@driftengine/audio 3.61.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +202 -0
- package/NOTICE +9 -0
- package/README.md +11 -0
- package/dist/ambientLoop.d.ts +45 -0
- package/dist/ambientLoop.js +88 -0
- package/dist/audioHarness.d.ts +180 -0
- package/dist/audioHarness.js +244 -0
- package/dist/filters.d.ts +91 -0
- package/dist/filters.js +103 -0
- package/dist/formats.d.ts +18 -0
- package/dist/formats.js +19 -0
- package/dist/graph.d.ts +406 -0
- package/dist/graph.js +656 -0
- package/dist/index.d.ts +47 -0
- package/dist/index.js +39 -0
- package/dist/manifest.d.ts +28 -0
- package/dist/manifest.js +71 -0
- package/dist/mix/bus.d.ts +203 -0
- package/dist/mix/bus.js +293 -0
- package/dist/mix/console.d.ts +96 -0
- package/dist/mix/console.js +131 -0
- package/dist/mix/defaultLayout.d.ts +37 -0
- package/dist/mix/defaultLayout.js +63 -0
- package/dist/mix/inserts.d.ts +64 -0
- package/dist/mix/inserts.js +187 -0
- package/dist/mix/returns.d.ts +38 -0
- package/dist/mix/returns.js +86 -0
- package/dist/mix/snapshot.d.ts +30 -0
- package/dist/mix/snapshot.js +55 -0
- package/dist/positional.d.ts +37 -0
- package/dist/positional.js +47 -0
- package/dist/registry.d.ts +91 -0
- package/dist/registry.js +128 -0
- package/dist/rhythm/bands.d.ts +60 -0
- package/dist/rhythm/bands.js +12 -0
- package/dist/rhythm/beatGrid.d.ts +32 -0
- package/dist/rhythm/beatGrid.js +98 -0
- package/dist/rhythm/beatMap.d.ts +42 -0
- package/dist/rhythm/beatMap.js +405 -0
- package/dist/rhythm/kickCore.d.ts +79 -0
- package/dist/rhythm/kickCore.js +166 -0
- package/dist/rhythm/kickDetector.d.ts +65 -0
- package/dist/rhythm/kickDetector.js +202 -0
- package/dist/rhythm/renderedPulse.d.ts +15 -0
- package/dist/rhythm/renderedPulse.js +138 -0
- package/dist/session.d.ts +62 -0
- package/dist/session.js +83 -0
- package/dist/spatial/ambisonic.d.ts +135 -0
- package/dist/spatial/ambisonic.js +299 -0
- package/dist/spatial/listener.d.ts +109 -0
- package/dist/spatial/listener.js +186 -0
- package/dist/spatial/occlusion.d.ts +39 -0
- package/dist/spatial/occlusion.js +92 -0
- package/dist/spatial/source.d.ts +185 -0
- package/dist/spatial/source.js +366 -0
- package/dist/spatial/zones.d.ts +129 -0
- package/dist/spatial/zones.js +166 -0
- package/dist/synth.d.ts +92 -0
- package/dist/synth.js +282 -0
- package/package.json +54 -0
- package/src/ambientLoop.ts +101 -0
- package/src/audioHarness.ts +280 -0
- package/src/filters.ts +109 -0
- package/src/formats.ts +22 -0
- package/src/graph.ts +805 -0
- package/src/index.ts +84 -0
- package/src/manifest.ts +73 -0
- package/src/mix/bus.ts +356 -0
- package/src/mix/console.ts +181 -0
- package/src/mix/defaultLayout.ts +118 -0
- package/src/mix/inserts.ts +242 -0
- package/src/mix/returns.ts +114 -0
- package/src/mix/snapshot.ts +75 -0
- package/src/positional.ts +47 -0
- package/src/registry.ts +167 -0
- package/src/rhythm/bands.ts +45 -0
- package/src/rhythm/beatGrid.ts +106 -0
- package/src/rhythm/beatMap.ts +514 -0
- package/src/rhythm/kickCore.ts +197 -0
- package/src/rhythm/kickDetector.ts +233 -0
- package/src/rhythm/renderedPulse.ts +147 -0
- package/src/session.ts +93 -0
- package/src/spatial/ambisonic.ts +358 -0
- package/src/spatial/listener.ts +249 -0
- package/src/spatial/occlusion.ts +95 -0
- package/src/spatial/source.ts +452 -0
- package/src/spatial/zones.ts +213 -0
- package/src/synth.ts +351 -0
package/LICENSE
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Copyright 2026 Drift Technologies
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Licensed under the Apache License, Version 2.0 (the "License");
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package/NOTICE
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DriftEngine
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Copyright 2026 Drift Technologies
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This product includes software developed at Drift Technologies
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(https://github.com/drftrun/driftengine).
