@driftengine/core 4.5.0 → 4.6.1

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Files changed (209) hide show
  1. package/CHANGELOG.json +62 -0
  2. package/README.md +1 -1
  3. package/dist/geometry/boxCsg.d.ts +28 -0
  4. package/dist/geometry/boxCsg.js +139 -0
  5. package/dist/geometry/csg.d.ts +36 -0
  6. package/dist/geometry/csg.js +329 -0
  7. package/dist/geometry/meshBuilder.js +13 -0
  8. package/dist/geometry/meshConcat.js +1 -0
  9. package/dist/geometry/pixelFont.js +2 -0
  10. package/dist/geometry/solid.d.ts +61 -0
  11. package/dist/geometry/solid.js +152 -0
  12. package/dist/geometry/solidFlat.d.ts +35 -0
  13. package/dist/geometry/solidFlat.js +428 -0
  14. package/dist/geometry/solidHarness.d.ts +19 -0
  15. package/dist/geometry/solidHarness.js +66 -0
  16. package/dist/geometry/solidNormals.d.ts +17 -0
  17. package/dist/geometry/solidNormals.js +86 -0
  18. package/dist/geometry/solidRound.d.ts +41 -0
  19. package/dist/geometry/solidRound.js +323 -0
  20. package/dist/geometry/solidWriter.d.ts +16 -0
  21. package/dist/geometry/solidWriter.js +42 -0
  22. package/dist/index.d.ts +23 -2
  23. package/dist/index.js +13 -1
  24. package/dist/render/backend/api.d.ts +17 -3
  25. package/dist/render/backend/drawFog.d.ts +26 -0
  26. package/dist/render/backend/drawFog.js +30 -0
  27. package/dist/render/backend/materialChanges.d.ts +2 -1
  28. package/dist/render/backend/materialChanges.js +6 -1
  29. package/dist/render/backend/webgl2/instanced.d.ts +24 -5
  30. package/dist/render/backend/webgl2/instanced.js +72 -15
  31. package/dist/render/backend/webgl2/renderer.d.ts +122 -8
  32. package/dist/render/backend/webgl2/renderer.js +249 -128
  33. package/dist/render/backend/webgpu/buffers.d.ts +17 -0
  34. package/dist/render/backend/webgpu/buffers.js +34 -3
  35. package/dist/render/backend/webgpu/depthPass.js +5 -1
  36. package/dist/render/backend/webgpu/drawCommand.d.ts +5 -0
  37. package/dist/render/backend/webgpu/drawCommand.js +1 -0
  38. package/dist/render/backend/webgpu/flatPass.d.ts +4 -1
  39. package/dist/render/backend/webgpu/flatPass.js +38 -9
  40. package/dist/render/backend/webgpu/glassTintPass.js +2 -1
  41. package/dist/render/backend/webgpu/instanceCullPass.d.ts +34 -0
  42. package/dist/render/backend/webgpu/instanceCullPass.js +144 -0
  43. package/dist/render/backend/webgpu/instanced.d.ts +11 -1
  44. package/dist/render/backend/webgpu/instanced.js +21 -3
  45. package/dist/render/backend/webgpu/latePass.d.ts +6 -2
  46. package/dist/render/backend/webgpu/latePass.js +11 -4
  47. package/dist/render/backend/webgpu/motionPass.js +2 -1
  48. package/dist/render/backend/webgpu/postPass.d.ts +1 -1
  49. package/dist/render/backend/webgpu/renderer.d.ts +100 -10
  50. package/dist/render/backend/webgpu/renderer.js +478 -214
  51. package/dist/render/backend/webgpu/sdfTextPass.js +6 -1
  52. package/dist/render/backend/webgpu/shaders/instanceCull.wgsl.d.ts +18 -0
  53. package/dist/render/backend/webgpu/shaders/instanceCull.wgsl.js +59 -0
  54. package/dist/render/backend/webgpu/surfaceTexturePass.d.ts +17 -3
  55. package/dist/render/backend/webgpu/surfaceTexturePass.js +77 -38
  56. package/dist/render/driftLight/bake.d.ts +7 -0
  57. package/dist/render/driftLight/bake.js +61 -56
  58. package/dist/render/driftLight/denseField.d.ts +46 -0
  59. package/dist/render/driftLight/denseField.js +109 -0
  60. package/dist/render/driftLight/lightField.d.ts +10 -5
  61. package/dist/render/driftLight/lightField.js +25 -19
  62. package/dist/render/driftLight/presence.d.ts +50 -0
  63. package/dist/render/driftLight/presence.js +43 -0
  64. package/dist/render/driftLight/uniforms.d.ts +3 -3
  65. package/dist/render/driftLight/uniforms.js +5 -6
