@dreb/tui 2.27.3 → 2.29.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/tui.d.ts.map CHANGED
@@ -1 +1 @@
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all components must implement this\n */\nexport interface Component {\n\t/**\n\t * Render the component to lines for the given viewport width\n\t * @param width - Current viewport width\n\t * @returns Array of strings, each representing a line\n\t */\n\trender(width: number): string[];\n\n\t/**\n\t * Optional handler for keyboard input when component has focus\n\t */\n\thandleInput?(data: string): void;\n\n\t/**\n\t * If true, component receives key release events (Kitty protocol).\n\t * Default is false - release events are filtered out.\n\t */\n\twantsKeyRelease?: boolean;\n\n\t/**\n\t * Invalidate any cached rendering state.\n\t * Called when theme changes or when component needs to re-render from scratch.\n\t */\n\tinvalidate(): void;\n}\n\ntype InputListenerResult = { consume?: boolean; data?: string } | undefined;\ntype InputListener = (data: string) => InputListenerResult;\n\n/**\n * Interface for components that can receive focus and display a hardware cursor.\n * When focused, the component should emit CURSOR_MARKER at the cursor position\n * in its render output. TUI will find this marker and position the hardware\n * cursor there for proper IME candidate window positioning.\n */\nexport interface Focusable {\n\t/** Set by TUI when focus changes. Component should emit CURSOR_MARKER when true. */\n\tfocused: boolean;\n}\n\n/** Type guard to check if a component implements Focusable */\nexport function isFocusable(component: Component | null): component is Component & Focusable {\n\treturn component !== null && \"focused\" in component;\n}\n\n/**\n * Cursor position marker - APC (Application Program Command) sequence.\n * This is a zero-width escape sequence that terminals ignore.\n * Components emit this at the cursor position when focused.\n * TUI finds and strips this marker, then positions the hardware cursor there.\n */\nexport const CURSOR_MARKER = \"\\x1b_pi:c\\x07\";\n\nexport { visibleWidth };\n\n/**\n * Anchor position for overlays\n */\nexport type OverlayAnchor =\n\t| \"center\"\n\t| \"top-left\"\n\t| \"top-right\"\n\t| \"bottom-left\"\n\t| \"bottom-right\"\n\t| \"top-center\"\n\t| \"bottom-center\"\n\t| \"left-center\"\n\t| \"right-center\";\n\n/**\n * Margin configuration for overlays\n */\nexport interface OverlayMargin {\n\ttop?: number;\n\tright?: number;\n\tbottom?: number;\n\tleft?: number;\n}\n\n/** Value that can be absolute (number) or percentage (string like \"50%\") */\nexport type SizeValue = number | `${number}%`;\n\n/** Parse a SizeValue into absolute value given a reference size */\nfunction parseSizeValue(value: SizeValue | undefined, referenceSize: number): number | undefined {\n\tif (value === undefined) return undefined;\n\tif (typeof value === \"number\") return value;\n\t// Parse percentage string like \"50%\"\n\tconst match = value.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\tif (match) {\n\t\treturn Math.floor((referenceSize * parseFloat(match[1])) / 100);\n\t}\n\treturn undefined;\n}\n\n// isTermuxSession guard removed: with the committed-scrollback model, height\n// changes only re-render the small live region (no transcript replay), so the\n// Termux special-case is no longer needed.\n\n/**\n * Options for overlay positioning and sizing.\n * Values can be absolute numbers or percentage strings (e.g., \"50%\").\n */\nexport interface OverlayOptions {\n\t// === Sizing ===\n\t/** Width in columns, or percentage of terminal width (e.g., \"50%\") */\n\twidth?: SizeValue;\n\t/** Minimum width in columns */\n\tminWidth?: number;\n\t/** Maximum height in rows, or percentage of terminal height (e.g., \"50%\") */\n\tmaxHeight?: SizeValue;\n\n\t// === Positioning - anchor-based ===\n\t/** Anchor point for positioning (default: 'center') */\n\tanchor?: OverlayAnchor;\n\t/** Horizontal offset from anchor position (positive = right) */\n\toffsetX?: number;\n\t/** Vertical offset from anchor position (positive = down) */\n\toffsetY?: number;\n\n\t// === Positioning - percentage or absolute ===\n\t/** Row position: absolute number, or percentage (e.g., \"25%\" = 25% from top) */\n\trow?: SizeValue;\n\t/** Column position: absolute number, or percentage (e.g., \"50%\" = centered horizontally) */\n\tcol?: SizeValue;\n\n\t// === Margin from terminal edges ===\n\t/** Margin from terminal edges. Number applies to all sides. */\n\tmargin?: OverlayMargin | number;\n\n\t// === Visibility ===\n\t/**\n\t * Control overlay visibility based on terminal dimensions.\n\t * If provided, overlay is only rendered when this returns true.\n\t * Called each render cycle with current terminal dimensions.\n\t */\n\tvisible?: (termWidth: number, termHeight: number) => boolean;\n\t/** If true, don't capture keyboard focus when shown */\n\tnonCapturing?: boolean;\n}\n\n/**\n * Handle returned by showOverlay for controlling the overlay\n */\nexport interface OverlayHandle {\n\t/** Permanently remove the overlay (cannot be shown again) */\n\thide(): void;\n\t/** Temporarily hide or show the overlay */\n\tsetHidden(hidden: boolean): void;\n\t/** Check if overlay is temporarily hidden */\n\tisHidden(): boolean;\n\t/** Focus this overlay and bring it to the visual front */\n\tfocus(): void;\n\t/** Release focus to the previous target */\n\tunfocus(): void;\n\t/** Check if this overlay currently has focus */\n\tisFocused(): boolean;\n}\n\n/**\n * Container - a component that contains other components\n */\nexport class Container implements Component {\n\tchildren: Component[] = [];\n\n\taddChild(component: Component): void {\n\t\tthis.children.push(component);\n\t}\n\n\tremoveChild(component: Component): void {\n\t\tconst index = this.children.indexOf(component);\n\t\tif (index !== -1) {\n\t\t\tthis.children.splice(index, 1);\n\t\t}\n\t}\n\n\tclear(): void {\n\t\tthis.children = [];\n\t}\n\n\tinvalidate(): void {\n\t\tfor (const child of this.children) {\n\t\t\tchild.invalidate?.();\n\t\t}\n\t}\n\n\trender(width: number): string[] {\n\t\tconst lines: string[] = [];\n\t\tfor (const child of this.children) {\n\t\t\tfor (const line of child.render(width)) lines.push(line);\n\t\t}\n\t\treturn lines;\n\t}\n}\n\nconst RENDER_THROTTLE_MS = 16; // ~60fps\n\n/**\n * TUI - Main class for managing terminal UI with differential rendering.\n *\n * Supports a committed-scrollback + live-region rendering model:\n * - **Committed region**: the first `committedChildCount` children. Their output\n * is written to terminal scrollback once and never re-rendered by the\n * differential renderer.\n * - **Live region**: children after the committed boundary. This is the only\n * content the differential renderer manages — keeps full redraws cheap and\n * prevents transcript replay into scrollback.\n *\n * Use `setCommittedChildCount()` + `commit()` to advance the boundary.\n * Use `recommitAll()` for global actions that need to repaint everything\n * (theme change, width resize, expand-all, etc.).\n */\nexport class TUI extends Container {\n\tpublic terminal: Terminal;\n\tprivate previousLines: string[] = []; // Live-region lines only (after committed boundary)\n\tprivate previousWidth = 0;\n\tprivate previousHeight = 0;\n\tprivate focusedComponent: Component | null = null;\n\tprivate inputListeners = new Set<InputListener>();\n\n\t/** Global callback for debug key (Shift+Ctrl+D). Called before input is forwarded to focused component. */\n\tpublic onDebug?: () => void;\n\t/** Callback fired after every render completes (doRender differential path, fullRender, or recommitAll). */\n\tpublic onPostRender?: () => void;\n\tprivate renderTimer: ReturnType<typeof setTimeout> | null = null;\n\tprivate lastRenderAt = 0;\n\tprivate cursorRow = 0; // Logical cursor row within live region (end of live content)\n\tprivate hardwareCursorRow = 0; // Actual cursor row within live region (may differ due to IME)\n\tprivate inputBuffer = \"\"; // Buffer for parsing terminal responses\n\tprivate cellSizeQueryPending = false;\n\tprivate showHardwareCursor = process.env.DREB_HARDWARE_CURSOR === \"1\";\n\tprivate maxLinesRendered = 0; // High-water mark of live-region lines rendered\n\tprivate previousViewportTop = 0; // Previous viewport top within live region\n\tprivate fullRedrawCount = 0;\n\tprivate stopped = false;\n\n\t// Committed-scrollback state\n\tprivate committedChildCount = 0; // children[0..n) are committed to scrollback\n\tprivate committedLineCount = 0; // total lines written to scrollback from committed children\n\n\t// Overlay stack for modal components rendered on top of base content\n\tprivate focusOrderCounter = 0;\n\tprivate overlayStack: {\n\t\tcomponent: Component;\n\t\toptions?: OverlayOptions;\n\t\tpreFocus: Component | null;\n\t\thidden: boolean;\n\t\tfocusOrder: number;\n\t}[] = [];\n\n\tconstructor(terminal: Terminal, showHardwareCursor?: boolean) {\n\t\tsuper();\n\t\tthis.terminal = terminal;\n\t\tif (showHardwareCursor !== undefined) {\n\t\t\tthis.showHardwareCursor = showHardwareCursor;\n\t\t}\n\t}\n\n\tget fullRedraws(): number {\n\t\treturn this.fullRedrawCount;\n\t}\n\n\tgetShowHardwareCursor(): boolean {\n\t\treturn this.showHardwareCursor;\n\t}\n\n\tsetShowHardwareCursor(enabled: boolean): void {\n\t\tif (this.showHardwareCursor === enabled) return;\n\t\tthis.showHardwareCursor = enabled;\n\t\tif (!enabled) {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t\tthis.requestRender();\n\t}\n\n\tsetFocus(component: Component | null): void {\n\t\t// Clear focused flag on old component\n\t\tif (isFocusable(this.focusedComponent)) {\n\t\t\tthis.focusedComponent.focused = false;\n\t\t}\n\n\t\tthis.focusedComponent = component;\n\n\t\t// Set focused flag on new component\n\t\tif (isFocusable(component)) {\n\t\t\tcomponent.focused = true;\n\t\t}\n\t}\n\n\t/**\n\t * Show an overlay component with configurable positioning and sizing.\n\t * Returns a handle to control the overlay's visibility.\n\t */\n\tshowOverlay(component: Component, options?: OverlayOptions): OverlayHandle {\n\t\tconst entry = {\n\t\t\tcomponent,\n\t\t\toptions,\n\t\t\tpreFocus: this.focusedComponent,\n\t\t\thidden: false,\n\t\t\tfocusOrder: ++this.focusOrderCounter,\n\t\t};\n\t\tthis.overlayStack.push(entry);\n\t\t// Only focus if overlay is actually visible\n\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\tthis.setFocus(component);\n\t\t}\n\t\tthis.terminal.hideCursor();\n\t\tthis.requestRender();\n\n\t\t// Return handle for controlling this overlay\n\t\treturn {\n\t\t\thide: () => {\n\t\t\t\tconst index = this.overlayStack.indexOf(entry);\n\t\t\t\tif (index !== -1) {\n\t\t\t\t\tthis.overlayStack.splice(index, 1);\n\t\t\t\t\t// Restore focus if this overlay had focus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\t\t\t\t// Overlay dismissed — user was at the bottom of the TUI by definition,\n\t\t\t\t\t// so a full recommit is safe and ensures no ghost whitespace from\n\t\t\t\t\t// overlay padding lines.\n\t\t\t\t\tthis.recommitAll();\n\t\t\t\t}\n\t\t\t},\n\t\t\tsetHidden: (hidden: boolean) => {\n\t\t\t\tif (entry.hidden === hidden) return;\n\t\t\t\tentry.hidden = hidden;\n\t\t\t\t// Update focus when hiding/showing\n\t\t\t\tif (hidden) {\n\t\t\t\t\t// If this overlay had focus, move focus to next visible or preFocus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// Restore focus to this overlay when showing (if it's actually visible)\n\t\t\t\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisHidden: () => entry.hidden,\n\t\t\tfocus: () => {\n\t\t\t\tif (!this.overlayStack.includes(entry) || !this.isOverlayVisible(entry)) return;\n\t\t\t\tif (this.focusedComponent !== component) {\n\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t}\n\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tunfocus: () => {\n\t\t\t\tif (this.focusedComponent !== component) return;\n\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\tthis.setFocus(topVisible && topVisible !== entry ? topVisible.component : entry.preFocus);\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisFocused: () => this.focusedComponent === component,\n\t\t};\n\t}\n\n\t/** Hide the topmost overlay and restore previous focus. */\n\thideOverlay(): void {\n\t\tconst overlay = this.overlayStack.pop();\n\t\tif (!overlay) return;\n\t\tif (this.focusedComponent === overlay.component) {\n\t\t\t// Find topmost visible overlay, or fall back to preFocus\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tthis.setFocus(topVisible?.component ?? overlay.preFocus);\n\t\t}\n\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\t// Overlay dismissed — full recommit clears any ghost padding lines.\n\t\tthis.recommitAll();\n\t}\n\n\t/** Check if there are any visible overlays */\n\thasOverlay(): boolean {\n\t\treturn this.overlayStack.some((o) => this.isOverlayVisible(o));\n\t}\n\n\t/** Check if an overlay entry is currently visible */\n\tprivate isOverlayVisible(entry: (typeof this.overlayStack)[number]): boolean {\n\t\tif (entry.hidden) return false;\n\t\tif (entry.options?.visible) {\n\t\t\treturn entry.options.visible(this.terminal.columns, this.terminal.rows);\n\t\t}\n\t\treturn true;\n\t}\n\n\t/** Find the topmost visible capturing overlay, if any */\n\tprivate getTopmostVisibleOverlay(): (typeof this.overlayStack)[number] | undefined {\n\t\tfor (let i = this.overlayStack.length - 1; i >= 0; i--) {\n\t\t\tif (this.overlayStack[i].options?.nonCapturing) continue;\n\t\t\tif (this.isOverlayVisible(this.overlayStack[i])) {\n\t\t\t\treturn this.overlayStack[i];\n\t\t\t}\n\t\t}\n\t\treturn undefined;\n\t}\n\n\toverride invalidate(): void {\n\t\tsuper.invalidate();\n\t\tfor (const overlay of this.overlayStack) overlay.component.invalidate?.();\n\t}\n\n\tstart(): void {\n\t\tthis.stopped = false;\n\t\tthis.terminal.start(\n\t\t\t(data) => this.handleInput(data),\n\t\t\t() => this.requestRender(),\n\t\t);\n\t\tthis.terminal.hideCursor();\n\t\tthis.queryCellSize();\n\t\tthis.requestRender();\n\t}\n\n\taddInputListener(listener: InputListener): () => void {\n\t\tthis.inputListeners.add(listener);\n\t\treturn () => {\n\t\t\tthis.inputListeners.delete(listener);\n\t\t};\n\t}\n\n\tremoveInputListener(listener: InputListener): void {\n\t\tthis.inputListeners.delete(listener);\n\t}\n\n\tprivate queryCellSize(): void {\n\t\t// Only query if terminal supports images (cell size is only used for image rendering)\n\t\tif (!getCapabilities().images) {\n\t\t\treturn;\n\t\t}\n\t\t// Query terminal for cell size in pixels: CSI 16 t\n\t\t// Response format: CSI 6 ; height ; width t\n\t\tthis.cellSizeQueryPending = true;\n\t\tthis.terminal.write(\"\\x1b[16t\");\n\t}\n\n\tstop(): void {\n\t\tif (this.renderTimer !== null) {\n\t\t\tclearTimeout(this.renderTimer);\n\t\t\tthis.renderTimer = null;\n\t\t}\n\t\tthis.stopped = true;\n\t\t// Move cursor to the end of the content to prevent overwriting/artifacts on exit\n\t\tif (this.previousLines.length > 0) {\n\t\t\tconst targetRow = this.previousLines.length; // Line after the last content\n\t\t\tconst lineDiff = targetRow - this.hardwareCursorRow;\n\t\t\tif (lineDiff > 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${lineDiff}B`);\n\t\t\t} else if (lineDiff < 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${-lineDiff}A`);\n\t\t\t}\n\t\t\tthis.terminal.write(\"\\r\\n\");\n\t\t}\n\n\t\tthis.terminal.showCursor();\n\t\tthis.terminal.stop();\n\t}\n\n\trequestRender(force = false): void {\n\t\tif (force) {\n\t\t\tthis.previousLines = [];\n\t\t\t// Don't set previousWidth/Height to -1 — that would trigger recommitAll\n\t\t\t// (scrollback clear) on the next doRender. Force should only re-render\n\t\t\t// the live region cleanly, not wipe committed scrollback.\n\t\t\tthis.previousWidth = 0;\n\t\t\tthis.previousHeight = 0;\n\t\t\t// Keep hardwareCursorRow intact — it tracks the physical cursor position,\n\t\t\t// which hasn't moved. fullRender needs it to calculate movement to\n\t\t\t// live-region start. cursorRow can be reset since it's the logical end.\n\t\t\tthis.cursorRow = 0;\n\t\t\tthis.maxLinesRendered = 0;\n\t\t\tthis.previousViewportTop = 0;\n\t\t}\n\t\tthis.scheduleRender();\n\t}\n\n\t/**\n\t * Get the number of committed children.\n\t */\n\tgetCommittedChildCount(): number {\n\t\treturn this.committedChildCount;\n\t}\n\n\t/**\n\t * Set how many leading children are committed (their output is in scrollback).\n\t * Must be followed by `commit()` to update line tracking.\n\t */\n\tsetCommittedChildCount(count: number): void {\n\t\tthis.committedChildCount = count;\n\t}\n\n\t/**\n\t * Update committed line tracking after components were added to committed containers.\n\t * Re-renders committed children to count their current lines, then trims\n\t * `previousLines` and adjusts cursor state so the differential renderer\n\t * only operates on the live region.\n\t */\n\tcommit(): void {\n\t\tconst width = this.terminal.columns;\n\n\t\t// Count lines from committed children\n\t\tlet newCommittedLineCount = 0;\n\t\tfor (let i = 0; i < this.committedChildCount && i < this.children.length; i++) {\n\t\t\tconst childLines = this.children[i].render(width);\n\t\t\tnewCommittedLineCount += childLines.length;\n\t\t}\n\n\t\tconst delta = newCommittedLineCount - this.committedLineCount;\n\t\tif (delta <= 0) return; // nothing new to commit\n\n\t\t// Trim previousLines: remove the leading committed lines\n\t\tif (this.previousLines.length >= delta) {\n\t\t\tthis.previousLines = this.previousLines.slice(delta);\n\t\t} else {\n\t\t\tthis.previousLines = [];\n\t\t}\n\n\t\t// Adjust cursor positions (now relative to smaller live region)\n\t\tthis.hardwareCursorRow = Math.max(0, this.hardwareCursorRow - delta);\n\t\tthis.cursorRow = Math.max(0, this.cursorRow - delta);\n\n\t\tthis.committedLineCount = newCommittedLineCount;\n\n\t\t// Reset live-region tracking\n\t\tthis.maxLinesRendered = this.previousLines.length;\n\t\tthis.previousViewportTop = Math.max(0, this.previousLines.length - this.terminal.rows);\n\t}\n\n\t/**\n\t * Clear screen + scrollback, re-render the entire transcript (committed + live),\n\t * and re-establish the committed boundary. Used for global actions that need to\n\t * repaint finalized content (theme change, width resize, expand-all, etc.).\n\t */\n\trecommitAll(): void {\n\t\tif (this.stopped) return;\n\t\tconst width = this.terminal.columns;\n\t\tconst height = this.terminal.rows;\n\n\t\t// Render ALL children (committed + live)\n\t\tconst allLines: string[] = [];\n\t\tlet newCommittedLineCount = 0;\n\t\tfor (let i = 0; i < this.children.length; i++) {\n\t\t\tconst childLines = this.children[i].render(width);\n\t\t\tfor (const line of childLines) allLines.push(line);\n\t\t\tif (i < this.committedChildCount) {\n\t\t\t\tnewCommittedLineCount += childLines.length;\n\t\t\t}\n\t\t}\n\n\t\t// Extract cursor position before applying resets\n\t\tconst cursorPos = this.extractCursorPosition(allLines, height);\n\n\t\tthis.applyLineResets(allLines);\n\n\t\t// Clear screen + scrollback, write everything\n\t\tthis.fullRedrawCount += 1;\n\t\tlet buffer = \"\\x1b[?2026h\\x1b[2J\\x1b[H\\x1b[3J\";\n\t\tfor (let i = 0; i < allLines.length; i++) {\n\t\t\tif (i > 0) buffer += \"\\r\\n\";\n\t\t\tbuffer += allLines[i];\n\t\t}\n\t\tbuffer += \"\\x1b[?2026l\";\n\t\tthis.terminal.write(buffer);\n\n\t\t// Update state: previousLines holds only live portion\n\t\tconst liveLines = allLines.slice(newCommittedLineCount);\n\t\tthis.committedLineCount = newCommittedLineCount;\n\t\tthis.previousLines = liveLines;\n\t\tthis.cursorRow = Math.max(0, liveLines.length - 1);\n\t\tthis.hardwareCursorRow = this.cursorRow;\n\t\tthis.maxLinesRendered = liveLines.length;\n\t\tthis.previousViewportTop = Math.max(0, liveLines.length - height);\n\t\tthis.previousWidth = width;\n\t\tthis.previousHeight = height;\n\n\t\t// Position hardware cursor (cursorPos is absolute, adjust to live-relative)\n\t\tif (cursorPos && cursorPos.row >= newCommittedLineCount) {\n\t\t\tconst liveCursorPos = { row: cursorPos.row - newCommittedLineCount, col: cursorPos.col };\n\t\t\tthis.positionHardwareCursor(liveCursorPos, liveLines.length);\n\t\t} else {\n\t\t\tthis.positionHardwareCursor(null, liveLines.length);\n\t\t}\n\n\t\tthis.onPostRender?.();\n\t}\n\n\t/**\n\t * Render only the live-region children (after the committed boundary).\n\t */\n\tprivate renderLive(width: number): string[] {\n\t\tconst lines: string[] = [];\n\t\tfor (let i = this.committedChildCount; i < this.children.length; i++) {\n\t\t\tfor (const line of this.children[i].render(width)) lines.push(line);\n\t\t}\n\t\treturn lines;\n\t}\n\n\tprivate scheduleRender(): void {\n\t\tif (this.renderTimer !== null) return;\n\t\tconst elapsed = performance.now() - this.lastRenderAt;\n\t\tif (elapsed >= RENDER_THROTTLE_MS) {\n\t\t\t// Enough time has passed — render on next tick (preserves existing coalescing)\n\t\t\tthis.renderTimer = setTimeout(() => {\n\t\t\t\tthis.renderTimer = null;\n\t\t\t\tthis.lastRenderAt = performance.now();\n\t\t\t\tthis.doRender();\n\t\t\t}, 0);\n\t\t} else {\n\t\t\t// Too soon — schedule for the remaining time\n\t\t\tthis.renderTimer = setTimeout(() => {\n\t\t\t\tthis.renderTimer = null;\n\t\t\t\tthis.lastRenderAt = performance.now();\n\t\t\t\tthis.doRender();\n\t\t\t}, RENDER_THROTTLE_MS - elapsed);\n\t\t}\n\t}\n\n\tprivate handleInput(data: string): void {\n\t\tif (this.inputListeners.size > 0) {\n\t\t\tlet current = data;\n\t\t\tfor (const listener of this.inputListeners) {\n\t\t\t\tconst result = listener(current);\n\t\t\t\tif (result?.consume) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (result?.data !== undefined) {\n\t\t\t\t\tcurrent = result.data;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (current.length === 0) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tdata = current;\n\t\t}\n\n\t\t// If we're waiting for cell size response, buffer input and parse\n\t\tif (this.cellSizeQueryPending) {\n\t\t\tthis.inputBuffer += data;\n\t\t\tconst filtered = this.parseCellSizeResponse();\n\t\t\tif (filtered.length === 0) return;\n\t\t\tdata = filtered;\n\t\t}\n\n\t\t// Global debug key handler (Shift+Ctrl+D)\n\t\tif (matchesKey(data, \"shift+ctrl+d\") && this.onDebug) {\n\t\t\tthis.onDebug();\n\t\t\treturn;\n\t\t}\n\n\t\t// If focused component is an overlay, verify it's still visible\n\t\t// (visibility can change due to terminal resize or visible() callback)\n\t\tconst focusedOverlay = this.overlayStack.find((o) => o.component === this.focusedComponent);\n\t\tif (focusedOverlay && !this.isOverlayVisible(focusedOverlay)) {\n\t\t\t// Focused overlay is no longer visible, redirect to topmost visible overlay\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tif (topVisible) {\n\t\t\t\tthis.setFocus(topVisible.component);\n\t\t\t} else {\n\t\t\t\t// No visible overlays, restore to preFocus\n\t\t\t\tthis.setFocus(focusedOverlay.preFocus);\n\t\t\t}\n\t\t}\n\n\t\t// Pass input to focused component (including Ctrl+C)\n\t\t// The focused component can decide how to handle Ctrl+C\n\t\tif (this.focusedComponent?.handleInput) {\n\t\t\t// Filter out key release events unless component opts in\n\t\t\tif (isKeyRelease(data) && !this.focusedComponent.wantsKeyRelease) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.focusedComponent.handleInput(data);\n\t\t\tthis.requestRender();\n\t\t}\n\t}\n\n\tprivate parseCellSizeResponse(): string {\n\t\t// Response format: ESC [ 6 ; height ; width t\n\t\t// Match the response pattern\n\t\tconst responsePattern = /\\x1b\\[6;(\\d+);(\\d+)t/;\n\t\tconst match = this.inputBuffer.match(responsePattern);\n\n\t\tif (match) {\n\t\t\tconst heightPx = parseInt(match[1], 10);\n\t\t\tconst widthPx = parseInt(match[2], 10);\n\n\t\t\tif (heightPx > 0 && widthPx > 0) {\n\t\t\t\tsetCellDimensions({ widthPx, heightPx });\n\t\t\t\t// Invalidate all components so images re-render with correct dimensions\n\t\t\t\tthis.invalidate();\n\t\t\t\tthis.requestRender();\n\t\t\t}\n\n\t\t\t// Remove the response from buffer\n\t\t\tthis.inputBuffer = this.inputBuffer.replace(responsePattern, \"\");\n\t\t\tthis.cellSizeQueryPending = false;\n\t\t}\n\n\t\t// Check if we have a partial cell size response starting (wait for more data)\n\t\t// Patterns that could be incomplete cell size response: \\x1b, \\x1b[, \\x1b[6, \\x1b[6;...(no t yet)\n\t\tconst partialCellSizePattern = /\\x1b(\\[6?;?[\\d;]*)?$/;\n\t\tif (partialCellSizePattern.test(this.inputBuffer)) {\n\t\t\t// Check if it's actually a complete different escape sequence (ends with a letter)\n\t\t\t// Cell size response ends with 't', Kitty keyboard ends with 'u', arrows end with A-D, etc.\n\t\t\tconst lastChar = this.inputBuffer[this.inputBuffer.length - 1];\n\t\t\tif (!/[a-zA-Z~]/.test(lastChar)) {\n\t\t\t\t// Doesn't end with a terminator, might be incomplete - wait for more\n\t\t\t\treturn \"\";\n\t\t\t}\n\t\t}\n\n\t\t// No cell size response found, return buffered data as user input\n\t\tconst result = this.inputBuffer;\n\t\tthis.inputBuffer = \"\";\n\t\tthis.cellSizeQueryPending = false; // Give up waiting\n\t\treturn result;\n\t}\n\n\t/**\n\t * Resolve overlay layout from options.\n\t * Returns { width, row, col, maxHeight } for rendering.\n\t */\n\tprivate resolveOverlayLayout(\n\t\toptions: OverlayOptions | undefined,\n\t\toverlayHeight: number,\n\t\ttermWidth: number,\n\t\ttermHeight: number,\n\t): { width: number; row: number; col: number; maxHeight: number | undefined } {\n\t\tconst opt = options ?? {};\n\n\t\t// Parse margin (clamp to non-negative)\n\t\tconst margin =\n\t\t\ttypeof opt.margin === \"number\"\n\t\t\t\t? { top: opt.margin, right: opt.margin, bottom: opt.margin, left: opt.margin }\n\t\t\t\t: (opt.margin ?? {});\n\t\tconst marginTop = Math.max(0, margin.top ?? 0);\n\t\tconst marginRight = Math.max(0, margin.right ?? 0);\n\t\tconst marginBottom = Math.max(0, margin.bottom ?? 0);\n\t\tconst marginLeft = Math.max(0, margin.left ?? 0);\n\n\t\t// Available space after margins\n\t\tconst availWidth = Math.max(1, termWidth - marginLeft - marginRight);\n\t\tconst availHeight = Math.max(1, termHeight - marginTop - marginBottom);\n\n\t\t// === Resolve width ===\n\t\tlet width = parseSizeValue(opt.width, termWidth) ?? Math.min(80, availWidth);\n\t\t// Apply minWidth\n\t\tif (opt.minWidth !