@driftengine/core 4.8.6 → 4.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.json +132 -0
- package/README.md +1 -1
- package/dist/index.d.ts +7 -2
- package/dist/index.js +8 -1
- package/dist/render/anisotropicLobe.d.ts +10 -0
- package/dist/render/anisotropicLobe.js +19 -0
- package/dist/render/areaLights.d.ts +35 -0
- package/dist/render/areaLights.js +35 -0
- package/dist/render/atmosphere.d.ts +13 -0
- package/dist/render/atmosphere.js +9 -1
- package/dist/render/backend/api.d.ts +41 -3
- package/dist/render/backend/createRenderer.d.ts +6 -0
- package/dist/render/backend/createRenderer.js +4 -1
- package/dist/render/backend/webgl2/renderer.d.ts +140 -16
- package/dist/render/backend/webgl2/renderer.js +436 -44
- package/dist/render/backend/webgl2/sceneCaptureTarget.d.ts +29 -0
- package/dist/render/backend/webgl2/sceneCaptureTarget.js +96 -0
- package/dist/render/backend/webgpu/device.d.ts +7 -1
- package/dist/render/backend/webgpu/device.js +31 -3
- package/dist/render/backend/webgpu/flatPass.d.ts +16 -1
- package/dist/render/backend/webgpu/flatPass.js +58 -26
- package/dist/render/backend/webgpu/particlePass.js +2 -1
- package/dist/render/backend/webgpu/postPass.d.ts +51 -9
- package/dist/render/backend/webgpu/postPass.js +16 -2
- package/dist/render/backend/webgpu/reflectionSurfacePass.d.ts +30 -0
- package/dist/render/backend/webgpu/reflectionSurfacePass.js +100 -0
- package/dist/render/backend/webgpu/renderer.d.ts +166 -3
- package/dist/render/backend/webgpu/renderer.js +738 -83
- package/dist/render/backend/webgpu/sceneCaptureTarget.d.ts +24 -0
- package/dist/render/backend/webgpu/sceneCaptureTarget.js +59 -0
- package/dist/render/backend/webgpu/shaders/clusterBin.wgsl.d.ts +1 -1
- package/dist/render/backend/webgpu/surfaceTexturePass.d.ts +4 -1
- package/dist/render/backend/webgpu/surfaceTexturePass.js +34 -8
- package/dist/render/backend/webgpu/waterPass.d.ts +1 -1
- package/dist/render/clusteredLights.d.ts +23 -5
- package/dist/render/clusteredLights.js +35 -8
- package/dist/render/displayRange.d.ts +31 -0
- package/dist/render/displayRange.js +47 -0
- package/dist/render/driftLight/bake.d.ts +2 -0
- package/dist/render/driftLight/bake.js +1 -1
- package/dist/render/driftLight/falloff.d.ts +4 -2
- package/dist/render/driftLight/falloff.js +8 -2
- package/dist/render/filmicCurve.d.ts +74 -0
- package/dist/render/filmicCurve.js +203 -0
- package/dist/render/fog.d.ts +4 -1
- package/dist/render/fog.js +12 -2
- package/dist/render/frame/resources.d.ts +2 -2
- package/dist/render/frame/resources.js +6 -0
- package/dist/render/frameReflections.d.ts +40 -0
- package/dist/render/frameReflections.js +48 -0
- package/dist/render/gi/bounceLights.d.ts +3 -2
- package/dist/render/gi/bounceLights.js +8 -3
- package/dist/render/instanceCull.js +5 -0
- package/dist/render/instances.d.ts +19 -5
- package/dist/render/instances.js +9 -3
- package/dist/render/lightBudget.d.ts +12 -1
- package/dist/render/lightBudget.js +23 -3
- package/dist/render/lightmap.d.ts +23 -9
- package/dist/render/lightmap.js +40 -18
- package/dist/render/particlePool.d.ts +21 -0
- package/dist/render/particlePool.js +7 -0
- package/dist/render/pass.d.ts +49 -0
- package/dist/render/pointLightSelection.d.ts +13 -0
- package/dist/render/pointLightSelection.js +3 -1
- package/dist/render/reflectionSurfaceTargets.d.ts +28 -0
- package/dist/render/reflectionSurfaceTargets.js +99 -0
- package/dist/render/renderQuality.d.ts +47 -15
- package/dist/render/renderQuality.js +4 -0
- package/dist/render/rendererHarness.js +3 -0
- package/dist/render/rgb9e5.d.ts +22 -0
- package/dist/render/rgb9e5.js +47 -0
- package/dist/render/sceneCapture.d.ts +29 -0
- package/dist/render/sceneCapture.js +36 -0
- package/dist/render/sceneTarget.d.ts +5 -0
- package/dist/render/sceneTarget.js +24 -1
- package/dist/render/screenSpaceReflection.d.ts +32 -1
- package/dist/render/screenSpaceReflection.js +14 -0
- package/dist/render/shaders/arcane.d.ts +1 -1
- package/dist/render/shaders/bolt.d.ts +1 -1
- package/dist/render/shaders/bolt.js +7 -1
- package/dist/render/shaders/caustics.d.ts +1 -1
- package/dist/render/shaders/depth.js +11 -0
- package/dist/render/shaders/film.d.ts +1 -1
- package/dist/render/shaders/filmLook.js +2 -1
- package/dist/render/shaders/fire.d.ts +1 -1
- package/dist/render/shaders/flat/anisotropic.d.ts +1 -1
- package/dist/render/shaders/flat/anisotropic.js +37 -3
- package/dist/render/shaders/flat/areaLight.d.ts +1 -1
- package/dist/render/shaders/flat/areaLight.js +46 -0
- package/dist/render/shaders/flat/glassTint.d.ts +3 -2
- package/dist/render/shaders/flat/glassTint.js +5 -1
- package/dist/render/shaders/flat/index.d.ts +15 -0
- package/dist/render/shaders/flat/index.js +22 -2
- package/dist/render/shaders/flat/lobes.d.ts +6 -0
- package/dist/render/shaders/flat/lobes.js +49 -43
- package/dist/render/shaders/flat/main.d.ts +1 -1
- package/dist/render/shaders/flat/main.js +85 -22
- package/dist/render/shaders/flat/models.d.ts +5 -2
- package/dist/render/shaders/flat/models.js +100 -16
- package/dist/render/shaders/flat/overlay.d.ts +16 -0
- package/dist/render/shaders/flat/overlay.js +117 -0
- package/dist/render/shaders/flat/pointShadow.js +1 -1
- package/dist/render/shaders/flat/preamble.js +10 -3
- package/dist/render/shaders/flat/reflectionSurface.d.ts +21 -0
- package/dist/render/shaders/flat/reflectionSurface.js +61 -0
- package/dist/render/shaders/fog.d.ts +1 -1
- package/dist/render/shaders/fog.js +9 -2
- package/dist/render/shaders/fringe.d.ts +29 -0
- package/dist/render/shaders/fringe.js +55 -0
- package/dist/render/shaders/generated/arcane.wgsl.d.ts +1 -1
- package/dist/render/shaders/generated/arcane.wgsl.js +1 -1
- package/dist/render/shaders/generated/bolt.wgsl.d.ts +1 -1
- package/dist/render/shaders/generated/bolt.wgsl.js +1 -1
- package/dist/render/shaders/generated/caustics.wgsl.d.ts +1 -1
- package/dist/render/shaders/generated/caustics.wgsl.js +1 -1
- package/dist/render/shaders/generated/depth.wgsl.d.ts +4 -4
- package/dist/render/shaders/generated/depth.wgsl.js +4 -4
- package/dist/render/shaders/generated/film.wgsl.d.ts +1 -1
- package/dist/render/shaders/generated/film.wgsl.js +1 -1
- package/dist/render/shaders/generated/fire.wgsl.d.ts +1 -1
- package/dist/render/shaders/generated/fire.wgsl.js +1 -1
- package/dist/render/shaders/generated/flat.wgsl.d.ts +192 -16
- package/dist/render/shaders/generated/flat.wgsl.js +230 -54
- package/dist/render/shaders/generated/line.wgsl.d.ts +1 -1
- package/dist/render/shaders/generated/line.wgsl.js +1 -1
- package/dist/render/shaders/generated/particle.wgsl.d.ts +4 -4
- package/dist/render/shaders/generated/particle.wgsl.js +4 -4
- package/dist/render/shaders/generated/rush.wgsl.d.ts +56 -26
- package/dist/render/shaders/generated/rush.wgsl.js +56 -26
- package/dist/render/shaders/generated/scatter.wgsl.d.ts +1 -1
- package/dist/render/shaders/generated/scatter.wgsl.js +1 -1
- package/dist/render/shaders/generated/smoke.wgsl.d.ts +1 -1
- package/dist/render/shaders/generated/smoke.wgsl.js +1 -1
- package/dist/render/shaders/generated/ssrResolve.wgsl.d.ts +29 -0
- package/dist/render/shaders/generated/ssrResolve.wgsl.js +29 -0
- package/dist/render/shaders/generated/ssrTrace.wgsl.d.ts +32 -7
- package/dist/render/shaders/generated/ssrTrace.wgsl.js +32 -7
- package/dist/render/shaders/generated/water.wgsl.d.ts +23 -16
- package/dist/render/shaders/generated/water.wgsl.js +23 -16
- package/dist/render/shaders/gi/probeBake.wgsl.js +9 -5
- package/dist/render/shaders/gpudriven/fog.wgsl.d.ts +2 -2
- package/dist/render/shaders/gpudriven/fog.wgsl.js +11 -3
- package/dist/render/shaders/line.d.ts +1 -1
- package/dist/render/shaders/particle.d.ts +3 -3