  66. package/dist/render/driftLight/worldLightField.d.ts +41 -0
  67. package/dist/render/driftLight/worldLightField.js +66 -0
  68. package/dist/render/fixtureAtlas.d.ts +20 -0
  69. package/dist/render/fixtureAtlas.js +49 -0
  70. package/dist/render/instanceCull.d.ts +63 -0
  71. package/dist/render/instanceCull.js +160 -0
  72. package/dist/render/instances.d.ts +15 -0
  73. package/dist/render/lightBudget.d.ts +22 -33
  74. package/dist/render/lightBudget.js +24 -35
  75. package/dist/render/lightGrid.d.ts +42 -0
  76. package/dist/render/lightGrid.js +87 -0
  77. package/dist/render/mesh.d.ts +23 -24
  78. package/dist/render/mesh.js +56 -68
  79. package/dist/render/occlusion.d.ts +10 -0
  80. package/dist/render/occlusion.js +36 -7
  81. package/dist/render/pointLightSelection.d.ts +7 -0
  82. package/dist/render/pointLightSelection.js +29 -4
  83. package/dist/render/rainField.d.ts +13 -0
  84. package/dist/render/rainField.js +27 -5
  85. package/dist/render/recon/lateDepth.d.ts +11 -0
  86. package/dist/render/recon/lateDepth.js +70 -0
  87. package/dist/render/recon/resolve.d.ts +34 -4
  88. package/dist/render/recon/resolve.js +161 -20
  89. package/dist/render/rendererHarness.js +4 -0
  90. package/dist/render/sceneTarget.d.ts +2 -0
  91. package/dist/render/sceneTarget.js +2 -0
  92. package/dist/render/shaders/depth.js +12 -9
  93. package/dist/render/shaders/flat/driftLight.d.ts +1 -1
  94. package/dist/render/shaders/flat/driftLight.js +32 -7
  95. package/dist/render/shaders/flat/index.js +5 -3
  96. package/dist/render/shaders/flat/main.d.ts +1 -1
  97. package/dist/render/shaders/flat/main.js +75 -23
  98. package/dist/render/shaders/flat/preamble.js +75 -20
  99. package/dist/render/shaders/flat/surfaceEffects.d.ts +29 -0
  100. package/dist/render/shaders/flat/surfaceEffects.js +152 -0
  101. package/dist/render/shaders/generated/depth.wgsl.d.ts +8 -8
  102. package/dist/render/shaders/generated/depth.wgsl.js +8 -8
  103. package/dist/render/shaders/generated/flat.wgsl.d.ts +1320 -1320
  104. package/dist/render/shaders/generated/flat.wgsl.js +1359 -1345
  105. package/dist/render/shaders/generated/lightVolume.wgsl.js +18 -4
  106. package/dist/render/shaders/generated/rush.wgsl.d.ts +21 -16
  107. package/dist/render/shaders/generated/rush.wgsl.js +21 -16
  108. package/dist/render/shaders/generated/sdfText.wgsl.d.ts +2 -2
  109. package/dist/render/shaders/generated/sdfText.wgsl.js +2 -2
  110. package/dist/render/shaders/generated/text.wgsl.d.ts +1 -1
  111. package/dist/render/shaders/generated/text.wgsl.js +1 -1
  112. package/dist/render/shaders/gi/driftLight.wgsl.d.ts +1 -1
  113. package/dist/render/shaders/gi/driftLight.wgsl.js +27 -4
  114. package/dist/render/shaders/recon/lateDepth.wgsl.js +38 -13
  115. package/dist/render/shaders/recon/resolve.wgsl.d.ts +8 -7
  116. package/dist/render/shaders/recon/resolve.wgsl.js +161 -27
  117. package/dist/render/shaders/rush.js +11 -1
  118. package/dist/render/shaders/sdfText.d.ts +1 -1
  119. package/dist/render/shaders/sdfText.js +3 -2
  120. package/dist/render/shaders/text.d.ts +1 -1
  121. package/dist/render/shaders/text.js +18 -9
  122. package/dist/render/surfaceEffects.d.ts +83 -0
  123. package/dist/render/surfaceEffects.js +75 -0
  124. package/dist/render/surfaceScene.d.ts +8 -0
  125. package/dist/render/surfaceScene.js +8 -0
  126. package/dist/render/surfaceTexture.d.ts +18 -2
  127. package/dist/render/surfaceTexture.js +68 -15
  128. package/dist/render/temporalAa.d.ts +25 -6
  129. package/dist/render/temporalAa.js +45 -15
  130. package/dist/render/textureSource.d.ts +30 -0
  131. package/dist/render/textureSource.js +53 -0
  132. package/dist/render/vertexDefaults.js +2 -0