== undefined) {\n\t\t\twidth = Math.max(width, opt.minWidth);\n\t\t}\n\t\t// Clamp to available space\n\t\twidth = Math.max(1, Math.min(width, availWidth));\n\n\t\t// === Resolve maxHeight ===\n\t\tlet maxHeight = parseSizeValue(opt.maxHeight, termHeight);\n\t\t// Clamp to available space\n\t\tif (maxHeight !== undefined) {\n\t\t\tmaxHeight = Math.max(1, Math.min(maxHeight, availHeight));\n\t\t}\n\n\t\t// Effective overlay height (may be clamped by maxHeight)\n\t\tconst effectiveHeight = maxHeight !== undefined ? Math.min(overlayHeight, maxHeight) : overlayHeight;\n\n\t\t// === Resolve position ===\n\t\tlet row: number;\n\t\tlet col: number;\n\n\t\tif (opt.row !== undefined) {\n\t\t\tif (typeof opt.row === \"string\") {\n\t\t\t\t// Percentage: 0% = top, 100% = bottom (overlay stays within bounds)\n\t\t\t\tconst match = opt.row.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxRow = Math.max(0, availHeight - effectiveHeight);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\trow = marginTop + Math.floor(maxRow * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\trow = this.resolveAnchorRow(\"center\", effectiveHeight, availHeight, marginTop);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute row position\n\t\t\t\trow = opt.row;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\trow = this.resolveAnchorRow(anchor, effectiveHeight, availHeight, marginTop);\n\t\t}\n\n\t\tif (opt.col !== undefined) {\n\t\t\tif (typeof opt.col === \"string\") {\n\t\t\t\t// Percentage: 0% = left, 100% = right (overlay stays within bounds)\n\t\t\t\tconst match = opt.col.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxCol = Math.max(0, availWidth - width);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\tcol = marginLeft + Math.floor(maxCol * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\tcol = this.resolveAnchorCol(\"center\", width, availWidth, marginLeft);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute column position\n\t\t\t\tcol = opt.col;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\tcol = this.resolveAnchorCol(anchor, width, availWidth, marginLeft);\n\t\t}\n\n\t\t// Apply offsets\n\t\tif (opt.offsetY !== undefined) row += opt.offsetY;\n\t\tif (opt.offsetX !== undefined) col += opt.offsetX;\n\n\t\t// Clamp to terminal bounds (respecting margins)\n\t\trow = Math.max(marginTop, Math.min(row, termHeight - marginBottom - effectiveHeight));\n\t\tcol = Math.max(marginLeft, Math.min(col, termWidth - marginRight - width));\n\n\t\treturn { width, row, col, maxHeight };\n\t}\n\n\tprivate resolveAnchorRow(anchor: OverlayAnchor, height: number, availHeight: number, marginTop: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"top-center\":\n\t\t\tcase \"top-right\":\n\t\t\t\treturn marginTop;\n\t\t\tcase \"bottom-left\":\n\t\t\tcase \"bottom-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginTop + availHeight - height;\n\t\t\tcase \"left-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"right-center\":\n\t\t\t\treturn marginTop + Math.floor((availHeight - height) / 2);\n\t\t}\n\t}\n\n\tprivate resolveAnchorCol(anchor: OverlayAnchor, width: number, availWidth: number, marginLeft: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"left-center\":\n\t\t\tcase \"bottom-left\":\n\t\t\t\treturn marginLeft;\n\t\t\tcase \"top-right\":\n\t\t\tcase \"right-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginLeft + availWidth - width;\n\t\t\tcase \"top-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"bottom-center\":\n\t\t\t\treturn marginLeft + Math.floor((availWidth - width) / 2);\n\t\t}\n\t}\n\n\t/** Composite all overlays into content lines (sorted by focusOrder, higher = on top). */\n\tprivate compositeOverlays(lines: string[], termWidth: number, termHeight: number): string[] {\n\t\tif (this.overlayStack.length === 0) return lines;\n\t\tconst result = [...lines];\n\n\t\t// Pre-render all visible overlays and calculate positions\n\t\tconst rendered: { overlayLines: string[]; row: number; col: number; w: number }[] = [];\n\t\tlet minLinesNeeded = result.length;\n\n\t\tconst visibleEntries = this.overlayStack.filter((e) => this.isOverlayVisible(e));\n\t\tvisibleEntries.sort((a, b) => a.focusOrder - b.focusOrder);\n\t\tfor (const entry of visibleEntries) {\n\t\t\tconst { component, options } = entry;\n\n\t\t\t// Get layout with height=0 first to determine width and maxHeight\n\t\t\t// (width and maxHeight don't depend on overlay height)\n\t\t\tconst { width, maxHeight } = this.resolveOverlayLayout(options, 0, termWidth, termHeight);\n\n\t\t\t// Render component at calculated width\n\t\t\tlet overlayLines = component.render(width);\n\n\t\t\t// Apply maxHeight if specified\n\t\t\tif (maxHeight !== undefined && overlayLines.length > maxHeight) {\n\t\t\t\toverlayLines = overlayLines.slice(0, maxHeight);\n\t\t\t}\n\n\t\t\t// Get final row/col with actual overlay height\n\t\t\tconst { row, col } = this.resolveOverlayLayout(options, overlayLines.length, termWidth, termHeight);\n\n\t\t\trendered.push({ overlayLines, row, col, w: width });\n\t\t\tminLinesNeeded = Math.max(minLinesNeeded, row + overlayLines.length);\n\t\t}\n\n\t\t// Ensure result covers the terminal working area to keep overlay positioning stable across resizes.\n\t\t// maxLinesRendered can exceed current content length after a shrink; pad to keep viewportStart consistent.\n\t\tconst workingHeight = Math.max(this.maxLinesRendered, minLinesNeeded);\n\n\t\t// Extend result with empty lines if content is too short for overlay placement or working area\n\t\twhile (result.length < workingHeight) {\n\t\t\tresult.push(\"\");\n\t\t}\n\n\t\tconst viewportStart = Math.max(0, workingHeight - termHeight);\n\n\t\t// Composite each overlay\n\t\tfor (const { overlayLines, row, col, w } of rendered) {\n\t\t\tfor (let i = 0; i < overlayLines.length; i++) {\n\t\t\t\tconst idx = viewportStart + row + i;\n\t\t\t\tif (idx >= 0 && idx < result.length) {\n\t\t\t\t\t// Defensive: truncate overlay line to declared width before compositing\n\t\t\t\t\t// (components should already respect width, but this ensures it)\n\t\t\t\t\tconst truncatedOverlayLine =\n\t\t\t\t\t\tvisibleWidth(overlayLines[i]) > w ? sliceByColumn(overlayLines[i], 0, w, true) : overlayLines[i];\n\t\t\t\t\tresult[idx] = this.compositeLineAt(result[idx], truncatedOverlayLine, col, w, termWidth);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn result;\n\t}\n\n\tprivate static readonly SEGMENT_RESET = \"\\x1b[0m\\x1b]8;;\\x07\";\n\n\tprivate applyLineResets(lines: string[]): string[] {\n\t\tconst reset = TUI.SEGMENT_RESET;\n\t\tfor (let i = 0; i < lines.length; i++) {\n\t\t\tconst line = lines[i];\n\t\t\tif (!isImageLine(line)) {\n\t\t\t\tlines[i] = line + reset;\n\t\t\t}\n\t\t}\n\t\treturn lines;\n\t}\n\n\t/** Splice overlay content into a base line at a specific column. Single-pass optimized. */\n\tprivate compositeLineAt(\n\t\tbaseLine: string,\n\t\toverlayLine: string,\n\t\tstartCol: number,\n\t\toverlayWidth: number,\n\t\ttotalWidth: number,\n\t): string {\n\t\tif (isImageLine(baseLine)) return baseLine;\n\n\t\t// Single pass through baseLine extracts both before and after segments\n\t\tconst afterStart = startCol + overlayWidth;\n\t\tconst base = extractSegments(baseLine, startCol, afterStart, totalWidth - afterStart, true);\n\n\t\t// Extract overlay with width tracking (strict=true to exclude wide chars at boundary)\n\t\tconst overlay = sliceWithWidth(overlayLine, 0, overlayWidth, true);\n\n\t\t// Pad segments to target widths\n\t\tconst beforePad = Math.max(0, startCol - base.beforeWidth);\n\t\tconst overlayPad = Math.max(0, overlayWidth - overlay.width);\n\t\tconst actualBeforeWidth = Math.max(startCol, base.beforeWidth);\n\t\tconst actualOverlayWidth = Math.max(overlayWidth, overlay.width);\n\t\tconst afterTarget = Math.max(0, totalWidth - actualBeforeWidth - actualOverlayWidth);\n\t\tconst afterPad = Math.max(0, afterTarget - base.afterWidth);\n\n\t\t// Compose result\n\t\tconst r = TUI.SEGMENT_RESET;\n\t\tconst result =\n\t\t\tbase.before +\n\t\t\t\" \".repeat(beforePad) +\n\t\t\tr +\n\t\t\toverlay.text +\n\t\t\t\" \".repeat(overlayPad) +\n\t\t\tr +\n\t\t\tbase.after +\n\t\t\t\" \".repeat(afterPad);\n\n\t\t// CRITICAL: Always verify and truncate to terminal width.\n\t\t// This is the final safeguard against width overflow which would crash the TUI.\n\t\t// Width tracking can drift from actual visible width due to:\n\t\t// - Complex ANSI/OSC sequences (hyperlinks, colors)\n\t\t// - Wide characters at segment boundaries\n\t\t// - Edge cases in segment extraction\n\t\tconst resultWidth = visibleWidth(result);\n\t\tif (resultWidth <= totalWidth) {\n\t\t\treturn result;\n\t\t}\n\t\t// Truncate with strict=true to ensure we don't exceed totalWidth\n\t\treturn sliceByColumn(result, 0, totalWidth, true);\n\t}\n\n\t/**\n\t * Find and extract cursor position from rendered lines.\n\t * Searches for CURSOR_MARKER, calculates its position, and strips it from the output.\n\t * Only scans the bottom terminal height lines (visible viewport).\n\t * @param lines - Rendered lines to search\n\t * @param height - Terminal height (visible viewport size)\n\t * @returns Cursor position { row, col } or null if no marker found\n\t */\n\tprivate extractCursorPosition(lines: string[], height: number): { row: number; col: number } | null {\n\t\t// Only scan the bottom `height` lines (visible viewport)\n\t\tconst viewportTop = Math.max(0, lines.length - height);\n\t\tfor (let row = lines.length - 1; row >= viewportTop; row--) {\n\t\t\tconst line = lines[row];\n\t\t\tconst markerIndex = line.indexOf(CURSOR_MARKER);\n\t\t\tif (markerIndex !== -1) {\n\t\t\t\t// Calculate visual column (width of text before marker)\n\t\t\t\tconst beforeMarker = line.slice(0, markerIndex);\n\t\t\t\tconst col = visibleWidth(beforeMarker);\n\n\t\t\t\t// Strip marker from the line\n\t\t\t\tlines[row] = line.slice(0, markerIndex) + line.slice(markerIndex + CURSOR_MARKER.length);\n\n\t\t\t\treturn { row, col };\n\t\t\t}\n\t\t}\n\t\treturn null;\n\t}\n\n\tprivate doRender(): void {\n\t\tif (this.stopped) return;\n\t\tconst width = this.terminal.columns;\n\t\tconst height = this.terminal.rows;\n\t\tconst widthChanged = this.previousWidth !== 0 && this.previousWidth !== width;\n\t\tconst heightChanged = this.previousHeight !== 0 && this.previousHeight !== height;\n\t\tconst previousBufferLength = this.previousHeight > 0 ? this.previousViewportTop + this.previousHeight : height;\n\t\tlet prevViewportTop = heightChanged ? Math.max(0, previousBufferLength - height) : this.previousViewportTop;\n\t\tlet viewportTop = prevViewportTop;\n\t\tlet hardwareCursorRow = this.hardwareCursorRow;\n\t\tconst computeLineDiff = (targetRow: number): number => {\n\t\t\tconst currentScreenRow = hardwareCursorRow - prevViewportTop;\n\t\t\tconst targetScreenRow = targetRow - viewportTop;\n\t\t\treturn targetScreenRow - currentScreenRow;\n\t\t};\n\n\t\t// Render only live-region children (after committed boundary)\n\t\tlet newLines = this.renderLive(width);\n\n\t\t// Composite overlays into the rendered lines (before differential compare)\n\t\tif (this.overlayStack.length > 0) {\n\t\t\tnewLines = this.compositeOverlays(newLines, width, height);\n\t\t}\n\n\t\t// Extract cursor position before applying line resets (marker must be found first)\n\t\tconst cursorPos = this.extractCursorPosition(newLines, height);\n\n\t\tnewLines = this.applyLineResets(newLines);\n\n\t\t// Helper to clear the live region and re-render live-region lines.\n\t\t// Only clears from the live-region start to the end of the screen —\n\t\t// committed scrollback above is never touched.\n\t\tconst fullRender = (clear: boolean): void => {\n\t\t\tthis.fullRedrawCount += 1;\n\t\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\t\tif (clear) {\n\t\t\t\t// Move cursor to start of live region (row 0 in live-relative coords)\n\t\t\t\tconst moveUp = hardwareCursorRow; // Use local (captured from this.hardwareCursorRow)\n\t\t\t\tif (moveUp > 0) buffer += `\\x1b[${moveUp}A`;\n\t\t\t\tbuffer += \"\\r\\x1b[J\"; // Carriage return + clear from cursor to end of screen\n\t\t\t}\n\t\t\tfor (let i = 0; i < newLines.length; i++) {\n\t\t\t\tif (i > 0) buffer += \"\\r\\n\";\n\t\t\t\tbuffer += newLines[i];\n\t\t\t}\n\t\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\t\t\tthis.terminal.write(buffer);\n\t\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\t\tthis.hardwareCursorRow = this.cursorRow;\n\t\t\t// Reset max lines when clearing, otherwise track growth\n\t\t\tif (clear) {\n\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t} else {\n\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t}\n\t\t\tconst bufferLength = Math.max(height, newLines.length);\n\t\t\tthis.previousViewportTop = Math.max(0, bufferLength - height);\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.onPostRender?.();\n\t\t};\n\n\t\tconst debugRedraw = process.env.DREB_DEBUG_REDRAW === \"1\";\n\t\tconst logRedraw = (reason: string): void => {\n\t\t\tif (!debugRedraw) return;\n\t\t\tconst logPath = path.join(os.homedir(), \".dreb\", \"agent\", \"dreb-debug.log\");\n\t\t\tconst msg = `[${new Date().toISOString()}] fullRender: ${reason} (prev=${this.previousLines.length}, new=${newLines.length}, height=${height})\\n`;\n\t\t\tfs.appendFileSync(logPath, msg);\n\t\t};\n\n\t\t// First render or force re-render — clear live region and write\n\t\tif (this.previousLines.length === 0 && !widthChanged && !heightChanged) {\n\t\t\tlogRedraw(\"first render\");\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Width changes need a full re-render of everything (including committed\n\t\t// content, since wrapping changes). Use recommitAll to clear screen +\n\t\t// scrollback and re-render the entire transcript at the new width.\n\t\tif (widthChanged) {\n\t\t\tlogRedraw(`terminal width changed (${this.previousWidth} -> ${width})`);\n\t\t\tthis.recommitAll();\n\t\t\treturn;\n\t\t}\n\n\t\t// Height changes need a full re-render to keep the visible viewport aligned.\n\t\t// With the committed-scrollback model, only the live region is re-rendered,\n\t\t// so this is cheap and safe even on Termux (no transcript replay).\n\t\tif (heightChanged) {\n\t\t\tlogRedraw(`terminal height changed (${this.previousHeight} -> ${height})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Find first and last changed lines\n\t\tlet firstChanged = -1;\n\t\tlet lastChanged = -1;\n\t\tconst maxLines = Math.max(newLines.length, this.previousLines.length);\n\t\tfor (let i = 0; i < maxLines; i++) {\n\t\t\tconst oldLine = i < this.previousLines.length ? this.previousLines[i] : \"\";\n\t\t\tconst newLine = i < newLines.length ? newLines[i] : \"\";\n\n\t\t\tif (oldLine !== newLine) {\n\t\t\t\tif (firstChanged === -1) {\n\t\t\t\t\tfirstChanged = i;\n\t\t\t\t}\n\t\t\t\tlastChanged = i;\n\t\t\t}\n\t\t}\n\t\tconst appendedLines = newLines.length > this.previousLines.length;\n\t\tif (appendedLines) {\n\t\t\tif (firstChanged === -1) {\n\t\t\t\tfirstChanged = this.previousLines.length;\n\t\t\t}\n\t\t\tlastChanged = newLines.length - 1;\n\t\t}\n\t\tconst appendStart = appendedLines && firstChanged === this.previousLines.length && firstChanged > 0;\n\n\t\t// No changes - but still need to update hardware cursor position if it moved\n\t\tif (firstChanged === -1) {\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.onPostRender?.();\n\t\t\treturn;\n\t\t}\n\n\t\t// All changes are in deleted lines (nothing to render, just clear)\n\t\tif (firstChanged >= newLines.length) {\n\t\t\tif (this.previousLines.length > newLines.length) {\n\t\t\t\tlet buffer = \"\\x1b[?2026h\";\n\t\t\t\t// Move to end of new content (clamp to 0 for empty content)\n\t\t\t\tconst targetRow = Math.max(0, newLines.length - 1);\n\t\t\t\tif (targetRow < prevViewportTop) {\n\t\t\t\t\tlogRedraw(`deleted lines moved viewport up (${targetRow} < ${prevViewportTop})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst lineDiff = computeLineDiff(targetRow);\n\t\t\t\tif (lineDiff > 0) buffer += `\\x1b[${lineDiff}B`;\n\t\t\t\telse if (lineDiff < 0) buffer += `\\x1b[${-lineDiff}A`;\n\t\t\t\tbuffer += \"\\r\";\n\t\t\t\t// When content is completely empty, clear the row at targetRow too\n\t\t\t\tif (newLines.length === 0) {\n\t\t\t\t\tbuffer += \"\\x1b[2K\";\n\t\t\t\t}\n\t\t\t\t// Clear extra lines without scrolling\n\t\t\t\tconst extraLines = this.previousLines.length - newLines.length;\n\t\t\t\tif (extraLines > height) {\n\t\t\t\t\tlogRedraw(`extraLines > height (${extraLines} > ${height})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tfor (let i = 0; i < extraLines; i++) {\n\t\t\t\t\tbuffer += \"\\r\\x1b[2K\";\n\t\t\t\t\tif (i < extraLines - 1) buffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t\t\t}\n\t\t\t\tbuffer += \"\\x1b[?2026l\";\n\t\t\t\tthis.terminal.write(buffer);\n\t\t\t\tthis.cursorRow = targetRow;\n\t\t\t\tthis.hardwareCursorRow = targetRow;\n\t\t\t}\n\t\t\t// Track actual content height — shrink when no overlays to prevent ghost whitespace\n\t\t\tif (this.overlayStack.length === 0) {\n\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t} else {\n\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t}\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\tthis.onPostRender?.();\n\t\t\treturn;\n\t\t}\n\n\t\t// If changes are above the viewport, decide whether to clamp or full redraw\n\t\tif (firstChanged < prevViewportTop) {\n\t\t\tif (newLines.length >= prevViewportTop + height) {\n\t\t\t\t// Content still fills viewport — clamp off-screen changes\n\t\t\t\tif (lastChanged < prevViewportTop) {\n\t\t\t\t\t// All changes are above viewport — update state without rendering\n\t\t\t\t\tif (this.overlayStack.length === 0) {\n\t\t\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t\t\t}\n\t\t\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\t\t\tthis.previousLines = newLines;\n\t\t\t\t\tthis.previousWidth = width;\n\t\t\t\t\tthis.previousHeight = height;\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tfirstChanged = prevViewportTop;\n\t\t\t} else {\n\t\t\t\t// Viewport needs to shift — full redraw without scrollback clear\n\t\t\t\tlogRedraw(`firstChanged < viewportTop with viewport shift (${firstChanged} < ${prevViewportTop})`);\n\t\t\t\tfullRender(true);\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\n\t\t// Render from first changed line to end\n\t\t// Build buffer with all updates wrapped in synchronized output\n\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\tconst prevViewportBottom = prevViewportTop + height - 1;\n\t\tconst moveTargetRow = appendStart ? firstChanged - 1 : firstChanged;\n\t\tif (moveTargetRow > prevViewportBottom) {\n\t\t\tconst currentScreenRow = Math.max(0, Math.min(height - 1, hardwareCursorRow - prevViewportTop));\n\t\t\tconst moveToBottom = height - 1 - currentScreenRow;\n\t\t\tif (moveToBottom > 0) {\n\t\t\t\tbuffer += `\\x1b[${moveToBottom}B`;\n\t\t\t}\n\t\t\tconst scroll = moveTargetRow - prevViewportBottom;\n\t\t\tbuffer += \"\\r\\n\".repeat(scroll);\n\t\t\tprevViewportTop += scroll;\n\t\t\tviewportTop += scroll;\n\t\t\thardwareCursorRow = moveTargetRow;\n\t\t}\n\n\t\t// Move cursor to first changed line (use hardwareCursorRow for actual position)\n\t\tconst lineDiff = computeLineDiff(moveTargetRow);\n\t\tif (lineDiff > 0) {\n\t\t\tbuffer += `\\x1b[${lineDiff}B`; // Move down\n\t\t} else if (lineDiff < 0) {\n\t\t\tbuffer += `\\x1b[${-lineDiff}A`; // Move up\n\t\t}\n\n\t\tbuffer += appendStart ? \"\\r\\n\" : \"\\r\"; // Move to column 0\n\n\t\t// Only render changed lines (firstChanged to lastChanged), not all lines to end\n\t\t// This reduces flicker when only a single line changes (e.g., spinner animation)\n\t\tconst renderEnd = Math.min(lastChanged, newLines.length - 1);\n\t\tfor (let i = firstChanged; i <= renderEnd; i++) {\n\t\t\tif (i > firstChanged) buffer += \"\\r\\n\";\n\t\t\tbuffer += \"\\x1b[2K\"; // Clear current line\n\t\t\tconst line = newLines[i];\n\t\t\tconst isImage = isImageLine(line);\n\t\t\tif (!isImage && visibleWidth(line) > width) {\n\t\t\t\t// Log all lines to crash file for debugging\n\t\t\t\tconst crashLogPath = path.join(os.homedir(), \".dreb\", \"agent\", \"dreb-crash.log\");\n\t\t\t\tconst crashData = [\n\t\t\t\t\t`Crash at ${new Date().toISOString()}`,\n\t\t\t\t\t`Terminal width: ${width}`,\n\t\t\t\t\t`Line ${i} visible width: ${visibleWidth(line)}`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"=== All rendered lines ===\",\n\t\t\t\t\t...newLines.map((l, idx) => `[${idx}] (w=${visibleWidth(l)}) ${l}`),\n\t\t\t\t\t\"\",\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tfs.mkdirSync(path.dirname(crashLogPath), { recursive: true });\n\t\t\t\tfs.writeFileSync(crashLogPath, crashData);\n\n\t\t\t\t// Clean up terminal state before throwing\n\t\t\t\tthis.stop();\n\n\t\t\t\tconst errorMsg = [\n\t\t\t\t\t`Rendered line ${i} exceeds terminal width (${visibleWidth(line)} > ${width}).`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"This is likely caused by a custom TUI component not truncating its output.\",\n\t\t\t\t\t\"Use visibleWidth() to measure and truncateToWidth() to truncate lines.\",\n\t\t\t\t\t\"\",\n\t\t\t\t\t`Debug log written to: ${crashLogPath}`,\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tthrow new Error(errorMsg);\n\t\t\t}\n\t\t\tbuffer += line;\n\t\t}\n\n\t\t// Track where cursor ended up after rendering\n\t\tconst finalCursorRow = renderEnd;\n\n\t\t// If we had more lines before, clear ghost lines below new content.\n\t\t// Use a full redraw (clear screen) to avoid ghost whitespace from terminals\n\t\t// that don't properly collapse cleared lines below the cursor.\n\t\tif (this.previousLines.length > newLines.length) {\n\t\t\tif (this.previousLines.length > height) {\n\t\t\t\t// Previous live content exceeded the terminal viewport — overlay padding\n\t\t\t\t// or long streaming content caused scrolling. A live-region-only clear\n\t\t\t\t// can't restore the viewport (CUU can't reach past viewport top into\n\t\t\t\t// scrollback), so do a full recommit to repaint everything cleanly.\n\t\t\t\tlogRedraw(\n\t\t\t\t\t`content shrank past viewport (${this.previousLines.length} -> ${newLines.length}, height=${height})`,\n\t\t\t\t);\n\t\t\t\tthis.recommitAll();\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tlogRedraw(`content shrank (${this.previousLines.length} -> ${newLines.length})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\n\t\tif (process.env.DREB_TUI_DEBUG === \"1\") {\n\t\t\tconst debugDir = \"/tmp/tui\";\n\t\t\tfs.mkdirSync(debugDir, { recursive: true });\n\t\t\tconst debugPath = path.join(debugDir, `render-${Date.now()}-${Math.random().toString(36).slice(2)}.log`);\n\t\t\tconst debugData = [\n\t\t\t\t`firstChanged: ${firstChanged}`,\n\t\t\t\t`viewportTop: ${viewportTop}`,\n\t\t\t\t`cursorRow: ${this.cursorRow}`,\n\t\t\t\t`height: ${height}`,\n\t\t\t\t`lineDiff: ${lineDiff}`,\n\t\t\t\t`hardwareCursorRow: ${hardwareCursorRow}`,\n\t\t\t\t`renderEnd: ${renderEnd}`,\n\t\t\t\t`finalCursorRow: ${finalCursorRow}`,\n\t\t\t\t`cursorPos: ${JSON.stringify(cursorPos)}`,\n\t\t\t\t`newLines.length: ${newLines.length}`,\n\t\t\t\t`previousLines.length: ${this.previousLines.length}`,\n\t\t\t\t\"\",\n\t\t\t\t\"=== newLines ===\",\n\t\t\t\tJSON.stringify(newLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== previousLines ===\",\n\t\t\t\tJSON.stringify(this.previousLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== buffer ===\",\n\t\t\t\tJSON.stringify(buffer),\n\t\t\t].join(\"\\n\");\n\t\t\tfs.writeFileSync(debugPath, debugData);\n\t\t}\n\n\t\t// Write entire buffer at once\n\t\tthis.terminal.write(buffer);\n\n\t\t// Track cursor position for next render\n\t\t// cursorRow tracks end of content (for viewport calculation)\n\t\t// hardwareCursorRow tracks actual terminal cursor position (for movement)\n\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\tthis.hardwareCursorRow = finalCursorRow;\n\t\t// Track terminal's working area — shrink when no overlays to prevent ghost whitespace\n\t\tif (this.overlayStack.length === 0) {\n\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t} else {\n\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t}\n\t\tthis.previousViewportTop = Math.max(prevViewportTop, finalCursorRow - height + 1);\n\n\t\t// Position hardware cursor for IME\n\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\n\t\tthis.previousLines = newLines;\n\t\tthis.previousWidth = width;\n\t\tthis.previousHeight = height;\n\n\t\tthis.onPostRender?.();\n\t}\n\n\t/**\n\t * Position the hardware cursor for IME candidate window.\n\t * @param cursorPos The cursor position extracted from rendered output, or null\n\t * @param totalLines Total number of rendered lines\n\t */\n\tprivate positionHardwareCursor(cursorPos: { row: number; col: number } | null, totalLines: number): void {\n\t\tif (!cursorPos || totalLines <= 0) {\n\t\t\tthis.terminal.hideCursor();\n\t\t\treturn;\n\t\t}\n\n\t\t// Clamp cursor position to valid range\n\t\tconst targetRow = Math.max(0, Math.min(cursorPos.row, totalLines - 1));\n\t\tconst targetCol = Math.max(0, cursorPos.col);\n\n\t\t// Move cursor from current position to target\n\t\tconst rowDelta = targetRow - this.hardwareCursorRow;\n\t\tlet buffer = \"\";\n\t\tif (rowDelta > 0) {\n\t\t\tbuffer += `\\x1b[${rowDelta}B`; // Move down\n\t\t} else if (rowDelta < 0) {\n\t\t\tbuffer += `\\x1b[${-rowDelta}A`; // Move up\n\t\t}\n\t\t// Move to absolute column (1-indexed)\n\t\tbuffer += `\\x1b[${targetCol + 1}G`;\n\n\t\tif (buffer) {\n\t\t\tthis.terminal.write(buffer);\n\t\t}\n\n\t\tthis.hardwareCursorRow = targetRow;\n\t\tif (this.showHardwareCursor) {\n\t\t\tthis.terminal.showCursor();\n\t\t} else {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t}\n}\n"]}
1
