@driftengine/core 4.8.2 → 4.8.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (259) hide show
  1. package/CHANGELOG.json +127 -0
  2. package/README.md +1 -1
  3. package/dist/geometry/meshConcat.js +2 -0
  4. package/dist/index.d.ts +11 -4
  5. package/dist/index.js +22 -1
  6. package/dist/math/scalar.js +1 -1
  7. package/dist/render/anisotropicLobe.d.ts +7 -0
  8. package/dist/render/anisotropicLobe.js +33 -0
  9. package/dist/render/backend/api.d.ts +41 -4
  10. package/dist/render/backend/materialChanges.d.ts +7 -2
  11. package/dist/render/backend/materialChanges.js +8 -3
  12. package/dist/render/backend/select.js +8 -0
  13. package/dist/render/backend/webgl2/clothTextures.d.ts +27 -0
  14. package/dist/render/backend/webgl2/clothTextures.js +93 -0
  15. package/dist/render/backend/webgl2/renderer.d.ts +159 -3
  16. package/dist/render/backend/webgl2/renderer.js +662 -80
  17. package/dist/render/backend/webgl2/skinScatter.d.ts +50 -0
  18. package/dist/render/backend/webgl2/skinScatter.js +256 -0
  19. package/dist/render/backend/webgpu/buffers.d.ts +25 -11
  20. package/dist/render/backend/webgpu/buffers.js +98 -49
  21. package/dist/render/backend/webgpu/causticsPass.js +2 -1
  22. package/dist/render/backend/webgpu/clothSolvePack.d.ts +27 -0
  23. package/dist/render/backend/webgpu/clothSolvePack.js +129 -0
  24. package/dist/render/backend/webgpu/clothTextures.d.ts +68 -0
  25. package/dist/render/backend/webgpu/clothTextures.js +145 -0
  26. package/dist/render/backend/webgpu/compressedUpload.d.ts +18 -0
  27. package/dist/render/backend/webgpu/compressedUpload.js +38 -0
  28. package/dist/render/backend/webgpu/computeHost.d.ts +21 -0
  29. package/dist/render/backend/webgpu/computeHost.js +5 -0
  30. package/dist/render/backend/webgpu/depthPass.d.ts +29 -9
  31. package/dist/render/backend/webgpu/depthPass.js +43 -12
  32. package/dist/render/backend/webgpu/drawCommand.js +6 -2
  33. package/dist/render/backend/webgpu/filmPass.js +2 -1
  34. package/dist/render/backend/webgpu/flatPass.d.ts +43 -4
  35. package/dist/render/backend/webgpu/flatPass.js +111 -13
  36. package/dist/render/backend/webgpu/gpuSkinnedCloth.d.ts +74 -0
  37. package/dist/render/backend/webgpu/gpuSkinnedCloth.js +452 -0
  38. package/dist/render/backend/webgpu/linePass.js +2 -1
  39. package/dist/render/backend/webgpu/motionPass.d.ts +20 -0
  40. package/dist/render/backend/webgpu/motionPass.js +106 -9
  41. package/dist/render/backend/webgpu/panelPass.js +2 -1
  42. package/dist/render/backend/webgpu/particlePass.js +2 -1
  43. package/dist/render/backend/webgpu/plumePass.js +2 -1
  44. package/dist/render/backend/webgpu/postPass.d.ts +15 -3
  45. package/dist/render/backend/webgpu/postPass.js +25 -8
  46. package/dist/render/backend/webgpu/renderer.d.ts +123 -6
  47. package/dist/render/backend/webgpu/renderer.js +534 -58
  48. package/dist/render/backend/webgpu/sdfTextPass.js +2 -1
  49. package/dist/render/backend/webgpu/shaders/clothSolve.wgsl.d.ts +33 -0
  50. package/dist/render/backend/webgpu/shaders/clothSolve.wgsl.js +469 -0
  51. package/dist/render/backend/webgpu/skinScatterPass.d.ts +51 -0
  52. package/dist/render/backend/webgpu/skinScatterPass.js +253 -0