  133. package/dist/world/hlod.d.ts +104 -0
  134. package/dist/world/hlod.js +214 -0
  135. package/package.json +6 -6
  136. package/src/geometry/boxCsg.ts +186 -0
  137. package/src/geometry/csg.ts +384 -0
  138. package/src/geometry/meshBuilder.ts +15 -0
  139. package/src/geometry/meshConcat.ts +1 -0
  140. package/src/geometry/pixelFont.ts +2 -0
  141. package/src/geometry/solid.ts +189 -0
  142. package/src/geometry/solidFlat.ts +522 -0
  143. package/src/geometry/solidHarness.ts +83 -0
  144. package/src/geometry/solidNormals.ts +103 -0
  145. package/src/geometry/solidRound.ts +443 -0
  146. package/src/geometry/solidWriter.ts +58 -0
  147. package/src/index.ts +51 -1
  148. package/src/render/backend/api.ts +21 -2
  149. package/src/render/backend/drawFog.ts +31 -0
  150. package/src/render/backend/materialChanges.ts +9 -2
  151. package/src/render/backend/webgl2/instanced.ts +80 -14
  152. package/src/render/backend/webgl2/renderer.ts +311 -150
  153. package/src/render/backend/webgpu/buffers.ts +49 -3
  154. package/src/render/backend/webgpu/depthPass.ts +5 -1
  155. package/src/render/backend/webgpu/drawCommand.ts +6 -0
  156. package/src/render/backend/webgpu/flatPass.ts +41 -11
  157. package/src/render/backend/webgpu/glassTintPass.ts +2 -1
  158. package/src/render/backend/webgpu/instanceCullPass.ts +165 -0
  159. package/src/render/backend/webgpu/instanced.ts +21 -3
  160. package/src/render/backend/webgpu/latePass.ts +12 -3
  161. package/src/render/backend/webgpu/motionPass.ts +2 -1
  162. package/src/render/backend/webgpu/renderer.ts +556 -239
  163. package/src/render/backend/webgpu/sdfTextPass.ts +6 -1
  164. package/src/render/backend/webgpu/shaders/instanceCull.wgsl.ts +61 -0
  165. package/src/render/backend/webgpu/surfaceTexturePass.ts +90 -50
  166. package/src/render/driftLight/bake.ts +85 -62
  167. package/src/render/driftLight/denseField.ts +149 -0
  168. package/src/render/driftLight/lightField.ts +33 -18
  169. package/src/render/driftLight/presence.ts +69 -0
  170. package/src/render/driftLight/uniforms.ts +8 -9
  171. package/src/render/driftLight/worldLightField.ts +83 -0
  172. package/src/render/fixtureAtlas.ts +63 -0
  173. package/src/render/instanceCull.ts +205 -0
  174. package/src/render/instances.ts +16 -0
  175. package/src/render/lightBudget.ts +25 -36
  176. package/src/render/lightGrid.ts +130 -0
  177. package/src/render/mesh.ts +64 -72
  178. package/src/render/occlusion.ts +51 -7
  179. package/src/render/pointLightSelection.ts +72 -4
  180. package/src/render/rainField.ts +39 -5
  181. package/src/render/recon/lateDepth.ts +83 -0
  182. package/src/render/recon/resolve.ts +206 -20
  183. package/src/render/rendererHarness.ts +4 -0
  184. package/src/render/sceneTarget.ts +4 -0
  185. package/src/render/shaders/depth.ts +12 -9
  186. package/src/render/shaders/flat/driftLight.ts +32 -7
  187. package/src/render/shaders/flat/index.ts +5 -3
  188. package/src/render/shaders/flat/main.ts +75 -23
  189. package/src/render/shaders/flat/preamble.ts +75 -20
  190. package/src/render/shaders/flat/surfaceEffects.ts +152 -0
  191. package/src/render/shaders/generated/depth.wgsl.ts +8 -8
  192. package/src/render/shaders/generated/flat.wgsl.ts +1361 -1345
  193. package/src/render/shaders/generated/lightVolume.wgsl.ts +20 -4
  194. package/src/render/shaders/generated/rush.wgsl.ts +21 -16
  195. package/src/render/shaders/generated/sdfText.wgsl.ts +2 -2
  196. package/src/render/shaders/generated/text.wgsl.ts +1 -1
  197. package/src/render/shaders/gi/driftLight.wgsl.ts +27 -4
  198. package/src/render/shaders/recon/lateDepth.wgsl.ts +38 -13
  199. package/src/render/shaders/recon/resolve.wgsl.ts +161 -27
