@driftengine/core 3.63.0 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (428) hide show
  1. package/CHANGELOG.json +111 -0
  2. package/NOTICE +20 -0
  3. package/README.md +1 -1
  4. package/dist/core/loop.js +18 -2
  5. package/dist/core/storage.js +5 -0
  6. package/dist/geometry/meshBuilder.d.ts +1 -1
  7. package/dist/geometry/meshBuilder.js +6 -2
  8. package/dist/index.d.ts +69 -4
  9. package/dist/index.js +112 -2
  10. package/dist/input/input.js +6 -1
  11. package/dist/math/exact.d.ts +13 -3
  12. package/dist/math/exact.js +68 -3
  13. package/dist/math/frustum.d.ts +17 -2
  14. package/dist/math/frustum.js +24 -0
  15. package/dist/render/backend/api.d.ts +34 -1
  16. package/dist/render/backend/api.js +22 -1
  17. package/dist/render/backend/budget.d.ts +7 -6
  18. package/dist/render/backend/budget.js +7 -6
  19. package/dist/render/backend/createRenderer.d.ts +57 -0
  20. package/dist/render/backend/createRenderer.js +51 -2
  21. package/dist/render/backend/materialChanges.d.ts +41 -0
  22. package/dist/render/backend/materialChanges.js +38 -0
  23. package/dist/render/backend/select.js +8 -0
  24. package/dist/render/backend/webgl2/renderer.d.ts +80 -1
  25. package/dist/render/backend/webgl2/renderer.js +208 -10
  26. package/dist/render/backend/webgpu/buffers.d.ts +20 -1
  27. package/dist/render/backend/webgpu/buffers.js +116 -58
  28. package/dist/render/backend/webgpu/fieldCompose.d.ts +156 -0
  29. package/dist/render/backend/webgpu/fieldCompose.js +396 -0
  30. package/dist/render/backend/webgpu/giFieldPass.d.ts +66 -0
  31. package/dist/render/backend/webgpu/giFieldPass.js +137 -0
  32. package/dist/render/backend/webgpu/gpuDrivenPass.d.ts +728 -0
  33. package/dist/render/backend/webgpu/gpuDrivenPass.js +2473 -0
  34. package/dist/render/backend/webgpu/linePass.d.ts +4 -14
  35. package/dist/render/backend/webgpu/linePass.js +4 -33
  36. package/dist/render/backend/webgpu/probeBake.d.ts +148 -0
  37. package/dist/render/backend/webgpu/probeBake.js +493 -0
  38. package/dist/render/backend/webgpu/renderer.d.ts +379 -24
  39. package/dist/render/backend/webgpu/renderer.js +1369 -76
  40. package/dist/render/backend/webgpu/scatterPass.js +15 -1
  41. package/dist/render/backend/webgpu/surfaceTexturePass.d.ts +19 -9
  42. package/dist/render/backend/webgpu/surfaceTexturePass.js +58 -32
  43. package/dist/render/causticsRenderer.d.ts +3 -1
  44. package/dist/render/causticsRenderer.js +4 -1
  45. package/dist/render/depthConvention.d.ts +12 -0
  46. package/dist/render/depthConvention.js +14 -0
  47. package/dist/render/deviceFeatures.d.ts +32 -0
  48. package/dist/render/deviceFeatures.js +41 -0
  49. package/dist/render/fog.d.ts +79 -0
  50. package/dist/render/fog.js +138 -0
  51. package/dist/render/frame/alias.d.ts +30 -0
  52. package/dist/render/frame/alias.js +61 -0
  53. package/dist/render/frame/deps.d.ts +37 -0
  54. package/dist/render/frame/deps.js +122 -0
  55. package/dist/render/frame/flushGraph.d.ts +43 -0
  56. package/dist/render/frame/flushGraph.js +84 -0
  57. package/dist/render/frame/graphSchedule.d.ts +49 -0
  58. package/dist/render/frame/graphSchedule.js +120 -0
  59. package/dist/render/frame/index.d.ts +15 -0
  60. package/dist/render/frame/index.js +8 -0
  61. package/dist/render/frame/lifetime.d.ts +24 -0
  62. package/dist/render/frame/lifetime.js +36 -0
  63. package/dist/render/frame/passTimings.d.ts +42 -0
  64. package/dist/render/frame/passTimings.js +38 -0
  65. package/dist/render/frame/validate.d.ts +15 -0
  66. package/dist/render/frame/validate.js +22 -0
  67. package/dist/render/frame/virtual.d.ts +44 -0
  68. package/dist/render/frame/virtual.js +61 -0
  69. package/dist/render/gi/chain.d.ts +82 -0
  70. package/dist/render/gi/chain.js +135 -0
  71. package/dist/render/gi/denoise.d.ts +114 -0
  72. package/dist/render/gi/denoise.js +169 -0
  73. package/dist/render/gi/fieldScene.d.ts +125 -0
  74. package/dist/render/gi/fieldScene.js +219 -0
  75. package/dist/render/gi/globalField.d.ts +157 -0
  76. package/dist/render/gi/globalField.js +373 -0
  77. package/dist/render/gi/probeGridFit.d.ts +24 -0
  78. package/dist/render/gi/probeGridFit.js +71 -0