  53. package/dist/render/backend/webgpu/surfaceTexturePass.d.ts +4 -1
  54. package/dist/render/backend/webgpu/surfaceTexturePass.js +37 -12
  55. package/dist/render/backend/webgpu/textPass.js +2 -1
  56. package/dist/render/backend/webgpu/waterPass.js +2 -1
  57. package/dist/render/backend/webgpu/windStreakPass.js +2 -1
  58. package/dist/render/boltBatch.js +2 -1
  59. package/dist/render/causticsRenderer.js +2 -1
  60. package/dist/render/clothBindingData.d.ts +41 -0
  61. package/dist/render/clothBindingData.js +72 -0
  62. package/dist/render/clothPlacement.d.ts +25 -0
  63. package/dist/render/clothPlacement.js +85 -0
  64. package/dist/render/compressedSource.d.ts +66 -0
  65. package/dist/render/compressedSource.js +138 -0
  66. package/dist/render/cutoutCaster.d.ts +5 -1
  67. package/dist/render/cutoutCaster.js +6 -0
  68. package/dist/render/cutoutDither.d.ts +51 -0
  69. package/dist/render/cutoutDither.js +90 -0
  70. package/dist/render/decalPass.js +2 -1
  71. package/dist/render/eyeRefraction.d.ts +35 -0
  72. package/dist/render/eyeRefraction.js +40 -0
  73. package/dist/render/glCompressed.d.ts +27 -0
  74. package/dist/render/glCompressed.js +53 -0
  75. package/dist/render/globalMediumPass.js +3 -2
  76. package/dist/render/hairLobes.d.ts +70 -0
  77. package/dist/render/hairLobes.js +120 -0
  78. package/dist/render/lightBudget.d.ts +22 -0
  79. package/dist/render/lightBudget.js +22 -0
  80. package/dist/render/lineBatch.js +5 -1
  81. package/dist/render/mesh.d.ts +7 -0
  82. package/dist/render/mesh.js +24 -0
  83. package/dist/render/oitPass.js +2 -1
  84. package/dist/render/particleBatch.js +3 -2
  85. package/dist/render/particlePool.d.ts +6 -2
  86. package/dist/render/plumeRenderer.js +3 -2
  87. package/dist/render/recon/motionVectors.d.ts +4 -2
  88. package/dist/render/recon/motionVectors.js +6 -3
  89. package/dist/render/renderQuality.d.ts +29 -2
  90. package/dist/render/renderQuality.js +5 -0
  91. package/dist/render/rendererHarness.js +4 -0
  92. package/dist/render/sceneCoverage.d.ts +54 -0
  93. package/dist/render/sceneCoverage.js +72 -0
  94. package/dist/render/sceneTarget.d.ts +12 -0
  95. package/dist/render/sceneTarget.js +14 -0
  96. package/dist/render/sdfTextRenderer.js +2 -1
  97. package/dist/render/shaders/clothBinding.d.ts +22 -0
  98. package/dist/render/shaders/clothBinding.js +80 -0
  99. package/dist/render/shaders/depth.js +45 -8
  100. package/dist/render/shaders/flat/anisotropic.d.ts +15 -0
  101. package/dist/render/shaders/flat/anisotropic.js +68 -0
  102. package/dist/render/shaders/flat/eye.d.ts +1 -0
  103. package/dist/render/shaders/flat/eye.js +81 -0
  104. package/dist/render/shaders/flat/hair.d.ts +1 -0
  105. package/dist/render/shaders/flat/hair.js +101 -0
  106. package/dist/render/shaders/flat/index.js +42 -3
  107. package/dist/render/shaders/flat/main.d.ts +1 -1
  108. package/dist/render/shaders/flat/main.js +113 -17
  109. package/dist/render/shaders/flat/models.d.ts +14 -0
  110. package/dist/render/shaders/flat/models.js +273 -0
  111. package/dist/render/shaders/flat/preamble.js +26 -24
  112. package/dist/render/shaders/flat/skin.d.ts +1 -0
  113. package/dist/render/shaders/flat/skin.js +114 -0