  200. package/src/render/shaders/rush.ts +11 -1
  201. package/src/render/shaders/sdfText.ts +3 -2
  202. package/src/render/shaders/text.ts +18 -9
  203. package/src/render/surfaceEffects.ts +132 -0
  204. package/src/render/surfaceScene.ts +16 -0
  205. package/src/render/surfaceTexture.ts +110 -19
  206. package/src/render/temporalAa.ts +78 -14
  207. package/src/render/textureSource.ts +72 -0
  208. package/src/render/vertexDefaults.ts +2 -0
  209. package/src/world/hlod.ts +290 -0
@@ -55,9 +55,12 @@ import type { Bounds } from '../../../math/bounds.ts';
55
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  import { type ComputeDefinition, type ComputeHandle } from '../../compute.ts';
56
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  import type { PassDefinition, PassHandle } from '../../pass.ts';
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  import { GpuInstancedBatch } from './instanced.ts';
58
- import type { MeshInstances } from '../../instances.ts';
58
+ import type { InstancedOptions, MeshInstances } from '../../instances.ts';
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  import { LightField } from '../../driftLight/lightField.ts';
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  import type { LightFieldOptions, LightFieldSource } from '../../driftLight/lightField.ts';
61
+ import type { DenseLightVolume } from '../../driftLight/denseField.ts';
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+ import { WorldLightField } from '../../driftLight/worldLightField.ts';
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+ import type { WorldLightFieldOptions } from '../../driftLight/worldLightField.ts';
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  /** Which directional shadow map a pass is filling, matching `renderer.ts`. */
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  type ShadowLayer = 'static' | 'static-peel' | 'dynamic';
63
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  export declare class WebGPURenderer implements RendererApi {
@@ -513,6 +516,12 @@ export declare class WebGPURenderer implements RendererApi {
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  * what the layout already declares.
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  */
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  private bloomGroups;
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+ /**
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+ * The picture the bloom reads, and its size: the scene target, or while reconstructing the
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+ * resolved picture at the drawing buffer's size. See `rebuildBloomGroups`.
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+ */
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+ private bloomSourceWidth;
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+ private bloomSourceHeight;
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  private frameWidth;
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  private frameHeight;
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  /**
@@ -671,6 +680,18 @@ export declare class WebGPURenderer implements RendererApi {
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  */
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  private reconHistories;
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  private reconHistoryViews;
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+ /**
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+ * Each output pixel's flicker record, a pair swapped with the histories: the temporal resolve's
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+ * anti-flicker, over the reconstruction's own period (`recon/resolve.ts`).
