@driftengine/core 4.7.1 → 4.7.2

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Files changed (2) hide show
  1. package/CHANGELOG.json +11 -0
  2. package/package.json +6 -6
package/CHANGELOG.json CHANGED
@@ -1,4 +1,15 @@
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  [
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+ {
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+ "version": "4.7.2",
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+ "date": "2026-10-02",
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+ "entries": [
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+ {
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+ "kind": "fixed",
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+ "short": "A game's bundle no longer carries the directory it was built in: DriftScript 1.13.1 names each .drs module by its path from the project root.",
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+ "text": "**`driftscript` moves to 1.13.1.** Its Vite plugin named each `.drs` module by the absolute path the bundler handed it, and the compiler writes that name into the module it emits and into every field id a hot patch matches on, so a shipped bundle carried the directory of the machine that built it, and two checkouts built different output from the same source. A module is now named by its path from the project root, which is the same on every machine, and a hot edit still patches the running module in place. A game changes nothing; a message that prints a module's name prints the shorter one."
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+ }
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+ ]
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+ },
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  {
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  "version": "4.7.1",
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  "date": "2026-10-02",
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@driftengine/core",
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- "version": "4.7.1",
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+ "version": "4.7.2",
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  "description": "The runtime of DriftEngine, a WebGPU game engine with a WebGL2 fallback: renderer, loop, input, cameras, scene graph and physics",
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  "license": "Apache-2.0",
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  "type": "module",
@@ -29,8 +29,8 @@
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  ],
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  "sideEffects": false,
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  "dependencies": {
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- "@driftengine/drft": "4.7.1",
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- "@driftengine/physics": "4.7.1",
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+ "@driftengine/drft": "4.7.2",
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+ "@driftengine/physics": "4.7.2",
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  "gl-matrix": "^3.4.3"
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  },
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  "author": "Drift Technologies",
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  "prepack": "node ../../scripts/build.mjs @driftengine/core"
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  },
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  "devDependencies": {
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- "@driftengine/nav": "4.7.1",
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- "@driftengine/network": "4.7.1",
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- "@driftengine/texture": "4.7.1"
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+ "@driftengine/nav": "4.7.2",
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+ "@driftengine/network": "4.7.2",
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+ "@driftengine/texture": "4.7.2"
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  }
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  }