  79. package/dist/render/gi/probeTrace.d.ts +82 -0
  80. package/dist/render/gi/probeTrace.js +128 -0
  81. package/dist/render/gi/probeVolume.d.ts +136 -0
  82. package/dist/render/gi/probeVolume.js +191 -0
  83. package/dist/render/gi/reflection.d.ts +73 -0
  84. package/dist/render/gi/reflection.js +109 -0
  85. package/dist/render/gi/traceField.d.ts +91 -0
  86. package/dist/render/gi/traceField.js +129 -0
  87. package/dist/render/gi/traceScreen.d.ts +68 -0
  88. package/dist/render/gi/traceScreen.js +82 -0
  89. package/dist/render/gpuScene.d.ts +38 -0
  90. package/dist/render/gpuScene.js +41 -0
  91. package/dist/render/gpudriven/alphaTest.d.ts +28 -0
  92. package/dist/render/gpudriven/alphaTest.js +32 -0
  93. package/dist/render/gpudriven/clusterUpload.d.ts +59 -0
  94. package/dist/render/gpudriven/clusterUpload.js +75 -0
  95. package/dist/render/gpudriven/clusterWorld.d.ts +57 -0
  96. package/dist/render/gpudriven/clusterWorld.js +155 -0
  97. package/dist/render/gpudriven/compact.d.ts +51 -0
  98. package/dist/render/gpudriven/compact.js +68 -0
  99. package/dist/render/gpudriven/cullClusters.d.ts +129 -0
  100. package/dist/render/gpudriven/cullClusters.js +237 -0
  101. package/dist/render/gpudriven/decodeTables.d.ts +64 -0
  102. package/dist/render/gpudriven/decodeTables.js +219 -0
  103. package/dist/render/gpudriven/frustum.d.ts +25 -0
  104. package/dist/render/gpudriven/frustum.js +59 -0
  105. package/dist/render/gpudriven/geometryHarness.d.ts +15 -0
  106. package/dist/render/gpudriven/geometryHarness.js +31 -0
  107. package/dist/render/gpudriven/hzb.d.ts +60 -0
  108. package/dist/render/gpudriven/hzb.js +97 -0
  109. package/dist/render/gpudriven/ibl.d.ts +85 -0
  110. package/dist/render/gpudriven/ibl.js +129 -0
  111. package/dist/render/gpudriven/indirect.d.ts +67 -0
  112. package/dist/render/gpudriven/indirect.js +77 -0
  113. package/dist/render/gpudriven/instances.d.ts +43 -0
  114. package/dist/render/gpudriven/instances.js +172 -0
  115. package/dist/render/gpudriven/lit.d.ts +165 -0
  116. package/dist/render/gpudriven/lit.js +165 -0
  117. package/dist/render/gpudriven/lodCut.d.ts +28 -0
  118. package/dist/render/gpudriven/lodCut.js +38 -0
  119. package/dist/render/gpudriven/materialBin.d.ts +60 -0
  120. package/dist/render/gpudriven/materialBin.js +108 -0
  121. package/dist/render/gpudriven/materialTable.d.ts +88 -0
  122. package/dist/render/gpudriven/materialTable.js +115 -0
  123. package/dist/render/gpudriven/pipeline.d.ts +135 -0
  124. package/dist/render/gpudriven/pipeline.js +237 -0
  125. package/dist/render/gpudriven/rangeAlloc.d.ts +50 -0
  126. package/dist/render/gpudriven/rangeAlloc.js +112 -0
  127. package/dist/render/gpudriven/sceneUpload.d.ts +96 -0
  128. package/dist/render/gpudriven/sceneUpload.js +115 -0
  129. package/dist/render/gpudriven/shadeBins.d.ts +92 -0
  130. package/dist/render/gpudriven/shadeBins.js +182 -0
  131. package/dist/render/gpudriven/shadow.d.ts +136 -0
  132. package/dist/render/gpudriven/shadow.js +224 -0
  133. package/dist/render/gpudriven/shadowCamera.d.ts +87 -0
  134. package/dist/render/gpudriven/shadowCamera.js +345 -0
  135. package/dist/render/gpudriven/streamScene.d.ts +194 -0
  136. package/dist/render/gpudriven/streamScene.js +459 -0
  137. package/dist/render/gpudriven/surfaceFrame.d.ts +25 -0
  138. package/dist/render/gpudriven/surfaceFrame.js +51 -0
  139. package/dist/render/gpudriven/twoPhase.d.ts +122 -0
  140. package/dist/render/gpudriven/twoPhase.js +160 -0
  141. package/dist/render/gpudriven/visbuffer.d.ts +25 -0
  142. package/dist/render/gpudriven/visbuffer.js +37 -0
  143. package/dist/render/halfFloat.d.ts +10 -0
  144. package/dist/render/halfFloat.js +23 -4
  145. package/dist/render/inference/attentionTiled.d.ts +27 -0
  146. package/dist/render/inference/attentionTiled.js +117 -0
  147. package/dist/render/inference/denseKernels.d.ts +29 -0
  148. package/dist/render/inference/denseKernels.js +312 -0
  149. package/dist/render/inference/device.d.ts +21 -0
  150. package/dist/render/inference/device.js +32 -0
  151. package/dist/render/inference/deviceGraph.d.ts +34 -0
  152. package/dist/render/inference/deviceGraph.js +17 -0