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Licensed under the Apache License, Version 2.0. Section 4(d) of that licence
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requires this NOTICE to be reproduced in any derivative work you distribute,
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in the source, the documentation, or a display generated by the work.
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package/README.md
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# @driftengine/audio
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Layered stems, synthesis, rhythm and kick detection, distance and stereo placement, HRTF-panned
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sources, reverb zones a **source** can be inside as well as the listener, and first-order
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ambisonic soundfields decoded through six virtual speakers.
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**Cost: 6.0 KB gzipped on top of core.** Measured by `scripts/size-gate.test.mjs`, which fails if it drifts more than
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3% — the number is a fact about the build rather than a claim in a document.
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Part of [DriftEngine](../../README.md). See [`docs/ARCHITECTURE.md`](../../docs/ARCHITECTURE.md)
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for how the packages divide, and why some features are compiled into core on demand instead.
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/**
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* Where "now" comes from, for work this loop schedules.
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*
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* Supplied rather than read off the context, because a *rendered* mix has no
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* "now": an `OfflineAudioContext` holds `currentTime` at zero for as long as the
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* caller is describing the timeline, so a loop reading it directly would stack
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* every level change a clip ever makes onto instant zero and play the last one
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* for the whole file. A fire the character sprints past would sit at its parting
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* distance from the opening frame.
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*
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* The graph that owns the loop already has exactly one answer to this question
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* for exactly this reason; this is how a loop gets to share it.
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*/
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export type ScheduleClock = () => number;
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export declare class AmbientLoop {
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private readonly scheduleAt;
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private readonly source;
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private readonly gainNode;
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+
private readonly panNode;
|
|
20
|
+
private lastGain;
|
|
21
|
+
private lastPan;
|
|
22
|
+
private stopped;
|
|
23
|
+
/**
|
|
24
|
+
* @param scheduleAt the instant this loop's changes land on. See `ScheduleClock`.
|
|
25
|
+
* @param source the looping buffer source, already started.
|
|
26
|
+
* @param gainNode its level, initially silent.
|
|
27
|
+
* @param panNode present only where the browser supports stereo panning.
|
|
28
|
+
*/
|
|
29
|
+
constructor(scheduleAt: ScheduleClock, source: AudioBufferSourceNode, gainNode: GainNode, panNode: StereoPannerNode | null);
|
|
30
|
+
private rate;
|
|
31
|
+
/** 0 is silent, 1 is the buffer at its authored level. */
|
|
32
|
+
setGain(gain: number): void;
|
|
33
|
+
/**
|
|
34
|
+
* Pitch the bed, for a loop whose *state* should be audible.
|
|
35
|
+
*
|
|
36
|
+
* Ramped like gain and pan rather than set, because a stepped playback rate
|
|
37
|
+
* on a continuous source is a click. Change-gated by the same rule: a rate
|
|
38
|
+
* written every frame would schedule sixty ramps a second.
|
|
39
|
+
*/
|
|
40
|
+
setRate(rate: number): void;
|
|
41
|
+
/** -1 hard left, 0 centre, 1 hard right. A no-op without stereo panning. */
|
|
42
|
+
setPan(pan: number): void;
|
|
43
|
+
stop(): void;
|
|
44
|
+
private ramp;
|
|
45
|
+
}
|
|
@@ -0,0 +1,88 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A continuous environmental sound: a looping buffer whose level and stereo
|
|
3
|
+
* position are driven every frame by whatever the game decides is nearby.