  114. package/dist/render/shaders/generated/depth.wgsl.d.ts +66 -24
  115. package/dist/render/shaders/generated/depth.wgsl.js +66 -24
  116. package/dist/render/shaders/generated/flat.wgsl.d.ts +1815 -1704
  117. package/dist/render/shaders/generated/flat.wgsl.js +1853 -1742
  118. package/dist/render/shaders/generated/line.wgsl.d.ts +1 -1
  119. package/dist/render/shaders/generated/line.wgsl.js +1 -1
  120. package/dist/render/shaders/generated/particle.wgsl.d.ts +3 -3
  121. package/dist/render/shaders/generated/particle.wgsl.js +3 -3
  122. package/dist/render/shaders/generated/rush.wgsl.d.ts +1 -1
  123. package/dist/render/shaders/generated/rush.wgsl.js +1 -1
  124. package/dist/render/shaders/generated/sdfText.wgsl.d.ts +1 -1
  125. package/dist/render/shaders/generated/sdfText.wgsl.js +1 -1
  126. package/dist/render/shaders/generated/skinBlur.wgsl.d.ts +48 -0
  127. package/dist/render/shaders/generated/skinBlur.wgsl.js +54 -0
  128. package/dist/render/shaders/generated/temporalResolve.wgsl.d.ts +1 -1
  129. package/dist/render/shaders/generated/temporalResolve.wgsl.js +1 -1
  130. package/dist/render/shaders/line.d.ts +1 -1
  131. package/dist/render/shaders/outputTransform.d.ts +14 -1
  132. package/dist/render/shaders/outputTransform.js +23 -1
  133. package/dist/render/shaders/particle.d.ts +3 -3
  134. package/dist/render/shaders/recon/motion.wgsl.d.ts +1 -1
  135. package/dist/render/shaders/recon/motion.wgsl.js +102 -0
  136. package/dist/render/shaders/recon/resolve.wgsl.js +15 -1
  137. package/dist/render/shaders/rush.js +13 -2
  138. package/dist/render/shaders/sdfText.d.ts +1 -1
  139. package/dist/render/shaders/skinBlur.d.ts +1 -0
  140. package/dist/render/shaders/skinBlur.js +103 -0
  141. package/dist/render/shaders/skinning.d.ts +3 -1
  142. package/dist/render/shaders/skinning.js +31 -4
  143. package/dist/render/shaders/temporalResolve.js +12 -5
  144. package/dist/render/shadowCasters.d.ts +13 -1
  145. package/dist/render/skinBlur.d.ts +41 -0
  146. package/dist/render/skinBlur.js +49 -0
  147. package/dist/render/skinScatter.d.ts +67 -0
  148. package/dist/render/skinScatter.js +80 -0
  149. package/dist/render/skinnedClothRun.d.ts +26 -0
  150. package/dist/render/skinnedClothRun.js +84 -0
  151. package/dist/render/ssrPass.js +2 -1
  152. package/dist/render/surfaceModel.d.ts +129 -0
  153. package/dist/render/surfaceModel.js +152 -0
  154. package/dist/render/surfaceTexture.d.ts +55 -4
  155. package/dist/render/surfaceTexture.js +60 -46
  156. package/dist/render/textRenderer.js +2 -1
  157. package/dist/render/vertexDefaults.js +8 -0
  158. package/dist/render/waterRenderer.js +2 -1
  159. package/dist/render/windStreakRenderer.js +2 -1
  160. package/package.json +6 -6
  161. package/src/geometry/meshConcat.ts +2 -0
  162. package/src/index.ts +53 -1
  163. package/src/math/scalar.ts +1 -1
  164. package/src/render/anisotropicLobe.ts +41 -0
  165. package/src/render/backend/api.ts +52 -3
  166. package/src/render/backend/materialChanges.ts +8 -3
  167. package/src/render/backend/select.ts +8 -0
  168. package/src/render/backend/webgl2/clothTextures.ts +120 -0
  169. package/src/render/backend/webgl2/renderer.ts +750 -80
  170. package/src/render/backend/webgl2/skinScatter.ts +309 -0