  153. package/dist/render/inference/fuse.d.ts +15 -0
  154. package/dist/render/inference/fuse.js +37 -0
  155. package/dist/render/inference/kernelKit.d.ts +52 -0
  156. package/dist/render/inference/kernelKit.js +70 -0
  157. package/dist/render/inference/kernels.d.ts +3 -0
  158. package/dist/render/inference/kernels.js +11 -0
  159. package/dist/render/inference/plan.d.ts +13 -0
  160. package/dist/render/inference/plan.js +18 -0
  161. package/dist/render/inference/reuse.d.ts +39 -0
  162. package/dist/render/inference/reuse.js +65 -0
  163. package/dist/render/inference/runner.d.ts +31 -0
  164. package/dist/render/inference/runner.js +175 -0
  165. package/dist/render/inference/schedule.d.ts +39 -0
  166. package/dist/render/inference/schedule.js +59 -0
  167. package/dist/render/inference/shapeKernels.d.ts +10 -0
  168. package/dist/render/inference/shapeKernels.js +80 -0
  169. package/dist/render/inference/spatialKernels.d.ts +21 -0
  170. package/dist/render/inference/spatialKernels.js +179 -0
  171. package/dist/render/inference/splatRaster.wgsl.d.ts +75 -0
  172. package/dist/render/inference/splatRaster.wgsl.js +337 -0
  173. package/dist/render/inference/splatTiles.d.ts +79 -0
  174. package/dist/render/inference/splatTiles.js +161 -0
  175. package/dist/render/lineBatch.d.ts +2 -5
  176. package/dist/render/lineBatch.js +4 -24
  177. package/dist/render/mesh.d.ts +4 -0
  178. package/dist/render/mesh.js +45 -1
  179. package/dist/render/pass.d.ts +145 -8
  180. package/dist/render/prefilterEnvMap.d.ts +22 -0
  181. package/dist/render/prefilterEnvMap.js +31 -0
  182. package/dist/render/readback.d.ts +30 -0
  183. package/dist/render/readback.js +47 -0
  184. package/dist/render/recon/clamp.d.ts +36 -0
  185. package/dist/render/recon/clamp.js +92 -0
  186. package/dist/render/recon/disocclusion.d.ts +60 -0
  187. package/dist/render/recon/disocclusion.js +109 -0
  188. package/dist/render/recon/frameGen.d.ts +81 -0
  189. package/dist/render/recon/frameGen.js +150 -0
  190. package/dist/render/recon/frameSizes.d.ts +34 -0
  191. package/dist/render/recon/frameSizes.js +58 -0
  192. package/dist/render/recon/jitter.d.ts +60 -0
  193. package/dist/render/recon/jitter.js +118 -0
  194. package/dist/render/recon/motionVectors.d.ts +55 -0
  195. package/dist/render/recon/motionVectors.js +107 -0
  196. package/dist/render/recon/reproject.d.ts +41 -0
  197. package/dist/render/recon/reproject.js +131 -0
  198. package/dist/render/recon/resolve.d.ts +90 -0
  199. package/dist/render/recon/resolve.js +313 -0
  200. package/dist/render/recon/tier.d.ts +24 -0
  201. package/dist/render/recon/tier.js +8 -0
  202. package/dist/render/reflectionProbe.d.ts +26 -0
  203. package/dist/render/reflectionProbe.js +33 -0
  204. package/dist/render/renderQuality.d.ts +69 -0
  205. package/dist/render/renderQuality.js +22 -0
  206. package/dist/render/screenSpaceReflection.d.ts +23 -0
  207. package/dist/render/screenSpaceReflection.js +22 -3
  208. package/dist/render/sdfFont.js +2 -0
  209. package/dist/render/segmentQuads.d.ts +13 -0
  210. package/dist/render/segmentQuads.js +32 -0
  211. package/dist/render/shaders/flat/lobes.d.ts +27 -0
  212. package/dist/render/shaders/flat/lobes.js +33 -3
  213. package/dist/render/shaders/flat/preamble.d.ts +7 -0
  214. package/dist/render/shaders/flat/preamble.js +24 -1
  215. package/dist/render/shaders/flat/probeGrid.d.ts +1 -1
  216. package/dist/render/shaders/flat/probeGrid.js +71 -2
  217. package/dist/render/shaders/generated/flat.wgsl.d.ts +48 -8
  218. package/dist/render/shaders/generated/flat.wgsl.js +64 -24
  219. package/dist/render/shaders/gi/composeField.wgsl.d.ts +56 -0
  220. package/dist/render/shaders/gi/composeField.wgsl.js +231 -0
  221. package/dist/render/shaders/gi/marchField.wgsl.d.ts +30 -0
  222. package/dist/render/shaders/gi/marchField.wgsl.js +141 -0
  223. package/dist/render/shaders/gi/probeBake.wgsl.d.ts +113 -0
  224. package/dist/render/shaders/gi/probeBake.wgsl.js +635 -0
  225. package/dist/render/shaders/gi/probeTrace.wgsl.d.ts +72 -0
  226. package/dist/render/shaders/gi/probeTrace.wgsl.js +261 -0
  227. package/dist/render/shaders/gi/probeVolume.wgsl.d.ts +49 -0