|
|
4
|
+
*
|
|
5
|
+
* Not a full spatial audio node. A panner per source with an HRTF would be the
|
|
6
|
+
* general answer, but the sources this is for — a fire, a shoreline, wind —
|
|
7
|
+
* are diffuse and often several at once, and what actually communicates them is
|
|
8
|
+
* "how close" and "which side". Those are two numbers, and paying for a panner
|
|
9
|
+
* graph per brazier to produce them would be the expensive way to get the same
|
|
10
|
+
* result.
|
|
11
|
+
*
|
|
12
|
+
* Both setters are change-gated. They are called once per frame, and scheduling
|
|
13
|
+
* an `AudioParam` ramp sixty times a second for a value that has not moved is
|
|
14
|
+
* work the audio thread does not need.
|
|
15
|
+
*/
|
|
16
|
+
const RAMP = 0.12;
|
|
17
|
+
/** Below this the ramp is inaudible; above it, skipping the update is not. */
|
|
18
|
+
const EPSILON = 0.004;
|
|
19
|
+
export class AmbientLoop {
|
|
20
|
+
scheduleAt;
|
|
21
|
+
source;
|
|
22
|
+
gainNode;
|
|
23
|
+
panNode;
|
|
24
|
+
lastGain = 0;
|
|
25
|
+
lastPan = 0;
|
|
26
|
+
stopped = false;
|
|
27
|
+
/**
|
|
28
|
+
* @param scheduleAt the instant this loop's changes land on. See `ScheduleClock`.
|
|
29
|
+
* @param source the looping buffer source, already started.
|
|
30
|
+
* @param gainNode its level, initially silent.
|
|
31
|
+
* @param panNode present only where the browser supports stereo panning.
|
|
32
|
+
*/
|
|
33
|
+
constructor(scheduleAt, source, gainNode, panNode) {
|
|
34
|
+
this.scheduleAt = scheduleAt;
|
|
35
|
+
this.source = source;
|
|
36
|
+
this.gainNode = gainNode;
|
|
37
|
+
this.panNode = panNode;
|
|
38
|
+
}
|
|
39
|
+
rate = 1;
|
|
40
|
+
/** 0 is silent, 1 is the buffer at its authored level. */
|
|
41
|
+
setGain(gain) {
|
|
42
|
+
const next = Number.isFinite(gain) ? Math.min(Math.max(gain, 0), 1) : 0;
|
|
43
|
+
if (Math.abs(next - this.lastGain) < EPSILON)
|
|
44
|
+
return;
|
|
45
|
+
this.lastGain = next;
|
|
46
|
+
this.ramp(this.gainNode.gain, next);
|
|
47
|
+
}
|
|
48
|
+
/**
|
|
49
|
+
* Pitch the bed, for a loop whose *state* should be audible.
|
|
50
|
+
*
|
|
51
|
+
* Ramped like gain and pan rather than set, because a stepped playback rate
|
|
52
|
+
* on a continuous source is a click. Change-gated by the same rule: a rate
|
|
53
|
+
* written every frame would schedule sixty ramps a second.
|
|
54
|
+
*/
|
|
55
|
+
setRate(rate) {
|
|
56
|
+
const next = Math.max(0.05, rate);
|
|
57
|
+
if (Math.abs(next - this.rate) < 0.005)
|
|
58
|
+
return;
|
|
59
|
+
this.rate = next;
|
|
60
|
+
this.ramp(this.source.playbackRate, next);
|
|
61
|
+
}
|
|
62
|
+
/** -1 hard left, 0 centre, 1 hard right. A no-op without stereo panning. */
|
|
63
|
+
setPan(pan) {
|
|
64
|
+
if (this.panNode === null)
|
|
65
|
+
return;
|
|
66
|
+
const next = Number.isFinite(pan) ? Math.min(Math.max(pan, -1), 1) : 0;
|
|
67
|
+
if (Math.abs(next - this.lastPan) < EPSILON)
|
|
68
|
+
return;
|
|
69
|
+
this.lastPan = next;
|
|
70
|
+
this.ramp(this.panNode.pan, next);
|
|
71
|
+
}
|
|
72
|
+
stop() {
|
|
73
|
+
if (this.stopped)
|
|
74
|
+
return;
|
|
75
|
+
this.stopped = true;
|
|
76
|
+
try {
|
|
77
|
+
this.source.stop();
|
|
78
|
+
}
|
|
79
|
+
catch {
|
|
80
|
+
// Never started, or already stopped. Nothing to undo.