  171. package/src/render/backend/webgpu/buffers.ts +137 -63
  172. package/src/render/backend/webgpu/causticsPass.ts +2 -1
  173. package/src/render/backend/webgpu/clothSolvePack.ts +161 -0
  174. package/src/render/backend/webgpu/clothTextures.ts +194 -0
  175. package/src/render/backend/webgpu/compressedUpload.ts +65 -0
  176. package/src/render/backend/webgpu/computeHost.ts +25 -0
  177. package/src/render/backend/webgpu/depthPass.ts +43 -10
  178. package/src/render/backend/webgpu/drawCommand.ts +6 -2
  179. package/src/render/backend/webgpu/filmPass.ts +2 -1
  180. package/src/render/backend/webgpu/flatPass.ts +147 -8
  181. package/src/render/backend/webgpu/gpuSkinnedCloth.ts +502 -0
  182. package/src/render/backend/webgpu/linePass.ts +2 -1
  183. package/src/render/backend/webgpu/motionPass.ts +128 -9
  184. package/src/render/backend/webgpu/panelPass.ts +2 -1
  185. package/src/render/backend/webgpu/particlePass.ts +2 -1
  186. package/src/render/backend/webgpu/plumePass.ts +2 -1
  187. package/src/render/backend/webgpu/postPass.ts +25 -6
  188. package/src/render/backend/webgpu/renderer.ts +701 -52
  189. package/src/render/backend/webgpu/sdfTextPass.ts +2 -1
  190. package/src/render/backend/webgpu/shaders/clothSolve.wgsl.ts +470 -0
  191. package/src/render/backend/webgpu/skinScatterPass.ts +309 -0
  192. package/src/render/backend/webgpu/surfaceTexturePass.ts +42 -12
  193. package/src/render/backend/webgpu/textPass.ts +2 -1
  194. package/src/render/backend/webgpu/waterPass.ts +2 -1
  195. package/src/render/backend/webgpu/windStreakPass.ts +2 -1
  196. package/src/render/boltBatch.ts +2 -1
  197. package/src/render/causticsRenderer.ts +2 -1
  198. package/src/render/clothBindingData.ts +89 -0
  199. package/src/render/clothPlacement.ts +114 -0
  200. package/src/render/compressedSource.ts +198 -0
  201. package/src/render/cutoutCaster.ts +20 -2
  202. package/src/render/cutoutDither.ts +99 -0
  203. package/src/render/decalPass.ts +2 -1
  204. package/src/render/eyeRefraction.ts +72 -0
  205. package/src/render/glCompressed.ts +86 -0
  206. package/src/render/globalMediumPass.ts +3 -2
  207. package/src/render/hairLobes.ts +188 -0
  208. package/src/render/lightBudget.ts +25 -0
  209. package/src/render/lineBatch.ts +3 -1
  210. package/src/render/mesh.ts +23 -0
  211. package/src/render/oitPass.ts +2 -1
  212. package/src/render/particleBatch.ts +3 -2
  213. package/src/render/particlePool.ts +6 -2
  214. package/src/render/plumeRenderer.ts +3 -2
  215. package/src/render/recon/motionVectors.ts +6 -3
  216. package/src/render/renderQuality.ts +37 -2
  217. package/src/render/rendererHarness.ts +4 -0
  218. package/src/render/sceneCoverage.ts +78 -0
  219. package/src/render/sceneTarget.ts +21 -0
  220. package/src/render/sdfTextRenderer.ts +2 -1
  221. package/src/render/shaders/clothBinding.ts +81 -0
  222. package/src/render/shaders/depth.ts +45 -8
  223. package/src/render/shaders/flat/anisotropic.ts +68 -0
  224. package/src/render/shaders/flat/eye.ts +82 -0
  225. package/src/render/shaders/flat/hair.ts +102 -0
  226. package/src/render/shaders/flat/index.ts +42 -3
  227. package/src/render/shaders/flat/main.ts +113 -17