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Number applies to all sides. */\n\tmargin?: OverlayMargin | number;\n\n\t// === Visibility ===\n\t/**\n\t * Control overlay visibility based on terminal dimensions.\n\t * If provided, overlay is only rendered when this returns true.\n\t * Called each render cycle with current terminal dimensions.\n\t */\n\tvisible?: (termWidth: number, termHeight: number) => boolean;\n\t/** If true, don't capture keyboard focus when shown */\n\tnonCapturing?: boolean;\n}\n\n/**\n * Handle returned by showOverlay for controlling the overlay\n */\nexport interface OverlayHandle {\n\t/** Permanently remove the overlay (cannot be shown again) */\n\thide(): void;\n\t/** Temporarily hide or show the overlay */\n\tsetHidden(hidden: boolean): void;\n\t/** Check if overlay is temporarily hidden */\n\tisHidden(): boolean;\n\t/** Focus this overlay and bring it to the visual front */\n\tfocus(): void;\n\t/** Release focus to the previous target */\n\tunfocus(): void;\n\t/** Check if this overlay currently has focus */\n\tisFocused(): boolean;\n}\n\n/**\n * Container - a component that contains other components\n */\nexport class Container implements Component {\n\tchildren: Component[] = [];\n\n\taddChild(component: Component): void {\n\t\tthis.children.push(component);\n\t}\n\n\tremoveChild(component: Component): void {\n\t\tconst index = this.children.indexOf(component);\n\t\tif (index !== -1) {\n\t\t\tthis.children.splice(index, 1);\n\t\t}\n\t}\n\n\tclear(): void {\n\t\tthis.children = [];\n\t}\n\n\tinvalidate(): void {\n\t\tfor (const child of this.children) {\n\t\t\tchild.invalidate?.();\n\t\t}\n\t}\n\n\trender(width: number): string[] {\n\t\tconst lines: string[] = [];\n\t\tfor (const child of this.children) {\n\t\t\tfor (const line of child.render(width)) lines.push(line);\n\t\t}\n\t\treturn lines;\n\t}\n}\n\nconst RENDER_THROTTLE_MS = 16; // ~60fps\n\n/**\n * TUI - Main class for managing terminal UI with differential rendering.\n *\n * Supports a committed-scrollback + live-region rendering model:\n * - **Committed region**: the first `committedChildCount` children. Their output\n * is written to terminal scrollback once and never re-rendered by the\n * differential renderer.\n * - **Live region**: children after the committed boundary. This is the only\n * content the differential renderer manages — keeps full redraws cheap and\n * prevents transcript replay into scrollback.\n *\n * Use `setCommittedChildCount()` + `commit()` to advance the boundary.\n * Use `recommitAll()` for global actions that need to repaint everything\n * (theme change, width resize, expand-all, etc.).\n */\nexport class TUI extends Container {\n\tpublic terminal: Terminal;\n\tprivate previousLines: string[] = []; // Live-region lines only (after committed boundary)\n\tprivate previousWidth = 0;\n\tprivate previousHeight = 0;\n\tprivate focusedComponent: Component | null = null;\n\tprivate inputListeners = new Set<InputListener>();\n\n\t/** Global callback for debug key (Shift+Ctrl+D). Called before input is forwarded to focused component. */\n\tpublic onDebug?: () => void;\n\t/** Callback fired after every render completes (doRender differential path, fullRender, or recommitAll). */\n\tpublic onPostRender?: () => void;\n\tprivate renderTimer: ReturnType<typeof setTimeout> | null = null;\n\tprivate lastRenderAt = 0;\n\tprivate cursorRow = 0; // Logical cursor row within live region (end of live content)\n\tprivate hardwareCursorRow = 0; // Actual cursor row within live region (may differ due to IME)\n\tprivate inputBuffer = \"\"; // Buffer for parsing terminal responses\n\tprivate cellSizeQueryPending = false;\n\tprivate showHardwareCursor = process.env.DREB_HARDWARE_CURSOR === \"1\";\n\tprivate maxLinesRendered = 0; // High-water mark of live-region lines rendered\n\tprivate previousViewportTop = 0; // Previous viewport top within live region\n\tprivate fullRedrawCount = 0;\n\tprivate stopped = false;\n\n\t// Committed-scrollback state\n\tprivate committedChildCount = 0; // children[0..n) are committed to scrollback\n\tprivate committedLineCount = 0; // total lines written to scrollback from committed children\n\n\t// Overlay stack for modal components rendered on top of base content\n\tprivate focusOrderCounter = 0;\n\tprivate overlayStack: {\n\t\tcomponent: Component;\n\t\toptions?: OverlayOptions;\n\t\tpreFocus: Component | null;\n\t\thidden: boolean;\n\t\tfocusOrder: number;\n\t}[] = [];\n\n\tconstructor(terminal: Terminal, showHardwareCursor?: boolean) {\n\t\tsuper();\n\t\tthis.terminal = terminal;\n\t\tif (showHardwareCursor !== undefined) {\n\t\t\tthis.showHardwareCursor = showHardwareCursor;\n\t\t}\n\t}\n\n\tget fullRedraws(): number {\n\t\treturn this.fullRedrawCount;\n\t}\n\n\tgetShowHardwareCursor(): boolean {\n\t\treturn this.showHardwareCursor;\n\t}\n\n\tsetShowHardwareCursor(enabled: boolean): void {\n\t\tif (this.showHardwareCursor === enabled) return;\n\t\tthis.showHardwareCursor = enabled;\n\t\tif (!enabled) {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t\tthis.requestRender();\n\t}\n\n\tsetFocus(component: Component | null): void {\n\t\t// Clear focused flag on old component\n\t\tif (isFocusable(this.focusedComponent)) {\n\t\t\tthis.focusedComponent.focused = false;\n\t\t}\n\n\t\tthis.focusedComponent = component;\n\n\t\t// Set focused flag on new component\n\t\tif (isFocusable(component)) {\n\t\t\tcomponent.focused = true;\n\t\t}\n\t}\n\n\t/**\n\t * Show an overlay component with configurable positioning and sizing.\n\t * Returns a handle to control the overlay's visibility.\n\t */\n\tshowOverlay(component: Component, options?: OverlayOptions): OverlayHandle {\n\t\tconst entry = {\n\t\t\tcomponent,\n\t\t\toptions,\n\t\t\tpreFocus: this.focusedComponent,\n\t\t\thidden: false,\n\t\t\tfocusOrder: ++this.focusOrderCounter,\n\t\t};\n\t\tthis.overlayStack.push(entry);\n\t\t// Only focus if overlay is actually visible\n\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\tthis.setFocus(component);\n\t\t}\n\t\tthis.terminal.hideCursor();\n\t\tthis.requestRender();\n\n\t\t// Return handle for controlling this overlay\n\t\treturn {\n\t\t\thide: () => {\n\t\t\t\tconst index = this.overlayStack.indexOf(entry);\n\t\t\t\tif (index !== -1) {\n\t\t\t\t\tthis.overlayStack.splice(index, 1);\n\t\t\t\t\t// Restore focus if this overlay had focus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\t\t\t\t// Overlay dismissed — user was at the bottom of the TUI by definition,\n\t\t\t\t\t// so a full recommit is safe and ensures no ghost whitespace from\n\t\t\t\t\t// overlay padding lines.\n\t\t\t\t\tthis.recommitAll();\n\t\t\t\t}\n\t\t\t},\n\t\t\tsetHidden: (hidden: boolean) => {\n\t\t\t\tif (entry.hidden === hidden) return;\n\t\t\t\tentry.hidden = hidden;\n\t\t\t\t// Update focus when hiding/showing\n\t\t\t\tif (hidden) {\n\t\t\t\t\t// If this overlay had focus, move focus to next visible or preFocus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// Restore focus to this overlay when showing (if it's actually visible)\n\t\t\t\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisHidden: () => entry.hidden,\n\t\t\tfocus: () => {\n\t\t\t\tif (!this.overlayStack.includes(entry) || !this.isOverlayVisible(entry)) return;\n\t\t\t\tif (this.focusedComponent !== component) {\n\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t}\n\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tunfocus: () => {\n\t\t\t\tif (this.focusedComponent !== component) return;\n\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\tthis.setFocus(topVisible && topVisible !== entry ? topVisible.component : entry.preFocus);\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisFocused: () => this.focusedComponent === component,\n\t\t};\n\t}\n\n\t/** Hide the topmost overlay and restore previous focus. */\n\thideOverlay(): void {\n\t\tconst overlay = this.overlayStack.pop();\n\t\tif (!overlay) return;\n\t\tif (this.focusedComponent === overlay.component) {\n\t\t\t// Find topmost visible overlay, or fall back to preFocus\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tthis.setFocus(topVisible?.component ?? overlay.preFocus);\n\t\t}\n\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\t// Overlay dismissed — full recommit clears any ghost padding lines.\n\t\tthis.recommitAll();\n\t}\n\n\t/** Check if there are any visible overlays */\n\thasOverlay(): boolean {\n\t\treturn this.overlayStack.some((o) => this.isOverlayVisible(o));\n\t}\n\n\t/** Check if an overlay entry is currently visible */\n\tprivate isOverlayVisible(entry: (typeof this.overlayStack)[number]): boolean {\n\t\tif (entry.hidden) return false;\n\t\tif (entry.options?.visible) {\n\t\t\treturn entry.options.visible(this.terminal.columns, this.terminal.rows);\n\t\t}\n\t\treturn true;\n\t}\n\n\t/** Find the topmost visible capturing overlay, if any */\n\tprivate getTopmostVisibleOverlay(): (typeof this.overlayStack)[number] | undefined {\n\t\tfor (let i = this.overlayStack.length - 1; i >= 0; i--) {\n\t\t\tif (this.overlayStack[i].options?.nonCapturing) continue;\n\t\t\tif (this.isOverlayVisible(this.overlayStack[i])) {\n\t\t\t\treturn this.overlayStack[i];\n\t\t\t}\n\t\t}\n\t\treturn undefined;\n\t}\n\n\toverride invalidate(): void {\n\t\tsuper.invalidate();\n\t\tfor (const overlay of this.overlayStack) overlay.component.invalidate?.();\n\t}\n\n\tstart(): void {\n\t\tthis.stopped = false;\n\t\tthis.terminal.start(\n\t\t\t(data) => this.handleInput(data),\n\t\t\t() => this.requestRender(),\n\t\t);\n\t\tthis.terminal.hideCursor();\n\t\tthis.queryCellSize();\n\t\tthis.requestRender();\n\t}\n\n\taddInputListener(listener: InputListener): () => void {\n\t\tthis.inputListeners.add(listener);\n\t\treturn () => {\n\t\t\tthis.inputListeners.delete(listener);\n\t\t};\n\t}\n\n\tremoveInputListener(listener: InputListener): void {\n\t\tthis.inputListeners.delete(listener);\n\t}\n\n\tprivate queryCellSize(): void {\n\t\t// Only query if terminal supports images (cell size is only used for image rendering)\n\t\tif (!getCapabilities().images) {\n\t\t\treturn;\n\t\t}\n\t\t// Query terminal for cell size in pixels: CSI 16 t\n\t\t// Response format: CSI 6 ; height ; width t\n\t\tthis.cellSizeQueryPending = true;\n\t\tthis.terminal.write(\"\\x1b[16t\");\n\t}\n\n\tstop(): void {\n\t\tif (this.renderTimer !== null) {\n\t\t\tclearTimeout(this.renderTimer);\n\t\t\tthis.renderTimer = null;\n\t\t}\n\t\tthis.stopped = true;\n\t\t// Move cursor to the end of the content to prevent overwriting/artifacts on exit\n\t\tif (this.previousLines.length > 0) {\n\t\t\tconst targetRow = this.previousLines.length; // Line after the last content\n\t\t\tconst lineDiff = targetRow - this.hardwareCursorRow;\n\t\t\tif (lineDiff > 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${lineDiff}B`);\n\t\t\t} else if (lineDiff < 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${-lineDiff}A`);\n\t\t\t}\n\t\t\tthis.terminal.write(\"\\r\\n\");\n\t\t}\n\n\t\tthis.terminal.showCursor();\n\t\tthis.terminal.stop();\n\t}\n\n\trequestRender(force = false): void {\n\t\tif (force) {\n\t\t\tthis.previousLines = [];\n\t\t\t// Don't set previousWidth/Height to -1 — that would trigger recommitAll\n\t\t\t// (scrollback clear) on the next doRender. Force should only re-render\n\t\t\t// the live region cleanly, not wipe committed scrollback.\n\t\t\tthis.previousWidth = 0;\n\t\t\tthis.previousHeight = 0;\n\t\t\t// Keep hardwareCursorRow intact — it tracks the physical cursor position,\n\t\t\t// which hasn't moved. fullRender needs it to calculate movement to\n\t\t\t// live-region start. cursorRow can be reset since it's the logical end.\n\t\t\tthis.cursorRow = 0;\n\t\t\tthis.maxLinesRendered = 0;\n\t\t\tthis.previousViewportTop = 0;\n\t\t}\n\t\tthis.scheduleRender();\n\t}\n\n\t/**\n\t * Get the number of committed children.\n\t */\n\tgetCommittedChildCount(): number {\n\t\treturn this.committedChildCount;\n\t}\n\n\t/**\n\t * Set how many leading children are committed (their output is in scrollback).\n\t * Must be followed by `commit()` to update line tracking.\n\t */\n\tsetCommittedChildCount(count: number): void {\n\t\tthis.committedChildCount = count;\n\t}\n\n\t/**\n\t * Update committed line tracking after components were added to committed containers.\n\t * Re-renders committed children to count their current lines, then trims\n\t * `previousLines` and adjusts cursor state so the differential renderer\n\t * only operates on the live region.\n\t */\n\tcommit(): void {\n\t\tconst width = this.terminal.columns;\n\n\t\t// Count lines from committed children\n\t\tlet newCommittedLineCount = 0;\n\t\tfor (let i = 0; i < this.committedChildCount && i < this.children.length; i++) {\n\t\t\tconst childLines = this.children[i].render(width);\n\t\t\tnewCommittedLineCount += childLines.length;\n\t\t}\n\n\t\tconst delta = newCommittedLineCount - this.committedLineCount;\n\t\tif (delta <= 0) return; // nothing new to commit\n\n\t\t// Trim previousLines: remove the leading committed lines\n\t\tif (this.previousLines.length >= delta) {\n\t\t\tthis.previousLines = this.previousLines.slice(delta);\n\t\t} else {\n\t\t\tthis.previousLines = [];\n\t\t}\n\n\t\t// Adjust cursor positions (now relative to smaller live region)\n\t\tthis.hardwareCursorRow = Math.max(0, this.hardwareCursorRow - delta);\n\t\tthis.cursorRow = Math.max(0, this.cursorRow - delta);\n\n\t\tthis.committedLineCount = newCommittedLineCount;\n\n\t\t// Reset live-region tracking\n\t\tthis.maxLinesRendered = this.previousLines.length;\n\t\tthis.previousViewportTop = Math.max(0, this.previousLines.length - this.terminal.rows);\n\t}\n\n\t/**\n\t * Clear screen + scrollback, re-render the entire transcript (committed + live),\n\t * and re-establish the committed boundary. Used for global actions that need to\n\t * repaint finalized content (theme change, width resize, expand-all, etc.).\n\t */\n\trecommitAll(): void {\n\t\tif (this.stopped) return;\n\t\tconst width = this.terminal.columns;\n\t\tconst height = this.terminal.rows;\n\n\t\t// Render ALL children (committed + live)\n\t\tconst allLines: string[] = [];\n\t\tlet newCommittedLineCount = 0;\n\t\tfor (let i = 0; i < this.children.length; i++) {\n\t\t\tconst childLines = this.children[i].render(width);\n\t\t\tfor (const line of childLines) allLines.push(line);\n\t\t\tif (i < this.committedChildCount) {\n\t\t\t\tnewCommittedLineCount += childLines.length;\n\t\t\t}\n\t\t}\n\n\t\t// Extract cursor position before applying resets\n\t\tconst cursorPos = this.extractCursorPosition(allLines, height);\n\n\t\tthis.applyLineResets(allLines);\n\n\t\t// Clear screen + scrollback, write everything\n\t\tthis.fullRedrawCount += 1;\n\t\tlet buffer = \"\\x1b[?2026h\\x1b[2J\\x1b[H\\x1b[3J\";\n\t\tfor (let i = 0; i < allLines.length; i++) {\n\t\t\tif (i > 0) buffer += \"\\r\\n\";\n\t\t\tbuffer += allLines[i];\n\t\t}\n\t\tbuffer += \"\\x1b[?2026l\";\n\t\tthis.terminal.write(buffer);\n\n\t\t// Update state: previousLines holds only live portion\n\t\tconst liveLines = allLines.slice(newCommittedLineCount);\n\t\tthis.committedLineCount = newCommittedLineCount;\n\t\tthis.previousLines = liveLines;\n\t\tthis.cursorRow = Math.max(0, liveLines.length - 1);\n\t\tthis.hardwareCursorRow = this.cursorRow;\n\t\tthis.maxLinesRendered = liveLines.length;\n\t\tthis.previousViewportTop = Math.max(0, liveLines.length - height);\n\t\tthis.previousWidth = width;\n\t\tthis.previousHeight = height;\n\n\t\t// Position hardware cursor (cursorPos is absolute, adjust to live-relative)\n\t\tif (cursorPos && cursorPos.row >= newCommittedLineCount) {\n\t\t\tconst liveCursorPos = { row: cursorPos.row - newCommittedLineCount, col: cursorPos.col };\n\t\t\tthis.positionHardwareCursor(liveCursorPos, liveLines.length);\n\t\t} else {\n\t\t\tthis.positionHardwareCursor(null, liveLines.length);\n\t\t}\n\n\t\tthis.onPostRender?.();\n\t}\n\n\t/**\n\t * Render only the live-region children (after the committed boundary).\n\t */\n\tprivate renderLive(width: number): string[] {\n\t\tconst lines: string[] = [];\n\t\tfor (let i = this.committedChildCount; i < this.children.length; i++) {\n\t\t\tfor (const line of this.children[i].render(width)) lines.push(line);\n\t\t}\n\t\treturn lines;\n\t}\n\n\tprivate scheduleRender(): void {\n\t\tif (this.renderTimer !== null) return;\n\t\tconst elapsed = performance.now() - this.lastRenderAt;\n\t\tif (elapsed >= RENDER_THROTTLE_MS) {\n\t\t\t// Enough time has passed — render on next tick (preserves existing coalescing)\n\t\t\tthis.renderTimer = setTimeout(() => {\n\t\t\t\tthis.renderTimer = null;\n\t\t\t\tthis.lastRenderAt = performance.now();\n\t\t\t\tthis.doRender();\n\t\t\t}, 0);\n\t\t} else {\n\t\t\t// Too soon — schedule for the remaining time\n\t\t\tthis.renderTimer = setTimeout(() => {\n\t\t\t\tthis.renderTimer = null;\n\t\t\t\tthis.lastRenderAt = performance.now();\n\t\t\t\tthis.doRender();\n\t\t\t}, RENDER_THROTTLE_MS - elapsed);\n\t\t}\n\t}\n\n\tprivate handleInput(data: string): void {\n\t\tif (this.inputListeners.size > 0) {\n\t\t\tlet current = data;\n\t\t\tfor (const listener of this.inputListeners) {\n\t\t\t\tconst result = listener(current);\n\t\t\t\tif (result?.consume) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (result?.data !== undefined) {\n\t\t\t\t\tcurrent = result.data;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (current.length === 0) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tdata = current;\n\t\t}\n\n\t\t// If we're waiting for cell size response, buffer input and parse\n\t\tif (this.cellSizeQueryPending) {\n\t\t\tthis.inputBuffer += data;\n\t\t\tconst filtered = this.parseCellSizeResponse();\n\t\t\tif (filtered.length === 0) return;\n\t\t\tdata = filtered;\n\t\t}\n\n\t\t// Global debug key handler (Shift+Ctrl+D)\n\t\tif (matchesKey(data, \"shift+ctrl+d\") && this.onDebug) {\n\t\t\tthis.onDebug();\n\t\t\treturn;\n\t\t}\n\n\t\t// If focused component is an overlay, verify it's still visible\n\t\t// (visibility can change due to terminal resize or visible() callback)\n\t\tconst focusedOverlay = this.overlayStack.find((o) => o.component === this.focusedComponent);\n\t\tif (focusedOverlay && !this.isOverlayVisible(focusedOverlay)) {\n\t\t\t// Focused overlay is no longer visible, redirect to topmost visible overlay\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tif (topVisible) {\n\t\t\t\tthis.setFocus(topVisible.component);\n\t\t\t} else {\n\t\t\t\t// No visible overlays, restore to preFocus\n\t\t\t\tthis.setFocus(focusedOverlay.preFocus);\n\t\t\t}\n\t\t}\n\n\t\t// Pass input to focused component (including Ctrl+C)\n\t\t// The focused component can decide how to handle Ctrl+C\n\t\tif (this.focusedComponent?.handleInput) {\n\t\t\t// Filter out key release events unless component opts in\n\t\t\tif (isKeyRelease(data) && !this.focusedComponent.wantsKeyRelease) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.focusedComponent.handleInput(data);\n\t\t\tthis.requestRender();\n\t\t}\n\t}\n\n\tprivate parseCellSizeResponse(): string {\n\t\t// Response format: ESC [ 6 ; height ; width t\n\t\t// Match the response pattern\n\t\tconst responsePattern = /\\x1b\\[6;(\\d+);(\\d+)t/;\n\t\tconst match = this.inputBuffer.match(responsePattern);\n\n\t\tif (match) {\n\t\t\tconst heightPx = parseInt(match[1], 10);\n\t\t\tconst widthPx = parseInt(match[2], 10);\n\n\t\t\tif (heightPx > 0 && widthPx > 0) {\n\t\t\t\tsetCellDimensions({ widthPx, heightPx });\n\t\t\t\t// Invalidate all components so images re-render with correct dimensions\n\t\t\t\tthis.invalidate();\n\t\t\t\tthis.requestRender();\n\t\t\t}\n\n\t\t\t// Remove the response from buffer\n\t\t\tthis.inputBuffer = this.inputBuffer.replace(responsePattern, \"\");\n\t\t\tthis.cellSizeQueryPending = false;\n\t\t}\n\n\t\t// Check if we have a partial cell size response starting (wait for more data)\n\t\t// Patterns that could be incomplete cell size response: \\x1b, \\x1b[, \\x1b[6, \\x1b[6;...(no t yet)\n\t\tconst partialCellSizePattern = /\\x1b(\\[6?;?[\\d;]*)?$/;\n\t\tif (partialCellSizePattern.test(this.inputBuffer)) {\n\t\t\t// Check if it's actually a complete different escape sequence (ends with a letter)\n\t\t\t// Cell size response ends with 't', Kitty keyboard ends with 'u', arrows end with A-D, etc.\n\t\t\tconst lastChar = this.inputBuffer[this.inputBuffer.length - 1];\n\t\t\tif (!/[a-zA-Z~]/.test(lastChar)) {\n\t\t\t\t// Doesn't end with a terminator, might be incomplete - wait for more\n\t\t\t\treturn \"\";\n\t\t\t}\n\t\t}\n\n\t\t// No cell size response found, return buffered data as user input\n\t\tconst result = this.inputBuffer;\n\t\tthis.inputBuffer = \"\";\n\t\tthis.cellSizeQueryPending = false; // Give up waiting\n\t\treturn result;\n\t}\n\n\t/**\n\t * Resolve overlay layout from options.\n\t * Returns { width, row, col, maxHeight } for rendering.\n\t */\n\tprivate resolveOverlayLayout(\n\t\toptions: OverlayOptions | undefined,\n\t\toverlayHeight: number,\n\t\ttermWidth: number,\n\t\ttermHeight: number,\n\t): { width: number; row: number; col: number; maxHeight: number | undefined } {\n\t\tconst opt = options ?? {};\n\n\t\t// Parse margin (clamp to non-negative)\n\t\tconst margin =\n\t\t\ttypeof opt.margin === \"number\"\n\t\t\t\t? { top: opt.margin, right: opt.margin, bottom: opt.margin, left: opt.margin }\n\t\t\t\t: (opt.margin ?? {});\n\t\tconst marginTop = Math.max(0, margin.top ?? 0);\n\t\tconst marginRight = Math.max(0, margin.right ?? 0);\n\t\tconst marginBottom = Math.max(0, margin.bottom ?? 0);\n\t\tconst marginLeft = Math.max(0, margin.left ?? 0);\n\n\t\t// Available space after margins\n\t\tconst availWidth = Math.max(1, termWidth - marginLeft - marginRight);\n\t\tconst availHeight = Math.max(1, termHeight - marginTop - marginBottom);\n\n\t\t// === Resolve width ===\n\t\tlet width = parseSizeValue(opt.width, termWidth) ?? Math.min(80, availWidth);\n\t\t// Apply minWidth\n\t\tif (opt.minWidth !== undefined) {\n\t\t\twidth = Math.max(width, opt.minWidth);\n\t\t}\n\t\t// Clamp to available space\n\t\twidth = Math.max(1, Math.min(width, availWidth));\n\n\t\t// === Resolve maxHeight ===\n\t\tlet maxHeight = parseSizeValue(opt.maxHeight, termHeight);\n\t\t// Clamp to available space\n\t\tif (maxHeight !== undefined) {\n\t\t\tmaxHeight = Math.max(1, Math.min(maxHeight, availHeight));\n\t\t}\n\n\t\t// Effective overlay height (may be clamped by maxHeight)\n\t\tconst effectiveHeight = maxHeight !== undefined ? Math.min(overlayHeight, maxHeight) : overlayHeight;\n\n\t\t// === Resolve position ===\n\t\tlet row: number;\n\t\tlet col: number;\n\n\t\tif (opt.row !== undefined) {\n\t\t\tif (typeof opt.row === \"string\") {\n\t\t\t\t// Percentage: 0% = top, 100% = bottom (overlay stays within bounds)\n\t\t\t\tconst match = opt.row.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxRow = Math.max(0, availHeight - effectiveHeight);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\trow = marginTop + Math.floor(maxRow * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\trow = this.resolveAnchorRow(\"center\", effectiveHeight, availHeight, marginTop);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute row position\n\t\t\t\trow = opt.row;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\trow = this.resolveAnchorRow(anchor, effectiveHeight, availHeight, marginTop);\n\t\t}\n\n\t\tif (opt.col !== undefined) {\n\t\t\tif (typeof opt.col === \"string\") {\n\t\t\t\t// Percentage: 0% = left, 100% = right (overlay stays within bounds)\n\t\t\t\tconst match = opt.col.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxCol = Math.max(0, availWidth - width);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\tcol = marginLeft + Math.floor(maxCol * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\tcol = this.resolveAnchorCol(\"center\", width, availWidth, marginLeft);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute column position\n\t\t\t\tcol = opt.col;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\tcol = this.resolveAnchorCol(anchor, width, availWidth, marginLeft);\n\t\t}\n\n\t\t// Apply offsets\n\t\tif (opt.offsetY !== undefined) row += opt.offsetY;\n\t\tif (opt.offsetX !== undefined) col += opt.offsetX;\n\n\t\t// Clamp to terminal bounds (respecting margins)\n\t\trow = Math.max(marginTop, Math.min(row, termHeight - marginBottom - effectiveHeight));\n\t\tcol = Math.max(marginLeft, Math.min(col, termWidth - marginRight - width));\n\n\t\treturn { width, row, col, maxHeight };\n\t}\n\n\tprivate resolveAnchorRow(anchor: OverlayAnchor, height: number, availHeight: number, marginTop: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"top-center\":\n\t\t\tcase \"top-right\":\n\t\t\t\treturn marginTop;\n\t\t\tcase \"bottom-left\":\n\t\t\tcase \"bottom-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginTop + availHeight - height;\n\t\t\tcase \"left-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"right-center\":\n\t\t\t\treturn marginTop + Math.floor((availHeight - height) / 2);\n\t\t}\n\t}\n\n\tprivate resolveAnchorCol(anchor: OverlayAnchor, width: number, availWidth: number, marginLeft: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"left-center\":\n\t\t\tcase \"bottom-left\":\n\t\t\t\treturn marginLeft;\n\t\t\tcase \"top-right\":\n\t\t\tcase \"right-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginLeft + availWidth - width;\n\t\t\tcase \"top-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"bottom-center\":\n\t\t\t\treturn marginLeft + Math.floor((availWidth - width) / 2);\n\t\t}\n\t}\n\n\t/** Composite all overlays into content lines (sorted by focusOrder, higher = on top). */\n\tprivate compositeOverlays(lines: string[], termWidth: number, termHeight: number): string[] {\n\t\tif (this.overlayStack.length === 0) return lines;\n\t\tconst result = [...lines];\n\n\t\t// Pre-render all visible overlays and calculate positions\n\t\tconst rendered: { overlayLines: string[]; row: number; col: number; w: number }[] = [];\n\t\tlet minLinesNeeded = result.length;\n\n\t\tconst visibleEntries = this.overlayStack.filter((e) => this.isOverlayVisible(e));\n\t\tvisibleEntries.sort((a, b) => a.focusOrder - b.focusOrder);\n\t\tfor (const entry of visibleEntries) {\n\t\t\tconst { component, options } = entry;\n\n\t\t\t// Get layout with height=0 first to determine width and maxHeight\n\t\t\t// (width and maxHeight don't depend on overlay height)\n\t\t\tconst { width, maxHeight } = this.resolveOverlayLayout(options, 0, termWidth, termHeight);\n\n\t\t\t// Render component at calculated width\n\t\t\tlet overlayLines = component.render(width);\n\n\t\t\t// Apply maxHeight if specified\n\t\t\tif (maxHeight !