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
ramp(param, value) {
|
|
84
|
+
const at = this.scheduleAt();
|
|
85
|
+
param.cancelScheduledValues(at);
|
|
86
|
+
param.setTargetAtTime(value, at, RAMP);
|
|
87
|
+
}
|
|
88
|
+
}
|
|
@@ -0,0 +1,180 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* A Web Audio context that answers everything, for tests that need a graph and not a browser.
|
|
3
|
+
*
|
|
4
|
+
* **Not a `.test.ts` file, and that is the point.** Vitest registers a test when the file declaring
|
|
5
|
+
* it is imported, so a test file importing a stub from beside another file's tests would re-run
|
|
6
|
+
* every test in that file too. Split out so importing the harness costs nothing but the harness —
|
|
7
|
+
* the same reasoning, and the same shape, as `rendererHarness.ts` in core.
|
|
8
|
+
*
|
|
9
|
+
* **It exists because there were three of these.** `autoplay.test.ts`, `graph.test.ts` and
|
|
10
|
+
* `mixOutput.test.ts` each carried their own `StubNode` and their own `param()`, and they had
|
|
11
|
+
* already drifted: one recorded what was connected to it and two did not, one had an
|
|
12
|
+
* `fftSize` of 512 and another 2048, one could decode audio and the others could not. `AGENTS.md`'s
|
|
13
|
+
* 2026-08-17 rule is exactly this — two implementations of one decision drift, and they drift
|
|
14
|
+
* invisibly when the constants look identical.
|
|
15
|
+
*
|
|
16
|
+
* **A stub is not a contract and nothing here is tested directly.** What it must do is let the real
|
|
17
|
+
* graph build and let a test read back what the graph did. Where a member exists only so a
|
|
18
|
+
* constructor does not throw, it does nothing and says so.
|
|
19
|
+
*/
|
|
20
|
+
/** A parameter that remembers every move asked of it, so a test can ask when a fade was scheduled. */
|
|
21
|
+
export interface StubParam {
|
|
22
|
+
value: number;
|
|
23
|
+
readonly ramps: {
|
|
24
|
+
value: number;
|
|
25
|
+
at: number;
|
|
26
|
+
}[];
|
|
27
|
+
setValueAtTime(value: number, at: number): void;
|
|
28
|
+
linearRampToValueAtTime(value: number, at: number): void;
|
|
29
|
+
cancelScheduledValues(at: number): void;
|
|
30
|
+
setTargetAtTime(value: number, at: number, tc: number): void;
|
|
31
|
+
}
|
|
32
|
+
export declare function stubParam(): StubParam;
|
|
33
|
+
/**
|
|
34
|
+
* A node that remembers what was connected to it. Enough graph to build against.
|
|
35
|
+
*
|
|
36
|
+
* `inputs` is what makes a topology assertable at all: the browser's own graph is write-only, so a
|
|
37
|
+
* test asking "is the send taken from the output or the input" has nowhere else to look.