- package/dist/render/shaders/recon/motion.wgsl.d.ts +1 -1
- package/dist/render/shaders/recon/motion.wgsl.js +13 -2
- package/dist/render/shaders/rush.js +54 -11
- package/dist/render/shaders/scatter.d.ts +1 -1
- package/dist/render/shaders/smoke.d.ts +1 -1
- package/dist/render/shaders/ssrResolve.d.ts +17 -0
- package/dist/render/shaders/ssrResolve.js +51 -0
- package/dist/render/shaders/ssrTrace.js +46 -1
- package/dist/render/shaders/water.d.ts +1 -1
- package/dist/render/shaders/water.js +12 -3
- package/dist/render/skinScatter.d.ts +3 -1
- package/dist/render/skinScatter.js +3 -1
- package/dist/render/ssrPass.d.ts +16 -0
- package/dist/render/ssrPass.js +107 -1
- package/dist/render/surfaceModel.d.ts +29 -8
- package/dist/render/surfaceModel.js +33 -9
- package/dist/render/surfaceOverlay.d.ts +132 -0
- package/dist/render/surfaceOverlay.js +85 -0
- package/dist/render/surfaceTexture.d.ts +44 -1
- package/dist/render/surfaceTexture.js +96 -5
- package/dist/render/temporalAa.d.ts +14 -0
- package/dist/render/temporalAa.js +20 -0
- package/dist/render/vertexDefaults.d.ts +17 -0
- package/dist/render/vertexDefaults.js +24 -0
- package/package.json +6 -6
- package/src/index.ts +22 -2
- package/src/render/anisotropicLobe.ts +29 -0
- package/src/render/areaLights.ts +58 -0
- package/src/render/atmosphere.ts +22 -1
- package/src/render/backend/api.ts +58 -2
- package/src/render/backend/createRenderer.ts +18 -1
- package/src/render/backend/webgl2/renderer.ts +548 -50
- package/src/render/backend/webgl2/sceneCaptureTarget.ts +130 -0
- package/src/render/backend/webgpu/device.ts +42 -3
- package/src/render/backend/webgpu/flatPass.ts +63 -26
- package/src/render/backend/webgpu/particlePass.ts +2 -1
- package/src/render/backend/webgpu/postPass.ts +18 -0
- package/src/render/backend/webgpu/reflectionSurfacePass.ts +114 -0
- package/src/render/backend/webgpu/renderer.ts +927 -100
- package/src/render/backend/webgpu/sceneCaptureTarget.ts +63 -0
- package/src/render/backend/webgpu/surfaceTexturePass.ts +44 -14
- package/src/render/clusteredLights.ts +41 -8
- package/src/render/displayRange.ts +61 -0
- package/src/render/driftLight/bake.ts +3 -1
- package/src/render/driftLight/falloff.ts +13 -2
- package/src/render/filmicCurve.ts +229 -0
- package/src/render/fog.ts +19 -3
- package/src/render/frame/resources.ts +6 -0
- package/src/render/frameReflections.ts +72 -0
- package/src/render/gi/bounceLights.ts +12 -3
- package/src/render/instanceCull.ts +4 -0
- package/src/render/instances.ts +26 -6
- package/src/render/lightBudget.ts +40 -2
- package/src/render/lightmap.ts +64 -23
- package/src/render/particlePool.ts +23 -0
- package/src/render/pass.ts +53 -1
- package/src/render/pointLightSelection.ts +20 -1
- package/src/render/reflectionSurfaceTargets.ts +105 -0
- package/src/render/renderQuality.ts +52 -15
- package/src/render/rendererHarness.ts +3 -0
- package/src/render/rgb9e5.ts +52 -0
- package/src/render/sceneCapture.ts +56 -0
- package/src/render/sceneTarget.ts +30 -2
- package/src/render/screenSpaceReflection.ts +38 -1
- package/src/render/shaders/bolt.ts +7 -1
- package/src/render/shaders/depth.ts +11 -0
- package/src/render/shaders/filmLook.ts +2 -1
- package/src/render/shaders/flat/anisotropic.ts +37 -3
- package/src/render/shaders/flat/areaLight.ts +46 -0
- package/src/render/shaders/flat/glassTint.ts +13 -2
- package/src/render/shaders/flat/index.ts +37 -2
- package/src/render/shaders/flat/lobes.ts +50 -43
- package/src/render/shaders/flat/main.ts +85 -22
- package/src/render/shaders/flat/models.ts +100 -16
- package/src/render/shaders/flat/overlay.ts +117 -0
- package/src/render/shaders/flat/pointShadow.ts +1 -1
- package/src/render/shaders/flat/preamble.ts +10 -3
- package/src/render/shaders/flat/reflectionSurface.ts +61 -0
- package/src/render/shaders/fog.ts +9 -2
- package/src/render/shaders/fringe.ts +59 -0
- package/src/render/shaders/generated/arcane.wgsl.ts +1 -1
- package/src/render/shaders/generated/bolt.wgsl.ts +1 -1
- package/src/render/shaders/generated/caustics.wgsl.ts +1 -1
- package/src/render/shaders/generated/depth.wgsl.ts +4 -4
- package/src/render/shaders/generated/film.wgsl.ts +1 -1
- package/src/render/shaders/generated/fire.wgsl.ts +1 -1
- package/src/render/shaders/generated/flat.wgsl.ts +230 -54
- package/src/render/shaders/generated/line.wgsl.ts +1 -1
- package/src/render/shaders/generated/particle.wgsl.ts +4 -4
- package/src/render/shaders/generated/rush.wgsl.ts +56 -26
- package/src/render/shaders/generated/scatter.wgsl.ts +1 -1
- package/src/render/shaders/generated/smoke.wgsl.ts +1 -1
- package/src/render/shaders/generated/ssrResolve.wgsl.ts +30 -0
- package/src/render/shaders/generated/ssrTrace.wgsl.ts +32 -7
- package/src/render/shaders/generated/water.wgsl.ts +23 -16
- package/src/render/shaders/gi/probeBake.wgsl.ts +9 -5
- package/src/render/shaders/gpudriven/fog.wgsl.ts +11 -3
- package/src/render/shaders/recon/motion.wgsl.ts +13 -2
- package/src/render/shaders/rush.ts +54 -11
- package/src/render/shaders/ssrResolve.ts +52 -0
- package/src/render/shaders/ssrTrace.ts +46 -1
- package/src/render/shaders/water.ts +12 -3
- package/src/render/skinScatter.ts +3 -1
- package/src/render/ssrPass.ts +139 -1
- package/src/render/surfaceModel.ts +47 -10
- package/src/render/surfaceOverlay.ts +195 -0
- package/src/render/surfaceTexture.ts +136 -9
- package/src/render/temporalAa.ts +20 -0
- package/src/render/vertexDefaults.ts +28 -0
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export declare const FIRE_FRAG_WGSL = "struct Uniforms {\n uTime: f32,\n uFogColor: vec3<f32>,\n uFogDensity: f32,\n uFogHeightFalloff: f32,\n uFogEyeY: f32,\n uUnderwaterColor: vec3<f32>,\n uUnderwaterFogDensity: f32,\n uUnderwaterFactor: f32,\n uFogMode: i32,\n uFogNear: f32,\n uFogFar: f32,\n uNoiseOctaves: i32,\n uClipPlane: vec4<f32>,\n uClipEnabled: i32,\n}\n\n@group(0) @binding(1) \nvar<uniform> unnamed: Uniforms;\nvar<private> vWorldPos_1: vec3<f32>;\nvar<private> vUv_1: vec2<f32>;\nvar<private> vSeed_1: f32;\nvar<private> vDistance_1: f32;\nvar<private> outColor: vec4<f32>;\n\nfn mediumColor_u0028_() -> vec3<f32> {\n let _e68 = unnamed.uFogColor;\n let _e70 = unnamed.uUnderwaterColor;\n let _e72 = unnamed.uUnderwaterFactor;\n return mix(_e68, _e70, vec3(_e72));\n}\n\nfn mediumFog_u0028_f1_u003b_f1_u003b(dist: ptr<function, f32>, pointY: ptr<function, f32>) -> f32 {\n var span: f32;\n var ramp: f32;\n var wetLinear: f32;\n var t: f32;\n var denom: f32;\n var air: f32;\n var wet: f32;\n\n let
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export declare const FIRE_FRAG_WGSL = "struct Uniforms {\n uTime: f32,\n uFogColor: vec3<f32>,\n uFogDensity: f32,\n uFogHeightFalloff: f32,\n uFogEyeY: f32,\n uUnderwaterColor: vec3<f32>,\n uUnderwaterFogDensity: f32,\n uUnderwaterFactor: f32,\n uFogMode: i32,\n uFogNear: f32,\n uFogFar: f32,\n uNoiseOctaves: i32,\n uClipPlane: vec4<f32>,\n uClipEnabled: i32,\n}\n\n@group(0) @binding(1) \nvar<uniform> unnamed: Uniforms;\nvar<private> vWorldPos_1: vec3<f32>;\nvar<private> vUv_1: vec2<f32>;\nvar<private> vSeed_1: f32;\nvar<private> vDistance_1: f32;\nvar<private> outColor: vec4<f32>;\n\nfn mediumColor_u0028_() -> vec3<f32> {\n let _e68 = unnamed.uFogColor;\n let _e70 = unnamed.uUnderwaterColor;\n let _e72 = unnamed.uUnderwaterFactor;\n return mix(_e68, _e70, vec3(_e72));\n}\n\nfn mediumFog_u0028_f1_u003b_f1_u003b(dist: ptr<function, f32>, pointY: ptr<function, f32>) -> f32 {\n var span: f32;\n var ramp: f32;\n var wetLinear: f32;\n var start: f32;\n var before: f32;\n var local: f32;\n var t: f32;\n var rest: f32;\n var denom: f32;\n var air: f32;\n var wet: f32;\n\n let _e81 = unnamed.uFogMode;\n