  228. package/src/render/shaders/flat/models.ts +286 -0
  229. package/src/render/shaders/flat/preamble.ts +26 -24
  230. package/src/render/shaders/flat/skin.ts +116 -0
  231. package/src/render/shaders/generated/depth.wgsl.ts +66 -24
  232. package/src/render/shaders/generated/flat.wgsl.ts +1853 -1742
  233. package/src/render/shaders/generated/line.wgsl.ts +1 -1
  234. package/src/render/shaders/generated/particle.wgsl.ts +3 -3
  235. package/src/render/shaders/generated/rush.wgsl.ts +1 -1
  236. package/src/render/shaders/generated/sdfText.wgsl.ts +1 -1
  237. package/src/render/shaders/generated/skinBlur.wgsl.ts +56 -0
  238. package/src/render/shaders/generated/temporalResolve.wgsl.ts +1 -1
  239. package/src/render/shaders/outputTransform.ts +24 -1
  240. package/src/render/shaders/recon/motion.wgsl.ts +102 -0
  241. package/src/render/shaders/recon/resolve.wgsl.ts +15 -1
  242. package/src/render/shaders/rush.ts +13 -2
  243. package/src/render/shaders/skinBlur.ts +105 -0
  244. package/src/render/shaders/skinning.ts +31 -4
  245. package/src/render/shaders/temporalResolve.ts +12 -5
  246. package/src/render/shadowCasters.ts +13 -0
  247. package/src/render/skinBlur.ts +53 -0
  248. package/src/render/skinScatter.ts +92 -0
  249. package/src/render/skinnedClothRun.ts +128 -0
  250. package/src/render/ssrPass.ts +2 -1
  251. package/src/render/surfaceModel.ts +274 -0
  252. package/src/render/surfaceTexture.ts +134 -63
  253. package/src/render/textRenderer.ts +2 -1
  254. package/src/render/vertexDefaults.ts +8 -0
  255. package/src/render/waterRenderer.ts +2 -1
  256. package/src/render/windStreakRenderer.ts +2 -1
  257. package/dist/math/exact.d.ts +0 -76
  258. package/dist/math/exact.js +0 -327
  259. package/src/math/exact.ts +0 -340
@@ -3,15 +3,18 @@ import { OCTAHEDRAL_GLSL } from '../octahedral.js';
3
3
  import { PROBEGRID_GLSL } from './probeGrid.js';
4
4
  import { TANGENT_FRAME_GLSL } from '../tangentFrame.js';
5
5
  import { CUTOUT_COVERAGE_GLSL } from '../cutoutCoverage.js';
6
+ import { CUTOUT_DITHER_GLSL } from '../../cutoutDither.js';
6
7
  import { preambleGlsl } from './preamble.js';
7
8
  import { LOBES_GLSL } from './lobes.js';
8
9
  import { POINTSHADOW_GLSL } from './pointShadow.js';
9
10
  import { DIRECTIONALSHADOW_GLSL } from './directionalShadow.js';
10
11
  import { glassTintGlsl, litSwitchesGlsl } from './glassTint.js';
11
12
  import { MORPH_GLSL } from '../morph.js';
13
+ import { CLOTH_BINDING_GLSL } from '../clothBinding.js';
12
14
  import { SKINNING_GLSL } from '../skinning.js';
13
15
  import { SURFACE_GLSL } from './surface.js';
14
16
  import { MAIN_GLSL } from './main.js';
17
+ import { MODELS_GLSL } from './models.js';
15
18
  import { DRIFT_LIGHT_GLSL } from './driftLight.js';
16
19
  import { SURFACE_EFFECTS_GLSL } from './surfaceEffects.js';
17
20
  import { CHANNEL_ATTRIBUTE, CHANNEL_BEND } from '../vertexChannel.js';
@@ -61,6 +64,11 @@ uniform mat4 uLightViewProj;
61
64
  * when no texture is bound.
62
65
  */
63
66
  uniform vec2 uUvScale;
67
+ /**
68
+ * Where the texture starts, per axis, added after the scale: \`uv * uUvScale + uUvOffset\`. What
69
+ * picks a cell of a flipbook or an atlas through the material. See \`SurfaceMaterial.uOffset\`.