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+ */
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+ private reconFlickers;
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+ private reconFlickerViews;
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+ /** Each output pixel's held depth swing, a pair of its own: see `recon/resolve.ts`. */
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+ private reconSwings;
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+ private reconSwingViews;
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+ /** The anti-flicker's rule for the period last asked for, kept so a frame makes none. */
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+ private reconFlickerPhases;
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+ private reconFlickerRule;
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  private reconWrite;
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  private reconHasHistory;
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  private reconShown;
@@ -704,6 +725,9 @@ export declare class WebGPURenderer implements RendererApi {
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  /** Last frame's raw view-projection and its inverse, and the two eyes. */
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  private readonly reconPreviousRawViewProj;
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  private readonly reconInverseViewProj;
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+ /** The inverse and the reprojection, multiplied in double precision. See `runReconstruction`. */
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+ private readonly reconInverse64;
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+ private readonly reconReprojection64;
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  private readonly reconPreviousInverseViewProj;
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  private readonly reconEye;
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  private readonly reconPreviousEye;
@@ -831,6 +855,8 @@ export declare class WebGPURenderer implements RendererApi {
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  /** Said once for the whole renderer. See `refuseOitMultisampled`. */
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  private oitMultisampleRefused;
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  private oitReplaying;
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+ /** `uSurfaceScene`, resolved once a pass. See `surfaceScene.ts`. */
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+ private readonly surfaceScene;
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  /** Which buffer the replay is filling, which the pipeline key must carry. */
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  private oitMode;
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  /**
@@ -1061,6 +1087,8 @@ export declare class WebGPURenderer implements RendererApi {
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  /** Whether the bound material is seen from both faces. See `SurfaceMaterial.doubleSided`. */
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  private materialDoubleSided;
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  createSurfaceTexture(source: TexImageSource, options?: SurfaceTextureOptions): GpuSurfaceTexture;
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+ /** Several images of one size as an array's layers. See `RendererApi.createSurfaceTextureArray`. */
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+ createSurfaceTextureArray(sources: readonly TexImageSource[], options?: SurfaceTextureOptions): GpuSurfaceTexture;
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  /**
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  * GPU textures an `updateSurfaceTexture` replaced, destroyed when the next frame begins.
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  *
@@ -1139,6 +1167,13 @@ export declare class WebGPURenderer implements RendererApi {
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  /** How bright the environment the surfaces drawn next reflect is. See `renderer.ts`. */
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  setEnvironmentGain(gain: number): void;
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  setSurfaceGrain(amount: number): void;
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+ /**
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+ * How much of the surfaces drawn next survives a screen-door dither. See `renderer.ts`.
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+ *
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+ * Written straight into the scratch block rather than through `material()`'s callback, because
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+ * this one is called per crossfading region per frame and a closure per call is an allocation.
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+ */
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+ setDitherFade(amount: number): void;
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  /**
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  * How strong the microscopic relief on the surfaces drawn next is, and how coarse.
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  *
@@ -1479,6 +1514,8 @@ export declare class WebGPURenderer implements RendererApi {
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  private readonly waterLayout;
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  /** The one-pixel stand-in, kept so the water bind group can be rebuilt without one. */
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  private readonly blankView;
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+ /** The blank texel as a one-layer array: the stand-in every surface-texture binding takes. */
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+ private readonly blankSurfaceView;
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  private readonly blankSampler;
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  /**
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  * A slot per body, not one buffer rewritten before each draw.
@@ -2142,9 +2179,11 @@ export declare class WebGPURenderer implements RendererApi {
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  * anyway, because WebGL2 *cannot* and a capability one backend has and the other does not is
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  * the shape this repository spent a week removing.