if (_e81 == 1i) {\n let _e84 = unnamed.uFogFar;\n let _e86 = unnamed.uFogNear;\n span = max((_e84 - _e86), 0.0001f);\n let _e89 = (*dist);\n let _e91 = unnamed.uFogNear;\n let _e93 = span;\n ramp = clamp(((_e89 - _e91) / _e93), 0f, 1f);\n let _e97 = unnamed.uUnderwaterFactor;\n if (_e97 <= 0f) {\n let _e99 = ramp;\n return _e99;\n }\n let _e101 = unnamed.uUnderwaterFogDensity;\n let _e102 = (*dist);\n wetLinear = (_e101 * _e102);\n let _e104 = ramp;\n let _e105 = wetLinear;\n let _e107 = wetLinear;\n let _e113 = unnamed.uUnderwaterFactor;\n return mix(_e104, (1f - exp2(((-(_e105) * _e107) * 1.442695f))), _e113);\n }\n let _e116 = unnamed.uFogNear;\n let _e117 = (*dist);\n start = min(_e116, _e117);\n let _e119 = (*dist);\n if (_e119 > 0f) {\n let _e121 = start;\n let _e122 = (*dist);\n local = (_e121 / _e122);\n } else {\n local = 0f;\n }\n let _e124 = local;\n before = _e124;\n let _e125 = (*pointY);\n let _e127 = unnamed.uFogEyeY;\n let _e130 = unnamed.uFogHeightFalloff;\n t = ((_e125 - _e127) * _e130);\n let _e132 = t;\n let _e133 = before;\n rest = (_e132 * (1f - _e133));\n let _e136 = rest;\n let _e139 = rest;\n denom = select(_e139, 0.0001f, (abs(_e136) < 0.0001f));\n let _e142 = unnamed.uFogDensity;\n let _e144 = t;\n let _e146 = before;\n let _e150 = (*dist);\n let _e151 = start;\n let _e154 = denom;\n let _e159 = denom;\n air = (1f - exp(((((-(_e142) * exp((-(_e144) * _e146))) * (_e150 - _e151)) * (1f - exp(-(_e154)))) / _e159)));\n let _e164 = unnamed.uUnderwaterFactor;\n if (_e164 <= 0f) {\n let _e166 = air;\n return _e166;\n }\n let _e168 = unnamed.uUnderwaterFogDensity;\n let _e169 = (*dist);\n wet = (_e168 * _e169);\n let _e171 = air;\n let _e172 = wet;\n let _e174 = wet;\n let _e180 = unnamed.uUnderwaterFactor;\n return mix(_e171, (1f - exp2(((-(_e172) * _e174) * 1.442695f))), _e180);\n}\n\nfn hash21_u0028_vf2_u003b(p: ptr<function, vec2<f32>>) -> f32 {\n let _e68 = (*p);\n return fract((sin(dot(_e68, vec2<f32>(127.1f, 311.7f))) * 43758.547f));\n}\n\nfn valueNoise_u0028_vf2_u003b(p_1: ptr<function, vec2<f32>>) -> f32 {\n var i: vec2<f32>;\n var f: vec2<f32>;\n var u: vec2<f32>;\n var param: vec2<f32>;\n var param_1: vec2<f32>;\n var param_2: vec2<f32>;\n var param_3: vec2<f32>;\n\n let _e75 = (*p_1);\n i = floor(_e75);\n let _e77 = (*p_1);\n f = fract(_e77);\n let _e79 = f;\n let _e80 = f;\n let _e82 = f;\n u = ((_e79 * _e80) * (vec2(3f) - (_e82 * 2f)));\n let _e87 = i;\n param = _e87;\n let _e88 = hash21_u0028_vf2_u003b((¶m));\n let _e89 = i;\n param_1 = (_e89 + vec2<f32>(1f, 0f));\n let _e91 = hash21_u0028_vf2_u003b((¶m_1));\n let _e93 = u[0u];\n let _e95 = i;\n param_2 = (_e95 + vec2<f32>(0f, 1f));\n let _e97 = hash21_u0028_vf2_u003b((¶m_2));\n let _e98 = i;\n param_3 = (_e98 + vec2<f32>(1f, 1f));\n let _e100 = hash21_u0028_vf2_u003b((¶m_3));\n let _e102 = u[0u];\n let _e105 = u[1u];\n return mix(mix(_e88, _e91, _e93), mix(_e97, _e100, _e102), _e105);\n}\n\nfn turbulence_u0028_vf2_u003b_f1_u003b(p_2: ptr<function, vec2<f32>>, t_1: ptr<function, f32>) -> f32 {\n var v: f32;\n var param_4: vec2<f32>;\n var param_5: vec2<f32>;\n var param_6: vec2<f32>;\n\n let _e73 = (*p_2);\n let _e75 = (*t_1);\n param_4 = ((_e73 * 3f) + vec2<f32>(0f, (-(_e75) * 1.9f)));\n let _e80 = valueNoise_u0028_vf2_u003b((¶m_4));\n v = (_e80 * 0.55f);\n let _e83 = unnamed.uNoiseOctaves;\n if (_e83 == 1i) {\n let _e85 = v;\n return (_e85 / 0.55f);\n }\n let _e87 = (*p_2);\n let _e89 = (*t_1);\n let _e91 = (*t_1);\n param_5 = ((_e87 * 6.5f) + vec2<f32>((_e89 * 0.3f), (-(_e91) * 3.1f)));\n let _e96 = valueNoise_u0028_vf2_u003b((¶m_5));\n let _e98 = v;\n v = (_e98 + (_e96 * 0.28f));\n let _e101 = unnamed.uNoiseOctaves;\n if (_e101 == 2i) {\n let _e103 = v;\n return (_e103 / 0.83f);\n }\n let _e105 = v;\n let _e106 = (*p_2);\n let _e108 = (*t_1);\n let _e111 = (*t_1);\n param_6 = ((_e106 * 13f) + vec2<f32>((-(_e108) * 0.2f), (-(_e111) * 4.6f)));\n let _e116 = valueNoise_u0028_vf2_u003b((¶m_6));\n return (_e105 + (_e116 * 0.17f));\n}\n\nfn main_1() {\n var uv: vec2<f32>;\n var t_2: f32;\n var sides: f32;\n var taper: f32;\n var sway: f32;\n var param_7: vec2<f32>;\n var p_3: vec2<f32>;\n var n: f32;\n var param_8: vec2<f32>;\n var param_9: f32;\n var body: f32;\n var heat: f32;\n var col: vec3<f32>;\n var alpha: f32;\n var fog: f32;\n var param_10: f32;\n var param_11: f32;\n var phi_341_: bool;\n\n let _e85 = unnamed.uClipEnabled;\n let _e86 = (_e85 != 0i);\n phi_341_ = _e86;\n if _e86 {\n let _e87 = vWorldPos_1;\n let _e93 = unnamed.uClipPlane;\n phi_341_ = (dot(vec4<f32>(_e87.x, _e87.y, _e87.z, 1f), _e93) < 0f);\n }\n let _e97 = phi_341_;\n if _e97 {\n discard;\n }\n let _e98 = vUv_1;\n uv = _e98;\n let _e100 = unnamed.uTime;\n let _e101 = vSeed_1;\n t_2 = (_e100 + (_e101 * 37f));\n let _e105 = uv[0u];\n sides = (1f - (abs((_e105 - 0.5f)) * 2f));\n let _e110 = sides;\n let _e112 = uv[1u];\n taper = (_e110 * (1f - (_e112 * 0.72f)));\n let _e116 = taper;\n if (_e116 <= 0f) {\n discard;\n }\n let _e118 = t_2;\n let _e120 = vSeed_1;\n param_7 = vec2<f32>((_e118 * 0.55f), (_e120 * 11f));\n let _e123 = valueNoise_u0028_vf2_u003b((¶m_7));\n let _e127 = uv[1u];\n sway = (((_e123 - 0.5f) * 0.34f) * _e127);\n let _e130 = uv[0u];\n let _e131 = sway;\n let _e134 = uv[1u];\n p_3 = vec2<f32>((_e130 + _e131), _e134);\n let _e136 = p_3;\n param_8 = _e136;\n let _e137 = t_2;\n param_9 = _e137;\n let _e138 = turbulence_u0028_vf2_u003b_f1_u003b((¶m_8), (¶m_9));\n n = _e138;\n let _e139 = n;\n let _e140 = taper;\n let _e144 = uv[1u];\n body = (((_e139 * _e140) * 1.9f) - (_e144 * 0.55f));\n let _e147 = body;\n if (_e147 <= 0.02f) {\n discard;\n }\n let _e149 = body;\n heat = clamp((_e149 * 1.5f), 0f, 1f);\n let _e152 = heat;\n col = mix(vec3<f32>(0.62f, 0.06f, 0.02f), vec3<f32>(1f, 0.45f, 0.06f), vec3(smoothstep(0f, 0.45f, _e152)));\n let _e156 = col;\n let _e157 = heat;\n col = mix(_e156, vec3<f32>(1f, 0.85f, 0.35f), vec3(smoothstep(0.45f, 0.75f, _e157)));\n let _e161 = col;\n let _e162 = heat;\n col = mix(_e161, vec3<f32>(1f, 0.98f, 0.88f), vec3(smoothstep(0.78f, 1f, _e162)));\n let _e166 = body;\n let _e170 = uv[1u];\n alpha = (clamp((_e166 * 2.2f), 0f, 1f) * (1f - smoothstep(0.72f, 1f, _e170)));\n let _e174 = vDistance_1;\n param_10 = _e174;\n let _e176 = vWorldPos_1[1u];\n param_11 = _e176;\n let _e177 = mediumFog_u0028_f1_u003b_f1_u003b((¶m_10), (¶m_11));\n fog = _e177;\n let _e178 = col;\n let _e179 = mediumColor_u0028_();\n let _e180 = fog;\n col = mix(_e178, _e179, vec3(_e180));\n let _e183 = fog;\n let _e185 = alpha;\n alpha = (_e185 * (1f - _e183));\n let _e187 = col;\n let _e188 = alpha;\n outColor = vec4<f32>(_e187.x, _e187.y, _e187.z, _e188);\n return;\n}\n\n@fragment \nfn main(@location(3) vWorldPos: vec3<f32>, @location(0) vUv: vec2<f32>, @location(1) vSeed: f32, @location(2) vDistance: f32) -> @location(0) vec4<f32> {\n vWorldPos_1 = vWorldPos;\n vUv_1 = vUv;\n vSeed_1 = vSeed;\n vDistance_1 = vDistance;\n main_1();\n let _e9 = outColor;\n return _e9;\n}\n";