== undefined && overlayLines.length > maxHeight) {\n\t\t\t\toverlayLines = overlayLines.slice(0, maxHeight);\n\t\t\t}\n\n\t\t\t// Get final row/col with actual overlay height\n\t\t\tconst { row, col } = this.resolveOverlayLayout(options, overlayLines.length, termWidth, termHeight);\n\n\t\t\trendered.push({ overlayLines, row, col, w: width });\n\t\t\tminLinesNeeded = Math.max(minLinesNeeded, row + overlayLines.length);\n\t\t}\n\n\t\t// Ensure result covers the terminal working area to keep overlay positioning stable across resizes.\n\t\t// maxLinesRendered can exceed current content length after a shrink; pad to keep viewportStart consistent.\n\t\tconst workingHeight = Math.max(this.maxLinesRendered, minLinesNeeded);\n\n\t\t// Extend result with empty lines if content is too short for overlay placement or working area\n\t\twhile (result.length < workingHeight) {\n\t\t\tresult.push(\"\");\n\t\t}\n\n\t\tconst viewportStart = Math.max(0, workingHeight - termHeight);\n\n\t\t// Composite each overlay\n\t\tfor (const { overlayLines, row, col, w } of rendered) {\n\t\t\tfor (let i = 0; i < overlayLines.length; i++) {\n\t\t\t\tconst idx = viewportStart + row + i;\n\t\t\t\tif (idx >= 0 && idx < result.length) {\n\t\t\t\t\t// Defensive: truncate overlay line to declared width before compositing\n\t\t\t\t\t// (components should already respect width, but this ensures it)\n\t\t\t\t\tconst truncatedOverlayLine =\n\t\t\t\t\t\tvisibleWidth(overlayLines[i]) > w ? sliceByColumn(overlayLines[i], 0, w, true) : overlayLines[i];\n\t\t\t\t\tresult[idx] = this.compositeLineAt(result[idx], truncatedOverlayLine, col, w, termWidth);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn result;\n\t}\n\n\tprivate static readonly SEGMENT_RESET = \"\\x1b[0m\\x1b]8;;\\x07\";\n\n\tprivate applyLineResets(lines: string[]): string[] {\n\t\tconst reset = TUI.SEGMENT_RESET;\n\t\tfor (let i = 0; i < lines.length; i++) {\n\t\t\tconst line = lines[i];\n\t\t\tif (!isImageLine(line)) {\n\t\t\t\tlines[i] = line + reset;\n\t\t\t}\n\t\t}\n\t\treturn lines;\n\t}\n\n\t/** Splice overlay content into a base line at a specific column. Single-pass optimized. */\n\tprivate compositeLineAt(\n\t\tbaseLine: string,\n\t\toverlayLine: string,\n\t\tstartCol: number,\n\t\toverlayWidth: number,\n\t\ttotalWidth: number,\n\t): string {\n\t\tif (isImageLine(baseLine)) return baseLine;\n\n\t\t// Single pass through baseLine extracts both before and after segments\n\t\tconst afterStart = startCol + overlayWidth;\n\t\tconst base = extractSegments(baseLine, startCol, afterStart, totalWidth - afterStart, true);\n\n\t\t// Extract overlay with width tracking (strict=true to exclude wide chars at boundary)\n\t\tconst overlay = sliceWithWidth(overlayLine, 0, overlayWidth, true);\n\n\t\t// Pad segments to target widths\n\t\tconst beforePad = Math.max(0, startCol - base.beforeWidth);\n\t\tconst overlayPad = Math.max(0, overlayWidth - overlay.width);\n\t\tconst actualBeforeWidth = Math.max(startCol, base.beforeWidth);\n\t\tconst actualOverlayWidth = Math.max(overlayWidth, overlay.width);\n\t\tconst afterTarget = Math.max(0, totalWidth - actualBeforeWidth - actualOverlayWidth);\n\t\tconst afterPad = Math.max(0, afterTarget - base.afterWidth);\n\n\t\t// Compose result\n\t\tconst r = TUI.SEGMENT_RESET;\n\t\tconst result =\n\t\t\tbase.before +\n\t\t\t\" \".repeat(beforePad) +\n\t\t\tr +\n\t\t\toverlay.text +\n\t\t\t\" \".repeat(overlayPad) +\n\t\t\tr +\n\t\t\tbase.after +\n\t\t\t\" \".repeat(afterPad);\n\n\t\t// CRITICAL: Always verify and truncate to terminal width.\n\t\t// This is the final safeguard against width overflow which would crash the TUI.\n\t\t// Width tracking can drift from actual visible width due to:\n\t\t// - Complex ANSI/OSC sequences (hyperlinks, colors)\n\t\t// - Wide characters at segment boundaries\n\t\t// - Edge cases in segment extraction\n\t\tconst resultWidth = visibleWidth(result);\n\t\tif (resultWidth <= totalWidth) {\n\t\t\treturn result;\n\t\t}\n\t\t// Truncate with strict=true to ensure we don't exceed totalWidth\n\t\treturn sliceByColumn(result, 0, totalWidth, true);\n\t}\n\n\t/**\n\t * Find and extract cursor position from rendered lines.\n\t * Searches for CURSOR_MARKER, calculates its position, and strips it from the output.\n\t * Only scans the bottom terminal height lines (visible viewport).\n\t * @param lines - Rendered lines to search\n\t * @param height - Terminal height (visible viewport size)\n\t * @returns Cursor position { row, col } or null if no marker found\n\t */\n\tprivate extractCursorPosition(lines: string[], height: number): { row: number; col: number } | null {\n\t\t// Only scan the bottom `height` lines (visible viewport)\n\t\tconst viewportTop = Math.max(0, lines.length - height);\n\t\tfor (let row = lines.length - 1; row >= viewportTop; row--) {\n\t\t\tconst line = lines[row];\n\t\t\tconst markerIndex = line.indexOf(CURSOR_MARKER);\n\t\t\tif (markerIndex !== -1) {\n\t\t\t\t// Calculate visual column (width of text before marker)\n\t\t\t\tconst beforeMarker = line.slice(0, markerIndex);\n\t\t\t\tconst col = visibleWidth(beforeMarker);\n\n\t\t\t\t// Strip marker from the line\n\t\t\t\tlines[row] = line.slice(0, markerIndex) + line.slice(markerIndex + CURSOR_MARKER.length);\n\n\t\t\t\treturn { row, col };\n\t\t\t}\n\t\t}\n\t\treturn null;\n\t}\n\n\tprivate doRender(): void {\n\t\tif (this.stopped) return;\n\t\tconst width = this.terminal.columns;\n\t\tconst height = this.terminal.rows;\n\t\tconst widthChanged = this.previousWidth !== 0 && this.previousWidth !== width;\n\t\tconst heightChanged = this.previousHeight !== 0 && this.previousHeight !== height;\n\t\t// On resize, derive the prior live-region viewport from live content height,\n\t\t// not the old terminal row count. Blank space in a taller viewport must not be\n\t\t// mistaken for scrolled live content that needs a transcript recommit.\n\t\tlet prevViewportTop = heightChanged ? Math.max(0, this.previousLines.length - height) : this.previousViewportTop;\n\t\tlet viewportTop = prevViewportTop;\n\t\tlet hardwareCursorRow = this.hardwareCursorRow;\n\t\tconst computeLineDiff = (targetRow: number): number => {\n\t\t\tconst currentScreenRow = hardwareCursorRow - prevViewportTop;\n\t\t\tconst targetScreenRow = targetRow - viewportTop;\n\t\t\treturn targetScreenRow - currentScreenRow;\n\t\t};\n\n\t\t// Render only live-region children (after committed boundary)\n\t\tlet newLines = this.renderLive(width);\n\n\t\t// Composite overlays into the rendered lines (before differential compare)\n\t\tif (this.overlayStack.length > 0) {\n\t\t\tnewLines = this.compositeOverlays(newLines, width, height);\n\t\t}\n\n\t\t// Extract cursor position before applying line resets (marker must be found first)\n\t\tconst cursorPos = this.extractCursorPosition(newLines, height);\n\n\t\tnewLines = this.applyLineResets(newLines);\n\n\t\t// Helper to clear the live region and re-render live-region lines.\n\t\t// Only clears from the live-region start to the end of the screen —\n\t\t// committed scrollback above is never touched.\n\t\tconst fullRender = (clear: boolean): void => {\n\t\t\tthis.fullRedrawCount += 1;\n\t\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\t\tif (clear) {\n\t\t\t\t// Move cursor to start of live region (row 0 in live-relative coords)\n\t\t\t\tconst moveUp = hardwareCursorRow; // Use local (captured from this.hardwareCursorRow)\n\t\t\t\tif (moveUp > 0) buffer += `\\x1b[${moveUp}A`;\n\t\t\t\tbuffer += \"\\r\\x1b[J\"; // Carriage return + clear from cursor to end of screen\n\t\t\t}\n\t\t\tfor (let i = 0; i < newLines.length; i++) {\n\t\t\t\tif (i > 0) buffer += \"\\r\\n\";\n\t\t\t\tbuffer += newLines[i];\n\t\t\t}\n\t\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\t\t\tthis.terminal.write(buffer);\n\t\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\t\tthis.hardwareCursorRow = this.cursorRow;\n\t\t\t// Reset max lines when clearing, otherwise track growth\n\t\t\tif (clear) {\n\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t} else {\n\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t}\n\t\t\tconst bufferLength = Math.max(height, newLines.length);\n\t\t\tthis.previousViewportTop = Math.max(0, bufferLength - height);\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.onPostRender?.();\n\t\t};\n\n\t\t// Choose the correct full-redraw strategy for shrink/viewport-shift paths.\n\t\t//\n\t\t// `fullRender(true)` clears and repaints ONLY the live region (cursor-up +\n\t\t// `\\r\\x1b[J`). That is correct as long as the live region fit within the\n\t\t// viewport (`prevViewportTop === 0`), because the live-region start is still\n\t\t// on screen and reachable.\n\t\t//\n\t\t// But when the live region had grown taller than the viewport\n\t\t// (`prevViewportTop > 0`), the terminal scrolled and pushed committed history\n\t\t// — and the top of the live region — above the viewport into scrollback.\n\t\t// Cursor-up cannot reach past the viewport top, so `fullRender(true)` would\n\t\t// paint the (now smaller) live region anchored at the TOP of an otherwise\n\t\t// empty viewport, with committed history stranded in scrollback. That is the\n\t\t// \"jump to the top\" reported in issue 277.\n\t\t//\n\t\t// `recommitAll()` re-emits the committed tail + live region and re-anchors the\n\t\t// editor at the BOTTOM of the viewport, matching the steady-state the\n\t\t// differential renderer leaves on every keystroke.\n\t\tconst clearAndRedraw = (): void => {\n\t\t\tif (prevViewportTop > 0) {\n\t\t\t\tthis.recommitAll();\n\t\t\t} else {\n\t\t\t\tfullRender(true);\n\t\t\t}\n\t\t};\n\n\t\tconst debugRedraw = process.env.DREB_DEBUG_REDRAW === \"1\";\n\t\tconst logRedraw = (reason: string): void => {\n\t\t\tif (!debugRedraw) return;\n\t\t\tconst logPath = path.join(os.homedir(), \".dreb\", \"agent\", \"dreb-debug.log\");\n\t\t\tconst msg = `[${new Date().toISOString()}] fullRender: ${reason} (prev=${this.previousLines.length}, new=${newLines.length}, height=${height})\\n`;\n\t\t\tfs.appendFileSync(logPath, msg);\n\t\t};\n\n\t\t// First render or force re-render — clear live region and write\n\t\tif (this.previousLines.length === 0 && !widthChanged && !heightChanged) {\n\t\t\tlogRedraw(\"first render\");\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Width changes need a full re-render of everything (including committed\n\t\t// content, since wrapping changes). Use recommitAll to clear screen +\n\t\t// scrollback and re-render the entire transcript at the new width.\n\t\tif (widthChanged) {\n\t\t\tlogRedraw(`terminal width changed (${this.previousWidth} -> ${width})`);\n\t\t\tthis.recommitAll();\n\t\t\treturn;\n\t\t}\n\n\t\t// Height changes need a full re-render to keep the visible viewport aligned.\n\t\t// Keep the cheap live-region-only redraw when the live-region start is still\n\t\t// reachable (`prevViewportTop === 0`). If the prior live region exceeded the\n\t\t// viewport, recommit the transcript tail so committed history is restored and\n\t\t// the editor is anchored at the bottom instead of stranded at the top.\n\t\tif (heightChanged) {\n\t\t\tlogRedraw(`terminal height changed (${this.previousHeight} -> ${height})`);\n\t\t\tclearAndRedraw();\n\t\t\treturn;\n\t\t}\n\n\t\t// Find first and last changed lines\n\t\tlet firstChanged = -1;\n\t\tlet lastChanged = -1;\n\t\tconst maxLines = Math.max(newLines.length, this.previousLines.length);\n\t\tfor (let i = 0; i < maxLines; i++) {\n\t\t\tconst oldLine = i < this.previousLines.length ? this.previousLines[i] : \"\";\n\t\t\tconst newLine = i < newLines.length ? newLines[i] : \"\";\n\n\t\t\tif (oldLine !== newLine) {\n\t\t\t\tif (firstChanged === -1) {\n\t\t\t\t\tfirstChanged = i;\n\t\t\t\t}\n\t\t\t\tlastChanged = i;\n\t\t\t}\n\t\t}\n\t\tconst appendedLines = newLines.length > this.previousLines.length;\n\t\tif (appendedLines) {\n\t\t\tif (firstChanged === -1) {\n\t\t\t\tfirstChanged = this.previousLines.length;\n\t\t\t}\n\t\t\tlastChanged = newLines.length - 1;\n\t\t}\n\t\tconst appendStart = appendedLines && firstChanged === this.previousLines.length && firstChanged > 0;\n\n\t\t// No changes - but still need to update hardware cursor position if it moved\n\t\tif (firstChanged === -1) {\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.onPostRender?.();\n\t\t\treturn;\n\t\t}\n\n\t\t// All changes are in deleted lines (nothing to render, just clear)\n\t\tif (firstChanged >= newLines.length) {\n\t\t\tif (this.previousLines.length > newLines.length) {\n\t\t\t\tlet buffer = \"\\x1b[?2026h\";\n\t\t\t\t// Move to end of new content (clamp to 0 for empty content)\n\t\t\t\tconst targetRow = Math.max(0, newLines.length - 1);\n\t\t\t\tif (targetRow < prevViewportTop) {\n\t\t\t\t\tlogRedraw(`deleted lines moved viewport up (${targetRow} < ${prevViewportTop})`);\n\t\t\t\t\tclearAndRedraw();\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst lineDiff = computeLineDiff(targetRow);\n\t\t\t\tif (lineDiff > 0) buffer += `\\x1b[${lineDiff}B`;\n\t\t\t\telse if (lineDiff < 0) buffer += `\\x1b[${-lineDiff}A`;\n\t\t\t\tbuffer += \"\\r\";\n\t\t\t\t// When content is completely empty, clear the row at targetRow too\n\t\t\t\tif (newLines.length === 0) {\n\t\t\t\t\tbuffer += \"\\x1b[2K\";\n\t\t\t\t}\n\t\t\t\t// Clear extra lines without scrolling\n\t\t\t\tconst extraLines = this.previousLines.length - newLines.length;\n\t\t\t\tif (extraLines > height) {\n\t\t\t\t\tlogRedraw(`extraLines > height (${extraLines} > ${height})`);\n\t\t\t\t\tclearAndRedraw();\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tfor (let i = 0; i < extraLines; i++) {\n\t\t\t\t\tbuffer += \"\\r\\x1b[2K\";\n\t\t\t\t\tif (i < extraLines - 1) buffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t\t\t}\n\t\t\t\tbuffer += \"\\x1b[?2026l\";\n\t\t\t\tthis.terminal.write(buffer);\n\t\t\t\tthis.cursorRow = targetRow;\n\t\t\t\tthis.hardwareCursorRow = targetRow;\n\t\t\t}\n\t\t\t// Track actual content height — shrink when no overlays to prevent ghost whitespace\n\t\t\tif (this.overlayStack.length === 0) {\n\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t} else {\n\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t}\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\tthis.onPostRender?.();\n\t\t\treturn;\n\t\t}\n\n\t\t// If changes are above the viewport, decide whether to clamp or full redraw\n\t\tif (firstChanged < prevViewportTop) {\n\t\t\tif (newLines.length >= prevViewportTop + height) {\n\t\t\t\t// Content still fills viewport — clamp off-screen changes\n\t\t\t\tif (lastChanged < prevViewportTop) {\n\t\t\t\t\t// All changes are above viewport — update state without rendering\n\t\t\t\t\tif (this.overlayStack.length === 0) {\n\t\t\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t\t\t}\n\t\t\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\t\t\tthis.previousLines = newLines;\n\t\t\t\t\tthis.previousWidth = width;\n\t\t\t\t\tthis.previousHeight = height;\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tfirstChanged = prevViewportTop;\n\t\t\t} else {\n\t\t\t\t// Viewport needs to shift — full redraw without scrollback clear\n\t\t\t\tlogRedraw(`firstChanged < viewportTop with viewport shift (${firstChanged} < ${prevViewportTop})`);\n\t\t\t\tclearAndRedraw();\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\n\t\t// Render from first changed line to end\n\t\t// Build buffer with all updates wrapped in synchronized output\n\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\tconst prevViewportBottom = prevViewportTop + height - 1;\n\t\tconst moveTargetRow = appendStart ? firstChanged - 1 : firstChanged;\n\t\tif (moveTargetRow > prevViewportBottom) {\n\t\t\tconst currentScreenRow = Math.max(0, Math.min(height - 1, hardwareCursorRow - prevViewportTop));\n\t\t\tconst moveToBottom = height - 1 - currentScreenRow;\n\t\t\tif (moveToBottom > 0) {\n\t\t\t\tbuffer += `\\x1b[${moveToBottom}B`;\n\t\t\t}\n\t\t\tconst scroll = moveTargetRow - prevViewportBottom;\n\t\t\tbuffer += \"\\r\\n\".repeat(scroll);\n\t\t\tprevViewportTop += scroll;\n\t\t\tviewportTop += scroll;\n\t\t\thardwareCursorRow = moveTargetRow;\n\t\t}\n\n\t\t// Move cursor to first changed line (use hardwareCursorRow for actual position)\n\t\tconst lineDiff = computeLineDiff(moveTargetRow);\n\t\tif (lineDiff > 0) {\n\t\t\tbuffer += `\\x1b[${lineDiff}B`; // Move down\n\t\t} else if (lineDiff < 0) {\n\t\t\tbuffer += `\\x1b[${-lineDiff}A`; // Move up\n\t\t}\n\n\t\tbuffer += appendStart ? \"\\r\\n\" : \"\\r\"; // Move to column 0\n\n\t\t// Only render changed lines (firstChanged to lastChanged), not all lines to end\n\t\t// This reduces flicker when only a single line changes (e.g., spinner animation)\n\t\tconst renderEnd = Math.min(lastChanged, newLines.length - 1);\n\t\tfor (let i = firstChanged; i <= renderEnd; i++) {\n\t\t\tif (i > firstChanged) buffer += \"\\r\\n\";\n\t\t\tbuffer += \"\\x1b[2K\"; // Clear current line\n\t\t\tconst line = newLines[i];\n\t\t\tconst isImage = isImageLine(line);\n\t\t\tif (!isImage && visibleWidth(line) > width) {\n\t\t\t\t// Log all lines to crash file for debugging\n\t\t\t\tconst crashLogPath = path.join(os.homedir(), \".dreb\", \"agent\", \"dreb-crash.log\");\n\t\t\t\tconst crashData = [\n\t\t\t\t\t`Crash at ${new Date().toISOString()}`,\n\t\t\t\t\t`Terminal width: ${width}`,\n\t\t\t\t\t`Line ${i} visible width: ${visibleWidth(line)}`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"=== All rendered lines ===\",\n\t\t\t\t\t...newLines.map((l, idx) => `[${idx}] (w=${visibleWidth(l)}) ${l}`),\n\t\t\t\t\t\"\",\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tfs.mkdirSync(path.dirname(crashLogPath), { recursive: true });\n\t\t\t\tfs.writeFileSync(crashLogPath, crashData);\n\n\t\t\t\t// Clean up terminal state before throwing\n\t\t\t\tthis.stop();\n\n\t\t\t\tconst errorMsg = [\n\t\t\t\t\t`Rendered line ${i} exceeds terminal width (${visibleWidth(line)} > ${width}).`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"This is likely caused by a custom TUI component not truncating its output.\",\n\t\t\t\t\t\"Use visibleWidth() to measure and truncateToWidth() to truncate lines.\",\n\t\t\t\t\t\"\",\n\t\t\t\t\t`Debug log written to: ${crashLogPath}`,\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tthrow new Error(errorMsg);\n\t\t\t}\n\t\t\tbuffer += line;\n\t\t}\n\n\t\t// Track where cursor ended up after rendering\n\t\tconst finalCursorRow = renderEnd;\n\n\t\t// If we had more lines before, clear ghost lines below new content.\n\t\t// Use a full redraw (clear screen) to avoid ghost whitespace from terminals\n\t\t// that don't properly collapse cleared lines below the cursor.\n\t\tif (this.previousLines.length > newLines.length) {\n\t\t\tif (this.previousLines.length > height) {\n\t\t\t\t// Previous live content exceeded the terminal viewport — overlay padding\n\t\t\t\t// or long streaming content caused scrolling. A live-region-only clear\n\t\t\t\t// can't restore the viewport (CUU can't reach past viewport top into\n\t\t\t\t// scrollback), so do a full recommit to repaint everything cleanly.\n\t\t\t\tlogRedraw(\n\t\t\t\t\t`content shrank past viewport (${this.previousLines.length} -> ${newLines.length}, height=${height})`,\n\t\t\t\t);\n\t\t\t\tthis.recommitAll();\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tlogRedraw(`content shrank (${this.previousLines.length} -> ${newLines.length})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\n\t\tif (process.env.DREB_TUI_DEBUG === \"1\") {\n\t\t\tconst debugDir = \"/tmp/tui\";\n\t\t\tfs.mkdirSync(debugDir, { recursive: true });\n\t\t\tconst debugPath = path.join(debugDir, `render-${Date.now()}-${Math.random().toString(36).slice(2)}.log`);\n\t\t\tconst debugData = [\n\t\t\t\t`firstChanged: ${firstChanged}`,\n\t\t\t\t`viewportTop: ${viewportTop}`,\n\t\t\t\t`cursorRow: ${this.cursorRow}`,\n\t\t\t\t`height: ${height}`,\n\t\t\t\t`lineDiff: ${lineDiff}`,\n\t\t\t\t`hardwareCursorRow: ${hardwareCursorRow}`,\n\t\t\t\t`renderEnd: ${renderEnd}`,\n\t\t\t\t`finalCursorRow: ${finalCursorRow}`,\n\t\t\t\t`cursorPos: ${JSON.stringify(cursorPos)}`,\n\t\t\t\t`newLines.length: ${newLines.length}`,\n\t\t\t\t`previousLines.length: ${this.previousLines.length}`,\n\t\t\t\t\"\",\n\t\t\t\t\"=== newLines ===\",\n\t\t\t\tJSON.stringify(newLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== previousLines ===\",\n\t\t\t\tJSON.stringify(this.previousLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== buffer ===\",\n\t\t\t\tJSON.stringify(buffer),\n\t\t\t].join(\"\\n\");\n\t\t\tfs.writeFileSync(debugPath, debugData);\n\t\t}\n\n\t\t// Write entire buffer at once\n\t\tthis.terminal.write(buffer);\n\n\t\t// Track cursor position for next render\n\t\t// cursorRow tracks end of content (for viewport calculation)\n\t\t// hardwareCursorRow tracks actual terminal cursor position (for movement)\n\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\tthis.hardwareCursorRow = finalCursorRow;\n\t\t// Track terminal's working area — shrink when no overlays to prevent ghost whitespace\n\t\tif (this.overlayStack.length === 0) {\n\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t} else {\n\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t}\n\t\tthis.previousViewportTop = Math.max(prevViewportTop, finalCursorRow - height + 1);\n\n\t\t// Position hardware cursor for IME\n\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\n\t\tthis.previousLines = newLines;\n\t\tthis.previousWidth = width;\n\t\tthis.previousHeight = height;\n\n\t\tthis.onPostRender?.();\n\t}\n\n\t/**\n\t * Position the hardware cursor for IME candidate window.\n\t * @param cursorPos The cursor position extracted from rendered output, or null\n\t * @param totalLines Total number of rendered lines\n\t */\n\tprivate positionHardwareCursor(cursorPos: { row: number; col: number } | null, totalLines: number): void {\n\t\tif (!cursorPos || totalLines <= 0) {\n\t\t\tthis.terminal.hideCursor();\n\t\t\treturn;\n\t\t}\n\n\t\t// Clamp cursor position to valid range\n\t\tconst targetRow = Math.max(0, Math.min(cursorPos.row, totalLines - 1));\n\t\tconst targetCol = Math.max(0, cursorPos.col);\n\n\t\t// Move cursor from current position to target\n\t\tconst rowDelta = targetRow - this.hardwareCursorRow;\n\t\tlet buffer = \"\";\n\t\tif (rowDelta > 0) {\n\t\t\tbuffer += `\\x1b[${rowDelta}B`; // Move down\n\t\t} else if (rowDelta < 0) {\n\t\t\tbuffer += `\\x1b[${-rowDelta}A`; // Move up\n\t\t}\n\t\t// Move to absolute column (1-indexed)\n\t\tbuffer += `\\x1b[${targetCol + 1}G`;\n\n\t\tif (buffer) {\n\t\t\tthis.terminal.write(buffer);\n\t\t}\n\n\t\tthis.hardwareCursorRow = targetRow;\n\t\tif (this.showHardwareCursor) {\n\t\t\tthis.terminal.showCursor();\n\t\t} else {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t}\n}\n"]}
package/dist/tui.js CHANGED
@@ -805,8 +805,10 @@ export class TUI extends Container {
805
805
  const height = this.terminal.rows;
806
806
  const widthChanged = this.previousWidth !== 0 && this.previousWidth !== width;
807
807
  const heightChanged = this.previousHeight !== 0 && this.previousHeight !== height;
808
- const previousBufferLength = this.previousHeight > 0 ? this.previousViewportTop + this.previousHeight : height;
809
- let prevViewportTop = heightChanged ? Math.max(0, previousBufferLength - height) : this.previousViewportTop;
808
+ // On resize, derive the prior live-region viewport from live content height,
809
+ // not the old terminal row count. Blank space in a taller viewport must not be
810
+ // mistaken for scrolled live content that needs a transcript recommit.
811
+ let prevViewportTop = heightChanged ? Math.max(0, this.previousLines.length - height) : this.previousViewportTop;
810
812
  let viewportTop = prevViewportTop;
811
813
  let hardwareCursorRow = this.hardwareCursorRow;
812
814
  const computeLineDiff = (targetRow) => {
@@ -860,6 +862,32 @@ export class TUI extends Container {
860
862
  this.previousHeight = height;
861
863
  this.onPostRender?.();
862
864
  };
865
+ // Choose the correct full-redraw strategy for shrink/viewport-shift paths.
866
+ //
867
+ // `fullRender(true)` clears and repaints ONLY the live region (cursor-up +
868
+ // `\r\x1b[J`). That is correct as long as the live region fit within the
869
+ // viewport (`prevViewportTop === 0`), because the live-region start is still
870
+ // on screen and reachable.
871
+ //
872
+ // But when the live region had grown taller than the viewport
873
+ // (`prevViewportTop > 0`), the terminal scrolled and pushed committed history
874
+ // — and the top of the live region — above the viewport into scrollback.
875
+ // Cursor-up cannot reach past the viewport top, so `fullRender(true)` would
876
+ // paint the (now smaller) live region anchored at the TOP of an otherwise
877
+ // empty viewport, with committed history stranded in scrollback. That is the
878
+ // "jump to the top" reported in issue 277.
879
+ //
880
+ // `recommitAll()` re-emits the committed tail + live region and re-anchors the
881
+ // editor at the BOTTOM of the viewport, matching the steady-state the
882
+ // differential renderer leaves on every keystroke.
883
+ const clearAndRedraw = () => {
884
+ if (prevViewportTop > 0) {
885
+ this.recommitAll();
886
+ }
887
+ else {
888
+ fullRender(true);
889
+ }
890
+ };
863
891
  const debugRedraw = process.env.DREB_DEBUG_REDRAW === "1";
864
892
  const logRedraw = (reason) => {
865
893
  if (!debugRedraw)
@@ -883,11 +911,13 @@ export class TUI extends Container {
883
911
  return;
884
912
  }
885
913
  // Height changes need a full re-render to keep the visible viewport aligned.
886
- // With the committed-scrollback model, only the live region is re-rendered,
887
- // so this is cheap and safe even on Termux (no transcript replay).
914
+ // Keep the cheap live-region-only redraw when the live-region start is still
915
+ // reachable (`prevViewportTop === 0`). If the prior live region exceeded the
916
+ // viewport, recommit the transcript tail so committed history is restored and
917
+ // the editor is anchored at the bottom instead of stranded at the top.