  228. package/dist/render/shaders/gi/probeVolume.wgsl.js +242 -0
  229. package/dist/render/shaders/gi/sampleField.wgsl.d.ts +32 -0
  230. package/dist/render/shaders/gi/sampleField.wgsl.js +134 -0
  231. package/dist/render/shaders/gpudriven/blendRaster.wgsl.d.ts +26 -0
  232. package/dist/render/shaders/gpudriven/blendRaster.wgsl.js +339 -0
  233. package/dist/render/shaders/gpudriven/compact.wgsl.d.ts +29 -0
  234. package/dist/render/shaders/gpudriven/compact.wgsl.js +58 -0
  235. package/dist/render/shaders/gpudriven/cull.wgsl.d.ts +90 -0
  236. package/dist/render/shaders/gpudriven/cull.wgsl.js +423 -0
  237. package/dist/render/shaders/gpudriven/decode.wgsl.d.ts +72 -0
  238. package/dist/render/shaders/gpudriven/decode.wgsl.js +349 -0
  239. package/dist/render/shaders/gpudriven/environment.wgsl.d.ts +44 -0
  240. package/dist/render/shaders/gpudriven/environment.wgsl.js +137 -0
  241. package/dist/render/shaders/gpudriven/fog.wgsl.d.ts +28 -0
  242. package/dist/render/shaders/gpudriven/fog.wgsl.js +107 -0
  243. package/dist/render/shaders/gpudriven/frameBlock.wgsl.d.ts +13 -0
  244. package/dist/render/shaders/gpudriven/frameBlock.wgsl.js +62 -0
  245. package/dist/render/shaders/gpudriven/materialBin.wgsl.d.ts +51 -0
  246. package/dist/render/shaders/gpudriven/materialBin.wgsl.js +112 -0
  247. package/dist/render/shaders/gpudriven/materialTable.wgsl.d.ts +25 -0
  248. package/dist/render/shaders/gpudriven/materialTable.wgsl.js +43 -0
  249. package/dist/render/shaders/gpudriven/meshTransform.wgsl.d.ts +18 -0
  250. package/dist/render/shaders/gpudriven/meshTransform.wgsl.js +37 -0
  251. package/dist/render/shaders/gpudriven/present.wgsl.d.ts +43 -0
  252. package/dist/render/shaders/gpudriven/present.wgsl.js +127 -0
  253. package/dist/render/shaders/gpudriven/shade.wgsl.d.ts +127 -0
  254. package/dist/render/shaders/gpudriven/shade.wgsl.js +874 -0
  255. package/dist/render/shaders/gpudriven/shadow.wgsl.d.ts +44 -0
  256. package/dist/render/shaders/gpudriven/shadow.wgsl.js +308 -0
  257. package/dist/render/shaders/gpudriven/visbufferRaster.wgsl.d.ts +28 -0
  258. package/dist/render/shaders/gpudriven/visbufferRaster.wgsl.js +245 -0
  259. package/dist/render/shaders/network.wgsl.d.ts +101 -0
  260. package/dist/render/shaders/network.wgsl.js +206 -0
  261. package/dist/render/shaders/recon/motion.wgsl.d.ts +44 -0
  262. package/dist/render/shaders/recon/motion.wgsl.js +96 -0
  263. package/dist/render/shaders/recon/resolve.wgsl.d.ts +51 -0
  264. package/dist/render/shaders/recon/resolve.wgsl.js +733 -0
  265. package/dist/render/temporalAa.js +8 -33
  266. package/dist/render/textLayout.js +12 -6
  267. package/dist/render/textRenderer.d.ts +3 -1
  268. package/dist/render/textRenderer.js +4 -1
  269. package/dist/render/translucentQueue.d.ts +6 -0
  270. package/dist/render/translucentQueue.js +11 -0
  271. package/dist/render/windStreakRenderer.d.ts +2 -1
  272. package/dist/render/windStreakRenderer.js +3 -1
  273. package/dist/world/cell.d.ts +63 -0
  274. package/dist/world/cell.js +181 -0
  275. package/dist/world/cellStream.d.ts +103 -0
  276. package/dist/world/cellStream.js +198 -0
  277. package/dist/world/freeze.d.ts +81 -0
  278. package/dist/world/freeze.js +114 -0
  279. package/dist/world/rebase.d.ts +29 -0
  280. package/dist/world/rebase.js +41 -0
  281. package/package.json +8 -3
  282. package/scripts/frames.mjs +92 -0
  283. package/scripts/gpuCompute.mjs +323 -0
  284. package/scripts/png.d.mts +16 -0
  285. package/scripts/png.mjs +25 -0
  286. package/src/core/loop.ts +19 -2
  287. package/src/core/storage.ts +5 -0
  288. package/src/geometry/meshBuilder.ts +5 -1
  289. package/src/index.ts +246 -4
  290. package/src/input/input.ts +6 -1
  291. package/src/math/exact.ts +69 -3
  292. package/src/math/frustum.ts +52 -3
  293. package/src/render/backend/api.ts +42 -1
  294. package/src/render/backend/budget.ts +7 -6
  295. package/src/render/backend/createRenderer.ts +92 -3
  296. package/src/render/backend/materialChanges.ts +54 -0
  297. package/src/render/backend/select.ts +8 -0
  298. package/src/render/backend/webgl2/renderer.ts +211 -9