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export declare const PLUME_VERT_WGSL = "struct Uniforms {\n uViewProj: mat4x4<f32>,\n uCameraPos: vec3<f32>,\n uTime: f32,\n uSizePulse: f32,\n uWind: vec2<f32>,\n uOrigin: vec3<f32>,\n uWindResponse: f32,\n}\n\nstruct gl_PerVertex {\n @builtin(position) gl_Position: vec4<f32>,\n gl_PointSize: f32,\n}\n\nstruct VertexOutput {\n @location(0) member: vec2<f32>,\n @location(1) member_1: f32,\n @location(2) member_2: f32,\n @location(3) member_3: vec3<f32>,\n @builtin(position) gl_Position: vec4<f32>,\n}\n\n@group(0) @binding(0) \nvar<uniform> unnamed: Uniforms;\nvar<private> aCenter_1: vec3<f32>;\nvar<private> aSeed_1: f32;\nvar<private> aBlade_1: f32;\nvar<private> aSize_1: vec2<f32>;\nvar<private> aCorner_1: vec2<f32>;\nvar<private> vUv: vec2<f32>;\nvar<private> vSeed: f32;\nvar<private> vDistance: f32;\nvar<private> vWorldPos: vec3<f32>;\nvar<private> unnamed_1: gl_PerVertex = gl_PerVertex(vec4<f32>(0f, 0f, 0f, 1f), 1f);\n\nfn sizePulse_u0028_f1_u003b(seed: ptr<function, f32>) -> f32 {\n let _e35 = unnamed.uSizePulse;\n let _e37 = unnamed.uTime;\n let _e39 = (*seed);\n let _e45 = unnamed.uTime;\n let _e47 = (*seed);\n return (1f + (_e35 * ((sin(((_e37 * 1.7f) + (_e39 * 9.1f))) * 0.62f) + (sin(((_e45 * 3.3f) + (_e47 * 4.7f))) * 0.38f))));\n}\n\nfn main_1() {\n var anchor: vec3<f32>;\n var up: vec3<f32>;\n var yaw: f32;\n var right: vec3<f32>;\n var pulse: f32;\n var param: f32;\n var size: vec2<f32>;\n var rise: f32;\n var world: vec3<f32>;\n\n let _e42 = aCenter_1;\n let _e44 = unnamed.uOrigin;\n anchor = (_e42 + _e44);\n up = vec3<f32>(0f, 1f, 0f);\n let _e46 = aSeed_1;\n let _e48 = aBlade_1;\n yaw = ((_e46 * 6.2831855f) + (_e48 * 1.5707964f));\n let _e51 = yaw;\n let _e53 = yaw;\n right = vec3<f32>(cos(_e51), 0f, sin(_e53));\n let _e56 = aSeed_1;\n param = _e56;\n let _e57 = sizePulse_u0028_f1_u003b((¶m));\n pulse = _e57;\n let _e59 = aSize_1[0u];\n let _e60 = pulse;\n let _e64 = aSize_1[1u];\n let _e65 = pulse;\n size = vec2<f32>((_e59 * mix(1f, _e60, 0.55f)), (_e64 * _e65));\n let _e69 = aCorner_1[1u];\n rise = ((_e69 * 0.5f) + 0.5f);\n let _e72 = anchor;\n let _e73 = right;\n let _e75 = aCorner_1[0u];\n let _e77 = size[0u];\n let _e81 = up;\n let _e82 = rise;\n let _e84 = size[1u];\n world = ((_e72 + (_e73 * (_e75 * _e77))) + (_e81 * (_e82 * _e84)));\n let _e89 = unnamed.uWind;\n let _e91 = unnamed.uWindResponse;\n let _e92 = rise;\n let _e94 = rise;\n let _e97 = size[1u];\n let _e100 = world;\n let _e102 = (_e100.xz + (_e89 * (((_e91 * _e92) * _e94) * _e97)));\n let _e103 = world;\n world = vec3<f32>(_e102.x, _e103.y, _e102.y);\n let _e109 = aCorner_1[0u];\n let _e113 = aCorner_1[1u];\n vUv = vec2<f32>(((_e109 * 0.5f) + 0.5f), ((_e113 * 0.5f) + 0.5f));\n let _e117 = aSeed_1;\n vSeed = _e117;\n let _e118 = world;\n let _e120 = unnamed.uCameraPos;\n vDistance = distance(_e118, _e120);\n let _e122 = world;\n vWorldPos = _e122;\n let _e124 = unnamed.uViewProj;\n let _e125 = world;\n unnamed_1.gl_Position = (_e124 * vec4<f32>(_e125.x, _e125.y, _e125.z, 1f));\n return;\n}\n\n@vertex \nfn main(@location(0) aCenter: vec3<f32>, @location(3) aSeed: f32, @location(4) aBlade: f32, @location(2) aSize: vec2<f32>, @location(1) aCorner: vec2<f32>) -> VertexOutput {\n aCenter_1 = aCenter;\n aSeed_1 = aSeed;\n aBlade_1 = aBlade;\n aSize_1 = aSize;\n aCorner_1 = aCorner;\n main_1();\n let _e17 = unnamed_1.gl_Position.y;\n unnamed_1.gl_Position.y = -(_e17);\n let _e19 = vUv;\n let _e20 = vSeed;\n let _e21 = vDistance;\n let _e22 = vWorldPos;\n let _e23 = unnamed_1.gl_Position;\n return VertexOutput(_e19, _e20, _e21, _e22, _e23);\n}\n";
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/**
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* What the transform assigned, so the renderer binds the same numbers.
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@@ -4,7 +4,7 @@
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* The GLSL beside this file is the source of truth. A hand edit here is discarded by
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* the next generation, and `npm run wgsl:check` fails the build when this is stale.
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export const FIRE_FRAG_WGSL = "struct Uniforms {\n uTime: f32,\n uFogColor: vec3<f32>,\n uFogDensity: f32,\n uFogHeightFalloff: f32,\n uFogEyeY: f32,\n uUnderwaterColor: vec3<f32>,\n uUnderwaterFogDensity: f32,\n uUnderwaterFactor: f32,\n uFogMode: i32,\n uFogNear: f32,\n uFogFar: f32,\n uNoiseOctaves: i32,\n uClipPlane: vec4<f32>,\n uClipEnabled: i32,\n}\n\n@group(0) @binding(1) \nvar<uniform> unnamed: Uniforms;\nvar<private> vWorldPos_1: vec3<f32>;\nvar<private> vUv_1: vec2<f32>;\nvar<private> vSeed_1: f32;\nvar<private> vDistance_1: f32;\nvar<private> outColor: vec4<f32>;\n\nfn mediumColor_u0028_() -> vec3<f32> {\n let _e68 = unnamed.uFogColor;\n let _e70 = unnamed.uUnderwaterColor;\n let _e72 = unnamed.uUnderwaterFactor;\n return mix(_e68, _e70, vec3(_e72));\n}\n\nfn mediumFog_u0028_f1_u003b_f1_u003b(dist: ptr<function, f32>, pointY: ptr<function, f32>) -> f32 {\n var span: f32;\n var ramp: f32;\n var wetLinear: f32;\n var t: f32;\n var denom: f32;\n var air: f32;\n var wet: f32;\n\n let
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export const FIRE_FRAG_WGSL = "struct Uniforms {\n uTime: f32,\n uFogColor: vec3<f32>,\n uFogDensity: f32,\n uFogHeightFalloff: f32,\n uFogEyeY: f32,\n uUnderwaterColor: vec3<f32>,\n uUnderwaterFogDensity: f32,\n uUnderwaterFactor: f32,\n uFogMode: i32,\n uFogNear: f32,\n uFogFar: f32,\n uNoiseOctaves: i32,\n uClipPlane: vec4<f32>,\n uClipEnabled: i32,\n}\n\n@group(0) @binding(1) \nvar<uniform> unnamed: Uniforms;\nvar<private> vWorldPos_1: vec3<f32>;\nvar<private> vUv_1: vec2<f32>;\nvar<private> vSeed_1: f32;\nvar<private> vDistance_1: f32;\nvar<private> outColor: vec4<f32>;\n\nfn mediumColor_u0028_() -> vec3<f32> {\n let _e68 = unnamed.uFogColor;\n let _e70 = unnamed.uUnderwaterColor;\n let _e72 = unnamed.uUnderwaterFactor;\n return mix(_e68, _e70, vec3(_e72));\n}\n\nfn mediumFog_u0028_f1_u003b_f1_u003b(dist: ptr<function, f32>, pointY: ptr<function, f32>) -> f32 {\n var span: f32;\n var ramp: f32;\n var wetLinear: f32;\n var start: f32;\n var before: f32;\n var local: f32;\n var t: f32;\n var rest: f32;\n var denom: f32;\n var air: f32;\n var wet: f32;\n\n let _e81 = unnamed.uFogMode;\n if (_e81 == 1i) {\n let _e84 = unnamed.uFogFar;\n let _e86 = unnamed.uFogNear;\n span = max((_e84 - _e86), 0.0001f);\n let _e89 = (*dist);\n let _e91 = unnamed.uFogNear;\n let _e93 = span;\n ramp = clamp(((_e89 - _e91) / _e93), 0f, 1f);\n let _e97 = unnamed.uUnderwaterFactor;\n if (_e97 <= 0f) {\n let _e99 = ramp;\n return _e99;\n }\n let _e101 = unnamed.uUnderwaterFogDensity;\n let _e102 = (*dist);\n wetLinear = (_e101 * _e102);\n let _e104 = ramp;\n let _e105 = wetLinear;\n let _e107 = wetLinear;\n let _e113 = unnamed.uUnderwaterFactor;\n return mix(_e104, (1f - exp2(((-(_e105) * _e107) * 1.442695f))), _e113);\n }\n let _e116 = unnamed.uFogNear;\n let _e117 = (*dist);\n start = min(_e116, _e117);\n let _e119 = (*dist);\n if (_e119 > 0f) {\n let _e121 = start;\n let _e122 = (*dist);\n local = (_e121 / _e122);\n } else {\n local = 0f;\n }\n let _e124 = local;\n before = _e124;\n let _e125 = (*pointY);\n let _e127 = unnamed.uFogEyeY;\n let _e130 = unnamed.uFogHeightFalloff;\n t = ((_e125 - _e127) * _e130);\n let _e132 = t;\n let _e133 = before;\n rest = (_e132 * (1f - _e133));\n let _e136 = rest;\n let _e139 = rest;\n denom = select(_e139, 0.0001f, (abs(_e136) < 0.0001f));\n let _e142 = unnamed.uFogDensity;\n let _e144 = t;\n let _e146 = before;\n let _e150 = (*dist);\n let _e151 = start;\n let _e154 = denom;\n let _e159 = denom;\n air = (1f - exp(((((-(_e142) * exp((-(_e144) * _e146))) * (_e150 - _e151)) * (1f - exp(-(_e154)))) / _e159)));\n let _e164 = unnamed.uUnderwaterFactor;\n if (_e164 <= 0f) {\n let _e166 = air;\n return _e166;\n }\n let _e168 = unnamed.uUnderwaterFogDensity;\n let _e169 = (*dist);\n wet = (_e168 * _e169);\n let _e171 = air;\n let _e172 = wet;\n let _e174 = wet;\n let _e180 = unnamed.uUnderwaterFactor;\n return mix(_e171, (1f - exp2(((-(_e172) * _e174) * 1.442695f))), _e180);\n}\n\nfn hash21_u0028_vf2_u003b(p: ptr<function, vec2<f32>>) -> f32 {\n let _e68 = (*p);\n return fract((sin(dot(_e68, vec2<f32>(127.1f, 311.7f))) * 43758.547f));\n}\n\nfn valueNoise_u0028_vf2_u003b(p_1: ptr<function, vec2<f32>>) -> f32 {\n var i: vec2<f32>;\n var f: vec2<f32>;\n var u: vec2<f32>;\n var param: vec2<f32>;\n var param_1: vec2<f32>;\n var param_2: vec2<f32>;\n var param_3: vec2<f32>;\n\n let _e75 = (*p_1);\n i = floor(_e75);\n let _e77 = (*p_1);\n f = fract(_e77);\n let _e79 = f;\n let _e80 = f;\n let _e82 = f;\n u = ((_e79 * _e80) * (vec2(3f) - (_e82 * 2f)));\n let _e87 = i;\n param = _e87;\n let _e88 = hash21_u0028_vf2_u003b((¶m));\n let _e89 = i;\n param_1 = (_e89 + vec2<f32>(1f, 0f));\n let _e91 = hash21_u0028_vf2_u003b((¶m_1));\n let _e93 = u[0u];\n let _e95 = i;\n param_2 = (_e95 + vec2<f32>(0f, 1f));\n let _e97 = hash21_u0028_vf2_u003b((¶m_2));\n let _e98 = i;\n param_3 = (_e98 + vec2<f32>(1f, 1f));\n let _e100 = hash21_u0028_vf2_u003b((¶m_3));\n let _e102 = u[0u];\n let _e105 = u[1u];\n return mix(mix(_e88, _e91, _e93), mix(_e97, _e100, _e102), _e105);\n}\n\nfn turbulence_u0028_vf2_u003b_f1_u003b(p_2: ptr<function, vec2<f32>>, t_1: ptr<function, f32>) -> f32 {\n var v: f32;\n var param_4: vec2<f32>;\n var param_5: vec2<f32>;\n var param_6: vec2<f32>;\n\n let _e73 = (*p_2);\n let _e75 = (*t_1);\n param_4 = ((_e73 * 3f) + vec2<f32>(0f, (-(_e75) * 1.9f)));\n let _e80 = valueNoise_u0028_vf2_u003b((¶m_4));\n v = (_e80 * 0.55f);\n let _e83 = unnamed.uNoiseOctaves;\n if (_e83 == 1i) {\n let _e85 = v;\n return (_e85 / 0.55f);\n }\n let _e87 = (*p_2);\n let _e89 = (*t_1);\n let _e91 = (*t_1);\n param_5 = ((_e87 * 6.5f) + vec2<f32>((_e89 * 0.3f), (-(_e91) * 3.1f)));\n let _e96 = valueNoise_u0028_vf2_u003b((¶m_5));\n let _e98 = v;\n v = (_e98 + (_e96 * 0.28f));\n let _e101 = unnamed.uNoiseOctaves;\n if (_e101 == 2i) {\n let _e103 = v;\n return (_e103 / 0.83f);\n }\n let _e105 = v;\n let _e106 = (*p_2);\n let _e108 = (*t_1);\n let _e111 = (*t_1);\n param_6 = ((_e106 * 13f) + vec2<f32>((-(_e108) * 0.2f), (-(_e111) * 4.6f)));\n let _e116 = valueNoise_u0028_vf2_u003b((¶m_6));\n return (_e105 + (_e116 * 0.17f));\n}\n\nfn main_1() {\n var uv: vec2<f32>;\n var t_2: f32;\n var sides: f32;\n var taper: f32;\n var sway: f32;\n var param_7: vec2<f32>;\n var p_3: vec2<f32>;\n var n: f32;\n var param_8: vec2<f32>;\n var param_9: f32;\n var body: f32;\n var heat: f32;\n var col: vec3<f32>;\n var alpha: f32;\n var fog: f32;\n var param_10: f32;\n var param_11: f32;\n var phi_341_: bool;\n\n let _e85 = unnamed.uClipEnabled;\n let _e86 = (_e85 != 0i);\n phi_341_ = _e86;\n if _e86 {\n let _e87 = vWorldPos_1;\n let _e93 = unnamed.uClipPlane;\n phi_341_ = (dot(vec4<f32>(_e87.x, _e87.y, _e87.z, 1f), _e93) < 0f);\n }\n let _e97 = phi_341_;\n if _e97 {\n discard;\n }\n let _e98 = vUv_1;\n uv = _e98;\n let _e100 = unnamed.uTime;\n let _e101 = vSeed_1;\n t_2 = (_e100 + (_e101 * 37f));\n let _e105 = uv[0u];\n sides = (1f - (abs((_e105 - 0.5f)) * 2f));\n let _e110 = sides;\n let _e112 = uv[1u];\n taper = (_e110 * (1f - (_e112 * 0.72f)));\n let _e116 = taper;\n if (_e116 <= 0f) {\n discard;\n }\n let _e118 = t_2;\n let _e120 = vSeed_1;\n param_7 = vec2<f32>((_e118 * 0.55f), (_e120 * 11f));\n let _e123 = valueNoise_u0028_vf2_u003b((¶m_7));\n let _e127 = uv[1u];\n sway = (((_e123 - 0.5f) * 0.34f) * _e127);\n let _e130 = uv[0u];\n let _e131 = sway;\n let _e134 = uv[1u];\n p_3 = vec2<f32>((_e130 + _e131), _e134);\n let _e136 = p_3;\n param_8 = _e136;\n let _e137 = t_2;\n param_9 = _e137;\n let _e138 = turbulence_u0028_vf2_u003b_f1_u003b((¶m_8), (¶m_9));\n n = _e138;\n let _e139 = n;\n let _e140 = taper;\n let _e144 = uv[1u];\n body = (((_e139 * _e140) * 1.9f) - (_e144 * 0.55f));\n let _e147 = body;\n if (_e147 <= 0.02f) {\n discard;\n }\n let _e149 = body;\n heat = clamp((_e149 * 1.5f), 0f, 1f);\n let _e152 = heat;\n col = mix(vec3<f32>(0.62f, 0.06f, 0.02f), vec3<f32>(1f, 0.45f, 0.06f), vec3(smoothstep(0f, 0.45f, _e152)));\n let _e156 = col;\n let _e157 = heat;\n col = mix(_e156, vec3<f32>(1f, 0.85f, 0.35f), vec3(smoothstep(0.45f, 0.75f, _e157)));\n let _e161 = col;\n let _e162 = heat;\n col = mix(_e161, vec3<f32>(1f, 0.98f, 0.88f), vec3(smoothstep(0.78f, 1f, _e162)));\n let _e166 = body;\n let _e170 = uv[1u];\n alpha = (clamp((_e166 * 2.2f), 0f, 1f) * (1f - smoothstep(0.72f, 1f, _e170)));\n let _e174 = vDistance_1;\n param_10 = _e174;\n let _e176 = vWorldPos_1[1u];\n param_11 = _e176;\n let _e177 = mediumFog_u0028_f1_u003b_f1_u003b((¶m_10), (¶m_11));\n fog = _e177;\n let _e178 = col;\n let _e179 = mediumColor_u0028_();\n let _e180 = fog;\n col = mix(_e178, _e179, vec3(_e180));\n let _e183 = fog;\n let _e185 = alpha;\n alpha = (_e185 * (1f - _e183));\n let _e187 = col;\n let _e188 = alpha;\n outColor = vec4<f32>(_e187.x, _e187.y, _e187.z, _e188);\n return;\n}\n\n@fragment \nfn main(@location(3) vWorldPos: vec3<f32>, @location(0) vUv: vec2<f32>, @location(1) vSeed: f32, @location(2) vDistance: f32) -> @location(0) vec4<f32> {\n vWorldPos_1 = vWorldPos;\n vUv_1 = vUv;\n vSeed_1 = vSeed;\n vDistance_1 = vDistance;\n main_1();\n let _e9 = outColor;\n return _e9;\n}\n";
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export const PLUME_VERT_WGSL = "struct Uniforms {\n uViewProj: mat4x4<f32>,\n uCameraPos: vec3<f32>,\n uTime: f32,\n uSizePulse: f32,\n uWind: vec2<f32>,\n uOrigin: vec3<f32>,\n uWindResponse: f32,\n}\n\nstruct gl_PerVertex {\n @builtin(position) gl_Position: vec4<f32>,\n gl_PointSize: f32,\n}\n\nstruct VertexOutput {\n @location(0) member: vec2<f32>,\n @location(1) member_1: f32,\n @location(2) member_2: f32,\n @location(3) member_3: vec3<f32>,\n @builtin(position) gl_Position: vec4<f32>,\n}\n\n@group(0) @binding(0) \nvar<uniform> unnamed: Uniforms;\nvar<private> aCenter_1: vec3<f32>;\nvar<private> aSeed_1: f32;\nvar<private> aBlade_1: f32;\nvar<private> aSize_1: vec2<f32>;\nvar<private> aCorner_1: vec2<f32>;\nvar<private> vUv: vec2<f32>;\nvar<private> vSeed: f32;\nvar<private> vDistance: f32;\nvar<private> vWorldPos: vec3<f32>;\nvar<private> unnamed_1: gl_PerVertex = gl_PerVertex(vec4<f32>(0f, 0f, 0f, 1f), 1f);\n\nfn sizePulse_u0028_f1_u003b(seed: ptr<function, f32>) -> f32 {\n let _e35 = unnamed.uSizePulse;\n let _e37 = unnamed.uTime;\n let _e39 = (*seed);\n let _e45 = unnamed.uTime;\n let _e47 = (*seed);\n return (1f + (_e35 * ((sin(((_e37 * 1.7f) + (_e39 * 9.1f))) * 0.62f) + (sin(((_e45 * 3.3f) + (_e47 * 4.7f))) * 0.38f))));\n}\n\nfn main_1() {\n var anchor: vec3<f32>;\n var up: vec3<f32>;\n var yaw: f32;\n var right: vec3<f32>;\n var pulse: f32;\n var param: f32;\n var size: vec2<f32>;\n var rise: f32;\n var world: vec3<f32>;\n\n let _e42 = aCenter_1;\n let _e44 = unnamed.uOrigin;\n anchor = (_e42 + _e44);\n up = vec3<f32>(0f, 1f, 0f);\n let _e46 = aSeed_1;\n let _e48 = aBlade_1;\n yaw = ((_e46 * 6.2831855f) + (_e48 * 1.5707964f));\n let _e51 = yaw;\n let _e53 = yaw;\n right = vec3<f32>(cos(_e51), 0f, sin(_e53));\n let _e56 = aSeed_1;\n param = _e56;\n let _e57 = sizePulse_u0028_f1_u003b((¶m));\n pulse = _e57;\n let _e59 = aSize_1[0u];\n let _e60 = pulse;\n let _e64 = aSize_1[1u];\n let _e65 = pulse;\n size = vec2<f32>((_e59 * mix(1f, _e60, 0.55f)), (_e64 * _e65));\n let _e69 = aCorner_1[1u];\n rise = ((_e69 * 0.5f) + 0.5f);\n let _e72 = anchor;\n let _e73 = right;\n let _e75 = aCorner_1[0u];\n let _e77 = size[0u];\n let _e81 = up;\n let _e82 = rise;\n let _e84 = size[1u];\n world = ((_e72 + (_e73 * (_e75 * _e77))) + (_e81 * (_e82 * _e84)));\n let _e89 = unnamed.uWind;\n let _e91 = unnamed.uWindResponse;\n let _e92 = rise;\n let _e94 = rise;\n let _e97 = size[1u];\n let _e100 = world;\n let _e102 = (_e100.xz + (_e89 * (((_e91 * _e92) * _e94) * _e97)));\n let _e103 = world;\n world = vec3<f32>(_e102.x, _e103.y, _e102.y);\n let _e109 = aCorner_1[0u];\n let _e113 = aCorner_1[1u];\n vUv = vec2<f32>(((_e109 * 0.5f) + 0.5f), ((_e113 * 0.5f) + 0.5f));\n let _e117 = aSeed_1;\n vSeed = _e117;\n let _e118 = world;\n let _e120 = unnamed.uCameraPos;\n vDistance = distance(_e118, _e120);\n let _e122 = world;\n vWorldPos = _e122;\n let _e124 = unnamed.uViewProj;\n let _e125 = world;\n unnamed_1.gl_Position = (_e124 * vec4<f32>(_e125.x, _e125.y, _e125.z, 1f));\n return;\n}\n\n@vertex \nfn main(@location(0) aCenter: vec3<f32>, @location(3) aSeed: f32, @location(4) aBlade: f32, @location(2) aSize: vec2<f32>, @location(1) aCorner: vec2<f32>) -> VertexOutput {\n aCenter_1 = aCenter;\n aSeed_1 = aSeed;\n aBlade_1 = aBlade;\n aSize_1 = aSize;\n aCorner_1 = aCorner;\n main_1();\n let _e17 = unnamed_1.gl_Position.y;\n unnamed_1.gl_Position.y = -(_e17);\n let _e19 = vUv;\n let _e20 = vSeed;\n let _e21 = vDistance;\n let _e22 = vWorldPos;\n let _e23 = unnamed_1.gl_Position;\n return VertexOutput(_e19, _e20, _e21, _e22, _e23);\n}\n";