888
918
  if (heightChanged) {
889
919
  logRedraw(`terminal height changed (${this.previousHeight} -> ${height})`);
890
- fullRender(true);
920
+ clearAndRedraw();
891
921
  return;
892
922
  }
893
923
  // Find first and last changed lines
@@ -928,7 +958,7 @@ export class TUI extends Container {
928
958
  const targetRow = Math.max(0, newLines.length - 1);
929
959
  if (targetRow < prevViewportTop) {
930
960
  logRedraw(`deleted lines moved viewport up (${targetRow} < ${prevViewportTop})`);
931
- fullRender(true);
961
+ clearAndRedraw();
932
962
  return;
933
963
  }
934
964
  const lineDiff = computeLineDiff(targetRow);
@@ -945,7 +975,7 @@ export class TUI extends Container {
945
975
  const extraLines = this.previousLines.length - newLines.length;
946
976
  if (extraLines > height) {
947
977
  logRedraw(`extraLines > height (${extraLines} > ${height})`);
948
- fullRender(true);
978
+ clearAndRedraw();
949
979
  return;
950
980
  }
951
981
  if (extraLines > 0) {
@@ -1003,7 +1033,7 @@ export class TUI extends Container {
1003
1033
  else {
1004
1034
  // Viewport needs to shift — full redraw without scrollback clear
1005
1035
  logRedraw(`firstChanged < viewportTop with viewport shift (${firstChanged} < ${prevViewportTop})`);
1006
- fullRender(true);
1036
+ clearAndRedraw();
1007
1037
  return;
1008
1038
  }
1009
1039
  }
package/dist/tui.js.map CHANGED
@@ -1 +1 @@
1
- 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TUI will find this marker and position the hardware\n * cursor there for proper IME candidate window positioning.\n */\nexport interface Focusable {\n\t/** Set by TUI when focus changes. Component should emit CURSOR_MARKER when true. */\n\tfocused: boolean;\n}\n\n/** Type guard to check if a component implements Focusable */\nexport function isFocusable(component: Component | null): component is Component & Focusable {\n\treturn component !== null && \"focused\" in component;\n}\n\n/**\n * Cursor position marker - APC (Application Program Command) sequence.\n * This is a zero-width escape sequence that terminals ignore.\n * Components emit this at the cursor position when focused.\n * TUI finds and strips this marker, then positions the hardware cursor there.\n */\nexport const CURSOR_MARKER = \"\\x1b_pi:c\\x07\";\n\nexport { visibleWidth };\n\n/**\n * Anchor position for overlays\n */\nexport type OverlayAnchor =\n\t| \"center\"\n\t| \"top-left\"\n\t| \"top-right\"\n\t| \"bottom-left\"\n\t| \"bottom-right\"\n\t| \"top-center\"\n\t| \"bottom-center\"\n\t| \"left-center\"\n\t| \"right-center\";\n\n/**\n * Margin configuration for overlays\n */\nexport interface OverlayMargin {\n\ttop?: number;\n\tright?: number;\n\tbottom?: number;\n\tleft?: number;\n}\n\n/** Value that can be absolute (number) or percentage (string like \"50%\") */\nexport type SizeValue = number | `${number}%`;\n\n/** Parse a SizeValue into absolute value given a reference size */\nfunction parseSizeValue(value: SizeValue | undefined, referenceSize: number): number | undefined {\n\tif (value === undefined) return undefined;\n\tif (typeof value === \"number\") return value;\n\t// Parse percentage string like \"50%\"\n\tconst match = value.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\tif (match) {\n\t\treturn Math.floor((referenceSize * parseFloat(match[1])) / 100);\n\t}\n\treturn undefined;\n}\n\n// isTermuxSession guard removed: with the committed-scrollback model, height\n// changes only re-render the small live region (no transcript replay), so the\n// Termux special-case is no longer needed.\n\n/**\n * Options for overlay positioning and sizing.\n * Values can be absolute numbers or percentage strings (e.g., \"50%\").\n */\nexport interface OverlayOptions {\n\t// === Sizing ===\n\t/** Width in columns, or percentage of terminal width (e.g., \"50%\") */\n\twidth?: SizeValue;\n\t/** Minimum width in columns */\n\tminWidth?: number;\n\t/** Maximum height in rows, or percentage of terminal height (e.g., \"50%\") */\n\tmaxHeight?: SizeValue;\n\n\t// === Positioning - anchor-based ===\n\t/** Anchor point for positioning (default: 'center') */\n\tanchor?: OverlayAnchor;\n\t/** Horizontal offset from anchor position (positive = right) */\n\toffsetX?: number;\n\t/** Vertical offset from anchor position (positive = down) */\n\toffsetY?: number;\n\n\t// === Positioning - percentage or absolute ===\n\t/** Row position: absolute number, or percentage (e.g., \"25%\" = 25% from top) */\n\trow?: SizeValue;\n\t/** Column position: absolute number, or percentage (e.g., \"50%\" = centered horizontally) */\n\tcol?: SizeValue;\n\n\t// === Margin from terminal edges ===\n\t/** Margin from terminal edges. Number applies to all sides. */\n\tmargin?: OverlayMargin | number;\n\n\t// === Visibility ===\n\t/**\n\t * Control overlay visibility based on terminal dimensions.\n\t * If provided, overlay is only rendered when this returns true.\n\t * Called each render cycle with current terminal dimensions.\n\t */\n\tvisible?: (termWidth: number, termHeight: number) => boolean;\n\t/** If true, don't capture keyboard focus when shown */\n\tnonCapturing?: boolean;\n}\n\n/**\n * Handle returned by showOverlay for controlling the overlay\n */\nexport interface OverlayHandle {\n\t/** Permanently remove the overlay (cannot be shown again) */\n\thide(): void;\n\t/** Temporarily hide or show the overlay */\n\tsetHidden(hidden: boolean): void;\n\t/** Check if overlay is temporarily hidden */\n\tisHidden(): boolean;\n\t/** Focus this overlay and bring it to the visual front */\n\tfocus(): void;\n\t/** Release focus to the previous target */\n\tunfocus(): void;\n\t/** Check if this overlay currently has focus */\n\tisFocused(): boolean;\n}\n\n/**\n * Container - a component that contains other components\n */\nexport class Container implements Component {\n\tchildren: Component[] = [];\n\n\taddChild(component: Component): void {\n\t\tthis.children.push(component);\n\t}\n\n\tremoveChild(component: Component): void {\n\t\tconst index = this.children.indexOf(component);\n\t\tif (index !== -1) {\n\t\t\tthis.children.splice(index, 1);\n\t\t}\n\t}\n\n\tclear(): void {\n\t\tthis.children = [];\n\t}\n\n\tinvalidate(): void {\n\t\tfor (const child of this.children) {\n\t\t\tchild.invalidate?.();\n\t\t}\n\t}\n\n\trender(width: number): string[] {\n\t\tconst lines: string[] = [];\n\t\tfor (const child of this.children) {\n\t\t\tfor (const line of child.render(width)) lines.push(line);\n\t\t}\n\t\treturn lines;\n\t}\n}\n\nconst RENDER_THROTTLE_MS = 16; // ~60fps\n\n/**\n * TUI - Main class for managing terminal UI with differential rendering.\n *\n * Supports a committed-scrollback + live-region rendering model:\n * - **Committed region**: the first `committedChildCount` children. Their output\n * is written to terminal scrollback once and never re-rendered by the\n * differential renderer.\n * - **Live region**: children after the committed boundary. This is the only\n * content the differential renderer manages — keeps full redraws cheap and\n * prevents transcript replay into scrollback.\n *\n * Use `setCommittedChildCount()` + `commit()` to advance the boundary.\n * Use `recommitAll()` for global actions that need to repaint everything\n * (theme change, width resize, expand-all, etc.).\n */\nexport class TUI extends Container {\n\tpublic terminal: Terminal;\n\tprivate previousLines: string[] = []; // Live-region lines only (after committed boundary)\n\tprivate previousWidth = 0;\n\tprivate previousHeight = 0;\n\tprivate focusedComponent: Component | null = null;\n\tprivate inputListeners = new Set<InputListener>();\n\n\t/** Global callback for debug key (Shift+Ctrl+D). Called before input is forwarded to focused component. */\n\tpublic onDebug?: () => void;\n\t/** Callback fired after every render completes (doRender differential path, fullRender, or recommitAll). */\n\tpublic onPostRender?: () => void;\n\tprivate renderTimer: ReturnType<typeof setTimeout> | null = null;\n\tprivate lastRenderAt = 0;\n\tprivate cursorRow = 0; // Logical cursor row within live region (end of live content)\n\tprivate hardwareCursorRow = 0; // Actual cursor row within live region (may differ due to IME)\n\tprivate inputBuffer = \"\"; // Buffer for parsing terminal responses\n\tprivate cellSizeQueryPending = false;\n\tprivate showHardwareCursor = process.env.DREB_HARDWARE_CURSOR === \"1\";\n\tprivate maxLinesRendered = 0; // High-water mark of live-region lines rendered\n\tprivate previousViewportTop = 0; // Previous viewport top within live region\n\tprivate fullRedrawCount = 0;\n\tprivate stopped = false;\n\n\t// Committed-scrollback state\n\tprivate committedChildCount = 0; // children[0..n) are committed to scrollback\n\tprivate committedLineCount = 0; // total lines written to scrollback from committed children\n\n\t// Overlay stack for modal components rendered on top of base content\n\tprivate focusOrderCounter = 0;\n\tprivate overlayStack: {\n\t\tcomponent: Component;\n\t\toptions?: OverlayOptions;\n\t\tpreFocus: Component | null;\n\t\thidden: boolean;\n\t\tfocusOrder: number;\n\t}[] = [];\n\n\tconstructor(terminal: Terminal, showHardwareCursor?: boolean) {\n\t\tsuper();\n\t\tthis.terminal = terminal;\n\t\tif (showHardwareCursor !== undefined) {\n\t\t\tthis.showHardwareCursor = showHardwareCursor;\n\t\t}\n\t}\n\n\tget fullRedraws(): number {\n\t\treturn this.fullRedrawCount;\n\t}\n\n\tgetShowHardwareCursor(): boolean {\n\t\treturn this.showHardwareCursor;\n\t}\n\n\tsetShowHardwareCursor(enabled: boolean): void {\n\t\tif (this.showHardwareCursor === enabled) return;\n\t\tthis.showHardwareCursor = enabled;\n\t\tif (!enabled) {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t\tthis.requestRender();\n\t}\n\n\tsetFocus(component: Component | null): void {\n\t\t// Clear focused flag on old component\n\t\tif (isFocusable(this.focusedComponent)) {\n\t\t\tthis.focusedComponent.focused = false;\n\t\t}\n\n\t\tthis.focusedComponent = component;\n\n\t\t// Set focused flag on new component\n\t\tif (isFocusable(component)) {\n\t\t\tcomponent.focused = true;\n\t\t}\n\t}\n\n\t/**\n\t * Show an overlay component with configurable positioning and sizing.\n\t * Returns a handle to control the overlay's visibility.\n\t */\n\tshowOverlay(component: Component, options?: OverlayOptions): OverlayHandle {\n\t\tconst entry = {\n\t\t\tcomponent,\n\t\t\toptions,\n\t\t\tpreFocus: this.focusedComponent,\n\t\t\thidden: false,\n\t\t\tfocusOrder: ++this.focusOrderCounter,\n\t\t};\n\t\tthis.overlayStack.push(entry);\n\t\t// Only focus if overlay is actually visible\n\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\tthis.setFocus(component);\n\t\t}\n\t\tthis.terminal.hideCursor();\n\t\tthis.requestRender();\n\n\t\t// Return handle for controlling this overlay\n\t\treturn {\n\t\t\thide: () => {\n\t\t\t\tconst index = this.overlayStack.indexOf(entry);\n\t\t\t\tif (index !== -1) {\n\t\t\t\t\tthis.overlayStack.splice(index, 1);\n\t\t\t\t\t// Restore focus if this overlay had focus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\t\t\t\t// Overlay dismissed — user was at the bottom of the TUI by definition,\n\t\t\t\t\t// so a full recommit is safe and ensures no ghost whitespace from\n\t\t\t\t\t// overlay padding lines.\n\t\t\t\t\tthis.recommitAll();\n\t\t\t\t}\n\t\t\t},\n\t\t\tsetHidden: (hidden: boolean) => {\n\t\t\t\tif (entry.hidden === hidden) return;\n\t\t\t\tentry.hidden = hidden;\n\t\t\t\t// Update focus when hiding/showing\n\t\t\t\tif (hidden) {\n\t\t\t\t\t// If this overlay had focus, move focus to next visible or preFocus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// Restore focus to this overlay when showing (if it's actually visible)\n\t\t\t\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisHidden: () => entry.hidden,\n\t\t\tfocus: () => {\n\t\t\t\tif (!this.overlayStack.includes(entry) || !this.isOverlayVisible(entry)) return;\n\t\t\t\tif (this.focusedComponent !== component) {\n\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t}\n\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tunfocus: () => {\n\t\t\t\tif (this.focusedComponent !== component) return;\n\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\tthis.setFocus(topVisible && topVisible !== entry ? topVisible.component : entry.preFocus);\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisFocused: () => this.focusedComponent === component,\n\t\t};\n\t}\n\n\t/** Hide the topmost overlay and restore previous focus. */\n\thideOverlay(): void {\n\t\tconst overlay = this.overlayStack.pop();\n\t\tif (!overlay) return;\n\t\tif (this.focusedComponent === overlay.component) {\n\t\t\t// Find topmost visible overlay, or fall back to preFocus\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tthis.setFocus(topVisible?.component ?? overlay.preFocus);\n\t\t}\n\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\t// Overlay dismissed — full recommit clears any ghost padding lines.\n\t\tthis.recommitAll();\n\t}\n\n\t/** Check if there are any visible overlays */\n\thasOverlay(): boolean {\n\t\treturn this.overlayStack.some((o) => this.isOverlayVisible(o));\n\t}\n\n\t/** Check if an overlay entry is currently visible */\n\tprivate isOverlayVisible(entry: (typeof this.overlayStack)[number]): boolean {\n\t\tif (entry.hidden) return false;\n\t\tif (entry.options?.visible) {\n\t\t\treturn entry.options.visible(this.terminal.columns, this.terminal.rows);\n\t\t}\n\t\treturn true;\n\t}\n\n\t/** Find the topmost visible capturing overlay, if any */\n\tprivate getTopmostVisibleOverlay(): (typeof this.overlayStack)[number] | undefined {\n\t\tfor (let i = this.overlayStack.length - 1; i >= 0; i--) {\n\t\t\tif (this.overlayStack[i].options?.nonCapturing) continue;\n\t\t\tif (this.isOverlayVisible(this.overlayStack[i])) {\n\t\t\t\treturn this.overlayStack[i];\n\t\t\t}\n\t\t}\n\t\treturn undefined;\n\t}\n\n\toverride invalidate(): void {\n\t\tsuper.invalidate();\n\t\tfor (const overlay of this.overlayStack) overlay.component.invalidate?.();\n\t}\n\n\tstart(): void {\n\t\tthis.stopped = false;\n\t\tthis.terminal.start(\n\t\t\t(data) => this.handleInput(data),\n\t\t\t() => this.requestRender(),\n\t\t);\n\t\tthis.terminal.hideCursor();\n\t\tthis.queryCellSize();\n\t\tthis.requestRender();\n\t}\n\n\taddInputListener(listener: InputListener): () => void {\n\t\tthis.inputListeners.add(listener);\n\t\treturn () => {\n\t\t\tthis.inputListeners.delete(listener);\n\t\t};\n\t}\n\n\tremoveInputListener(listener: InputListener): void {\n\t\tthis.inputListeners.delete(listener);\n\t}\n\n\tprivate queryCellSize(): void {\n\t\t// Only query if terminal supports images (cell size is only used for image rendering)\n\t\tif (!getCapabilities().images) {\n\t\t\treturn;\n\t\t}\n\t\t// Query terminal for cell size in pixels: CSI 16 t\n\t\t// Response format: CSI 6 ; height ; width t\n\t\tthis.cellSizeQueryPending = true;\n\t\tthis.terminal.write(\"\\x1b[16t\");\n\t}\n\n\tstop(): void {\n\t\tif (this.renderTimer !== null) {\n\t\t\tclearTimeout(this.renderTimer);\n\t\t\tthis.renderTimer = null;\n\t\t}\n\t\tthis.stopped = true;\n\t\t// Move cursor to the end of the content to prevent overwriting/artifacts on exit\n\t\tif (this.previousLines.length > 0) {\n\t\t\tconst targetRow = this.previousLines.length; // Line after the last content\n\t\t\tconst lineDiff = targetRow - this.hardwareCursorRow;\n\t\t\tif (lineDiff > 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${lineDiff}B`);\n\t\t\t} else if (lineDiff < 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${-lineDiff}A`);\n\t\t\t}\n\t\t\tthis.terminal.write(\"\\r\\n\");\n\t\t}\n\n\t\tthis.terminal.showCursor();\n\t\tthis.terminal.stop();\n\t}\n\n\trequestRender(force = false): void {\n\t\tif (force) {\n\t\t\tthis.previousLines = [];\n\t\t\t// Don't set previousWidth/Height to -1 — that would trigger recommitAll\n\t\t\t// (scrollback clear) on the next doRender. Force should only re-render\n\t\t\t// the live region cleanly, not wipe committed scrollback.\n\t\t\tthis.previousWidth = 0;\n\t\t\tthis.previousHeight = 0;\n\t\t\t// Keep hardwareCursorRow intact — it tracks the physical cursor position,\n\t\t\t// which hasn't moved. fullRender needs it to calculate movement to\n\t\t\t// live-region start. cursorRow can be reset since it's the logical end.\n\t\t\tthis.cursorRow = 0;\n\t\t\tthis.maxLinesRendered = 0;\n\t\t\tthis.previousViewportTop = 0;\n\t\t}\n\t\tthis.scheduleRender();\n\t}\n\n\t/**\n\t * Get the number of committed children.\n\t */\n\tgetCommittedChildCount(): number {\n\t\treturn this.committedChildCount;\n\t}\n\n\t/**\n\t * Set how many leading children are committed (their output is in scrollback).\n\t * Must be followed by `commit()` to update line tracking.\n\t */\n\tsetCommittedChildCount(count: number): void {\n\t\tthis.committedChildCount = count;\n\t}\n\n\t/**\n\t * Update committed line tracking after components were added to committed containers.\n\t * Re-renders committed children to count their current lines, then trims\n\t * `previousLines` and adjusts cursor state so the differential renderer\n\t * only operates on the live region.\n\t */\n\tcommit(): void {\n\t\tconst width = this.terminal.columns;\n\n\t\t// Count lines from committed children\n\t\tlet newCommittedLineCount = 0;\n\t\tfor (let i = 0; i < this.committedChildCount && i < this.children.length; i++) {\n\t\t\tconst childLines = this.children[i].render(width);\n\t\t\tnewCommittedLineCount += childLines.length;\n\t\t}\n\n\t\tconst delta = newCommittedLineCount - this.committedLineCount;\n\t\tif (delta <= 0) return; // nothing new to commit\n\n\t\t// Trim previousLines: remove the leading committed lines\n\t\tif (this.previousLines.length >= delta) {\n\t\t\tthis.previousLines = this.previousLines.slice(delta);\n\t\t} else {\n\t\t\tthis.previousLines = [];\n\t\t}\n\n\t\t// Adjust cursor positions (now relative to smaller live region)\n\t\tthis.hardwareCursorRow = Math.max(0, this.hardwareCursorRow - delta);\n\t\tthis.cursorRow = Math.max(0, this.cursorRow - delta);\n\n\t\tthis.committedLineCount = newCommittedLineCount;\n\n\t\t// Reset live-region tracking\n\t\tthis.maxLinesRendered = this.previousLines.length;\n\t\tthis.previousViewportTop = Math.max(0, this.previousLines.length - this.terminal.rows);\n\t}\n\n\t/**\n\t * Clear screen + scrollback, re-render the entire transcript (committed + live),\n\t * and re-establish the committed boundary. Used for global actions that need to\n\t * repaint finalized content (theme change, width resize, expand-all, etc.).\n\t */\n\trecommitAll(): void {\n\t\tif (this.stopped) return;\n\t\tconst width = this.terminal.columns;\n\t\tconst height = this.terminal.rows;\n\n\t\t// Render ALL children (committed + live)\n\t\tconst allLines: string[] = [];\n\t\tlet newCommittedLineCount = 0;\n\t\tfor (let i = 0; i < this.children.length; i++) {\n\t\t\tconst childLines = this.children[i].render(width);\n\t\t\tfor (const line of childLines) allLines.push(line);\n\t\t\tif (i < this.committedChildCount) {\n\t\t\t\tnewCommittedLineCount += childLines.length;\n\t\t\t}\n\t\t}\n\n\t\t// Extract cursor position before applying resets\n\t\tconst cursorPos = this.extractCursorPosition(allLines, height);\n\n\t\tthis.applyLineResets(allLines);\n\n\t\t// Clear screen + scrollback, write everything\n\t\tthis.fullRedrawCount += 1;\n\t\tlet buffer = \"\\x1b[?2026h\\x1b[2J\\x1b[H\\x1b[3J\";\n\t\tfor (let i = 0; i < allLines.length; i++) {\n\t\t\tif (i > 0) buffer += \"\\r\\n\";\n\t\t\tbuffer += allLines[i];\n\t\t}\n\t\tbuffer += \"\\x1b[?2026l\";\n\t\tthis.terminal.write(buffer);\n\n\t\t// Update state: previousLines holds only live portion\n\t\tconst liveLines = allLines.slice(newCommittedLineCount);\n\t\tthis.committedLineCount = newCommittedLineCount;\n\t\tthis.previousLines = liveLines;\n\t\tthis.cursorRow = Math.max(0, liveLines.length - 1);\n\t\tthis.hardwareCursorRow = this.cursorRow;\n\t\tthis.maxLinesRendered = liveLines.length;\n\t\tthis.previousViewportTop = Math.max(0, liveLines.length - height);\n\t\tthis.previousWidth = width;\n\t\tthis.previousHeight = height;\n\n\t\t// Position hardware cursor (cursorPos is absolute, adjust to live-relative)\n\t\tif (cursorPos && cursorPos.row >= newCommittedLineCount) {\n\t\t\tconst liveCursorPos = { row: cursorPos.row - newCommittedLineCount, col: cursorPos.col };\n\t\t\tthis.positionHardwareCursor(liveCursorPos, liveLines.length);\n\t\t} else {\n\t\t\tthis.positionHardwareCursor(null, liveLines.length);\n\t\t}\n\n\t\tthis.onPostRender?.();\n\t}\n\n\t/**\n\t * Render only the live-region children (after the committed boundary).\n\t */\n\tprivate renderLive(width: number): string[] {\n\t\tconst lines: string[] = [];\n\t\tfor (let i = this.committedChildCount; i < this.children.length; i++) {\n\t\t\tfor (const line of this.children[i].render(width)) lines.push(line);\n\t\t}\n\t\treturn lines;\n\t}\n\n\tprivate scheduleRender(): void {\n\t\tif (this.renderTimer !== null) return;\n\t\tconst elapsed = performance.now() - this.lastRenderAt;\n\t\tif (elapsed >= RENDER_THROTTLE_MS) {\n\t\t\t// Enough time has passed — render on next tick (preserves existing coalescing)\n\t\t\tthis.renderTimer = setTimeout(() => {\n\t\t\t\tthis.renderTimer = null;\n\t\t\t\tthis.lastRenderAt = performance.now();\n\t\t\t\tthis.doRender();\n\t\t\t}, 0);\n\t\t} else {\n\t\t\t// Too soon — schedule for the remaining time\n\t\t\tthis.renderTimer = setTimeout(() => {\n\t\t\t\tthis.renderTimer = null;\n\t\t\t\tthis.lastRenderAt = performance.now();\n\t\t\t\tthis.doRender();\n\t\t\t}, RENDER_THROTTLE_MS - elapsed);\n\t\t}\n\t}\n\n\tprivate handleInput(data: string): void {\n\t\tif (this.inputListeners.size > 0) {\n\t\t\tlet current = data;\n\t\t\tfor (const listener of this.inputListeners) {\n\t\t\t\tconst result = listener(current);\n\t\t\t\tif (result?.consume) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (result?.data !== undefined) {\n\t\t\t\t\tcurrent = result.data;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (current.length === 0) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tdata = current;\n\t\t}\n\n\t\t// If we're waiting for cell size response, buffer input and parse\n\t\tif (this.cellSizeQueryPending) {\n\t\t\tthis.inputBuffer += data;\n\t\t\tconst filtered = this.parseCellSizeResponse();\n\t\t\tif (filtered.length === 0) return;\n\t\t\tdata = filtered;\n\t\t}\n\n\t\t// Global debug key handler (Shift+Ctrl+D)\n\t\tif (matchesKey(data, \"shift+ctrl+d\") && this.onDebug) {\n\t\t\tthis.onDebug();\n\t\t\treturn;\n\t\t}\n\n\t\t// If focused component is an overlay, verify it's still visible\n\t\t// (visibility can change due to terminal resize or visible() callback)\n\t\tconst focusedOverlay = this.overlayStack.find((o) => o.component === this.focusedComponent);\n\t\tif (focusedOverlay && !this.isOverlayVisible(focusedOverlay)) {\n\t\t\t// Focused overlay is no longer visible, redirect to topmost visible overlay\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tif (topVisible) {\n\t\t\t\tthis.setFocus(topVisible.component);\n\t\t\t} else {\n\t\t\t\t// No visible overlays, restore to preFocus\n\t\t\t\tthis.setFocus(focusedOverlay.preFocus);\n\t\t\t}\n\t\t}\n\n\t\t// Pass input to focused component (including Ctrl+C)\n\t\t// The focused component can decide how to handle Ctrl+C\n\t\tif (this.focusedComponent?.handleInput) {\n\t\t\t// Filter out key release events unless component opts in\n\t\t\tif (isKeyRelease(data) && !this.focusedComponent.wantsKeyRelease) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.focusedComponent.handleInput(data);\n\t\t\tthis.requestRender();\n\t\t}\n\t}\n\n\tprivate parseCellSizeResponse(): string {\n\t\t// Response format: ESC [ 6 ; height ; width t\n\t\t// Match the response pattern\n\t\tconst responsePattern = /\\x1b\\[6;(\\d+);(\\d+)t/;\n\t\tconst match = this.inputBuffer.match(responsePattern);\n\n\t\tif (match) {\n\t\t\tconst heightPx = parseInt(match[1], 10);\n\t\t\tconst widthPx = parseInt(match[2], 10);\n\n\t\t\tif (heightPx > 0 && widthPx > 0) {\n\t\t\t\tsetCellDimensions({ widthPx, heightPx });\n\t\t\t\t// Invalidate all components so images re-render with correct dimensions\n\t\t\t\tthis.invalidate();\n\t\t\t\tthis.requestRender();\n\t\t\t}\n\n\t\t\t// Remove the response from buffer\n\t\t\tthis.inputBuffer = this.inputBuffer.replace(responsePattern, \"\");\n\t\t\tthis.cellSizeQueryPending = false;\n\t\t}\n\n\t\t// Check if we have a partial cell size response starting (wait for more data)\n\t\t// Patterns that could be incomplete cell size response: \\x1b, \\x1b[, \\x1b[6, \\x1b[6;...(no t yet)\n\t\tconst partialCellSizePattern = /\\x1b(\\[6?;?[\\d;]*)?$/;\n\t\tif (partialCellSizePattern.test(this.inputBuffer)) {\n\t\t\t// Check if it's actually a complete different escape sequence (ends with a letter)\n\t\t\t// Cell size response ends with 't', Kitty keyboard ends with 'u', arrows end with A-D, etc.\n\t\t\tconst lastChar = this.inputBuffer[this.inputBuffer.length - 1];\n\t\t\tif (!/[a-zA-Z~]/.test(lastChar)) {\n\t\t\t\t// Doesn't end with a terminator, might be incomplete - wait for more\n\t\t\t\treturn \"\";\n\t\t\t}\n\t\t}\n\n\t\t// No cell size response found, return buffered data as user input\n\t\tconst result = this.inputBuffer;\n\t\tthis.inputBuffer = \"\";\n\t\tthis.cellSizeQueryPending = false; // Give up waiting\n\t\treturn result;\n\t}\n\n\t/**\n\t * Resolve overlay layout from options.\n\t * Returns { width, row, col, maxHeight } for rendering.\n\t */\n\tprivate resolveOverlayLayout(\n\t\toptions: OverlayOptions | undefined,\n\t\toverlayHeight: number,\n\t\ttermWidth: number,\n\t\ttermHeight: number,\n\t): { width: number; row: number; col: number; maxHeight: number | undefined } {\n\t\tconst opt = options ?? {};\n\n\t\t// Parse margin (clamp to non-negative)\n\t\tconst margin =\n\t\t\ttypeof opt.margin === \"number\"\n\t\t\t\t? { top: opt.margin, right: opt.margin, bottom: opt.margin, left: opt.margin }\n\t\t\t\t: (opt.margin ?? {});\n\t\tconst marginTop = Math.max(0, margin.top ?? 0);\n\t\tconst marginRight = Math.max(0, margin.right ?? 0);\n\t\tconst marginBottom = Math.max(0, margin.bottom ?? 0);\n\t\tconst marginLeft = Math.max(0, margin.left ?? 0);\n\n\t\t// Available space after margins\n\t\tconst availWidth = Math.max(1, termWidth - marginLeft - marginRight);\n\t\tconst availHeight = Math.max(1, termHeight - marginTop - marginBottom);\n\n\t\t// === Resolve width ===\n\t\tlet width = parseSizeValue(opt.width, termWidth) ?? Math.min(80, availWidth);\n\t\t// Apply minWidth\n\t\tif (opt.minWidth !