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  */
2145
- createInstanced(mesh: GpuMesh, capacity: number): GpuInstancedBatch;
2146
- /** Which meshes already carry a batch, so a second is refused rather than silently shared. */
2147
- private readonly instanced;
2182
+ createInstanced(mesh: GpuMesh, capacity: number, options?: InstancedOptions): GpuInstancedBatch;
2183
+ /** The device instance culls, built on the first culling draw. See `InstanceCullPass`. */
2184
+ private instanceCulls;
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+ /** Counts frames, so a batch knows when its cull slots were last taken. */
2186
+ private cullFrame;
2148
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  /** Push placement and colour. Only the live prefix; see `GpuInstancedBatch.upload`. */
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  uploadInstanced(batch: GpuInstancedBatch, data: MeshInstances): void;
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  /** Draw every live instance, opaque. */
@@ -2177,6 +2216,12 @@ export declare class WebGPURenderer implements RendererApi {
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  * **What it gives up** against `drawMesh` is skinning and morphing, refused where the variant
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  * is built, and a per-instance opacity: `opacity` here dims the whole batch.
2179
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  */
2219
+ /**
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+ * The next of a batch's cull slots this frame, with its cull queued against the current view; null
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+ * when the batch has drawn from `MAX_CULL_SLOTS` views already or the frame's job ring is full,
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+ * and the draw then takes every instance.
2223
+ */
2224
+ private takeCullSlot;
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  private submitInstanced;
2181
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  /** Upload a base mesh and size its per-instance buffers. See `createGpuScatter`. */
2182
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  createScatter(base: MeshData, data: InstanceData): GpuScatter;
@@ -2541,6 +2586,8 @@ export declare class WebGPURenderer implements RendererApi {
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  * called whenever any of them is replaced.
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  */
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  private rebuildReconGroups;
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+ /** This frame's jitter and temporal frame, decided where its scene camera is bound. See `bindMeshPass`. */
2590
+ private jitterFrame;
2544
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  /**
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  * Whether a blended draw recorded now lands after the upscale. See `lateRouting.ts`.
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  *
@@ -3056,6 +3103,8 @@ export declare class WebGPURenderer implements RendererApi {
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  * declares nothing behaves exactly as it did before. Read it beside `visible`, which answers the
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  * other half of the same question.
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  */
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+ /** Whether a world-space box is wholly behind the declared occluders. See `Renderer.occludedBox`. */
3107
+ occludedBox(min: ArrayLike<number>, max: ArrayLike<number>): boolean;
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  occluded(bounds: Bounds, model: ReadonlyMat4): boolean;
3060
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  private readonly passes;
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  /** Each registered pass's declared reads, as a mask, resolved once at registration. */
@@ -3240,6 +3289,13 @@ export declare class WebGPURenderer implements RendererApi {
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  beginInset(rect: InsetRect, clearColor: Vec3 | null): number;
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  /** Give the whole canvas back. Safe to call without a matching `beginInset`. */
3242
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  endInset(): void;
3292
+ /**
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+ * The size of the attachment the open pass draws into: the swap image — the drawing buffer —
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+ * in the overlay after the present, the scene's render size in the frame's own pass. A tuple
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+ * held once rather than a new array a call.
3296
+ */
3297
+ private passSize;
3298
+ private readonly passSizeOut;
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  /**
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  * Copy a rectangle of the frame into a 2D canvas, pixel for pixel.
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  *
@@ -3476,8 +3532,12 @@ export declare class WebGPURenderer implements RendererApi {
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  private probeView;
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  private readonly probeSize;
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  private readonly probeMipLayout;
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- /** The photometric atlas, allocated on first use. See `setIesProfiles`. */
3480
- private iesTexture;
3535
+ /** The fixture atlas — cookies over profiles — built on first use. See `fixtureAtlas.ts`. */
3536
+ private fixtureTexture;
3537
+ private fixtureView;
3538
+ /** The profiles as packed and the cookie images, kept so either can rebuild the atlas. */
3539
+ private iesAtlas;
3540
+ private cookieImages;
3481
3541
  /** The scene's DriftLight field, and its two volumes once it is whole. See `createLightField`. */
3482
3542
  private lightField;
3483
3543
  private driftIndex;
@@ -3491,10 +3551,7 @@ export declare class WebGPURenderer implements RendererApi {
3491
3551
  /** The frame's exact lights packed for the traced bake. See `gi/bounceLights.ts`. */
3492
3552
  private readonly bounceLights;
3493
3553
  private readonly bakeLamps;
3494
- private iesView;
3495
- private cookieTexture;
3496
- private cookieView;
3497
- /** Tiles in the cookie atlas. 0 is the white placeholder and the whole off path. */
3554
+ /** Cookie tiles in the atlas. 0 is none, and the whole off path. */
3498
3555
  private cookieTiles;
3499
3556
  /** Rows in that atlas. One until a consumer loads a profile, which is the row of ones. */
3500
3557
  private iesRows;
@@ -3644,11 +3701,30 @@ export declare class WebGPURenderer implements RendererApi {
3644
3701
  * call a tile fills the row without a canvas in between.