  299. package/src/render/backend/webgpu/buffers.ts +182 -69
  300. package/src/render/backend/webgpu/fieldCompose.ts +482 -0
  301. package/src/render/backend/webgpu/giFieldPass.ts +200 -0
  302. package/src/render/backend/webgpu/gpuDrivenPass.ts +2993 -0
  303. package/src/render/backend/webgpu/linePass.ts +4 -39
  304. package/src/render/backend/webgpu/probeBake.ts +588 -0
  305. package/src/render/backend/webgpu/renderer.ts +1481 -76
  306. package/src/render/backend/webgpu/scatterPass.ts +15 -1
  307. package/src/render/backend/webgpu/surfaceTexturePass.ts +63 -36
  308. package/src/render/causticsRenderer.ts +5 -2
  309. package/src/render/depthConvention.ts +15 -0
  310. package/src/render/deviceFeatures.ts +77 -0
  311. package/src/render/fog.ts +185 -0
  312. package/src/render/frame/alias.ts +97 -0
  313. package/src/render/frame/deps.ts +155 -0
  314. package/src/render/frame/flushGraph.ts +135 -0
  315. package/src/render/frame/graphSchedule.ts +170 -0
  316. package/src/render/frame/index.ts +52 -0
  317. package/src/render/frame/lifetime.ts +61 -0
  318. package/src/render/frame/passTimings.ts +69 -0
  319. package/src/render/frame/validate.ts +40 -0
  320. package/src/render/frame/virtual.ts +91 -0
  321. package/src/render/gi/chain.ts +225 -0
  322. package/src/render/gi/denoise.ts +276 -0
  323. package/src/render/gi/fieldScene.ts +264 -0
  324. package/src/render/gi/globalField.ts +543 -0
  325. package/src/render/gi/probeGridFit.ts +89 -0
  326. package/src/render/gi/probeTrace.ts +143 -0
  327. package/src/render/gi/probeVolume.ts +288 -0
  328. package/src/render/gi/reflection.ts +163 -0
  329. package/src/render/gi/traceField.ts +223 -0
  330. package/src/render/gi/traceScreen.ts +106 -0
  331. package/src/render/gpuScene.ts +80 -0
  332. package/src/render/gpudriven/alphaTest.ts +33 -0
  333. package/src/render/gpudriven/clusterUpload.ts +123 -0
  334. package/src/render/gpudriven/clusterWorld.ts +239 -0
  335. package/src/render/gpudriven/compact.ts +80 -0
  336. package/src/render/gpudriven/cullClusters.ts +333 -0
  337. package/src/render/gpudriven/decodeTables.ts +332 -0
  338. package/src/render/gpudriven/frustum.ts +70 -0
  339. package/src/render/gpudriven/geometryHarness.ts +51 -0
  340. package/src/render/gpudriven/hzb.ts +113 -0
  341. package/src/render/gpudriven/ibl.ts +147 -0
  342. package/src/render/gpudriven/indirect.ts +89 -0
  343. package/src/render/gpudriven/instances.ts +234 -0
  344. package/src/render/gpudriven/lit.ts +329 -0
  345. package/src/render/gpudriven/lodCut.ts +62 -0
  346. package/src/render/gpudriven/materialBin.ts +131 -0
  347. package/src/render/gpudriven/materialTable.ts +164 -0
  348. package/src/render/gpudriven/pipeline.ts +336 -0
  349. package/src/render/gpudriven/rangeAlloc.ts +122 -0
  350. package/src/render/gpudriven/sceneUpload.ts +173 -0
  351. package/src/render/gpudriven/shadeBins.ts +222 -0
  352. package/src/render/gpudriven/shadow.ts +285 -0
  353. package/src/render/gpudriven/shadowCamera.ts +406 -0
  354. package/src/render/gpudriven/streamScene.ts +575 -0
  355. package/src/render/gpudriven/surfaceFrame.ts +68 -0
  356. package/src/render/gpudriven/twoPhase.ts +214 -0
  357. package/src/render/gpudriven/visbuffer.ts +41 -0
  358. package/src/render/halfFloat.ts +22 -4
  359. package/src/render/inference/attentionTiled.ts +132 -0
  360. package/src/render/inference/denseKernels.ts +369 -0
  361. package/src/render/inference/device.ts +44 -0
  362. package/src/render/inference/deviceGraph.ts +39 -0
  363. package/src/render/inference/fuse.ts +47 -0
  364. package/src/render/inference/kernelKit.ts +120 -0
  365. package/src/render/inference/kernels.ts +18 -0
  366. package/src/render/inference/plan.ts +26 -0
  367. package/src/render/inference/reuse.ts +79 -0
  368. package/src/render/inference/runner.ts +204 -0
  369. package/src/render/inference/schedule.ts +80 -0
  370. package/src/render/inference/shapeKernels.ts +112 -0
  371. package/src/render/inference/spatialKernels.ts +220 -0
  372. package/src/render/inference/splatRaster.wgsl.ts +348 -0
  373. package/src/render/inference/splatTiles.ts +186 -0
  374. package/src/render/lineBatch.ts +4 -24
  375. package/src/render/mesh.ts +46 -1