|
|
38
|
+
*/
|
|
39
|
+
export declare class StubNode {
|
|
40
|
+
readonly inputs: StubNode[];
|
|
41
|
+
/** Instants `stop` was asked for, so a test can see whether a fade preceded one. */
|
|
42
|
+
readonly stops: number[];
|
|
43
|
+
/** Instants `start` was asked for, so a test can see an offline launch has no lead. */
|
|
44
|
+
readonly starts: number[];
|
|
45
|
+
type: string;
|
|
46
|
+
buffer: unknown;
|
|
47
|
+
loop: boolean;
|
|
48
|
+
readonly gain: StubParam;
|
|
49
|
+
readonly frequency: StubParam;
|
|
50
|
+
readonly Q: StubParam;
|
|
51
|
+
readonly delayTime: StubParam;
|
|
52
|
+
readonly playbackRate: StubParam;
|
|
53
|
+
readonly pan: StubParam;
|
|
54
|
+
fftSize: number;
|
|
55
|
+
smoothingTimeConstant: number;
|
|
56
|
+
readonly frequencyBinCount = 1024;
|
|
57
|
+
/** A buffer source answers this; the spatial layer drives it for doppler. */
|
|
58
|
+
readonly detune: StubParam;
|
|
59
|
+
/**
|
|
60
|
+
* The channel plumbing a multi-channel source needs.
|
|
61
|
+
*
|
|
62
|
+
* `channelInterpretation` is the one that matters and is the one a test asserts: the default
|
|
63
|
+
* up-mixes or down-mixes by *meaning*, and W, Y, Z, X are not left, right, centre and low
|
|
64
|
+
* frequency, so a field read that way comes out as a blur that still plays.
|
|
65
|
+
*/
|
|
66
|
+
channelCount: number;
|
|
67
|
+
channelCountMode: string;
|
|
68
|
+
channelInterpretation: string;
|
|
69
|
+
panningModel: string;
|
|
70
|
+
distanceModel: string;
|
|
71
|
+
refDistance: number;
|
|
72
|
+
maxDistance: number;
|
|
73
|
+
rolloffFactor: number;
|
|
74
|
+
readonly positionX: StubParam;
|
|
75
|
+
readonly positionY: StubParam;
|
|
76
|
+
readonly positionZ: StubParam;
|
|
77
|
+
/**
|
|
78
|
+
* `output` is accepted and ignored, which is enough for what these tests ask.
|
|
79
|
+
*
|
|
80
|
+
* A splitter's outputs go to different nodes, and what a test here checks is *which node* was
|
|
81
|
+
* connected rather than from which output — the coefficient gains are one per (speaker, channel)
|
|
82
|
+
* pair, so the pair is already carried by the node's identity.
|
|
83
|
+
*/
|
|
84
|
+
connect(target: StubNode, output?: number): StubNode;
|
|
85
|
+
disconnect(): void;
|
|
86
|
+
start(at?: number): void;
|
|
87
|
+
stop(at?: number): void;
|
|
88
|
+
getByteFrequencyData(): void;
|
|
89
|
+
getFloatFrequencyData(): void;
|
|
90
|
+
}
|
|
91
|
+
/**
|
|
92
|
+
* The listener, in both shapes a browser might offer it.
|
|
93
|
+
*
|
|
94
|
+
* Both are present deliberately, because the code under test picks one and the choice is a feature
|
|
95
|
+
* detection rather than a preference: a test that only had the modern form could not tell whether
|
|
96
|
+
* the legacy branch was ever written. `positions` records the legacy calls so a test can assert
|
|
97
|
+
* which branch ran.