3645
3702
  */
3646
3703
  setSpotCookies(images: readonly TexImageSource[]): void;
3704
+ /** Let the atlas go, to be built again from what is in hand the next time it is bound. */
3705
+ private forgetFixtureAtlas;
3706
+ /**
3707
+ * The fixture atlas's view, built from the profiles and cookies in hand if it is not already: the
3708
+ * profiles' rows at the bottom, the cookies' tiles on top. See `renderer.ts` and `fixtureAtlas.ts`.
3709
+ *
3710
+ * **`rgba16float`, not `rgba32float`**: a 32-bit float texture is not filterable in core WebGPU,
3711
+ * and binding one to a filtering sampler takes the whole bind group with it. Both tables want
3712
+ * linear filtering. `RENDER_ATTACHMENT` because `copyExternalImageToTexture` writes through one.
3713
+ */
3714
+ private fixtureAtlasView;
3647
3715
  /**
3648
3716
  * Sum a scene's many fixed lights into a DriftLight field. The same contract as
3649
3717
  * `Renderer.createLightField`; see `driftLight/lightField.ts`.
3650
3718
  */
3651
3719
  createLightField(lights: readonly LightFieldSource[], options?: Omit<LightFieldOptions, 'falloff'>): LightField;
3720
+ /**
3721
+ * Hand a world's DriftLight volume to the renderer: every fixed light of a city, summed offline by
3722
+ * `bakeDenseField`, standing in past the frame's exact choice. Replaces any field made before, of
3723
+ * either kind; the scene calls `field.follow(buffer.complete, ...)` each frame as it would for
3724
+ * `createLightField`, and marks the lights the volume summed `inLightField` so none is counted
3725
+ * twice. See `driftLight/worldLightField.ts`.
3726
+ */
3727
+ createWorldLightField(volume: DenseLightVolume, options?: WorldLightFieldOptions): WorldLightField;
3652
3728
  /** Let go of the field and its volumes; the scene's lights are all exact again. */
3653
3729
  disposeLightField(): void;
3654
3730
  private forgetLightFieldVolumes;
@@ -3694,6 +3770,20 @@ export declare class WebGPURenderer implements RendererApi {
3694
3770
  */
3695
3771
  private buildMediumBindGroup;
3696
3772
  private ensureComposite;
3773
+ /**
3774
+ * One group per source the bloom chain reads, in the order `runBloom` indexes them: the picture
3775
+ * first, then every level. The prefilter reads the picture; the downsample into level `i` reads
3776
+ * level `i - 1`, which is group `i`; the upsample into level `i - 1` reads level `i`, which is
3777
+ * group `i + 1`.
3778
+ *
3779
+ * **While reconstructing the picture is the resolved one**, which `ensureReconstruction` makes
3780
+ * after this runs and rebuilds these over. The scene target is the jittered render then: a bright
3781
+ * thing smaller than a render texel is caught in some phases and missed in others, and its halo,
3782
+ * wide and over everything round it, flashed with it — a night street's panels breathing a few
3783
+ * levels of luma frame to frame. Built at the drawing buffer's size, which `ensureComposite`
3784
+ * already sized the pyramid for.
3785
+ */
3786
+ private rebuildBloomGroups;
3697
3787
  /**
3698
3788
  * Every bloom stage's uniform block, written once per size rather than once per frame.
3699
3789
  *