== undefined) {\n\t\t\twidth = Math.max(width, opt.minWidth);\n\t\t}\n\t\t// Clamp to available space\n\t\twidth = Math.max(1, Math.min(width, availWidth));\n\n\t\t// === Resolve maxHeight ===\n\t\tlet maxHeight = parseSizeValue(opt.maxHeight, termHeight);\n\t\t// Clamp to available space\n\t\tif (maxHeight !== undefined) {\n\t\t\tmaxHeight = Math.max(1, Math.min(maxHeight, availHeight));\n\t\t}\n\n\t\t// Effective overlay height (may be clamped by maxHeight)\n\t\tconst effectiveHeight = maxHeight !== undefined ? Math.min(overlayHeight, maxHeight) : overlayHeight;\n\n\t\t// === Resolve position ===\n\t\tlet row: number;\n\t\tlet col: number;\n\n\t\tif (opt.row !== undefined) {\n\t\t\tif (typeof opt.row === \"string\") {\n\t\t\t\t// Percentage: 0% = top, 100% = bottom (overlay stays within bounds)\n\t\t\t\tconst match = opt.row.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxRow = Math.max(0, availHeight - effectiveHeight);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\trow = marginTop + Math.floor(maxRow * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\trow = this.resolveAnchorRow(\"center\", effectiveHeight, availHeight, marginTop);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute row position\n\t\t\t\trow = opt.row;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\trow = this.resolveAnchorRow(anchor, effectiveHeight, availHeight, marginTop);\n\t\t}\n\n\t\tif (opt.col !== undefined) {\n\t\t\tif (typeof opt.col === \"string\") {\n\t\t\t\t// Percentage: 0% = left, 100% = right (overlay stays within bounds)\n\t\t\t\tconst match = opt.col.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxCol = Math.max(0, availWidth - width);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\tcol = marginLeft + Math.floor(maxCol * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\tcol = this.resolveAnchorCol(\"center\", width, availWidth, marginLeft);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute column position\n\t\t\t\tcol = opt.col;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\tcol = this.resolveAnchorCol(anchor, width, availWidth, marginLeft);\n\t\t}\n\n\t\t// Apply offsets\n\t\tif (opt.offsetY !== undefined) row += opt.offsetY;\n\t\tif (opt.offsetX !== undefined) col += opt.offsetX;\n\n\t\t// Clamp to terminal bounds (respecting margins)\n\t\trow = Math.max(marginTop, Math.min(row, termHeight - marginBottom - effectiveHeight));\n\t\tcol = Math.max(marginLeft, Math.min(col, termWidth - marginRight - width));\n\n\t\treturn { width, row, col, maxHeight };\n\t}\n\n\tprivate resolveAnchorRow(anchor: OverlayAnchor, height: number, availHeight: number, marginTop: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"top-center\":\n\t\t\tcase \"top-right\":\n\t\t\t\treturn marginTop;\n\t\t\tcase \"bottom-left\":\n\t\t\tcase \"bottom-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginTop + availHeight - height;\n\t\t\tcase \"left-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"right-center\":\n\t\t\t\treturn marginTop + Math.floor((availHeight - height) / 2);\n\t\t}\n\t}\n\n\tprivate resolveAnchorCol(anchor: OverlayAnchor, width: number, availWidth: number, marginLeft: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"left-center\":\n\t\t\tcase \"bottom-left\":\n\t\t\t\treturn marginLeft;\n\t\t\tcase \"top-right\":\n\t\t\tcase \"right-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginLeft + availWidth - width;\n\t\t\tcase \"top-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"bottom-center\":\n\t\t\t\treturn marginLeft + Math.floor((availWidth - width) / 2);\n\t\t}\n\t}\n\n\t/** Composite all overlays into content lines (sorted by focusOrder, higher = on top). */\n\tprivate compositeOverlays(lines: string[], termWidth: number, termHeight: number): string[] {\n\t\tif (this.overlayStack.length === 0) return lines;\n\t\tconst result = [...lines];\n\n\t\t// Pre-render all visible overlays and calculate positions\n\t\tconst rendered: { overlayLines: string[]; row: number; col: number; w: number }[] = [];\n\t\tlet minLinesNeeded = result.length;\n\n\t\tconst visibleEntries = this.overlayStack.filter((e) => this.isOverlayVisible(e));\n\t\tvisibleEntries.sort((a, b) => a.focusOrder - b.focusOrder);\n\t\tfor (const entry of visibleEntries) {\n\t\t\tconst { component, options } = entry;\n\n\t\t\t// Get layout with height=0 first to determine width and maxHeight\n\t\t\t// (width and maxHeight don't depend on overlay height)\n\t\t\tconst { width, maxHeight } = this.resolveOverlayLayout(options, 0, termWidth, termHeight);\n\n\t\t\t// Render component at calculated width\n\t\t\tlet overlayLines = component.render(width);\n\n\t\t\t// Apply maxHeight if specified\n\t\t\tif (maxHeight !== undefined && overlayLines.length > maxHeight) {\n\t\t\t\toverlayLines = overlayLines.slice(0, maxHeight);\n\t\t\t}\n\n\t\t\t// Get final row/col with actual overlay height\n\t\t\tconst { row, col } = this.resolveOverlayLayout(options, overlayLines.length, termWidth, termHeight);\n\n\t\t\trendered.push({ overlayLines, row, col, w: width });\n\t\t\tminLinesNeeded = Math.max(minLinesNeeded, row + overlayLines.length);\n\t\t}\n\n\t\t// Ensure result covers the terminal working area to keep overlay positioning stable across resizes.\n\t\t// maxLinesRendered can exceed current content length after a shrink; pad to keep viewportStart consistent.\n\t\tconst workingHeight = Math.max(this.maxLinesRendered, minLinesNeeded);\n\n\t\t// Extend result with empty lines if content is too short for overlay placement or working area\n\t\twhile (result.length < workingHeight) {\n\t\t\tresult.push(\"\");\n\t\t}\n\n\t\tconst viewportStart = Math.max(0, workingHeight - termHeight);\n\n\t\t// Composite each overlay\n\t\tfor (const { overlayLines, row, col, w } of rendered) {\n\t\t\tfor (let i = 0; i < overlayLines.length; i++) {\n\t\t\t\tconst idx = viewportStart + row + i;\n\t\t\t\tif (idx >= 0 && idx < result.length) {\n\t\t\t\t\t// Defensive: truncate overlay line to declared width before compositing\n\t\t\t\t\t// (components should already respect width, but this ensures it)\n\t\t\t\t\tconst truncatedOverlayLine =\n\t\t\t\t\t\tvisibleWidth(overlayLines[i]) > w ? sliceByColumn(overlayLines[i], 0, w, true) : overlayLines[i];\n\t\t\t\t\tresult[idx] = this.compositeLineAt(result[idx], truncatedOverlayLine, col, w, termWidth);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn result;\n\t}\n\n\tprivate static readonly SEGMENT_RESET = \"\\x1b[0m\\x1b]8;;\\x07\";\n\n\tprivate applyLineResets(lines: string[]): string[] {\n\t\tconst reset = TUI.SEGMENT_RESET;\n\t\tfor (let i = 0; i < lines.length; i++) {\n\t\t\tconst line = lines[i];\n\t\t\tif (!isImageLine(line)) {\n\t\t\t\tlines[i] = line + reset;\n\t\t\t}\n\t\t}\n\t\treturn lines;\n\t}\n\n\t/** Splice overlay content into a base line at a specific column. Single-pass optimized. */\n\tprivate compositeLineAt(\n\t\tbaseLine: string,\n\t\toverlayLine: string,\n\t\tstartCol: number,\n\t\toverlayWidth: number,\n\t\ttotalWidth: number,\n\t): string {\n\t\tif (isImageLine(baseLine)) return baseLine;\n\n\t\t// Single pass through baseLine extracts both before and after segments\n\t\tconst afterStart = startCol + overlayWidth;\n\t\tconst base = extractSegments(baseLine, startCol, afterStart, totalWidth - afterStart, true);\n\n\t\t// Extract overlay with width tracking (strict=true to exclude wide chars at boundary)\n\t\tconst overlay = sliceWithWidth(overlayLine, 0, overlayWidth, true);\n\n\t\t// Pad segments to target widths\n\t\tconst beforePad = Math.max(0, startCol - base.beforeWidth);\n\t\tconst overlayPad = Math.max(0, overlayWidth - overlay.width);\n\t\tconst actualBeforeWidth = Math.max(startCol, base.beforeWidth);\n\t\tconst actualOverlayWidth = Math.max(overlayWidth, overlay.width);\n\t\tconst afterTarget = Math.max(0, totalWidth - actualBeforeWidth - actualOverlayWidth);\n\t\tconst afterPad = Math.max(0, afterTarget - base.afterWidth);\n\n\t\t// Compose result\n\t\tconst r = TUI.SEGMENT_RESET;\n\t\tconst result =\n\t\t\tbase.before +\n\t\t\t\" \".repeat(beforePad) +\n\t\t\tr +\n\t\t\toverlay.text +\n\t\t\t\" \".repeat(overlayPad) +\n\t\t\tr +\n\t\t\tbase.after +\n\t\t\t\" \".repeat(afterPad);\n\n\t\t// CRITICAL: Always verify and truncate to terminal width.\n\t\t// This is the final safeguard against width overflow which would crash the TUI.\n\t\t// Width tracking can drift from actual visible width due to:\n\t\t// - Complex ANSI/OSC sequences (hyperlinks, colors)\n\t\t// - Wide characters at segment boundaries\n\t\t// - Edge cases in segment extraction\n\t\tconst resultWidth = visibleWidth(result);\n\t\tif (resultWidth <= totalWidth) {\n\t\t\treturn result;\n\t\t}\n\t\t// Truncate with strict=true to ensure we don't exceed totalWidth\n\t\treturn sliceByColumn(result, 0, totalWidth, true);\n\t}\n\n\t/**\n\t * Find and extract cursor position from rendered lines.\n\t * Searches for CURSOR_MARKER, calculates its position, and strips it from the output.\n\t * Only scans the bottom terminal height lines (visible viewport).\n\t * @param lines - Rendered lines to search\n\t * @param height - Terminal height (visible viewport size)\n\t * @returns Cursor position { row, col } or null if no marker found\n\t */\n\tprivate extractCursorPosition(lines: string[], height: number): { row: number; col: number } | null {\n\t\t// Only scan the bottom `height` lines (visible viewport)\n\t\tconst viewportTop = Math.max(0, lines.length - height);\n\t\tfor (let row = lines.length - 1; row >= viewportTop; row--) {\n\t\t\tconst line = lines[row];\n\t\t\tconst markerIndex = line.indexOf(CURSOR_MARKER);\n\t\t\tif (markerIndex !== -1) {\n\t\t\t\t// Calculate visual column (width of text before marker)\n\t\t\t\tconst beforeMarker = line.slice(0, markerIndex);\n\t\t\t\tconst col = visibleWidth(beforeMarker);\n\n\t\t\t\t// Strip marker from the line\n\t\t\t\tlines[row] = line.slice(0, markerIndex) + line.slice(markerIndex + CURSOR_MARKER.length);\n\n\t\t\t\treturn { row, col };\n\t\t\t}\n\t\t}\n\t\treturn null;\n\t}\n\n\tprivate doRender(): void {\n\t\tif (this.stopped) return;\n\t\tconst width = this.terminal.columns;\n\t\tconst height = this.terminal.rows;\n\t\tconst widthChanged = this.previousWidth !== 0 && this.previousWidth !== width;\n\t\tconst heightChanged = this.previousHeight !== 0 && this.previousHeight !== height;\n\t\tconst previousBufferLength = this.previousHeight > 0 ? this.previousViewportTop + this.previousHeight : height;\n\t\tlet prevViewportTop = heightChanged ? Math.max(0, previousBufferLength - height) : this.previousViewportTop;\n\t\tlet viewportTop = prevViewportTop;\n\t\tlet hardwareCursorRow = this.hardwareCursorRow;\n\t\tconst computeLineDiff = (targetRow: number): number => {\n\t\t\tconst currentScreenRow = hardwareCursorRow - prevViewportTop;\n\t\t\tconst targetScreenRow = targetRow - viewportTop;\n\t\t\treturn targetScreenRow - currentScreenRow;\n\t\t};\n\n\t\t// Render only live-region children (after committed boundary)\n\t\tlet newLines = this.renderLive(width);\n\n\t\t// Composite overlays into the rendered lines (before differential compare)\n\t\tif (this.overlayStack.length > 0) {\n\t\t\tnewLines = this.compositeOverlays(newLines, width, height);\n\t\t}\n\n\t\t// Extract cursor position before applying line resets (marker must be found first)\n\t\tconst cursorPos = this.extractCursorPosition(newLines, height);\n\n\t\tnewLines = this.applyLineResets(newLines);\n\n\t\t// Helper to clear the live region and re-render live-region lines.\n\t\t// Only clears from the live-region start to the end of the screen —\n\t\t// committed scrollback above is never touched.\n\t\tconst fullRender = (clear: boolean): void => {\n\t\t\tthis.fullRedrawCount += 1;\n\t\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\t\tif (clear) {\n\t\t\t\t// Move cursor to start of live region (row 0 in live-relative coords)\n\t\t\t\tconst moveUp = hardwareCursorRow; // Use local (captured from this.hardwareCursorRow)\n\t\t\t\tif (moveUp > 0) buffer += `\\x1b[${moveUp}A`;\n\t\t\t\tbuffer += \"\\r\\x1b[J\"; // Carriage return + clear from cursor to end of screen\n\t\t\t}\n\t\t\tfor (let i = 0; i < newLines.length; i++) {\n\t\t\t\tif (i > 0) buffer += \"\\r\\n\";\n\t\t\t\tbuffer += newLines[i];\n\t\t\t}\n\t\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\t\t\tthis.terminal.write(buffer);\n\t\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\t\tthis.hardwareCursorRow = this.cursorRow;\n\t\t\t// Reset max lines when clearing, otherwise track growth\n\t\t\tif (clear) {\n\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t} else {\n\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t}\n\t\t\tconst bufferLength = Math.max(height, newLines.length);\n\t\t\tthis.previousViewportTop = Math.max(0, bufferLength - height);\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.onPostRender?.();\n\t\t};\n\n\t\tconst debugRedraw = process.env.DREB_DEBUG_REDRAW === \"1\";\n\t\tconst logRedraw = (reason: string): void => {\n\t\t\tif (!debugRedraw) return;\n\t\t\tconst logPath = path.join(os.homedir(), \".dreb\", \"agent\", \"dreb-debug.log\");\n\t\t\tconst msg = `[${new Date().toISOString()}] fullRender: ${reason} (prev=${this.previousLines.length}, new=${newLines.length}, height=${height})\\n`;\n\t\t\tfs.appendFileSync(logPath, msg);\n\t\t};\n\n\t\t// First render or force re-render — clear live region and write\n\t\tif (this.previousLines.length === 0 && !widthChanged && !heightChanged) {\n\t\t\tlogRedraw(\"first render\");\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Width changes need a full re-render of everything (including committed\n\t\t// content, since wrapping changes). Use recommitAll to clear screen +\n\t\t// scrollback and re-render the entire transcript at the new width.\n\t\tif (widthChanged) {\n\t\t\tlogRedraw(`terminal width changed (${this.previousWidth} -> ${width})`);\n\t\t\tthis.recommitAll();\n\t\t\treturn;\n\t\t}\n\n\t\t// Height changes need a full re-render to keep the visible viewport aligned.\n\t\t// With the committed-scrollback model, only the live region is re-rendered,\n\t\t// so this is cheap and safe even on Termux (no transcript replay).\n\t\tif (heightChanged) {\n\t\t\tlogRedraw(`terminal height changed (${this.previousHeight} -> ${height})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Find first and last changed lines\n\t\tlet firstChanged = -1;\n\t\tlet lastChanged = -1;\n\t\tconst maxLines = Math.max(newLines.length, this.previousLines.length);\n\t\tfor (let i = 0; i < maxLines; i++) {\n\t\t\tconst oldLine = i < this.previousLines.length ? this.previousLines[i] : \"\";\n\t\t\tconst newLine = i < newLines.length ? newLines[i] : \"\";\n\n\t\t\tif (oldLine !== newLine) {\n\t\t\t\tif (firstChanged === -1) {\n\t\t\t\t\tfirstChanged = i;\n\t\t\t\t}\n\t\t\t\tlastChanged = i;\n\t\t\t}\n\t\t}\n\t\tconst appendedLines = newLines.length > this.previousLines.length;\n\t\tif (appendedLines) {\n\t\t\tif (firstChanged === -1) {\n\t\t\t\tfirstChanged = this.previousLines.length;\n\t\t\t}\n\t\t\tlastChanged = newLines.length - 1;\n\t\t}\n\t\tconst appendStart = appendedLines && firstChanged === this.previousLines.length && firstChanged > 0;\n\n\t\t// No changes - but still need to update hardware cursor position if it moved\n\t\tif (firstChanged === -1) {\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.onPostRender?.();\n\t\t\treturn;\n\t\t}\n\n\t\t// All changes are in deleted lines (nothing to render, just clear)\n\t\tif (firstChanged >= newLines.length) {\n\t\t\tif (this.previousLines.length > newLines.length) {\n\t\t\t\tlet buffer = \"\\x1b[?2026h\";\n\t\t\t\t// Move to end of new content (clamp to 0 for empty content)\n\t\t\t\tconst targetRow = Math.max(0, newLines.length - 1);\n\t\t\t\tif (targetRow < prevViewportTop) {\n\t\t\t\t\tlogRedraw(`deleted lines moved viewport up (${targetRow} < ${prevViewportTop})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst lineDiff = computeLineDiff(targetRow);\n\t\t\t\tif (lineDiff > 0) buffer += `\\x1b[${lineDiff}B`;\n\t\t\t\telse if (lineDiff < 0) buffer += `\\x1b[${-lineDiff}A`;\n\t\t\t\tbuffer += \"\\r\";\n\t\t\t\t// When content is completely empty, clear the row at targetRow too\n\t\t\t\tif (newLines.length === 0) {\n\t\t\t\t\tbuffer += \"\\x1b[2K\";\n\t\t\t\t}\n\t\t\t\t// Clear extra lines without scrolling\n\t\t\t\tconst extraLines = this.previousLines.length - newLines.length;\n\t\t\t\tif (extraLines > height) {\n\t\t\t\t\tlogRedraw(`extraLines > height (${extraLines} > ${height})`);\n\t\t\t\t\tfullRender(true);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tfor (let i = 0; i < extraLines; i++) {\n\t\t\t\t\tbuffer += \"\\r\\x1b[2K\";\n\t\t\t\t\tif (i < extraLines - 1) buffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t\t\t}\n\t\t\t\tbuffer += \"\\x1b[?2026l\";\n\t\t\t\tthis.terminal.write(buffer);\n\t\t\t\tthis.cursorRow = targetRow;\n\t\t\t\tthis.hardwareCursorRow = targetRow;\n\t\t\t}\n\t\t\t// Track actual content height — shrink when no overlays to prevent ghost whitespace\n\t\t\tif (this.overlayStack.length === 0) {\n\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t} else {\n\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t}\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\tthis.onPostRender?.();\n\t\t\treturn;\n\t\t}\n\n\t\t// If changes are above the viewport, decide whether to clamp or full redraw\n\t\tif (firstChanged < prevViewportTop) {\n\t\t\tif (newLines.length >= prevViewportTop + height) {\n\t\t\t\t// Content still fills viewport — clamp off-screen changes\n\t\t\t\tif (lastChanged < prevViewportTop) {\n\t\t\t\t\t// All changes are above viewport — update state without rendering\n\t\t\t\t\tif (this.overlayStack.length === 0) {\n\t\t\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t\t\t}\n\t\t\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\t\t\tthis.previousLines = newLines;\n\t\t\t\t\tthis.previousWidth = width;\n\t\t\t\t\tthis.previousHeight = height;\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tfirstChanged = prevViewportTop;\n\t\t\t} else {\n\t\t\t\t// Viewport needs to shift — full redraw without scrollback clear\n\t\t\t\tlogRedraw(`firstChanged < viewportTop with viewport shift (${firstChanged} < ${prevViewportTop})`);\n\t\t\t\tfullRender(true);\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\n\t\t// Render from first changed line to end\n\t\t// Build buffer with all updates wrapped in synchronized output\n\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\tconst prevViewportBottom = prevViewportTop + height - 1;\n\t\tconst moveTargetRow = appendStart ? firstChanged - 1 : firstChanged;\n\t\tif (moveTargetRow > prevViewportBottom) {\n\t\t\tconst currentScreenRow = Math.max(0, Math.min(height - 1, hardwareCursorRow - prevViewportTop));\n\t\t\tconst moveToBottom = height - 1 - currentScreenRow;\n\t\t\tif (moveToBottom > 0) {\n\t\t\t\tbuffer += `\\x1b[${moveToBottom}B`;\n\t\t\t}\n\t\t\tconst scroll = moveTargetRow - prevViewportBottom;\n\t\t\tbuffer += \"\\r\\n\".repeat(scroll);\n\t\t\tprevViewportTop += scroll;\n\t\t\tviewportTop += scroll;\n\t\t\thardwareCursorRow = moveTargetRow;\n\t\t}\n\n\t\t// Move cursor to first changed line (use hardwareCursorRow for actual position)\n\t\tconst lineDiff = computeLineDiff(moveTargetRow);\n\t\tif (lineDiff > 0) {\n\t\t\tbuffer += `\\x1b[${lineDiff}B`; // Move down\n\t\t} else if (lineDiff < 0) {\n\t\t\tbuffer += `\\x1b[${-lineDiff}A`; // Move up\n\t\t}\n\n\t\tbuffer += appendStart ? \"\\r\\n\" : \"\\r\"; // Move to column 0\n\n\t\t// Only render changed lines (firstChanged to lastChanged), not all lines to end\n\t\t// This reduces flicker when only a single line changes (e.g., spinner animation)\n\t\tconst renderEnd = Math.min(lastChanged, newLines.length - 1);\n\t\tfor (let i = firstChanged; i <= renderEnd; i++) {\n\t\t\tif (i > firstChanged) buffer += \"\\r\\n\";\n\t\t\tbuffer += \"\\x1b[2K\"; // Clear current line\n\t\t\tconst line = newLines[i];\n\t\t\tconst isImage = isImageLine(line);\n\t\t\tif (!isImage && visibleWidth(line) > width) {\n\t\t\t\t// Log all lines to crash file for debugging\n\t\t\t\tconst crashLogPath = path.join(os.homedir(), \".dreb\", \"agent\", \"dreb-crash.log\");\n\t\t\t\tconst crashData = [\n\t\t\t\t\t`Crash at ${new Date().toISOString()}`,\n\t\t\t\t\t`Terminal width: ${width}`,\n\t\t\t\t\t`Line ${i} visible width: ${visibleWidth(line)}`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"=== All rendered lines ===\",\n\t\t\t\t\t...newLines.map((l, idx) => `[${idx}] (w=${visibleWidth(l)}) ${l}`),\n\t\t\t\t\t\"\",\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tfs.mkdirSync(path.dirname(crashLogPath), { recursive: true });\n\t\t\t\tfs.writeFileSync(crashLogPath, crashData);\n\n\t\t\t\t// Clean up terminal state before throwing\n\t\t\t\tthis.stop();\n\n\t\t\t\tconst errorMsg = [\n\t\t\t\t\t`Rendered line ${i} exceeds terminal width (${visibleWidth(line)} > ${width}).`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"This is likely caused by a custom TUI component not truncating its output.\",\n\t\t\t\t\t\"Use visibleWidth() to measure and truncateToWidth() to truncate lines.\",\n\t\t\t\t\t\"\",\n\t\t\t\t\t`Debug log written to: ${crashLogPath}`,\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tthrow new Error(errorMsg);\n\t\t\t}\n\t\t\tbuffer += line;\n\t\t}\n\n\t\t// Track where cursor ended up after rendering\n\t\tconst finalCursorRow = renderEnd;\n\n\t\t// If we had more lines before, clear ghost lines below new content.\n\t\t// Use a full redraw (clear screen) to avoid ghost whitespace from terminals\n\t\t// that don't properly collapse cleared lines below the cursor.\n\t\tif (this.previousLines.length > newLines.length) {\n\t\t\tif (this.previousLines.length > height) {\n\t\t\t\t// Previous live content exceeded the terminal viewport — overlay padding\n\t\t\t\t// or long streaming content caused scrolling. A live-region-only clear\n\t\t\t\t// can't restore the viewport (CUU can't reach past viewport top into\n\t\t\t\t// scrollback), so do a full recommit to repaint everything cleanly.\n\t\t\t\tlogRedraw(\n\t\t\t\t\t`content shrank past viewport (${this.previousLines.length} -> ${newLines.length}, height=${height})`,\n\t\t\t\t);\n\t\t\t\tthis.recommitAll();\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tlogRedraw(`content shrank (${this.previousLines.length} -> ${newLines.length})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\n\t\tif (process.env.DREB_TUI_DEBUG === \"1\") {\n\t\t\tconst debugDir = \"/tmp/tui\";\n\t\t\tfs.mkdirSync(debugDir, { recursive: true });\n\t\t\tconst debugPath = path.join(debugDir, `render-${Date.now()}-${Math.random().toString(36).slice(2)}.log`);\n\t\t\tconst debugData = [\n\t\t\t\t`firstChanged: ${firstChanged}`,\n\t\t\t\t`viewportTop: ${viewportTop}`,\n\t\t\t\t`cursorRow: ${this.cursorRow}`,\n\t\t\t\t`height: ${height}`,\n\t\t\t\t`lineDiff: ${lineDiff}`,\n\t\t\t\t`hardwareCursorRow: ${hardwareCursorRow}`,\n\t\t\t\t`renderEnd: ${renderEnd}`,\n\t\t\t\t`finalCursorRow: ${finalCursorRow}`,\n\t\t\t\t`cursorPos: ${JSON.stringify(cursorPos)}`,\n\t\t\t\t`newLines.length: ${newLines.length}`,\n\t\t\t\t`previousLines.length: ${this.previousLines.length}`,\n\t\t\t\t\"\",\n\t\t\t\t\"=== newLines ===\",\n\t\t\t\tJSON.stringify(newLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== previousLines ===\",\n\t\t\t\tJSON.stringify(this.previousLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== buffer ===\",\n\t\t\t\tJSON.stringify(buffer),\n\t\t\t].join(\"\\n\");\n\t\t\tfs.writeFileSync(debugPath, debugData);\n\t\t}\n\n\t\t// Write entire buffer at once\n\t\tthis.terminal.write(buffer);\n\n\t\t// Track cursor position for next render\n\t\t// cursorRow tracks end of content (for viewport calculation)\n\t\t// hardwareCursorRow tracks actual terminal cursor position (for movement)\n\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\tthis.hardwareCursorRow = finalCursorRow;\n\t\t// Track terminal's working area — shrink when no overlays to prevent ghost whitespace\n\t\tif (this.overlayStack.length === 0) {\n\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t} else {\n\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t}\n\t\tthis.previousViewportTop = Math.max(prevViewportTop, finalCursorRow - height + 1);\n\n\t\t// Position hardware cursor for IME\n\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\n\t\tthis.previousLines = newLines;\n\t\tthis.previousWidth = width;\n\t\tthis.previousHeight = height;\n\n\t\tthis.onPostRender?.();\n\t}\n\n\t/**\n\t * Position the hardware cursor for IME candidate window.\n\t * @param cursorPos The cursor position extracted from rendered output, or null\n\t * @param totalLines Total number of rendered lines\n\t */\n\tprivate positionHardwareCursor(cursorPos: { row: number; col: number } | null, totalLines: number): void {\n\t\tif (!cursorPos || totalLines <= 0) {\n\t\t\tthis.terminal.hideCursor();\n\t\t\treturn;\n\t\t}\n\n\t\t// Clamp cursor position to valid range\n\t\tconst targetRow = Math.max(0, Math.min(cursorPos.row, totalLines - 1));\n\t\tconst targetCol = Math.max(0, cursorPos.col);\n\n\t\t// Move cursor from current position to target\n\t\tconst rowDelta = targetRow - this.hardwareCursorRow;\n\t\tlet buffer = \"\";\n\t\tif (rowDelta > 0) {\n\t\t\tbuffer += `\\x1b[${rowDelta}B`; // Move down\n\t\t} else if (rowDelta < 0) {\n\t\t\tbuffer += `\\x1b[${-rowDelta}A`; // Move up\n\t\t}\n\t\t// Move to absolute column (1-indexed)\n\t\tbuffer += `\\x1b[${targetCol + 1}G`;\n\n\t\tif (buffer) {\n\t\t\tthis.terminal.write(buffer);\n\t\t}\n\n\t\tthis.hardwareCursorRow = targetRow;\n\t\tif (this.showHardwareCursor) {\n\t\t\tthis.terminal.showCursor();\n\t\t} else {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t}\n}\n"]}
1