|
|
98
|
+
*/
|
|
99
|
+
export declare class StubListener {
|
|
100
|
+
readonly positionX: StubParam;
|
|
101
|
+
readonly positionY: StubParam;
|
|
102
|
+
readonly positionZ: StubParam;
|
|
103
|
+
readonly forwardX: StubParam;
|
|
104
|
+
readonly forwardY: StubParam;
|
|
105
|
+
readonly forwardZ: StubParam;
|
|
106
|
+
readonly upX: StubParam;
|
|
107
|
+
readonly upY: StubParam;
|
|
108
|
+
readonly upZ: StubParam;
|
|
109
|
+
readonly positions: number[][];
|
|
110
|
+
readonly orientations: number[][];
|
|
111
|
+
setPosition(x: number, y: number, z: number): void;
|
|
112
|
+
setOrientation(fx: number, fy: number, fz: number, ux: number, uy: number, uz: number): void;
|
|
113
|
+
}
|
|
114
|
+
export interface StubContextOptions {
|
|
115
|
+
/** `suspended` is a browser that has not been given a gesture yet. */
|
|
116
|
+
readonly state?: string;
|
|
117
|
+
/** A context that refuses to resume, which is what a blocked autoplay policy looks like. */
|
|
118
|
+
readonly refuseResume?: boolean;
|
|
119
|
+
/** Absent on a browser too old for it; `createLoop` falls back rather than skipping the loop. */
|
|
120
|
+
readonly stereoPanner?: boolean;
|
|
121
|
+
/** Absent where the browser has only the deprecated `setPosition`/`setOrientation` pair. */
|
|
122
|
+
readonly listenerParams?: boolean;
|
|
123
|
+
}
|
|
124
|
+
export declare class StubContext {
|
|
125
|
+
private readonly options;
|
|
126
|
+
readonly destination: StubNode;
|
|
127
|
+
/** Every buffer source built, in order, so a test can inspect the transport. */
|
|
128
|
+
readonly sources: StubNode[];
|
|
129
|
+
readonly listener: StubListener;
|
|
130
|
+
/** Every panner built, in order, so a test can inspect what was placed in the world. */
|
|
131
|
+
readonly panners: StubNode[];
|
|
132
|
+
/**
|
|
133
|
+
* Every convolver built, in order.
|
|
134
|
+
*
|
|
135
|
+
* Counted because "a second routing rather than a second convolver" is a claim about how many of
|
|
136
|
+
* them exist, and a convolver is the most expensive node in this graph. A test that asserted the
|
|
137
|
+
* send worked would not notice one being built per source.
|
|
138
|
+
*/
|
|
139
|
+
readonly convolvers: StubNode[];
|
|
140
|
+
outputLatency: number;
|
|
141
|
+
readonly tap: StubNode & {
|
|
142
|
+
stream: MediaStream;
|
|
143
|
+
};
|
|
144
|
+
state: string;
|
|
145
|
+
currentTime: number;
|
|
146
|
+
sampleRate: number;
|
|
147
|
+
/** How many times a resume was attempted, for the tests about a context that will not start. */
|
|
148
|
+
resumeCalls: number;
|
|
149
|
+
constructor(options?: StubContextOptions);
|
|
150
|
+
createGain(): StubNode;
|
|
151
|
+
createBiquadFilter(): StubNode;
|
|
152
|
+
createConvolver(): StubNode;
|
|
153
|
+
createWaveShaper(): StubNode;
|
|
154
|
+
createDelay(): StubNode;
|
|
155
|
+
createAnalyser(): StubNode;
|
|
156
|
+
createPanner(): StubNode;
|
|
157
|
+
createBufferSource(): StubNode;
|
|
158
|
+
createStereoPanner(): StubNode;
|
|
159
|
+
createMediaStreamDestination(): StubNode;
|
|
160
|
+
createChannelSplitter(): StubNode;
|
|
161
|
+
createChannelMerger(): StubNode;
|
|
162
|
+
createBuffer(channels: number, length: number): {
|
|
163
|
+
numberOfChannels: number;
|
|
164
|
+
length: number;
|
|
165
|
+
getChannelData(): Float32Array;
|
|
166
|
+
};
|
|
167
|
+
decodeAudioData(): Promise<AudioBuffer>;
|
|
168
|
+
resume(): Promise<void>;
|
|
169
|
+
close(): Promise<void>;
|
|
170
|
+
}
|
|
171
|
+
/** The context most tests want: running, complete, and recording what was done to it. */
|
|
172
|
+
export declare function stubContext(options?: StubContextOptions): StubContext;
|
|
173
|
+
/**
|
|
174
|
+
* Install a stub as the page's `AudioContext` and hand back the one that gets built.
|
|
175
|
+
*
|
|
176
|
+
* The graph constructs its own context through the global, so a test that wants to look at the
|
|
177
|
+
* nodes has to intercept the construction rather than pass one in. Returns a getter rather than
|
|
178
|
+
* the context, because nothing exists until the code under test asks for it.
|
|
179
|
+
*/
|
|
180
|
+
export declare function installStubAudioContext(options?: StubContextOptions): () => StubContext | null;
|