencyHint`, given
|
|
19
|
+
* to every context the engine creates, and what the device gave is reported once it runs; under
|
|
20
|
+
* JACK the server sets the buffer, so the latency asked for is a request. **An underrun is counted**
|
|
21
|
+
* from the context's `renderCapacity` and said once, rather than heard as a click and never
|
|
22
|
+
* reported.
|
|
23
|
+
*
|
|
24
|
+
* What it gives up: a browser's autoplay rule, which has no meaning here, so a context runs from
|
|
25
|
+
* the moment it is made; and the decoders' sample-for-sample agreement with Chrome's, which no
|
|
26
|
+
* gate compares yet.
|
|
27
|
+
*/
|
|
28
|
+
type WebAudioModule = {
|
|
29
|
+
AudioContext: typeof AudioContext;
|
|
30
|
+
OfflineAudioContext: typeof OfflineAudioContext;
|
|
31
|
+
AudioBuffer: typeof AudioBuffer;
|
|
32
|
+
};
|
|
33
|
+
export interface AudioDefaults {
|
|
34
|
+
readonly sampleRate?: number;
|
|
35
|
+
/** A category, or seconds of buffer. */
|
|
36
|
+
readonly latencyHint?: AudioContextLatencyCategory | number;
|
|
37
|
+
/** `none` for a context with no output device: a check, a CI machine. */
|
|
38
|
+
readonly sink?: 'default' | 'none';
|
|
39
|
+
}
|
|
40
|
+
/** An Ogg stream whose first page carries an Opus header. */
|
|
41
|
+
export declare function isOggOpus(bytes: Uint8Array): boolean;
|
|
42
|
+
/** Watches a context's render capacity and counts the updates in which it could not keep up. */
|
|
43
|
+
export declare class UnderrunCounter {
|
|
44
|
+
underruns: number;
|
|
45
|
+
constructor(capacity: EventTarget & {
|
|
46
|
+
start(options?: {
|
|
47
|
+
updateInterval?: number;
|
|
48
|
+
}): void;
|
|
49
|
+
});
|
|
50
|
+
}
|
|
51
|
+
/** The two context classes a page has, over the Rust engine, with the host's defaults. */
|
|
52
|
+
export declare function hostAudioContexts(defaults?: AudioDefaults): WebAudioModule;
|
|
53
|
+
/** Give the page its audio globals, and hand back what takes them away again. */
|
|
54
|
+
export declare function installAudio(defaults?: AudioDefaults, scope?: Record<string, unknown>): () => void;
|
|
55
|
+
export {};
|