+ 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TUI will find this marker and position the hardware\n * cursor there for proper IME candidate window positioning.\n */\nexport interface Focusable {\n\t/** Set by TUI when focus changes. Component should emit CURSOR_MARKER when true. */\n\tfocused: boolean;\n}\n\n/** Type guard to check if a component implements Focusable */\nexport function isFocusable(component: Component | null): component is Component & Focusable {\n\treturn component !== null && \"focused\" in component;\n}\n\n/**\n * Cursor position marker - APC (Application Program Command) sequence.\n * This is a zero-width escape sequence that terminals ignore.\n * Components emit this at the cursor position when focused.\n * TUI finds and strips this marker, then positions the hardware cursor there.\n */\nexport const CURSOR_MARKER = \"\\x1b_pi:c\\x07\";\n\nexport { visibleWidth };\n\n/**\n * Anchor position for overlays\n */\nexport type OverlayAnchor =\n\t| \"center\"\n\t| \"top-left\"\n\t| \"top-right\"\n\t| \"bottom-left\"\n\t| \"bottom-right\"\n\t| \"top-center\"\n\t| \"bottom-center\"\n\t| \"left-center\"\n\t| \"right-center\";\n\n/**\n * Margin configuration for overlays\n */\nexport interface OverlayMargin {\n\ttop?: number;\n\tright?: number;\n\tbottom?: number;\n\tleft?: number;\n}\n\n/** Value that can be absolute (number) or percentage (string like \"50%\") */\nexport type SizeValue = number | `${number}%`;\n\n/** Parse a SizeValue into absolute value given a reference size */\nfunction parseSizeValue(value: SizeValue | undefined, referenceSize: number): number | undefined {\n\tif (value === undefined) return undefined;\n\tif (typeof value === \"number\") return value;\n\t// Parse percentage string like \"50%\"\n\tconst match = value.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\tif (match) {\n\t\treturn Math.floor((referenceSize * parseFloat(match[1])) / 100);\n\t}\n\treturn undefined;\n}\n\n// isTermuxSession guard removed: with the committed-scrollback model, height\n// changes only re-render the small live region (no transcript replay), so the\n// Termux special-case is no longer needed.\n\n/**\n * Options for overlay positioning and sizing.\n * Values can be absolute numbers or percentage strings (e.g., \"50%\").\n */\nexport interface OverlayOptions {\n\t// === Sizing ===\n\t/** Width in columns, or percentage of terminal width (e.g., \"50%\") */\n\twidth?: SizeValue;\n\t/** Minimum width in columns */\n\tminWidth?: number;\n\t/** Maximum height in rows, or percentage of terminal height (e.g., \"50%\") */\n\tmaxHeight?: SizeValue;\n\n\t// === Positioning - anchor-based ===\n\t/** Anchor point for positioning (default: 'center') */\n\tanchor?: OverlayAnchor;\n\t/** Horizontal offset from anchor position (positive = right) */\n\toffsetX?: number;\n\t/** Vertical offset from anchor position (positive = down) */\n\toffsetY?: number;\n\n\t// === Positioning - percentage or absolute ===\n\t/** Row position: absolute number, or percentage (e.g., \"25%\" = 25% from top) */\n\trow?: SizeValue;\n\t/** Column position: absolute number, or percentage (e.g., \"50%\" = centered horizontally) */\n\tcol?: SizeValue;\n\n\t// === Margin from terminal edges ===\n\t/** Margin from terminal edges. Number applies to all sides. */\n\tmargin?: OverlayMargin | number;\n\n\t// === Visibility ===\n\t/**\n\t * Control overlay visibility based on terminal dimensions.\n\t * If provided, overlay is only rendered when this returns true.\n\t * Called each render cycle with current terminal dimensions.\n\t */\n\tvisible?: (termWidth: number, termHeight: number) => boolean;\n\t/** If true, don't capture keyboard focus when shown */\n\tnonCapturing?: boolean;\n}\n\n/**\n * Handle returned by showOverlay for controlling the overlay\n */\nexport interface OverlayHandle {\n\t/** Permanently remove the overlay (cannot be shown again) */\n\thide(): void;\n\t/** Temporarily hide or show the overlay */\n\tsetHidden(hidden: boolean): void;\n\t/** Check if overlay is temporarily hidden */\n\tisHidden(): boolean;\n\t/** Focus this overlay and bring it to the visual front */\n\tfocus(): void;\n\t/** Release focus to the previous target */\n\tunfocus(): void;\n\t/** Check if this overlay currently has focus */\n\tisFocused(): boolean;\n}\n\n/**\n * Container - a component that contains other components\n */\nexport class Container implements Component {\n\tchildren: Component[] = [];\n\n\taddChild(component: Component): void {\n\t\tthis.children.push(component);\n\t}\n\n\tremoveChild(component: Component): void {\n\t\tconst index = this.children.indexOf(component);\n\t\tif (index !== -1) {\n\t\t\tthis.children.splice(index, 1);\n\t\t}\n\t}\n\n\tclear(): void {\n\t\tthis.children = [];\n\t}\n\n\tinvalidate(): void {\n\t\tfor (const child of this.children) {\n\t\t\tchild.invalidate?.();\n\t\t}\n\t}\n\n\trender(width: number): string[] {\n\t\tconst lines: string[] = [];\n\t\tfor (const child of this.children) {\n\t\t\tfor (const line of child.render(width)) lines.push(line);\n\t\t}\n\t\treturn lines;\n\t}\n}\n\nconst RENDER_THROTTLE_MS = 16; // ~60fps\n\n/**\n * TUI - Main class for managing terminal UI with differential rendering.\n *\n * Supports a committed-scrollback + live-region rendering model:\n * - **Committed region**: the first `committedChildCount` children. Their output\n * is written to terminal scrollback once and never re-rendered by the\n * differential renderer.\n * - **Live region**: children after the committed boundary. This is the only\n * content the differential renderer manages — keeps full redraws cheap and\n * prevents transcript replay into scrollback.\n *\n * Use `setCommittedChildCount()` + `commit()` to advance the boundary.\n * Use `recommitAll()` for global actions that need to repaint everything\n * (theme change, width resize, expand-all, etc.).\n */\nexport class TUI extends Container {\n\tpublic terminal: Terminal;\n\tprivate previousLines: string[] = []; // Live-region lines only (after committed boundary)\n\tprivate previousWidth = 0;\n\tprivate previousHeight = 0;\n\tprivate focusedComponent: Component | null = null;\n\tprivate inputListeners = new Set<InputListener>();\n\n\t/** Global callback for debug key (Shift+Ctrl+D). Called before input is forwarded to focused component. */\n\tpublic onDebug?: () => void;\n\t/** Callback fired after every render completes (doRender differential path, fullRender, or recommitAll). */\n\tpublic onPostRender?: () => void;\n\tprivate renderTimer: ReturnType<typeof setTimeout> | null = null;\n\tprivate lastRenderAt = 0;\n\tprivate cursorRow = 0; // Logical cursor row within live region (end of live content)\n\tprivate hardwareCursorRow = 0; // Actual cursor row within live region (may differ due to IME)\n\tprivate inputBuffer = \"\"; // Buffer for parsing terminal responses\n\tprivate cellSizeQueryPending = false;\n\tprivate showHardwareCursor = process.env.DREB_HARDWARE_CURSOR === \"1\";\n\tprivate maxLinesRendered = 0; // High-water mark of live-region lines rendered\n\tprivate previousViewportTop = 0; // Previous viewport top within live region\n\tprivate fullRedrawCount = 0;\n\tprivate stopped = false;\n\n\t// Committed-scrollback state\n\tprivate committedChildCount = 0; // children[0..n) are committed to scrollback\n\tprivate committedLineCount = 0; // total lines written to scrollback from committed children\n\n\t// Overlay stack for modal components rendered on top of base content\n\tprivate focusOrderCounter = 0;\n\tprivate overlayStack: {\n\t\tcomponent: Component;\n\t\toptions?: OverlayOptions;\n\t\tpreFocus: Component | null;\n\t\thidden: boolean;\n\t\tfocusOrder: number;\n\t}[] = [];\n\n\tconstructor(terminal: Terminal, showHardwareCursor?: boolean) {\n\t\tsuper();\n\t\tthis.terminal = terminal;\n\t\tif (showHardwareCursor !== undefined) {\n\t\t\tthis.showHardwareCursor = showHardwareCursor;\n\t\t}\n\t}\n\n\tget fullRedraws(): number {\n\t\treturn this.fullRedrawCount;\n\t}\n\n\tgetShowHardwareCursor(): boolean {\n\t\treturn this.showHardwareCursor;\n\t}\n\n\tsetShowHardwareCursor(enabled: boolean): void {\n\t\tif (this.showHardwareCursor === enabled) return;\n\t\tthis.showHardwareCursor = enabled;\n\t\tif (!enabled) {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t\tthis.requestRender();\n\t}\n\n\tsetFocus(component: Component | null): void {\n\t\t// Clear focused flag on old component\n\t\tif (isFocusable(this.focusedComponent)) {\n\t\t\tthis.focusedComponent.focused = false;\n\t\t}\n\n\t\tthis.focusedComponent = component;\n\n\t\t// Set focused flag on new component\n\t\tif (isFocusable(component)) {\n\t\t\tcomponent.focused = true;\n\t\t}\n\t}\n\n\t/**\n\t * Show an overlay component with configurable positioning and sizing.\n\t * Returns a handle to control the overlay's visibility.\n\t */\n\tshowOverlay(component: Component, options?: OverlayOptions): OverlayHandle {\n\t\tconst entry = {\n\t\t\tcomponent,\n\t\t\toptions,\n\t\t\tpreFocus: this.focusedComponent,\n\t\t\thidden: false,\n\t\t\tfocusOrder: ++this.focusOrderCounter,\n\t\t};\n\t\tthis.overlayStack.push(entry);\n\t\t// Only focus if overlay is actually visible\n\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\tthis.setFocus(component);\n\t\t}\n\t\tthis.terminal.hideCursor();\n\t\tthis.requestRender();\n\n\t\t// Return handle for controlling this overlay\n\t\treturn {\n\t\t\thide: () => {\n\t\t\t\tconst index = this.overlayStack.indexOf(entry);\n\t\t\t\tif (index !== -1) {\n\t\t\t\t\tthis.overlayStack.splice(index, 1);\n\t\t\t\t\t// Restore focus if this overlay had focus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\t\t\t\t// Overlay dismissed — user was at the bottom of the TUI by definition,\n\t\t\t\t\t// so a full recommit is safe and ensures no ghost whitespace from\n\t\t\t\t\t// overlay padding lines.\n\t\t\t\t\tthis.recommitAll();\n\t\t\t\t}\n\t\t\t},\n\t\t\tsetHidden: (hidden: boolean) => {\n\t\t\t\tif (entry.hidden === hidden) return;\n\t\t\t\tentry.hidden = hidden;\n\t\t\t\t// Update focus when hiding/showing\n\t\t\t\tif (hidden) {\n\t\t\t\t\t// If this overlay had focus, move focus to next visible or preFocus\n\t\t\t\t\tif (this.focusedComponent === component) {\n\t\t\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\t\t\tthis.setFocus(topVisible?.component ?? entry.preFocus);\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\t// Restore focus to this overlay when showing (if it's actually visible)\n\t\t\t\t\tif (!options?.nonCapturing && this.isOverlayVisible(entry)) {\n\t\t\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisHidden: () => entry.hidden,\n\t\t\tfocus: () => {\n\t\t\t\tif (!this.overlayStack.includes(entry) || !this.isOverlayVisible(entry)) return;\n\t\t\t\tif (this.focusedComponent !== component) {\n\t\t\t\t\tthis.setFocus(component);\n\t\t\t\t}\n\t\t\t\tentry.focusOrder = ++this.focusOrderCounter;\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tunfocus: () => {\n\t\t\t\tif (this.focusedComponent !== component) return;\n\t\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\t\tthis.setFocus(topVisible && topVisible !== entry ? topVisible.component : entry.preFocus);\n\t\t\t\tthis.requestRender();\n\t\t\t},\n\t\t\tisFocused: () => this.focusedComponent === component,\n\t\t};\n\t}\n\n\t/** Hide the topmost overlay and restore previous focus. */\n\thideOverlay(): void {\n\t\tconst overlay = this.overlayStack.pop();\n\t\tif (!overlay) return;\n\t\tif (this.focusedComponent === overlay.component) {\n\t\t\t// Find topmost visible overlay, or fall back to preFocus\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tthis.setFocus(topVisible?.component ?? overlay.preFocus);\n\t\t}\n\t\tif (this.overlayStack.length === 0) this.terminal.hideCursor();\n\t\t// Overlay dismissed — full recommit clears any ghost padding lines.\n\t\tthis.recommitAll();\n\t}\n\n\t/** Check if there are any visible overlays */\n\thasOverlay(): boolean {\n\t\treturn this.overlayStack.some((o) => this.isOverlayVisible(o));\n\t}\n\n\t/** Check if an overlay entry is currently visible */\n\tprivate isOverlayVisible(entry: (typeof this.overlayStack)[number]): boolean {\n\t\tif (entry.hidden) return false;\n\t\tif (entry.options?.visible) {\n\t\t\treturn entry.options.visible(this.terminal.columns, this.terminal.rows);\n\t\t}\n\t\treturn true;\n\t}\n\n\t/** Find the topmost visible capturing overlay, if any */\n\tprivate getTopmostVisibleOverlay(): (typeof this.overlayStack)[number] | undefined {\n\t\tfor (let i = this.overlayStack.length - 1; i >= 0; i--) {\n\t\t\tif (this.overlayStack[i].options?.nonCapturing) continue;\n\t\t\tif (this.isOverlayVisible(this.overlayStack[i])) {\n\t\t\t\treturn this.overlayStack[i];\n\t\t\t}\n\t\t}\n\t\treturn undefined;\n\t}\n\n\toverride invalidate(): void {\n\t\tsuper.invalidate();\n\t\tfor (const overlay of this.overlayStack) overlay.component.invalidate?.();\n\t}\n\n\tstart(): void {\n\t\tthis.stopped = false;\n\t\tthis.terminal.start(\n\t\t\t(data) => this.handleInput(data),\n\t\t\t() => this.requestRender(),\n\t\t);\n\t\tthis.terminal.hideCursor();\n\t\tthis.queryCellSize();\n\t\tthis.requestRender();\n\t}\n\n\taddInputListener(listener: InputListener): () => void {\n\t\tthis.inputListeners.add(listener);\n\t\treturn () => {\n\t\t\tthis.inputListeners.delete(listener);\n\t\t};\n\t}\n\n\tremoveInputListener(listener: InputListener): void {\n\t\tthis.inputListeners.delete(listener);\n\t}\n\n\tprivate queryCellSize(): void {\n\t\t// Only query if terminal supports images (cell size is only used for image rendering)\n\t\tif (!getCapabilities().images) {\n\t\t\treturn;\n\t\t}\n\t\t// Query terminal for cell size in pixels: CSI 16 t\n\t\t// Response format: CSI 6 ; height ; width t\n\t\tthis.cellSizeQueryPending = true;\n\t\tthis.terminal.write(\"\\x1b[16t\");\n\t}\n\n\tstop(): void {\n\t\tif (this.renderTimer !== null) {\n\t\t\tclearTimeout(this.renderTimer);\n\t\t\tthis.renderTimer = null;\n\t\t}\n\t\tthis.stopped = true;\n\t\t// Move cursor to the end of the content to prevent overwriting/artifacts on exit\n\t\tif (this.previousLines.length > 0) {\n\t\t\tconst targetRow = this.previousLines.length; // Line after the last content\n\t\t\tconst lineDiff = targetRow - this.hardwareCursorRow;\n\t\t\tif (lineDiff > 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${lineDiff}B`);\n\t\t\t} else if (lineDiff < 0) {\n\t\t\t\tthis.terminal.write(`\\x1b[${-lineDiff}A`);\n\t\t\t}\n\t\t\tthis.terminal.write(\"\\r\\n\");\n\t\t}\n\n\t\tthis.terminal.showCursor();\n\t\tthis.terminal.stop();\n\t}\n\n\trequestRender(force = false): void {\n\t\tif (force) {\n\t\t\tthis.previousLines = [];\n\t\t\t// Don't set previousWidth/Height to -1 — that would trigger recommitAll\n\t\t\t// (scrollback clear) on the next doRender. Force should only re-render\n\t\t\t// the live region cleanly, not wipe committed scrollback.\n\t\t\tthis.previousWidth = 0;\n\t\t\tthis.previousHeight = 0;\n\t\t\t// Keep hardwareCursorRow intact — it tracks the physical cursor position,\n\t\t\t// which hasn't moved. fullRender needs it to calculate movement to\n\t\t\t// live-region start. cursorRow can be reset since it's the logical end.\n\t\t\tthis.cursorRow = 0;\n\t\t\tthis.maxLinesRendered = 0;\n\t\t\tthis.previousViewportTop = 0;\n\t\t}\n\t\tthis.scheduleRender();\n\t}\n\n\t/**\n\t * Get the number of committed children.\n\t */\n\tgetCommittedChildCount(): number {\n\t\treturn this.committedChildCount;\n\t}\n\n\t/**\n\t * Set how many leading children are committed (their output is in scrollback).\n\t * Must be followed by `commit()` to update line tracking.\n\t */\n\tsetCommittedChildCount(count: number): void {\n\t\tthis.committedChildCount = count;\n\t}\n\n\t/**\n\t * Update committed line tracking after components were added to committed containers.\n\t * Re-renders committed children to count their current lines, then trims\n\t * `previousLines` and adjusts cursor state so the differential renderer\n\t * only operates on the live region.\n\t */\n\tcommit(): void {\n\t\tconst width = this.terminal.columns;\n\n\t\t// Count lines from committed children\n\t\tlet newCommittedLineCount = 0;\n\t\tfor (let i = 0; i < this.committedChildCount && i < this.children.length; i++) {\n\t\t\tconst childLines = this.children[i].render(width);\n\t\t\tnewCommittedLineCount += childLines.length;\n\t\t}\n\n\t\tconst delta = newCommittedLineCount - this.committedLineCount;\n\t\tif (delta <= 0) return; // nothing new to commit\n\n\t\t// Trim previousLines: remove the leading committed lines\n\t\tif (this.previousLines.length >= delta) {\n\t\t\tthis.previousLines = this.previousLines.slice(delta);\n\t\t} else {\n\t\t\tthis.previousLines = [];\n\t\t}\n\n\t\t// Adjust cursor positions (now relative to smaller live region)\n\t\tthis.hardwareCursorRow = Math.max(0, this.hardwareCursorRow - delta);\n\t\tthis.cursorRow = Math.max(0, this.cursorRow - delta);\n\n\t\tthis.committedLineCount = newCommittedLineCount;\n\n\t\t// Reset live-region tracking\n\t\tthis.maxLinesRendered = this.previousLines.length;\n\t\tthis.previousViewportTop = Math.max(0, this.previousLines.length - this.terminal.rows);\n\t}\n\n\t/**\n\t * Clear screen + scrollback, re-render the entire transcript (committed + live),\n\t * and re-establish the committed boundary. Used for global actions that need to\n\t * repaint finalized content (theme change, width resize, expand-all, etc.).\n\t */\n\trecommitAll(): void {\n\t\tif (this.stopped) return;\n\t\tconst width = this.terminal.columns;\n\t\tconst height = this.terminal.rows;\n\n\t\t// Render ALL children (committed + live)\n\t\tconst allLines: string[] = [];\n\t\tlet newCommittedLineCount = 0;\n\t\tfor (let i = 0; i < this.children.length; i++) {\n\t\t\tconst childLines = this.children[i].render(width);\n\t\t\tfor (const line of childLines) allLines.push(line);\n\t\t\tif (i < this.committedChildCount) {\n\t\t\t\tnewCommittedLineCount += childLines.length;\n\t\t\t}\n\t\t}\n\n\t\t// Extract cursor position before applying resets\n\t\tconst cursorPos = this.extractCursorPosition(allLines, height);\n\n\t\tthis.applyLineResets(allLines);\n\n\t\t// Clear screen + scrollback, write everything\n\t\tthis.fullRedrawCount += 1;\n\t\tlet buffer = \"\\x1b[?2026h\\x1b[2J\\x1b[H\\x1b[3J\";\n\t\tfor (let i = 0; i < allLines.length; i++) {\n\t\t\tif (i > 0) buffer += \"\\r\\n\";\n\t\t\tbuffer += allLines[i];\n\t\t}\n\t\tbuffer += \"\\x1b[?2026l\";\n\t\tthis.terminal.write(buffer);\n\n\t\t// Update state: previousLines holds only live portion\n\t\tconst liveLines = allLines.slice(newCommittedLineCount);\n\t\tthis.committedLineCount = newCommittedLineCount;\n\t\tthis.previousLines = liveLines;\n\t\tthis.cursorRow = Math.max(0, liveLines.length - 1);\n\t\tthis.hardwareCursorRow = this.cursorRow;\n\t\tthis.maxLinesRendered = liveLines.length;\n\t\tthis.previousViewportTop = Math.max(0, liveLines.length - height);\n\t\tthis.previousWidth = width;\n\t\tthis.previousHeight = height;\n\n\t\t// Position hardware cursor (cursorPos is absolute, adjust to live-relative)\n\t\tif (cursorPos && cursorPos.row >= newCommittedLineCount) {\n\t\t\tconst liveCursorPos = { row: cursorPos.row - newCommittedLineCount, col: cursorPos.col };\n\t\t\tthis.positionHardwareCursor(liveCursorPos, liveLines.length);\n\t\t} else {\n\t\t\tthis.positionHardwareCursor(null, liveLines.length);\n\t\t}\n\n\t\tthis.onPostRender?.();\n\t}\n\n\t/**\n\t * Render only the live-region children (after the committed boundary).\n\t */\n\tprivate renderLive(width: number): string[] {\n\t\tconst lines: string[] = [];\n\t\tfor (let i = this.committedChildCount; i < this.children.length; i++) {\n\t\t\tfor (const line of this.children[i].render(width)) lines.push(line);\n\t\t}\n\t\treturn lines;\n\t}\n\n\tprivate scheduleRender(): void {\n\t\tif (this.renderTimer !== null) return;\n\t\tconst elapsed = performance.now() - this.lastRenderAt;\n\t\tif (elapsed >= RENDER_THROTTLE_MS) {\n\t\t\t// Enough time has passed — render on next tick (preserves existing coalescing)\n\t\t\tthis.renderTimer = setTimeout(() => {\n\t\t\t\tthis.renderTimer = null;\n\t\t\t\tthis.lastRenderAt = performance.now();\n\t\t\t\tthis.doRender();\n\t\t\t}, 0);\n\t\t} else {\n\t\t\t// Too soon — schedule for the remaining time\n\t\t\tthis.renderTimer = setTimeout(() => {\n\t\t\t\tthis.renderTimer = null;\n\t\t\t\tthis.lastRenderAt = performance.now();\n\t\t\t\tthis.doRender();\n\t\t\t}, RENDER_THROTTLE_MS - elapsed);\n\t\t}\n\t}\n\n\tprivate handleInput(data: string): void {\n\t\tif (this.inputListeners.size > 0) {\n\t\t\tlet current = data;\n\t\t\tfor (const listener of this.inputListeners) {\n\t\t\t\tconst result = listener(current);\n\t\t\t\tif (result?.consume) {\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (result?.data !== undefined) {\n\t\t\t\t\tcurrent = result.data;\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (current.length === 0) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tdata = current;\n\t\t}\n\n\t\t// If we're waiting for cell size response, buffer input and parse\n\t\tif (this.cellSizeQueryPending) {\n\t\t\tthis.inputBuffer += data;\n\t\t\tconst filtered = this.parseCellSizeResponse();\n\t\t\tif (filtered.length === 0) return;\n\t\t\tdata = filtered;\n\t\t}\n\n\t\t// Global debug key handler (Shift+Ctrl+D)\n\t\tif (matchesKey(data, \"shift+ctrl+d\") && this.onDebug) {\n\t\t\tthis.onDebug();\n\t\t\treturn;\n\t\t}\n\n\t\t// If focused component is an overlay, verify it's still visible\n\t\t// (visibility can change due to terminal resize or visible() callback)\n\t\tconst focusedOverlay = this.overlayStack.find((o) => o.component === this.focusedComponent);\n\t\tif (focusedOverlay && !this.isOverlayVisible(focusedOverlay)) {\n\t\t\t// Focused overlay is no longer visible, redirect to topmost visible overlay\n\t\t\tconst topVisible = this.getTopmostVisibleOverlay();\n\t\t\tif (topVisible) {\n\t\t\t\tthis.setFocus(topVisible.component);\n\t\t\t} else {\n\t\t\t\t// No visible overlays, restore to preFocus\n\t\t\t\tthis.setFocus(focusedOverlay.preFocus);\n\t\t\t}\n\t\t}\n\n\t\t// Pass input to focused component (including Ctrl+C)\n\t\t// The focused component can decide how to handle Ctrl+C\n\t\tif (this.focusedComponent?.handleInput) {\n\t\t\t// Filter out key release events unless component opts in\n\t\t\tif (isKeyRelease(data) && !this.focusedComponent.wantsKeyRelease) {\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tthis.focusedComponent.handleInput(data);\n\t\t\tthis.requestRender();\n\t\t}\n\t}\n\n\tprivate parseCellSizeResponse(): string {\n\t\t// Response format: ESC [ 6 ; height ; width t\n\t\t// Match the response pattern\n\t\tconst responsePattern = /\\x1b\\[6;(\\d+);(\\d+)t/;\n\t\tconst match = this.inputBuffer.match(responsePattern);\n\n\t\tif (match) {\n\t\t\tconst heightPx = parseInt(match[1], 10);\n\t\t\tconst widthPx = parseInt(match[2], 10);\n\n\t\t\tif (heightPx > 0 && widthPx > 0) {\n\t\t\t\tsetCellDimensions({ widthPx, heightPx });\n\t\t\t\t// Invalidate all components so images re-render with correct dimensions\n\t\t\t\tthis.invalidate();\n\t\t\t\tthis.requestRender();\n\t\t\t}\n\n\t\t\t// Remove the response from buffer\n\t\t\tthis.inputBuffer = this.inputBuffer.replace(responsePattern, \"\");\n\t\t\tthis.cellSizeQueryPending = false;\n\t\t}\n\n\t\t// Check if we have a partial cell size response starting (wait for more data)\n\t\t// Patterns that could be incomplete cell size response: \\x1b, \\x1b[, \\x1b[6, \\x1b[6;...(no t yet)\n\t\tconst partialCellSizePattern = /\\x1b(\\[6?;?[\\d;]*)?$/;\n\t\tif (partialCellSizePattern.test(this.inputBuffer)) {\n\t\t\t// Check if it's actually a complete different escape sequence (ends with a letter)\n\t\t\t// Cell size response ends with 't', Kitty keyboard ends with 'u', arrows end with A-D, etc.\n\t\t\tconst lastChar = this.inputBuffer[this.inputBuffer.length - 1];\n\t\t\tif (!/[a-zA-Z~]/.test(lastChar)) {\n\t\t\t\t// Doesn't end with a terminator, might be incomplete - wait for more\n\t\t\t\treturn \"\";\n\t\t\t}\n\t\t}\n\n\t\t// No cell size response found, return buffered data as user input\n\t\tconst result = this.inputBuffer;\n\t\tthis.inputBuffer = \"\";\n\t\tthis.cellSizeQueryPending = false; // Give up waiting\n\t\treturn result;\n\t}\n\n\t/**\n\t * Resolve overlay layout from options.\n\t * Returns { width, row, col, maxHeight } for rendering.\n\t */\n\tprivate resolveOverlayLayout(\n\t\toptions: OverlayOptions | undefined,\n\t\toverlayHeight: number,\n\t\ttermWidth: number,\n\t\ttermHeight: number,\n\t): { width: number; row: number; col: number; maxHeight: number | undefined } {\n\t\tconst opt = options ?? {};\n\n\t\t// Parse margin (clamp to non-negative)\n\t\tconst margin =\n\t\t\ttypeof opt.margin === \"number\"\n\t\t\t\t? { top: opt.margin, right: opt.margin, bottom: opt.margin, left: opt.margin }\n\t\t\t\t: (opt.margin ?? {});\n\t\tconst marginTop = Math.max(0, margin.top ?? 0);\n\t\tconst marginRight = Math.max(0, margin.right ?? 0);\n\t\tconst marginBottom = Math.max(0, margin.bottom ?? 0);\n\t\tconst marginLeft = Math.max(0, margin.left ?? 0);\n\n\t\t// Available space after margins\n\t\tconst availWidth = Math.max(1, termWidth - marginLeft - marginRight);\n\t\tconst availHeight = Math.max(1, termHeight - marginTop - marginBottom);\n\n\t\t// === Resolve width ===\n\t\tlet width = parseSizeValue(opt.width, termWidth) ?? Math.min(80, availWidth);\n\t\t// Apply minWidth\n\t\tif (opt.minWidth !== undefined) {\n\t\t\twidth = Math.max(width, opt.minWidth);\n\t\t}\n\t\t// Clamp to available space\n\t\twidth = Math.max(1, Math.min(width, availWidth));\n\n\t\t// === Resolve maxHeight ===\n\t\tlet maxHeight = parseSizeValue(opt.maxHeight, termHeight);\n\t\t// Clamp to available space\n\t\tif (maxHeight !== undefined) {\n\t\t\tmaxHeight = Math.max(1, Math.min(maxHeight, availHeight));\n\t\t}\n\n\t\t// Effective overlay height (may be clamped by maxHeight)\n\t\tconst effectiveHeight = maxHeight !== undefined ? Math.min(overlayHeight, maxHeight) : overlayHeight;\n\n\t\t// === Resolve position ===\n\t\tlet row: number;\n\t\tlet col: number;\n\n\t\tif (opt.row !== undefined) {\n\t\t\tif (typeof opt.row === \"string\") {\n\t\t\t\t// Percentage: 0% = top, 100% = bottom (overlay stays within bounds)\n\t\t\t\tconst match = opt.row.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxRow = Math.max(0, availHeight - effectiveHeight);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\trow = marginTop + Math.floor(maxRow * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\trow = this.resolveAnchorRow(\"center\", effectiveHeight, availHeight, marginTop);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute row position\n\t\t\t\trow = opt.row;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\trow = this.resolveAnchorRow(anchor, effectiveHeight, availHeight, marginTop);\n\t\t}\n\n\t\tif (opt.col !== undefined) {\n\t\t\tif (typeof opt.col === \"string\") {\n\t\t\t\t// Percentage: 0% = left, 100% = right (overlay stays within bounds)\n\t\t\t\tconst match = opt.col.match(/^(\\d+(?:\\.\\d+)?)