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/**
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* What the transform assigned, so the renderer binds the same numbers.
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@@ -11,7 +11,7 @@ export declare const FLAT_BINDINGS: {
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readonly flatFrag: {
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readonly none: {
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readonly uniforms: 1;
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readonly uniformSize:
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readonly uniformSize: 3904;
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readonly fields: {
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readonly uSeeThrough: {
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readonly offset: 0;
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@@ -379,6 +379,13 @@ export declare const FLAT_BINDINGS: {
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readonly length: 2;
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readonly stride: 16;
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};
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readonly uOverlay: {
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readonly offset: 3664;
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readonly size: 240;
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readonly type: "vec4";
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readonly length: 15;
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readonly stride: 16;
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};
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};
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readonly textures: {
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readonly uRefractScene: {
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@@ -453,11 +460,15 @@ export declare const FLAT_BINDINGS: {
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readonly SKIN_DIFFUSE: 10;
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readonly SKIN_ALBEDO: 11;
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readonly MODEL_LIGHTMAP: 12;
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readonly PHYSICAL_SPECULAR: 13;
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readonly SURFACE_OVERLAY: 14;
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readonly REFLECTION_SURFACE: 15;
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readonly REFLECTION_MAPS: 16;
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};
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readonly pointShadows: {
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readonly uniforms: 1;
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readonly uniformSize:
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readonly uniformSize: 6976;
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readonly fields: {
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readonly uSeeThrough: {
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readonly offset: 0;
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@@ -951,6 +962,13 @@ export declare const FLAT_BINDINGS: {
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readonly length: 2;
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readonly stride: 16;
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};
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readonly uOverlay: {
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readonly offset: 6736;
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readonly size: 240;
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readonly type: "vec4";
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readonly length: 15;
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readonly stride: 16;
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};
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readonly textures: {
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readonly uRefractScene: {
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@@ -1037,11 +1055,15 @@ export declare const FLAT_BINDINGS: {
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readonly SKIN_DIFFUSE: 10;
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readonly SKIN_ALBEDO: 11;
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readonly MODEL_LIGHTMAP: 12;
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readonly PHYSICAL_SPECULAR: 13;
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readonly SURFACE_OVERLAY: 14;
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readonly REFLECTION_SURFACE: 15;
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readonly REFLECTION_MAPS: 16;
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readonly directionalShadows: {
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readonly uniforms: 1;
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readonly uniformSize:
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readonly uniformSize: 3936;
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readonly uOverlay: {
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readonly offset: 3696;
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readonly size: 240;
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readonly type: "vec4";
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readonly length: 15;
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};
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readonly textures: {
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readonly uRefractScene: {
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readonly SKIN_DIFFUSE: 10;
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readonly SKIN_ALBEDO: 11;
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readonly MODEL_LIGHTMAP: 12;
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readonly PHYSICAL_SPECULAR: 13;
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readonly SURFACE_OVERLAY: 14;
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readonly REFLECTION_SURFACE: 15;
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readonly REFLECTION_MAPS: 16;
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readonly "directionalShadows+pointShadows": {
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readonly uniformSize:
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readonly uniformSize: 7008;
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readonly uOverlay: {
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readonly offset: 6768;
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readonly size: 240;
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readonly type: "vec4";