  376. package/src/render/pass.ts +155 -10
  377. package/src/render/prefilterEnvMap.ts +33 -0
  378. package/src/render/readback.ts +73 -0
  379. package/src/render/recon/clamp.ts +113 -0
  380. package/src/render/recon/disocclusion.ts +143 -0
  381. package/src/render/recon/frameGen.ts +191 -0
  382. package/src/render/recon/frameSizes.ts +64 -0
  383. package/src/render/recon/jitter.ts +126 -0
  384. package/src/render/recon/motionVectors.ts +138 -0
  385. package/src/render/recon/reproject.ts +179 -0
  386. package/src/render/recon/resolve.ts +444 -0
  387. package/src/render/recon/tier.ts +31 -0
  388. package/src/render/reflectionProbe.ts +34 -0
  389. package/src/render/renderQuality.ts +87 -0
  390. package/src/render/screenSpaceReflection.ts +37 -3
  391. package/src/render/sdfFont.ts +2 -0
  392. package/src/render/segmentQuads.ts +39 -0
  393. package/src/render/shaders/flat/lobes.ts +35 -3
  394. package/src/render/shaders/flat/preamble.ts +25 -1
  395. package/src/render/shaders/flat/probeGrid.ts +77 -2
  396. package/src/render/shaders/generated/flat.wgsl.ts +64 -24
  397. package/src/render/shaders/gi/composeField.wgsl.ts +239 -0
  398. package/src/render/shaders/gi/marchField.wgsl.ts +146 -0
  399. package/src/render/shaders/gi/probeBake.wgsl.ts +649 -0
  400. package/src/render/shaders/gi/probeTrace.wgsl.ts +269 -0
  401. package/src/render/shaders/gi/probeVolume.wgsl.ts +246 -0
  402. package/src/render/shaders/gi/sampleField.wgsl.ts +140 -0
  403. package/src/render/shaders/gpudriven/blendRaster.wgsl.ts +343 -0
  404. package/src/render/shaders/gpudriven/compact.wgsl.ts +59 -0
  405. package/src/render/shaders/gpudriven/cull.wgsl.ts +433 -0
  406. package/src/render/shaders/gpudriven/decode.wgsl.ts +373 -0
  407. package/src/render/shaders/gpudriven/environment.wgsl.ts +141 -0
  408. package/src/render/shaders/gpudriven/fog.wgsl.ts +110 -0
  409. package/src/render/shaders/gpudriven/frameBlock.wgsl.ts +62 -0
  410. package/src/render/shaders/gpudriven/materialBin.wgsl.ts +116 -0
  411. package/src/render/shaders/gpudriven/materialTable.wgsl.ts +46 -0
  412. package/src/render/shaders/gpudriven/meshTransform.wgsl.ts +37 -0
  413. package/src/render/shaders/gpudriven/present.wgsl.ts +129 -0
  414. package/src/render/shaders/gpudriven/shade.wgsl.ts +884 -0
  415. package/src/render/shaders/gpudriven/shadow.wgsl.ts +322 -0
  416. package/src/render/shaders/gpudriven/visbufferRaster.wgsl.ts +251 -0
  417. package/src/render/shaders/network.wgsl.ts +238 -0
  418. package/src/render/shaders/recon/motion.wgsl.ts +101 -0
  419. package/src/render/shaders/recon/resolve.wgsl.ts +741 -0
  420. package/src/render/temporalAa.ts +9 -33
  421. package/src/render/textLayout.ts +12 -6
  422. package/src/render/textRenderer.ts +5 -2
  423. package/src/render/translucentQueue.ts +11 -0
  424. package/src/render/windStreakRenderer.ts +4 -2
  425. package/src/world/cell.ts +231 -0
  426. package/src/world/cellStream.ts +278 -0
  427. package/src/world/freeze.ts +157 -0
  428. package/src/world/rebase.ts +56 -0
@@ -4,6 +4,49 @@ import type { RenderBackend, RendererApi } from './api.ts';
4
4
  import { BACKEND_TIMEOUT_MS, forcedBackend, selectBackend } from './select.ts';
5
5
  import { TIMED_OUT, withDeadline } from './deadline.ts';
6
6
  import { mountSplash, type MountedSplash, type SplashOptions } from '../../ui/splash.ts';
7
+ import { gpuDrivenRefusal, gpuDrivenSupported } from '../gpudriven/pipeline.ts';
8
+
9
+ /**
10
+ * Which of the two pipelines is drawing.
11
+ *
12
+ * A union rather than a boolean because a third is foreseeable and a boolean named for one of them
13
+ * is what makes the third awkward — `ROADMAP.md`'s own note about `hdrScene` starting life as
14
+ * `bool hdr`.
15
+ */
16
+ export type RenderPipeline = 'forward' | 'gpu-driven';
17
+
18
+ /**
19
+ * What a caller who says nothing gets.
20
+ *
21
+ * **A named constant rather than a literal in the `??`**, because the literal is unreachable from
22
+ * a test here: nothing in this environment resolves a renderer, so flipping it changed no answer
23
+ * and no test noticed. The constant is where the decision lives and it is asserted directly.