%$/);\n\t\t\t\tif (match) {\n\t\t\t\t\tconst maxCol = Math.max(0, availWidth - width);\n\t\t\t\t\tconst percent = parseFloat(match[1]) / 100;\n\t\t\t\t\tcol = marginLeft + Math.floor(maxCol * percent);\n\t\t\t\t} else {\n\t\t\t\t\t// Invalid format, fall back to center\n\t\t\t\t\tcol = this.resolveAnchorCol(\"center\", width, availWidth, marginLeft);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Absolute column position\n\t\t\t\tcol = opt.col;\n\t\t\t}\n\t\t} else {\n\t\t\t// Anchor-based (default: center)\n\t\t\tconst anchor = opt.anchor ?? \"center\";\n\t\t\tcol = this.resolveAnchorCol(anchor, width, availWidth, marginLeft);\n\t\t}\n\n\t\t// Apply offsets\n\t\tif (opt.offsetY !== undefined) row += opt.offsetY;\n\t\tif (opt.offsetX !== undefined) col += opt.offsetX;\n\n\t\t// Clamp to terminal bounds (respecting margins)\n\t\trow = Math.max(marginTop, Math.min(row, termHeight - marginBottom - effectiveHeight));\n\t\tcol = Math.max(marginLeft, Math.min(col, termWidth - marginRight - width));\n\n\t\treturn { width, row, col, maxHeight };\n\t}\n\n\tprivate resolveAnchorRow(anchor: OverlayAnchor, height: number, availHeight: number, marginTop: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"top-center\":\n\t\t\tcase \"top-right\":\n\t\t\t\treturn marginTop;\n\t\t\tcase \"bottom-left\":\n\t\t\tcase \"bottom-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginTop + availHeight - height;\n\t\t\tcase \"left-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"right-center\":\n\t\t\t\treturn marginTop + Math.floor((availHeight - height) / 2);\n\t\t}\n\t}\n\n\tprivate resolveAnchorCol(anchor: OverlayAnchor, width: number, availWidth: number, marginLeft: number): number {\n\t\tswitch (anchor) {\n\t\t\tcase \"top-left\":\n\t\t\tcase \"left-center\":\n\t\t\tcase \"bottom-left\":\n\t\t\t\treturn marginLeft;\n\t\t\tcase \"top-right\":\n\t\t\tcase \"right-center\":\n\t\t\tcase \"bottom-right\":\n\t\t\t\treturn marginLeft + availWidth - width;\n\t\t\tcase \"top-center\":\n\t\t\tcase \"center\":\n\t\t\tcase \"bottom-center\":\n\t\t\t\treturn marginLeft + Math.floor((availWidth - width) / 2);\n\t\t}\n\t}\n\n\t/** Composite all overlays into content lines (sorted by focusOrder, higher = on top). */\n\tprivate compositeOverlays(lines: string[], termWidth: number, termHeight: number): string[] {\n\t\tif (this.overlayStack.length === 0) return lines;\n\t\tconst result = [...lines];\n\n\t\t// Pre-render all visible overlays and calculate positions\n\t\tconst rendered: { overlayLines: string[]; row: number; col: number; w: number }[] = [];\n\t\tlet minLinesNeeded = result.length;\n\n\t\tconst visibleEntries = this.overlayStack.filter((e) => this.isOverlayVisible(e));\n\t\tvisibleEntries.sort((a, b) => a.focusOrder - b.focusOrder);\n\t\tfor (const entry of visibleEntries) {\n\t\t\tconst { component, options } = entry;\n\n\t\t\t// Get layout with height=0 first to determine width and maxHeight\n\t\t\t// (width and maxHeight don't depend on overlay height)\n\t\t\tconst { width, maxHeight } = this.resolveOverlayLayout(options, 0, termWidth, termHeight);\n\n\t\t\t// Render component at calculated width\n\t\t\tlet overlayLines = component.render(width);\n\n\t\t\t// Apply maxHeight if specified\n\t\t\tif (maxHeight !== undefined && overlayLines.length > maxHeight) {\n\t\t\t\toverlayLines = overlayLines.slice(0, maxHeight);\n\t\t\t}\n\n\t\t\t// Get final row/col with actual overlay height\n\t\t\tconst { row, col } = this.resolveOverlayLayout(options, overlayLines.length, termWidth, termHeight);\n\n\t\t\trendered.push({ overlayLines, row, col, w: width });\n\t\t\tminLinesNeeded = Math.max(minLinesNeeded, row + overlayLines.length);\n\t\t}\n\n\t\t// Ensure result covers the terminal working area to keep overlay positioning stable across resizes.\n\t\t// maxLinesRendered can exceed current content length after a shrink; pad to keep viewportStart consistent.\n\t\tconst workingHeight = Math.max(this.maxLinesRendered, minLinesNeeded);\n\n\t\t// Extend result with empty lines if content is too short for overlay placement or working area\n\t\twhile (result.length < workingHeight) {\n\t\t\tresult.push(\"\");\n\t\t}\n\n\t\tconst viewportStart = Math.max(0, workingHeight - termHeight);\n\n\t\t// Composite each overlay\n\t\tfor (const { overlayLines, row, col, w } of rendered) {\n\t\t\tfor (let i = 0; i < overlayLines.length; i++) {\n\t\t\t\tconst idx = viewportStart + row + i;\n\t\t\t\tif (idx >= 0 && idx < result.length) {\n\t\t\t\t\t// Defensive: truncate overlay line to declared width before compositing\n\t\t\t\t\t// (components should already respect width, but this ensures it)\n\t\t\t\t\tconst truncatedOverlayLine =\n\t\t\t\t\t\tvisibleWidth(overlayLines[i]) > w ? sliceByColumn(overlayLines[i], 0, w, true) : overlayLines[i];\n\t\t\t\t\tresult[idx] = this.compositeLineAt(result[idx], truncatedOverlayLine, col, w, termWidth);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\treturn result;\n\t}\n\n\tprivate static readonly SEGMENT_RESET = \"\\x1b[0m\\x1b]8;;\\x07\";\n\n\tprivate applyLineResets(lines: string[]): string[] {\n\t\tconst reset = TUI.SEGMENT_RESET;\n\t\tfor (let i = 0; i < lines.length; i++) {\n\t\t\tconst line = lines[i];\n\t\t\tif (!isImageLine(line)) {\n\t\t\t\tlines[i] = line + reset;\n\t\t\t}\n\t\t}\n\t\treturn lines;\n\t}\n\n\t/** Splice overlay content into a base line at a specific column. Single-pass optimized. */\n\tprivate compositeLineAt(\n\t\tbaseLine: string,\n\t\toverlayLine: string,\n\t\tstartCol: number,\n\t\toverlayWidth: number,\n\t\ttotalWidth: number,\n\t): string {\n\t\tif (isImageLine(baseLine)) return baseLine;\n\n\t\t// Single pass through baseLine extracts both before and after segments\n\t\tconst afterStart = startCol + overlayWidth;\n\t\tconst base = extractSegments(baseLine, startCol, afterStart, totalWidth - afterStart, true);\n\n\t\t// Extract overlay with width tracking (strict=true to exclude wide chars at boundary)\n\t\tconst overlay = sliceWithWidth(overlayLine, 0, overlayWidth, true);\n\n\t\t// Pad segments to target widths\n\t\tconst beforePad = Math.max(0, startCol - base.beforeWidth);\n\t\tconst overlayPad = Math.max(0, overlayWidth - overlay.width);\n\t\tconst actualBeforeWidth = Math.max(startCol, base.beforeWidth);\n\t\tconst actualOverlayWidth = Math.max(overlayWidth, overlay.width);\n\t\tconst afterTarget = Math.max(0, totalWidth - actualBeforeWidth - actualOverlayWidth);\n\t\tconst afterPad = Math.max(0, afterTarget - base.afterWidth);\n\n\t\t// Compose result\n\t\tconst r = TUI.SEGMENT_RESET;\n\t\tconst result =\n\t\t\tbase.before +\n\t\t\t\" \".repeat(beforePad) +\n\t\t\tr +\n\t\t\toverlay.text +\n\t\t\t\" \".repeat(overlayPad) +\n\t\t\tr +\n\t\t\tbase.after +\n\t\t\t\" \".repeat(afterPad);\n\n\t\t// CRITICAL: Always verify and truncate to terminal width.\n\t\t// This is the final safeguard against width overflow which would crash the TUI.\n\t\t// Width tracking can drift from actual visible width due to:\n\t\t// - Complex ANSI/OSC sequences (hyperlinks, colors)\n\t\t// - Wide characters at segment boundaries\n\t\t// - Edge cases in segment extraction\n\t\tconst resultWidth = visibleWidth(result);\n\t\tif (resultWidth <= totalWidth) {\n\t\t\treturn result;\n\t\t}\n\t\t// Truncate with strict=true to ensure we don't exceed totalWidth\n\t\treturn sliceByColumn(result, 0, totalWidth, true);\n\t}\n\n\t/**\n\t * Find and extract cursor position from rendered lines.\n\t * Searches for CURSOR_MARKER, calculates its position, and strips it from the output.\n\t * Only scans the bottom terminal height lines (visible viewport).\n\t * @param lines - Rendered lines to search\n\t * @param height - Terminal height (visible viewport size)\n\t * @returns Cursor position { row, col } or null if no marker found\n\t */\n\tprivate extractCursorPosition(lines: string[], height: number): { row: number; col: number } | null {\n\t\t// Only scan the bottom `height` lines (visible viewport)\n\t\tconst viewportTop = Math.max(0, lines.length - height);\n\t\tfor (let row = lines.length - 1; row >= viewportTop; row--) {\n\t\t\tconst line = lines[row];\n\t\t\tconst markerIndex = line.indexOf(CURSOR_MARKER);\n\t\t\tif (markerIndex !== -1) {\n\t\t\t\t// Calculate visual column (width of text before marker)\n\t\t\t\tconst beforeMarker = line.slice(0, markerIndex);\n\t\t\t\tconst col = visibleWidth(beforeMarker);\n\n\t\t\t\t// Strip marker from the line\n\t\t\t\tlines[row] = line.slice(0, markerIndex) + line.slice(markerIndex + CURSOR_MARKER.length);\n\n\t\t\t\treturn { row, col };\n\t\t\t}\n\t\t}\n\t\treturn null;\n\t}\n\n\tprivate doRender(): void {\n\t\tif (this.stopped) return;\n\t\tconst width = this.terminal.columns;\n\t\tconst height = this.terminal.rows;\n\t\tconst widthChanged = this.previousWidth !== 0 && this.previousWidth !== width;\n\t\tconst heightChanged = this.previousHeight !== 0 && this.previousHeight !== height;\n\t\t// On resize, derive the prior live-region viewport from live content height,\n\t\t// not the old terminal row count. Blank space in a taller viewport must not be\n\t\t// mistaken for scrolled live content that needs a transcript recommit.\n\t\tlet prevViewportTop = heightChanged ? Math.max(0, this.previousLines.length - height) : this.previousViewportTop;\n\t\tlet viewportTop = prevViewportTop;\n\t\tlet hardwareCursorRow = this.hardwareCursorRow;\n\t\tconst computeLineDiff = (targetRow: number): number => {\n\t\t\tconst currentScreenRow = hardwareCursorRow - prevViewportTop;\n\t\t\tconst targetScreenRow = targetRow - viewportTop;\n\t\t\treturn targetScreenRow - currentScreenRow;\n\t\t};\n\n\t\t// Render only live-region children (after committed boundary)\n\t\tlet newLines = this.renderLive(width);\n\n\t\t// Composite overlays into the rendered lines (before differential compare)\n\t\tif (this.overlayStack.length > 0) {\n\t\t\tnewLines = this.compositeOverlays(newLines, width, height);\n\t\t}\n\n\t\t// Extract cursor position before applying line resets (marker must be found first)\n\t\tconst cursorPos = this.extractCursorPosition(newLines, height);\n\n\t\tnewLines = this.applyLineResets(newLines);\n\n\t\t// Helper to clear the live region and re-render live-region lines.\n\t\t// Only clears from the live-region start to the end of the screen —\n\t\t// committed scrollback above is never touched.\n\t\tconst fullRender = (clear: boolean): void => {\n\t\t\tthis.fullRedrawCount += 1;\n\t\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\t\tif (clear) {\n\t\t\t\t// Move cursor to start of live region (row 0 in live-relative coords)\n\t\t\t\tconst moveUp = hardwareCursorRow; // Use local (captured from this.hardwareCursorRow)\n\t\t\t\tif (moveUp > 0) buffer += `\\x1b[${moveUp}A`;\n\t\t\t\tbuffer += \"\\r\\x1b[J\"; // Carriage return + clear from cursor to end of screen\n\t\t\t}\n\t\t\tfor (let i = 0; i < newLines.length; i++) {\n\t\t\t\tif (i > 0) buffer += \"\\r\\n\";\n\t\t\t\tbuffer += newLines[i];\n\t\t\t}\n\t\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\t\t\tthis.terminal.write(buffer);\n\t\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\t\tthis.hardwareCursorRow = this.cursorRow;\n\t\t\t// Reset max lines when clearing, otherwise track growth\n\t\t\tif (clear) {\n\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t} else {\n\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t}\n\t\t\tconst bufferLength = Math.max(height, newLines.length);\n\t\t\tthis.previousViewportTop = Math.max(0, bufferLength - height);\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.onPostRender?.();\n\t\t};\n\n\t\t// Choose the correct full-redraw strategy for shrink/viewport-shift paths.\n\t\t//\n\t\t// `fullRender(true)` clears and repaints ONLY the live region (cursor-up +\n\t\t// `\\r\\x1b[J`). That is correct as long as the live region fit within the\n\t\t// viewport (`prevViewportTop === 0`), because the live-region start is still\n\t\t// on screen and reachable.\n\t\t//\n\t\t// But when the live region had grown taller than the viewport\n\t\t// (`prevViewportTop > 0`), the terminal scrolled and pushed committed history\n\t\t// — and the top of the live region — above the viewport into scrollback.\n\t\t// Cursor-up cannot reach past the viewport top, so `fullRender(true)` would\n\t\t// paint the (now smaller) live region anchored at the TOP of an otherwise\n\t\t// empty viewport, with committed history stranded in scrollback. That is the\n\t\t// \"jump to the top\" reported in issue 277.\n\t\t//\n\t\t// `recommitAll()` re-emits the committed tail + live region and re-anchors the\n\t\t// editor at the BOTTOM of the viewport, matching the steady-state the\n\t\t// differential renderer leaves on every keystroke.\n\t\tconst clearAndRedraw = (): void => {\n\t\t\tif (prevViewportTop > 0) {\n\t\t\t\tthis.recommitAll();\n\t\t\t} else {\n\t\t\t\tfullRender(true);\n\t\t\t}\n\t\t};\n\n\t\tconst debugRedraw = process.env.DREB_DEBUG_REDRAW === \"1\";\n\t\tconst logRedraw = (reason: string): void => {\n\t\t\tif (!debugRedraw) return;\n\t\t\tconst logPath = path.join(os.homedir(), \".dreb\", \"agent\", \"dreb-debug.log\");\n\t\t\tconst msg = `[${new Date().toISOString()}] fullRender: ${reason} (prev=${this.previousLines.length}, new=${newLines.length}, height=${height})\\n`;\n\t\t\tfs.appendFileSync(logPath, msg);\n\t\t};\n\n\t\t// First render or force re-render — clear live region and write\n\t\tif (this.previousLines.length === 0 && !widthChanged && !heightChanged) {\n\t\t\tlogRedraw(\"first render\");\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\t// Width changes need a full re-render of everything (including committed\n\t\t// content, since wrapping changes). Use recommitAll to clear screen +\n\t\t// scrollback and re-render the entire transcript at the new width.\n\t\tif (widthChanged) {\n\t\t\tlogRedraw(`terminal width changed (${this.previousWidth} -> ${width})`);\n\t\t\tthis.recommitAll();\n\t\t\treturn;\n\t\t}\n\n\t\t// Height changes need a full re-render to keep the visible viewport aligned.\n\t\t// Keep the cheap live-region-only redraw when the live-region start is still\n\t\t// reachable (`prevViewportTop === 0`). If the prior live region exceeded the\n\t\t// viewport, recommit the transcript tail so committed history is restored and\n\t\t// the editor is anchored at the bottom instead of stranded at the top.\n\t\tif (heightChanged) {\n\t\t\tlogRedraw(`terminal height changed (${this.previousHeight} -> ${height})`);\n\t\t\tclearAndRedraw();\n\t\t\treturn;\n\t\t}\n\n\t\t// Find first and last changed lines\n\t\tlet firstChanged = -1;\n\t\tlet lastChanged = -1;\n\t\tconst maxLines = Math.max(newLines.length, this.previousLines.length);\n\t\tfor (let i = 0; i < maxLines; i++) {\n\t\t\tconst oldLine = i < this.previousLines.length ? this.previousLines[i] : \"\";\n\t\t\tconst newLine = i < newLines.length ? newLines[i] : \"\";\n\n\t\t\tif (oldLine !== newLine) {\n\t\t\t\tif (firstChanged === -1) {\n\t\t\t\t\tfirstChanged = i;\n\t\t\t\t}\n\t\t\t\tlastChanged = i;\n\t\t\t}\n\t\t}\n\t\tconst appendedLines = newLines.length > this.previousLines.length;\n\t\tif (appendedLines) {\n\t\t\tif (firstChanged === -1) {\n\t\t\t\tfirstChanged = this.previousLines.length;\n\t\t\t}\n\t\t\tlastChanged = newLines.length - 1;\n\t\t}\n\t\tconst appendStart = appendedLines && firstChanged === this.previousLines.length && firstChanged > 0;\n\n\t\t// No changes - but still need to update hardware cursor position if it moved\n\t\tif (firstChanged === -1) {\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.onPostRender?.();\n\t\t\treturn;\n\t\t}\n\n\t\t// All changes are in deleted lines (nothing to render, just clear)\n\t\tif (firstChanged >= newLines.length) {\n\t\t\tif (this.previousLines.length > newLines.length) {\n\t\t\t\tlet buffer = \"\\x1b[?2026h\";\n\t\t\t\t// Move to end of new content (clamp to 0 for empty content)\n\t\t\t\tconst targetRow = Math.max(0, newLines.length - 1);\n\t\t\t\tif (targetRow < prevViewportTop) {\n\t\t\t\t\tlogRedraw(`deleted lines moved viewport up (${targetRow} < ${prevViewportTop})`);\n\t\t\t\t\tclearAndRedraw();\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tconst lineDiff = computeLineDiff(targetRow);\n\t\t\t\tif (lineDiff > 0) buffer += `\\x1b[${lineDiff}B`;\n\t\t\t\telse if (lineDiff < 0) buffer += `\\x1b[${-lineDiff}A`;\n\t\t\t\tbuffer += \"\\r\";\n\t\t\t\t// When content is completely empty, clear the row at targetRow too\n\t\t\t\tif (newLines.length === 0) {\n\t\t\t\t\tbuffer += \"\\x1b[2K\";\n\t\t\t\t}\n\t\t\t\t// Clear extra lines without scrolling\n\t\t\t\tconst extraLines = this.previousLines.length - newLines.length;\n\t\t\t\tif (extraLines > height) {\n\t\t\t\t\tlogRedraw(`extraLines > height (${extraLines} > ${height})`);\n\t\t\t\t\tclearAndRedraw();\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tfor (let i = 0; i < extraLines; i++) {\n\t\t\t\t\tbuffer += \"\\r\\x1b[2K\";\n\t\t\t\t\tif (i < extraLines - 1) buffer += \"\\x1b[1B\";\n\t\t\t\t}\n\t\t\t\tif (extraLines > 0) {\n\t\t\t\t\tbuffer += `\\x1b[${extraLines}A`;\n\t\t\t\t}\n\t\t\t\tbuffer += \"\\x1b[?2026l\";\n\t\t\t\tthis.terminal.write(buffer);\n\t\t\t\tthis.cursorRow = targetRow;\n\t\t\t\tthis.hardwareCursorRow = targetRow;\n\t\t\t}\n\t\t\t// Track actual content height — shrink when no overlays to prevent ghost whitespace\n\t\t\tif (this.overlayStack.length === 0) {\n\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t} else {\n\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t}\n\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\tthis.previousLines = newLines;\n\t\t\tthis.previousWidth = width;\n\t\t\tthis.previousHeight = height;\n\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\tthis.onPostRender?.();\n\t\t\treturn;\n\t\t}\n\n\t\t// If changes are above the viewport, decide whether to clamp or full redraw\n\t\tif (firstChanged < prevViewportTop) {\n\t\t\tif (newLines.length >= prevViewportTop + height) {\n\t\t\t\t// Content still fills viewport — clamp off-screen changes\n\t\t\t\tif (lastChanged < prevViewportTop) {\n\t\t\t\t\t// All changes are above viewport — update state without rendering\n\t\t\t\t\tif (this.overlayStack.length === 0) {\n\t\t\t\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t\t\t\t}\n\t\t\t\t\tthis.previousViewportTop = prevViewportTop;\n\t\t\t\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\t\t\t\t\tthis.previousLines = newLines;\n\t\t\t\t\tthis.previousWidth = width;\n\t\t\t\t\tthis.previousHeight = height;\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t\tfirstChanged = prevViewportTop;\n\t\t\t} else {\n\t\t\t\t// Viewport needs to shift — full redraw without scrollback clear\n\t\t\t\tlogRedraw(`firstChanged < viewportTop with viewport shift (${firstChanged} < ${prevViewportTop})`);\n\t\t\t\tclearAndRedraw();\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\n\t\t// Render from first changed line to end\n\t\t// Build buffer with all updates wrapped in synchronized output\n\t\tlet buffer = \"\\x1b[?2026h\"; // Begin synchronized output\n\t\tconst prevViewportBottom = prevViewportTop + height - 1;\n\t\tconst moveTargetRow = appendStart ? firstChanged - 1 : firstChanged;\n\t\tif (moveTargetRow > prevViewportBottom) {\n\t\t\tconst currentScreenRow = Math.max(0, Math.min(height - 1, hardwareCursorRow - prevViewportTop));\n\t\t\tconst moveToBottom = height - 1 - currentScreenRow;\n\t\t\tif (moveToBottom > 0) {\n\t\t\t\tbuffer += `\\x1b[${moveToBottom}B`;\n\t\t\t}\n\t\t\tconst scroll = moveTargetRow - prevViewportBottom;\n\t\t\tbuffer += \"\\r\\n\".repeat(scroll);\n\t\t\tprevViewportTop += scroll;\n\t\t\tviewportTop += scroll;\n\t\t\thardwareCursorRow = moveTargetRow;\n\t\t}\n\n\t\t// Move cursor to first changed line (use hardwareCursorRow for actual position)\n\t\tconst lineDiff = computeLineDiff(moveTargetRow);\n\t\tif (lineDiff > 0) {\n\t\t\tbuffer += `\\x1b[${lineDiff}B`; // Move down\n\t\t} else if (lineDiff < 0) {\n\t\t\tbuffer += `\\x1b[${-lineDiff}A`; // Move up\n\t\t}\n\n\t\tbuffer += appendStart ? \"\\r\\n\" : \"\\r\"; // Move to column 0\n\n\t\t// Only render changed lines (firstChanged to lastChanged), not all lines to end\n\t\t// This reduces flicker when only a single line changes (e.g., spinner animation)\n\t\tconst renderEnd = Math.min(lastChanged, newLines.length - 1);\n\t\tfor (let i = firstChanged; i <= renderEnd; i++) {\n\t\t\tif (i > firstChanged) buffer += \"\\r\\n\";\n\t\t\tbuffer += \"\\x1b[2K\"; // Clear current line\n\t\t\tconst line = newLines[i];\n\t\t\tconst isImage = isImageLine(line);\n\t\t\tif (!isImage && visibleWidth(line) > width) {\n\t\t\t\t// Log all lines to crash file for debugging\n\t\t\t\tconst crashLogPath = path.join(os.homedir(), \".dreb\", \"agent\", \"dreb-crash.log\");\n\t\t\t\tconst crashData = [\n\t\t\t\t\t`Crash at ${new Date().toISOString()}`,\n\t\t\t\t\t`Terminal width: ${width}`,\n\t\t\t\t\t`Line ${i} visible width: ${visibleWidth(line)}`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"=== All rendered lines ===\",\n\t\t\t\t\t...newLines.map((l, idx) => `[${idx}] (w=${visibleWidth(l)}) ${l}`),\n\t\t\t\t\t\"\",\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tfs.mkdirSync(path.dirname(crashLogPath), { recursive: true });\n\t\t\t\tfs.writeFileSync(crashLogPath, crashData);\n\n\t\t\t\t// Clean up terminal state before throwing\n\t\t\t\tthis.stop();\n\n\t\t\t\tconst errorMsg = [\n\t\t\t\t\t`Rendered line ${i} exceeds terminal width (${visibleWidth(line)} > ${width}).`,\n\t\t\t\t\t\"\",\n\t\t\t\t\t\"This is likely caused by a custom TUI component not truncating its output.\",\n\t\t\t\t\t\"Use visibleWidth() to measure and truncateToWidth() to truncate lines.\",\n\t\t\t\t\t\"\",\n\t\t\t\t\t`Debug log written to: ${crashLogPath}`,\n\t\t\t\t].join(\"\\n\");\n\t\t\t\tthrow new Error(errorMsg);\n\t\t\t}\n\t\t\tbuffer += line;\n\t\t}\n\n\t\t// Track where cursor ended up after rendering\n\t\tconst finalCursorRow = renderEnd;\n\n\t\t// If we had more lines before, clear ghost lines below new content.\n\t\t// Use a full redraw (clear screen) to avoid ghost whitespace from terminals\n\t\t// that don't properly collapse cleared lines below the cursor.\n\t\tif (this.previousLines.length > newLines.length) {\n\t\t\tif (this.previousLines.length > height) {\n\t\t\t\t// Previous live content exceeded the terminal viewport — overlay padding\n\t\t\t\t// or long streaming content caused scrolling. A live-region-only clear\n\t\t\t\t// can't restore the viewport (CUU can't reach past viewport top into\n\t\t\t\t// scrollback), so do a full recommit to repaint everything cleanly.\n\t\t\t\tlogRedraw(\n\t\t\t\t\t`content shrank past viewport (${this.previousLines.length} -> ${newLines.length}, height=${height})`,\n\t\t\t\t);\n\t\t\t\tthis.recommitAll();\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tlogRedraw(`content shrank (${this.previousLines.length} -> ${newLines.length})`);\n\t\t\tfullRender(true);\n\t\t\treturn;\n\t\t}\n\n\t\tbuffer += \"\\x1b[?2026l\"; // End synchronized output\n\n\t\tif (process.env.DREB_TUI_DEBUG === \"1\") {\n\t\t\tconst debugDir = \"/tmp/tui\";\n\t\t\tfs.mkdirSync(debugDir, { recursive: true });\n\t\t\tconst debugPath = path.join(debugDir, `render-${Date.now()}-${Math.random().toString(36).slice(2)}.log`);\n\t\t\tconst debugData = [\n\t\t\t\t`firstChanged: ${firstChanged}`,\n\t\t\t\t`viewportTop: ${viewportTop}`,\n\t\t\t\t`cursorRow: ${this.cursorRow}`,\n\t\t\t\t`height: ${height}`,\n\t\t\t\t`lineDiff: ${lineDiff}`,\n\t\t\t\t`hardwareCursorRow: ${hardwareCursorRow}`,\n\t\t\t\t`renderEnd: ${renderEnd}`,\n\t\t\t\t`finalCursorRow: ${finalCursorRow}`,\n\t\t\t\t`cursorPos: ${JSON.stringify(cursorPos)}`,\n\t\t\t\t`newLines.length: ${newLines.length}`,\n\t\t\t\t`previousLines.length: ${this.previousLines.length}`,\n\t\t\t\t\"\",\n\t\t\t\t\"=== newLines ===\",\n\t\t\t\tJSON.stringify(newLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== previousLines ===\",\n\t\t\t\tJSON.stringify(this.previousLines, null, 2),\n\t\t\t\t\"\",\n\t\t\t\t\"=== buffer ===\",\n\t\t\t\tJSON.stringify(buffer),\n\t\t\t].join(\"\\n\");\n\t\t\tfs.writeFileSync(debugPath, debugData);\n\t\t}\n\n\t\t// Write entire buffer at once\n\t\tthis.terminal.write(buffer);\n\n\t\t// Track cursor position for next render\n\t\t// cursorRow tracks end of content (for viewport calculation)\n\t\t// hardwareCursorRow tracks actual terminal cursor position (for movement)\n\t\tthis.cursorRow = Math.max(0, newLines.length - 1);\n\t\tthis.hardwareCursorRow = finalCursorRow;\n\t\t// Track terminal's working area — shrink when no overlays to prevent ghost whitespace\n\t\tif (this.overlayStack.length === 0) {\n\t\t\tthis.maxLinesRendered = newLines.length;\n\t\t} else {\n\t\t\tthis.maxLinesRendered = Math.max(this.maxLinesRendered, newLines.length);\n\t\t}\n\t\tthis.previousViewportTop = Math.max(prevViewportTop, finalCursorRow - height + 1);\n\n\t\t// Position hardware cursor for IME\n\t\tthis.positionHardwareCursor(cursorPos, newLines.length);\n\n\t\tthis.previousLines = newLines;\n\t\tthis.previousWidth = width;\n\t\tthis.previousHeight = height;\n\n\t\tthis.onPostRender?.();\n\t}\n\n\t/**\n\t * Position the hardware cursor for IME candidate window.\n\t * @param cursorPos The cursor position extracted from rendered output, or null\n\t * @param totalLines Total number of rendered lines\n\t */\n\tprivate positionHardwareCursor(cursorPos: { row: number; col: number } | null, totalLines: number): void {\n\t\tif (!cursorPos || totalLines <= 0) {\n\t\t\tthis.terminal.hideCursor();\n\t\t\treturn;\n\t\t}\n\n\t\t// Clamp cursor position to valid range\n\t\tconst targetRow = Math.max(0, Math.min(cursorPos.row, totalLines - 1));\n\t\tconst targetCol = Math.max(0, cursorPos.col);\n\n\t\t// Move cursor from current position to target\n\t\tconst rowDelta = targetRow - this.hardwareCursorRow;\n\t\tlet buffer = \"\";\n\t\tif (rowDelta > 0) {\n\t\t\tbuffer += `\\x1b[${rowDelta}B`; // Move down\n\t\t} else if (rowDelta < 0) {\n\t\t\tbuffer += `\\x1b[${-rowDelta}A`; // Move up\n\t\t}\n\t\t// Move to absolute column (1-indexed)\n\t\tbuffer += `\\x1b[${targetCol + 1}G`;\n\n\t\tif (buffer) {\n\t\t\tthis.terminal.write(buffer);\n\t\t}\n\n\t\tthis.hardwareCursorRow = targetRow;\n\t\tif (this.showHardwareCursor) {\n\t\t\tthis.terminal.showCursor();\n\t\t} else {\n\t\t\tthis.terminal.hideCursor();\n\t\t}\n\t}\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@dreb/tui",
3
- "version": "2.27.3",
3
+ "version": "2.29.0",
4
4
  "description": "Terminal User Interface library with differential rendering for efficient text-based applications",
5
5
  "type": "module",
6
6
  "main": "dist/index.js",