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readonly stride: 16;
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};
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readonly textures: {
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readonly uRefractScene: {
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@@ -2151,11 +2191,15 @@ export declare const FLAT_BINDINGS: {
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readonly SKIN_DIFFUSE: 10;
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readonly SKIN_ALBEDO: 11;
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readonly MODEL_LIGHTMAP: 12;
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readonly PHYSICAL_SPECULAR: 13;
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readonly SURFACE_OVERLAY: 14;
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readonly REFLECTION_SURFACE: 15;
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readonly REFLECTION_MAPS: 16;
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};
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};
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readonly environmentProbe: {
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|
readonly uniforms: 1;
|
|
2158
|
-
readonly uniformSize:
|
|
2202
|
+
readonly uniformSize: 3984;
|
|
2159
2203
|
readonly fields: {
|
|
2160
2204
|
readonly uSeeThrough: {
|
|
2161
2205
|
readonly offset: 0;
|
|
@@ -2573,6 +2617,13 @@ export declare const FLAT_BINDINGS: {
|
|
|
2573
2617
|
readonly length: 2;
|
|
2574
2618
|
readonly stride: 16;
|
|
2575
2619
|
};
|
|
2620
|
+
readonly uOverlay: {
|
|
2621
|
+
readonly offset: 3744;
|
|
2622
|
+
readonly size: 240;
|
|
2623
|
+
readonly type: "vec4";
|
|
2624
|
+
readonly length: 15;
|
|
2625
|
+
readonly stride: 16;
|
|
2626
|
+
};
|
|
2576
2627
|
};
|
|
2577
2628
|
readonly textures: {
|
|
2578
2629
|
readonly uRefractScene: {
|
|
@@ -2652,11 +2703,15 @@ export declare const FLAT_BINDINGS: {
|
|
|
2652
2703
|
readonly SKIN_DIFFUSE: 10;
|
|
2653
2704
|
readonly SKIN_ALBEDO: 11;
|
|
2654
2705
|
readonly MODEL_LIGHTMAP: 12;
|
|
2706
|
+
readonly PHYSICAL_SPECULAR: 13;
|
|
2707
|
+
readonly SURFACE_OVERLAY: 14;
|
|
2708
|
+
readonly REFLECTION_SURFACE: 15;
|
|
2709
|
+
readonly REFLECTION_MAPS: 16;
|
|
2655
2710
|
};
|
|
2656
2711
|
};
|
|
2657
2712
|
readonly "environmentProbe+pointShadows": {
|
|
2658
2713
|
readonly uniforms: 1;
|
|
2659
|
-
readonly uniformSize:
|
|
2714
|
+
readonly uniformSize: 7056;
|
|
2660
2715
|
readonly fields: {
|
|
2661
2716
|
readonly uSeeThrough: {
|
|
2662
2717
|
readonly offset: 0;
|
|
@@ -3200,6 +3255,13 @@ export declare const FLAT_BINDINGS: {
|
|
|
3200
3255
|
readonly length: 2;
|
|
3201
3256
|
readonly stride: 16;
|
|
3202
3257
|
};
|
|
3258
|
+
readonly uOverlay: {
|
|
3259
|
+
readonly offset: 6816;
|
|
3260
|
+
readonly size: 240;
|
|
3261
|
+
readonly type: "vec4";
|
|
3262
|
+
readonly length: 15;
|
|
3263
|
+
readonly stride: 16;
|
|
3264
|
+
};
|
|
3203
3265
|
};
|
|
3204
3266
|
readonly textures: {
|
|
3205
3267
|
readonly uRefractScene: {
|
|
@@ -3291,11 +3353,15 @@ export declare const FLAT_BINDINGS: {
|
|
|
3291
3353
|
readonly SKIN_DIFFUSE: 10;
|
|
3292
3354
|
readonly SKIN_ALBEDO: 11;
|
|
3293
3355
|
readonly MODEL_LIGHTMAP: 12;
|
|
3356
|
+
readonly PHYSICAL_SPECULAR: 13;
|
|
3357
|
+
readonly SURFACE_OVERLAY: 14;
|
|
3358
|
+
readonly REFLECTION_SURFACE: 15;
|
|
3359
|
+
readonly REFLECTION_MAPS: 16;
|
|
3294
3360
|
};
|
|
3295
3361
|
};
|
|
3296
3362
|
readonly "directionalShadows+environmentProbe": {
|
|
3297
3363
|
readonly uniforms: 1;
|
|
3298
|
-
readonly uniformSize:
|
|
3364
|
+
readonly uniformSize: 4016;
|
|
3299
3365
|
readonly fields: {
|
|
3300
3366
|
readonly uSeeThrough: {
|
|
3301
3367
|
readonly offset: 0;
|
|
@@ -3743,6 +3809,13 @@ export declare const FLAT_BINDINGS: {
|
|
|
3743
3809
|
readonly length: 2;
|
|
3744
3810
|
readonly stride: 16;
|
|
3745
3811
|
};
|
|
3812
|
+
readonly uOverlay: {
|
|
3813
|
+
readonly offset: 3776;
|
|
3814
|
+
readonly size: 240;
|
|
3815
|
+
readonly type: "vec4";
|
|
3816
|
+
readonly length: 15;
|
|
3817
|
+
readonly stride: 16;
|
|
3818
|
+
};
|
|
3746
3819
|
};
|
|
3747
3820
|
readonly textures: {
|
|
3748
3821
|
readonly uRefractScene: {
|
|
@@ -3834,11 +3907,15 @@ export declare const FLAT_BINDINGS: {
|
|
|
3834
3907
|
readonly SKIN_DIFFUSE: 10;
|
|
3835
3908
|
readonly SKIN_ALBEDO: 11;
|
|
3836
3909
|
readonly MODEL_LIGHTMAP: 12;
|
|
3910
|
+
readonly PHYSICAL_SPECULAR: 13;
|
|
3911
|
+
readonly SURFACE_OVERLAY: 14;
|
|
3912
|
+
readonly REFLECTION_SURFACE: 15;
|
|
3913
|
+
readonly REFLECTION_MAPS: 16;
|
|
3837
3914
|
};
|
|
3838
3915
|
};
|
|
3839
3916
|
readonly "directionalShadows+environmentProbe+pointShadows": {
|
|
3840
3917
|
readonly uniforms: 1;
|
|
3841
|
-
readonly uniformSize:
|
|
3918
|
+
readonly uniformSize: 7088;
|
|
3842
3919
|
readonly fields: {
|
|
3843
3920
|
readonly uSeeThrough: {
|
|
3844
3921
|
readonly offset: 0;
|
|
@@ -4412,6 +4489,13 @@ export declare const FLAT_BINDINGS: {
|
|
|
4412
4489
|
readonly length: 2;
|
|
4413
4490
|
readonly stride: 16;
|
|
4414
4491
|
};
|
|
4492
|
+
readonly uOverlay: {
|
|
4493
|
+
readonly offset: 6848;
|
|
4494
|
+
readonly size: 240;
|
|
4495
|
+
readonly type: "vec4";
|
|
4496
|
+
readonly length: 15;
|
|
4497
|
+
readonly stride: 16;
|
|
4498
|
+
};
|
|
4415
4499
|
};
|
|
4416
4500
|
readonly textures: {
|
|
4417
4501
|
readonly uRefractScene: {
|
|
@@ -4515,11 +4599,15 @@ export declare const FLAT_BINDINGS: {
|
|
|
4515
4599
|
readonly SKIN_DIFFUSE: 10;
|
|
4516
4600
|
readonly SKIN_ALBEDO: 11;
|
|
4517
4601
|
readonly MODEL_LIGHTMAP: 12;
|
|
4602
|
+
readonly PHYSICAL_SPECULAR: 13;
|
|
4603
|
+
readonly SURFACE_OVERLAY: 14;
|
|
4604
|
+
readonly REFLECTION_SURFACE: 15;
|
|
4605
|
+
readonly REFLECTION_MAPS: 16;
|
|
4518
4606
|
};
|
|
4519
4607
|
};
|
|
4520
4608
|
readonly nightEmissive: {
|
|
4521
4609
|
readonly uniforms: 1;
|
|
4522
|
-
readonly uniformSize:
|
|
4610
|
+
readonly uniformSize: 3904;
|
|
4523
4611
|
readonly fields: {
|
|
4524
4612
|
readonly uSeeThrough: {
|
|
4525
4613
|
readonly offset: 0;
|
|
@@ -4892,6 +4980,13 @@ export declare const FLAT_BINDINGS: {
|
|
|
4892
4980
|
readonly length: 2;
|
|
4893
4981
|
readonly stride: 16;
|
|
4894
4982
|
};
|
|
4983
|
+
readonly uOverlay: {
|
|
4984
|
+
readonly offset: 3664;
|
|
4985
|
+
readonly size: 240;
|
|
4986
|
+
readonly type: "vec4";
|
|
4987
|
+
readonly length: 15;
|
|
4988
|
+
readonly stride: 16;
|
|
4989
|
+
};
|
|
4895
4990
|
};
|
|
4896
4991
|
readonly textures: {
|
|
4897
4992
|
readonly uRefractScene: {
|
|
@@ -4966,11 +5061,15 @@ export declare const FLAT_BINDINGS: {
|
|
|
4966
5061
|
readonly SKIN_DIFFUSE: 10;
|
|
4967
5062
|
readonly SKIN_ALBEDO: 11;
|
|
4968
5063
|
readonly MODEL_LIGHTMAP: 12;
|
|
5064
|
+
readonly PHYSICAL_SPECULAR: 13;
|
|
5065
|
+
readonly SURFACE_OVERLAY: 14;
|
|
5066
|
+
readonly REFLECTION_SURFACE: 15;
|
|
5067
|
+
readonly REFLECTION_MAPS: 16;
|
|
4969
5068
|
};
|
|
4970
5069
|
};
|
|
4971
5070
|
readonly "nightEmissive+pointShadows": {
|
|
4972
5071
|
readonly uniforms: 1;
|
|
4973
|
-
readonly uniformSize:
|
|
5072
|
+
readonly uniformSize: 6976;
|
|
4974
5073
|
readonly fields: {
|
|
4975
5074
|
readonly uSeeThrough: {
|
|
4976
5075
|
readonly offset: 0;
|
|
@@ -5469,6 +5568,13 @@ export declare const FLAT_BINDINGS: {
|
|
|
5469
5568
|
readonly length: 2;
|
|
5470
5569
|
readonly stride: 16;
|
|
5471
5570
|
};
|
|
5571
|
+
readonly uOverlay: {
|
|
5572
|
+
readonly offset: 6736;
|
|
5573
|
+
readonly size: 240;
|
|
5574
|
+
readonly type: "vec4";
|
|
5575
|
+
readonly length: 15;
|
|
5576
|
+
readonly stride: 16;