24
+ *
25
+ * Forward, and it stays forward until the second pipeline has drawn the six published scenes.
26
+ */
27
+ export const DEFAULT_PIPELINE: RenderPipeline = 'forward';
28
+
29
+ /**
30
+ * Why a requested pipeline cannot run on the backend that is about to draw, or null where it can.
31
+ *
32
+ * **Its own function because it is the only part of the decision a test in this environment can
33
+ * reach.** Nothing here can resolve a renderer — there is no GL context and no adapter — so every
34
+ * test of `createRenderer` ends in a rejection, and a check that lives only inside the factory is
35
+ * a check nothing exercises. `built` is this function's one caller and every return from the
36
+ * factory passes through it.
37
+ *
38
+ * **The backend is the one that will draw, not the one that was asked for.** Three paths into
39
+ * `built` arrive having fallen back from WebGPU, and a check written against the request passes on
40
+ * all three.
41
+ */
42
+ export function pipelineRefusal(
43
+ pipeline: RenderPipeline,
44
+ backend: RenderBackend,
45
+ reason: string,
46
+ ): string | null {
47
+ if (pipeline !== 'gpu-driven' || gpuDrivenSupported(backend)) return null;
48
+ return `[driftengine] ${gpuDrivenRefusal(backend)} (${reason})`;
49
+ }
7
50
 
8
51
  /** Everything about selection a caller may want to decide instead of inherit. */
9
52
  export interface CreateRendererOptions {
@@ -23,6 +66,23 @@ export interface CreateRendererOptions {
23
66
  * shows that, and the fallback is silent when it happens.
24
67
  */
25
68
  readonly preferWebGpu?: boolean;
69
+ /**
70
+ * Which pipeline to draw with. **Defaults to `'forward'`.**
71
+ *
72
+ * `'gpu-driven'` selects the cluster pipeline: instances and clusters culled on the device
73
+ * against a depth pyramid built this frame, a visibility buffer, and one shading dispatch per
74
+ * material. It needs indirect draws and dispatches, which WebGL2 does not have.
75
+ *
76
+ * **Asking for it where it cannot run throws.** Not a warning and not a fallback: a silent
77
+ * fallback means a consumer ships believing they have a pipeline they do not, and the difference
78
+ * only shows as a frame time on somebody else's machine. The throw carries the reason in words,
79
+ * from `gpuDrivenRefusal`.
80
+ *
81
+ * **This includes a WebGPU request that fell back**, which is the case a check written against
82
+ * the *asked-for* backend would miss: every fallback path here is a path where the pipeline
83
+ * became unavailable after the choice was made.
84
+ */
85
+ readonly pipeline?: RenderPipeline;
26
86
  /**
27
87
  * The query string to read `?backend=` from. Defaults to the document's own.
28
88
  *
@@ -122,6 +182,14 @@ export interface CreatedRenderer {
122
182
  * renderer knows.
123
183
  */
124
184
  readonly reversedDepth: boolean;
185
+ /**
186
+ * Which pipeline is drawing: the forward path, or the one driven from buffers the GPU wrote.
187
+ *
188
+ * Reported for the same reason `backend` is — a consumer who asked for one and got the other
189
+ * has to be able to find out. They cannot, here: asking for `gpu-driven` on a backend that
190
+ * cannot run it throws rather than answering `forward`. See `CreateRendererOptions.pipeline`.
191
+ */
192
+ readonly pipeline: RenderPipeline;
125
193
  }
126
194
 
127
195
  /**
@@ -189,9 +257,25 @@ export async function createRenderer(
189
257
  * the two failure paths — a fallback still paints, and a badge that outlived a fallback would
190
258
  * sit on the screen until the cap for a game that was running perfectly well underneath it.
191
259
  */
260
+ const pipeline: RenderPipeline = options.pipeline ?? DEFAULT_PIPELINE;
261
+
192
262
  const built = (
193
- result: Omit<CreatedRenderer, 'rendererName' | 'reversedDepth'>,
263
+ result: Omit<CreatedRenderer, 'rendererName' | 'reversedDepth' | 'pipeline'>,
194
264
  ): CreatedRenderer => {
265
+ /*
266
+ * **Checked here rather than at the top, because every return passes through here.** The
267
+ * question is not which backend was *asked for* — it is which one is about to draw, and three
268
+ * of the paths into this function arrive having fallen back. A check against the request would
269
+ * pass on all three and hand back a forward renderer with `pipeline: 'gpu-driven'` on it.
270
+ *
271
+ * The splash goes down first. A page that throws out of `createRenderer` with a badge mounted
272
+ * leaves it on screen over nothing, for as long as the tab is open.
273
+ */
274
+ const refused = pipelineRefusal(pipeline, result.backend, result.reason);
275
+ if (refused !== null) {
276
+ splash?.present();
277
+ throw new Error(refused);
278
+ }
195
279
  if (splash !== null) presentOnFirstFrame(result.renderer, splash);
196
280
  /*
197
281
  * **Read off the renderer here rather than carried down from the choice**, and the difference
@@ -210,6 +294,7 @@ export async function createRenderer(
210
294
  ...result,
211
295
  rendererName: result.renderer.rendererName,
212
296
  reversedDepth: result.renderer.reversedDepth,
297
+ pipeline,
213
298
  };
214
299
  };
215
300
 
@@ -224,7 +309,11 @@ export async function createRenderer(
224
309
  * the promise the deadline was racing.