70
+ */
71
+ uniform vec2 uUvOffset;
64
72
 
65
73
  /*
66
74
  * **Placement and tint are declared last of the shared uniforms, and the position is the
@@ -139,6 +147,10 @@ ${CHANNEL_BEND}
139
147
  #if MORPHED
140
148
  ${MORPH_GLSL}
141
149
  #endif
150
+ #if SKINNED
151
+ /* Samplers and a constant alone, so no field of the vertex block moves. See clothBinding.ts. */
152
+ ${CLOTH_BINDING_GLSL}
153
+ #endif
142
154
 
143
155
  out vec3 vNormal;
144
156
  out vec3 vColor;
@@ -212,9 +224,11 @@ void main() {
212
224
  mat4 skin = skinMatrix();
213
225
  vec4 local = skin * vec4(basePosition, 1.0);
214
226
  vec3 localNormal = mat3(skin) * aNormal;
227
+ vec3 localTangent = mat3(skin) * aTangent.xyz;
215
228
  #else
216
229
  vec4 local = vec4(basePosition, 1.0);
217
230
  vec3 localNormal = aNormal;
231
+ vec3 localTangent = aTangent.xyz;
218
232
  #endif
219
233
  #if INSTANCED
220
234
  mat4 model = mat4(aInstanceModel0, aInstanceModel1, aInstanceModel2, aInstanceModel3);
@@ -235,20 +249,42 @@ void main() {
235
249
  vec3 bent = channelBend(world.xyz, aChannel.x);
236
250
  #endif
237
251
  world = vec4(bent, world.w);
238
- vWorldPos = world.xyz;
239
252
  // Rotation/translation-only models (our case): mat3 is a valid normal matrix.
240
253
  vec3 worldNormal = mat3(model) * localNormal;
254
+ /*
255
+ * **The tangent turns as the normal does**, because the fragment stage crosses it with the
256
+ * world-space normal to build its frame. It went out in the mesh's own space until 4.8.4, which
257
+ * is world space only for a mesh that is moved and never turned: a turned or skinned mesh lit its
258
+ * normal map, and anything reading a direction along its surface, from the wrong side.
259
+ */
260
+ vec3 worldTangent = mat3(model) * localTangent;
261
+ #if SKINNED
262
+ /*
263
+ * **Toward the cloth, after the skeleton and the bend.** The simulation already swings with the
264
+ * wind it was given, so the bend moves only the skinned part; the weight painted per vertex says
265
+ * how much of the cloth's place and turn the vertex takes. See clothBinding.ts.
266
+ */
267
+ if (CLOTH_BOUND) {
268
+ vec3 clothPosition;
269
+ mat3 turn;
270
+ float follow = clothPlace(clothPosition, turn);
271
+ world = vec4(mix(world.xyz, clothPosition, follow), world.w);
272
+ worldNormal = normalize(mix(worldNormal, turn * aNormal, follow));
273
+ worldTangent = mix(worldTangent, turn * aTangent.xyz, follow);
274
+ }
275
+ #endif
276
+ vWorldPos = world.xyz;
241
277
  vNormal = worldNormal;
242
278
  vLightPos = uLightViewProj * world;
243
279
  vColor = aColor * tint;
244
280
  vEmissive = aEmissive;
245
281
  vSpecular = aSpecular;
246
- vUv = vec3(aUv.xy * uUvScale, aUv.z);
282
+ vUv = vec3(aUv.xy * uUvScale + uUvOffset, aUv.z);
247
283
  vEmissiveColor = aEmissiveColor;
248
284
  vRoughness = aRoughness;
249
285
  vGrain = aGrain;
250
286
  vRelief = aRelief;
251
- vTangent = aTangent;
287
+ vTangent = vec4(worldTangent, aTangent.w);
252
288
  #if INSTANCED
253
289
  /* No channel on this path; the neutral values are what every mesh read before it existed. */
254
290
  vSkyDirect = 1.0;
@@ -392,8 +428,11 @@ export function flatFrag(options) {
392
428
  TANGENT_FRAME_GLSL,
393
429
  /* Unconditional for the same reason, and called only where a cutoff was asked for. */
394
430
  CUTOUT_COVERAGE_GLSL,
431
+ CUTOUT_DITHER_GLSL,
395
432
  DRIFT_LIGHT_GLSL,
396
433
  SURFACE_EFFECTS_GLSL,
434
+ /* Depth zero and after the tangent frame and the lobes it calls; see models.ts. */
435
+ MODELS_GLSL,
397
436
  MAIN_GLSL,
398
437
  ].join('\n'), {
399
438
  POINT_SHADOWS: options.pointShadows,