|
|
5577
|
+
};
|
|
5472
5578
|
};
|
|
5473
5579
|
readonly textures: {
|
|
5474
5580
|
readonly uRefractScene: {
|
|
@@ -5555,11 +5661,15 @@ export declare const FLAT_BINDINGS: {
|
|
|
5555
5661
|
readonly SKIN_DIFFUSE: 10;
|
|
5556
5662
|
readonly SKIN_ALBEDO: 11;
|
|
5557
5663
|
readonly MODEL_LIGHTMAP: 12;
|
|
5664
|
+
readonly PHYSICAL_SPECULAR: 13;
|
|
5665
|
+
readonly SURFACE_OVERLAY: 14;
|
|
5666
|
+
readonly REFLECTION_SURFACE: 15;
|
|
5667
|
+
readonly REFLECTION_MAPS: 16;
|
|
5558
5668
|
};
|
|
5559
5669
|
};
|
|
5560
5670
|
readonly "directionalShadows+nightEmissive": {
|
|
5561
5671
|
readonly uniforms: 1;
|
|
5562
|
-
readonly uniformSize:
|
|
5672
|
+
readonly uniformSize: 3936;
|
|
5563
5673
|
readonly fields: {
|
|
5564
5674
|
readonly uSeeThrough: {
|
|
5565
5675
|
readonly offset: 0;
|
|
@@ -5962,6 +6072,13 @@ export declare const FLAT_BINDINGS: {
|
|
|
5962
6072
|
readonly length: 2;
|
|
5963
6073
|
readonly stride: 16;
|
|
5964
6074
|
};
|
|
6075
|
+
readonly uOverlay: {
|
|
6076
|
+
readonly offset: 3696;
|
|
6077
|
+
readonly size: 240;
|
|
6078
|
+
readonly type: "vec4";
|
|
6079
|
+
readonly length: 15;
|
|
6080
|
+
readonly stride: 16;
|
|
6081
|
+
};
|
|
5965
6082
|
};
|
|
5966
6083
|
readonly textures: {
|
|
5967
6084
|
readonly uRefractScene: {
|
|
@@ -6048,11 +6165,15 @@ export declare const FLAT_BINDINGS: {
|
|
|
6048
6165
|
readonly SKIN_DIFFUSE: 10;
|
|
6049
6166
|
readonly SKIN_ALBEDO: 11;
|
|
6050
6167
|
readonly MODEL_LIGHTMAP: 12;
|
|
6168
|
+
readonly PHYSICAL_SPECULAR: 13;
|
|
6169
|
+
readonly SURFACE_OVERLAY: 14;
|
|
6170
|
+
readonly REFLECTION_SURFACE: 15;
|
|
6171
|
+
readonly REFLECTION_MAPS: 16;
|
|
6051
6172
|
};
|
|
6052
6173
|
};
|
|
6053
6174
|
readonly "directionalShadows+nightEmissive+pointShadows": {
|
|
6054
6175
|
readonly uniforms: 1;
|
|
6055
|
-
readonly uniformSize:
|
|
6176
|
+
readonly uniformSize: 7008;
|
|
6056
6177
|
readonly fields: {
|
|
6057
6178
|
readonly uSeeThrough: {
|
|
6058
6179
|
readonly offset: 0;
|
|
@@ -6581,6 +6702,13 @@ export declare const FLAT_BINDINGS: {
|
|
|
6581
6702
|
readonly length: 2;
|
|
6582
6703
|
readonly stride: 16;
|
|
6583
6704
|
};
|
|
6705
|
+
readonly uOverlay: {
|
|
6706
|
+
readonly offset: 6768;
|
|
6707
|
+
readonly size: 240;
|
|
6708
|
+
readonly type: "vec4";
|
|
6709
|
+
readonly length: 15;
|
|
6710
|
+
readonly stride: 16;
|
|
6711
|
+
};
|
|
6584
6712
|
};
|
|
6585
6713
|
readonly textures: {
|
|
6586
6714
|
readonly uRefractScene: {
|
|
@@ -6679,11 +6807,15 @@ export declare const FLAT_BINDINGS: {
|
|
|
6679
6807
|
readonly SKIN_DIFFUSE: 10;
|
|
6680
6808
|
readonly SKIN_ALBEDO: 11;
|
|
6681
6809
|
readonly MODEL_LIGHTMAP: 12;
|
|
6810
|
+
readonly PHYSICAL_SPECULAR: 13;
|
|
6811
|
+
readonly SURFACE_OVERLAY: 14;
|
|
6812
|
+
readonly REFLECTION_SURFACE: 15;
|
|
6813
|
+
readonly REFLECTION_MAPS: 16;
|
|
6682
6814
|
};
|
|
6683
6815
|
};
|
|
6684
6816
|
readonly "environmentProbe+nightEmissive": {
|
|
6685
6817
|
readonly uniforms: 1;
|
|
6686
|
-
readonly uniformSize:
|
|
6818
|
+
readonly uniformSize: 3984;
|
|
6687
6819
|
readonly fields: {
|
|
6688
6820
|
readonly uSeeThrough: {
|
|
6689
6821
|
readonly offset: 0;
|
|
@@ -7106,6 +7238,13 @@ export declare const FLAT_BINDINGS: {
|
|
|
7106
7238
|
readonly length: 2;
|
|
7107
7239
|
readonly stride: 16;
|
|
7108
7240
|
};
|
|
7241
|
+
readonly uOverlay: {
|
|
7242
|
+
readonly offset: 3744;
|
|
7243
|
+
readonly size: 240;
|
|
7244
|
+
readonly type: "vec4";
|
|
7245
|
+
readonly length: 15;
|
|
7246
|
+
readonly stride: 16;
|
|
7247
|
+
};
|
|
7109
7248
|
};
|
|
7110
7249
|
readonly textures: {
|
|
7111
7250
|
readonly uRefractScene: {
|
|
@@ -7185,11 +7324,15 @@ export declare const FLAT_BINDINGS: {
|
|
|
7185
7324
|
readonly SKIN_DIFFUSE: 10;
|
|
7186
7325
|
readonly SKIN_ALBEDO: 11;
|
|
7187
7326
|
readonly MODEL_LIGHTMAP: 12;
|
|
7327
|
+
readonly PHYSICAL_SPECULAR: 13;
|
|
7328
|
+
readonly SURFACE_OVERLAY: 14;
|
|
7329
|
+
readonly REFLECTION_SURFACE: 15;
|
|
7330
|
+
readonly REFLECTION_MAPS: 16;
|
|
7188
7331
|
};
|
|
7189
7332
|
};
|
|
7190
7333
|
readonly "environmentProbe+nightEmissive+pointShadows": {
|
|
7191
7334
|
readonly uniforms: 1;
|
|
7192
|
-
readonly uniformSize:
|
|
7335
|
+
readonly uniformSize: 7056;
|
|
7193
7336
|
readonly fields: {
|
|
7194
7337
|
readonly uSeeThrough: {
|
|
7195
7338
|
readonly offset: 0;
|
|
@@ -7738,6 +7881,13 @@ export declare const FLAT_BINDINGS: {
|
|
|
7738
7881
|
readonly length: 2;
|
|
7739
7882
|
readonly stride: 16;
|
|
7740
7883
|
};
|
|
7884
|
+
readonly uOverlay: {
|
|
7885
|
+
readonly offset: 6816;
|
|
7886
|
+
readonly size: 240;
|
|
7887
|
+
readonly type: "vec4";
|
|
7888
|
+
readonly length: 15;
|
|
7889
|
+
readonly stride: 16;
|
|
7890
|
+
};
|
|
7741
7891
|
};
|
|
7742
7892
|
readonly textures: {
|
|
7743
7893
|
readonly uRefractScene: {
|
|
@@ -7829,11 +7979,15 @@ export declare const FLAT_BINDINGS: {
|
|
|
7829
7979
|
readonly SKIN_DIFFUSE: 10;
|
|
7830
7980
|
readonly SKIN_ALBEDO: 11;
|
|
7831
7981
|
readonly MODEL_LIGHTMAP: 12;
|
|
7982
|
+
readonly PHYSICAL_SPECULAR: 13;
|
|
7983
|
+
readonly SURFACE_OVERLAY: 14;
|
|
7984
|
+
readonly REFLECTION_SURFACE: 15;
|
|
7985
|
+
readonly REFLECTION_MAPS: 16;
|
|
7832
7986
|
};
|
|
7833
7987
|
};
|
|
7834
7988
|
readonly "directionalShadows+environmentProbe+nightEmissive": {
|
|
7835
7989
|
readonly uniforms: 1;
|
|
7836
|
-
readonly uniformSize:
|
|
7990
|
+
readonly uniformSize: 4016;
|
|
7837
7991
|
readonly fields: {
|
|
7838
7992
|
readonly uSeeThrough: {
|
|
7839
7993
|
readonly offset: 0;
|
|
@@ -8286,6 +8440,13 @@ export declare const FLAT_BINDINGS: {
|
|
|
8286
8440
|
readonly length: 2;
|
|
8287
8441
|
readonly stride: 16;
|
|
8288
8442
|
};
|
|
8443
|
+
readonly uOverlay: {
|
|
8444
|
+
readonly offset: 3776;
|
|
8445
|
+
readonly size: 240;
|
|
8446
|
+
readonly type: "vec4";
|
|
8447
|
+
readonly length: 15;
|
|
8448
|
+
readonly stride: 16;
|
|
8449
|
+
};
|
|
8289
8450
|
};
|
|
8290
8451
|
readonly textures: {
|
|
8291
8452
|
readonly uRefractScene: {
|
|
@@ -8377,11 +8538,15 @@ export declare const FLAT_BINDINGS: {
|
|
|
8377
8538
|
readonly SKIN_DIFFUSE: 10;
|
|
8378
8539
|
readonly SKIN_ALBEDO: 11;
|
|
8379
8540
|
readonly MODEL_LIGHTMAP: 12;
|
|
8541
|
+
readonly PHYSICAL_SPECULAR: 13;
|
|
8542
|
+
readonly SURFACE_OVERLAY: 14;
|
|
8543
|
+
readonly REFLECTION_SURFACE: 15;
|
|
8544
|
+
readonly REFLECTION_MAPS: 16;
|
|
8380
8545
|
};
|
|
8381
8546
|
};
|
|
8382
8547
|
readonly "directionalShadows+environmentProbe+nightEmissive+pointShadows": {
|
|
8383
8548
|
readonly uniforms: 1;
|
|
8384
|
-
readonly uniformSize:
|
|
8549
|
+
readonly uniformSize: 7088;
|
|
8385
8550
|
readonly fields: {
|
|
8386
8551
|
readonly uSeeThrough: {
|
|
8387
8552
|
readonly offset: 0;
|
|
@@ -8960,6 +9125,13 @@ export declare const FLAT_BINDINGS: {
|
|
|
8960
9125
|
readonly length: 2;
|
|
8961
9126
|
readonly stride: 16;
|
|
8962
9127
|
};
|
|
9128
|
+
readonly uOverlay: {
|
|
9129
|
+
readonly offset: 6848;
|
|
9130
|
+
readonly size: 240;
|
|
9131
|
+
readonly type: "vec4";
|
|
9132
|
+
readonly length: 15;
|
|
9133
|
+
readonly stride: 16;
|
|
9134
|
+
};
|
|
8963
9135
|
};
|
|
8964
9136
|
readonly textures: {
|
|
8965
9137
|
readonly uRefractScene: {
|
|
@@ -9063,6 +9235,10 @@ export declare const FLAT_BINDINGS: {
|
|
|
9063
9235
|
readonly SKIN_DIFFUSE: 10;
|
|
9064
9236
|
readonly SKIN_ALBEDO: 11;
|
|
9065
9237
|
readonly MODEL_LIGHTMAP: 12;
|
|
9238
|
+
readonly PHYSICAL_SPECULAR: 13;
|
|
9239
|
+
readonly SURFACE_OVERLAY: 14;
|
|
9240
|
+
readonly REFLECTION_SURFACE: 15;
|
|
9241
|
+
readonly REFLECTION_MAPS: 16;
|
|
9066
9242
|
};
|
|
9067
9243
|
};
|
|
9068
9244
|
};
|