225
310
  */
226
311
  const budgetMs = options.backendTimeoutMs ?? BACKEND_TIMEOUT_MS;
227
- const startedAt = Date.now();
312
+ /* Monotonic, and it has to be: `budgetMs - spent` below subtracts two readings. The wall clock
313
+ steps — daylight saving, an NTP correction, a laptop resuming with a stale clock — and a
314
+ forward step makes `spent` exceed the budget, so the engine falls back to WebGL2 reporting
315
+ "WebGPU stalled" about a device that was fine. */
316
+ const startedAt = performance.now();
228
317
  const choice = await selectBackend(
229
318
  search,
230
319
  options.preferWebGpu ?? true,
@@ -270,7 +359,7 @@ export async function createRenderer(
270
359
  return { surface, WebGPURenderer };
271
360
  })();
272
361
 
273
- const spent = Date.now() - startedAt;
362
+ const spent = performance.now() - startedAt;
274
363
  const settled = await withDeadline(construction, budgetMs - spent);
275
364
  if (settled === TIMED_OUT) {
276
365
  device.destroy();
@@ -0,0 +1,54 @@
1
+ /**
2
+ * What counts as a material change: the rule both backends count their `materials` line by.
3
+ *
4
+ * **A material is the shading state a draw reads that is not its own placement**, and the WebGPU
5
+ * backend keeps it in a ring of per-frame slots: a draw copies the open material into a new slot
6
+ * when something has changed it since the last draw, and otherwise shares the slot before it. So
7
+ * the slots a frame takes are its material changes, and that is what the backend's ceiling
8
+ * rations. WebGL2 sets the same state as loose uniforms and has nothing to run out of — but a
9
+ * consumer developing there is building the frame the other backend will ration, so it counts the
10
+ * same changes by the same rule, and draws them all.
11
+ *
12
+ * **What changes it**: a material setter; the start of a frame or of a mesh pass, which reopens
13
+ * the pass's own material; a probe bake, which sets its own and puts the pass's back; and a draw
14
+ * carrying options of its own (`ownsMaterial`), whose state is written for it and restored after
15
+ * it, so that it and the draw after it each open one.
16
+ *
17
+ * What it gives up: a setter called with the value already set still counts, because it takes a
18
+ * slot on the backend that keeps slots, and comparing every field would cost more than the slot.
19
+ */
20
+
21
+ /** What of a draw's own options its material carries. */
22
+ export interface DrawMaterialOptions {
23
+ readonly opacity: number;
24
+ readonly lit: boolean;
25
+ readonly fog: boolean;
26
+ readonly toneMapped: boolean;
27
+ /** Whether the draw refracts this time, which a backend decides by whether it has a snapshot. */
28
+ readonly refracting: boolean;
29
+ }
30
+
31
+ /** Whether a draw's options differ from the pass's, so it takes a material and leaves one to restore. */
32
+ export function ownsMaterial(options: DrawMaterialOptions): boolean {
33
+ return (
34
+ options.opacity < 1 || !options.lit || !options.fog || !options.toneMapped || options.refracting
35
+ );
36
+ }
37
+
38
+ /** Whether the next draw shares the open material or opens a new one. */
39
+ export class MaterialChanges {
40
+ /**
41
+ * The slot the open material occupies on a backend that keeps slots, or -1 when the next draw
42
+ * opens one. A backend without slots writes 0 when it opens one.
43
+ */
44
+ slot = -1;
45
+
46
+ get open(): boolean {
47
+ return this.slot >= 0;
48
+ }
49
+
50
+ /** Something the material holds changed, or a pass reopened it: the next draw opens a new one. */
51
+ dirty(): void {
52
+ this.slot = -1;
53
+ }
54
+ }
@@ -201,11 +201,19 @@ async function acquireWebGpu(
201
201
  * the default still refuses the model, and `WebGPURenderer.createMesh` says so in one line
202
202
  * rather than letting the driver say it a hundred times.
203
203
  */
204
+ /*
205
+ * **And the storage binding ceiling, for the same reason one level down.** A buffer that can be
206
+ * created is not a buffer that can be bound: `maxStorageBufferBindingSize` defaults to 128 MiB
207
+ * against this machine's 4 GiB, and the GPU-driven pipeline binds its whole vertex buffer as
208
+ * one storage binding. The voxel sandbox's port at a radius of ten asked for 262,807,200 bytes
209
+ * and came back as a hundred device warnings and a world with no terrain.
210
+ */
204
211
  const required: Record<string, number> = {};
205
212
  for (const limit of [
206
213
  'maxSampledTexturesPerShaderStage',
207
214
  'maxSamplersPerShaderStage',
208
215
  'maxBufferSize',
216
+ 'maxStorageBufferBindingSize',
209
217
  ] as const) {
210
218
  const ceiling = adapter.limits[limit];
211
219
  if (typeof ceiling === 'number' && ceiling > 0) required[limit] = ceiling;